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* ''Doom: VFR'' (2017, a VR spin-off of the 2016 ''Doom'' for UsefulNotes/HTCVive and [=PlayStation=] VR)

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* ''Doom: VFR'' (2017, a VR spin-off of the 2016 ''Doom'' for UsefulNotes/HTCVive Platform/HTCVive and [=PlayStation=] VR)
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Undoing caps for consistency (thread)


* ''VideoGame/{{DOOM|2016}}'' (2016, another Continuity Reboot / StealthSequel to ''Doom I'', ''II'' and ''64'')

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* ''VideoGame/{{DOOM|2016}}'' ''VideoGame/{{Doom|2016}}'' (2016, another Continuity Reboot / StealthSequel to ''Doom I'', ''II'' and ''64'')



* ''DOOM: VFR'' (2017, a VR spin-off of the 2016 ''DOOM'' for UsefulNotes/HTCVive and [=PlayStation=] VR)
* ''Mighty DOOM'' (2023, a [[TopDownView top-down shooter]] for iOS and Android loosely based on ''DOOM'' (2016) and ''Eternal'')

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* ''DOOM: ''Doom: VFR'' (2017, a VR spin-off of the 2016 ''DOOM'' ''Doom'' for UsefulNotes/HTCVive and [=PlayStation=] VR)
* ''Mighty DOOM'' Doom'' (2023, a [[TopDownView top-down shooter]] for iOS and Android loosely based on ''DOOM'' ''Doom'' (2016) and ''Eternal'')



* ''DOOM Eternal: Assault on Armaros Station'' (2020)

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* ''DOOM ''Doom Eternal: Assault on Armaros Station'' (2020)
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* ''Mighty DOOM'' (2023, a [[TopDownView top-down shooter]] for iOS and Android loosely based on ''DOOM'' (2016) and ''Eternal'')
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* ''Doom RPG'' (2005, turn-based roleplaying game for mobile phones utilizing ''Doom''/''Doom II'' art design and ''Doom 3'' story elements; official website states it's supposed to be compatible with both continuities)

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* ''Doom RPG'' (2005, turn-based roleplaying game MascotRPG for mobile phones utilizing ''Doom''/''Doom II'' art design and ''Doom 3'' story elements; official website states it's supposed to be compatible with both continuities)
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* ''DOOM Eternal: Assault on Armaros Station'' (2020)
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It became a huge hit, codifying the FirstPersonShooter genre and setting in motion a expansive franchise. It got a sequel the next year and another in 1997, followed by several alternate ports and variations of the first two. A fourth game rebooted the series to take a more traditional horror tone (and take place on Mars itself), while a fifth game quasi-un-rebooted it (setting the first three games as canon in BroadStrokes), and a sixth game taking a step further and [[spoiler:flatout CanonWelding everything together.]]

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It became a huge hit, codifying the FirstPersonShooter genre and setting in motion a expansive franchise. It got a sequel the next year and another in 1997, followed by several alternate ports and variations of the first two. A fourth game rebooted the series to take a more traditional horror tone (and take place on Mars itself), while a fifth game quasi-un-rebooted it (setting the first three games as canon in BroadStrokes), and a sixth game taking a step further and [[spoiler:flatout flat-out CanonWelding everything together.]]
together.
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* ''ComicBook/{{Doom}}''

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* ''ComicBook/{{Doom}}''
''ComicBook/{{Doom}}'' (1996)



* ''Doom: The Boardgame''

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* ''Doom: The Boardgame''Boardgame'' (2004, with a rerelease in 2016)
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''VideoGame/{{Doom}}'' started off as a first person shooter created by Creator/IdSoftware in 1993 as a followup to their earlier shooter ''VideoGame/Wolfenstein3D''. The premise was relatively simple: the Union Aerospace Corporation, a giant MegaCorp, has been conducting experiments on interdimensional teleportation between a nuclear waste facility on Phobos, a moon of Mars, and another base of Deimos, Mars's other moon when something goes horribly wrong, leading Deimos to entirely disappear and the teleported to open a portal to Hell. As in actual, demon-infested Hell. The player takes the role of "Doomguy", the last survivor of a squad of marines sent to clean up the mess.

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''VideoGame/{{Doom}}'' started off as a first person shooter created by Creator/IdSoftware in 1993 as a followup to their earlier shooter ''VideoGame/Wolfenstein3D''. The premise was relatively simple: the Union Aerospace Corporation, a giant MegaCorp, has been conducting experiments on interdimensional teleportation between a nuclear waste facility on Phobos, a moon of Mars, and another base of on Deimos, Mars's other moon when something goes horribly wrong, leading Deimos to entirely disappear and the teleported teleporter to open a portal to Hell. As in actual, demon-infested Hell. The player takes the role of "Doomguy", the last survivor of a squad of marines sent to clean up the mess.
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* ''Maximum Doom'' (1995, bonus content for the ''Master Levels of Doom II'' which contains over 3,000 amateur custom .wads for ''Doom'', ''Doom II'' and ''[[VideoGame/Heretic]]'')

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* ''Maximum Doom'' (1995, bonus content for the ''Master Levels of Doom II'' which contains over 3,000 amateur custom .wads for ''Doom'', ''Doom II'' and ''[[VideoGame/Heretic]]'')''VideoGame/{{Heretic}}'')
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Added DiffLines:

* ''Maximum Doom'' (1995, bonus content for the ''Master Levels of Doom II'' which contains over 3,000 amateur custom .wads for ''Doom'', ''Doom II'' and ''[[VideoGame/Heretic]]'')
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''VideoGame/{{Doom}}'' started off as a first person shooter created by Creator/IdSoftware in 1993 as a followup to their earlier shooter ''VideoGame/Wolfenstein3D''. The premise was relatively simple: the UAC, a giant MegaCorp, stumbled onto alien facilities on the moons of Mars. The facilities contained strange teleportation technology, so the UAC began to experiment on them. Except that some of the teleporters led straight to Hell itself, and once activated, disaster struck. The player takes the role of "Doomguy", the last survivor of a squad of marines sent to clean up the mess.

to:

''VideoGame/{{Doom}}'' started off as a first person shooter created by Creator/IdSoftware in 1993 as a followup to their earlier shooter ''VideoGame/Wolfenstein3D''. The premise was relatively simple: the UAC, Union Aerospace Corporation, a giant MegaCorp, stumbled onto alien facilities has been conducting experiments on the moons of Mars. The facilities contained strange interdimensional teleportation technology, so between a nuclear waste facility on Phobos, a moon of Mars, and another base of Deimos, Mars's other moon when something goes horribly wrong, leading Deimos to entirely disappear and the UAC began teleported to experiment on them. Except that some of the teleporters led straight open a portal to Hell itself, and once activated, disaster struck.Hell. As in actual, demon-infested Hell. The player takes the role of "Doomguy", the last survivor of a squad of marines sent to clean up the mess.



Adaptations in other media include a over-the-top comic book, a set of novels based on first game that diverged somewhat from the (admittedly limited) canon, another pair of novels based on the third game, a 2005 film starring [[Wrestling/DwayneJohnson The Rock]], a virtual pinball table and even a board game.

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Adaptations in other media include a over-the-top comic book, a set of novels based on first game that diverged somewhat from the (admittedly limited) canon, another pair of novels based on the third game, a 2005 film starring [[Wrestling/DwayneJohnson The Rock]], Rock]] and Creator/KarlUrban, a virtual pinball table and even a board game.



** ''The Ultimate Doom'' (1995, adds a fourth episode to ''Doom'', "Thy Flesh Consumed")

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** ''The Ultimate Doom'' (1995, a special edition retail re-release that adds a fourth episode to ''Doom'', episode, "Thy Flesh Consumed")



* ''VideoGame/Doom64'' (1997, sequel to ''I'' and ''II''. Nintendo 64 exclusive until 2020 port to Switch, [=PS4=], Xbox One and PC. Also has fan port to original PC Doom engine.)

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* ''VideoGame/Doom64'' (1997, sequel to ''I'' and ''II''. Nintendo 64 exclusive until 2020 port when it was ported to the Nintendo Switch, [=PS4=], Xbox One and PC. Also has fan port to original PC Doom engine.)
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** ''Doom 3: BFG Edition'' (2012, a remastered version of ''Doom 3''. Includes ''Doom'', ''Doom II'', ''Resurrection of Evil'', and an extra mini-campaign called ''The Lost Mission'', a midquel comprised of previously-cut content)

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** ''Doom 3: BFG Edition'' (2012, a remastered version of ''Doom 3''. Includes ''Doom'', ''The Ultimate Doom'', ''Doom II'', ''Resurrection of Evil'', and an extra mini-campaign called ''The Lost Mission'', a midquel comprised of previously-cut content)
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** ''Doom 3: BFG Edition'' (2012, a remastered version of ''Doom 3''. Includes ''Doom'' and ''Doom II'', ''Resurrection of Evil'', and an extra mini-campaign called ''The Lost Mission'', a midquel comprised of previously-cut content)

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** ''Doom 3: BFG Edition'' (2012, a remastered version of ''Doom 3''. Includes ''Doom'' and ''Doom'', ''Doom II'', ''Resurrection of Evil'', and an extra mini-campaign called ''The Lost Mission'', a midquel comprised of previously-cut content)
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Added it to the list above since it's an extension/remaster of one of the main series games.


* ''Doom 3: BFG Edition'' (2012, a remastered version of ''Doom 3''. Includes ''Doom'' and ''Doom II'', and an extra campaign called ''The Lost Mission'')

Added: 158

Changed: 229

Removed: 157

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** ''No Rest for the Living'' (2010, a bonus episode for ''Doom II'' previously exclusive to the Xbox 360 port prior its inclusion in ''Doom 3: BFG Edition'')



** ''The Lost Mission'' (2012, a separate mini-campaign midquel comprised of previously-cut content included with ''Doom 3: BFG Edition'')

to:

** ''Doom 3: BFG Edition'' (2012, a remastered version of ''Doom 3''. Includes ''Doom'' and ''Doom II'', ''Resurrection of Evil'', and an extra mini-campaign called ''The Lost Mission'' (2012, Mission'', a separate mini-campaign midquel comprised of previously-cut content included with ''Doom 3: BFG Edition'')content)



* ''No Rest for the Living'' (2010, a bonus episode for ''Doom II'' previously exclusive to the Xbox 360 port prior its inclusion in ''Doom 3: BFG Edition'')
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It became a huge hit, codifying the FirstPersonShooter genre and setting in motion a expansive franchise. It got a sequel the next year and another in 1997, followed by several alternate ports and variations of the first two. A fourth game rebooted the series to take a more traditional horror tone (and take place on Mars itself), while a fifth game quasi-un-rebooted it (setting the first three games as canon in BroadStrokes).

to:

It became a huge hit, codifying the FirstPersonShooter genre and setting in motion a expansive franchise. It got a sequel the next year and another in 1997, followed by several alternate ports and variations of the first two. A fourth game rebooted the series to take a more traditional horror tone (and take place on Mars itself), while a fifth game quasi-un-rebooted it (setting the first three games as canon in BroadStrokes).
BroadStrokes), and a sixth game taking a step further and [[spoiler:flatout CanonWelding everything together.]]
Is there an issue? Send a MessageReason:
None


It became a huge hit, codifying the FirstPersonShooter genre and setting in motion a expansive franchise. It got a sequel the next year, followed by several alternate ports and variations of these two. A third game rebooted the series to take a more traditional horror tone (and take place on Mars itself), while a fourth game quasi-un-rebooted it (setting the first two games as canon in BroadStrokes).

to:

It became a huge hit, codifying the FirstPersonShooter genre and setting in motion a expansive franchise. It got a sequel the next year, year and another in 1997, followed by several alternate ports and variations of these the first two. A third fourth game rebooted the series to take a more traditional horror tone (and take place on Mars itself), while a fourth fifth game quasi-un-rebooted it (setting the first two three games as canon in BroadStrokes).
Is there an issue? Send a MessageReason:
None


** ''The Ultimate Doom'' (1995, adds a fourth episode to ''Doom'', "They Flesh Consumed")

to:

** ''The Ultimate Doom'' (1995, adds a fourth episode to ''Doom'', "They "Thy Flesh Consumed")
Is there an issue? Send a MessageReason:
None


* ''Doom RPG'' (2005)
** ''Doom II RPG'' (2009, also a sequel to Wolfenstein RPG)
* ''Doom Resurrection'' (2009, UsefulNotes/{{iOS|Games}} game taking place during ''Doom 3'')
* ''No Rest for the Living'' (2010, an expansion for ''Doom II'' previously exclusive to the Xbox 360 port prior its inclusion in ''Doom 3: BFG Edition'')

to:

* ''Doom RPG'' (2005)
**
(2005, turn-based roleplaying game for mobile phones utilizing ''Doom''/''Doom II'' art design and ''Doom 3'' story elements; official website states it's supposed to be compatible with both continuities)
*
''Doom II RPG'' (2009, also a sequel to Wolfenstein RPG)
''Wolfenstein RPG'' and uses the same engine)
* ''Doom Resurrection'' (2009, UsefulNotes/{{iOS|Games}} game rail shooter taking place during ''Doom 3'')
* ''No Rest for the Living'' (2010, an expansion a bonus episode for ''Doom II'' previously exclusive to the Xbox 360 port prior its inclusion in ''Doom 3: BFG Edition'')



* ''Doom Classic Complete'' (2012, a compilation of the original ''Doom'' games and their expansions for [=PlayStation=] 3)

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* ''Doom Classic Complete'' (2012, a compilation of the original ''Doom'' games and their expansions for [=PlayStation=] 3)3 and Steam)

Added: 121

Changed: 41

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** ''The Ultimate Doom'' (1995, adds a fourth episode to ''Doom'')

to:

** ''The Ultimate Doom'' (1995, adds a fourth episode to ''Doom'')''Doom'', "They Flesh Consumed")



** ''Master Levels for Doom II'' (1995, collection of ''Doom II'' maps by various creators contracted by id)

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** ''Master Levels for Doom II'' (1995, (1995 expansion, collection of ''Doom II'' maps by various creators contracted by id)



** ''The Lost Mission'' (2012, a separate mini-campaign comprised of previously-cut content included with ''Doom 3: BFG Edition'')

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** ''The Lost Mission'' (2012, a separate mini-campaign midquel comprised of previously-cut content included with ''Doom 3: BFG Edition'')


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** ''Doom Eternal: The Ancient Gods'' (2020-2021, expansion pack sequel to ''Doom Eternal'' released as two DLC episodes)
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[[caption-width-right:350: Ripping and tearing since 1993.]]

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[[caption-width-right:350: Ripping and tearing Tearing through [[StealthPun Hell]] and back since 1993.]]

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