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!!FridgeLogic
* All financial transactions, all news, all everything goes through the Neural Net. The neural net serves every faction, regardless of legality or even states of war. ''So who runs the Neural Net???''
** I heard it's all maintained by Interspace Commerce.
** Think of the Neural Net as the Internet. That might help.
* After visiting Malta, two facts become readily apparent: 1) the Outcasts are in fact a sovereign nation, and 2) Cardamine is actually beneficial to your health. Given this, why do the Outcasts continue to operate like a drug cartel? It's profitable, but it also costs lives. Why couldn't they just 1) publish scientific research proving the health benefits of Cardamine, 2) use their incredible wealth to fund enough lobbyists to get Cardamine legalized throughout the colonies, 3) negotiate a peace treaty with the major governments (who would probably be happy to get the Outcasts off their back) and 4) trade openly with the colonies?
** Because a) it actually is implied to have a negative side-effect beyond the 'lethally addictive' thing (a decrease in fertility), b) ''it is lethally addictive'', and the ''only'' faction that can provide it is the Outcasts. No sane government would permit ''that'' kind of dependence on another government if they can avoid it.
* It wouldn't be strange for the Liberty authorities to have mug shots of Trent and Juni, but the photo they publicize in their "Wanted" bulletin is of the two of them smiling together in the same frame, as though they visited a mall photo booth together.
* Why exactly are the [[AbsoluteXenophobe Xenos]] and [[TeamSwitzerland Zoners]] relative allies? They would seem like polar opposites in terms of their respective attitudes to outsiders, but destroying boatloads of Xenos generally makes most other factions friendly to the player, while in contrast, it tanks the player's relations with the Zoners (and pretty much ''only'' them). Maybe the Zoners are the [[StrangeBedfellows only people]] who can tolerate the Xenos and give them safe harbor?


[[AC:FridgeLogic]]

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[[AC:FridgeLogic]]!!FridgeLogic



[[AC:FridgeBrilliance]]

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[[AC:FridgeBrilliance]]!!FridgeBrilliance



* The GameplayAndStorySegregation between jump holes supposedly being "dangerous" and actually being perfectly safe in practice makes sense when you consider it's Ageira Technologies, who make jump gates, saying this; of course they'd want people to use their products!

to:

* The GameplayAndStorySegregation between jump holes supposedly being "dangerous" and actually being perfectly safe in practice makes sense when you consider it's Ageira Technologies, who make jump gates, saying this; of course they'd want people to use their products!products!

!!FridgeHorror
* By the end of the campaign, it becomes pretty clear that the attack on Freeport 7 was [[spoiler:intended to destroy the MacGuffin Artifact that is later used to remove the Nomads from the Sirius Sector]]. It's a NearVillainVictory before the player can even ''do'' anything, and according to Trent's log, he had only seconds to get to an escape pod in time to save his own life.
* Just how many people are [[spoiler:possessed by the Nomads]] over the course of the campaign? Especially early on when the player has no idea what the cause of TheConspiracy is ...


** Also, there's nothing stopping individual systems from being oriented differently to one another, the same way as Earth's real-life solar system, which is inclined by roughly 60 degrees relative to the galactic plane. And even though the overworld map shows all the accessible systems relatively in one plane, with spans of light-years between them they could individually be up and/or down quite a distance out of that apparent plane.

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** Also, there's nothing stopping individual systems from being oriented differently to one another, the same way as Earth's real-life solar system, which is inclined by roughly 60 degrees relative to the galactic plane. And even though the overworld map shows all the accessible systems relatively in one plane, with spans of light-years between them them, they could individually be up and/or down quite a distance out of that away from the apparent plane.2-D surface.


* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently [[TwoDSpace on the same plane]] and is astronomically speaking [[SciFiWritersHaveNoSenseOfScale a hop, skip, and a jump away]] from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler:Nomads' backstory]] written up by one of the game's [[WordOfGod original creators]], the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler:the result of Sirius being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh]]. Needless to say, the entire game could seem quite a bit more ominous now.

to:

* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently [[TwoDSpace on the same plane]] and is astronomically speaking [[SciFiWritersHaveNoSenseOfScale a hop, skip, and a jump away]] from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler:Nomads' backstory]] written up by one of the game's [[WordOfGod original creators]], the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler:the result of the Sirius Sector being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh]]. Needless to say, the entire game could seem quite a bit more ominous now.now.
** Also, there's nothing stopping individual systems from being oriented differently to one another, the same way as Earth's real-life solar system, which is inclined by roughly 60 degrees relative to the galactic plane. And even though the overworld map shows all the accessible systems relatively in one plane, with spans of light-years between them they could individually be up and/or down quite a distance out of that apparent plane.



to:

* Why exactly are the [[AbsoluteXenophobe Xenos]] and [[TeamSwitzerland Zoners]] relative allies? They would seem like polar opposites in terms of their respective attitudes to outsiders, but destroying boatloads of Xenos generally makes most other factions friendly to the player, while in contrast, it tanks the player's relations with the Zoners (and pretty much ''only'' them). Maybe the Zoners are the [[StrangeBedfellows only people]] who can tolerate the Xenos and give them safe harbor?



* A ''lot'' of the AcceptableBreaksFromReality, like TwoDSpace and SciFiWritersHaveNoSenseOfScale can be be explained with disturbing ease when you consider WordOfGod-backed possibility that [[spoiler:the Daam K'Vosh more or less built Sirius from the ground up and have nigh-incalculable power.]]
* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently on the same plane and is astronomically speaking a hop, skip, and a jump away from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler: Nomad Backstory]] written up by one of the game's original creators, the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler: the result of Sirius being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh.]] Needless to say, the entire game seems quite a bit more ominous now. Turtler

to:

* A ''lot'' of the AcceptableBreaksFromReality, like TwoDSpace and SciFiWritersHaveNoSenseOfScale can be be explained with disturbing ease when you consider WordOfGod-backed possibility that [[spoiler:the Daam K'Vosh more or less built Sirius from the ground up and have nigh-incalculable power.]]
* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently [[TwoDSpace on the same plane plane]] and is astronomically speaking [[SciFiWritersHaveNoSenseOfScale a hop, skip, and a jump away away]] from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler: Nomad Backstory]] [[spoiler:Nomads' backstory]] written up by one of the game's [[WordOfGod original creators, creators]], the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler: the [[spoiler:the result of Sirius being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh.]] K'Vosh]]. Needless to say, the entire game seems could seem quite a bit more ominous now. Turtlernow.



* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[UsefulNotes/TheAmericanCivilWar Not the first time a defecting South destroyed Unity]].
* The GameplayAndStorySegregation between jump holes supposedly being dangerous and actually being perfectly safe makes sense when you consider it's Ageira Technologies, who make jump gates, saying this: Of course they'd want people to use their product!

to:

* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[UsefulNotes/TheAmericanCivilWar Not the first time time]] a defecting South destroyed Unity]].
Unity.
* The GameplayAndStorySegregation between jump holes supposedly being dangerous "dangerous" and actually being perfectly safe in practice makes sense when you consider it's Ageira Technologies, who make jump gates, saying this: Of this; of course they'd want people to use their product!products!


* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[TheAmericanCivilWar Not the first time a defecting South destroyed Unity]].

to:

* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[TheAmericanCivilWar [[UsefulNotes/TheAmericanCivilWar Not the first time a defecting South destroyed Unity]].



to:

* It wouldn't be strange for the Liberty authorities to have mug shots of Trent and Juni, but the photo they publicize in their "Wanted" bulletin is of the two of them smiling together in the same frame, as though they visited a mall photo booth together.


* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[TheAmericanCivilWar Not the first time a defecting South destroyed Unity]].

to:

* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[TheAmericanCivilWar Not the first time a defecting South destroyed Unity]].Unity]].
* The GameplayAndStorySegregation between jump holes supposedly being dangerous and actually being perfectly safe makes sense when you consider it's Ageira Technologies, who make jump gates, saying this: Of course they'd want people to use their product!


* A ''lot'' of the AcceptableBreaksFromReality, like {{Two-D Space}} and SciFiWritersHaveNoSenseOfScale can be be explained with disturbing ease when you consider WordOfGod-backed possibility that [[spoiler:the Daam K'Vosh more or less built Sirius from the ground up and have nigh-incalculable power.]]

to:

* A ''lot'' of the AcceptableBreaksFromReality, like {{Two-D Space}} TwoDSpace and SciFiWritersHaveNoSenseOfScale can be be explained with disturbing ease when you consider WordOfGod-backed possibility that [[spoiler:the Daam K'Vosh more or less built Sirius from the ground up and have nigh-incalculable power.]]


* New York City has been referred to as "the center of the universe". The game starts with Trent looking for work on Planet Manhattan, in the New York system. If you open the map and expand to the Universe View tab, New York is at the center of Liberty space, which is dead center in the Sirius Sector.

to:

* New York City has been referred to as "the center of the universe". The game starts with Trent looking for work on Planet Manhattan, in the New York system. If you open the map and expand to the Universe View tab, New York is at the center of Liberty space, which is dead center in the Sirius Sector.Sector.
* In one mission, the [[EagleLand Liberty]] Battleship ''Unity'' is engaged and destroyed by Attack Group South. [[TheAmericanCivilWar Not the first time a defecting South destroyed Unity]].


* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently on the same plane and is astrologically speaking a hop, skip, and a jump away from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler: Nomad Backstory]] written up by one of the game's original creators, the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler: the result of Sirius being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh.]] Needless to say, the entire game seems quite a bit more ominous now. Turtler

to:

* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently on the same plane and is astrologically astronomically speaking a hop, skip, and a jump away from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler: Nomad Backstory]] written up by one of the game's original creators, the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler: the result of Sirius being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh.]] Needless to say, the entire game seems quite a bit more ominous now. Turtler



to:

** Because a) it actually is implied to have a negative side-effect beyond the 'lethally addictive' thing (a decrease in fertility), b) ''it is lethally addictive'', and the ''only'' faction that can provide it is the Outcasts. No sane government would permit ''that'' kind of dependence on another government if they can avoid it.



to:

* After visiting Malta, two facts become readily apparent: 1) the Outcasts are in fact a sovereign nation, and 2) Cardamine is actually beneficial to your health. Given this, why do the Outcasts continue to operate like a drug cartel? It's profitable, but it also costs lives. Why couldn't they just 1) publish scientific research proving the health benefits of Cardamine, 2) use their incredible wealth to fund enough lobbyists to get Cardamine legalized throughout the colonies, 3) negotiate a peace treaty with the major governments (who would probably be happy to get the Outcasts off their back) and 4) trade openly with the colonies?

Added DiffLines:

* New York City has been referred to as "the center of the universe". The game starts with Trent looking for work on Planet Manhattan, in the New York system. If you open the map and expand to the Universe View tab, New York is at the center of Liberty space, which is dead center in the Sirius Sector.





* A ''lot'' of the AcceptableBreaksFromReality, like {{Two-D Space}} and SciFiWritersHaveNoSenseOfScale can be be explained with disturbing ease when you consider WordOfGod-backed possibility that [[spoiler:the Daam K'Vosh more or less built Sirius from the ground up and have nigh-incalculable power.]]

to:

* A ''lot'' of the AcceptableBreaksFromReality, like {{Two-D Space}} and SciFiWritersHaveNoSenseOfScale can be be explained with disturbing ease when you consider WordOfGod-backed possibility that [[spoiler:the Daam K'Vosh more or less built Sirius from the ground up and have nigh-incalculable power.]]]]
* Freelancer has often been called the king of AcceptableBreaksFromReality due to little things like the fact that everything in Sirius is apparently on the same plane and is astrologically speaking a hop, skip, and a jump away from everything else. Most simply write it off as being a necessary compromise with reality in order to make the game playable. However, after reading the [[spoiler: Nomad Backstory]] written up by one of the game's original creators, the possibility emerged that the outright bizarre characteristics of Sirius that we see ingame may not be (merely) the developers taking the pragmatic approach, but may in fact be [[spoiler: the result of Sirius being largely created by the not-so-resident SufficientlyAdvancedAlien gods known as the Daam K'Vosh.]] Needless to say, the entire game seems quite a bit more ominous now. Turtler

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