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'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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** Bogeyman = Murphy's hatred of [[spoiler:Napier]], as well as his seeing him only as a monster. Conversely, Anne seeing Murphy as a monster for [[spoiler:supposedly murdering her father.]]

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** Bogeyman = Murphy's hatred of [[spoiler:Napier]], Napier, as well as his seeing him only as a monster. Conversely, Anne seeing Murphy as a monster for [[spoiler:supposedly supposedly murdering her father.]]



** Wheelman = Murphy's feelings over Frank Coleridge, [[spoiler:who he murdered/attacked him until he became a vegatable or was framed for doing so.]] At the same time, Anne physically saw Frank became what he did, so the degeneration twistedly fits how she saw him before death.
*** [[spoiler: The Wheelman Boss/Wheelchair Boss = Murphy seeing Frank as a vengeful spirit who wanted to get revenge for his current state.]]

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** Wheelman = Murphy's feelings over Frank Coleridge, [[spoiler:who who he murdered/attacked him until he became a vegatable or was framed for doing so.]] so. At the same time, Anne physically saw Frank became what he did, so the degeneration twistedly fits how she saw him before death.
*** [[spoiler: The Wheelman Boss/Wheelchair Boss = Murphy seeing Frank as a vengeful spirit who wanted to get revenge for his current state.]]



** In another way, the monsters actually fit quite snugly into the theme of this game. Why are they so humanoid this time around? [[spoiler: Because instead of abstract fears and trauma visualized as monsters, we instead have men and women that people tend to see as monsters in real life. Prisoners, prostitutes... etc. The Bogeyman is just the fully-realized version of this, being focused specifically on one person in the eyes of whoever sees him, instead of a generalization.]]

to:

** In another way, the monsters actually fit quite snugly into the theme of this game. Why are they so humanoid this time around? [[spoiler: Because instead of abstract fears and trauma visualized as monsters, we instead have men and women that people tend to see as monsters in real life. Prisoners, prostitutes... etc. The Bogeyman is just the fully-realized version of this, being focused specifically on one person in the eyes of whoever sees him, instead of a generalization.]]



* The 'Truth and Justice' ending has [[spoiler: Anne confronting Sewell with a gun behind her back]], the implication that some revenge is about to be exacted. That being said... what's the plan from there?
** Remember what the nun said? "Revenge is a long and treacherous path, Mr Pendleton. Where do you think it leads?" To more killing, of course. Murphy [[spoiler:got locked up to kill Napier for killing his son, but then he was ordered to kill Frank]], which led Anne to want to kill him, but then it turns out it wasn't fully his fault, so she [[spoiler:goes to kill Sewell]], but... oh dear oh dearů

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* The 'Truth and Justice' ending has [[spoiler: Anne confronting Sewell with a gun behind her back]], back, the implication that some revenge is about to be exacted. That being said... what's the plan from there?
** Remember what the nun said? "Revenge is a long and treacherous path, Mr Pendleton. Where do you think it leads?" To more killing, of course. Murphy [[spoiler:got got locked up to kill Napier for killing his son, but then he was ordered to kill Frank]], Frank, which led Anne to want to kill him, but then it turns out it wasn't fully his fault, so she [[spoiler:goes goes to kill Sewell]], Sewell, but... oh dear oh dearů



** The Wheelman represents [[spoiler: Coleridge in his vegetative state]]. Murphy didn't even know that [[spoiler: Coleridge survived the shower-stabbing]] until the last several minutes of the game. Cunningham deliberately left him out of the loop.
*** There's no reason Murphy wouldn't know. He was being convicted for it; the details are legally required to be made clear to him, and it's unlikely Anne would be able to get around the legal system to that extent, or otherwise hide [[spoiler: Coleridge]].

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** The Wheelman represents [[spoiler: Coleridge in his vegetative state]]. state. Murphy didn't even know that [[spoiler: Coleridge survived the shower-stabbing]] shower-stabbing until the last several minutes of the game. Cunningham deliberately left him out of the loop.
*** There's no reason Murphy wouldn't know. He was being convicted for it; the details are legally required to be made clear to him, and it's unlikely Anne would be able to get around the legal system to that extent, or otherwise hide [[spoiler: Coleridge]].Coleridge.



** As per Anne's Story - originally designed to be canon DLC - the Dolls are more reflective of ''Anne'' and her self-image after [[spoiler: she performed sexual favours in order to get Murphy transferred to where she wanted him]].
** The normal convict enemy is just a guy with a metal device on his head. If Silent Hill was trying to make him symbolic of prison violence, it wasn't trying very hard. Murphy almost never talks about the supposedly-infamous prison riot that took place the night [[spoiler: he either stabbed or was set up to stab Coleridge]], nor does he reflect on any sort of violence in his prison save for the aforementioned encounter and that which he had with [[spoiler: Napier]] at the start of the game.

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** As per Anne's Story - originally designed to be canon DLC - the Dolls are more reflective of ''Anne'' and her self-image after [[spoiler: she performed sexual favours in order to get Murphy transferred to where she wanted him]].him.
** The normal convict enemy is just a guy with a metal device on his head. If Silent Hill was trying to make him symbolic of prison violence, it wasn't trying very hard. Murphy almost never talks about the supposedly-infamous prison riot that took place the night [[spoiler: he either stabbed or was set up to stab Coleridge]], Coleridge, nor does he reflect on any sort of violence in his prison save for the aforementioned encounter and that which he had with [[spoiler: Napier]] Napier at the start of the game.



*** See Fridge Brilliance above, for possible answers. Silent Hill's monsters are always symbolic of something, that much is guarenteed. No one said it had to be about the main character's internal issues though; issues with specific people that are ongoing can be done as well. Or possibly a combination.
* When [[spoiler: Murphy kills Napier, Sewell]] specifically mentions turning on the shower faucets to fog up the cameras. But when [[spoiler: Sewell/Murphy stabs Coleridge,]] he does no such thing.
** Perhaps this is why [[spoiler: Anne approached Sewell with a gun behind her back]]. Because she already had the evidence she needed to condemn him.
** Perhaps due to the riot the cameras had been disabled (either by the inmates or [[spoiler:Sewell in the confusion]]).

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*** See Fridge Brilliance above, for possible answers. Silent Hill's monsters are always symbolic of something, that much is guarenteed.guaranteed. No one said it had to be about the main character's internal issues though; issues with specific people that are ongoing can be done as well. Or possibly a combination.
* When [[spoiler: Murphy kills Napier, Sewell]] Sewell specifically mentions turning on the shower faucets to fog up the cameras. But when [[spoiler: Sewell/Murphy stabs Coleridge,]] Coleridge, he does no such thing.
** Perhaps this is why [[spoiler: Anne approached Sewell with a gun behind her back]].back. Because she already had the evidence she needed to condemn him.
** Perhaps due to the riot the cameras had been disabled (either by the inmates or [[spoiler:Sewell Sewell in the confusion]]).confusion).


** In Truth And Justice, you end the game with the sun coming out, but it is still raining. And the colours in Anne's ending ''are'' kind of greyed out... So Murphy was released, but Anne is still trapped in Silent Hill, haunted by her demons!
* Murphy already saw the light when he started to escape on the ship, before Anne forced him to turn it around. However it was raining when they were together in this ending. While Murphy has escaped, Anne hasn't completed her journey yet... and Silent Hill may well drag her back.

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** In Truth And Justice, you end the game with the sun coming out, but it is still raining. And the colours in Anne's ending ''are'' kind of greyed out... So Murphy was released, but Anne is still trapped in Silent Hill, haunted by her demons!
*
Murphy already saw the light when he started to escape on the ship, before Anne forced him to turn it around.around and the fog descended once more. However it was raining when they were together in this ending. And the colours in her ending as she approaches Sewell are kind of greyed out. While Murphy has escaped, been released, Anne hasn't completed her journey yet... and Silent Hill may well drag her back.

Added DiffLines:

** In Truth And Justice, you end the game with the sun coming out, but it is still raining. And the colours in Anne's ending ''are'' kind of greyed out... So Murphy was released, but Anne is still trapped in Silent Hill, haunted by her demons!


** In another way, the monsters actually fit quite snugly into the theme of this game. Why are they so humanoid this time around? [[spoiler: Because instead of abstract fears and trauma visualized as monsters, we instead have men and women that people tend to see as monsters in real life. Prisoners, prostitutes... etc. The Bogeyman is just the fully-realized version of this, being focused specifically on one person in the eyes of whoever sees him, instead of a generalization.]]



* Of all the game's manifestations, Homer (the homeless guy) [[BigLippedAlligatorMoment seems the most out-of-place.]] However, if you look really closely, you'll see ''prisoner shackle rings'' attached to his clothes, much like those you'd find on Murphy's prisoner jumpsuit. This, combined with his lines about being vermin to survive, heavily implies 'from one prisoner to another' in his interactions. This homeless guy is showing a possible glimpse at what Murphy could ultimately end up as, from being constantly on the run for the rest of his life.
* When Murphy boards DJ Rick's boat and starts to sail, the light starts to dawn - y'know, the light you see when the fog lifts and you've won... This is because Murphy had his revelation back in the Orphanage - that his vengeance didn't fix anything and the monster chasing him was of his own creation. Silent Hill is ready to let him go. But then the fog falls, not because he hasn't earned his freedom, but because Anne hasn't had her revelation yet...
* Similar to the idea at the top, the monsters actually fit quite snugly into the theme of this game. Why are they so humanoid this time around? [[spoiler: Because instead of abstract fears and trauma visualized as monsters, we instead have men and women that people tend to see as monsters in real life. Prisoners, prostitutes...etc. The Bogeyman is just the fully realized version of this, being focused specifically on one person in the eyes of whoever sees him, instead of a generalization.]]

to:

* Of all the game's manifestations, Homer (the homeless guy) [[BigLippedAlligatorMoment seems the most out-of-place.]] However, if you look really closely, you'll see ''prisoner shackle rings'' attached to his clothes, much like those you'd find on Murphy's prisoner jumpsuit. This, combined with his lines about being vermin to survive, heavily implies 'from one prisoner to another' in his interactions. This homeless guy is showing a possible glimpse at what Murphy could ultimately end up as, from as: being constantly on the run for run, spending the rest of his life.
life as a miserable shell of a man.
* When Murphy boards DJ Rick's boat and starts to sail, the light starts to dawn - y'know, the light you see when the fog lifts and you've won... This is because Murphy had his revelation back in the Orphanage - that his vengeance didn't fix anything and the monster chasing him was of his own creation. Silent Hill is ready to let him go. But then the fog falls, not because he hasn't earned his freedom, but because Anne hasn't had her ''her'' revelation yet...
* Similar to the idea at the top, the monsters actually fit quite snugly into the theme of this game. Why are they so humanoid this time around? [[spoiler: Because instead of abstract fears and trauma visualized as monsters, we instead have men and women that people tend to see as monsters in real life. Prisoners, prostitutes...etc. The Bogeyman is just the fully realized version of this, being focused specifically on one person in the eyes of whoever sees him, instead of a generalization.]]



to:

*Similar to the idea at the top, the monsters actually fit quite snugly into the theme of this game. Why are they so humanoid this time around? [[spoiler: Because instead of abstract fears and trauma visualized as monsters, we instead have men and women that people tend to see as monsters in real life. Prisoners, prostitutes...etc. The Bogeyman is just the fully realized version of this, being focused specifically on one person in the eyes of whoever sees him, instead of a generalization.]]

Added DiffLines:

* Murphy already saw the light when he started to escape on the ship, before Anne forced him to turn it around. However it was raining when they were together in this ending. While Murphy has escaped, Anne hasn't completed her journey yet... and Silent Hill may well drag her back.



to:

* When Murphy boards DJ Rick's boat and starts to sail, the light starts to dawn - y'know, the light you see when the fog lifts and you've won... This is because Murphy had his revelation back in the Orphanage - that his vengeance didn't fix anything and the monster chasing him was of his own creation. Silent Hill is ready to let him go. But then the fog falls, not because he hasn't earned his freedom, but because Anne hasn't had her revelation yet...



to:

* Of all the game's manifestations, Homer (the homeless guy) [[BigLippedAlligatorMoment seems the most out-of-place.]] However, if you look really closely, you'll see ''prisoner shackle rings'' attached to his clothes, much like those you'd find on Murphy's prisoner jumpsuit. This, combined with his lines about being vermin to survive, heavily implies 'from one prisoner to another' in his interactions. This homeless guy is showing a possible glimpse at what Murphy could ultimately end up as, from being constantly on the run for the rest of his life.


* Why are Silent Hill's monsters more humanoid this time around, with a few exception? Because the more important personal issues are with specific people, instead of internal (ie. The Void, Weeping Bat, Tormented Soul, and Wall Corpse):

to:

* Why are Silent Hill's monsters more humanoid this time around, with a few exception? exceptions? Because the more for Murphy, his most important personal issues are with specific people, people and/or locations (ie the prison itself), instead of internal (ie. The Void, Weeping Bat, Tormented Soul, and Wall Corpse):purely internal. In addition, there are hints that the symbolism isn't exclusive to Murphy, relating to characters like Anne, or even lesser characters who are also in Silent Hill.



** Doll = Murphy's grief over losing Charlie. The Doll's shadows can also be seen as his desire for revenge, or his wife turning against him, especially after he got in prison.
** Wheelman = Murphy's feelings over Frank Coleridge, [[spoiler:who he murdered/attacked him until he became a vegatable or was framed for doing so.]]

to:

** Doll = Murphy's grief over losing Charlie. Charlie, ie the real self turning into a shadow, out of his grip. The Doll's shadows can also be seen as his desire for revenge, or his wife turning against him, especially after he got in prison.
prison. At the same time, the Anne's Story comic shows them accusing Anne of cheating, as befitting their 'sex doll' nature.
** Wheelman = Murphy's feelings over Frank Coleridge, [[spoiler:who he murdered/attacked him until he became a vegatable or was framed for doing so.]]]] At the same time, Anne physically saw Frank became what he did, so the degeneration twistedly fits how she saw him before death.



** Screamer = Murphy's grief over his wife turning against him.

to:

** Screamer = Murphy's grief over his wife turning against him.him, and perhaps indirectly, Murphy's reaction to prison alarms/police sirens (given their screeching attack).
** Monocle Man = A representation of J.P. Sater, his appearance representing the accident that the man got into trouble for, and that Murphy read about shortly before their meeting.
** Other possible symbolism for the other monsters: Weeping Bats may be Murphy's need to hide, or that of solitary confinement; Prison Minions + Juggernauts represent his other inmates, their dark desires, and Murphy's time in prison under the control of Sewell; The Void is that of Murphy running from what he's done, from the guilt of losing Charlie, and how close he is to giving into darkness; the Wall Corpse's + Tormented Souls during Otherworld runs may represent Murphy being trapped in his own cycle of revenge + pain.


* While attempting the trophy for completing the game without killing any non-boss monster, the player is ''not'' penalized for killing an enemy mid-combat (meaning they fall over and immediately dissolve rather than writhing on the ground). AntiFrustrationFeature? Probably, but it also fits the legal themes of the story. Killing some while they're helpless on the ground is murder; killing someone who is actively trying to kill you is self-defense. Generally, judicial systems are much more lenient towards the latter, so the game is as well.

to:

* While attempting the trophy for completing the game without killing any non-boss monster, the player is ''not'' penalized for killing an enemy mid-combat (meaning they fall over and immediately dissolve rather than writhing on the ground). AntiFrustrationFeature? Probably, but it also fits the legal themes of the story. Killing some someone while they're helpless on the ground is murder; killing someone who is actively trying to kill you is self-defense. Generally, judicial systems are much more lenient towards the latter, so the game is as well.



to:

* While attempting the trophy for completing the game without killing any non-boss monster, the player is ''not'' penalized for killing an enemy mid-combat (meaning they fall over and immediately dissolve rather than writhing on the ground). AntiFrustrationFeature? Probably, but it also fits the legal themes of the story. Killing some while they're helpless on the ground is murder; killing someone who is actively trying to kill you is self-defense. Generally, judicial systems are much more lenient towards the latter, so the game is as well.

Added DiffLines:

** Disregarding Word of God for now, it's is possible that the Penitentiary in Homecoming was the more "recently" put together building, while the Penitentiary in Downpour was the original prison that was eventually abandoned.

Added DiffLines:

** Design decision implmented for this game only. If we're gonna go for symbolism here, it might represent how Murphy's life turned upside down, from Charlie being killed, to Coleridge becoming a vegetable, all because of his desire for revenge.

Added DiffLines:

** As per Anne's Story - originally designed to be canon DLC - the Dolls are more reflective of ''Anne'' and her self-image after [[spoiler: she performed sexual favours in order to get Murphy transferred to where she wanted him]].


* Overlook Penitentiary is a level in this game and in ''{{Silent Hill Homecoming}}'', but the layout is completely different between them and, more strikingly, ''Homecoming'' has it in the town itself on the north side of the lake in Central Silent Hill, but in ''Downpour'' it's on an island in the middle of the lake like Alcatraz. The games are only set about five years apart, and all the memos and such in ''Downpour'' make it sound like it's been on the island since it opened.

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* Overlook Penitentiary is a level in this game and in ''{{Silent Hill Homecoming}}'', ''VideoGame/SilentHillHomecoming'', but the layout is completely different between them and, more strikingly, ''Homecoming'' has it in the town itself on the north side of the lake in Central Silent Hill, but in ''Downpour'' it's on an island in the middle of the lake like Alcatraz. The games are only set about five years apart, and all the memos and such in ''Downpour'' make it sound like it's been on the island since it opened.

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