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* StationaryEnemy: Some enemy units, usually {{Mighty Glacier}}s like Generals or their equivalents, don't move on the map, usually to defend a chokepoint or other location of importance.


* ''VideoGame/FireEmblemPathOfRadiance'' (UsefulNotes/NintendoGameCube, 2005): The ninth game in the series, taking place on the continent of Tellius, which is home to two races, the [[HumanByAnyOtherName Beorc]] and the [[OurWerebeastsAreDifferent Laguz]]. It stars Ike, the first protagonist to not be royalty or nobility, as he finds himself inheriting his father's mercenary company after the latter's death, and serving the head of a liberation army for Princess Elincia, whose homeland of Crimea had been conquered by Daein's Mad King Ashnard. It is also the first console ''Fire Emblem'' installment to be released internationally and the first to make the VideoGame3DLeap.

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* ''VideoGame/FireEmblemPathOfRadiance'' (UsefulNotes/NintendoGameCube, 2005): The ninth game in the series, taking place on the continent of Tellius, which is home to two races, the [[HumanByAnyOtherName [[HumansByAnyOtherName Beorc]] and the [[OurWerebeastsAreDifferent Laguz]]. It stars Ike, the first protagonist to not be royalty or nobility, as he finds himself inheriting his father's mercenary company after the latter's death, and serving the head of a liberation army for Princess Elincia, whose homeland of Crimea had been conquered by Daein's Mad King Ashnard. It is also the first console ''Fire Emblem'' installment to be released internationally and the first to make the VideoGame3DLeap.


* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' ([[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], 1996): The fourth game, set in the same universe as the previous ones but hundreds or thousands of years in the past, according to WordOfGod. TheHero is Sigurd, but after a TimeSkip his son Seliph becomes the protagonist. Notable for having the darkest storyline of the entire franchise, introducing the Weapon Triangle, and being the first ''Fire Emblem'' to utilize RelationshipValues.[[/index]]

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* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' ([[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], 1996): The fourth game, set on the continent of Jugdral, which is in the same universe world as the previous ones titles but also takes place hundreds or thousands of years in the past, prior, according to WordOfGod. TheHero is Sigurd, but after a TimeSkip his son Seliph becomes the protagonist. Notable for having the darkest storyline of the entire franchise, introducing the Weapon Triangle, and being the first ''Fire Emblem'' to utilize RelationshipValues.[[/index]]



* ''VideoGame/FireEmblemPathOfRadiance'' (UsefulNotes/NintendoGameCube, 2005): The ninth game in the series, taking place on the continent of Tellius. It stars Ike, the first protagonist to not be royalty or nobility, as he finds himself inheriting his father's mercenary company after the latter's death, and serving the head of a liberation army for Princess Elincia, whose homeland of Crimea had been conquered by Daein's Mad King Ashnard. It is also the first console ''Fire Emblem'' installment to be released internationally and the first to make the VideoGame3DLeap.

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* ''VideoGame/FireEmblemPathOfRadiance'' (UsefulNotes/NintendoGameCube, 2005): The ninth game in the series, taking place on the continent of Tellius.Tellius, which is home to two races, the [[HumanByAnyOtherName Beorc]] and the [[OurWerebeastsAreDifferent Laguz]]. It stars Ike, the first protagonist to not be royalty or nobility, as he finds himself inheriting his father's mercenary company after the latter's death, and serving the head of a liberation army for Princess Elincia, whose homeland of Crimea had been conquered by Daein's Mad King Ashnard. It is also the first console ''Fire Emblem'' installment to be released internationally and the first to make the VideoGame3DLeap.


** A few exceptions exist, like Aran from ''Radiant Dawn'' and Arran from ''Shadow Dragon'', but the first was named Brad in the Japanese version. A legitimate exception is Lynn from ''Genealogy of Holy War'' and Lyn(dis) from ''The Blazing Blade'' as well as Linde/Linda from Archanea and Linda from ''Genealogy of the Holy War'' (recurring NPC Jake will comment on how Jugdral!Linda's name is familiar).

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** A few exceptions exist, like Aran from ''Radiant Dawn'' and Arran from ''Shadow Dragon'', but the first was named Brad in the Japanese version. A legitimate exception is Lynn from ''Genealogy of Holy War'' (canonized as Lene in ''Heroes'') and Lyn(dis) from ''The Blazing Blade'' as well as Linde/Linda from Archanea and Linda from ''Genealogy of the Holy War'' (recurring NPC Jake will comment on how Jugdral!Linda's name is familiar).



** ''Sacred Stones'' had Marisa, whose original name was Marica, which makes Marica and Marcia.

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** ''Sacred Stones'' had Marisa, whose original name was Marica, which makes Marica and Marcia. On a similar note, Tellius’ Titania and Valentia’s Tatiana.



** There are cases that the name are the same but are of different versions of them like Alex (Alec (Scottish) and Lex in ''Genealogy of the Holy War'' and Xander in ''Fates'') and Elizabeth (Liza in ''Shadow Dragon'' and ''Genealogy of the Holy War'', Lissa in ''Awakening'', Elise in ''Fates'').

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** There are cases that the name are the same but are of different versions of them like Alex (Alec (Scottish) and Lex in ''Genealogy of the Holy War'' and Xander in ''Fates'') and Elizabeth (Liza in ''Shadow Dragon'' and ''Genealogy of the Holy War'', Lissa in ''Awakening'', Elise in ''Fates''). The name Sophia even gets a full spectrum of variance spellings with Sonya (''Gaiden/Shadows of Valentia''), Sophia (''Binding Blade''), Sonia (''Blazing Blade''), and Sophie (''Fates'').


[[/index]]



* ''Anime/FireEmblem'' (1996): An unfinished OriginalVideoAnimation series based on ''Mystery of the Emblem''. Notably the first piece of ''Fire Emblem'' media to leave Japan, receiving an English dub in 1998.[[index]]

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* ''Anime/FireEmblem'' (1996): An unfinished OriginalVideoAnimation series based on ''Mystery of the Emblem''. Notably the first piece of ''Fire Emblem'' media to leave Japan, receiving an English dub in 1998.[[index]]


* ChainLethalityEnabler: Galeforce, introduced in ''Awakening'', allows a unit to move again that turn if it gets a kill after initiating an attack. ''Fates'' reintroduced the ability, but it was nerfed such that the kill has to be made by an attack unsupported by an ally.



* ChronicBackstabbingDisorder:
** Can happen due to the Point of View-change mechanics in ''Radiant Dawn''. Of all characters, Jill probably holds the record for the total amount of times in a Verse where a character can be persuaded into switching sides [[note]]She first joins Ike out of an EnemyMine situation, but then decides to stick with his forces, betraying her native country of Daein, which Ike and friends are fighting against. When one of the enemy generals they face is revealed to be her father, trying to make her fight him will result in her switching sides to Daein again. She can be promptly recruited back if she has an A-Support with a character in the player's party. In ''Radiant Dawn'', she fights for Micaiah's forces, but can be persuaded to join back to Ike's side. Sheesh, make up your mind, girl![[/note]]
** Naesala's no slouch in this department, though.



* ChronicBackstabbingDisorder:
** Can happen due to the Point of View-change mechanics in ''Radiant Dawn''. Of all characters, Jill probably holds the record for the total amount of times in a Verse where a character can be persuaded into switching sides [[note]]She first joins Ike out of an EnemyMine situation, but then decides to stick with his forces, betraying her native country of Daein, which Ike and friends are fighting against. When one of the enemy generals they face is revealed to be her father, trying to make her fight him will result in her switching sides to Daein again. She can be promptly recruited back if she has an A-Support with a character in the player's party. In ''Radiant Dawn'', she fights for Micaiah's forces, but can be persuaded to join back to Ike's side. Sheesh, make up your mind, girl![[/note]]
** Naesala's no slouch in this department, though.


* ThoseTwoBadGuys: It's a RunningGag in the series to have the party attacked by a duo of very {{Gonk}}y bandits with over-the-top personalities. Some examples, all of them encountered in the middle of a desert:
** Rose and Maggie in ''Binding Blade''
** Jasmine and Paul in ''The Blazing Blade''
** Pain and Agony in ''Radiant Dawn''
** Victor and Vincent in ''Awakening'', only this time they're not fought in a desert, and the ArtShift makes them significantly less {{Gonk}}y.
** Lloyd and Llewellyn in ''Fates.''


* ZettaiRyouiki: Thigh high boots are standard issue among pegasus knights across all games, excepting [[VideoGame/FireEmblemFates Subaki]].


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%% Casting reports not confirmed by Nintendo, Intelligent Systems or the actor's representatives,


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%% Upcoming release dates that are subject to change,
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* LowFantasy: [[PlayedWith Despite not really being a hallmark Low Fantasy setting like other examples]], ''Fire Emblem'' consistently enjoys toying with the common trappings. There's [[OurDragonsAreDifferent other]] [[OurWerebeastsAreDifferent races]] than humans, but humans constantly act as the dominant force in the world. There's no real epic quest in most of the games (or, at least, it's almost never framed as such) instead focusing on the outbreak of war between human nations and heapings upon heapings of political intrigue. There were ancient heroes with legendary weapons who helped seal away an evil dragon/god, but those legends fade into myth, and many of the different settings' individuals at large forgot the existence of said legendary weapons. Monsters can exist, but it's very case-by-case depending on the setting, but very often they're regarded as mythic like the legendary weapons and are seldom-seen. Magic is common, but it's not seen as a occult happenstance so much as a science, with ''Radiant Dawn'' mentioning scientists developing the Rewarp stave of that game, Anima and Dark magic being regarded as "Reason" in ''Three Houses'', alongside the fact that much of the world, especially in [[VideoGame/FireEmblemFates later]] [[VideoGame/FireEmblemThreeHouses games]], shows much more advanced technology from automata to elevators to ''[[spoiler:magical ICBMs.]]'' You kinda get the gist by now.

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* LowFantasy: [[PlayedWith Despite not really being a hallmark Low Fantasy setting like other examples]], ''Fire Emblem'' consistently enjoys toying with the common trappings. There's [[OurDragonsAreDifferent other]] [[OurWerebeastsAreDifferent races]] than humans, but humans constantly act as the dominant force in the world. There's no real epic quest in most of the games (or, at least, it's almost never framed as such) instead focusing on the outbreak of war between human nations and heapings upon heapings of political intrigue. There were ancient heroes with legendary weapons who helped seal away an evil dragon/god, but those legends fade into myth, and many of the different settings' individuals at large forgot the existence of said legendary weapons. Monsters can exist, but it's very case-by-case depending on the setting, but very often they're regarded as mythic like the legendary weapons and are seldom-seen. Magic is common, but it's not seen as a occult happenstance so much as a science, with ''Radiant Dawn'' mentioning scientists developing the Rewarp stave of that game, Anima and Dark magic being regarded as "Reason" in ''Three Houses'', alongside the fact that much of the world, especially in [[VideoGame/FireEmblemFates later]] [[VideoGame/FireEmblemThreeHouses games]], shows much more advanced technology from automata to elevators to ''[[spoiler:magical ICBMs.[=ICBMs=].]]'' You kinda get the gist by now.

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* LowFantasy: [[PlayedWith Despite not really being a hallmark Low Fantasy setting like other examples]], ''Fire Emblem'' consistently enjoys toying with the common trappings. There's [[OurDragonsAreDifferent other]] [[OurWerebeastsAreDifferent races]] than humans, but humans constantly act as the dominant force in the world. There's no real epic quest in most of the games (or, at least, it's almost never framed as such) instead focusing on the outbreak of war between human nations and heapings upon heapings of political intrigue. There were ancient heroes with legendary weapons who helped seal away an evil dragon/god, but those legends fade into myth, and many of the different settings' individuals at large forgot the existence of said legendary weapons. Monsters can exist, but it's very case-by-case depending on the setting, but very often they're regarded as mythic like the legendary weapons and are seldom-seen. Magic is common, but it's not seen as a occult happenstance so much as a science, with ''Radiant Dawn'' mentioning scientists developing the Rewarp stave of that game, Anima and Dark magic being regarded as "Reason" in ''Three Houses'', alongside the fact that much of the world, especially in [[VideoGame/FireEmblemFates later]] [[VideoGame/FireEmblemThreeHouses games]], shows much more advanced technology from automata to elevators to ''[[spoiler:magical ICBMs.]]'' You kinda get the gist by now.


** '' New Mystery of the Emblem'': The orphan assassins Katarina, Clarisse, and Legion. They were led by their caretaker, who is brainwashed by Gharnef to serve as his personal assassin squad.

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** '' New Mystery of the Emblem'': The orphan assassins Katarina, Clarisse, and Legion. They were led by their caretaker, caretaker Eremiya, who is brainwashed by Gharnef to serve as raise his personal assassin squad.


See also: ''VideoGame/TearRingSaga'' or it's sequel ''VideoGame/BerwickSaga'', the next games made by ''Fire Emblem'' creator Shouzou Kaga after leaving Intelligent Systems and the franchise, which is basically ''Fire Emblem'' [[AC:[[RecycledInSpace on the PlayStation and Playstation 2!]]]]

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See also: ''VideoGame/TearRingSaga'' or it's and its sequel ''VideoGame/BerwickSaga'', the next games made by ''Fire Emblem'' creator Shouzou Kaga after leaving Intelligent Systems and the franchise, which is basically ''Fire Emblem'' [[AC:[[RecycledInSpace on the PlayStation and Playstation PlayStation 2!]]]]



* SpiritualSuccessor: ''VideoGame/TearRingSaga'' for the {{PlayStation}}, which was designed by Shouzou Kaga. Kaga would go one to develop more games in the series, namely ''VideoGame/BerwickSaga'' and ''Vestaria Saga'' that differentiated themselves more from ''Fire Emblem'' than ''Tear Ring Saga'' did.

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* SpiritualSuccessor: ''VideoGame/TearRingSaga'' for the {{PlayStation}}, UsefulNotes/PlayStation, which was designed by Shouzou Kaga. Kaga would go one to develop more games in the series, namely ''VideoGame/BerwickSaga'' and ''Vestaria Saga'' that differentiated themselves more from ''Fire Emblem'' than ''Tear Ring Saga'' did.


* SequelDifficultyDrop:
** The series has been relatively easy until ''Thracia 776'', which is followed by ''The Binding Blade'' which has a rather absurd Hard Mode.
** ''The Blazing Blade'' is considerably easier than ''The Binding Blade'' due to being the international audience's first official exposure to the series, with features such as having enemy reinforcements appear at the end of the Enemy Phase instead of at start and toning down the concentration of status staff enemies. '' The Sacred Stones'' is even easier. It goes up from there.
** ''Awakening'' is a weird case. While ''New Mystery'' is far and away the hardest entry in the series thanks to its absurd highest difficulty mode and game mechanics, ''Awakening''[='=]s Lunatic Mode+ is potentially the hardest mode in the series, but only because it is a LuckBasedMission. ''Awakening''[='=]s Normal and Hard modes are extremely easy, while the Lunatic Mode can be easily trivialized.
** ''Fates'' was one of the hardest games in the series (Especially on ''Conquest''). ''Echoes'' in contrast is much ''much'' easier due to maintaining a lot of mechanics and features (such as map design) from the original NES game.
* SequelDifficultySpike:
** ''Thracia 776'' is significantly harder than ''Genealogy'', and is known somewhat (in)famously as the hardest one in the series, due to some of its [[BizarroEpisode unique mechanics]] such as fatigue, escape maps, requiring people to capture enemies to get new equipment, and [[ArsonMurderAndJaywalking staves having a chance to miss]].
** ''Radiant Dawn'' to ''Path of Radiance'' as a whole, but thanks to some [[DifficultyByRegion changes made to the international version]] of ''VideoGame/FireEmblemPathOfRadiance'', western players noticed a ''significant'' difficulty spike when moving from ''Radiance'' to ''Dawn'', so much the game was criticised ''heavily'' for it upon release.
** ''Fates'' was this to ''Awakening'' in general. ''Fates'', in contrast to ''Awakening'', had units with much lower stats (especially health) than in ''Awakening'', the second generation characters were merely sidegrades whereas ''Awakening''[='=]s second generation were objective ''up''grades, [[ArtificialBrilliance smarter]] and [[SpitefulAI more spiteful]] AI, some ''very'' unique gimmicks such as stat-debuffing weapons and [[GeoEffects hazards]], and [[ArsonMurderAndJaywalking Asshole Reinforcements aren't announced several turns before they show up]].


* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' ([[UsefulNotes/NintendoEntertainmentSystem Famicom]], 1990): The very first game, starring Prince Marth and taking place on the continent of Archanea. Due to being the first game, EarlyInstallmentWeirdness abounds.

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* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' ([[UsefulNotes/NintendoEntertainmentSystem Famicom]], 1990): The very first game, starring Prince Marth and taking place on the continent of Archanea. Due to being the first game, EarlyInstallmentWeirdness abounds. It would finally see localization 30 years later in 2020 on the UsefulNotes/NintendoSwitch.

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