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** Final Fantasy XIV was originally released PC in 2010 to... less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended while Square-Enix completely reworked the game.
** Final Fantasy XIV: A Realm Reborn is the completely overhauled re-released version released in 2013 to considerably more fanfare. This version was released on PC, [=PS3=] and [=PS4=].
** Final Fantasy XIV: Heavensward was the first expansion pack. It continued the story in a new region and introduced some new playable Jobs and a new playable race. It was released on PC, [=PS3=] and [=PS4=] in 2015.
** Final Fantasy XIV: Stormblood was the second expansion pack. It continued the story in another new region and introduced the Red Mage and Samurai playable Jobs. It was released on PC and [=PS4=]. FFXIV's [=PS3=] service was closed upon Stormblood's release.

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** Final Fantasy XIV was originally released PC in 2010 on PC to... less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended while Square-Enix completely reworked the game.
** Final Fantasy XIV: A Realm Reborn is the completely overhauled re-released version released in 2013 on PC, [=PS3=] and [=PS4=] to considerably more fanfare. This version was released on PC, [=PS3=] and [=PS4=].
fanfare.
** Final Fantasy XIV: Heavensward was the first expansion pack. It continued the story in a new region and introduced some new playable Jobs and a new playable race. It was released in 2015 on PC, [=PS3=] and [=PS4=] in 2015.
[=PS4=].
** Final Fantasy XIV: Stormblood was the second expansion pack. It continued the story in another new region and introduced the Red Mage and Samurai playable Jobs. It was released in 2017 on PC and [=PS4=]. FFXIV's [=PS3=] service was closed upon Stormblood's release.


** Final Fantasy XIV was originally released in 2010 to... less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended while Square-Enix completely reworked the game.

to:

** Final Fantasy XIV was originally released PC in 2010 to... less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended while Square-Enix completely reworked the game.


** Released on [=PS2=], PC and Xbox 360, but the servers for the [=PS2=] and Xbox versions were shut down in March 2016.

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** Released on [=PS2=], PC and Xbox 360, but the servers service for the [=PS2=] and Xbox versions were shut down was closed in March 2016.



* ''VideoGame/FinalFantasyXIV'' (2010 (original version)/2013 (A Realm Reborn)): Another MMORPG, set in the nation of Eorzea, which faces threats from an ongoing UsefulNotes/ColdWar with the ruthless and technologically advanced military state Garlemald and its TinTyrant generals, while also dealing with the beast-tribes and their {{P|hysicalGod}}rimals, as well as the enigmatic Ascians.
** The original version only released on PC, but A Realm Reborn was released on PC, [=PS3=], [=PS4=], and Mac. The first expansion pack, Heavensward, was released in 2015 on all platforms. The second expansion pack, Stormblood, was released on PC and [=PS4=] in 2017. The [=PS3=] servers were shut down at the time of Stormblood's release.

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* ''VideoGame/FinalFantasyXIV'' (2010 (original version)/2013 (A Realm Reborn)): ''VideoGame/FinalFantasyXIV'': Another MMORPG, set in the nation of Eorzea, which faces threats from an ongoing UsefulNotes/ColdWar with the ruthless and technologically advanced military state Garlemald and its TinTyrant generals, while also dealing with the beast-tribes and their {{P|hysicalGod}}rimals, as well as the enigmatic Ascians.
** The original version only Final Fantasy XIV was originally released on PC, but in 2010 to... less than stellar reception. The planned [=PS3=] version was delayed indefinitely and the monthly fee was suspended while Square-Enix completely reworked the game.
** Final Fantasy XIV:
A Realm Reborn is the completely overhauled re-released version released in 2013 to considerably more fanfare. This version was released on PC, [=PS3=], [=PS4=], [=PS3=] and Mac. The [=PS4=].
** Final Fantasy XIV: Heavensward was the
first expansion pack, Heavensward, pack. It continued the story in a new region and introduced some new playable Jobs and a new playable race. It was released on PC, [=PS3=] and [=PS4=] in 2015 on all platforms. The 2015.
** Final Fantasy XIV: Stormblood was the
second expansion pack, Stormblood, pack. It continued the story in another new region and introduced the Red Mage and Samurai playable Jobs. It was released on PC and [=PS4=] in 2017. The [=PS4=]. FFXIV's [=PS3=] servers were shut down at the time of service was closed upon Stormblood's release.

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** ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers''

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** ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers''''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'': Set some time after the other games, starring a mercenary named Layle, who is one of the last people in the world able to wield magic thanks to the crystal shard embedded in his cheek. When he meets a Yuke - long thought to be extinct - that appears from a portal, it puts into motion a series of events that threaten to shake the hold of the Lilty-dominated {{Magitek}} empire.



* ''VideoGame/FinalFantasyDimensionsII'': Sequel to the above, but in a different world. The game follows a young man named Morrow, who desires to become a famous adventurer. His life is forever changed when a meteorite falls near his home of Navos Village and meets a mysterious girl named Aemo. What lies ahead is an adventure that takes Morrow and his companions through time and space in order to save the world from beings attacking the fabric of history. Similar to the first game, it is a cell phone series that is a callback to the classic job system.



* ''Videogame/PictlogicaFinalFantasy'': Another game for mobile devices. [[JustForFun/XMeetsY Final Fantasy meets Picross]] in a nutshell, and even co-developed by Jupiter Co. [[NoExportForYou Unlocalized as of yet]], though you can still download and play regardless of region. Just be prepared to overcome the language barrier and look up (and google translate) the Japanese wiki.

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* ''Videogame/PictlogicaFinalFantasy'': ''Videogame/PictologicaFinalFantasy'': Another game for mobile devices. [[JustForFun/XMeetsY Final Fantasy meets Picross]] in a nutshell, and even co-developed by Jupiter Co. [[NoExportForYou Unlocalized as of yet]], though you can still download and play regardless of region. Just be prepared to overcome the language barrier and look up (and google translate) the Japanese wiki.


* ''VideoGame/FinalFantasyIII''[[note]]not to be confused with ''VideoGame/FinalFantasyVI'', which was originally released in North America as ''Final Fantasy III''[[/note]] (1990): Four youths are tapped by a mysterious crystal to restore balance to the elements. Took a page from ''VideoGame/DragonQuestIII'' by implementing the job system - allowing characters to switch jobs at will - and threw players a curveball with its expanding [[OverworldNotToScale overworld]]. (Though an airship is found early on, upgrades are required to float over [[ChokepointGeography mountains and other nuisances]].) Easily [[NintendoHard the most sadistic]] game in the series.

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* ''VideoGame/FinalFantasyIII''[[note]]not to be confused with ''VideoGame/FinalFantasyVI'', which was originally released in North America as ''Final Fantasy III''[[/note]] (1990): Four youths are tapped by a mysterious crystal to restore balance to the elements.elements and defeat a powerful sorcerer named Xande who strengthened himself with a mysterious power. Took a page from ''VideoGame/DragonQuestIII'' by implementing the job system - allowing characters to switch jobs at will - and threw players a curveball with its expanding [[OverworldNotToScale overworld]]. (Though an airship is found early on, upgrades are required to float over [[ChokepointGeography mountains and other nuisances]].) Easily [[NintendoHard the most sadistic]] game in the series.



* ''VideoGame/FinalFantasyIX'' (2000): [[WesternAnimation/TheIncredibles No school like the old-school]]. IX is a throwback to the NES/SNES titles, right down to the SuperDeformed characters, a four-man party, and endless {{call back}}s to past games. The story can be summed up as "roguish thief falls for runaway princess, also aliens".

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* ''VideoGame/FinalFantasyIX'' (2000): [[WesternAnimation/TheIncredibles No school like the old-school]]. IX is a throwback to the NES/SNES titles, right down to the SuperDeformed characters, a four-man party, and endless {{call back}}s to past games. The story can be summed up as "roguish involves a roguish thief falls for runaway who tries to kidnap a princess, also aliens".who turns out to want to be kidnapped to escape her inexplicably [[GodSaveUsFromTheQueen tyrant mother]] who recently came under the influence of a mysterious arms dealer. A world-spanning adventure follows as the thief, princess, her loyal knight, a young boy struggling with his existence, and several others fight to prevent a war from ensuing. Also aliens. Notable for seeming bright and cheery but being one of the darker entries in the series.



* ''VideoGame/FinalFantasyXI'' (2002): A MMORPG set in the fantasy world of Vana'diel. Known for being particularly brutal. The most profitable title in the series, by virtue of running a paid subscription service for over ten years.

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* ''VideoGame/FinalFantasyXI'' (2002): A MMORPG set in the fantasy world of Vana'diel. Still reeling from the aftermath of a great war twenty years before with a mysterious being known as the Shadow Lord, three nations brace themselves when the Shadow Lord's Beast Tribe minions organize themselves into a coherent force once again. Like ''FFXIV'' after it, numerous expansions lead to an extensive and evolving storyline. Known for being particularly brutal. The most profitable title in the series, by virtue of running a paid subscription service for over ten years.


* OurDarkMatterIsMysterious: Dark matter is a common high level magic.

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* OurDarkMatterIsMysterious: Dark matter is usually takes the form of a common high level magic.rare item that's used in high-end item combinations.


* ShockAndAwe: Thunder, Thundara (not [[{{Thundercats}} the planet]]), Thundaga, sometimes Thundaja, and a summon, usually Ramuh, but not always.

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* ShockAndAwe: Thunder, Thundara (not [[{{Thundercats}} [[WesternAnimation/{{ThunderCats|1985}} the planet]]), Thundaga, sometimes Thundaja, and a summon, usually Ramuh, but not always.


** ''VideoGame/FinalFantasyIX'' never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, being inflicted with the Virus status that disables experience and AP gain and by only using [[CantDropTheHero Zidane]] during the forced, story-based encounters that end up giving you EXP.



** ''VideoGame/FinalFantasyIX'' never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, being inflicted with the Virus status that disables experience and AP gain and by only using [[CantDropTheHero Zidane]] during the forced, story-based encounters that end up giving you EXP.

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** ''VideoGame/FinalFantasyIX'' never gives ''VideoGame/FinalFantasyXV'' has a few features designed deliberately to facilitate this. First, the characters any EXP during boss fights, so it's entirely game doesn't actually apply [=EXP=] earned from battle until the party rests at a campsite or lodging establishment, making it possible to reach play through the end of the whole game with every character, bar Zidane, at level one. This is done 1 simply by avoiding random encounters, never using any of those facilities. Additionally, later updates added an accessory called the Nixperience Band which, while equipped, prevents [=EXP=] from being inflicted with tallied even when the Virus status that disables experience and AP gain and by only using [[CantDropTheHero Zidane]] during party rests for the forced, story-based encounters that end up giving you EXP.night, making it simpler than ever to keep the party at level 1.


*** White Mages are only really effective against the undead with the [[TurnUndead Dia]] spells, until they gain access to Holy, after which they turn into pure and total forces of destruction. There's also the Scourge spell, which has a chance of one-shotting Tiamat. Plus, they can potentially use Fear on the final boss, Chaos, to make him run away, rather than fight him to the end.

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*** White Mages are only really effective against the undead with the [[TurnUndead Dia]] spells, until they gain access to Holy, after which they turn into pure and total forces of destruction. There's also the Scourge spell, which has a chance of one-shotting Tiamat. Plus, they can potentially use Fear on the final boss, Chaos, to make him run away, rather than fight him to the end.


** Introduced in ''V'', Gilgamesh has appeared across multiple games, in each one searching for the sacred sword Excalibur. Depending on the game, he may be an enemy, an ally, or a summon.

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** Introduced in ''V'', Gilgamesh has appeared across multiple games, in each one searching for the sacred sword Excalibur. Depending on the game, he may be an enemy, an ally, or a summon. Somewhat different from other examples in that, in many cases, Gilgamesh is implied to be the exact same guy as in ''V'', and not a separate individual with the same name and a similar character premise, as is the case with the previous examples.



*** The Thief features weaker physical stats than almost every other class, but only their speed stat stands out, which only helps when attempting to run from enemies. Come his promotion to Ninja, his ability to learn powerful magic, and his ability to wield the Masamune, he turns into a one-man army.
*** The White Mage is only really effective against the undead with the DIA spells, until s/he gains access to Holy, after which they turn into a pure and total force of destruction. There's also the BANE spell, which has a chance of one-shotting Tiamat. Plus, they can use FEAR on the final boss to make Chaos run away, rather than fight him to the end.
** While the original game did not feature being able to use him past his story departure, ''VideoGame/FinalFantasyIV'' featured Edward, the former TropeNamer for QuirkyBard. He was the weakest and slowest character of your group and got one-shot way too often to be useful. Later releases that featured being able to switch party members around gave you the option to bring him back, and if properly leveled and given Apollo's Harp, he becomes the fastest and strongest character, capable of dishing out 9999s every few seconds.
** Cait Sith, the robotic cat riding a moogle doll from ''VideoGame/FinalFantasyVII'' was objectively the most useless character. He features the worst stats, the weakest weapon type (aside from Aeris, who is forgiven by being a White Mage in all but name), and it doesn't help that [[TheScrappy no one really likes his character]]. [[https://www.youtube.com/watch?v=uGNYMHdE4ks But if one knows how to use his slots, he breaks the game.]]
* LevelGrinding: Required for several of the Final Fantasy games such as ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyIV'' but averted with some others.
* LevelMapDisplay: Used in various forms in all the games.

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*** The Thief features Thieves feature weaker physical stats than almost every other class, but only their speed stat stands stats stand out, which only really helps when attempting to run from enemies. Come his their promotion to Ninja, his ability to learn powerful magic, and his Ninjas, their ability to wield the Masamune, he powerful magic and weapons turns them into a one-man army.
armies to rival the likes of [[MightyGlacier Knights]] and [[LightningBruiser Masters]].
*** The White Mage is Mages are only really effective against the undead with the DIA [[TurnUndead Dia]] spells, until s/he gains they gain access to Holy, after which they turn into a pure and total force forces of destruction. There's also the BANE Scourge spell, which has a chance of one-shotting Tiamat. Plus, they can potentially use FEAR Fear on the final boss boss, Chaos, to make Chaos him run away, rather than fight him to the end.
** While the original game did not feature being able to use him past his story departure, ''VideoGame/FinalFantasyIV'' featured Edward, the former TropeNamer for QuirkyBard. He was the weakest and slowest character of your group and got one-shot way too often to be useful. Later releases that featured being able to switch party members around gave you the option to bring him back, and if properly leveled and given Apollo's Harp, he becomes the fastest and strongest character, capable of dishing out 9999s every few seconds.
seconds. Even in the 3D remake, where he's demoted back to GuestStarPartyMember status, he learns a number of [[MagicMusic songs]] that make him quite valuable as a SupportPartyMember during his tenure as one of Cecil's companions.
** Cait Sith, the robotic cat riding a moogle doll from ''VideoGame/FinalFantasyVII'' was objectively the most useless character. He features has the worst stats, as well as the weakest weapon type (aside from Aeris, who is Aerith's [[SimpleStaff Simple Staves]], although in her case it's forgiven by due to her being a White Mage in all but name), heavily magic-focused anyway), and it doesn't help that [[TheScrappy no one few players really likes like his character]]. [[https://www.youtube.com/watch?v=uGNYMHdE4ks But if one knows how to use his slots, he breaks can break the game.]]
* LevelGrinding: Required for several of the Final Fantasy games games, such as ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyIV'' ''VideoGame/FinalFantasyIV'', but averted with some others.
* LevelMapDisplay: Used Present in various forms in all the games.



* LivingStructureMonster: The Demon Wall is a recurring enemy in the series.

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* LivingStructureMonster: The [[TimeLimitBoss Demon Wall Wall]] is a recurring enemy in the series.


** That the Flare spell was called NUKE in the English version has to do with the game only providing four characters/signs per spell or item name. That's more than enough when you're using kana (Japanese lettering) but causes some troubles when you're going to translate those names and are still limited to only four letter.

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** That the Flare spell was called NUKE in the English version has to do with the game only providing four characters/signs per spell or item name. That's more than enough when you're using kana (Japanese lettering) but causes some troubles when you're going to translate those names and are still limited to only four letter.letters.



* HalfHumanHybrid: Several main characters, [[spoiler: Terra]] of ''VideoGame/FinalFantasyVI'' and [[spoiler:Cecil]] of ''VideoGame/FinalFantasyIV'' being the most iconic examples.

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* HalfHumanHybrid: Several main characters, [[spoiler: Terra]] [[spoiler:Terra]] of ''VideoGame/FinalFantasyVI'' and [[spoiler:Cecil]] of ''VideoGame/FinalFantasyIV'' being the most iconic examples.



* HeroesPreferSwords: Not the main character in every game, but most. And there is always at least one party member who specializes in swords, or close to.

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* HeroesPreferSwords: Not Nearly every protagonist in the series whose abilities are predefined specializes in using swords or at least sword-adjacent weapons, like [[{{VideoGame/FinalFantasyVIII}} gun]][[{{VideoGame/FinalFantasyXIII}} blades]] or [[{{VideoGame/FinalFantasyIX}} daggers]]. If not the main character in every game, but most. And there is character, there's nearly always at least one party member in every game who specializes in swords, uses swords or close to.something similar.


** That the Flare spell was called NUKE in the English version has to do with the game only providing four characters/signs per spell or item name. That's more than enough when you're using kanji (Japanese lettering) but causes some troubles when you're going to translate those names and are still limited to only four letter.

to:

** That the Flare spell was called NUKE in the English version has to do with the game only providing four characters/signs per spell or item name. That's more than enough when you're using kanji kana (Japanese lettering) but causes some troubles when you're going to translate those names and are still limited to only four letter.


* AlliterativeTitle
* AltumVidetur: The series has always loved putting in gratuitous Latin in places, but in recent years game titles have been subject to this as well (''Dissidia'', ''Dissidia Duodecim'' and ''Fabula Nova Crystallis'', among others). An increased usage of Latin in later games may or may not have been due to ''VideoGame/FinalFantasyVII'''s FinalBoss theme being a CrowningMusicOfAwesome.



* AltumVidetur: The series has always loved putting in gratuitous Latin in places, but in recent years game titles have been subject to this as well (''Dissidia'', ''Dissidia Duodecim'' and ''Fabula Nova Crystallis'', among others). An increased usage of Latin in later games may or may not have been due to ''VideoGame/FinalFantasyVII'''s FinalBoss theme being a CrowningMusicOfAwesome.



* [[AuthorAppeal Artist Appeal]]:

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* [[AuthorAppeal AuthorAppeal: Artist Appeal]]:Appeal:

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** ''VideoGame/FinalFantasyIVTheAfterYears'' directly connects the first six games in the series through aggressive CanonWelding. Each of those planets exist within the same universe, and their various magic crystals were put in place by the same outside observer.

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