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* While not explicitly called "guns", the hand cannons in ''VideoGame/DungeonCrawlStoneSoup'' are basically the work's equivalent of firearms. They're described as using "magical dust" and "applied alchemy" to launch bolts, and they emit smoke when used. They have pretty solid damage and are one-handed, so it's possible to combine them with a shield or orb, but they're also loud and fairly slow. The unique hand cannon, Mule, even incorporates a recoil mechanic, knocking the player back when used.
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* ''VideoGame/TheSims'' plays with this. The descriptions for the Law Enforcement, Military, and Paramilitary (''Bustin' Out'' only) careers, reveal that firearms exist in the ''Sims'' universe, but (unless mods are used) are not normally available to them.
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* ''VideoGame/EldenRing'': the setting has a lot of elements of the early modern era such as the knights all wearing full plate armor closely modeled on real 16th century suits (just up-sized), but firearms are not among these elements. Gunpowder clearly exists in the Lands Between and has been weaponized (enemies in the first zone will occasionally throw primitive grenades at you and have ExplodingBarrels stockpiled in their bases), but guns and cannons are almost entirely absent. The dominant projectile weapons of all armies are still bows and crossbows, and the primary artillery are still ballistae and catapults. Apparently someone did have the idea since there is a small (but [[{{BFG}} man-portable]]) [[https://eldenring.wiki.fextralife.com/Jar+Cannon cannon]] in the game, but it's referred to as "experimental" and its description emphasizes how unusual it is (apparently, no one in the army carrying it knew how to use it).

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* ''VideoGame/EldenRing'': the setting has a lot of elements of the early modern era such as zweihanders, rapiers, a lot of the clothes, and the knights all wearing full plate armor closely modeled on real 16th century suits (just up-sized), but firearms are not among these elements. Gunpowder clearly exists in the Lands Between and has been weaponized (enemies in the first zone will occasionally throw primitive grenades at you and have ExplodingBarrels stockpiled in their bases), but guns and cannons are almost entirely absent. The dominant projectile weapons of all armies are still bows and crossbows, and the primary artillery are still ballistae and catapults. Apparently someone did have the idea since there is a small (but [[{{BFG}} man-portable]]) [[https://eldenring.wiki.fextralife.com/Jar+Cannon cannon]] in the game, but it's referred to as "experimental" and its description emphasizes how unusual it is (apparently, no one in the army carrying it knew how to use it).
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* ''VideoGame/EldenRing'': even though gunpowder clearly exists in the Lands Between and has been weaponized (enemies in the first zone will occasionally throw primitive grenades at you and have ExplodingBarrels stockpiled in their bases), guns and cannons are almost entirely absent. The dominant projectile weapons of all armies are still bows and crossbows, and the primary artillery are still ballistae and catapults. Apparently someone did have the idea since there is a small (but [[{{BFG}} man-portable]]) [[https://eldenring.wiki.fextralife.com/Jar+Cannon cannon]] in the game, but it's referred to as "experimental" and its description emphasizes how unusual it is (apparently, no one in the army carrying it knew how to use it).

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* ''VideoGame/EldenRing'': even though gunpowder the setting has a lot of elements of the early modern era such as the knights all wearing full plate armor closely modeled on real 16th century suits (just up-sized), but firearms are not among these elements. Gunpowder clearly exists in the Lands Between and has been weaponized (enemies in the first zone will occasionally throw primitive grenades at you and have ExplodingBarrels stockpiled in their bases), but guns and cannons are almost entirely absent. The dominant projectile weapons of all armies are still bows and crossbows, and the primary artillery are still ballistae and catapults. Apparently someone did have the idea since there is a small (but [[{{BFG}} man-portable]]) [[https://eldenring.wiki.fextralife.com/Jar+Cannon cannon]] in the game, but it's referred to as "experimental" and its description emphasizes how unusual it is (apparently, no one in the army carrying it knew how to use it).
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Final Fantasy IX is another example of Fantasy Gun Control.

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** In ''VideoGame/FinalFantasyIX'', despite the prevalant usage of cannons, gunpowder fireworks, and an actual enemy equipped with a rather large gun, the game seems to have completely disregarded guns entirely; Even if the game's setting takes place around the mid 17th century, when muskets would've well been in development. This is probably down to the fact that the game was more of a callback to the first Final Fantasy (which itself also occluded firearms).
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* ''VideoGame/TalesOfGraces'' has Huber, who wields dual pistols for ranged attacks and a double bladed sword for melee.

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* ** ''VideoGame/TalesOfGraces'' has Huber, Hubert, who wields dual pistols for ranged attacks and a double bladed sword for melee.

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** There are a few cannons are in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' near an old citadel and in Death Mountain, but there is no evidence of personal firearms.

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** There are a few cannons are in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' near an old citadel and in Death Mountain, but there is no evidence of personal firearms.firearms.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', the direct sequel to ''Breath of the Wild'', has a mundane cannon in Gerudo Town that you can help place (alongside Gerudo soldiers and other impediments) in order to hold back a horde of Gibdos.
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* ''VideoGame/TalesOfGraces'' has Huber, who wields dual pistols for ranged attacks and a double bladed sword for melee.
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** However its hinted in the lore that Redguards have adopted cannons as standard naval weaponry and VideoGame/TheElderScrollsAdventuresRedguard even shows signs of barrels and kegs being filled with gunpowder.
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* Downplayed in ''VideoGame/QuestForGloryII'': The Apothecary has invented or discovered gunpowder (or, as he calls it, "powder of burning") and will give it to a Thief to defeat the Earth Elemental. However, he hasn't made very much of it, and no weapons have been invented to make use of it.
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Aversions aren't examples and shouldn't be listed as such.


* Averted in the original ''VideoGame/SpyrotheDragon'' games to varying degrees. Due to the massive SchizoTech of the series, you could see everything from muzzle-loading muskets, to dinosaurs wielding revolvers, to mooks with modern machine guns, to futuristic lasers.
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* Despite being a SoulsLikeRPG, ''VideoGame/RemnantFromTheAshes'' gives this trope the middle finger - not only are there a plethora of guns for the player to use, but each faction has at least one {{mook|s}} who uses a rifle of some sort. Special attention goes to the Root, who has units wielding equivalents to miniguns, assault rifles, sniper rifles, and even ''grenade launchers''. Gameplay wise, players are encouraged to unload their firearms into bosses and reserve melee attacks for fodder enemies.

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* ''VideoGame/EtrianOdyssey'' introduced Gunners in their second installment, characters that had above-average attack and technical power, but were slow as rocks. The third game has a SpiritualSuccessor in Arbalists, whose weapons of choice are somewhere between a [[AutomaticCrossbow crossbow]] and a [[MoreDakka machine gun]].

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* ''VideoGame/EtrianOdyssey'' introduced ''VideoGame/EtrianOdyssey'':
** ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' introduces
Gunners in their second installment, its series, characters that had have above-average attack and technical power, but were are slow as rocks. The third game rocks.
** ''VideoGame/EtrianOdysseyIIITheDrownedCity''
has a SpiritualSuccessor in the Arbalists, whose weapons of choice are somewhere between a [[AutomaticCrossbow crossbow]] and a [[MoreDakka machine gun]].
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* Also averted in Creator/FromSoftware's ''VideoGame/SekiroShadowsDieTwice'', which takes place in 16th century Japan. The Ashina clan has access to firearms and [[CombatPragmatist they make liberal use of them]] against you, with many of their Ashigaru using ''tanegashima'' matchlock muskets. [[spoiler:Even Isshin Ashina, the clan patriarch renowned primarily as an unmatched swordsman, has no qualms about pulling out a gun in the middle of a duel.]] There's also the Sunken Valley clan, whose WeaponOfChoice is a more primitive but no less deadly hand cannon; some of them even carry around [[{{BFG}} full-sized cannons]] without a sweat. And as if ''that'' wasn't enough, there's also gun-toting ''monkeys'', as in literal Japanese macaques trying to shoot you dead with muskets.

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* Also averted in Creator/FromSoftware's ''VideoGame/SekiroShadowsDieTwice'', which takes place in 16th century Japan. The Ashina clan has access to firearms and [[CombatPragmatist they make liberal use of them]] against you, with many of their Ashigaru using ''tanegashima'' matchlock muskets. [[spoiler:Even Isshin Ashina, the clan patriarch renowned primarily as an unmatched swordsman, has no qualms about pulling out a gun in the middle of a duel.]] There's also the Sunken Valley clan, whose WeaponOfChoice weapon is a more primitive but no less deadly hand cannon; some of them even carry around [[{{BFG}} full-sized cannons]] without a sweat. And as if ''that'' wasn't enough, there's also gun-toting ''monkeys'', as in literal Japanese macaques trying to shoot you dead with muskets.
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* ''VideoGame/EldenRing'': even though gunpowder clearly exists in the Lands Between and has been weaponized (enemies in the first zone will occasionally throw primitive grenades at you and have ExplodingBarrels stockpiled in their bases), guns and cannons are almost entirely absent. The dominant projectile weapons of all armies are still bows and crossbows, and the primary artillery are still ballistae and catapults. Apparently someone did have the idea since there is a small (but [[{{BFG}} man-portable]]) [[https://eldenring.wiki.fextralife.com/Jar+Cannon cannon]] in the game, but it's referred to as "experimental" and its description emphasizes how unusual it is (apparently, no one in the army carrying it knew how to use it).
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* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee functionalities have a better chance of encountering [[EliteMooks the Jammed]].

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* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, the enemies the player encounters are walking bullets and shells, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee functionalities have a better chance of encountering [[EliteMooks the Jammed]].
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* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee functionalities have a better chance of encountering [[EliteMook the Jammed]].

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* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee functionalities have a better chance of encountering [[EliteMook [[EliteMooks the Jammed]].
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Aw, man!


* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee funcitonalities have a better chance of encountering [[EliteMook the Jammed]].

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* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee funcitonalities functionalities have a better chance of encountering [[EliteMook the Jammed]].
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* ''VideoGame/EnterTheGungeon'' gratuitously [[InvertedTrope inverts]] this trope. Gun- and bullet-related symbolism is ''everywhere'' in the ever-shifting keep, and even typical HighFantasy monsters are packing heat. Additionally, melee weaponry like swords are considered highly taboo and blasphemous, to the point that players who wield items with melee funcitonalities have a better chance of encountering [[EliteMook the Jammed]].

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Cutting fandom debate, which doesn't go on Main/ pages.


* A few variants of ''VideoGame/{{Angband}}'' add guns, though they tend to just be different flavours of crossbow aside from ''Animeband'' (obviously built on anime tropes, but it kinda sucks because development died) and ''Steamband'', which is set in the Victorian era.
* PlayedWith in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', where the battle between [[MagicVersusScience Science and Magick]] is an actual rule of Nature and a major sort of world-point; as to particularities of gun usage, the backstory examines the "conscript versus knight" problem, and firearms are both common and fairly effective... against unarmored humans and low-level monsters. Enchanted armor and mid-to-high-level monsters [[GunsAreWorthless laugh at handguns]], meaning that late-game technologists will be packing {{BFG}}s and ''lots'' of ammo. It's a recurring plot point as well in many of the sidequests, though it only becomes important to the main quest near the end.
* Zig-zagged in ''VideoGame/{{Arknights}}''.

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* ''VideoGame/{{Angband}}'': A few variants of ''VideoGame/{{Angband}}'' add guns, though although they tend to just be different flavours of crossbow aside from ''Animeband'' (obviously built on anime tropes, but it kinda sucks because development died) and ''Steamband'', which is set in the Victorian era.
* PlayedWith in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', where the ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': PlayedWith. The battle between [[MagicVersusScience Science and Magick]] is an actual rule of Nature and a major sort of world-point; as to particularities of gun usage, the backstory examines the "conscript versus knight" problem, and firearms are both common and fairly effective... against unarmored humans and low-level monsters. Enchanted armor and mid-to-high-level monsters [[GunsAreWorthless laugh at handguns]], meaning that late-game technologists will be packing {{BFG}}s and ''lots'' of ammo. It's a recurring plot point as well in many of the sidequests, though it only becomes important to the main quest near the end.
* Zig-zagged in ''VideoGame/{{Arknights}}''. ''VideoGame/{{Arknights}}'': Zig-zagged.



* The Demon Hunter in ''VideoGame/DiabloIII'' goes way beyond an AutomaticCrossbow, firing rockets, grenades, bolas, and nets, often on semi- or full-auto, from a crossbow, or even a hand bow.
* Small arms appear to be commonplace in ''VideoGame/{{Dishonored}}''. Most city watchmen and [[KnightTemplar Overseers]] carry pistols which ''look'' like wheel-locks, but which seem to use some kind of modern-ish mechanism with trans (refined whale oil) as a propellant. The player character, Corvo, can purchase quite a few modifications for his pistol, which when fully upgraded becomes a ''revolver''. So far, we have only seen pistols, but it can be reasonably assumed that muskets and cannon with similar mechanisms are used elsewhere.
* ''{{VideoGame/Dofus}}'' started out relatively gun-free (for the most part; some of the pirate enemies used flintlock pistols), but many steampunk and clockpunk enemies wielding guns and bombs (and the occasional ''laser gun'') have been added to the game as the years have gone by. Moreover, back in 2008, they added an equippable gun called a Tormentator that transforms the player into an elemental knight wielding the gun plus a sword, and in 2010, they added a class called Rogue that uses guns and bombs for its "spells".

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* ''VideoGame/DiabloIII'': The Demon Hunter in ''VideoGame/DiabloIII'' goes way beyond an AutomaticCrossbow, firing rockets, grenades, bolas, and nets, often on semi- or full-auto, from a crossbow, or even a hand bow.
* ''VideoGame/{{Dishonored}}'': Small arms appear to be commonplace in ''VideoGame/{{Dishonored}}''.commonplace. Most city watchmen and [[KnightTemplar Overseers]] carry pistols which ''look'' like wheel-locks, but which seem to use some kind of modern-ish mechanism with trans (refined whale oil) as a propellant. The player character, Corvo, can purchase quite a few modifications for his pistol, which when fully upgraded becomes a ''revolver''. So far, we have only seen pistols, but it can be reasonably assumed that muskets and cannon with similar mechanisms are used elsewhere.
* ''{{VideoGame/Dofus}}'' ''VideoGame/{{Dofus}}'' started out relatively gun-free (for the most part; some of the pirate enemies used flintlock pistols), but many steampunk and clockpunk enemies wielding guns and bombs (and the occasional ''laser gun'') have been added to the game as the years have gone by. Moreover, back in 2008, they added an equippable gun called a Tormentator that transforms the player into an elemental knight wielding the gun plus a sword, and in 2010, they added a class called Rogue that uses guns and bombs for its "spells".




* [[DeconstructedTrope Deconstructed]] in ''VideoGame/DungeonsOfDredmor.'' Guns do exist -- but they're kept down by the [[ArmsDealer Bolt Council's]] monopoly.

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\n* [[DeconstructedTrope Deconstructed]] in ''VideoGame/DungeonsOfDredmor.'' ''VideoGame/DungeonsOfDredmor'': Invoked. Guns do exist -- but they're kept down by the [[ArmsDealer Bolt Council's]] monopoly.



* A considerable part of ''VideoGame/GranadoEspada'''s appeal as a fantasy world was the combination of guns with swords and sorcery. It set the musketeer class apart from the usual archers.

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* ''VideoGame/GranadoEspada'': A considerable part of ''VideoGame/GranadoEspada'''s appeal the game's identity as a fantasy world was is the combination of guns with swords and sorcery. It set sets the musketeer class apart from the usual archers.



* No characters wield guns in ''VideoGame/KnightsInTheNightmare'', but guns exist in its world -- one knight, an archer, has an early model of a pistol as his Key Item and mentions that it's a new foreign weapon that a blacksmith recommended he try out.
* ZigZagged in ''Videogame/LeagueOfLegends''. Guns and other firearms do exist in a notable capacity across certain factions of Runeterra, namely [[ShiningCity Piltover]] and [[CityNoir Zaun]] (twin cities serving as the [[MerchantCity financial/mercantile hub of the world]]), and to a lesser extent [[PortTown Bilgewater]] (a lawless WretchedHive where piracy is rampant), but otherwise, other nations are lacking in modern firepower, including the more outwardly militaristic ones like [[TheEmpire Noxus]]. [[JustifiedTrope The reason for this discrepancy]] is fairly simple: ''guns are really expensive'' due to monetary value, the scarcity of resources and the level of engineering expertise required to make them, with the reason why they're more common in Piltover and Zaun is that they're rich enough to afford it. Even then, they're not manufactured on a wide scale in part due to the resources still being rarities (namely [[{{Magitek}} hextech]] [[PowerCrystal crystals]]), as well as the high demand lending itself to impatient construction, in turn to [[AwesomeButImpractical reckless and dangerous technology.]]

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* ''VideoGame/KnightsInTheNightmare'': No characters wield guns in ''VideoGame/KnightsInTheNightmare'', guns, but guns exist in its world -- one knight, an archer, has an early model of a pistol as his Key Item and mentions that it's a new foreign weapon that a blacksmith recommended he try out.
* ZigZagged in ''Videogame/LeagueOfLegends''.''Videogame/LeagueOfLegends'': ZigZagged. Guns and other firearms do exist in a notable capacity across certain factions of Runeterra, namely [[ShiningCity Piltover]] and [[CityNoir Zaun]] (twin cities serving as the [[MerchantCity financial/mercantile hub of the world]]), and to a lesser extent [[PortTown Bilgewater]] (a lawless WretchedHive where piracy is rampant), but otherwise, other nations are lacking in modern firepower, including the more outwardly militaristic ones like [[TheEmpire Noxus]]. [[JustifiedTrope The reason for this discrepancy]] is fairly simple: ''guns are really expensive'' due to monetary value, the scarcity of resources and the level of engineering expertise required to make them, with the reason why they're more common in Piltover and Zaun is that they're rich enough to afford it. Even then, they're not manufactured on a wide scale in part due to the resources still being rarities (namely [[{{Magitek}} hextech]] [[PowerCrystal crystals]]), as well as the high demand lending itself to impatient construction, in turn to [[AwesomeButImpractical reckless and dangerous technology.]]



* In ''VideoGame/LegendOfGrimrock II'', firearms are available as a class of weapon available to players. They're also often employed by the game's [[RatMen ratling]] enemies, with their bosses wielding hand cannons.

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* In ''VideoGame/LegendOfGrimrock II'', firearms ''VideoGame/LegendOfGrimrockII'': Firearms are available as a class of weapon available to players. They're also often employed by the game's [[RatMen ratling]] enemies, with their bosses wielding hand cannons.



* [[BrokenBase A major debate]] in the ''VideoGame/{{Minecraft}}'' fan base hinges on this trope. Half of them want guns to be added and half of them think that guns will contrast with the setting. Not that the arguments matter too much, as there are [[GameMod Game Mods]] that implement firearms and similar devices, if somewhat crudely.



* Guns are not available in ''VideoGame/OgreBattle'', but are considered a new development in the sequel ''VideoGame/TacticsOgre'' -- and can only be used effectively by one special class. [[spoiler: If you're not a Gunner, the weapon is merely a ''bludgeon''!]] Not extremely powerful, but can shoot from any tile to any other, provided that there's no interference from the landscape (or other troops getting in the way!) However, depending on your stats and your level, they become almost realistic in that you can shoot someone and knock out most of their health. It's a good job for opening, though, or providing support when you don't have Archers, though.

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* ''VideoGame/OgreBattle'': Guns are not available in ''VideoGame/OgreBattle'', available, but are considered a new development in the sequel ''VideoGame/TacticsOgre'' -- and can only be used effectively by one special class. [[spoiler: If you're not a Gunner, the weapon is merely a ''bludgeon''!]] Not extremely powerful, but can shoot from any tile to any other, provided that there's no interference from the landscape (or other troops getting in the way!) However, depending on your stats and your level, they become almost realistic in that you can shoot someone and knock out most of their health. It's a good job for opening, though, or providing support when you don't have Archers, though.

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* The ''VideoGame/TalesSeries'' averts this on multiple occasions.
** ''Videogame/TalesofEternia'' has Max, who wields a [[MagiTek Craymel]] laser gun

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* The ''VideoGame/TalesSeries'' averts this on multiple occasions.
Sometimes averted by at least having one character or type of NPC use guns.
** ''Videogame/TalesofEternia'' ''Videogame/TalesOfDestiny'' have Oberon employees who use guns
** ''Videogame/TalesOfEternia''
has Max, who wields a [[MagiTek Craymel]] laser gun
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** ''Videogame/TalesofEternia'' has Max, who wields a [[MagiTek Craymel]] [[BFG laser gun]]
** ''VideoGame/TalesofLegendia'' has Solon, who wields a pistol alongside a katana

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** ''Videogame/TalesofEternia'' has Max, who wields a [[MagiTek Craymel]] [[BFG laser gun]]
gun
** ''VideoGame/TalesofLegendia'' ''VideoGame/TalesOfLegendia'' has Solon, who wields a pistol alongside a katana

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** ''Videogame/TalesofEternia'' has Max, who wields a [[MagiTek Craymel]] Laser gun

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** ''Videogame/TalesofEternia'' has Max, who wields a [[MagiTek Craymel]] Laser gun[[BFG laser gun]]
** ''VideoGame/TalesofLegendia'' has Solon, who wields a pistol alongside a katana
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** ''Videogame/TalesofEternia'' has Max, who wields a [[MagiTek Craymel]] Laser gun

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** ''Heroes of Might and Magic V'' has the gremlins, who use some kind of hybrid gun that works on magic.

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** ''Heroes of Might and Magic ''VideoGame/HeroesOfMightAndMagic V'' has the gremlins, who use some kind of hybrid gun that works on powered by magic.


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** Completely averted by the ''VideoGame/HornOfTheAbyss'' GameMod for ''Heroes III''. Both of the new factions use gunpowder in battle. [[{{Pirate}} Cove]] has the cannon as a stronger but more expensive alternative to the ballista, and has a SwordAndGun unit. For extra points, they represent the nation of Regna, which actually were the faction that had cannons in that aforementioned cutscene. The other faction, [[CattlePunk Factory]], has gun turrets, flamethrowers, and a unit with a rifle and QuickDraw pistol. Justified in their case since they're meant to be a TechnologicallyAdvancedFoe using rudimentary versions of that LostTechnology.

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* Zig-zagged in ''VideoGame/{{Arknights}}''. Every citizen of Laterano is entitled to at least one firearm for personal defense, and a good chunk of gun-wielding characters are native [[OurAngelsAreDifferent Sankta]]. For everyone else, though, guns are extremely rare and expensive pieces of hardware, with non-Sankta gunslingers are either wealthy enough to afford firearms or veterans who can be entrusted with such valuable weapons. Even then, these Operators carry only handguns at most. Other Snipers are stuck with crossbows or bow and arrows.

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* Zig-zagged in ''VideoGame/{{Arknights}}''.
**
Every citizen of Laterano is entitled to at least one firearm for personal defense, and a good chunk of gun-wielding characters are native [[OurAngelsAreDifferent Sankta]]. For everyone else, though, guns are extremely rare and expensive pieces of hardware, with non-Sankta gunslingers are either wealthy enough to afford firearms or veterans who can be entrusted with such valuable weapons. Even then, these Operators carry only handguns at most. Other Snipers are stuck with crossbows or bow and arrows.arrows.
** The ''Originum Dust'' crossover event with ''Videogame/RainbowSixSiege'' shines some more light on this. The natives of Terra are significantly stronger than humans from Earth, with [[TheBigGuy Tachanka]] barely being able to pull back the string a standard Terran crossbow. In addition, all firearm propellants on Terra require both [[GreenRocks Originum]] and some training in Originum Arts to be able to shoot. Because of these factors, Terran bows and crossbows hit nearly as hard as guns and are much easier to access and use, which is why most Sniper operators use them.

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