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* ''VideoGame/GhostInTheShell'' (1997): The ''first'' game made for the franchise, released for the UsefulNotes/PlayStation. It's one of the better-received games based on anime out there.

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* ''VideoGame/GhostInTheShell'' (1997): The ''first'' game made for the franchise, released for the UsefulNotes/PlayStation.Platform/PlayStation. It's one of the better-received games based on anime out there.



* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Masamune Shirow's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to in the manga.

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* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Masamune Shirow's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation Platform/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to in the manga.
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* ''Manga/GhostInTheShell''[[/index]] (1989): The original manga, by Creator/ShirowMasamune.

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* ''Manga/GhostInTheShell''[[/index]] (1989): The original manga, by Creator/ShirowMasamune.Creator/MasamuneShirow.



* ''The Ghost in the Shell: Global Neural Network'' (2018): A manga collaboration between franchise creator Shirow Masamune and numerous Western writers and artists with different cases tackled by Section 9.

to:

* ''The Ghost in the Shell: Global Neural Network'' (2018): A manga collaboration between franchise creator Shirow Masamune Shirow and numerous Western writers and artists with different cases tackled by Section 9.



* AdaptationalSeriousness: The original manga is filled with numerous comedic elements such as BlackComedy, sight gags, Batou being a ButtMonkey for comedy's sake, Motoko Kusanagi being greedy, petty, bitchy, and snarky, and plenty of exaggerated expressions thanks to Creator/ShirowMasamune's art styles. Creator/MamoruOshii's [[Anime/GhostInTheShell1995 1995 adaptation]] conveys a complete tone shift by refocusing Motoko and Batou as stoic and introspective while focusing on philosophy and the nature of humans and technology in a CyberPunk setting, as well as more proportionally realistic depictions in the art style. Every series that has followed has continued with a fairly grounded reality within its story settings, usually only allowing humor to develop naturally from character interactions.

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* AdaptationalSeriousness: The original manga is filled with numerous comedic elements such as BlackComedy, sight gags, Batou being a ButtMonkey for comedy's sake, Motoko Kusanagi being greedy, petty, bitchy, and snarky, and plenty of exaggerated expressions thanks to Creator/ShirowMasamune's Creator/MasamuneShirow's art styles. Creator/MamoruOshii's [[Anime/GhostInTheShell1995 1995 adaptation]] conveys a complete tone shift by refocusing Motoko and Batou as stoic and introspective while focusing on philosophy and the nature of humans and technology in a CyberPunk setting, as well as more proportionally realistic depictions in the art style. Every series that has followed has continued with a fairly grounded reality within its story settings, usually only allowing humor to develop naturally from character interactions.



* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to in the manga.

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* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's Masamune Shirow's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to in the manga.
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* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to.

to:

* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to.to in the manga.
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** ''Ghost in the Shell: The Human Algorithm'' (2019): Takes place after the events of HEP.

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** ''Ghost in the Shell: The Human Algorithm'' (2019): Takes place after the events of HEP. Written by Junichi Fujisaku and illustrated by Yuki Yoshimoto.
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1.5 is HEP, how can it take place between the original manga and itself, wikipedia states that its set between the original(volume 1), and Man-Machine interface(volume 2)


** ''Ghost in the Shell 1.5: Human-Error Processor'' (2003): Takes place between the 1989 manga and HEP.

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** ''Ghost in the Shell 1.5: Human-Error Processor'' (2003): Takes place between the 1989 manga and HEP.MMI.
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* WeWillAllBeHistoryBuffsInTheFuture: Many characters spout off about all sorts of historical occurrences and books. Justified by the fact that cyberbrains allow people a direct connection to the Internet, and provide dramatically enhanced memory.
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* ''VideoGame/GhostInTheShell'' (1997): The ''first'' game made for the franchise, released for the UsefulNotes/PlayStation. It's one of the better-received games based on anime out there.
Is there an issue? Send a MessageReason:
None


* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga.

to:

* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga. Even Togusa continuing to use a Mateba after the Major told him to upgrade is something the movie originated, as he drops the gun after Motoko tells him to.

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* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga.
** And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga.

to:

* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga.
**
manga. And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga.


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* StopHittingYourself: PlayedForLaughs with a recurring gag where Motoko hacks another character's body to make them punch themselves in the face.
** ''Manga/GhostInTheShell'':
*** In chapter 2, Motoko gets irritated with the Minister of Internal Affairs when he starts to insinuate that he may interfere with later operations if she doesn't toe a particular line--their last mission caused a bit of a political mess. She asks to be linked to his cyberbrain directly to give her reply, and makes him punch himself in the face.
---->'''Kusanagi:''' ''(shrug)'' [[WorthIt Guess that's the end of my military career...]]
*** In chapter 3, Batou remotely mind-links with Motoko while she's in the middle of a cybersex session with several female FriendsWithBenefits and starts complaining about the nerve signals he's getting from organs he doesn't have. Cue Motoko making him punch himself in the face so hard one of his ElectronicEyes cracks.
** At the end of the ''Anime/GhostInTheShellStandAloneComplex'' episode "[[Recap/GhostInTheShellSACS1Episode8 Missing Hearts]]", Motoko challenged Batou after he boasts about the physical superiority of male prosthetic bodies. He puts up his fists, ready to strike, but she simply smiles back at him. In that brief instant, Motoko hacks Batou's body and makes him punch himself out, then tells him she looks forward to reading his report on the way that he properly used all the muscles in his head.

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** ''Ghost in the Shell 2: Man-Machine Interface'' (2001): The sequel to the 1989 manga.
** ''Ghost in the Shell 1.5: Human-Error Processor'' (2003): Takes place between the 1989 manga and HEP.
** ''Ghost in the Shell: The Human Algorithm'' (2019): Takes place after the events of HEP.



* ''The Ghost in the Shell: Global Neural Network'' (2018): A manga collaboration between franchise creator Shirow Masamune and numerous Western writers and artists.

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* ''The Ghost in the Shell: Global Neural Network'' (2018): A manga collaboration between franchise creator Shirow Masamune and numerous Western writers and artists.artists with different cases tackled by Section 9.


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* The original manga is filled with numerous comedic elements such as BlackComedy, sight gags, Batou being a ButtMonkey for comedy's sake, Motoko Kusanagi being greedy, petty, bitchy, and snarky, and plenty of exaggerated expressions thanks to Creator/ShirowMasamune's art styles. Creator/MamoruOshii's [[Anime/GhostInTheShell1995 1995 adaptation]] conveys a complete tone shift by refocusing Motoko and Batou as stoic and introspective while focusing on philosophy and the nature of humans and technology in a CyberPunk setting, as well as more proportionally realistic depictions in the art style. Every series that has followed has continued with a fairly grounded reality within its story settings, usually only allowing humor to develop naturally from character interactions.

to:

* AdaptationalSeriousness: The original manga is filled with numerous comedic elements such as BlackComedy, sight gags, Batou being a ButtMonkey for comedy's sake, Motoko Kusanagi being greedy, petty, bitchy, and snarky, and plenty of exaggerated expressions thanks to Creator/ShirowMasamune's art styles. Creator/MamoruOshii's [[Anime/GhostInTheShell1995 1995 adaptation]] conveys a complete tone shift by refocusing Motoko and Batou as stoic and introspective while focusing on philosophy and the nature of humans and technology in a CyberPunk setting, as well as more proportionally realistic depictions in the art style. Every series that has followed has continued with a fairly grounded reality within its story settings, usually only allowing humor to develop naturally from character interactions.
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* The original manga is filled with numerous comedic elements such as BlackComedy, sight gags, Batou being a ButtMonkey for comedy's sake, Motoko Kusanagi being greedy, petty, bitchy, and snarky, and plenty of exaggerated expressions thanks to Creator/ShirowMasamune's art styles. Creator/MamoruOshii's [[Anime/GhostInTheShell1995 1995 adaptation]] conveys a complete tone shift by refocusing Motoko and Batou as stoic and introspective while focusing on philosophy and the nature of humans and technology in a CyberPunk setting, as well as more proportionally realistic depictions in the art style. Every series that has followed has continued with a fairly grounded reality within its story settings, usually only allowing humor to develop naturally from character interactions.
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None

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**And just as Oshii's film would set the tone for future adaptions as a whole, it also set up certain character personalities and traits for those same adaptions. Batou harboring an attraction to Motoko? Togusa being the least augmented member of the team? Both traits originated in that and were never once implied in the original manga.
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Crosswicking

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* GoodPolicingEvilPolicing: Many of the villains are corrupt government and law enforcement, weaving the conspiracies that the overall anti-heroic, but honest, Section 9 have to investigate.
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[[caption-width-right:350:'''L-R:''' [[Anime/GhostInTheShellArise The Major]], [[Anime/GhostInTheShell The Major]], and [[Anime/GhostInTheShellStandAloneComplex The Major]].\\

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[[caption-width-right:350:'''L-R:''' [[Anime/GhostInTheShellArise The Major]], [[Anime/GhostInTheShell [[Anime/GhostInTheShell1995 The Major]], and [[Anime/GhostInTheShellStandAloneComplex The Major]].\\

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* [[index]]''Anime/GhostInTheShell''[[/index]] (1995): An anime film adaptation, directed by Creator/MamoruOshii.
** [[index]]''Ghost in the Shell 2: Innocence''[[/index]] (2004): The sequel to the 1995 film.
* [[index]]''Anime/GhostInTheShellStandAloneComplex''[[/index]] (2002): An anime series, directed by Creator/KenjiKamiyama.
** [[index]]''Anime/GhostInTheShellSAC2045''[[/index]] (2020): A revival of the anime set eleven years after the FinaleMovie of ''Stand Alone Complex''.
* [[index]]''Anime/GhostInTheShellArise''[[/index]] (2013): A series of four {{OVA}}s + one movie, directed by Creator/KazuchikaKise.

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* [[index]]''Anime/GhostInTheShell''[[/index]] ''Anime/{{Ghost in the Shell|1995}}'' (1995): An anime film adaptation, directed by Creator/MamoruOshii.
** [[index]]''Ghost ''Ghost in the Shell 2: Innocence''[[/index]] Innocence'' (2004): The sequel to the 1995 film.
* [[index]]''Anime/GhostInTheShellStandAloneComplex''[[/index]] ''Anime/GhostInTheShellStandAloneComplex'' (2002): An anime series, directed by Creator/KenjiKamiyama.
Kenji Kamiyama.
** [[index]]''Anime/GhostInTheShellSAC2045''[[/index]] (2020): ''Anime/GhostInTheShellStandAloneComplexSolidStateSociety'' (2006): A revival of the anime set eleven years after MadeForTVMovie and the FinaleMovie of ''Stand Alone Complex''.
** ''Anime/GhostInTheShellSAC2045'' (2020): A revival of the anime set eleven years after ''Solid State Society''.
* [[index]]''Anime/GhostInTheShellArise''[[/index]] ''Anime/GhostInTheShellArise'' (2013): A series of four {{OVA}}s + one movie, directed by Creator/KazuchikaKise.
Kazuchika Kise.



* [[index]]''Film/{{Ghost in the Shell|2017}}''[[/index]] (2017): A Hollywood LiveActionAdaptation, directed by Creator/RupertSanders and starring Creator/ScarlettJohansson.
* [[index]]''[[Literature/TheGhostInTheShellFiveNewShortStories The Ghost in the Shell: Five New Short Stories]]'' (2017): A collection of short stories by five different authors.
* ''[[Manga/TheGhostInTheShellGlobalNeuralNetwork The Ghost in the Shell: Global Neural Network]]'' (2018): A manga collaboration between franchise creator Shirow Masamune and numerous Western writers and artists.

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* [[index]]''Film/{{Ghost ''VideoGame/GhostInTheShellFirstAssaultOnline'' (2015): An online free-to-play multiplayer FirstPersonShooter based on ''Stand Alone Complex''.
* ''Film/{{Ghost
in the Shell|2017}}''[[/index]] Shell|2017}}'' (2017): A Hollywood LiveActionAdaptation, directed by Creator/RupertSanders Rupert Sanders and starring Creator/ScarlettJohansson.
* [[index]]''[[Literature/TheGhostInTheShellFiveNewShortStories The ''The Ghost in the Shell: Five New Short Stories]]'' Stories'' (2017): A collection of short stories by five different authors.
* ''[[Manga/TheGhostInTheShellGlobalNeuralNetwork The ''The Ghost in the Shell: Global Neural Network]]'' Network'' (2018): A manga collaboration between franchise creator Shirow Masamune and numerous Western writers and artists.
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* FullConversionCyborg: Full-body cyborgs are commonplace, with the cybernetically-modified brain (and, at least in the manga, the spinal cord) being the only organic portions remaining. The [[Anime/GhostInTheShell original anime film]]'s opening credits show Motoko Kusanagi's body being created, and one chapter in [[Manga/GhostInTheShell the original manga]] shows a civilian woman going through the entire process, in much greater detail. The practicality of such extensive cyberization is {{discussed|Trope}} in one chapter, as only having ArtificialLimbs limits the amount of work they can do before the stress pulls them off the organic body they're attached to.
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* PublicDomainArtifact: "Motoko Kusanagi" is an acknowledged pseudonym in every iteration of the franchise. The Kusanagi, or "Grass Cutter" is one of the artifacts of the Japanese Imperial Regalia. It's the equivalent of naming someone as "Jane Excalibur" in Western media.
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The Ameri-Soviet Union was specifically renamed to the Russo-American Alliance in reprints of the manga as a result of the fall of the Soviet Union. Only some versions of the series depicts the American Empire, and in the manga and SAC it's implied the United States is a separate country from it.


* WorldWarWhatever: [[GreatOffscreenWar As part of the backstory]], one or more World Wars broke out that ended up reshaping global politics. Among other things, the Soviet Union till exists, and America is now an Empire.

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* WorldWarWhatever: [[GreatOffscreenWar As part of the backstory]], backstory]] in most of the incarnations, one or more World Wars broke out that ended up reshaping global politics. Among other things, the Soviet Union till exists, and America is now an Empire.politics.

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* WorldWarWhatever: [[GreatOffscreenWar As part of the backstory]], one or more World Wars broke out that ended up reshaping global politics.

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* {{Gonk}}: The politicians Aramaki has to interact with are hideous, sometimes barely looking human.
* RunningGag: Not exactly a gag, but every adaptation is guaranteed to have the Major trying to solo a tank and rip her arms off at the elbows in the process.
* WorldWarWhatever: [[GreatOffscreenWar As part of the backstory]], one or more World Wars broke out that ended up reshaping global politics. Among other things, the Soviet Union till exists, and America is now an Empire.
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**[[index]]''Ghost in the Shell 2: Innocence''[[/index]] (2004): The sequel to the 1995 film.
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* FranchiseCodifier: The original manga features a consistently comedic tone all throughout thanks to Shirow Masamune's art style allowing for easy and humorous expressions. It was Mamoru Oshii's anime adaptation in 1995 that set the tone of the entire franchise by removing all comedic elements and focusing on heavy philosophy regarding the nature of one's self, human integration with technology, and the meanings of life and artificial intelligence. Every adaptation since have been fairly focused police dramas with only occasional light-hearted comedic elements that happen naturally through the cast's personalities. Most people who know of the GITS franchise through the original movie's heavy impact on popularizing anime to western cultures would be shocked to learn that the original manga is an action comedy and probably could never imagine Major Motoko Kusanagi as being greedy, angry, catty, bitchy, or bashful. Only the UsefulNotes/PlayStation video game would ever try to recreate the comedy present in the original manga.
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In addition to the original manga, there are three subseries that all use the title "Ghost in the Shell", [[AlternateContinuity all unrelated from each other outside of being based on the same source material.]]

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In addition to the original manga, there are three subseries that all use the title "Ghost in the Shell", [[AlternateContinuity all unrelated from each other outside of being based on the same source material.]]]] Each iteration of the series features (mostly) the same cast of characters, the same setting, and explores the same themes of identity, memory, philosophy, and political intrigue.



Each iteration of the series features (mostly) the same cast of characters, the same setting, and explores the same themes of identity, memory, philosophy, and political intrigue.
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** [[index]]''Anime/GhostInTheShellSAC2045'' (2020): A revival of the anime set eleven years after the FinaleMovie of ''Stand Alone Complex''.
* ''Anime/GhostInTheShellArise''[[/index]] (2013): A series of four {{OVA}}s + one movie, directed by Creator/KazuchikaKise.

to:

** [[index]]''Anime/GhostInTheShellSAC2045'' [[index]]''Anime/GhostInTheShellSAC2045''[[/index]] (2020): A revival of the anime set eleven years after the FinaleMovie of ''Stand Alone Complex''.
* ''Anime/GhostInTheShellArise''[[/index]] [[index]]''Anime/GhostInTheShellArise''[[/index]] (2013): A series of four {{OVA}}s + one movie, directed by Creator/KazuchikaKise.

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