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* ''VideoGame/MegaManX'', set [[ExtyYearsFromNow 100 years after the original series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);

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* ''VideoGame/MegaManX'', set [[ExtyYearsFromNow 100 years after the original series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], 22XX and is non-canon[[/note]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);


* PerfectPlayAI: Narrowly {{Subverted}} in the ''Mega Man [[VideoGame/MegaManZero Zero]]/[[VideoGame/MegaManZX ZX]] [[CompilationRerelease Collection]]''. The [[RankInflation ZZ-rank]] ghosts are very nearly perfect runs through the stage, blazing through levels as fast as possible, but they still make incredibly minor mistakes so that dedicated players can still outrun their opponents.



* SelfImposedChallenge: Several, but a common one is to beat all the bosses (including in the final levels) using only the Mega Buster. Or without taking any damage. This becomes the basis for several in-game achievements in ''9'' and ''10''.



** Classic was supposed to end with ''6'', hence the ending having Mega Man arresting Wily, but ''7'' was released anyway and opened with Wily breaking out of prison. After that ''8'' was the last mainstream Classic game released for years until ''9''.

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** Classic was supposed to end with ''6'', hence the ending having Mega Man arresting Wily, but ''7'' was released anyway and opened with Wily breaking out of prison. After that For a while, ''8'' was became the new fauxnale due to being the last mainstream Classic series game released and having a direct CallForward to the next series in the form of the Evil Energy being likened to the Maverick Virus, but ''9'' still came out. ''10'' was also a fauxnale for years until ''9''.the same reasons as ''8'', but it didn't stop ''11'' from being released.


** Splash Woman (from ''Mega Man 9'') and [[VideoGame/MegaManZero Fairy Leviathan]] fall into the "Mechanical Facsimile" category: their helmets frame their faces in a manner that resembles hair (specifically, a SciFiBobHaircut, with a few extra bangs in front in Leviathan's case).

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** Splash Woman (from ''Mega Man 9'') and [[VideoGame/MegaManZero Fairy Leviathan]] fall into the "Mechanical Facsimile" category: their helmets frame their faces in a manner that resembles hair (specifically, a SciFiBobHaircut, with a few extra bangs in front in Leviathan's case). A few other robots, such as Bomb Man (a synthetic punk mohawk) and General (a stainless steel mustache) also have this facsimile going on.



* VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack or technique, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use an enemy's weapon by simply ''ripping it out while the Mook is still standing there''. And ''Advent'' took it the full way by letting Grey/Ashe [[VoluntaryShapeshifting turn into bosses with their movesets after copying their DNA]].

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* VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack or technique, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use an enemy's weapon by simply ''ripping it out while the Mook is still standing there''. And ''Advent'' took it the full way by letting Grey/Ashe [[VoluntaryShapeshifting turn into bosses with their movesets after copying their DNA]]. ''Legends'', however, mostly avoids this, though your weaponry can be built from components found from defeating enemies and bosses.


* ContinuitySnarl: Taken from the BroadStrokes above, though an attempt was made to place all series in a fine timeline that on the surface makes sense, closer detail examination ''creates problems'', to put it gently.[[note]]The arcade Classic titles that tie directly to the X series have had their canonicity regarded as questionable even at the time, ''X5's'' BadEnding is included to lead to the ''Legends'' series as X declares his intent to create Eurasia by name, ''X6's'' ending for Zero was placed to tie into the ''Zero'' series that Inafune had already begun working on, the Zero and ZX series refuse to acknowledge any events or elements of the X series that occurred after ''X5'', the expy of Axl in Model A was confirmed by WordOfGod to have nothing to do with him, and while the Humanoid race in the ''ZX'' series seems to be a logical predecessor to the Carbons of the ''Legends'' titles it creates the issue of natural humans no longer existing when that was a large element of the ''Legends'' backstory.[[/note]] The current team in charge of the franchise has gone on record stating that they view the various chronologically-succeeding series as "possible" futures, rather than strictly-occurring ones, freeing up individual entries from ''needing'' to necessarily tie into the one to come after.

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* ContinuitySnarl: Taken from the BroadStrokes above, though an attempt was made to place all series in a fine timeline that on the surface makes sense, closer detail examination ''creates problems'', to put it gently.[[note]]The arcade Classic titles that tie directly to the X series have had their canonicity regarded as questionable even at the time, ''X5's'' BadEnding is included to lead to the ''Legends'' series as X declares his intent to create Eurasia by name, ''X6's'' ending for Zero was placed to tie into the ''Zero'' series that Inafune had already begun working on, the Zero and ZX series refuse to acknowledge any events or elements of the X series that occurred after ''X5'', the expy of Axl in Model A was confirmed by WordOfGod to have nothing to do with him, and while the Humanoid race in the ''ZX'' series seems to be a logical predecessor to the Carbons [[SuspiciouslySimilarSubstitute Carbons]] of the ''Legends'' titles it creates the issue of natural humans no longer existing when that was a large element of the ''Legends'' backstory.[[/note]] The current team in charge of the franchise has gone on record stating that they view the various chronologically-succeeding series as "possible" futures, rather than strictly-occurring ones, freeing up individual entries from ''needing'' to necessarily tie into the one to come after.



* ExtinctInTheFuture: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct. This eventually happens to [[spoiler: humans by the time of the ''Legends'' series]]

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* ExtinctInTheFuture: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct. This eventually happens to [[spoiler: humans by the time of the ''Legends'' series]]series as they're replaced by the SuspiciouslySimilarSubstitute known as Carbons, though this point is downplayed for most of the game.]]


* HighSchoolAU: Dreamwave Comics, ''Battle Network'', ''Star Force'' & the Man of Action cartoon all take the franchise in this direction with all their own unique takes on the subject, from HenshinHero (''Star Force'') to making Mega Man not the lead protagonist (''Battle Network'').

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* HighSchoolAU: Dreamwave Comics, ''Battle Network'', ''Star Force'' & the Man of Action cartoon ''Fully Charged'' all take the franchise in this direction with all their own unique takes on the subject, from HenshinHero (''Star Force'') to making Mega Man not the lead protagonist (''Battle Network'').


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** In the games themselves there's several examples of the protagonist that are not the Rock/Mega man of their era or if they are their era's Rock/Mega man, it's not the main identity of the character. These include the Zero, XZ, EXE/Battle Network & Shooting Star/Star Force game series.


All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, ''Legends'' is a cross between a ThirdPersonShooter and an AdventureGame, ''Battle Network'' and ''Star Force'' are {{RPG}}s with a very unique combat system, and ''Online'' would have been a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique gameplay elements. Additionally, Mega Man characters have a tendency to show up in the ''VideoGame/CapcomVsWhatever'' titles which tend to be fighting games with some rare exceptions.

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All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, ''Legends'' is a cross between a ThirdPersonShooter and an AdventureGame, ''Battle Network'' and ''Star Force'' are {{RPG}}s with a very unique combat system, and ''Online'' would have been a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique gameplay elements. Additionally, Mega Man characters have a tendency to show up in the ''VideoGame/CapcomVsWhatever'' ''VideoGame/CapcomVs'' titles which tend to be fighting games with some rare exceptions.



Given that the series is among the most popular of Capcom's stable, several ''Mega Man'' characters have [[VideoGame/CapcomVsWhatever crossed over with other Capcom properties]].

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Given that the series is among the most popular of Capcom's stable, several ''Mega Man'' characters have [[VideoGame/CapcomVsWhatever [[VideoGame/CapcomVs crossed over with other Capcom properties]].


* ''VideoGame/DragaliaLost'': Mega Man appears as a recruitable guest character and Dr. Wily appears a bossi n a limited event.

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* ''VideoGame/DragaliaLost'': Mega Man appears as a recruitable guest character and Dr. Wily appears as a bossi n boss in a limited event.

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* ''VideoGame/DragaliaLost'': Mega Man appears as a recruitable guest character and Dr. Wily appears a bossi n a limited event.


Various artists collaborated with Capcom to create a number of mangas for the series, but the most famous one is ''Manga/MegaManMegamix'' by Hitoshi Ariga. ''Megamix'' made its way into the US courtesy of Udon Entertainment. An American comic book series by Franchise/ArchieComics, named simply ''ComicBook/MegaMan'', was released in spring 2011, which eventually lead to a crossover with their ''[[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog]]'' [[ComicBook/ArchieComicsSonictheHedgehog comics]] in ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', followed by another, larger crossover in ''ComicBook/SonicTheHedgehogMegaManWorldsUnite''. An [[ComicBook/DreamwavesMegaMan earlier American comic by Dreamwave ]] was short-lived. Brazil had its own [[ComicBook/NovasAventurasDeMegaMan grim yet off-beat take on the character]].

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Various artists collaborated with Capcom to create a number of mangas mangas and manhuas for the series, but the most famous one is ''Manga/MegaManMegamix'' by Hitoshi Ariga. ''Megamix'' made its way into the US courtesy of Udon Entertainment. An American comic book series by Franchise/ArchieComics, named simply ''ComicBook/MegaMan'', was released in spring 2011, which eventually lead to a crossover with their ''[[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog]]'' [[ComicBook/ArchieComicsSonictheHedgehog comics]] in ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', followed by another, larger crossover in ''ComicBook/SonicTheHedgehogMegaManWorldsUnite''. An [[ComicBook/DreamwavesMegaMan earlier American comic by Dreamwave ]] was short-lived. Brazil had its own [[ComicBook/NovasAventurasDeMegaMan grim yet off-beat take on the character]].


** Downplayed. No matter what the outlook at the end of an individual series or game is, almost every series in the robotics timeline is DarkerAndEdgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the ''X'' series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the ''Zero'' series takes place during a Dystopian age. ''ZX'' shows some more hope than these last two, but ''Legends'' takes place AfterTheEnd -- way, ''way'' After the End.

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** Downplayed. No matter what the outlook at the end of an individual series or game is, almost every series in the robotics timeline is DarkerAndEdgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the ''X'' series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the ''Zero'' series takes place during a Dystopian age. ''ZX'' shows some more hope than these last two, but ''Legends'' ''Legends'', despite being even cheerier than ''ZX'', takes place AfterTheEnd -- way, ''way'' After the End.



* ExtinctInTheFuture: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct.

to:

* ExtinctInTheFuture: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct. This eventually happens to [[spoiler: humans by the time of the ''Legends'' series]]


Various artists collaborated with Capcom to create a number of mangas for the series, but the most famous one is ''Manga/MegaManMegamix'' by Hitoshi Ariga. ''Megamix'' made its way into the US courtesy of Udon Entertainment. An American comic book series by Franchise/ArchieComics, named simply ''ComicBook/MegaMan'', was released in spring 2011, which eventually lead to a crossover with their ''[[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog]]'' [[ComicBook/ArchieComicsSonictheHedgehog comics]] in ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', followed by another, larger crossover in ''ComicBook/SonicTheHedgehogMegaManWorldsUnite''. An [[ComicBook/MegaManDreamwaveComics earlier American comic by Dreamwave ]] was short-lived. Brazil had its own [[ComicBook/NovasAventurasDeMegaMan grim yet off-beat take on the character]].

to:

Various artists collaborated with Capcom to create a number of mangas for the series, but the most famous one is ''Manga/MegaManMegamix'' by Hitoshi Ariga. ''Megamix'' made its way into the US courtesy of Udon Entertainment. An American comic book series by Franchise/ArchieComics, named simply ''ComicBook/MegaMan'', was released in spring 2011, which eventually lead to a crossover with their ''[[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog]]'' [[ComicBook/ArchieComicsSonictheHedgehog comics]] in ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', followed by another, larger crossover in ''ComicBook/SonicTheHedgehogMegaManWorldsUnite''. An [[ComicBook/MegaManDreamwaveComics [[ComicBook/DreamwavesMegaMan earlier American comic by Dreamwave ]] was short-lived. Brazil had its own [[ComicBook/NovasAventurasDeMegaMan grim yet off-beat take on the character]].


All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, ''Legends'' is a cross between a ThirdPersonShooter and an AdventureGame, ''Battle Network'' and ''Star Force'' are {{RPG}}s with a very unique combat system, and ''Online'' is a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique gameplay elements. Additionally, Mega Man characters have a tendency to show up in the ''VideoGame/CapcomVsWhatever'' titles which tend to be fighting games with some rare exceptions.

to:

All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, ''Legends'' is a cross between a ThirdPersonShooter and an AdventureGame, ''Battle Network'' and ''Star Force'' are {{RPG}}s with a very unique combat system, and ''Online'' is would have been a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique gameplay elements. Additionally, Mega Man characters have a tendency to show up in the ''VideoGame/CapcomVsWhatever'' titles which tend to be fighting games with some rare exceptions.



Various artists collaborated with Capcom to create a number of mangas for the series, but the most famous one is ''Manga/MegaManMegamix'' by Hitoshi Ariga. ''Megamix'' made its way into the US courtesy of Udon Entertainment. An American comic book series by Franchise/ArchieComics, named simply ''ComicBook/MegaMan'', was released in spring 2011, which eventually lead to a crossover with their ''[[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog]]'' [[ComicBook/ArchieComicsSonictheHedgehog comics]] in ''ComicBook/SonicTheHedgehogMegaManWorldsCollide''.

to:

Various artists collaborated with Capcom to create a number of mangas for the series, but the most famous one is ''Manga/MegaManMegamix'' by Hitoshi Ariga. ''Megamix'' made its way into the US courtesy of Udon Entertainment. An American comic book series by Franchise/ArchieComics, named simply ''ComicBook/MegaMan'', was released in spring 2011, which eventually lead to a crossover with their ''[[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog]]'' [[ComicBook/ArchieComicsSonictheHedgehog comics]] in ''ComicBook/SonicTheHedgehogMegaManWorldsCollide''.
''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', followed by another, larger crossover in ''ComicBook/SonicTheHedgehogMegaManWorldsUnite''. An [[ComicBook/MegaManDreamwaveComics earlier American comic by Dreamwave ]] was short-lived. Brazil had its own [[ComicBook/NovasAventurasDeMegaMan grim yet off-beat take on the character]].


* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos.

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* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos.cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero and Proto Man are also available as Mii Costumes for both games, while X is a Mii Costume for the fourth game only.

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* DubNameChange: For whatever reason, Capcom's English divisions seem to have trouble grasping the use of "Rock" for both the Classic and Legends protagonists as not being short for "Rockman", but being the character's preexisting given name. This is especially egregious in the latter, as it required a complete story rewrite to force in the use of "Mega Man".[[note]]Barrel Casket hit on the same idea as Dr. Light, naming the baby he found "Rock" to accompany his granddaughter Roll for the music pun and his past name being Rockman Trigger was purely incidental, but in the localization this was changed to naming him after her favorite childhood superhero-- which in itself is an issue as, again, she was practically a newborn.[[/note]] Oddly enough, all major adaptations of the Classic series into other media have understood the difference perfectly fine, as the Ruby-Spears cartoon and both comics all use the given name of Rock with the alias of Mega Man, as well as even the ''Fully Charged'' cartoon which even used a ''different'' given name.

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* ContinuitySnarl: Taken from the BroadStrokes above, though an attempt was made to place all series in a fine timeline that on the surface makes sense, closer detail examination ''creates problems'', to put it gently.[[note]]The arcade Classic titles that tie directly to the X series have had their canonicity regarded as questionable even at the time, ''X5's'' BadEnding is included to lead to the ''Legends'' series as X declares his intent to create Eurasia by name, ''X6's'' ending for Zero was placed to tie into the ''Zero'' series that Inafune had already begun working on, the Zero and ZX series refuse to acknowledge any events or elements of the X series that occurred after ''X5'', the expy of Axl in Model A was confirmed by WordOfGod to have nothing to do with him, and while the Humanoid race in the ''ZX'' series seems to be a logical predecessor to the Carbons of the ''Legends'' titles it creates the issue of natural humans no longer existing when that was a large element of the ''Legends'' backstory.[[/note]] The current team in charge of the franchise has gone on record stating that they view the various chronologically-succeeding series as "possible" futures, rather than strictly-occurring ones, freeing up individual entries from ''needing'' to necessarily tie into the one to come after.

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