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** The introduction of the Hrothgar causes this if you start one from level 1. Much ado is made about FantasticRacism against beastmen - even the Hrothgar's character creation screen calls attention to it - and by all accounts, eloquence aside, Hrothgar fit almost every description of a stereotypically discriminated-against beastfolk. Regardless since you're still a player character you'll still eventually become the Warrior of Light that people pretty much worship with no racism ever thrown your way.

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*** [[spoiler:The [[FinalBoss Final Boss]] of the Shadowbringers Expansion involves summoning [[AlternateUniverse Heroes of Light from the other Shards,]] who make up your party for the actual boss fight.]]


** The cutscenes for the Binding Coil of Bahamut still feature [[spoiler:Alisaie even after she falls into a coma at the end of the Stormblood main story quests.]] A cutscene during the main story quests for Stormblood also mentions the events of the Binding Coil even if you haven't even started them.

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** The cutscenes for the Binding Coil of Bahamut still feature [[spoiler:Alisaie even after she falls into a coma at the end of the Stormblood main story quests.]] A cutscene during the main story quests for Stormblood also mentions the events of the Binding Coil even if you haven't even started them. Likewise, Urianger remains a perennial tenant at the Waking Sands even through [[spoiler:the end of 4.x through into ''Shadowbringers'', where his soul was called to the First.]]


** ''Stormblood'' combines this trope with InfinityMinusOneSword with the Eureka weapons: the Antiquated weapon you get as a reward for finishing the your job's level 70 quest gets progressively upgraded with materials painstakingly gathered from the mobs in Eureka. The current stage, Eureka Pyros, puts the weapons at roughly the same power level as the Suzaku's weapons (in addition of having 5 slots); it is currently unknown if there are plans to allow them to be upgraded to be equal to Alphascape Savage weapons, if not better.

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** ''Stormblood'' combines this trope with InfinityMinusOneSword with the Eureka weapons: the Antiquated weapon you get as a reward for finishing the your job's level 70 quest gets progressively upgraded with materials painstakingly gathered from the mobs in Eureka. The current stage, Eureka Pyros, puts the weapons at roughly the same power level as the Suzaku's weapons (in addition of Eureka, with fully upgraded Anemos and Elemental gears having 5 slots); it materia slots. Eureka Pyros and Hydratos replaces the quintuple material slots with a crystal grind that increases the substats even greater than the materias but has a completely randomized buff for each roll, though the weapon at the final stage is currently unknown if there are plans to allow them to be upgraded to be equal to the Alphascape Savage weapons, if not better.weapons in item level.

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* IAteWhat: The ''Shadowbringers'' sidequest line starting with "A Costly Meal" begins with a newly-sapient amaro unthinkingly eating a Nu Mou's "porxie" familiar. While porxies look (and apparently taste) like flying pigs, they're actually made of enchanted clay, a fact the amaro is appropriately nauseated to hear.


** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Mheg, which appears to be under a dense fog which also dulls people's senses due to the magic of the Fae Folk. Only those who are friends of the Fae Folk are allowed to see Il Mheg's true form.

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** ''Shadowbringers'' also has two: there's Fanow in the Rak'Tika Greatwood, Greatwood (appropriately, given the above, it's populated entirely by viis, the First's version of the viera), which can only be found by following the blue flowers flowers, and then there's the entire region of Il Mheg, which appears to be under a dense fog which also dulls people's senses due to the magic of the Fae Folk. Only those who are friends of the Fae Folk are allowed to see Il Mheg's true form.



** In ''Shadowbringers'' [[spoiler: Pixies are said to be the spirits of children who drowned during a great flood in Il Mheg many years ago. Your interactions with the Fuarth strongly suggest it's true.]]

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** In ''Shadowbringers'' [[spoiler: Pixies [[spoiler:Pixies are said to be the spirits of children who drowned during a great flood in Il Mheg many years ago. Your interactions with the Fuarth strongly suggest it's true.]]


** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, which appears to be under a dense fog which also dulls people's senses due to the magic of the Fae Folk. Only those who are friends of the Fae Folk are allowed to see Il Meng's true form.

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** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, Mheg, which appears to be under a dense fog which also dulls people's senses due to the magic of the Fae Folk. Only those who are friends of the Fae Folk are allowed to see Il Meng's Mheg's true form.



** In ''Shadowbringers'' [[spoiler: Pixies are said to be the spirits of children who drowned during a great flood in Il Meng many years ago. Your interactions with the Fuarth strongly suggest it's true.]]

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** In ''Shadowbringers'' [[spoiler: Pixies are said to be the spirits of children who drowned during a great flood in Il Meng Mheg many years ago. Your interactions with the Fuarth strongly suggest it's true.]]

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** In ''Shadowbringers'' [[spoiler: Pixies are said to be the spirits of children who drowned during a great flood in Il Meng many years ago. Your interactions with the Fuarth strongly suggest it's true.]]


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** Pixies are invisible to anyone they don't wish to be seen by. They can be seen however by using "Looking Grass". It's also shown that someone with sharp enough senses can find them.

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** Averted in ''Shadowbringers'' (MAJOR SPOILER) [[spoiler: In Eulmore you meet a young girl who has hurt her throat and is scared because the only reason she's allowed to live in Eulmore is her singing voice. She is later granted "mercy" by being granted "ascension". You later find out that "ascension" is being turned into a Sin Eater and most people turned into Sin Eaters are later butchered and fed to the population as a food named "Meol".]]


** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, which appears to be under a dense fog due to the magic of the Fae Folk. Only those who are friends of the Fae Folk are allowed to see Il Meng's true form.

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** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, which appears to be under a dense fog which also dulls people's senses due to the magic of the Fae Folk. Only those who are friends of the Fae Folk are allowed to see Il Meng's true form.


** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, which appears to be a dense fog to anyone who isn't welcome by the magic of the Fae Folk.

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** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, which appears to be under a dense fog due to anyone who isn't welcome by the magic of the Fae Folk.Folk. Only those who are friends of the Fae Folk are allowed to see Il Meng's true form.

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** ''Shadowbringers'' also has Fanow in the Rak'Tika Greatwood, which can only be found by following the blue flowers and the entire region of Il Meng, which appears to be a dense fog to anyone who isn't welcome by the magic of the Fae Folk.


* GuideDangIt: ''Legacy''' was every bit as bad about this as its predecessor. ''ARR'' was developed to be a ''little'' less obtuse.

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* GuideDangIt: ''Legacy''' ''Legacy'' was every bit as bad about this as its predecessor. ''ARR'' was developed to be a ''little'' less obtuse.



** Though not as bad as the Sightseeing log, the various Hunting Logs and Hunt Marks can require a guide to show precisely where the mobs spawn. You're given the region and area name, but this can be extremely imprecise as some of them only appear in one tiny location in the entire game, a location you might not have any need to ever go to otherwise. And because the Hunting Logs are tiered, it's very easy to miss one or two mobs in a low-level log which necessitates a great deal of backtracking if you want to finish them later.
** A minor instance with Astrologian, where gaining the "Spread" ability (to hold away a drawn card and use it later) also unlocks an "Undraw Spread" ability (to put a held-over card away without using it, much like regular "Undraw" to put away cards you've drawn normally). The problem is that, while Spread is put on your hotbar when you unlock it as normal, Undraw Spread isn't. Since the game generally doesn't hold newly-unlocked class-specific actions away until you look them up and put them on your hotbar yourself like this, it's easy to assume such an ability simply doesn't exist until you get curious as to why that would be and look around the actions menu or look it up online.
* HalfHumanHybrid: According to WordOfGod, each of the five (Au Ra haven't been mentioned yet) playable races can mate and produce viable offspring with each other, [[HotSkittyOnWailordAction even Lalafell and Roegadyn]], though in-universe most seem to frown upon this sort of mix-breeding. [[spoiler:In ''Heavensward you meet your first halfblood, Hilda the Mongrel, the daughter of an Elezen nobleman and Hyur maid. She looks more like a Hyur then Elezen, but also has pointy ears.]]

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** Though not as bad as the Sightseeing log, the various Hunting Logs and Hunt Marks can require a guide to show precisely where the mobs spawn. You're given the region and area name, but this can be extremely imprecise as some of them only appear in one tiny location in the entire game, a location you might not have any need to ever go to otherwise. And because the Hunting Logs are tiered, it's very easy to miss one or two mobs in a low-level log which necessitates a great deal of backtracking if you want to finish them later.
later. An update added a button to the flier that opens your map directly to the area they're supposed to be at, though it's only good for vaguely narrowing down where they can be, since the map will point to the center of whichever area bears that name, which will often be nowhere ''near'' where the enemies in question actually appear.
** A minor instance with Astrologian, Astrologian before 5.0, where gaining the "Spread" ability (to hold away a drawn card and use it later) also unlocks unlocked an "Undraw Spread" ability (to put a held-over card away without using it, much like regular "Undraw" to put away cards you've drawn normally). The problem is that, while Spread is was put on your hotbar when you unlock it as normal, Undraw Spread isn't. wasn't. Since the game generally doesn't hold newly-unlocked class-specific actions away until you look them up and put them on your hotbar yourself like this, it's it was easy to assume such an ability simply doesn't didn't exist until you get got curious as to why that would be and look looked around the actions menu or look it up online.
online.[[note]]5.0 would later remove Spread entirely as part of an overhaul of the combat system, but that itself caused issues of this nature for ''multiple'' classes, since removed skills are simply grayed-out on your hotbars rather than replaced by entirely new abilities, which you have to set on your hotbar yourself.[[/note]]
* HalfHumanHybrid: According to WordOfGod, each of the five (Au Ra Ra, Hrothgar and Viera haven't been mentioned yet) playable races can mate and produce viable offspring with each other, [[HotSkittyOnWailordAction even Lalafell and Roegadyn]], though in-universe most seem to frown upon this sort of mix-breeding. [[spoiler:In ''Heavensward ''Heavensward'' you meet your first halfblood, Hilda the Mongrel, the daughter of an Elezen nobleman and Hyur maid. She looks more like a Hyur then than Elezen, but also has pointy ears.]]



* HelpingWouldBeKillstealing: Averted. Even if they aren't in the same party, everyone receives experience and loot for helping defeat an enemy, as long as they feature somewhat prominently in the monster's enmity table (else, their reward diminishes). Some things, like [=FATEs=] and Hunts, encourage multiple players and parties to work together. Outside those things, it's not uncommon for, say, a passing healer to throw a few Cures towards someone they see having trouble.

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* HelpingWouldBeKillstealing: Averted. Even if they aren't in the same party, everyone receives experience and loot for helping defeat an enemy, as long as they feature somewhat prominently in the monster's enmity table (else, their reward diminishes).diminishes or they don't even get anything). Some things, like [=FATEs=] and Hunts, encourage multiple players and parties to work together. Outside those things, it's not uncommon for, say, a passing healer to throw a few Cures towards someone they see having trouble.



** The character models featured in the opening cinematic, numerous trailers, and End of an Era cinematic are apparently internally consistent characters ([[http://forum.square-enix.com/ffxiv/threads/57049-CG-Midlander?p=898626&viewfull=1#post898626 source]]), that ''do'' exist somewhere in Eorzea, though they are never encountered in-game [[spoiler:until the story quests introduced in 3.2, where he is revealed to be the [[EvilCounterpart Warrior of Darkness]]]]. The midlander male begins as a gladiator and eventually armoury shifts to marauder and warrior [[spoiler:and most recently, dragoon in the teaser for the expansion]]. He uses the Echo to meet a roegadyn male, lalafell female, and elezen female to fight a morbol in the past before returning to the adventurer's guild in the present to his current companions, a miqo'te female and elezen male. The party featured in the End of an Era cinematic consists of all of these characters, sans elezen female. They later [[https://www.youtube.com/watch?v=XxAVvM8kyEQ fight a dragon]].

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** The character models featured in the opening cinematic, numerous trailers, and End of an Era cinematic are apparently internally consistent characters ([[http://forum.square-enix.com/ffxiv/threads/57049-CG-Midlander?p=898626&viewfull=1#post898626 source]]), that ''do'' exist somewhere in Eorzea, though they are never encountered in-game [[spoiler:until the story quests introduced in 3.2, where he the male midlander used for promotional material is revealed to be the [[EvilCounterpart Warrior of Darkness]]]]. The midlander male begins as a gladiator and eventually armoury shifts to marauder and warrior [[spoiler:and most recently, dragoon in the teaser for the expansion]].warrior. He uses the Echo to meet a roegadyn male, lalafell female, and elezen female to fight a morbol in the past before returning to the adventurer's guild in the present to his current companions, a miqo'te female and elezen male. The party featured in the End of an Era cinematic consists of all of these characters, sans elezen female. They later [[https://www.youtube.com/watch?v=XxAVvM8kyEQ fight a dragon]].



** Despite having an overall Draconian appearance, the Au Ra associate more with Demons, meaning their imposing (but attractive in their own way) males and beautiful, waif-like women have more in common with Incubi and Succubi, respectively.
** Succubi themselves have been a recurring foe for most of the game, according to their Triple Triad card, Succubi are normally formless spirits, but can enter the physical world by (and only by) possessing recently-deceased women, morphing them into the Succubi's form.

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** Despite having an overall Draconian draconian appearance, the Au Ra associate more with Demons, demons, meaning their imposing (but attractive in their own way) males and beautiful, waif-like women have more in common with Incubi incubi and Succubi, succubi, respectively.
** Succubi themselves have been a recurring foe for most of the game, according game. According to their Triple Triad card, Succubi are normally formless spirits, but can enter the physical world by (and only by) possessing recently-deceased women, morphing them into the Succubi's form.

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* GhostlyGoals: Within [[spoiler:the First]], there are multiple specters of a group of Warriors from a century ago who seem to be going around randomly causing havoc. [[spoiler:It turns out that though generally mindless, each one is performing acts related to something about them when they were alive. Branden has been violently hunting down people with certain jewelry, it turns out that in life they belonged to a princess that he vowed his life to, so in death he is just protecting his liege's possessions.]]


* InformedAttribute: Lore maintains that the Au Ra are the most racially oppressed race in Eorzea, but this rarely comes up. However, it gets subverted in both the White Mage and the Dark Knight questlines; in the former, [[spoiler:anger over the racism and oppression she and her race have endured serve as the primary motivation for the {{Arc Villain}}'s mad science]], and in the latter, [[spoiler:Sidurgu reveals that Ishgard attempted a genocidal pogrom on the Au Ra in the past, fearing that their Draconic features meant they were tied to the Dravanian Horde.]]

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* InformedAttribute: Lore maintains that the Au Ra are the most racially oppressed race in Eorzea, but this rarely comes up. However, it gets subverted in both the White Mage and the Dark Knight questlines; in the former, [[spoiler:anger over the racism and oppression she and her race have endured serve as the primary motivation for the {{Arc Villain}}'s mad science]], and in the latter, [[spoiler:Sidurgu reveals that Ishgard attempted a genocidal pogrom on the Au Ra in the past, fearing that their Draconic draconic-looking features meant they were tied to the Dravanian Horde.]]



* IronicEcho: In the Dreams of Ice story line, it's revealed that the reason Ishgard didn't lend aid to the other city states when the empire was a threat was due to Ishgard using every soldier they had to defend the city against the dragon horde and simply had no spare people to help out. Near the end of the Before the Fall story line, Alphinaud belittles the other three city states for not giving Ishgard the aid they need against the horde and he is told that that the city states cannot spare anymore men due to each nation having their own problems to deal with.

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* IronicEcho: In the Dreams of Ice story line, it's revealed that the reason Ishgard didn't lend aid to the other city states when the empire was a threat was due to Ishgard using every soldier they had to defend the city against the dragon horde and simply had no spare people to help out. Near the end of the Before the Fall story line, Alphinaud belittles the other three city states for not giving Ishgard the aid they need against the horde and he is told that that the city states city-states cannot spare anymore men due to each nation having their own problems to deal with.



** Ascians are revealed to operate like this. Elidibus was completely unseen by Tataru [[spoiler:while speaking to Minfilia in the Shifting Sands]]. He explains that those without the knowledge or the gift cannot see the Ascians if they chose not to be seen.

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** Ascians are revealed to operate like this. Elidibus was completely unseen by Tataru [[spoiler:while speaking to Minfilia in the Shifting Waking Sands]]. He explains that those without the knowledge or the gift cannot see the Ascians if they chose not to be seen.



* InvisibleWall: Certain instances that take place outside of a dungeon will have some areas blocked off to you with red dotted lines so that you stick to the area the fight is supposed to be in. For areas where flying is allowed, trying to go past the map's borders, fly too high, or fly too low below the GravityBarrier will erect a shield like effect that prevents you from going past that point, but there's no explanation for why they appear. There's also invisible barriers around certain rock formations to prevent players from climbing up to places they weren't meant to be.

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* InvisibleWall: Certain instances that take place outside of a dungeon will have some areas blocked off to you with red dotted lines so that you stick to the area the fight is supposed to be in. For areas where flying is allowed, trying to go past the map's borders, fly too high, or fly too low below the GravityBarrier will erect a shield like effect that prevents you from going past that point, but there's no explanation for why they appear. There's also invisible barriers around certain rock formations to prevent players from climbing up to places they weren't meant to be.be, though they only apply on-foot, since you can fly over such rocks in the expansion areas without issue (just not land on them).



--> '''Lalafell Girl''': I have an idea for a two-wheeled cart you pedal with your legs.
--> '''Lalafell Boy''': Why wouldn't you just ride a chocobo?

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--> '''Lalafell -->'''Lalafell Girl''': I have an idea for a two-wheeled cart you pedal with your legs.
-->
legs.\\
'''Lalafell Boy''': Why wouldn't you just ride a chocobo?

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