Follow TV Tropes

Following

History Exalted / TropesQToZ

Go To



* Super Meter: 3rd Edition's combat system was lifted from [[VideoGame/DissidiaFinalFantasy ''Dissidia'''s]]. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.

to:

* Super Meter: 3rd Edition's combat system was lifted from [[VideoGame/DissidiaFinalFantasy ''Dissidia'''s]].''[[VideoGame/DissidiaFinalFantasy Dissidia's]]''. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.


** In one of the adventure supplements you have a mayor named Carriker Thurfas. Thurfas is the name of a place in the ScarredLands (another White Wolf product), which was developed by Joe Carriker.

to:

** In one of the adventure supplements you have a mayor named Carriker Thurfas. Thurfas is the name of a place in the ScarredLands TabletopGame/ScarredLands (another White Wolf product), which was developed by Joe Carriker.


* SNKBoss: The Deathlords in 2nd Edition, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them (which may just be a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\

to:

* SNKBoss: The Deathlords in 2nd Edition, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them (which may just be a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\



* SuperMeter: 3rd Edition's combat system was lifted from [[DissidiaFinalFantasy ''Dissidia'''s]]. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.

to:

* SuperMeter: Super Meter: 3rd Edition's combat system was lifted from [[DissidiaFinalFantasy [[VideoGame/DissidiaFinalFantasy ''Dissidia'''s]]. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.


* ReducedToRatburgers: As Autochthonia is built within the planet-sized mass of machinery that makes up the world-body of the mechanical Primordial Autochthon, organic goods of any sort are very rarethere -- their only sources are certain nutrient-filled tubes and the rats and roaches that settled it alongside people. Autochthonians consequently don't have the luxury of being picky about their choices in food, drink or clothing. Most people live on processed nutrient gruel, luxury goods on the black market include rat-fur gloves and cheese made from human milk, and capybara-sized domesticated rats provide the bulk of the world's meat, milk and pelts.

to:

* ReducedToRatburgers: As Autochthonia is built within the planet-sized mass of machinery that makes up the world-body of the mechanical Primordial Autochthon, organic goods of any sort are very rarethere rare there -- their only sources are certain nutrient-filled tubes and the rats and roaches that settled it alongside people. Autochthonians consequently don't have the luxury of being picky about their choices in food, drink or clothing. Most people live on processed nutrient gruel, luxury goods on the black market include rat-fur gloves and cheese made from human milk, and capybara-sized domesticated rats provide the bulk of the world's meat, milk and pelts.


* Super Meter: 3rd Edition's combat system was lifted from [[DissidiaFinalFantasy ''Dissidia'''s]]. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.

to:

* Super Meter: SuperMeter: 3rd Edition's combat system was lifted from [[DissidiaFinalFantasy ''Dissidia'''s]]. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.is.
* SuperiorSpecies: It would not be unusual for a Raksha noble to hand a Dragon-Blooded or a newly-exalted Celestial their ass. In fact, their superiority is enforced by game mechanics: every other character (including Exalted) starts with a minimum of one dot in each Attribute, before character creation begins. Raksha nobles, however, start with a minimum of three dots in each Attribute, so even in their worst area of physical, mental, or social ability, they will be better than average for a human. Plus, they receive enough dots during character creation that they will begin play with multiple Attribute ratings of six dots or more, which is both superhuman and better than even Exalted can start with. And just to rub it in, they have a special Charm, ''Imposition of Law'', which allows them to become so expert at any one skill that they receive an automatic success on every roll with it (which only fails to apply when they go up against another being with Charms or attempt to do something that is actually physically impossible). The Fair Folk are better than you, PunyHumans. It's the rules.


-->Tropes Races [[Exalted/TropesRaces here.]]



* RagnarokProofing: Justified, since First Age technology is self-maintaining. The comparative fragility of modern technology is also justified; the Primordials were the only ones capable of making or obtaining the materials and enchantments that made RagnarokProofing possible, so anything made after the Usurpation requires periodic maintenance and repairs to remain in working order, as represented by the Repair stat. Also justified in-universe by the presence of [[TheFairFolk the raksha]], and the fact that the Solars ''[[WhatTheHellHero broke the universe]]'' once back in the day.
* RainOfSomethingUnusual: In the first edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this "rain".

to:

* RagnarokProofing: Justified, since a lot of First Age technology is self-maintaining. The comparative fragility of modern technology is also justified; the Primordials were the only ones capable of making or obtaining the materials and enchantments that made RagnarokProofing possible, so anything made after the Usurpation requires tends to require periodic maintenance and repairs to remain in working order, as represented by the Repair stat. order. Also justified in-universe by the presence of [[TheFairFolk the raksha]], Raksha]], and the fact that the Solars ''[[WhatTheHellHero broke the universe]]'' once back in the day.
* RainOfSomethingUnusual: In the first edition, 1st Edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this "rain".



** High-Essence Solar charms (especially the charm cascade descending from Wyld-Shaping Technique) allow you to rewrite the rules of reality on a fundamental level. This is thought to be one of the reasons the Sidereals decided to wipe them out -- would ''you'' want power-mad egotistical god-kings rewriting the laws of physics on a whim?
*** Wyld-Shaping Technique isn't so much ''warping'' as it is ''making''
** Yozi charms do this all the time, especially at high Essence. Given that they were the ones who warped reality into existence from Pure Chaos in the first place, this is not surprising.

to:

** High-Essence In 2nd Edition the high-Essence Solar charms (especially the charm Charm cascade descending from Wyld-Shaping Technique) ''Wyld-Shaping Technique'') allow you to rewrite the rules of reality on a fundamental level. This is thought to be one of the reasons the Sidereals decided to wipe them out -- would ''you'' want power-mad egotistical god-kings rewriting the laws of physics on a whim?
*** Wyld-Shaping Technique ''Wyld-Shaping Technique'' isn't so much ''warping'' as it is ''making''
''making''.
** Yozi charms Charms in 2nd Edition do this all the time, especially at high Essence. Given that they were the ones who warped reality into existence from Pure Chaos in the first place, this is not surprising.



* ReassignedToAntarctica: Chejop Kejak attempted to do that to the Gold Faction, giving them the tough job of dealing with Essence users. This comes back to bite him since it makes it much easier for the Gold Faction to hide and train Solars.
* RecycledINSPACE: The whole point of ''Shards of the Exalted Dream'', which features settings that mash up ''Exalted'' with ''Series/BattlestarGalactica1978'', ''Franchise/StarWars'', FightingGame, and TabletopGame/TheWorldOfDarkness.
* RedemptionEqualsDeath: Infernals, unlike Abyssals, can't be redeemed while they still live. Akuma have it even worse, since cleansing the taint requires multiple reincarnations without consorting with demons again (and they get that impulse by virtue of their taint). The flipside for the Infernals is that their powers are far less inherently destructive than the Abyssals'; once they've [[DidYouJustFlipOffCthulhu slipped the Yozis' leash]], they can pretty much do what they want.

to:

* ReassignedToAntarctica: Chejop Kejak attempted to do that this to the Gold Faction, Faction in 2nd Edition, giving them the tough job of dealing with Essence users. This comes back to bite him since it makes it much easier for the Gold Faction to hide and train Solars.
* RecycledINSPACE: The whole point of ''Shards ''[[AlternateUniverse Shards of the Exalted Dream'', Dream]]'', which features settings that mash up ''Exalted'' with ''Series/BattlestarGalactica1978'', ''Franchise/StarWars'', FightingGame, and TabletopGame/TheWorldOfDarkness.
* RedemptionEqualsDeath: Infernals, Infernals in 2nd Edition, unlike said Edition's Abyssals, can't be redeemed while they still live. Akuma have it even worse, since cleansing the taint requires multiple reincarnations without consorting with demons again (and they get that impulse by virtue of their taint). The flipside for the Infernals is that their powers are far less inherently destructive than the Abyssals'; once they've [[DidYouJustFlipOffCthulhu slipped the Yozis' leash]], they can pretty much do what they want.



* RefusalOfTheCall: Many of the Green Sun Princes were given their Exaltation after failing to commit the heroic act that might have allowed them to become Solars. The rest JumpedAtTheCall and couldn't pull through because no Solar Exaltation was available at the time.
* ReincarnationRomance: Solar and Lunar Exalts had their [[OurSoulsAreDifferent shards]] bound to each other back in the depths of time. Thus, each Lunar is strangely drawn to a specific returning Solar. It doesn't ALWAYS manifest as love, sometimes it's even a rivalry, but love is the most common.
** {{Deconstructed|Trope}} in that many elder Lunars are either A. not looking forward to being the second after about a millennium-and-a-half of being big and bad, or B. have been twisted by the great curse, and there's no telling how they'll feel about the Solars. This doesn't even bring up the Chimera...

to:

* RefusalOfTheCall: Many of the Green Sun Princes in 2nd Edition were given their Exaltation after failing to commit the heroic act that might have allowed them to become Solars. The rest JumpedAtTheCall and couldn't pull through because no Solar Exaltation was available at the time.
* ReincarnationRomance: Some Solar and Lunar Exalts had their [[OurSoulsAreDifferent shards]] Exaltations]] bound to each other back in the depths of time. Thus, each Lunar is those Lunars are strangely drawn to a specific returning Solar. Solars. It doesn't ALWAYS ''have'' to manifest as love, sometimes but it's even a rivalry, but love is the most common.
common trope for a reason.
** {{Deconstructed|Trope}} in that many elder Lunars are either A. not looking forward to being the second after about a millennium-and-a-half of being big and bad, or B. have been twisted by the great curse, and there's no telling how they'll feel about the Solars. This doesn't even bring up the Chimera...Chimera in 2nd Edition...



** Subverted by the Hungry Widow society, a tiny group of Lunar Exalted, have created a knack to help resist the Solars (who they believe will enslave the Lunar Exalted), which if the Lunar selects their mate as the target of a sacred hunt, and then is able to drink their mate's heart blood, will increase the Lunar's Essence by one for a year and a day.
** 2.5 edition errata states that protecting their bonded Lunar does not gain an Abyssal Resonance, creating a strong candidate for a LoveRedeems plot.
** ''Return of the Scarlet Empress'' mentions that at least one Infernal drops the Reclamation like a ton of hot bricks after meeting their Lunar mate. (This is accompanied by a picture of [[NaughtyNuns Sulumor]] snogging [[ALoadOfBull Strength-of-Many]].)
** Partially averted in 3e - since there are more Lunars than Solars and their variants, there are a number of Lunars who simply don't have a bond.
%%* RetCon: Far, far too many. Some good, some bad, and never shall the fans agree on which are good and which are bad. A few:%%ZCEs
%%** The Sun being a battleship that is separate from the Unconquered Sun.
%%** The Locust Crusade / War.

to:

** Subverted by the Hungry Widow society, society in 2nd Edition, a tiny group of Lunar Exalted, have created a knack to help resist the Solars (who they believe will enslave the Lunar Exalted), which if the Lunar selects their mate as the target of a sacred hunt, and then is able to drink their mate's heart blood, will increase the Lunar's Essence by one for a year and a day.
** 2.5 edition 2nd Edition errata states that protecting their bonded Lunar does not gain an Abyssal Resonance, creating a strong candidate for a LoveRedeems plot.
** ''Return ''[[LooseCanon Return of the Scarlet Empress'' Empress]]'' mentions that at least one Infernal drops the Reclamation like a ton of hot bricks after meeting their Lunar mate. (This is accompanied by a picture of [[NaughtyNuns Sulumor]] snogging [[ALoadOfBull Strength-of-Many]].)
** Partially averted in 3e 3rd Edition - since there are more Lunars than Solars and their variants, there are a number of Lunars who simply don't have a bond.
%%* * RetCon: Far, far too many. Some good, some bad, and never shall the fans agree on which are good and which are bad. A few:%%ZCEs
%%**
few:
**
The Sun being a battleship that is separate from the Unconquered Sun.
%%** ** The Locust Crusade / War.



** Everything destroyed in the Three Spheres Cataclysm. That would be 90% of Creation, by most estimates.

to:

** Everything destroyed in the Three Spheres Cataclysm.Cataclysm in 2nd Edition. That would be 90% of Creation, by most estimates.



* RoaringRampageOfRevenge: In ''Return of the Scarlet Empress'', if [[spoiler: the Unconquered Sun dies, his last act is to send each and every Solar on one of these]]. Every Solar in Creation immediately [[TookALevelInBadass gains a dot of Essence, learns 10 charms of their choice]], [[HeroicSecondWind regains all of their willpower, virtues and motes]], and [[UnstoppableRage gains an intimacy of vengeance]] towards [[spoiler: the Ebon Dragon. [[OhCrap The Ebon Dragon doesn't anticipate this.]]]] Every other [[spoiler: Incarnae has something like this: Luna gives out Knacks in addition to Charms, and the Maidens can hand out the same things the Sun does... in addition to unlocking the most badass Sidereal charms in existence and handing them to anybody they want. These charms are destructive enough that they were NEVER allowed to be used, not even during the Usurpation.]]

to:

* RoaringRampageOfRevenge: In ''Return 2nd Edition ''[[LooseCanon Return of the Scarlet Empress'', Empress]]'', if [[spoiler: the Unconquered Sun dies, his last act is to send each and every Solar on one of these]]. Every Solar in Creation immediately [[TookALevelInBadass gains a dot of Essence, learns 10 charms Charms of their choice]], [[HeroicSecondWind regains all of their willpower, virtues and motes]], and [[UnstoppableRage gains an intimacy of vengeance]] towards [[spoiler: the Ebon Dragon. [[OhCrap The Ebon Dragon doesn't anticipate this.]]]] Every other [[spoiler: Incarnae has something like this: Luna gives out Knacks in addition to Charms, and the Maidens can hand out the same things the Sun does... in addition to unlocking the most badass Sidereal charms in existence and handing them to anybody they want. These charms are destructive enough that they were NEVER allowed to be used, not even during the Usurpation.]]



* RoyalsWhoActuallyDoSomething: The Solar Exalted as kings of Creation under the Celestial Incarnae. At least, that's how it was supposed to go. The Scarlet Empress also counts, and the Solar Queen of Ondor Shambal right before the Usurpation.
* RuleOfCool: Is implemented by the rules. Describing awesome actions, called stunts, is rewarded by bonus dice. Succeeding at these awesome actions also gets you Essence or Willpower, which allows you to do more cool things, which gets you more Essence and Willpower, which...\\

to:

* RoyalsWhoActuallyDoSomething: The Solar Exalted as kings of Creation under the Celestial Incarnae.Incarnae in 2nd Edition, or the Exalted in general in 3rd Edition, during the First Age. At least, that's how it was supposed to go. The Scarlet Empress also counts, and the Solar Queen of Ondor Shambal right before the Usurpation.
* RuleOfCool: Is implemented by the rules. Describing awesome actions, called stunts, is rewarded by bonus dice. Succeeding at these awesome actions also gets you Essence (in 2nd Edition) or Willpower, which allows you to do more cool things, which gets you more Essence and Willpower, which...\\



[[JustifiedTrope Justified]] and/or [[LampshadeHanging lampshaded]] when one of the latter supplements revealed an in-world reason for this: the Pattern Spiders that maintain the Loom of Fate (gods of the laws of physics, essentially) like things that are awesome, and facilitate them... It sort of helps that none of them have had a break since their birth and seeing what Exalted do to the Loom is the closest thing they get to entertainment.

to:

[[JustifiedTrope Justified]] and/or [[LampshadeHanging lampshaded]] when one of the latter later supplements for 2nd Edition revealed an in-world reason for this: the Pattern Spiders that maintain the Loom of Fate (gods of the laws of physics, essentially) like things that are awesome, and facilitate them... It sort of helps that none of them have had a break since their birth and seeing what Exalted do to the Loom is the closest thing they get to entertainment.



* SatanicArchetype: The Yozi, the so-called Demon Princes. They're {{Eldritch Abomination}}s who built the universe and were overthrown by the gods and humans they had created (there's a strong [[OurTitansAreDifferent titan]] theme with them). They now sit imprisoned in the BloodyBowelsOfHell, tormenting infinite hapless demons, and trying to lure mortals and Exalted into Faustian deals for morally dubious goals. They aren't necessarily pure evil, but they're bad news, very alien, and generally not fond of humanity. For example, the Ebon Dragon is the cosmic embodiment of betrayal, among other things. She Who Lives In Her Name wants to get rid of free will, for the greater good.
* ScaryScorpions: ''Gunstar Autocthonia'' has Ishiika, the Cosmic Scorpion, a massive space-borne terror in the shape of a whirling nebula of teeth, clicking mandibles and pincers capable of shattering worlds, surmounted by a tail the length of solar systems. It is the most powerful and feared of all the alien monsters the Gunstar has encountered.

to:

* SatanicArchetype: The Yozi, the so-called Demon Princes. They're {{Eldritch Abomination}}s who built the universe and were overthrown by the gods and humans they had created (there's a strong [[OurTitansAreDifferent titan]] theme with them). They now sit imprisoned in the BloodyBowelsOfHell, tormenting infinite hapless demons, and trying to lure mortals and Exalted into Faustian deals for morally dubious goals. They aren't necessarily pure evil, but they're bad news, very alien, and generally not fond of humanity. For example, the Ebon Dragon is the cosmic embodiment of betrayal, opposition and darkness, among other things. She Who Lives In Her Name wants to get rid of free will, for the greater good.
* ScaryScorpions: ''Gunstar Autocthonia'' from 2nd Edition ''[[AlternateUniverse Shard of Exalted Dreams]]'' has Ishiika, the Cosmic Scorpion, a massive space-borne terror in the shape of a whirling nebula of teeth, clicking mandibles and pincers capable of shattering worlds, surmounted by a tail the length of solar systems. It is the most powerful and feared of all the alien monsters the Gunstar has encountered.



* SchizoTech: Creation can generally be looked at as having a "pre-steel" level of technology. Except for the guns. And the clockworks. And that's not even getting into the {{Magitek}}. 3rd Edition has cut down severely on the SteamPunk and ScienceFantasy elements of the core setting. However, [[{{Tomorrowland}} Autochthonia]] still presumably exists ''somewhere'', so this trope is still present.
* ScienceIsWrong: Averted. While the laws of physics tend to be... ''[[RuleOfCool flexible]]'' in this setting, magic runs [[MagicAIsMagicA in a predictable, measurable way]] and there's nothing stopping you from [[{{Magitek}} combining them]].
* ScifiWritersHaveNoSenseOfScale: Earlier editions included such things as trade wars between cities thousands of miles apart. Third edition is written to avoid this, but also brings in the island nation of Wu-Jian, a multi-island slum-city the size of the Hawaiian archipelago with a population density on par with the Kowloon Walled city. That would be a population of over 208 billion people. In a mostly Bronze Age world.

to:

* SchizoTech: Creation can generally be looked at as having a "pre-steel" level of technology. Except for the guns.flame-guns. And the clockworks. And that's not even getting into the {{Magitek}}. 3rd Edition has cut down severely on the SteamPunk and ScienceFantasy elements of the core setting. However, [[{{Tomorrowland}} Autochthonia]] still presumably exists ''somewhere'', so this trope is still present.
* ScienceIsWrong: Averted. While the laws of physics tend to be... ''[[RuleOfCool flexible]]'' in this setting, in 2nd Edition magic runs [[MagicAIsMagicA in a predictable, measurable way]] and there's nothing stopping you from [[{{Magitek}} combining them]].
* ScifiWritersHaveNoSenseOfScale: Earlier editions included such things as trade wars between cities thousands of miles apart. Third edition 3rd Edition is written to avoid this, but also brings in the island nation of Wu-Jian, a multi-island slum-city the size of the Hawaiian archipelago with a population density on par with the Kowloon Walled city. That would be a population of over 208 billion people. In a mostly Bronze Age world.



* SealedBadassInACan: The 280-odd Solar Exaltations in the Jade Prison have been uncanned. About 150 have been corrupted by the enemies of Creation, but the rest are free, active, and ready to pound said enemies of Creation into dust. (Quite possibly along with Creation itself.)
* SealedCastInAMultipack: When the Yozis and Neverborn broke open the Jade Prison to steal the trapped Solar exaltations, they only managed to take half of them. The other 150 immediately flew to Heaven and soon began exalting the first new Solar Exalted in hundreds of years. Whether this is a good thing for Creation is a matter of debate, but the Solars are the default player characters. Of course, those 150 stolen exaltations were warped into new kinds of Exalted, becoming a second sealed cast from the same multipack.

to:

* SealedBadassInACan: The 280-odd around three hundred Solar Exaltations in the Jade Prison have been uncanned. About 150 Maybe half have been corrupted by the enemies of Creation, but the rest are free, active, and ready to pound said enemies of Creation into dust. (Quite possibly along with Creation itself.)
* SealedCastInAMultipack: When the Yozis and Neverborn broke open the Jade Prison to steal the trapped Solar exaltations, Exaltations, they only managed to take about half of them. The other 150 half immediately flew to Heaven and soon began exalting Exalting the first new Solar Exalted in hundreds of years. Whether this is a good thing for Creation is a matter of debate, but the Solars are the default player characters. Of course, those 150 the about-half that were stolen exaltations were warped into new kinds of Exalted, becoming a second sealed cast from the same multipack.



** The Yozis are rivaled by their deceased "siblings" the Neverborn, whose bodies fell into/created the Underworld and became vast space-warping cathedrals buried next to the Abyss, doomed to [[FateWorseThanDeath endless agony and insane slumber]] until Creation itself dies. The main reason they haven't already destroyed the universe is because their can is sealed a lot more tightly than the Yozis'.

to:

** The Yozis are rivaled by their deceased "siblings" the Neverborn, whose bodies fell into/created the Underworld and became vast space-warping cathedrals buried next to the Abyss, doomed to [[FateWorseThanDeath endless agony and insane slumber]] until Creation itself dies. The main reason they haven't already destroyed the universe is because their can is sealed a lot more tightly than the Yozis'.they're mainly sleeping or flailing about in mindless agony.



* SelfDuplication: Lunar swarm charms can accomplish this, from creating illusory copies with Cunning Anglerfish Decoy to fully autonomous clones using Ant-and-Starfish Trick, to becoming an outright army with Locust-and-Starling Legion. Outside of that, there's Moon-in-Well Emanation, which lets a Lunar pull out their reflection and turn it into a god. Solars can also achieve literal one-man-army status using Faster Than Self Technique.

to:

* SelfDuplication: Lunar swarm charms can accomplish this, from creating illusory copies with Cunning ''Cunning Anglerfish Decoy Decoy'' to fully autonomous clones using Ant-and-Starfish Trick, ''Ant-and-Starfish Trick'', to becoming an outright army with Locust-and-Starling Legion. ''Locust-and-Starling Legion''. Outside of that, there's Moon-in-Well Emanation, ''Moon-in-Well Emanation'', which lets a Lunar pull out their reflection and turn it into a god. spirit. Solars can also achieve literal one-man-army status using Faster ''Faster Than Self Technique. Technique''.



** The Exalted are mortals that are blessed as the divine champions of the most powerful gods and [[TheOldGods god-like]] beings in the setting by means of having an Exaltation, a shard of divine power, merge with their souls. As a consequence, they tend to have abilities that [[DidYouJustPunchOutCthulhu far exceed]] those of the "normal" gods and spirits, which is most obviously seen in the [[ShowyInvincibleHero Solars and their derivatives]] (although, it should be noted, the average god in ''Exalted'' is not generally anywhere near as powerful as the title might imply).
** God-Bloods are the children of mortals and supernatural beings. Most are the offspring of gods and elementals, hence the name, but they can also be the progeny of demons, TheFairFolk, ghosts and the Exalted themselves. They are nowhere near as powerful as the Exalted (although ones sired by very powerful entities can get close) but they still get perks such as a few extra decades of lifespan, better health and resistance to sickness and poison, and the universal ability to channel Essence. Beyond that, their specific powers and even their appearance can vary wildly based on their parents'. This process, notably, is not strictly limited to humans, and God-Blooded animals can and do exist -- there's nothing really stopping an animal god from mating with its chosen species, or an elemental spirit or inhuman demon from fertilizing whichever meatbag strikes its fancy.
* SendInTheClones: A series of Adorjan charms introduced in ''The Broken-Winged Crane'' allow Infernals to create an army of clones. High-Essense Infernals can even use their clones as instantaneous {{Body Backup Drive}}s in case of unforeseen death.
* SerialEscalation: The heart and soul of the game. If you're not aiming for this every session, you're not playing it right. Special mention could go to what the Charms detailed in the [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._32%3A_The_Dawn_Solution_(Part_I) two]] [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._33%3A_The_Dawn_Solution_(Part_II) part]] "Dawn Solution" allow you to do, the second part especially. Lift a non-Euclidean continent-sized EldritchAbomination above your head and shake it like a rag doll! Create landscape-destroying spatial anomalies with your fists! Throw a guy ''so Goddamned hard'' that he breaks through the sky, crash-lands in Hell, and spends the next five days immobile as time catches up to him! The best part of this one being that it can apparently counter a ''written social attack''.

to:

** The Exalted are mortals that are blessed as the divine champions of the most powerful gods and [[TheOldGods god-like]] beings in the setting by means of having an Exaltation, a shard piece of divine power, merge with their souls. As a consequence, they tend to have abilities that [[DidYouJustPunchOutCthulhu far exceed]] those of the "normal" gods and spirits, which is most obviously seen in the [[ShowyInvincibleHero Solars and their derivatives]] (although, it should be noted, the average god in ''Exalted'' is not generally anywhere near as powerful as the title might imply).
make you think).
** God-Bloods are the children of mortals and supernatural beings. Most are the offspring of gods and elementals, hence the name, but they can also be the progeny of demons, TheFairFolk, ghosts and the Exalted themselves. They are nowhere near as powerful as the Exalted (although ones sired by very powerful entities can might get close) but they still get perks such as a few extra decades of lifespan, better health and resistance to sickness and poison, and the universal somtimes the ability to channel Essence. Beyond that, their specific powers and even their appearance can vary wildly based on their parents'. This process, notably, is not strictly limited to humans, and God-Blooded animals can and do exist -- there's nothing really stopping an animal god from mating with its chosen species, or an elemental spirit or inhuman demon from fertilizing whichever meatbag strikes its fancy.
* SendInTheClones: A series of Adorjan charms Charms in 2nd Edition introduced in ''The Broken-Winged Crane'' allow Infernals to create an army of clones. High-Essense Infernals can even use their clones as instantaneous {{Body Backup Drive}}s in case of unforeseen death.
* SerialEscalation: The heart and soul of the game. If you're not aiming for this every session, you're not playing it right. Special mention could go to what the Charms detailed in the [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._32%3A_The_Dawn_Solution_(Part_I) two]] [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys,_vol._33%3A_The_Dawn_Solution_(Part_II) part]] two part 2nd Edition "Dawn Solution" allow you to do, the second part especially. Lift a non-Euclidean continent-sized EldritchAbomination above your head and shake it like a rag doll! Create landscape-destroying spatial anomalies with your fists! Throw a guy ''so Goddamned hard'' that he breaks through the sky, crash-lands in Hell, and spends the next five days immobile as time catches up to him! The best part of this one being that it can apparently counter a ''written social attack''.



** First Age Solars created quite a few of these, using advanced genetic engineering to create human breeds suited for a variety of specific purposes -- aquatic settlers and soldiers, carnivorous cattle-herders, subterranean miners, gladiators, [[BreadEggsMilkSquick sex slaves]], and so on. Some were better-treated than others, with corresponding variance in loyalty now that the Solars are returning and the now-free races are once again coming into contact with their former masters.

to:

** First Age Solars created quite a few of these, these in 2nd Edition, using advanced genetic engineering to create human breeds suited for a variety of specific purposes -- aquatic settlers and soldiers, carnivorous cattle-herders, subterranean miners, gladiators, [[BreadEggsMilkSquick sex slaves]], and so on. Some were better-treated than others, with corresponding variance in loyalty now that the Solars are returning and the now-free races are once again coming into contact with their former masters.



** For example, the first place Desus was mentioned by name was in a myth where he [[http://historylink102.com/greece2/odysseus.htm treacherously blinded a one-eyed Behemoth]].

to:

** For example, the first place Desus was mentioned by name was in a myth where he [[http://historylink102.com/greece2/odysseus.[[https://historylink101.com/2/greece2/odysseus.htm treacherously blinded a one-eyed Behemoth]].



** Each of the original five Exalted types is conceptually related to one ''Old World of Darkness'' game: Solars to ''TabletopGame/HunterTheReckoning'', Terrestrials to ''TabletopGame/KindredOfTheEast'', Lunars to ''TabletopGame/WerewolfTheApocalypse'', Sidereals to ''TabletopGame/MageTheAscension'', and Abyssals to ''TabletopGame/VampireTheMasquerade''.

to:

** Each of the original five Exalted types is conceptually related to one ''Old World of Darkness'' game: Solars to ''TabletopGame/HunterTheReckoning'', Terrestrials Dragon-Blooded to ''TabletopGame/KindredOfTheEast'', Lunars to ''TabletopGame/WerewolfTheApocalypse'', Sidereals to ''TabletopGame/MageTheAscension'', and Abyssals to ''TabletopGame/VampireTheMasquerade''.



** The introductory comic for "Graceful Wicked Masques" features a Fair Folk cataphract named "Lan-Shoki Hana" with a mortal squire named "San-Xiao." If that doesn't ring any bells, Don Quixote's real name is "Alonso Quijano" and his squire is, of course, "Sancho."

to:

** The introductory comic for "Graceful ''Graceful Wicked Masques" Masques'' features a Fair Folk cataphract named "Lan-Shoki Hana" with a mortal squire named "San-Xiao." If that doesn't ring any bells, Don Quixote's real name is "Alonso Quijano" and his squire is, of course, "Sancho."



** The First Age developer of Primordial Principle Emulation made it to tap into Kimbery's (a giant poisonous acid ocean) charmset because she couldn't learn/make new charms for her new body: a "cephalopod horror," Glories of the Most High tells us. The name of that Solar Queen? [[Franchise/CthulhuMythos K'tula]].
** The Ebon Dragon's driving Urge, as revealed in ''Return of the Scarlet Empress'', is to turn the world into one where [[WesternAnimation/SamuraiJack his evil is law]].
** The section from ''Return of the Scarlet Empress'' about confronting the Ebon Dragon in direct combat is entitled Attacking the Darkness (from Dead Ale Wifes).
** After destroying the Omphalos in ''Return of the Scarlet Empress'', The Ebon Dragon has to create an N/A artifact to keep Creation from falling apart into the Wyld. The artifact in question is called [[TabletopGame/WerewolfTheApocalypse The Black Spiral.]]
** Many other scenarios are grouped with thematic names; the Metagalpa section has its acts titled after WWII films, and the South has a running theme of ''Film/JamesBond'' films.

to:

** The In 2nd Edition the First Age developer of Primordial Principle Emulation made it to tap into Kimbery's (a giant poisonous acid ocean) charmset because she couldn't learn/make new charms for her new body: a "cephalopod horror," Glories ''Glories of the Most High High'' tells us. The name of that Solar Queen? [[Franchise/CthulhuMythos K'tula]].
** The Ebon Dragon's driving Urge, as revealed in ''Return ''[[LooseCanon Return of the Scarlet Empress'', Empress]]'', is to turn the world into one where [[WesternAnimation/SamuraiJack his evil is law]].
** The section from ''Return ''[[LooseCanon Return of the Scarlet Empress'' Empress]]'' about confronting the Ebon Dragon in direct combat is entitled Attacking the Darkness (from Dead Ale Wifes).
Alewives).
** After destroying the Omphalos in ''Return ''[[LooseCanon Return of the Scarlet Empress'', Empress]]'', The Ebon Dragon has to create an N/A artifact to keep Creation from falling apart into the Wyld. The artifact in question is called [[TabletopGame/WerewolfTheApocalypse The Black Spiral.]]
** Many other scenarios of ''[[LooseCanon Return of the Scarlet Empress]]'' are grouped with thematic names; the Metagalpa section has its acts titled after WWII films, and the South has a running theme of ''Film/JamesBond'' films.



** The Martial Arts supplement ''Scroll of the Monk'' contains a [[VideoGame/GodOfWar chain daiklave]], and the spread-the-water knife's illustration is not even trying to pretend it isn't a [[Series/StarTrekTheNextGeneration bat'leth]].

to:

** The 2nd Edition Martial Arts supplement ''Scroll of the Monk'' contains a [[VideoGame/GodOfWar chain daiklave]], and the spread-the-water knife's illustration is not even trying to pretend it isn't a [[Series/StarTrekTheNextGeneration bat'leth]].



** The second circle demon Sigereth is known as the [[Literature/TheCulture Player of Games]].
** The cover of ''Scroll of Exalts'' is a [[https://i.imgur.com/UuaxJSq.jpg fairly explicit reference]] to the [[TabletopGame/DungeonsAndDragons Advanced Dungeons & Dragons Player's Handbook]].

to:

** The second circle Second Circle demon Sigereth is known as the [[Literature/TheCulture Player of Games]].
** The cover of 2nd Edition ''Scroll of Exalts'' is a [[https://i.imgur.com/UuaxJSq.jpg fairly explicit reference]] to the [[TabletopGame/DungeonsAndDragons Advanced Dungeons & Dragons Player's Handbook]].



* SingleStrokeBattle: Single Point Shining Into The Void, a 3E martial art, is based entirely off this trope. Solar Thrown also rewards alpha striking to really shine.

to:

* SingleStrokeBattle: Single Point Shining Into The Void, a 3E martial art, 3rd Edition Martial Art, is based entirely off this trope. Solar Thrown also rewards alpha striking to really shine.



* SlidingScaleOfTurnRealism: Action by Action, blended with Second by Second. Each action takes a certain number of "ticks," which are a system term for "seconds" (except when they're not).

to:

* SlidingScaleOfTurnRealism: Action by Action, blended with Second by Second.Second in 2nd Edition. Each action takes a certain number of "ticks," which are a system term for "seconds" (except when they're not).



* SNKBoss: The Deathlords, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them (which may just be a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\
\\
However, it's important to note that the Deathlords are epically empowered ''ghosts'': and thus they suffer the limitations of ghosts. Most importantly, they cannot naturally recover Essence while in Creation. This is ''why'' they need the Abyssal Exalted, and largely confine themselves to acting through them... outside the Underworld, they have severe endurance limits.\\
\\
Also, Deathlords only have the Abyssal versions of mirrored Solar Charms. Now take a look at how many of those Abyssal versions carry the "Spectral" keyword, meaning that they cannot be used outside the Underworld or a shadowland without paying an additional + 1 Willpower to activate, which means they will ''very'' rapidly run out of Willpower in any extended combat. And this includes all but one (the Resistance-based one) of their perfect defense charms.\\
\\
In addition, it is implied that while many Deathlords know Solar Circle Sorcery and can teach Solars the tricks they know, they cannot cast those spells.

to:

* SNKBoss: The Deathlords, Deathlords in 2nd Edition, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them (which may just be a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\
\\
However, it's important to note that the Deathlords are epically empowered ''ghosts'': and thus they suffer the limitations of ghosts. Most importantly, they cannot naturally recover Essence while in Creation. This is ''why'' they need the Abyssal Exalted, and largely confine themselves to acting through them... outside the Underworld, they have severe endurance limits.\\
\\
Also, Deathlords only have the Abyssal versions of mirrored Solar Charms. Now take a look at how many of those Abyssal versions carry the "Spectral" keyword, meaning that they cannot be used outside the Underworld or a shadowland without paying an additional + 1 Willpower to activate, which means they will ''very'' rapidly run out of Willpower in any extended combat. And this includes all but one (the Resistance-based one) of their perfect defense charms.\\
\\
In addition, it is implied that while many Deathlords know Solar Circle Sorcery and can teach Solars the tricks they know, they cannot cast those spells.
\\



** The Monstrance of Celestial Portion in ''TabletopGame/{{Exalted}}'' is a variant on the concept. If a deathknight is killed, his Exaltation -- the part that makes him an Exalt -- returns to the Monstrance, from which it can be transferred to a new mortal host chosen by the deathknight's master. Without the Monstrance, the shard would wander freely and choose its new host itself. Destroying the Monstrance won't kill the deathknight, but instead free him from his master's control; the trick is that not all of them ''know'' this, and may believe it would kill them.

to:

** The Monstrance of Celestial Portion in ''TabletopGame/{{Exalted}}'' is a variant on the concept. If a deathknight Deathknight is killed, his Exaltation -- the part that makes him an Exalt -- returns to the Monstrance, from which it can be transferred to a new mortal host chosen by the deathknight's Deathknight's master. Without the Monstrance, the shard would wander freely and choose its new host itself. Destroying the Monstrance won't kill the deathknight, but instead free him from his master's control in 2nd Edition, or just free their Exaltation from their control; the trick is that not all of them ''know'' this, and may believe it would kill them.



** In the first edition of Exalted, there is also a Solar circle spell which uses a complicated ritual to allow a powerful Exalted sorcerer to store his soul in an artifact.

to:

** In the first edition 1st Edition of Exalted, there is also a Solar circle Circle spell which uses a complicated ritual to allow a powerful Exalted sorcerer to store his soul in an artifact.



** The Soulgems that are attached to the forehead of every mortal and Exalted in Autochthonia are a variant that capture the soul upon death, so they can be recycled in a new body. For an Alchemical Exalted to be successfully created, a soulgem containing a heroic soul is needed.
* {{Sourcebook}}: In one key example, while the corebook makes the presumptions that players of the game will want to play the recently-returned Solar Exalted, various {{Splat}}books provide rules for playing the other Exalted -- Lunars, Terrestrials, Sidereals, Abyssals, Infernals, Alchemicals. Fair Folk also have a book, and the non-human races collectively get ''Scroll of Fallen Races''.

to:

** The Soulgems that are attached to the forehead of every mortal and Exalted Exalt in Autochthonia are a variant that capture the soul upon death, so they can be recycled in a new body. For an Alchemical Exalted to be successfully created, a soulgem containing a heroic soul is needed.
* {{Sourcebook}}: In one key example, while the corebook makes the presumptions that players of the game will want to play the recently-returned Solar Exalted, various {{Splat}}books provide rules for playing the other Exalted -- Lunars, Terrestrials, Dragon-Blooded, Sidereals, Abyssals, Infernals, Alchemicals. Fair Folk also have a book, book in 1st and 2nd Editions, and the non-human races collectively get ''Scroll of Fallen Races''.Races'' in 2nd Edition.



** In ''Gunstar Autocthonia'', the center of existence is the Spiral, a great coil of stars and worlds where the Primordials built their kingdoms. Beneath it is the city of Black Non, a metaphysical black hole where existence ends. Outside its edges is an infinite void of space, scattered through with drifts of asteroids, lonely worlds flung from the spiral or never shaped by the Primordials at all, shimmering Wyld nebulae where the laws of reality break down an existence becomes malleable, terrible alien horrors, and the the Gunstar itself, the world-body of a primordial turned into a spaceship and endlessly fleeing the lords of the Spiral.
** ''Heaven's Reach'' is for the most part a classic SpaceOpera, but retains supernatural elements such as the spiritual power of Essence, the black matter intelligences of the Shrieking Hordes that lurk in places where reality breaks down and in the chaotic fringes of intergalactic space, and the negative sub-universe of Terminus where the Tomb-Stars lie.

to:

** In ''Gunstar Autocthonia'', Autocthonia'' of 2nd Edition's ''[[AlternateUniverse Shards of Exalted Dreams]]'', the center of existence is the Spiral, a great coil of stars and worlds where the Primordials built their kingdoms. Beneath it is the city of Black Non, a metaphysical black hole where existence ends. Outside its edges is an infinite void of space, scattered through with drifts of asteroids, lonely worlds flung from the spiral or never shaped by the Primordials at all, shimmering Wyld nebulae where the laws of reality break down an existence becomes malleable, terrible alien horrors, and the the Gunstar itself, the world-body of a primordial turned into a spaceship and endlessly fleeing the lords of the Spiral.
** ''Heaven's Reach'' Shard is for the most part a classic SpaceOpera, but retains supernatural elements such as the spiritual power of Essence, the black matter intelligences of the Shrieking Hordes that lurk in places where reality breaks down and in the chaotic fringes of intergalactic space, and the negative sub-universe of Terminus where the Tomb-Stars lie.



* SpellLevels: The game has sorcery and necromancy spells divided into three levels each. Generally, the higher the spell's level (or circle), the more time it takes to cast it and the more motes and willpower it requires, as well as the more powerful the spell is. The main exceptions are the countermagic and banishment spells, which are quick and relatively inexpensive for their circle.
* SpellMyNameWithAThe: The 2e Infernals guidebook has a sidebar explaining that the Ebon Dragon isn't ''a'' creature of darkness, he's '''The''' Creature of Darkness.
* TheStarscream: The Heresy keyword from the Broken-Winged Crane is the result of the Yozis swallowing the VillainBall again and not noticing that Green Sun Princes can design Charms for ''themselves'', not just new Yozi Charms. As a result, each one is basically a variation on "Sir? Kiss my ass, Sir!"

to:

* SpellLevels: The game has sorcery Sorcery and necromancy Necromancy spells divided into three levels each. Generally, the higher the spell's level (or circle), Circle), the more time it takes to cast it and the more motes and willpower it requires, as well as the more powerful the spell is. The main exceptions are the countermagic and banishment spells, spells in 2nd Edition, which are quick and relatively inexpensive for their circle.
* SpellMyNameWithAThe: The 2e 2nd Edition Infernals guidebook has a sidebar explaining that the Ebon Dragon isn't ''a'' creature Creature of darkness, Darkness, he's '''The''' Creature of Darkness.
* TheStarscream: The Heresy keyword from the Broken-Winged Crane 2nd Edition ''Broken-Winged Crane'' is the result of the Yozis swallowing the VillainBall again and not noticing that Green Sun Princes can design Charms for ''themselves'', not just new Yozi Charms. As a result, each one is basically a variation on "Sir? Kiss my ass, Sir!"



** Tyrant lizards are ''Exalted''[='=]s version of ''Tyrannosaurus rex'', while claw striders are standard [[RaptorAttack featherless raptors]].

to:

** Tyrant lizards are ''Exalted''[='=]s ''Exalted'''s version of ''Tyrannosaurus rex'', while claw striders are standard [[RaptorAttack featherless raptors]].



* StupidSacrifice: In the First Age, the first [[AlwaysChaoticEvil Akuma]] Gorol [[TakingYouWithMe poisoned the Lawgiver who killed him.]] The Lawgiver's mate was unable to heal her, but Gorol told him that the poison could only be cured by the lifeblood of one's true love. He opened his own wrists to save her... and she later awoke, explicitly healed not by her Lunar mate's blood, but by her own power.

to:

* StupidSacrifice: In the 2nd Edition's First Age, the first [[AlwaysChaoticEvil Akuma]] Gorol [[TakingYouWithMe poisoned the Lawgiver who killed him.]] The Lawgiver's mate was unable to heal her, but Gorol told him that the poison could only be cured by the lifeblood of one's true love. He opened his own wrists to save her... and she later awoke, explicitly healed not by her Lunar mate's blood, but by her own power.



* SuperEmpowering: Some gods have the ability to improve the abilities of others. The Exalted have the ability to awaken the Essence of mortals, too, granting them lesser (but still awesome) abilities. And then of course there's Exaltation itself, though that is mostly handled by the Exaltation itself aside from the paperwork.
* Super Meter: 3E's combat works kinda like Dissidia's. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.

to:

* SuperEmpowering: Some gods have the ability to improve the abilities of others. The Exalted have the ability to awaken the loan Essence of for mortals, too, granting them lesser (but still awesome) abilities. And then of course there's Exaltation itself, though that is mostly handled by the Exaltation itself aside from the paperwork.
* Super Meter: 3E's 3rd Edition's combat works kinda like Dissidia's.system was lifted from [[DissidiaFinalFantasy ''Dissidia'''s]]. You have 2 types of attack: Withering and Decisive. Withering decreases your enemies' Initiative and increases your own, while decisive does actual health damage based on how big your Initiative is.



* SuperpowerfulGenetics: Terrestrial Exaltation is an inherited trait passed from parent to child. It ends up being close to case 4 or 5, depending on chance. (Case 5s having a severe tendency towards becoming their families' [[TheUnfavorite Unfavorites]], especially in Dynastic families.)

to:

* SuperpowerfulGenetics: Terrestrial Dragon-Blooded Exaltation is an inherited trait passed from parent to child. It ends up being close to case 4 or 5, depending on chance. (Case 5s having a severe tendency towards becoming their families' [[TheUnfavorite Unfavorites]], especially in Dynastic families.)



* SuperpowerMeltdown: This is what happens whenever a Terrestrial tries to learn and use Sidereal Martial Arts. More specifically, the first time they try to activate such a charm, they explode in a conflagration of elemental Essence.
* SuperSpeed: Solars can run fast, Infernals can run ''really'' fast (an Essence 10, Dexterity 10 Scourge with ten purchases of Wind-Born Stride has a base dashing speed of about 360 kph without using any other Charms), and provided a Lunar is chasing one of the above, he or she can run ''exactly'' fast enough to catch them.
* SuspiciouslySpecificDenial: There is no White Veil Society, and, if there was, it would not be a powerful secret society spread across Creation. Furthermore, if such a society did exist (and it's ludicrous to think it might), it certainly would not teach a martial art that allowed practitioners to do battle and even deliver killing blows without even the victim noticing. This hypothetical martial art is not written up in Scroll of the Monk, and that nonexistent writeup does not deny, in suspiciously specific terms, the exact details of this entirely fictional society or its nonexistent style.

to:

* SuperpowerMeltdown: This is what happens whenever a Terrestrial Dragon-Blooded tries to learn and use Sidereal Martial Arts. More specifically, the first time they try to activate such a charm, they explode in a conflagration of elemental Essence.
* SuperSpeed: Solars can run fast, Infernals can run ''really'' fast (an (in 2nd Edition an Essence 10, Dexterity 10 Scourge with ten purchases of Wind-Born Stride ''Wind-Born Stride'' has a base dashing speed of about 360 kph without using any other Charms), and provided a Lunar is chasing one of the above, he or she can run ''exactly'' fast enough to catch them.
* SuspiciouslySpecificDenial: There is no White Veil Society, and, if there was, it would not be a powerful secret society spread across Creation. Furthermore, if such a society did exist (and it's ludicrous to think it might), it certainly would not teach a martial art that allowed practitioners to do battle and even deliver killing blows without even the victim noticing. This hypothetical martial art is not written up in Scroll 2nd Edition's ''Scroll of the Monk, Monk'', and that nonexistent writeup does not deny, in suspiciously specific terms, the exact details of this entirely fictional society or its nonexistent style.



* TakeThatUs: Black Mirror Shintai, an Ebon Dragon Charm in the Infernals hardback, mocks the infamously poorly-balanced Sidereal martial art Obsidian Shards of Infinity Style, calling it the closest any mortal has ever come to duplicating the Ebon Dragon's "principle of antagonistic cheating."
* TakingYouWithMe: Perhaps the ultimate DangerousForbiddenTechnique ever, ''Rune Of Singular Hate'' makes the target roll a ten sided dice for '''every single point''' on their character sheet, and they have a 60% chance of losing '''each one'''; However, the caster loses one dot from ''every category'': Abilities, Attributes, Willpower, Essence, and Virtues. All of this is irreversible, and it OnlyWorksOnce.

to:

* TakeThatUs: Black ''Black Mirror Shintai, Shintai'', an Ebon Dragon Charm in the 2nd Edition Infernals hardback, mocks the infamously poorly-balanced Sidereal martial art Martial Art Obsidian Shards of Infinity Style, calling it the closest any mortal has ever come to duplicating the Ebon Dragon's "principle of antagonistic cheating."
* TakingYouWithMe: Perhaps the ultimate DangerousForbiddenTechnique ever, ever in 2nd Edition, ''Rune Of Singular Hate'' makes the target roll a ten sided dice for '''every single point''' on their character sheet, and they have a 60% chance of losing '''each one'''; However, the caster loses one dot from ''every category'': Abilities, Attributes, Willpower, Essence, and Virtues. All of this is irreversible, and it OnlyWorksOnce.



* ThatsNoMoon: The sun and moon of the setting are, in fact, eons-old artifacts attuned to the Unconquered Sun and Luna, respectively: the Dirigible Engine Daystar and the Silver Chair of Night. In 3e, that's changed; the sun and moon are the sun and moon, nothing else.

to:

* ThatsNoMoon: The sun and moon of the 2nd Edition setting are, in fact, eons-old artifacts attuned to the Unconquered Sun and Luna, respectively: the Dirigible Engine Daystar and the Silver Chair of Night. In 3e, 3rd Edition, that's changed; the sun and moon are the sun and moon, nothing else.



''Return of the Scarlet Empress'' reveals that [[spoiler: the Scarlet Empress wrote the original, and in so doing created a portal directly into the Ebon Dragon's infernal prison. Now she's the Queen of Hell, and she's here to help with the Yozi Reclamation with the full resources of the Realm and all of her descendants.]] As a matter of fact, this function was foreshadowed. Even the imperfect copies had the power to [[spoiler:pull the unwary through them and into the hell dimension of Malfeas]].

to:

''Return ''[[LooseCanon Return of the Scarlet Empress'' Empress]]'' reveals that in the module [[spoiler: the Scarlet Empress wrote the original, and in so doing created a portal directly into the Ebon Dragon's infernal prison. Now she's the Queen of Hell, and she's here to help with the Yozi Reclamation with the full resources of the Realm and all of her descendants.]] As a matter of fact, this function was foreshadowed. Even the imperfect copies had the power to [[spoiler:pull the unwary through them and into the hell dimension of Malfeas]].



* TouchOfDeath: Some charms allow you to literally punch someone's soul(s) off.

to:

* TouchOfDeath: Some charms Charms allow you to literally punch someone's soul(s) off.



** Queen K'Tula, a First Age Solar, turned herself so thoroughly into a tentacled squid-monster that several of her charms stopped working on account of her not being human enough to use them. So she invented a way to steal Yozi charms instead.
** Chimera, of course, lose most of their humanity to the Wyld along with their shape.
** God-blooded and Demon-blooded HalfHumanHybrids can leave their humanity behind and become spirits if they increase their Essence to 4.

to:

** Queen K'Tula, a 2nd Edition First Age Solar, turned herself so thoroughly into a tentacled squid-monster that several of her charms stopped working on account of her not being human enough to use them. So she invented a way to steal Yozi charms instead.
** Chimera, Chimera in 2nd Edition, of course, lose most of their humanity to the Wyld along with their shape.
** God-blooded and Demon-blooded HalfHumanHybrids can leave their humanity behind and become spirits if they increase their Essence to 4.spirits.



** In Third Edition the Immaculate Philosophy holds that The Immaculate Dragon Danaa'd was a transgender woman, and the Empress' first husband (and father of Ragara and Mnemon) was a transgender man. The two were conceived via sorcerous means. The end result is that the Realm has notably progressive views on the subject, and that sorcery that allows couples where one member is transgender to sire heirs does not have the same stigma attached to it that other forms do, because the Empress used it.

to:

** In Third 3rd Edition the Immaculate Philosophy holds that The Immaculate Dragon Danaa'd was a transgender woman, and the Empress' first husband (and father of Ragara and Mnemon) was a transgender man. The two were conceived via sorcerous means. The end result is that the Realm has notably progressive views on the subject, and that sorcery that allows couples where one member is transgender to sire heirs does not have the same stigma attached to it that other forms do, because the Empress used it.



** The Gods rebelled against the Primordials so they could rule over Creation benevolently. Then the Terrestrials and Sidereals bumped off their Solar rulers and chased off the Lunars...

to:

** The Gods rebelled against the Primordials so they could rule over Creation benevolently. Then the Terrestrials Dragon-Blooded and Sidereals bumped off their Solar rulers the Solars and chased off the Lunars...



** Heretical charms eventually let a Green Sun Prince do this ''very'' dramatically to the Yozis. [[OhCrap They don't see it coming]].

to:

** Heretical charms in 2nd Edition eventually let a Green Sun Prince do this ''very'' dramatically to the Yozis. [[OhCrap They don't see it coming]].



** There is one Third Circle Demon named [[BadassBookworm Orabilis, the End of All Wisdom]] who hurls people that have learned too much into the sky of Hell, where they [[FateWorseThanDeath spend a thousand years dying]].

to:

** There is one Third Circle Demon named [[BadassBookworm Orabilis, the End of All Wisdom]] who hurls people that have learned too much into the sky of Hell, where they [[FateWorseThanDeath spend a thousand years dying]]. They serve as the stars of Malfeas.



* UltimateUniverse: The third edition has been confirmed to involve a substantial setting rewrite, dropping most of the second edition material, redrawing the map to make the Directions less homogenous, and adding new types of Exalt.
* UndeadAbomination: In the DivineConflict between the Gods and the Primordials who created them, a few Primordials were slain despite lacking the metaphysical capacity to die. Their death throes broke through Creation and created TheUnderworld, where they became the Neverborn: {{Tortured Monster}}s working to [[OmnicidalManiac unravel all of existence]] so they can finally properly die.

to:

* UltimateUniverse: The third edition 3rd Edition has been confirmed to involve a substantial setting rewrite, dropping most of the second edition material, redrawing the map to make the Directions less homogenous, and adding new types of Exalt.
* UndeadAbomination: In the DivineConflict between the Gods and the Primordials who created them, a few Primordials were slain despite lacking the metaphysical capacity to die. Their death throes broke through Creation and created TheUnderworld, where they became the Neverborn: {{Tortured Monster}}s working writhing in eternal pain and madness, and in 2nd Edition trying to [[OmnicidalManiac unravel all of existence]] plunge Creation into the Void so they can finally properly die.



** The Solar Circle Sorcery spell Total Annihilation isn't ''automatically'' unholy, given who wields it... but it's still the equivalent of a fantasy nuke, and relies on calling on a portion of the energy of Ligier, Hell's green sun.

to:

** The Solar Circle Sorcery spell Total Annihilation isn't ''automatically'' unholy, given who wields it... but it's still the equivalent of a fantasy nuke, and relies on calling on a portion of the energy of Ligier, Hell's green sun.Green Sun.



** Mouth of the Void, a Void Circle Necromancy spell that does hideous amounts of damage to all creatures over a large area. Given its level, it can only be learned by Abyssals, who usually aren't on the side of goodness and light. [[DarkIsNotEvil Usually]].

to:

** Mouth of the Void, a Void Circle Necromancy spell in 2nd Edition that does hideous amounts of damage to all creatures over a large area. Given its level, it can only be learned by Abyssals, who usually aren't on the side of goodness and light. [[DarkIsNotEvil Usually]].



** Part of the Great Curse. When an Exalt acts against their character or marshals their willpower against unnatural mental influence, they accrue Limit. When they reach a breaking point, they undergo a LimitBreak and act either towards or against their guiding virtue in a fashion that makes "extreme" look mild. It's not necessarily unstoppable ''rage'' either. Sometimes it's [[HeroicBSOD Unstoppable]] tears, [[MyBelovedSmother Unstoppable]] [[MamaBear Protectiveness]], or almost any other trait turned up to eleven.

to:

** Part of the Great Curse. When an Exalt acts against their character character, or marshals their willpower against unnatural mental influence, influence in 2nd Edition, they accrue Limit. When they reach a breaking point, they undergo a LimitBreak and act either towards or against their guiding virtue in a fashion that makes "extreme" look mild. It's not necessarily unstoppable ''rage'' either. Sometimes it's [[HeroicBSOD Unstoppable]] tears, [[MyBelovedSmother Unstoppable]] [[MamaBear Protectiveness]], or almost any other trait turned up to eleven.



* UtopiaJustifiesTheMeans: Lots of characters believe this. Most notable in the Second Age is the Bishop of the Chalcedony Thurible, who wants to end all pain by ending all life. (Or at least that's what he preaches.)

to:

* UtopiaJustifiesTheMeans: Lots of characters believe this. Most notable in the 2nd Edition's Second Age is the Bishop of the Chalcedony Thurible, who wants to end all pain by ending all life. (Or at least that's what he preaches.)



* VengefulGhost: In the game, human beings have two souls. The Hun or "upper soul" governs intellect, morality, consciousness and higher thinking, while the Po or "lower soul" is concerned with a person's passions, instincts, and animalistic urges and drives. After death, the Hun departs to either reincarnation or the underworld, while the Po remains behind to watch over the body. If a deceased person was not buried or was buried improperly, the Po will manifest as a ravenous, predatory Hungry Ghost, resting in its body by day and going out by night to cause chaos and attack the living until it is pacified by being given a proper funeral. It is also possible for a Hungry Ghost to be created by a violent or painful death, and necromancers often torture victims to death to purposefully create ghosts to use and control.

to:

* VengefulGhost: In the game, setting, human beings have two souls. The Hun or "upper soul" governs intellect, morality, consciousness and higher thinking, while the Po or "lower soul" is concerned with a person's passions, instincts, and animalistic urges and drives. After death, the Hun departs to either reincarnation or the underworld, while the Po remains behind to watch over the body. If a deceased person was not buried or was buried improperly, the Po will manifest as a ravenous, predatory Hungry Ghost, resting in its body by day and going out by night to cause chaos and attack the living until it is pacified by being given a proper funeral. It is also possible for a Hungry Ghost to be created by a violent or painful death, and necromancers often torture victims to death to purposefully create ghosts to use and control.



* VoiceOfTheLegion: She Who Lives In Her Name has a charm that permanently changes an Infernal's voice to be like this. It allows the Infernal to hold multiple simultaneous conversations and is a prerequisite for a [[MakeMeWannaShout sonic attack power]].

to:

* VoiceOfTheLegion: In 2nd Edition She Who Lives In Her Name has a charm that permanently changes an Infernal's voice to be like this. It allows the Infernal to hold multiple simultaneous conversations and is a prerequisite for a [[MakeMeWannaShout sonic attack power]].



* WalkingWasteland: Abyssal Exalted can cause this without even trying (and if they're renegades, without particularly wanting to do so either). Infernals can acquire charms that do something similar, only with green radioactivity instead of death-Essence.

to:

* WalkingWasteland: Abyssal Exalted can cause this without even trying in 2nd Edition (and if they're renegades, without particularly wanting to do so either). Infernals can acquire charms that do something similar, only with green radioactivity instead of death-Essence.



** In Return of the Scarlet Empress, the conclusion of the [[HellOnEarth Reclamation]] semi-metaplot, the [=PCs=] might choose to retreat from the final battle with the [[GodofEvil Ebon]] [[{{Satan}} Dragon]]. The result is a universe where [[AndIMustScream psychopathic hatred forms the core of physical reality, free will exists only to be broken and things exist so that they can suffer]]. The [=PCs=], being god-kings, might survive and gather enough strength to survive or even fight back. Still, the scenery around them is hopelessly bleak.

to:

** In 2nd Edition ''[[LooseCanon Return of the Scarlet Empress, Empress]]'', the conclusion of the [[HellOnEarth Reclamation]] semi-metaplot, the [=PCs=] might choose to retreat from the final battle with the [[GodofEvil Ebon]] [[{{Satan}} Dragon]]. The result is a universe where [[AndIMustScream psychopathic hatred forms the core of physical reality, free will exists only to be broken and things exist so that they can suffer]]. The [=PCs=], being god-kings, might survive and gather enough strength to survive or even fight back. Still, the scenery around them is hopelessly bleak.



** The Godspear of the Five-Metal Shrike is specifically statted out as doing ''infinite damage'' on a direct hit. Also, the main weapon of the First Age's Titan-class aerial citadels -- of which, interestingly, the Shrike was designed to be a far more resource-efficient version, in terms of getting that level of firepower.

to:

** The In 2nd Edition the Godspear of the Five-Metal Shrike is specifically statted out as doing ''infinite damage'' on a direct hit. Also, the main weapon of the First Age's Titan-class aerial citadels -- of which, interestingly, the Shrike was designed to be a far more resource-efficient version, in terms of getting that level of firepower.



** Above them both stands the Daystar's Apollyon Cannon, which fires "an unstoppable concussive bolt of solar Essence which can span a hundred thousand miles in an instant." It was used to push a rival Primordial's mock Creation back into the deep Wyld. In case you're not familiar with what that means: this is a weapon powerful enough to knock a world equivalent in size to a large rocky planet clear through to another dimension.

to:

** Above them both stands the 2nd Edition's Daystar's Apollyon Cannon, which fires "an unstoppable concussive bolt of solar Essence which can span a hundred thousand miles in an instant." It was used to push a rival Primordial's mock Creation back into the deep Wyld. In case you're not familiar with what that means: this is a weapon powerful enough to knock a world equivalent in size to a large rocky planet clear through to another dimension.



** Creation's sun is a giant flying battle fortress built to defend the world from the endless hordes of chaos, with enough weaponry to destroy the entire world in an instant. Also, it can ''turn into a giant robot''. And knows martial arts.

to:

** In 2nd Edition Creation's sun is a giant flying battle fortress built to defend the world from the endless hordes of chaos, with enough weaponry to destroy the entire world in an instant. Also, it can ''turn into a giant robot''. And knows martial arts.



** In First Edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this "rain".

to:

** In First 1st Edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this "rain".



* WhamEpisode: ''Return of the Scarlet Empress.''

to:

* WhamEpisode: ''Return 2nd Edition module ''[[LooseCanon Return of the Scarlet Empress.Empress]].''



** A number of Charms do this to some extent: Black Mirror Revelation, Power From Darkness, Primordial Principle Emulation, several Yozi charms... and perhaps most frighteningly, the Solars' age cap-breaker Charm, Glory to the Most High. Of course, they are completely unaware of the "great insanity" part of this trope.

to:

** A number of Charms do this to some extent: Black ''Black Mirror Revelation, Power Revelation'', ''Power From Darkness, Primordial Darkness'', ''Primordial Principle Emulation, Emulation'', several Yozi charms... and perhaps most frighteningly, the 2nd Edition Solars' age cap-breaker Charm, Glory ''Glory to the Most High.High''. Of course, they are completely unaware of the "great insanity" part of this trope.



* WoobieDestroyerOfWorlds: Shoat of the Mire. The Dowager of the Irreverent Vulgate in Unrent Veils operates the [[OrphanageOfFear Mound of Forsaken Seeds.]] The "seeds" are children who grow up [[ReligionOfEvil learning Deathlord dogma]], living [[BeneathTheEarth mostly underground]] and surrounded by black metal... almost everything, really. And the metal [[AndIMustScream moans occasionally.]] You see, it holds the souls of the children's parents, who were often murdered and soulforged [[ForcedToWatch in front of them]]. And the souls of their predecessors, and so on back for millennia. When the Dowager chooses a girl to become the [[WeHaveReserves current]] [[TykeBomb Shoat of the Mire]] - and the Shoat is always a girl - she's outfitted with armour and weapons of the same material, [[FromBadToWorse possibly incorporating her murdered playmates' souls]]. Oh, and she's going to be a preteen for decades or centuries, assuming she lives that long.

to:

* WoobieDestroyerOfWorlds: Shoat of the Mire.Mire in 2nd Edition. The Dowager of the Irreverent Vulgate in Unrent Veils operates the [[OrphanageOfFear Mound of Forsaken Seeds.]] The "seeds" are children who grow up [[ReligionOfEvil learning Deathlord dogma]], living [[BeneathTheEarth mostly underground]] and surrounded by black metal... almost everything, really. And the metal [[AndIMustScream moans occasionally.]] You see, it holds the souls of the children's parents, who were often murdered and soulforged [[ForcedToWatch in front of them]]. And the souls of their predecessors, and so on back for millennia. When the Dowager chooses a girl to become the [[WeHaveReserves current]] [[TykeBomb Shoat of the Mire]] - and the Shoat is always a girl - she's outfitted with armour and weapons of the same material, [[FromBadToWorse possibly incorporating her murdered playmates' souls]]. Oh, and she's going to be a preteen for decades or centuries, assuming she lives that long.



* WordOfGod: The game's writers post on various forums and discuss their vision of what they've written. A huge number of such quotes have been [[http://exalted.xi.co.nz/wiki/WriterQuotes collected on a wiki]] for anyone who wants clarifications on their intentions.
** The [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys Ink Monkey blogs]] contain charms, fluff, mechanics, errata and pretty much anything interesting that the writers couldn't fit into a book. They're recommended reading for anyone familiar with the setting, and are the basis for a lot of WordOfGod.
** [[http://nishkriya.com/ Nishkriya]] collects the 3e developers and writers' posts on the Onyx Path forums.

to:

* WordOfGod: The game's writers post on various forums and discuss their vision of what they've written. A huge number of such quotes have been [[http://exalted.[[https://web.archive.org/web/20200203153802/http://exalted.xi.co.nz/wiki/WriterQuotes collected on a wiki]] for anyone who wants clarifications on their intentions.
** The [[http://wiki.white-wolf.com/exalted/index.php?title=Ink_Monkeys Ink Monkey blogs]] contain blogs contained charms, fluff, mechanics, errata and pretty much anything interesting that the writers couldn't fit into a book. book for 2nd Edition. They're recommended reading for anyone familiar with the setting, and are the basis for a lot of WordOfGod.
WordOfGod for the Edition.
** [[http://nishkriya.[[https://web.archive.org/web/20200223125441/http://www.nishkriya.com/ Nishkriya]] collects collected the 3e 3rd Edition developers and writers' posts on the Onyx Path forums.



* TheWorfEffect: ''The Compass of Terrestrial Directions: The North'' suggests using the Bull Of The North for this. [[spoiler:Return of the Scarlet Empress recommends having the agents of the Reclamation worf Chejop Kejak, followed by most of the Sidereals.]]

to:

* TheWorfEffect: ''The Compass The 2nd Edition ''Compass of Terrestrial Directions: The North'' suggests using the Bull Of The North for this. [[spoiler:Return [[spoiler:The 2nd Edition ''[[LooseCanon Return of the Scarlet Empress Empress]]'' module recommends having the agents of the Reclamation worf Chejop Kejak, followed by most of the Sidereals.]]



* WoundedGazelleGambit: [[http://wiki.white-wolf.com/exalted/index.php?title=Black_Claw_Style Black Claw Style]], a Martial Art based around the 'truth' that innocence is a lie.

to:

* WoundedGazelleGambit: [[http://wiki.white-wolf.com/exalted/index.php?title=Black_Claw_Style Black Claw Style]], Style, a Martial Art based around the 'truth' that innocence is a lie.



** Played with: The Loom of Fate can influence a lot of entities, especially [[WhatMeasureIsAMook Mortals]] but including most Exalts. That said, all creatures who can channel Essence tend to direct Fate to adapt to them to some degree as well, and the altered Solar Exaltations (Infernal and Abyssal) don't even bother with it at all.
** Played straighter with Samsara, the pattern of the world that shall yet be. To the best of anyone's knowledge, it applies to everyone, including the {{Eldritch Abomination}}s locked outside the world. Samsara is much less well known than Fate, however, and those entities whom we have seen who directly perceive it not only become aware of their future, but become compelled to fulfill it. WordOfGod is that other entities are not necessarily compelled to fulfill the future that the Maidens see, so much as thus far it's been pretty accurate.

to:

** Played with: The Loom of Fate can influence a lot of entities, especially [[WhatMeasureIsAMook Mortals]] but including most Exalts. That said, all creatures who can channel Essence tend to direct Fate to adapt to them to some degree as well, and the altered corrupted Solar Exaltations (Infernal and Abyssal) don't even bother with it at all.
** Played straighter with 2nd Edition's Samsara, the pattern of the world that shall yet be. To the best of anyone's knowledge, it applies to everyone, including the {{Eldritch Abomination}}s locked outside the world. Samsara is much less well known than Fate, however, and those entities whom we have seen who directly perceive it not only become aware of their future, but become compelled to fulfill it. WordOfGod is that other entities are not necessarily compelled to fulfill the future that the Maidens see, so much as thus far it's been pretty accurate.



** What can happen when an Infernal's Torment gets too high.
** Also, originally if an Abyssal's Deathlord master had their "Monstrance of Celestial Portion" (soul cage), they could kill an offending Abyssal instantly. The rulebook suggests having the Deathlord treat any minor rebellion as part of their GambitRoulette, to give them a ''little'' slack. This was later retconned, because having an automatic kill-switch pointed at your head at all times isn't particularly cool.

to:

** What can happen when an a 2nd Edition Infernal's Torment gets too high.
** Also, originally in 2nd Edition if an Abyssal's Deathlord master had their "Monstrance of Celestial Portion" (soul cage), they could kill an offending Abyssal instantly. The rulebook suggests having the Deathlord treat any minor rebellion as part of their GambitRoulette, to give them a ''little'' slack. This was later retconned, because having an automatic kill-switch pointed at your head at all times isn't particularly cool.

Added DiffLines:

** Not to mention Wu-Jian, essentially [[https://en.wikipedia.org/wiki/Kowloon_Walled_City Kowloon Walled City]] by way of [[https://wow.gamepedia.com/Booty_Bay Booty Bay]] and covering an archipelago the size of the Hawaiian Island. To cover its supposed area at its purported population density, the area would need a population of over two hundred billion people, and no hint as to where food and water come from or go to.


** Partially averted in 3e 0- since there are more Lunars than Solars and their variants, there are a number of Lunars who simply don't have a bond.

to:

** Partially averted in 3e 0- - since there are more Lunars than Solars and their variants, there are a number of Lunars who simply don't have a bond.


* ReducedToRatburgers: As Autochthonia is built within the planet-sized mass of machinery that makes up the world-body of the mechanical Primordial Autochthon, organic goods of any sort are very rarethere -- their only sources are certain nutrient-filled tubes and the rats and roaches that settled it alongside people. Autochthonians consequently don't have the luxury of being picky about their choices in food, drink or clothing. Most people live on processed nutrient gruel, luxury goods on the black market include rat-fur gloves and cheese made from human milk, and capybara-sized domesticated rats provide the bulk of the world's meat, milk and pelts.



** [[DeconstructedTrope Deconstructed]] in that many elder Lunars are either A. not looking forward to being the second after about a millennium-and-a-half of being big and bad, or B. have been twisted by the great curse, and there's no telling how they'll feel about the Solars. This doesn't even bring up the Chimera...

to:

** [[DeconstructedTrope Deconstructed]] {{Deconstructed|Trope}} in that many elder Lunars are either A. not looking forward to being the second after about a millennium-and-a-half of being big and bad, or B. have been twisted by the great curse, and there's no telling how they'll feel about the Solars. This doesn't even bring up the Chimera...



** Partially averted in 3e - since there are more Lunars than Solars and their variants, there are a number of Lunars who simply don't have a bond.
* RetCon: Far, far too many. Some good, some bad, and never shall the fans agree on which are good and which are bad. A few:
** The Sun being a battleship that is separate from the Unconquered Sun.
** The Locust Crusade / War.

to:

** Partially averted in 3e - 0- since there are more Lunars than Solars and their variants, there are a number of Lunars who simply don't have a bond.
* %%* RetCon: Far, far too many. Some good, some bad, and never shall the fans agree on which are good and which are bad. A few:
**
few:%%ZCEs
%%**
The Sun being a battleship that is separate from the Unconquered Sun.
** %%** The Locust Crusade / War.



* RoaringRampageOfRevenge: In ''Return Of The Scarlet Empress'', if [[spoiler: the Unconquered Sun dies, his last act is to send each and every Solar on one of these.]] Every Solar in Creation immediately [[TookALevelInBadass gains a dot of Essence, learns 10 charms of their choice]], [[HeroicSecondWind regains all of their willpower, virtues and motes]], and [[UnstoppableRage gains an intimacy of vengeance]] towards [[spoiler: the Ebon Dragon. [[OhCrap The Ebon Dragon doesn't anticipate this.]]]]
** Every other [[spoiler: Incarnae has something like this: Luna gives out Knacks in addition to Charms, and the Maidens can hand out the same things the Sun does... in addition to unlocking the most badass Sidereal charms in existence and handing them to anybody they want. These charms are destructive enough that they were NEVER allowed to be used, not even during the Usurpation.]]

to:

* RoaringRampageOfRevenge: In ''Return Of The of the Scarlet Empress'', if [[spoiler: the Unconquered Sun dies, his last act is to send each and every Solar on one of these.]] these]]. Every Solar in Creation immediately [[TookALevelInBadass gains a dot of Essence, learns 10 charms of their choice]], [[HeroicSecondWind regains all of their willpower, virtues and motes]], and [[UnstoppableRage gains an intimacy of vengeance]] towards [[spoiler: the Ebon Dragon. [[OhCrap The Ebon Dragon doesn't anticipate this.]]]]
**
]]]] Every other [[spoiler: Incarnae has something like this: Luna gives out Knacks in addition to Charms, and the Maidens can hand out the same things the Sun does... in addition to unlocking the most badass Sidereal charms in existence and handing them to anybody they want. These charms are destructive enough that they were NEVER allowed to be used, not even during the Usurpation.]]]]
* RocBirds: Rocs are condor-like birds with wingspans in excess of sixty feet. They do not seem to grow old -- none have ever died of old age -- and breed very rarely. A number roost on the floating island of Mount Metagalapa, whose people sometimes ride them. Rocs are very proud, however, and only rarely consent to take a rider.



* ScaryScorpions: ''Gunstar Autocthonia'' has Ishiika, the Cosmic Scorpion, a massive space-borne terror in the shape of a whirling nebula of teeth, clicking mandibles and pincers capable of shattering worlds, surmounted by a tail the length of solar systems. It is the most powerful and feared of all the alien monsters the Gunstar has encountered.



* SchizoTech: Creation can generally be looked at as having a "pre-steel" level of technology. Except for the guns. And the clockworks. And that's not even getting into the {{Magitek}}...
** 3rd Edition has cut down severely on the SteamPunk and ScienceFantasy elements of the core setting. However, [[{{Tomorrowland}} Autochthonia]] still presumably exists ''somewhere'', so this trope is still present.

to:

* SchizoTech: Creation can generally be looked at as having a "pre-steel" level of technology. Except for the guns. And the clockworks. And that's not even getting into the {{Magitek}}...
**
{{Magitek}}. 3rd Edition has cut down severely on the SteamPunk and ScienceFantasy elements of the core setting. However, [[{{Tomorrowland}} Autochthonia]] still presumably exists ''somewhere'', so this trope is still present.



* ScifiWritersHaveNoSenseOfScale: Earlier editions included such things as trade wars between cities thousands of miles apart. Third edition is written to avoid this, but also brings in the island nation of Wu-Jian, a multi-island slum-city the size of the Hawaiian archipelago with a population density on par with the Kowloon Walled city. That would be a population of over 208 billion people. In a mostly Bronze Age world.
* ScorpionPeople: Tinsianas are demons resembling humans with the claws, feet and tails of scorpions. They're profoundly sadistic and often hired as soldiers, guards and thugs, eschew weapons in favor of their claws, stingers and paralyzing venom, and are greatly feared throughout the Southern deserts.



* SeeTheInvisible: The first Step of the Dragon Kings' Celestial Air Path, Piercing the Celestial Veil, allows them to see and hear immaterial beings as though they were material.



* SemiDivine:
** The Exalted are mortals that are blessed as the divine champions of the most powerful gods and [[TheOldGods god-like]] beings in the setting by means of having an Exaltation, a shard of divine power, merge with their souls. As a consequence, they tend to have abilities that [[DidYouJustPunchOutCthulhu far exceed]] those of the "normal" gods and spirits, which is most obviously seen in the [[ShowyInvincibleHero Solars and their derivatives]] (although, it should be noted, the average god in ''Exalted'' is not generally anywhere near as powerful as the title might imply).
** God-Bloods are the children of mortals and supernatural beings. Most are the offspring of gods and elementals, hence the name, but they can also be the progeny of demons, TheFairFolk, ghosts and the Exalted themselves. They are nowhere near as powerful as the Exalted (although ones sired by very powerful entities can get close) but they still get perks such as a few extra decades of lifespan, better health and resistance to sickness and poison, and the universal ability to channel Essence. Beyond that, their specific powers and even their appearance can vary wildly based on their parents'. This process, notably, is not strictly limited to humans, and God-Blooded animals can and do exist -- there's nothing really stopping an animal god from mating with its chosen species, or an elemental spirit or inhuman demon from fertilizing whichever meatbag strikes its fancy.



* ServantRace:
** First Age Solars created quite a few of these, using advanced genetic engineering to create human breeds suited for a variety of specific purposes -- aquatic settlers and soldiers, carnivorous cattle-herders, subterranean miners, gladiators, [[BreadEggsMilkSquick sex slaves]], and so on. Some were better-treated than others, with corresponding variance in loyalty now that the Solars are returning and the now-free races are once again coming into contact with their former masters.
** Yu-Shan also contains multitudes of gods whose only purpose is to [[OddJobGods engage in menial paperwork, message carrying, and serving in the households of greater gods]].



* SlaveLiberation: The Deshan satrapies in the North are populated almost entirely by slaves tasked with producing a steady stream of food for the Realm and kept docile by drugs. As the drugs don't always quite succeed in dulling the slaves' minds, sometimes due to deliberate sabotage, the satrapies are frequently rocked by slave uprisings varying from brief riots to country-wide revolts. As the slaves know they have few chances of winning, they often focus simply on causing as much damage as they can and on torturing and killing every overseer and noble that they can. The revolts are typically put down swiftly, brutally and completely by the satrapies' militia, but with the Empress' disappearance and the Realm's growing weakness and internal strife they're becoming more common and more difficult to quell with every year.



* SnakePeople:
** Snakemen are the most common type of beastman in the Southern deserts, and are also widespread in the jungles of the Southeast and one of the most likely type of beastman to adapt to urban life. They generally resemble humans with snake scales, heads, and tails; some possess snake trunks instead of legs, and some tribes have venomous bites. A region in the south of An-Teng, the Domain of the Serpents Who Walk Like Men, is ruled by snakemen who have become more human than snake over the ages and now chiefly resemble tall humans with slit pupils, claws and scales along their cheeks and arms.
** The mutants who live in the ruined city of Liriel-Anneth have the scaled hides and the eyes of the golden serpents with whom they share their home.



* SpaceIsMagic:
** In ''Gunstar Autocthonia'', the center of existence is the Spiral, a great coil of stars and worlds where the Primordials built their kingdoms. Beneath it is the city of Black Non, a metaphysical black hole where existence ends. Outside its edges is an infinite void of space, scattered through with drifts of asteroids, lonely worlds flung from the spiral or never shaped by the Primordials at all, shimmering Wyld nebulae where the laws of reality break down an existence becomes malleable, terrible alien horrors, and the the Gunstar itself, the world-body of a primordial turned into a spaceship and endlessly fleeing the lords of the Spiral.
** ''Heaven's Reach'' is for the most part a classic SpaceOpera, but retains supernatural elements such as the spiritual power of Essence, the black matter intelligences of the Shrieking Hordes that lurk in places where reality breaks down and in the chaotic fringes of intergalactic space, and the negative sub-universe of Terminus where the Tomb-Stars lie.



* SwampsAreEvil:
** The Yozi Metagaos. His entire body [[GeniusLoci is a swamp]], and he's fond of snacking on anything that enters him. And when we say anything, we mean ''[[ExtremeOmnivore anything]]'' -- he eats mortals, demons, time, space, identity, [[{{Autocannibalism}} himself...]] if you manage to survive a trip through him, you'll probably wish you hadn't, because you'll be infected with numerous diseases that will [[ViralTransformation turn you]] into an outgrowth of Metagaos.
** Mother Bog is a behemoth in the shape of an immense, mobile swamp dedicated to growing, whether in knowledge, power or sheer area. She moves throughout the riverlands of the East, demanding sacrifices as she goes, and is greatly feared.
** Three of Creation's major shadowlands -- areas where the Underworld overlaps onto mundane existence -- are based around swamps, the largest of them (and one of the biggest in the world) being the [[NamesToRunAwayFromReallyFast Bayou of Endless Regret]], a tremendous stretch of mangrove swamps, stagnant pools and quicksand infested with starving alligators and seemingly endless swarms of biting insects and haunted by wandering ghosts. It's also home to plants that produce some of the most potent toxins in existence, which can kill even ghosts, and the river Cocytus empties into it and keeps it choked with silt. It used to be a much nicer place during the First Age, when it was a prime example of a fertile, flourishing wetland and filled with flowers, medicinal herbs and swampland villages, but the Great Contagion killed everything that lived there and left it into its current state.



* TalkingAnimal: Wyld mutation, First Age genetic engineering programs and breeding experiments by gods and Lunars have created numerous breeds of talking, sapient animals. They're generally quite rare, but in the nation of Halta they're common and treated as full citizens.



* ThatsNoMoon: The sun and moon of the setting are, in fact, eons-old artifacts attuned to the Unconquered Sun and Luna, respectively: the Dirigible Engine Daystar and the Silver Chair of Night.
** Unfortunately, in 3e, that's going to be changed; the sun and moon are the sun and moon, nothing else. So no, there will be no more joyrides across the western hemisphere.

to:

* ThatsNoMoon: The sun and moon of the setting are, in fact, eons-old artifacts attuned to the Unconquered Sun and Luna, respectively: the Dirigible Engine Daystar and the Silver Chair of Night.
** Unfortunately, in
Night. In 3e, that's going to be changed; the sun and moon are the sun and moon, nothing else. So no, there will be no more joyrides across the western hemisphere.else.



* {{Thunderbird}}: Thunderbirds are air elementals resembling immense raptorial birds who create wind with the beating of their wings and coax lightning out of clouds, and who can take on human shape. They're passionate beings who thrive in both love and battle, and share other air elementals' hatred for spirits of water. Notable thunderbirds include Chief Storms-as-He-Walks, the most influential thunderbird chieftain within Creation, and Zutaka, the Daimyo of Blizzards within Heaven's Bureau of Seasons.



''Return of the Scarlet Empress'' reveals that [[spoiler: the Scarlet Empress wrote the original, and in so doing created a portal directly into the Ebon Dragon's infernal prison. Now she's the Queen of Hell, and she's here to help with the Yozi Reclamation with the full resources of the Realm and all of her descendants.]]
** [[spoiler: As a matter of fact, this function was foreshadowed. Even the imperfect copies had the power to pull the unwary through them and into the hell dimension of Malfeas.]]

to:

''Return of the Scarlet Empress'' reveals that [[spoiler: the Scarlet Empress wrote the original, and in so doing created a portal directly into the Ebon Dragon's infernal prison. Now she's the Queen of Hell, and she's here to help with the Yozi Reclamation with the full resources of the Realm and all of her descendants.]]
** [[spoiler:
]] As a matter of fact, this function was foreshadowed. Even the imperfect copies had the power to pull [[spoiler:pull the unwary through them and into the hell dimension of Malfeas.]]Malfeas]].



* TouchTheIntangible: The second Step of the Dragon Kings' Celestial Air Path, Touch the Celestial Form, allows them to physically touch and interact with immaterial beings as though they were material.



* {{Treants}}:
** Forest walkers are relatively minor gods resembling large humanoid trees. They watch over woodlands and wildernesses, ruling over the spirits ad creatures of the wild and protecting them from harm. Like most of Creation's gods, however, they're far from incorruptible; some like to make bets with mortals wager the rights to harvest their forests against their own freedom to seed human-cleared fields with trees, while others have been lured from their charges with promises of worship and fine new temples. They don't get along with wood elementals, though -- they predate them by quite some time, and don't appreciate them muscling in on their authority.
** Kings of the wood are powerful wood elementals resembling, again, humanoid trees. They rule over and protect forests and spirit courts of wood, but do so extremely harshly and tolerate dissent from their subjects as little as they tolerate mortal loggers.
* TreeTopTown:
** The peoples of the Eastern forests often live in villages built upon massive trees. The Haltans, native to the immense redwood forests of the Northeast, are the most notable example, and live in cities built on platforms held among the trees' branches. The trees are large enough to hold multiple such platforms -- some cities can be six layers deep -- and an extensive system of raised bridges connects all settlements. Haltans can go their whole lives without touching the ground, which is good -- their treaties with TheFairFolk give the latter free run of the ground but forbid them from hunting amidst the trees. Halta is also home to several {{beastm|an}}en and {{talking animal}}s, most based on arboreal creatures such as monkeys and {{giant spider}}s or flying ones such as owls, hawks and bats.
** Orak-Tau, a city within the Labyrinth in the Underworld, is a bizarre inversion. Rather than being built among tree branches, it's built within and hanging from a massive tangle of roots hanging from the ceiling of an immense cavern. Fittingly, it can be accessed by climbing into certain tree hollows in the East and heading down, among other methods.



* {{Unicorn}}: Unicorns resemble pure white horses with cloven hooves, lion tails, featureless glowing blue eyes, and spiraling horns made out of opal. They're intelligent and capable of speech, and are supernaturally beautiful and entrancing to look upon. They're creatures of the Wyld, and are most often found guarding places of great beauty in the Middlemarches, but can survive outside of it and are sometimes found roaming Creation. They occasionally consent to take Fair Folk, Exalted or heroic mortals as allies, but sicken and die if kept captive against their will.



* WeirdWeather:
** In First Edition, there's a Sidereal Charm that turns the arrows they shoot into... well, anything. Examples given include grain, fire, and snow. Of course, since mortal minds are incapable of noticing or remembering Sidereals, they can't understand what caused this "rain".
** In the demon realm of Malfeas, the weather is as bizarre, and often horribly dangerous, as everything else in Hell. Some of this occurs as part of "natural" weather events, while powerful entities often cause outlandish weather of their own.
*** The acid sea of Kimbery possesses its own equivalent of the water cycle, where caustic vapors rise into the sky, condense into clouds, and precipitate as deadly acid rain before flowing back to Kimbery once more.
*** When in Creation, the passage of the demon Zsofika is heralded by storms and rain. In the Demon City of Malfeas, she's followed by rains of blood, hails of basalt, snow of brass and stranger things.
*** The Yozi known as Hegra, the Typhoon of Nightmares, rains mortal dreams condensed into physical form, such as cold sweat from night terrors, erotic cloudbursts and blizzards of whimsical fancy. Anyone touched by this rain experiences the original dreamer's emotions as if they were theirs.
*** Occasionally, parts of Malfeas will be showered by rains of stone and rubble. This is the first sign that the Yozi is about to smash two of his layers together, as the aerial bridges that connect his sections shatter and fall, and that the demons of that area have better run for their lives before the layer above theirs comes crashing down.
*** Even absent all these factors, rains of blood, gall, pellets of metal, bone or glass, gelatinous blobs, and even small animals are all commonplace in Malfeas. These are generally harmless, if bizarre or disgusting.



** Actually inverted with the Wyld (sic) Hunt. That consists of a force of men, led by Dragon-Blooded [[spoiler:and sometimes Sidereals]] to hunt down and kill Celestial Exalts and other dangerous magical entities. Once upon a time, its original purpose was to hunt the Fair Folk.
** Played straight (or as straight as they wish it to be) with the Fair Folk, especially in the South.

to:

** Actually inverted with the Wyld (sic) Hunt. That consists of a force of men, led by Dragon-Blooded [[spoiler:and sometimes Sidereals]] to hunt down and kill Celestial Exalts and other dangerous magical entities. Once upon a time, its original purpose was to hunt the Fair Folk.
**
Folk. Played straight (or as straight as they wish it to be) with the Fair Folk, especially in the South.South.
* WingedHumanoid:
** The people of the air resemble slender humans with large feathered wings. The extreme improbability and impracticality of humanoids developing wings is {{justified|Trope}} by the fact that the titular Exalted created them with the secret arts and LostTechnology of the First Age, basically just to see if they could, and they require artificial wombs and specialized diets to survive. Bird-based {{beastm|an}}en also tend to sport wings, either as additional limbs or as modified arms.
** Wyld mutants can also develop functional wings; in this case it's justified because, well... [[RealityIsOutToLunch it's the Wyld]], although by the time you rack up enough Wyld mutations to develop functional wings, you rarely fit the "humanoid" part of Winged Humanoid anymore...
** One of the Twisted from the ''Carnival'' supplement is a young woman with huge bat wings.



* WolfMan: Wolfmen are a common type of beastman in the forests and mountains of the frozen North. They're savage and aggressive raiders, and feared and hated by their neighbors. Like their animals of origin, they're highly social and tend to live in larger tribes, and larger confederations and alliances thereof, than other beastman types.



* TheWormThatWalks:
** Wyld mutants with the "Hive" abomination. One rank in "hive" and they have a beehive or snake nest or similar somewhere on their bodies. Two ranks in "Hive" and the nest expands to include the rest of them, turning them into a hollow skin moved about by swarming creatures -- whether the original being is still alive at this point is a highly dubious matter.
** Scarab guardians, minor deities who serve as guardians of places that gods or powerful Exalts want never to be disturbed, manifest as swarms of black beetles that share a single mind. These beetles can come together to form a humanoid body, which the scarab guardian usually does when it needs to threaten people or warn them away from its charge.



* YouGottaHaveBlueHair: Unusual hair colors are stated to be common in various areas of Creation; blue and purple in the West, green in the East, etc. These hair colors tend to come about thanks to exposure to unusually high levels of Essence, either from an uncapped demesne or from living too close to one of the Elemental Poles. It can also occur if you happen to be descended from something [[HalfHumanHybrid not human.]]

to:

* YouGottaHaveBlueHair: Unusual hair colors are stated to be common in various areas of Creation; blue and purple in the West, green in the East, etc. These hair colors tend to come about thanks to exposure to unusually high levels of Essence, either from an uncapped demesne or from living too close to one of the Elemental Poles. It can also occur if you happen to be descended from something [[HalfHumanHybrid not human.]]human]].


** Sacheverell is a Yozi that they keep asleep so as not to bind fate to his visions; the Red King is kept asleep in ''Literature/AliceInWonderland'' to keep the world from falling apart. Oh, and his previous incarnation was The Lidless Eye That Sees. Imagine a [[Film/LordOfTheRings Visine commercial from Hell]].

to:

** Sacheverell is a Yozi that they keep asleep so as not to bind fate to his visions; the Red King is kept asleep in ''Literature/AliceInWonderland'' to keep the world from falling apart. Oh, and his previous incarnation was The Lidless Eye That Sees. Imagine a [[Film/LordOfTheRings [[Film/TheLordOfTheRings Visine commercial from Hell]].


* ShootTheDog: The Bronze Faction sees their actions in the Usurpation to be exactly this. Both canon and InternetBackdraft go back and forth on whether this was the right thing to do.

to:

* ShootTheDog: The Bronze Faction sees their actions in the Usurpation to be exactly this. Both canon and InternetBackdraft fandom go back and forth on whether this was the right thing to do.


* SNKBoss: The Deathlords, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them (which may justbe a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\

to:

* SNKBoss: The Deathlords, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them (which may justbe just be a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\


* SNKBoss: The Deathlords, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them, will be resurrected one year later by the Neverborn anyway...\\

to:

* SNKBoss: The Deathlords, who come equipped with ''every'' published Solar and Abyssal Charm, all ghostly Arcanoi, ''all three'' Circles of both Sorcery and Necromancy, special powers of their own, can bend certain rules of the setting, and who, in the off chance you can find and use the ONE Secret Weakness that can actually destroy them, them (which may justbe a lie spread by the Deathlords), will be resurrected one year later by the Neverborn anyway...\\

Added DiffLines:

* UndeadAbomination: In the DivineConflict between the Gods and the Primordials who created them, a few Primordials were slain despite lacking the metaphysical capacity to die. Their death throes broke through Creation and created TheUnderworld, where they became the Neverborn: {{Tortured Monster}}s working to [[OmnicidalManiac unravel all of existence]] so they can finally properly die.


** The Soulgems that are attached to the forehead of every mortal and Exalted in Autochthonia is a variant that captures the soul upon death, so they can be recycled in a new body. For an Alchemical Exalted to be successfully created, a soulgem containing a heroic soul is needed.

to:

** The Soulgems that are attached to the forehead of every mortal and Exalted in Autochthonia is are a variant that captures capture the soul upon death, so they can be recycled in a new body. For an Alchemical Exalted to be successfully created, a soulgem containing a heroic soul is needed.

Showing 15 edit(s) of 113

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report