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* SchrodingersGun: Equipment coffers, which become a very common quest reward in ''Shadowbringers'', contain a piece of equipment for a specific slot with a set item level, but further details aren't determined until you open it, are which point the equipment optimizes itself for whichever class you are at the moment.



* SchrodingersGun: Equipment coffers, which become a very common quest reward in ''Shadowbringers'', contain a piece of equipment for a specific slot with a set item level, but further details aren't determined until you open it, are which point the equipment optimizes itself for whichever class you are at the moment.

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* SchrodingersGun: Equipment coffers, which become a very common quest reward in ''Shadowbringers'', contain a piece of equipment for a specific slot with a set item level, but further details aren't determined until you open it, are which point the equipment optimizes itself for whichever class you are at the moment.

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*TakeYourTime: In true JRPG fashion but with some additional MMO flavor. There are several times throughout the story where a villain of some sort will be in the process of enacting the final schemes of their plan and there is a sense of urgency to stop them, but there is nothing stopping you from often just leaving and playing games in [[SidetrackedByTheGoldSaucer the Gold Saucer]] instead. Furthermore these climatic showdowns are often in dungeons and trials, which players must que for in order to access, so depending on what class you are playing and role to player ratio for them you may also end up waiting an additional 15-30 minutes before you can go save the world.


** Out of all the ninjutsus accessible from the Mudras, Hyoton has the lowest potency for a single-target attack, with only Bind effect for it, and even then, it is dispelled the moment the target is attacked. While Hyoton itself remains as useless as ever in ''Shadowbringers'', a high-level Ninja is capable of upgrading Hyoton's mudra with Kassatsu into "Hyosho Ranryu", which multiplies its potency well over fourfold on top of its guaranteed critical hit.

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** Out of all the ninjutsus accessible from the Mudras, Hyoton has the lowest potency for a single-target attack, with only Bind effect for it, and even then, it is dispelled the moment the target is attacked. While Hyoton itself remains as useless as ever in ''Shadowbringers'', a high-level Ninja is capable of upgrading Hyoton's mudra with Kassatsu into "Hyosho Ranryu", which multiplies its potency well over fourfold on top of its guaranteed critical hit.hit, making it the hardest hitting Ninjutsu available in the Ninja's arsenal.


** Hey, do you all know about, or seen regular use of the Ninja's Hyoton Ice Ninjutsu? No? That's because it' has the lowest potency of the Ninjutsu abilities (baring the [[{{Whammy}} Rabbit Medium]] EpicFail one), and applies the Bind Status to a single target, and Bind is removed if the enemy receives any damage to it. Every single other proper ninjutsu does more damage or has a more beneficial effect.
** While we're talking about binds and ice spells, let's talk about Thaumaturge and its Black Mage job. The Freeze spell is basically never used outside of showing off in cities and towns. For the same reasons above as Hyoton, it has low damage, mediocre status effect, with the added "fun" of having a significant MP cost, and being an area targeted spell, meaning if a foe runs out of the targeted area before you finish it's about 3 second long casting time, it does nothing. Blizzard II works on a similar principle, and the area is centered on the caster themselves. which means the SquishyWizard needs to intentionally get up close with several enemies.

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** Hey, do you Some of Black Mage's ice spells falls squarely into this, as Freeze was an area-target spell which inflicts the relatively useless Bind effect. On top of its low damage, it grants only one Umbral Ice stack, and casting it in Astral Fire removes the effect without replacing it with Umbral Ice, making it only useful for showing off to other players. After ''Shadowbringers'' is released, it no longer has to be area-targeted and can be fully transitioned from Astral Fire to a full stack of Umbral Ice, while the Bind effect is replaced with one stack of Umbral Heart. Blizzard II become even less useful though, since it had lost the Bind effect with practically nothing to compensate for it.
** Out of
all know about, or seen regular use of the Ninja's ninjutsus accessible from the Mudras, Hyoton Ice Ninjutsu? No? That's because it' has the lowest potency of the Ninjutsu abilities (baring the [[{{Whammy}} Rabbit Medium]] EpicFail one), and applies the for a single-target attack, with only Bind Status to a single target, effect for it, and Bind even then, it is removed if dispelled the enemy receives any damage to it. Every single other proper ninjutsu does more damage or has a more beneficial effect.
**
moment the target is attacked. While we're talking about binds and ice spells, let's talk about Thaumaturge and its Black Mage job. The Freeze spell Hyoton itself remains as useless as ever in ''Shadowbringers'', a high-level Ninja is basically never used outside capable of showing off in cities and towns. For the same reasons above as Hyoton, it has low damage, mediocre status effect, upgrading Hyoton's mudra with the added "fun" of having a significant MP cost, and being an area targeted spell, meaning if a foe runs out of the targeted area before you finish it's about 3 second long casting time, it does nothing. Blizzard II works on a similar principle, and the area is centered on the caster themselves. Kassatsu into "Hyosho Ranryu", which means the SquishyWizard needs to intentionally get up close with several enemies.multiplies its potency well over fourfold on top of its guaranteed critical hit.



** Elemental crafting is borderline useless. The purpose behind the "Brand/Name of X" abilities for crafters is to let them increase progress at a decent rate when dealing with a recipie associated with an element. Only a handful of recipes deal with elemental crafts while the rest do not. The concept of elemental crafting was absent entirely in ''Heavensward''.
** Skills that inflict sleep, bind, and heavy are generally never used since most enemies are either immune to the effects or will shake off the effects (except heavy) when attacked since most players will gather as many enemies as possible in one spot and burn them down with AOE spam. However, Palace of the Dead and Eureka has the status effect work quite effectively on most enemies, which is handful for crowd control and solo play.

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** Elemental crafting is borderline useless. The purpose behind the "Brand/Name of X" abilities for crafters is to let them increase progress at a decent rate when dealing with a recipie associated with an element. Only a handful of recipes deal with elemental crafts while the rest do not. The concept of elemental crafting was absent entirely in ''Heavensward''.
''Heavensward'', and ''Shadowbringers'' rolled all these spells into Brand/Name of Elements, which is available for all crafting classes.
** Skills that inflict sleep, bind, Sleep, Bind, and heavy Heavy are generally never used since most enemies are either immune to the effects or will shake off the effects (except heavy) when attacked since most players will gather as many enemies as possible in one spot and burn them down with AOE spam. However, Palace of the Dead and Eureka has the status effect work quite effectively on most enemies, which is handful for crowd control and solo play.


** A prime example is Monk's One Ilm Punch. An attack that offers the game's one and only player-available dispel effect. You'd be forgiven for forgetting that the attack even exists because the amount of enemies that are affected by it can be counted on one hand, and the amount of those that are bosses at endgame levels can be counted with one finger. To top it off, the attack has pathetically low potency, and absurdly high TP cost, to the point where whatever damage you make up for by removing a buff is immediately lost by reducing your DPS and potentially burning out your TP. ''Stormblood'' changed the skill to be a bit stronger and causes a stun effect instead.

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** A prime example is Monk's One Ilm Punch. An attack that offers the game's one and only player-available dispel effect. You'd be forgiven for forgetting that the attack even exists because the amount of enemies that are affected by it can be counted on one hand, and the amount of those that are bosses at endgame levels can be counted with one finger. To top it off, the attack has pathetically low potency, and absurdly high TP cost, to the point where whatever damage you make up for by removing a buff is immediately lost by reducing your DPS and potentially burning out your TP. ''Stormblood'' changed the skill to be a bit stronger and causes a stun effect instead.instead before it is removed altogether in ''Shadowbringers''.


* SceneryPorn: From the beaches of Limsa Lominsa, the sprawling forests of Gridania, to the sweeping deserts of Ul'dah, this game is very, very pretty.

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* SceneryPorn: From the beaches of Limsa Lominsa, the sprawling forests of Gridania, to the sweeping deserts of Ul'dah, this game is very, very pretty. Norvrandt, the Eorzean equivalent of [[AlternateUniverse the First Shard]] takes this even further, especially in Il Mheg.

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** During the Healer role questline in Shadowbringers, you learn that [[spoiler:Lamitt went on a quest to find a cure for her fellow dwarves, sister included, who were dying of a condition that slowly turned them to stone. For breaking Dwarven codes of honor, she was promptly exiled from her village, but on the bright side, the Dwarves she cured went with her, as they had basically been left to rot inside caves away from the other dwarves, and didn't appreciate seeing their savior treated like scum. Bittersweet ending overall that Lamitt accepts. Except shortly thereafter, Lamitt and her fellows accidentally kickstarted the flood of light, which is implied to have killed everyone that she saved and turned them into Sin Eaters. Giott and the Warrior of Light come to the conclusion that Lamitt, herself now an especially powerful Sin Eater, has been going around mindlessly reviving slain Sin Eaters who were once her kin that she had cured, as she notably leaves other dead Sin Eaters where they were slain.]]


-->''Solus:'' But, they are Gods after a fashion, yes. The eldest and most powerful...[[spoiler]]of Primals[[/spoiler]].
** Played with in regards to Innocence. Pre-release material revealed it as a prominent Primal-esque trial encounter in ''Shadowbringers''. What they didn't reveal was [[spoiler: Innocence is Lord Vauthry]]; however, going into the fight having seen the prerelease artwork will have one realise [[spoiler: Vauthry is referred to as Innocence at the start of the fight, and will very likely turn into the more [[BishounenLine aesthetically pleasing]] angel seen in the artwork]].

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-->''Solus:'' But, they are Gods after a fashion, yes. The eldest and most powerful...[[spoiler]]of Primals[[/spoiler]].
[[spoiler:of Primals]].
** Played with in regards to Innocence. Pre-release material revealed it as a prominent Primal-esque trial encounter in ''Shadowbringers''. What they didn't reveal was [[spoiler: Innocence [[spoiler:Innocence is Lord Vauthry]]; however, going into the fight having seen the prerelease artwork will have one realise [[spoiler: Vauthry [[spoiler:Vauthry is referred to as Innocence at the start of the fight, and will very likely turn into the more [[BishounenLine aesthetically pleasing]] angel seen in the artwork]].

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** In ''Shadowbringers'', [[spoiler: you experience a flashback to the fall of Amaurot; the Ascian's old capital. Here we see first-hand the horrors that drove the Ascians to their initial summoning of Zodiark, and the beginning of the downfall of their once magnificent empire. The first two-thirds of the dungeon are set against the backdrop of a modern, art-deco inspired city that wouldn't look out of place in [[VideoGame/BioShock Rapture]], burning as it's assaulted by eldritch horrors. It culminates in an AstralFinale where you view the un-shattered Source from space, seeing how far-reaching the devastation is.]]


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** The prerelease trailer for ''Shadowbringers'' had one particularly [[WhamLine wham-tastic]] line that a lot of people were surprised was even included prior to the release of the game:
-->''Solus:'' But, they are Gods after a fashion, yes. The eldest and most powerful...[[spoiler]]of Primals[[/spoiler]].
** Played with in regards to Innocence. Pre-release material revealed it as a prominent Primal-esque trial encounter in ''Shadowbringers''. What they didn't reveal was [[spoiler: Innocence is Lord Vauthry]]; however, going into the fight having seen the prerelease artwork will have one realise [[spoiler: Vauthry is referred to as Innocence at the start of the fight, and will very likely turn into the more [[BishounenLine aesthetically pleasing]] angel seen in the artwork]].


* SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up. They show up again in ''Heavensward'', and they still want the cheese. There's also this [[HumongousMecha huge robot that's capable of laying waste to the world]] that they'd like to get their hands on, but mainly it's the cheese.
** The Sundrop Dance to the Vanu Vanu, which was made to avoid unnecessary conflict. The dance is supposed to demonstrate the dancer's strength and courage, and can cow lesser opponents and prevent them from fighting altogether.



* ShootTheDog: Standard policy in Ul'dah (and, presumably, the other city-states as well) towards people who've been [[{{Brainwashed}} tempered]] by the Primals is to put them to death. Even if they're innocent victims, the Primals are still [[GodsNeedPrayerBadly feeding off their devotion]] and becoming more powerful - and more dangerous - as a result, and nobody's found a way to reverse the process.
* ShownTheirWork:
** The Vanu Vanu perform the Sundrop Dance to show off their strength and intimate their opponents. The player can learn them with both males and females getting their own versions. The dance is based off the Haka dance in real life and both versions of the dance are also performed by the Māori tribe. Said dance is also used for purposes similar to the one in game.
** The song sung at the end of ''Stormblood'' (''The Measure of His Reach'') has one little detail that's easy to miss unless you have a good ear for it. Everyone singing the song are slightly off on the timing, which sounds very natural for a group of people that are not professional singers. Compare the song to ''The Measure of Our Reach'', a Garlean rewrite of it, where everyone is singing in perfect unison since they are soldiers trained to be perfect.
** The 2nd boss in the Temple of the Fist dungeon has a pair of attacks that are based on direction. Fore and Aft hits anyone at his front or rear. Port and Star hits players near his sides. The attack names may sound nonsensical, but they're actually terms used to describe one's location on a ship, thus it gives players a clue on where they should be standing to avoid the directional attacks.
* SeriousBusiness: Brayflox Alltalks asks for your help to fend off goblins who are a part of the Illuminati in Brayflox Longstop Hard. Why are the Illuminati after Brayflox? They want to know and claim the secret behind her cheese recipe and she doesn't want to give it up. They show up again in ''Heavensward'', and they still want the cheese. There's also this [[HumongousMecha huge robot that's capable of laying waste to the world]] that they'd like to get their hands on, but mainly it's the cheese.
** The Sundrop Dance to the Vanu Vanu, which was made to avoid unnecessary conflict. The dance is supposed to demonstrate the dancer's strength and courage, and can cow lesser opponents and prevent them from fighting altogether.


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* ShownTheirWork:
** The Vanu Vanu perform the Sundrop Dance to show off their strength and intimate their opponents. The player can learn them with both males and females getting their own versions. The dance is based off the Haka dance in real life and both versions of the dance are also performed by the Māori tribe. Said dance is also used for purposes similar to the one in game.
** The song sung at the end of ''Stormblood'' (''The Measure of His Reach'') has one little detail that's easy to miss unless you have a good ear for it. Everyone singing the song are slightly off on the timing, which sounds very natural for a group of people that are not professional singers. Compare the song to ''The Measure of Our Reach'', a Garlean rewrite of it, where everyone is singing in perfect unison since they are soldiers trained to be perfect.
** The 2nd boss in the Temple of the Fist dungeon has a pair of attacks that are based on direction. Fore and Aft hits anyone at his front or rear. Port and Star hits players near his sides. The attack names may sound nonsensical, but they're actually terms used to describe one's location on a ship, thus it gives players a clue on where they should be standing to avoid the directional attacks.

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* ShootTheDog:
** Standard practice in the city-states for victims of [[{{Brainwashed}} primal tempering]] is to put them to death. Even if they could be kept imprisoned safely (they can't), their newfound devotion [[GodsNeedPrayerBadly is making the primal stronger]], and they don't know any way to ''un''-temper someone.
** Similarly, in the First, [[spoiler:those afflicted by sin-eaters' aetheric corruption]] need to be put down before [[spoiler:they [[TheVirus turn into a sin-eater themself]]]]. The standard method is by mixing poison into their favorite food.

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*** In Heavensward and later they did change it so mandatory jumps cause no damage.

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** A family trait of the Garlean royal family. Special mention goes to [[spoiler: the resurrected, half-primal Zenos yae Galvus, who is downright ''broken''.]]

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* TakeThatMe: In ''Shadowbringers'', one of the many new [=FATEs=] introduced in the expansion is entitled "Pray ''Destroy'' the Waking Sands". While it doesn't involve actually wrecking the base, it seems that Square-Enix took notice of all the times they forced the player to trek back to that old base.

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