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* The fight against the Critic Burnt is far more terrifying when you realize his head still resembles an Elsen's-- implying that he might not have become fully Burnt when you fought him.
* The game's Game Over theme is titled "Stay In Your Coma" and consists of a small group of voices chanting the song's title. At first this just seems like a creepy song to fit with the game's theme but it's possible the singers are ''literally'' begging The Batter to "stay in his coma" so he does not wake up and destroy the world.

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* The fight against the Critic Burnt is far more terrifying when you realize his head still resembles an Elsen's-- Elsen's -- implying that he might not have become fully Burnt when you fought him.
* The game's Game Over theme is titled "Stay In Your Coma" and consists of a small group of voices chanting the song's title. At first first, this just seems like a creepy song to fit with the game's theme theme, but it's possible the singers are ''literally'' begging The Batter to "stay in his coma" so he does not wake up and destroy the world.



** Also, it was guarded. There are enemies, a shifting maze-like place called the Room, and a full boss before you can reach it (and Hugo), plus the 4 zones, from which you need to get zodiac cards from in order to get the Room in the first place. The switch was well guarded until the Batter took all of those defenses out.

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** Also, it was ''was'' guarded. There are enemies, a shifting maze-like place called the Room, and a full boss before you can reach it (and Hugo), plus the 4 zones, from which you need to get zodiac cards from in order to get the Room in the first place. The switch was well guarded until the Batter took all of those defenses out.
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*** It could even be that the player as a sort of god gives power to whoever he supports and grant them knowledge and insight of their full capabilities. Without the player giving this to the Judge, he is unaware of the powers he has and thus succumbs to the overpowered Batter.

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*** It could even be that the player player, as a sort of god god, gives power to whoever he or she supports and grant grants them knowledge and insight of their full capabilities. Without the player giving this to the Judge, he is unaware of the powers he has and thus succumbs to the overpowered Batter.



* In ''Film/TheWizardOfOz'', "Somewhere Over The Rainbow" plays right before the movie transitions from monochrome to color. In OFF, it plays right after the world has transitioned from color to monochrome.

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* In ''Film/TheWizardOfOz'', "Somewhere Over The Rainbow" plays right before the movie transitions from monochrome to color. In OFF, ''OFF'', it plays right after the world has transitioned from color to monochrome.
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** Just taking one step off the path leads to a 100% guaranteed fight with spectres. Are the (unable to seen outside of combat and hostile) spectres completely surrounding the safe path?

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* The cafeteria of Zone 3 (the room on the stamp card) teleports the Batter outside where there are no spectres to be found once the batter battles spectres within the cafeteria. If the Batter was a helpless Elsen who barely got away, then this room teleporting the Elsen away could potentially save his life. The cafeteria and the now-largely empty dorms were almost certainly built at the beginning of Zone 3's creation to feed and rest the workers, respectively, so it was built before Enoch learned how to make sugar from Elsens, hence this safety system existing in Zone 3 of all places.
** The presence of safe paths at all are unusual. Most rooms either have spectres roaming around freely inside of them or not. The cafeteria's Elsen safety system is probably the reason.


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** Also, it was guarded. There are enemies, a shifting maze-like place called the Room, and a full boss before you can reach it (and Hugo), plus the 4 zones, from which you need to get zodiac cards from in order to get the Room in the first place. The switch was well guarded until the Batter took all of those defenses out.
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* The messages when beginning and ending a fight are "Purification in progress" and "Adversaries purified," even though fights consist of the Batter beating the enemies to death. Considering the Batter's ultimate goal of "purifying the land" requires destroying it, it appears he considers oblivion the purest state of being. Also goes hand in hand with the fact that he considers Secretaries and the Purified Zones to be impure; it's an improvement in the Batter's eyes since everything in them is gone, but the Zones themselves are still around and need to be destroyed to be truly purified.
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* In ''Film/TheWizardOfOz'', "Somewhere Over The Rainbow" plays right before the movie transitions from monochrome to color. In OFF, it plays right after the world has transitioned from color to monochrome.
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** Considering that [[WordOfGod The Batter was (probably) created during the time the game starts]], it's likely kept close for the sole purpose of The Batter not having to travel that far while purifying the Zones.
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* The name of Japhet's battle theme is a reference to ''Film/LostInTranslation'', which is about a famous actor who goes to Japan to film a commercial and ends up feeling highly alienated in the process. This could mirror how Japhet planned to please the Elsens and ended up going mad from his failure.

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* The name of Japhet's battle theme is a reference to ''Film/LostInTranslation'', ''Film/LostInTranslation2003'', which is about a famous actor who goes to Japan to film a commercial and ends up feeling highly alienated in the process. This could mirror how Japhet planned to please the Elsens and ended up going mad from his failure.

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Fridge subpages are Spoilers Off pages.


'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
----



* The game consists of The Batter completing three zones and then going to The Room, which is treated as [[spoiler:returning to past events and serves as a sort of "home" for The Batter]]. Scoring a run in baseball means advancing around three bases and returning to home plate.

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* The game consists of The Batter completing three zones and then going to The Room, which is treated as [[spoiler:returning returning to past events and serves as a sort of "home" for The Batter]].Batter. Scoring a run in baseball means advancing around three bases and returning to home plate.



* [[spoiler:As Bad Batter's form is meant to not be a literal transformation, but instead to represent how the player would perceive the Batter upon opposing him,]] the Batter might not look exactly the same to everyone, hence all the interpretations of his eyes.

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* [[spoiler:As As Bad Batter's form is meant to not be a literal transformation, but instead to represent how the player would perceive the Batter upon opposing him,]] him, the Batter might not look exactly the same to everyone, hence all the interpretations of his eyes.



* In the normal ending, [[spoiler:the Judge]] is the final boss. However, he only ineffectually hits you for a pitiful amount of damage, and goes down about as easily as the first boss did. However, in the special ending, where the player is in control of [[spoiler:the Judge]], it's revealed that the cat actually has several ''very'' powerful skills, meaning it's possible to kill the Batter before he even gets a chance to fight back. So why didn't [[spoiler:Judge]] do this in the normal ending boss fight? Maybe because, despite calling out the Batter and the player for causing the cessation of life in the zones and attempting to make a final stand, he had regarded them as friends, and thus couldn't bring himself to put everything he's got into killing the Batter. It takes the player [[TheAtoner also agreeing to stand with the Judge]] to motivate him enough to give it his all, allowing access to his full set of skills and putting an end to the Batter once and for all.
** Or possibly the other way: The Batter and even the Judge say multiple times that he is fully reliant on the player. If the player abandons him and supports [[spoiler: the Judge]], he is but a weak minion and stands no chance to win.
*** It could even be that the player as a sort of god gives power to whoever he supports and grant them knowledge and insight of their full capabilities. Without the player giving this to [[spoiler: the Judge]], he is unaware of the powers he has and thus succumbs to the overpowered Batter.
* In Zone 3, during the chase sequence, you can find a brick wall behind one of the doors. In [[spoiler: Purified Zone 3]], that door is the only one you can open, and it reveals a goodie. It's a literal Brick Joke.
* If you pronounce [[spoiler:The Batter]]'s name in a stereotypical American accent, it sounds like [[spoiler:"The Badder"]], implying that he is a bigger threat than any of the [[BadBoss Bad Bosses]]. This may be unintentional, however.
* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[{{Foreshadowing}} It ain't nothing without me!]]" [[spoiler: When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.]]

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* In the normal ending, [[spoiler:the Judge]] the Judge is the final boss. However, he only ineffectually hits you for a pitiful amount of damage, and goes down about as easily as the first boss did. However, in the special ending, where the player is in control of [[spoiler:the Judge]], the Judge, it's revealed that the cat actually has several ''very'' powerful skills, meaning it's possible to kill the Batter before he even gets a chance to fight back. So why didn't [[spoiler:Judge]] Judge do this in the normal ending boss fight? Maybe because, despite calling out the Batter and the player for causing the cessation of life in the zones and attempting to make a final stand, he had regarded them as friends, and thus couldn't bring himself to put everything he's got into killing the Batter. It takes the player [[TheAtoner also agreeing to stand with the Judge]] to motivate him enough to give it his all, allowing access to his full set of skills and putting an end to the Batter once and for all.
** Or possibly the other way: The Batter and even the Judge say multiple times that he is fully reliant on the player. If the player abandons him and supports [[spoiler: the Judge]], Judge, he is but a weak minion and stands no chance to win.
*** It could even be that the player as a sort of god gives power to whoever he supports and grant them knowledge and insight of their full capabilities. Without the player giving this to [[spoiler: the Judge]], Judge, he is unaware of the powers he has and thus succumbs to the overpowered Batter.
* In Zone 3, during the chase sequence, you can find a brick wall behind one of the doors. In [[spoiler: Purified Zone 3]], 3, that door is the only one you can open, and it reveals a goodie. It's a literal Brick Joke.
* If you pronounce [[spoiler:The Batter]]'s The Batter's name in a stereotypical American accent, it sounds like [[spoiler:"The Badder"]], "The Badder", implying that he is a bigger threat than any of the [[BadBoss Bad Bosses]]. This may be unintentional, however.
* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[{{Foreshadowing}} It ain't nothing without me!]]" [[spoiler: When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.]]
nothing.



* Choosing the Ashley Bat over the Aries Card is not only AwesomeButImpractical, since it can only issue two extremely powerful hits, it basically ensures you're doing all you can to [[spoiler:''murder your lover and your creator.'']]
* [[spoiler:After purifying Zone 2]], you come back to the safe house and [[spoiler: unlock it to get one of the objects needed to get either the Ashley Bat or the Aries Card, finding the last Elsen in the game (who locked himself inside the safe house during the timed mission)]]. Finding him here in the safe house [[spoiler:implies the Elsens don't fall in the Nothingness when their Zone is purified, which means they must be killed by the Secretaries. Whether that is better or worse is up to you.]]
* While it seems unlikely that the remaining Elsen will become a Burnt due to remaining relatively calm, he'll eventually die from lack of smoke and/or meat, especially given that Zone 1, [[spoiler:the zone with all the elements, is already purified.]]
* The fight against the Critic Burnt is far more terrifying when you realize [[spoiler:his head still resembles an Elsen's-- implying that he might not have become fully Burnt when you fought him]].
* The game's Game Over theme is titled "Stay In Your Coma" and consists of a small group of voices chanting the song's title. At first this just seems like a creepy song to fit with the game's theme but it's possible [[spoiler:the singers are ''literally'' begging The Batter to "stay in his coma" so he does not wake up and destroy the world.]]
* When you fight [[spoiler:the Secretaries]], the battle still says "Purification in progress" even though the Zones are already [[spoiler: purified.]] It's possible that the Batter [[spoiler:and that one Elsen that still exists in Zone 2]] are evidence that the Zones actually ''aren't'' yet [[spoiler:purified]]. It's only when [[spoiler:the switch is off that it's totally, truly purified.]]

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* Choosing the Ashley Bat over the Aries Card is not only AwesomeButImpractical, since it can only issue two extremely powerful hits, it basically ensures you're doing all you can to [[spoiler:''murder ''murder your lover and your creator.'']]
''
* [[spoiler:After After purifying Zone 2]], 2, you come back to the safe house and [[spoiler: unlock it to get one of the objects needed to get either the Ashley Bat or the Aries Card, finding the last Elsen in the game (who locked himself inside the safe house during the timed mission)]]. mission). Finding him here in the safe house [[spoiler:implies implies the Elsens don't fall in the Nothingness when their Zone is purified, which means they must be killed by the Secretaries. Whether that is better or worse is up to you.]]
you.
* While it seems unlikely that the remaining Elsen will become a Burnt due to remaining relatively calm, he'll eventually die from lack of smoke and/or meat, especially given that Zone 1, [[spoiler:the the zone with all the elements, is already purified.]]
purified.
* The fight against the Critic Burnt is far more terrifying when you realize [[spoiler:his his head still resembles an Elsen's-- implying that he might not have become fully Burnt when you fought him]].
him.
* The game's Game Over theme is titled "Stay In Your Coma" and consists of a small group of voices chanting the song's title. At first this just seems like a creepy song to fit with the game's theme but it's possible [[spoiler:the the singers are ''literally'' begging The Batter to "stay in his coma" so he does not wake up and destroy the world.]]
world.
* When you fight [[spoiler:the Secretaries]], the Secretaries, the battle still says "Purification in progress" even though the Zones are already [[spoiler: purified.]] purified. It's possible that the Batter [[spoiler:and and that one Elsen that still exists in Zone 2]] 2 are evidence that the Zones actually ''aren't'' yet [[spoiler:purified]]. purified. It's only when [[spoiler:the the switch is off that it's totally, truly purified.]]
purified.



* It's a little strange in retrospect that anyone, no matter how horribly neglectful they were, would build [[spoiler: a switch that has the ability to end all existence]] and leave it completely unguarded at the end of a few short rooms and hallways.

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* It's a little strange in retrospect that anyone, no matter how horribly neglectful they were, would build [[spoiler: a switch that has the ability to end all existence]] existence and leave it completely unguarded at the end of a few short rooms and hallways.



* Making sugar, an addictive substance, [[spoiler:out of the corpses of Elsens (who are confirmed to be incapable reproduce)]] and then ''feeding'' it to Elsens seems as likely to [[spoiler:extinguish the whole species]] as help them forget their troubles.

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* Making sugar, an addictive substance, [[spoiler:out out of the corpses of Elsens (who are confirmed to be incapable reproduce)]] of reproduction) and then ''feeding'' it to Elsens seems as likely to [[spoiler:extinguish extinguish the whole species]] species as help them forget their troubles.
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* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. It ain't nothing without me!" [[spoiler: When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.]]

to:

* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[{{Foreshadowing}} It ain't nothing without me!" me!]]" [[spoiler: When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.]]
Is there an issue? Send a MessageReason:
None


* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[Foreshadowing It ain't nothing without me!]]" When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.

to:

* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[Foreshadowing It ain't nothing without me!]]" me!" [[spoiler: When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.
nothing.]]
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None


* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[Main/Foreshadowing It aint nothing without me]]!" When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.

to:

* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[Main/Foreshadowing [[Foreshadowing It aint ain't nothing without me]]!" me!]]" When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.
Is there an issue? Send a MessageReason:
None


* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[Foreshadowing It aint nothing without me]]!" When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.

to:

* [[RewatchBonus While playing through the game a second time]], certain lines will hold a lot more meaning than when you first read them. At one point, Dedan states: "I'm the ruler of Zone 1. [[Foreshadowing [[Main/Foreshadowing It aint nothing without me]]!" When you kill Dedan, Zone 1 literally does turn into a wasteland of nothing.

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