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[[folder:Fridge Logic]]

* ''Dissidia 012'' makes it explicitly clear what the Crystals are with a cutscene right before the first storyline showing Cosmos imbuing her Warriors with her powers, and Lightning's narration that this power will manifest for them as Crystals eventually. However, this causes a number of problems, because Tidus, Terra, and Cloud were Warriors of Chaos at this time and never took part in this. Thus, there's no explanation for why they are able to manifest Crystals in the next cycle -- you ''could'' make the case for Tidus that his Crystal was meant to be Jecht's, since Jecht transferred his light to Tidus, but that doesn't work because it would fly against The Emperor's plans for him. And of course, by the end of the 12th cycle Lightning, Laguna, Vaan, Yuna, Tifa, and Kain die before manifesting their Crystals, so what happened to Cosmos' power inside them?
** Well, there are ways and ways to see. As for Tidus, like you said, Jecht gave him the power of Cosmos that was in himself. There was probably still some remnants of it inside of him, especially with how the narration mentions that Jecht's willpower was so strong that his crystal could have appeared at any second. So Emperor's plan still works (or at least, makes as much sense as anything in Final Fantasy games). As for Cloud and Terra (unmarked spoiled ahead): After Terra defeated a horde of Manikins, she arrived at Cosmos, and she granted her some of her power right there. Cloud? Well, he prayed to Cosmos while he was dying at the hands of Chaos, and Cosmos listened, and it seemed like right there she sent him a token of her power as well, so he'd awaken as her new chosen warrior during the next cycle. At least, those are my interpretations.
** And as the DoomedByCanon group fade away, they seem to be shedding Light or some sort of energy. That could very well be Cosmos's power going back to where it belongs.
** There IS an explanation; Golbez doesn't put the idea to give the Warriors enough power that it would kill her and therefore make the next cycle the very last until after 012. [=WoL=], Firion, Cloud, Zidane, and the others all got the lion's share of their crystal shaping powers at the start of 013, so the issue of the other not being there the first time is completely irrelevant.
** The final speech of Scenario 000 turns this into straight FridgeBrilliance -- the light Cosmos granted to her six fallen warriors reforms in World B, bringing her back to life.

* ''Duodecim''. Yuna's chapter. Tidus just [[TakingTheBullet took the bullet for Yuna]]. Sure, the fight was meant to show that [[BewareTheNiceOnes you don't mess with Yuna's loved ones]], but shouldn't ''Yuna'' (who was also a [[TheMedic White Mage]] in ''X'') be the one tending to Tidus while Jecht goes all PapaWolf on Emperor Mateus' ass?]
** She doesn't have any white magic spells in Duodecim. The game is pretty good about getting rid of GameplayAndStorySegregation, so her using white magic when she has none wouldn't make any sense. Also, I saw it as a bit of their personalities that aren't always shown. Jecht truly does love his son and wishes to help him, and Yuna won't stand those who hurt her friends.

* It is made clear that the 13th cycle is the only victory the Cosmos warriors have ever won; for the first twelve cycles, the Warriors of Chaos won. But in the two cycles we players see, they seem pretty un-unified. Look at the various Warriors of Chaos between the two games -- Cloud and Kuja don't want to participate, Sephiroth has his own interests and simply doesn't care, Exdeath cares but doesn't make much of an effort, Golbez is a traitor, Jecht, Tidus, and Terra are only serving Chaos because they're brainwashed, and the Cloud of Darkness has no problem with giving the enemy confidential information if it means it'll make things interesting for her. The only villains who seem actually interested in winning are Garland, The Emperor, Kefka, and Ultimecia. That said, just how did these guys keep winning for twelve rounds in a row?
** Been wondering the same thing. One of my first thoughts was that they always had the Manikins, but then that makes you wonder how the Manikins didn't kill for good more warriors by now. Another possibility is that they are just that much more powerful, which could be the case considering that, in each Final Fantasy, each character needs their whole team to ultimately defeat the BigBad. It's perhaps because of finally having Cosmos' power properly grown within them in the 13th Cycle that they were finally able to challenge them and win. But that's just a theory. One way or another, ''Duodecim'' really left some plot holes all around, if you ask me.
** Considering those killed by the Manikins are KilledOffForReal along with their exponential replacement rate, and the lack of any from previous cycles, I find it unlikely it started before the 12th. Because the purpose of the cycles are to make Chaos into the ultimate weapon, my guess is that in each of the previous cycles, his warriors would weed out as many of Cosmos's they could while any survivors would be curbstomped by Chaos; since Cosmos never seems to directly fight, a stalemate's as good as a win for Chaos. Also, since fighting regains memories while falling loses them, it's possible that after 11 consecutive wins Chaos's warriors would remember their goals and those who weren't content with fighting the same people until the end of the world lost motivation. I know some of this is probably WMG, but that's my 2 cents.
*** The reason Chaos summoned warriors in the first place was so that he wouldn't have to fight Cosmos' warriors. Though he's perfectly fine with his warriors doing what they want, since he doesn't want to force them to fight.
** Actually, during "An Unfold Tale", if I remember correctly, the Cid moogle tells you the warriors of Chaos grew stronger and stronger as they kept winning, and by the 13th cycle, the difference in strength was overwhelming. So just like it was suggested, they were strong by themselves in the first place, but after winning a few times, they grew even STRONGER and became more likely to keep ''winning'' and getting even '''STRONGER'''.
** Remember, the warriors of both sides were brought in without their memories and only slowly regained them over time. So Characters like Cloud, Kuja and Golbez didn't start out indifferent or working against their teammates, they became so over time, likely only reaching their normal personalities over several cycles. So by the time their personal quirks got in the way of their effectiveness their side was strong enough to not need their full participation.

* This may kinda mix with [[Headscratchers/HomePage Just Bugs Me]], but whatever. There's one thing I don't understand: What in the world is Lightning's relationship with roses? I played all of ''VideoGame/FinalFantasyXIII'' and I can't remember any connection from Lightning to any type of flower, yet she states in one of the Report Scenes that she felt a connection to Firion's Wild Rose. I know her HP Attacks now come with PetalPower, but that's another thing that doesn't make any sense, since she didn't have anything like that at all in her original game. Why exactly did they add all this, then? Unless it's secretly foreshadowing something from ''VideoGame/FinalFantasyXIII-2'', I just don't get it.
** Lightning does have a bit of a rose motif in FFXIII, most visible when she summons Odin. Her Crystarium crystal is pink and shaped like a rose, and the Odin summon in FFXIII features a lot of flying red rose petals; that's where Lightning's HP attacks come from, which is the reason for the PetalPower.
*** Guess that's what I get for having pretty much never used the summons. ^^U

* Here's some Fridge Logic that could spawn even more ''Dissidia'' games. The ending tells us the Warrior of Light sets off for Cornelia with his Crystal, mirroring the start of the original ''Final Fantasy''. So, what about the other three Light Warriors?
** I believe Dissidia is suggesting a {{Retcon}} there; after all, he's been said to be a CompositeCharacter. Also, I don't see much of a reason for which the original Final Fantasy's story couldn't work with only one Warrior of Light.
** Because the story for the game states each of the four Warriors of Light carries one of the de-powered Crystals.
** Technically the original game could be played with four heroes or one, and the story would adjust accordingly.
[[/folder]]


** [[WatsonianVersusDoylist Also,]] this son of a fish is a [[[TheComputerIsACheatingBastard Cheating Bastard]] of a OneWingedAngel of an SNKBoss, and if Verus was half as effective as the usual Shinryu was then we'd all be BONED.

to:

** [[WatsonianVersusDoylist Also,]] this son of a fish is a [[[TheComputerIsACheatingBastard [[TheComputerIsACheatingBastard Cheating Bastard]] of a OneWingedAngel of an SNKBoss, and if Verus was half as effective as the usual Shinryu was then we'd all be BONED.


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!! Warning: Administrivia/SpoilersOff applies to this page. Proceed at your own risk.
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* ''Dissidia 012'' makes it explicitly clear what the Crystals are with a cutscene right before the first storyline showing Cosmos imbuing her Warriors with her powers, and Lightning's narration that this power will manifest for them as Crystals eventually. However, this causes a number of problems, because Tidus, Terra, and Cloud were Warriors of Chaos at this time and never took part in this. Thus, there's no explanation for why they are able to manifest Crystals in the next cycle -- you ''could'' make the case for Tidus that [[spoiler:his Crystal was meant to be Jecht's, since Jecht transferred his light to Tidus]], but that doesn't work because it would fly against The Emperor's plans for him. And of course, by the end of the 12th cycle [[spoiler:Lightning, Laguna, Vaan, Yuna, Tifa, and Kain die before manifesting their Crystals, so what happened to Cosmos' power inside them?]]

to:

* ''Dissidia 012'' makes it explicitly clear what the Crystals are with a cutscene right before the first storyline showing Cosmos imbuing her Warriors with her powers, and Lightning's narration that this power will manifest for them as Crystals eventually. However, this causes a number of problems, because Tidus, Terra, and Cloud were Warriors of Chaos at this time and never took part in this. Thus, there's no explanation for why they are able to manifest Crystals in the next cycle -- you ''could'' make the case for Tidus that [[spoiler:his his Crystal was meant to be Jecht's, since Jecht transferred his light to Tidus]], Tidus, but that doesn't work because it would fly against The Emperor's plans for him. And of course, by the end of the 12th cycle [[spoiler:Lightning, Lightning, Laguna, Vaan, Yuna, Tifa, and Kain die before manifesting their Crystals, so what happened to Cosmos' power inside them?]]them?



** The final speech of Scenario 000 turns this into straight FridgeBrilliance -- [[spoiler:the light Cosmos granted to her six fallen warriors reforms in World B, bringing her back to life]].

* ''Duodecim''. Yuna's chapter. [[spoiler:Tidus just [[TakingTheBullet took the bullet for Yuna]]. Sure, the fight was meant to show that [[BewareTheNiceOnes you don't mess with Yuna's loved ones]], but shouldn't ''Yuna'' (who was also a [[TheMedic White Mage]] in ''X'') be the one tending to Tidus while Jecht goes all PapaWolf on Emperor Mateus' ass?]]

to:

** The final speech of Scenario 000 turns this into straight FridgeBrilliance -- [[spoiler:the the light Cosmos granted to her six fallen warriors reforms in World B, bringing her back to life]].

life.

* ''Duodecim''. Yuna's chapter. [[spoiler:Tidus Tidus just [[TakingTheBullet took the bullet for Yuna]]. Sure, the fight was meant to show that [[BewareTheNiceOnes you don't mess with Yuna's loved ones]], but shouldn't ''Yuna'' (who was also a [[TheMedic White Mage]] in ''X'') be the one tending to Tidus while Jecht goes all PapaWolf on Emperor Mateus' ass?]] ass?]



** [[spoiler:Considering those killed by the Manikins are KilledOffForReal along with their exponential replacement rate, and the lack of any from previous cycles, I find it unlikely it started before the 12th. Because the purpose of the cycles are to make Chaos into the ultimate weapon, my guess is that in each of the previous cycles, his warriors would weed out as many of Cosmos's they could while any survivors would be curbstomped by Chaos; since Cosmos never seems to directly fight, a stalemate's as good as a win for Chaos. Also, since fighting regains memories while falling loses them, it's possible that after 11 consecutive wins Chaos's warriors would remember their goals and those who weren't content with fighting the same people until the end of the world lost motivation.]] I know some of this is probably WMG, but that's my 2 cents.
*** [[spoiler:The reason Chaos summoned warriors in the first place was so that he wouldn't have to fight Cosmos' warriors. Though he's perfectly fine with his warriors doing what they want, since he doesn't want to force them to fight.]]
** Actually, during "An Unfold Tale", [[spoiler:if I remember correctly, the Cid moogle tells you the warriors of Chaos grew stronger and stronger as they kept winning, and by the 13th cycle, the difference in strength was overwhelming. So just like it was suggested, they were strong by themselves in the first place, but after winning a few times, they grew even STRONGER and became more likely to keep ''winning'' and getting even '''STRONGER'''.]]

to:

** [[spoiler:Considering Considering those killed by the Manikins are KilledOffForReal along with their exponential replacement rate, and the lack of any from previous cycles, I find it unlikely it started before the 12th. Because the purpose of the cycles are to make Chaos into the ultimate weapon, my guess is that in each of the previous cycles, his warriors would weed out as many of Cosmos's they could while any survivors would be curbstomped by Chaos; since Cosmos never seems to directly fight, a stalemate's as good as a win for Chaos. Also, since fighting regains memories while falling loses them, it's possible that after 11 consecutive wins Chaos's warriors would remember their goals and those who weren't content with fighting the same people until the end of the world lost motivation.]] I know some of this is probably WMG, but that's my 2 cents.
*** [[spoiler:The The reason Chaos summoned warriors in the first place was so that he wouldn't have to fight Cosmos' warriors. Though he's perfectly fine with his warriors doing what they want, since he doesn't want to force them to fight.]]
fight.
** Actually, during "An Unfold Tale", [[spoiler:if if I remember correctly, the Cid moogle tells you the warriors of Chaos grew stronger and stronger as they kept winning, and by the 13th cycle, the difference in strength was overwhelming. So just like it was suggested, they were strong by themselves in the first place, but after winning a few times, they grew even STRONGER and became more likely to keep ''winning'' and getting even '''STRONGER'''.]]



* Here's some Fridge Logic that could spawn even more ''Dissidia'' games. The ending tells us [[spoiler:the Warrior of Light sets off for Cornelia with his Crystal, mirroring the start of the original ''Final Fantasy''.]] So, what about [[spoiler:the other three Light Warriors]]?
** I believe Dissidia is suggesting a RetCon there; after all, he's been said to be a CompositeCharacter. Also, I don't see much of a reason for which the original Final Fantasy's story couldn't work with only one Warrior of Light.

to:

* Here's some Fridge Logic that could spawn even more ''Dissidia'' games. The ending tells us [[spoiler:the the Warrior of Light sets off for Cornelia with his Crystal, mirroring the start of the original ''Final Fantasy''.]] Fantasy''. So, what about [[spoiler:the the other three Light Warriors]]?
Warriors?
** I believe Dissidia is suggesting a RetCon {{Retcon}} there; after all, he's been said to be a CompositeCharacter. Also, I don't see much of a reason for which the original Final Fantasy's story couldn't work with only one Warrior of Light.



--> [[spoiler:"The people and friends that we have lost... or the dreams that have faded... never forget them."]]

to:

--> [[spoiler:"The "The people and friends that we have lost... or the dreams that have faded... never forget them."]]"



* In a storyline scene with Gilgamesh, he encounters [[spoiler:Squall, Vaan, and Zidane. They all encounter him in their own games. Zidane remarks how Gilgamesh would look familiar if he had more arms, like he did in IX]].

to:

* In a storyline scene with Gilgamesh, he encounters [[spoiler:Squall, Squall, Vaan, and Zidane. They all encounter him in their own games. Zidane remarks how Gilgamesh would look familiar if he had more arms, like he did in IX]].IX.



* A minor one, but this troper noticed that during replays of when Exdeath tells the Warriors of Cosmos that [[spoiler:the crystals were Cosmos's strength, and gathering them are why she fell]], Tidus was always the one who realized it first. Perhaps he remembers being an unwitting part of someone's sacrifice in a roundabout way?

to:

* A minor one, but this troper noticed that during replays of when Exdeath tells the Warriors of Cosmos that [[spoiler:the the crystals were Cosmos's strength, and gathering them are why she fell]], fell, Tidus was always the one who realized it first. Perhaps he remembers being an unwitting part of someone's sacrifice in a roundabout way?



* It's a small thing, but. The reason summon monsters don't appear in the world of the first Final Fantasy? Duodecim explains this away by saying in a footnote that prior to the game's events, [[spoiler: Chaos]] sealed all the summons away in the rift. And when you think about it, explains why the all the summons found in World B are in the form of Summonstones. They were most likely turned into summonstones by [[spoiler: Chaos]], and remained trapped that way until found by the heroes.

to:

* It's a small thing, but. The reason summon monsters don't appear in the world of the first Final Fantasy? Duodecim explains this away by saying in a footnote that prior to the game's events, [[spoiler: Chaos]] Chaos sealed all the summons away in the rift. And when you think about it, explains why the all the summons found in World B are in the form of Summonstones. They were most likely turned into summonstones by [[spoiler: Chaos]], Chaos, and remained trapped that way until found by the heroes.



* [[spoiler:Feral Chaos' teeth]] are ''red.'' And not, like "red because it's just the way they are"; red as in "white and stained red". One can only guess [[ImAHumanitarian what he did after cornering his victims.]] Although this could be an incentive for [[NightmareRetardant unlocking his (so far only) Alt outfit.]]
* The game establishes that the first Dissidia game was the thirteenth cycle of Chaos and Cosmos's conflict, while ''012'' shows the events of the twelfth cycle. In 012, we not only see the characters from the original game, but we also meet new characters: [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyXII Vaan]], [[VideoGame/FinalFantasyXI Prishe]], [[VideoGame/FinalFantasyX Yuna]], [[VideoGame/FinalFantasyVIII Laguna]], [[VideoGame/FinalFantasyVII Tifa]], and [[VideoGame/FinalFantasyIV Kain]]. This is also the game which introduces the idea that [[spoiler:if you are killed by a Manikin, then you're gone for good, which might have been the fate of Lightning, Kain, Yuna, Laguna, Tifa, and Vaan (jury is out on what happened to [[WhatHappenedToTheMouse Prishe]])]]. So the fridge horror comes in here: in the eleven cycles that we don't see, how many other beloved Final Fantasy characters [[spoiler:might have met the same fate as the 012 gang?]]. And keep in mind, the first game opens by telling you the Cosmos's side has been getting its can kicked for a while.

to:

* [[spoiler:Feral Feral Chaos' teeth]] teeth are ''red.'' And not, like "red because it's just the way they are"; red as in "white and stained red". One can only guess [[ImAHumanitarian what he did after cornering his victims.]] Although this could be an incentive for [[NightmareRetardant unlocking his (so far only) Alt outfit.]]
* The game establishes that the first Dissidia game was the thirteenth cycle of Chaos and Cosmos's conflict, while ''012'' shows the events of the twelfth cycle. In 012, we not only see the characters from the original game, but we also meet new characters: [[VideoGame/FinalFantasyXIII Lightning]], [[VideoGame/FinalFantasyXII Vaan]], [[VideoGame/FinalFantasyXI Prishe]], [[VideoGame/FinalFantasyX Yuna]], [[VideoGame/FinalFantasyVIII Laguna]], [[VideoGame/FinalFantasyVII Tifa]], and [[VideoGame/FinalFantasyIV Kain]]. This is also the game which introduces the idea that [[spoiler:if if you are killed by a Manikin, then you're gone for good, which might have been the fate of Lightning, Kain, Yuna, Laguna, Tifa, and Vaan (jury is out on what happened to [[WhatHappenedToTheMouse Prishe]])]]. Prishe]]). So the fridge horror comes in here: in the eleven cycles that we don't see, how many other beloved Final Fantasy characters [[spoiler:might might have met the same fate as the 012 gang?]].gang?. And keep in mind, the first game opens by telling you the Cosmos's side has been getting its can kicked for a while.


** In fact, Sephiroth ''was'' a great hero prior to the intervention of another party - ''VideoGame/CrisisCore'' shows that Sephiroth was only spurred into looking into the truth of his origins following a conversation with Genesis, which is what ultimately sets him on the path to becoming the villain he's best known as.

to:

** In fact, Sephiroth ''was'' a great hero prior to the intervention of another party - ''VideoGame/CrisisCore'' shows that Sephiroth was only spurred into looking into the truth of his origins following a conversation with Genesis, which is what ultimately sets him on the path to becoming the villain he's best known as. And as the game showed, the two did have a similar personality.


** Which would mean that all the summons found in Dissidia were originally from the world of the original [[VideoGame/{{Final Fantasy|1}}.

to:

** Which would mean that all the summons found in Dissidia were originally from the world of the original [[VideoGame/{{Final VideoGame/{{Final Fantasy|1}}.



** Furthermore, in FF13, each character had 3 roles that they were particularly good at. The three Paradigm roles Lightning uses in Dissidia (Commando, Ravager, and Medic) are the ones she specializes in in her original game.

to:

** Furthermore, in FF13, [=FF13=], each character had 3 roles that they were particularly good at. The three Paradigm roles Lightning uses in Dissidia (Commando, Ravager, and Medic) are the ones she specializes in in her original game.


--> '''Seymour''': ''Protect the summoner even at the cost of one's life.'' The Code of the Guardians. How admirable.
--> '''Yuna''': I trust my guardians with my life, but they are also my friends. ''I will not stand by and watch them be hurt. I will fight you too.''

to:

--> '''Seymour''': ''Protect the summoner even at the cost of one's life.'' The Code of the Guardians. How admirable.
-->
admirable.\\
'''Yuna''': I trust my guardians with my life, but they are also my friends. ''I will not stand by and watch them be hurt. I will fight you too.''



** Which would mean that all the summons found in Dissidia were originally from the world of the original [[FinalFantasy1 Final Fantasy]].

to:

** Which would mean that all the summons found in Dissidia were originally from the world of the original [[FinalFantasy1 Final Fantasy]].[[VideoGame/{{Final Fantasy|1}}.

Added DiffLines:

** The 2015 installment ends up providing a very interesting answer: She uses her sword [[AmplifierArtifact as a conduit for her magic.]] rather than just for swordfighting.

Added DiffLines:

** Also, the Omega variant of Dream's End has the Stage Bravery constantly rise as the fighters connect with attacks, encouraging a no-holds barred slugfest between combatants. Just the way someone like [[BloodKnight Jecht]] would like it.



to:

** Remember, the warriors of both sides were brought in without their memories and only slowly regained them over time. So Characters like Cloud, Kuja and Golbez didn't start out indifferent or working against their teammates, they became so over time, likely only reaching their normal personalities over several cycles. So by the time their personal quirks got in the way of their effectiveness their side was strong enough to not need their full participation.


* In any other fighting game, even a light attack has the potential to finish off the opponent, yet most players prefer to use their slow, heavy attacks and/or their LimitBreak in order to win the fight [[RuleOfCool in the most awesome manner possible]]. In this game, the only way to actually defeat your opponent is to use HP attacks, which are usually the largest and flashiest moves in the characters' arsenal. In short, ''[[RuleOfCool you have no choice but to defeat your opponent in the flashiest way possible]]''.


* Lightning's offensive Paradigm roles accurately parallel how they work in her original game. Commander is the role with her most powerful bravery attacks and even gives her a bonus to her attack stat, just like how in the original game, Commanders give a passive attack boost to themselves and to a smaller extent, to the party. The Ravager role attacks are weaker, but they generate more Ex Force and also help fill the Assist Gauge. Most of the attacks initiate chase sequences as well, which allows her to fill her Ex Gauge faster. In XIII, Ravager attacks are meant to build the stagger meter on opponents to deal extra damage.
* First a correction ,its Commando, and the three Paradigm roles are those that she specializes in in her original game. In FF 13, each character had 3 that they were particularly good at.

to:

* Lightning's offensive Paradigm roles accurately parallel how they work in her original game. Commander Commando is the role with her most powerful bravery attacks and even gives her a bonus to her attack stat, just like how in the original game, Commanders give game where Commandos were given a passive attack boost to themselves and and, to a smaller extent, to the party. The Ravager role attacks are weaker, but they generate more Ex EX Force and also help fill the Assist Gauge. Most of the attacks initiate chase sequences as well, which allows her to fill her Ex EX Gauge faster. In XIII, Ravager attacks are meant to build the stagger meter on opponents to deal extra damage.
* First a correction ,its Commando, and the ** Furthermore, in FF13, each character had 3 roles that they were particularly good at. The three Paradigm roles Lightning uses in Dissidia (Commando, Ravager, and Medic) are those that the ones she specializes in in her original game. In FF 13, each character had 3 that they were particularly good at.

Added DiffLines:

* First a correction ,its Commando, and the three Paradigm roles are those that she specializes in in her original game. In FF 13, each character had 3 that they were particularly good at.


* An official novel for Final Fantasy I stats the Warrior of Light's name is Zest. At first the name doesn't make much sense, until you learn more about Prishe. In Final Fantasy XI Prishe was a BigEater, heck most of her game quotes in ''Dissidia'' are food related.

Added DiffLines:

* An official novel for Final Fantasy I stats the Warrior of Light's name is Zest. At first the name doesn't make much sense, until you learn more about Prishe. In Final Fantasy XI Prishe was a BigEater, heck most of her game quotes in ''Dissidia'' are food related.

Added DiffLines:

* Lightning's offensive Paradigm roles accurately parallel how they work in her original game. Commander is the role with her most powerful bravery attacks and even gives her a bonus to her attack stat, just like how in the original game, Commanders give a passive attack boost to themselves and to a smaller extent, to the party. The Ravager role attacks are weaker, but they generate more Ex Force and also help fill the Assist Gauge. Most of the attacks initiate chase sequences as well, which allows her to fill her Ex Gauge faster. In XIII, Ravager attacks are meant to build the stagger meter on opponents to deal extra damage.

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