Follow TV Tropes

Following

History Fridge / Terraria

Go To

OR

Added: 248

Changed: 6

Is there an issue? Send a MessageReason:
None


** The Party Girl dislikes the Merchant and hates the Tax Collector since they're trying to squeeze money from her parties, which of course, ruins the fun of them.
*** It's also possible she dislikes the Merchant for overcharging for party supplies.



* Mask and hood of Lunatic Cultist make its head look like a crescent.

to:

* Mask The mask and hood of Lunatic Cultist make its head look like a crescent.

Added: 34

Changed: 167

Is there an issue? Send a MessageReason:
Fridge pages can be Spoilers Off as well.


!!! FridgeHorror

to:

!!! '''''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''''

!!
FridgeHorror



!!! FridgeBrilliance

to:

!!!
!!
FridgeBrilliance



* During the course of the game, the player fights three giant eyes in the forms of The Eye of Cthulhu and The Twins. Three eyes seems like a weird number, especially since The Twins are the only mechanical boss to incorporate two versions of its Pre-Hardmode variation. [[spoiler:When fighting the Moon Lord, the player releases three True Eyes of Cthulhu in order to expose his heart.]]

to:

* During the course of the game, the player fights three giant eyes in the forms of The Eye of Cthulhu and The Twins. Three eyes seems like a weird number, especially since The Twins are the only mechanical boss to incorporate two versions of its Pre-Hardmode variation. [[spoiler:When When fighting the Moon Lord, the player releases three True Eyes of Cthulhu in order to expose his heart.]]



!!! FridgeLogic
On the [[Headscratchers/{{Terraria}} headscratchers]] page.

to:

!!! !! FridgeLogic
On the [[Headscratchers/{{Terraria}} headscratchers]] Headscratchers]] page.
Is there an issue? Send a MessageReason:
None


* Sure, the Tax Collector seems harmless when he moves in, but the fact that he was in hell and being tortured implies he was doing ''something'' sinister.
** As the Tax Collector is an expy of Ebenezer Scrooge, he was [[DraggedOffToHell sent to hell for his greed]]. It seems like even spending time in hell didn't lessen his greed.

to:

* Sure, the Tax Collector seems harmless when he moves in, but the fact that he was in hell Hell and being tortured implies he was doing ''something'' sinister.
** As the Tax Collector is an expy of Ebenezer Scrooge, he was [[DraggedOffToHell sent to hell Hell for his greed]]. It seems like even spending time in hell Hell didn't lessen his greed.teach him a lesson.
Is there an issue? Send a MessageReason:
reworded some things


** Considering the [[ApocalypseHow state of the world]], well... Anything could've happened to them. There's a chance that they've been zombified or were straight up killed by monsters.

to:

** Considering the [[ApocalypseHow state of the world]], well... Anything anything could've happened to them. There's a chance that they've been zombified or were straight up killed by monsters.



* Sure, the Tax Collector seems harmless when he moves in, but the fact that he was in Hell and being tortured implies he was doing ''something'' sinister.
** As the Tax Collector is an expy of Ebenezer Scrooge, it's not a stretch to say that he learned not to be greedy [[DraggedOffToHell the hard way]]... not that it even worked.

to:

* Sure, the Tax Collector seems harmless when he moves in, but the fact that he was in Hell hell and being tortured implies he was doing ''something'' sinister.
** As the Tax Collector is an expy of Ebenezer Scrooge, it's not a stretch to say that he learned not to be greedy was [[DraggedOffToHell the hard way]]... not that it sent to hell for his greed]]. It seems like even worked.spending time in hell didn't lessen his greed.



** The Pirate hates the Guide: Pirate Captains are the main attackers during the Pirate Invasion. Instead of directly aiding the Player, the Guide gives advice on how to progress and what they can craft, but little else. The Guide's passivity gets on The Pirate's nerves.

to:

** The Pirate hates the Guide: Pirate Captains are the main attackers leaders and guide their fellow pirates during the Pirate Invasion. Instead of directly aiding They take an active role in the Player, battle. While the Guide gives advice advises the Player on how to progress and what they can craft, but the Guide does little else.else to help. The Guide's passivity gets on The Pirate's nerves.

Added: 698

Changed: 450

Is there an issue? Send a MessageReason:
None


** In [[EverythingTryingToKillYou a world like this?]] Possibly an ordinary one... which may not be much better of an implication.



** The Mechanic and the Clother hate each other: The Mechanic was lost in the Dungeon. From the Clother's perspective, she was trespassing when he was cursed and didn't do anything to help him. From the Mechanic's perspective, the Clother didn't do anything to help ''her''.

to:

*** WordOfGod is that the Zoologist and Golfer are siblings (and they do indeed have similar skin tones in-game, being noticeably darker than most [=NPCs=]), giving them a much more direct reason to be friendly with one another.
** The Mechanic and the Clother Clothier hate each other: The Mechanic was lost in the Dungeon. From the Clother's Clothier's perspective, she was trespassing when he was cursed and didn't do anything to help him. From the Mechanic's perspective, the Clother Clothier didn't do anything to help ''her''.''her''.
*** The lore dump explains this as the Clothier, while possessed, kidnapping the Mechanic and locking her up in the Dungeon; after an experience like that, of course she wouldn't like being near him. Meanwhile, the Clothier has an irrational hatred of her as a lingering effect of his curse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As the Tax Collector is an expy of Ebenezer Scrooge, it's not a stretch to say that he learned not to be greedy [[DraggedOffToHell the hard way]]... not that it even worked.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Pirate hates the Guide: Pirate Captains are the main attackers during the Pirate Invasion. Instead of directly aiding the Player, the Guide gives advice on how to progress and what they can craft, but little else. The Guide's passivity gets on The Pirate's nerves.

Changed: 120

Removed: 125

Is there an issue? Send a MessageReason:
Removed natter attached to my entry, which I am rewriting because it was bad.


* Several of the hardmode items are crafted using souls. [[PoweredByAForsakenChild Think about it.]]
** To be fair though, you're probably getting those souls from [[AssholeVictim horrible monsters and eldritch abominations.]]

to:

* Several of the hardmode items are crafted using souls. [[PoweredByAForsakenChild Think about it.]]
** To be fair though, you're probably getting those
Where do these souls from [[AssholeVictim horrible monsters come from, and eldritch abominations.]]how do the bosses have so many? This is not explained in-game at any point.
Is there an issue? Send a MessageReason:
Steampunker is the one that sells the Clentaminator.


* The 'Don't dig up' seed (and by extension, the 'Get fixed boi' seed) have the player start off in the Underworld and make their way up to a fully corrupted (and buffed up) surface where it's AlwaysNight. What's more, the Dryad doesn't sell purification powder and the mechanic doesn't sell the clentaminator or any of its solutions (though thankfully, you can bring stuff over from other seeds). This has the unsettling implication that this is a world where [[EvilOnlyHasToWinOnce the Evil you're fighting has already won]] and permanently altered the world for the worse.

to:

* The 'Don't dig up' seed (and by extension, the 'Get fixed boi' seed) have the player start off in the Underworld and make their way up to a fully corrupted (and buffed up) surface where it's AlwaysNight. What's more, the Dryad doesn't sell purification powder and the mechanic Steampunker doesn't sell the clentaminator or any of its solutions (though thankfully, you can bring stuff over from other seeds). This has the unsettling implication that this is a world where [[EvilOnlyHasToWinOnce the Evil you're fighting has already won]] and permanently altered the world for the worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The 'Don't dig up' seed (and by extension, the 'Get fixed boi' seed) have the player start off in the Underworld and make their way up to a fully corrupted (and buffed up) surface where it's AlwaysNight. What's more, the Dryad doesn't sell purification powder and the mechanic doesn't sell the clentaminator or any of its solutions (though thankfully, you can bring stuff over from other seeds). This has the unsettling implication that this is a world where [[EvilOnlyHasToWinOnce the Evil you're fighting has already won]] and permanently altered the world for the worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* According to the Bestiary entry for the Elf Archer, the [[ArrowsOnFire arrows]] it uses are the gifts it was making for the children all year. What kind of demented child asks for a quiverful of flaming deadly arrows for Christmas?
Is there an issue? Send a MessageReason:
None


* Santa is known for employing elves as his helpers and workers. [[EvilKnockoff Santa-NK1]] carries a flamethrower titled the "Elf Melter". Let that sink in for a moment[[note]]It suggests he flamethrowers any elves who [[YouHaveFailedMe fail him]] or [[YouHaveOutlivedYourUsefulness are no longer useful to him]]. Talk about an [[UpToEleven extremely]] BadBoss[[/note]].

to:

* Santa is known for employing elves as his helpers and workers. [[EvilKnockoff Santa-NK1]] carries a flamethrower titled the "Elf Melter". Let that sink in for a moment[[note]]It suggests he flamethrowers any elves who [[YouHaveFailedMe fail him]] or [[YouHaveOutlivedYourUsefulness are no longer useful to him]]. Talk about an [[UpToEleven extremely]] BadBoss[[/note]].mom]][[YouHaveOutlivedYourUsefulness ent]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Sure, the Tax Collector seems harmless when he moves in, but the fact that he was in Hell and being tortured implies he was doing ''something'' sinister.
Is there an issue? Send a MessageReason:
None


* Santa is known for employing elves as his helpers and workers. [[EvilKnockoff Santa-NK1]] carries a flamethrower titled the "Elf Melter". Let that sink in for a moment[[note]]It suggests he flamethrowers any elves who [[YouHaveFailedMe fail him]] or [[YouHaveOutlivedYourUsefulness are no longer useful to him]]. Talk about an [[UpToEleven extremely]] BadBoss.[[/note]]

to:

* Santa is known for employing elves as his helpers and workers. [[EvilKnockoff Santa-NK1]] carries a flamethrower titled the "Elf Melter". Let that sink in for a moment[[note]]It suggests he flamethrowers any elves who [[YouHaveFailedMe fail him]] or [[YouHaveOutlivedYourUsefulness are no longer useful to him]]. Talk about an [[UpToEleven extremely]] BadBoss.[[/note]] BadBoss[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Santa is known for employing elves as his helpers and workers. [[EvilKnockoff Santa-NK1]] carries a flamethrower titled the "Elf Melter". Let that sink in for a moment[[note]]It suggests he flamethrowers any elves who [[YouHaveFailedMe fail him]] or [[YouHaveOutlivedYourUsefulness are no longer useful to him]]. Talk about an [[UpToEleven extremely]] BadBoss.[[/note]]
Is there an issue? Send a MessageReason:
None



to:

* Mask and hood of Lunatic Cultist make its head look like a crescent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[https://terraria.fandom.com/wiki/Lore?file=Lore_page_4.png official lore pages]] state that along with the other mechanical bosses, the mechanic was also in the process of making a mechanical Brain of Cthulu too. You rescued her before she could finish, but it's presumably still down in the dungeons somewhere. With the Cultists, the Lihzahrds, the Goblins, and the Old One's Army all being antagonistic forces, what's to say one of them won't one day finish the mechabrain to wreak havoc upon the land again?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You might notice some weapon sprites, mostly mineral swords, look wonky and bent. While at first this seems like some kind of artist error, it makes sense when you think about it. Your character, who has no blacksmith training, is the one forging the weapon. Of course it isn't going to be perfect.
Is there an issue? Send a MessageReason:
None



to:

* Both of the "evil biomes" have a special pattern of cave that's formed when enough of the stuff subsumes an area. For the Crimson, the cave resembles a long, zigzagging gash reaching into the earth. You'll first notice when entering said cave that the bit at the end of the gash looks eerily similar to an organism's digestive system, the various [[BeatStillMyHeart pulsating hearts]] located within, the various digestive juices/pools of blood, the fact that the entrance to the cave looks ''disturbingly'' like a mouth...and then you'll realize ''[[ThatsNoMoon this is not a cave and you need to leave RIGHT NOW.]]''
Is there an issue? Send a MessageReason:
None


* In the game files, there are pointers to two unused variants of the cultist enemies that spawn at the dungeon entrance once the Golem is defeated. These two enemies are the cultist fighter and cultist caster, which have no sprites in the files left other than unused banners. It seems that like the Celestial Towers they end up summoning, the cultists were initially going to be based on the main classes of the game, with the archers used in game associated with ranged damage while the unused variants were going to be melee and magic based. However, representation for summoner ''seems'' to be missing. That is, until you realize the whole gimmick with summoners is to sit back and let your minions do most of the fighting, which is exactly what the generic cultists who are busy worshiping the tablet do while their archer buddies attack in their stead.

to:

* In the game files, there are pointers to two unused variants of the cultist enemies that spawn at the dungeon entrance once the Golem is defeated. These two enemies are the cultist fighter and cultist caster, which have no sprites in the files left other than unused banners. It seems that like the Celestial Towers they end up summoning, the cultists were initially going to be based on the main classes of the game, with the archers used in game associated with ranged damage while the unused variants were going to be melee and magic based. However, representation for summoner ''seems'' to be missing. That is, until you realize the whole gimmick with summoners is to sit back and let your minions do most of the fighting, which is exactly what the generic cultists who are busy worshiping the tablet do while their archer buddies attack in their stead.
stead. It can also be argued that the Lunatic Cultist himself is the group's summoner, since his strongest attacks involve trying to call forth a Phantasm Dragon, or in Expert mode, summoning spirits of Ancient Doom to cover for him while he's low on health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Considering the [[ApocalypseHow state of the world]], well... Anything could've happened to them. There's a chance that they've been zombified or were straight up killed by monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Worrisome questions about the in-universe royal family's status arise with the Princess moving in to the player's town, and her description of how she took up many hobbies. Where's her family and her entourage? Why is she all alone until she joined us?
Is there an issue? Send a MessageReason:
None



to:

* In the game files, there are pointers to two unused variants of the cultist enemies that spawn at the dungeon entrance once the Golem is defeated. These two enemies are the cultist fighter and cultist caster, which have no sprites in the files left other than unused banners. It seems that like the Celestial Towers they end up summoning, the cultists were initially going to be based on the main classes of the game, with the archers used in game associated with ranged damage while the unused variants were going to be melee and magic based. However, representation for summoner ''seems'' to be missing. That is, until you realize the whole gimmick with summoners is to sit back and let your minions do most of the fighting, which is exactly what the generic cultists who are busy worshiping the tablet do while their archer buddies attack in their stead.

Top