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* ''VideoGame/{{Worms}}'' gives players the chance to mess up so spectacularly, [[https://www.youtube.com/watch?v=AP_0PDUEnVE they can compile their most hilarious fails into a conga of comical chew-ups]].

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* ''VideoGame/{{Worms}}'' gives players the chance to mess up so spectacularly, [[https://www.youtube.com/watch?v=AP_0PDUEnVE com/watch? Wev=AP_0PDUEnVE they can compile their most hilarious fails into a conga of comical chew-ups]].


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* In early versions of ''F/A-18 Hornet'', [[PressStartToGameOver before even leaving the tarmac]], you could [[ExplosiveStupidity drop a bomb and blow your own plane up]], or worse, ''[[NukeEm nuke the whole airbase]]''.

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* In games that use the BUILD Engine such as ''VideoGame/DukeNukem3D'', ''VideoGame/{{Blood}}'' and ''[[VideoGame/ShadowWarrior1997 Shadow Warrior]]'', the collision detection (in the game code, not the engine) is programmed such that any entity in the void outside the playing area or otherwise embedded in a spot it shouldn't be is destroyed. This means if you stand in the wrong place, then you, the heavily-armed, one-liner-spewing badass, can be instantly killed by a simple door swinging open. Averted in the UpdatedRerelease ''Blood: Fresh Supply'' which simply pushes you harmlessly out of the way.


* The only way to win ''VideoGame/DwarfFortress'' is said to be to fail so epically that other players declare you have won. Memorable forts like ''Boatmurdered'' are memorable precisely because of the epic nature of their failures.



** For the fans, this is actually how you succeed -- since there's no actual victory in DF, the easiest win condition is to achieve a catastrophic failure that is notable in some entertaining way, then post it on the Bay 12 forums. What other games call Epic Fail, are considered [[SugarWiki/MomentOfAwesome awesome moments]] (with a heaping dose of SugarWiki/{{funny|Moments}}) in ''Dwarf Fortress''.

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** For the fans, this is actually how you succeed -- since there's no actual victory in DF, the easiest win condition is to achieve a catastrophic failure that is notable in some entertaining way, then post it on the Bay 12 forums. What other games call Epic Fail, are considered [[SugarWiki/MomentOfAwesome awesome moments]] (with a heaping dose of SugarWiki/{{funny|Moments}}) in ''Dwarf Fortress''. Examples famous for the epic nature of their failures include the notorious "[[https://lparchive.org/Dwarf-Fortress-Boatmurdered/ Boatmurdered]]".


** Lampshaded in the "Cold, Cold Heart" expansion for ''VideoGame/BatmanArkhamOrigins'':

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** * Lampshaded in the "Cold, Cold Heart" expansion for ''VideoGame/BatmanArkhamOrigins'':



* In ''VideoGame/DaytonaUSA'', on the Advanced course (Dinosaur Canyon), you can turn around at the starting bell and drive the wrong way down the track until you can go up a ramp to your right into a tunnel. Doing so takes you to a dead end with a sign that reads, "Congratulations! You just lost your sponsors!".



* [[VideoGame/FinalFantasyV Gilgamesh's]] [[LimitBreak EX Burst]] in ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]''. Every character's EX Burst has a perfect and failed version, with the failed version doing less damage, but Gilgamesh takes failure to its extreme. A recurring joke in the series is Gilgamesh's continued search for the legendary Excalibur, but he always confuses it with the counterfeit Excalipoor, which only ever deals 1 point of damage when it hits the opponent. In his EX Burst, the player must pick the Excalibur out from several Excalipoors. If they fail, Gilgamesh takes up one of the Excalipoors and performs a series of epic, over-the-top attacks on them... then realizes his attacks aren't doing anything and throws it away, moaning that he picked the wrong one.
** Of course, [[GoodBadBugs thanks to a bug]] in the original Excalipoor, it did as much damage as the Excalibur ''when thrown''. So when Gilgamesh's opponent is inevitably hit by the sword that Gilgamesh threw away, it hits for ''[[CherryTapping just]]'' enough HP damage to kill them if they were, for instance, [[LastChanceHitPoint saved from the initial HP hit by an accessory.]]

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* [[VideoGame/FinalFantasyV Gilgamesh's]] [[LimitBreak EX Burst]] in ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Final Fantasy]]''. Every character's EX Burst has a perfect and failed version, with the failed version doing less damage, but Gilgamesh takes failure to its extreme. A recurring joke in the series is Gilgamesh's continued search for the legendary Excalibur, but he always confuses it with the counterfeit Excalipoor, which only ever deals 1 point of damage when it hits the opponent. In his EX Burst, the player must pick the Excalibur out from several Excalipoors. If they fail, Gilgamesh takes up one of the Excalipoors and performs a series of epic, over-the-top attacks on them... then realizes his attacks aren't doing anything and throws it away, moaning that he picked the wrong one.
**
one.\\
\\
Of course, [[GoodBadBugs thanks to a bug]] in the original Excalipoor, it did as much damage as the Excalibur ''when thrown''. So when Gilgamesh's opponent is inevitably hit by the sword that Gilgamesh threw away, it hits for ''[[CherryTapping just]]'' enough HP damage to kill them if they were, for instance, [[LastChanceHitPoint saved from the initial HP hit by an accessory.]]



** While that is the biggest example of Epic Fail; if Bhelen is chosen and he chooses to order Harrowmont's execution. The other town crier, who supports Bhelen, then adds Epic Fail, but it's not ''quite'' as epic.

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** While that is the biggest example of Epic Fail; if Bhelen is chosen and he chooses to order Harrowmont's execution. The execution, the other town crier, who supports Bhelen, then adds Epic Fail, but it's not ''quite'' as epic.



* ''VideoGame/DwarfFortress'' has a myriad number of ways to fail (after all, Losing is Fun!) but there are a select few ways that you can Epicly Fail.

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* ''VideoGame/DwarfFortress'' has a myriad number of ways to fail (after all, Losing is Fun!) but there are a select few ways that you can Epicly Epically Fail.



* ''VideoGame/FTLFasterThanLight'' allows you to fail the [[VideoGameTutorial tutorial]]. Under normal circumstances this is impossible, as the demonstration enemy can't hurt you unless you turn off your shields. Other means of utter failure include opening all doors on the ship, including airlocks, or shutting off oxygen, asphyxiating the crew either way. All three of these actions are at no point necessary to complete the tutorial. Regardless of your method of suicide, the game gives you a NonstandardGameOver, pictured above.
** It's also very possible due to the procedural generated enemy, to die on the very first jump if you get unlucky.

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* ''VideoGame/FTLFasterThanLight'' allows you to fail the [[VideoGameTutorial tutorial]]. Under normal circumstances this is impossible, as the demonstration enemy can't hurt you unless you turn off your shields. Other means of utter failure include opening all doors on the ship, including airlocks, or shutting off oxygen, asphyxiating the crew either way. All three of these actions are at no point necessary to complete the tutorial. Regardless of your method of suicide, the game gives you a NonstandardGameOver, pictured above.
**
above.\\
\\
It's also very possible possible, due to the procedural procedurally generated enemy, enemies, to die on the very first jump if you get unlucky.



* In the ''VideoGame/GranTurismo'' series, failing a licensed test results in the display of the word FAIL in big white letters, sometimes with SoundtrackDissonance.

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* In the ''VideoGame/GranTurismo'' series, failing ''VideoGame/GranTurismo'':
** Failing
a licensed test results in the display of the word FAIL in big white letters, sometimes with SoundtrackDissonance.



* In ''VideoGame/{{Karateka}}'', you can die around one second after starting the game by entering your fighting stance and backing off the cliff behind you. You have to go out of your way to do this, since there are no enemies on screen (thus no reason for the stance) and the only other direction is forward.
** You can also famously and hilariously mess up the ending if you defeat the final boss, and then forget to leave your fighting stance in the next room. [[spoiler:This means you fight all the way into the villain's sanctum to rescue the DamselInDistress, only to be met with a kick to the face that kills you instantly. Oops.]]

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* In ''VideoGame/{{Karateka}}'', you can die around one second after starting the game by entering your fighting stance and backing off the cliff behind you. You have to go out of your way to do this, since there are no enemies on screen (thus no reason for the stance) and the only other direction is forward.
**
forward.\\
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You can also famously and hilariously mess up the ending if you defeat the final boss, and then forget to leave your fighting stance in the next room. [[spoiler:This means you fight all the way into the villain's sanctum to rescue the DamselInDistress, only to be met with a kick to the face that kills you instantly. Oops.]]



* The Easy AI in every ''VideoGame/MarioParty'' game is so stupid that players (read: [[MemeticMutation Luigi]]) can win by doing [[https://www.youtube.com/watch?v=0fVeBXXifdg absolutely nothing]].

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* The Easy AI in every ''VideoGame/MarioParty'' game is so stupid that players (read: [[MemeticMutation Luigi]]) can win by doing [[https://www.youtube.com/watch?v=0fVeBXXifdg absolutely nothing]].



** Recurring entrant Jorji is first turned away for not having the correct documents (or any documents at all). The second time, he tries to provide a fake passport, but the forgery is rather blatant for two reasons: the passport was drawn in crayon (quite crudely too) and it's for "Cobrastan", a country that doesn't ''exist'' in the game's universe.
*** A few more missing documents later, he finally shows up with all of his papers in order. The only problem is that now he's attempting to smuggle drugs across the border. Wouldn't be so bad, except that he attempts the ''exact same thing'' again a couple days later.
** One entrant attempts to enter Astrotzka with two passports that don't match. Not surprisingly, he immediately asks for both of them back. Normally you have to find a discrepancy to enable the option to detain someone, but with this guy, you can detain him without saying a word.

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** Recurring entrant Jorji is first turned away from Arstotzka for not having the correct documents (or any documents at all). The second time, he tries to provide a fake passport, but the forgery is rather blatant for two reasons: the passport was drawn in crayon (quite crudely too) and it's for "Cobrastan", a country that doesn't ''exist'' in the game's universe. \n*** \\
\\
A few more missing documents later, he finally shows up with all of his papers in order. The only problem is that now he's attempting to smuggle drugs across the border. Wouldn't be so bad, except that he attempts the ''exact same thing'' again a couple days later.
** One entrant attempts to enter Astrotzka Arstotzka with two passports that don't match. Not surprisingly, he immediately asks for both of them back. Normally you have to find a discrepancy to enable the option to detain someone, but with this guy, you can detain him without saying a word.



** In ''Leafgreen'' and ''Firered'', after you pick your starter Pokémon, your rival challenges you to a battle immediately. It's supposed to a pushover fight, since elemental weaknesses are not yet a factor[[note]]Even though your rival chooses a pokemon that your starter is naturally weak against, both Pokémon only have Tackle and a status-affecting attack[[/note]], and your rival is almost guaranteed to use Tail Whip or Growl as a wasted turn thanks to AIRoulette. However, Tackle has a 5% chance to miss, and if you're incredibly unlicky, you can miss your attacks enough that you lose the battle, as demonstrated on the playthrough on SuperBeardBros.
* In the ''VideoGame/{{Portal}}'' universe, it is revealed that the attempts of the Aperture Science researchers to put {{Restraining Bolt}}s on their {{AI|IsACrapshoot}} MasterComputer [=GLaDOS=] approaches the level of this trope. When they first attempted to wake her up, she went [[TurnedAgainstTheirMasters homicidally]] [[KillAllHumans berserk]] within 1/14 of a picosecond. Their solution to this was to attach all sorts of personality cores to her to modify her behavior, including one that fed her a cake recipe; another that was, if anything, even more murderous than she was; and one that fed her stupid ideas to counter her intelligence. Yet after all this, they were easily suckered into giving her access to a [[DeadlyGas deadly neurotoxin]], with which she killed them. Their epic failure comes full circle when the aforementioned "Intelligence Dampening Sphere" ends up [[spoiler:taking over the Enrichment Center from [=GLaDOS=] and nearly destroying it]], thanks to the same built-in imperatives designed to control her.
** It's best to say that Aperture Science only succeeds through epic failure. The portal gun was originally intended as a shower curtain. The acceleration and repulsion gels were intended as dietary aids, and some supplementary materials indicate that [=GLaDOS=] was originally intended to de-ice fuel lines. Nothing Aperture Science ever built functioned as intended, and they were too poorly managed to turn lemons into lemonade with what they did have.
*** [[CrazyAwesome They instead took the lemons and turned them into incendiary grenades]].

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** In ''Leafgreen'' ''[=LeafGreen=]'' and ''Firered'', ''[=FireRed=]'', after you pick your starter Pokémon, your rival challenges you to a battle immediately. It's supposed to a pushover fight, since elemental weaknesses are not yet a factor[[note]]Even though your rival chooses a pokemon that your starter is naturally weak against, both Pokémon only have Tackle and a status-affecting attack[[/note]], and your rival is almost guaranteed to use Tail Whip or Growl as a wasted turn thanks to AIRoulette. However, Tackle has a 5% chance to miss, and if you're incredibly unlicky, unlucky, you can miss your attacks enough that you lose the battle, as demonstrated on the playthrough on SuperBeardBros.
* In the ''VideoGame/{{Portal}}'' universe, it is revealed that the attempts of the Aperture Science researchers to put {{Restraining Bolt}}s on their {{AI|IsACrapshoot}} MasterComputer [=GLaDOS=] approaches the level of this trope. When they first attempted to wake her up, she went [[TurnedAgainstTheirMasters homicidally]] [[KillAllHumans berserk]] within 1/14 of a picosecond. Their solution to this was to attach all sorts of personality cores to her to modify her behavior, including one that fed her a cake recipe; another that was, if anything, even more murderous than she was; and one that fed her stupid ideas to counter her intelligence. Yet after all this, they were easily suckered into giving her access to a [[DeadlyGas deadly neurotoxin]], with which she killed them. Their epic failure comes full circle when the aforementioned "Intelligence Dampening Sphere" ends up [[spoiler:taking over the Enrichment Center from [=GLaDOS=] and nearly destroying it]], thanks to the same built-in imperatives designed to control her.
**
her.\\
\\
It's best to say that Aperture Science only succeeds through epic failure. The portal gun was originally intended as a shower curtain. The acceleration and repulsion gels were intended as dietary aids, and some supplementary materials indicate that [=GLaDOS=] was originally intended to de-ice fuel lines. Nothing Aperture Science ever built functioned as intended, and they were too poorly managed to turn lemons into lemonade with what they did have.
***
have. [[CrazyAwesome They instead took the lemons and turned them into incendiary grenades]].



* From ''VideoGame/ResidentEvil4'', we have [[https://www.youtube.com/watch?v=NysMwcSG648 this attempt]] to retrieve a treasure from a high place by gunshot. [[spoiler:It fails because the player uses a ''rocket launcher'', which causes a boulder to collapse on top of him.]]

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* ''Franchise/ResidentEvil'':
**
From ''VideoGame/ResidentEvil4'', we have [[https://www.youtube.com/watch?v=NysMwcSG648 this attempt]] to retrieve a treasure from a high place by gunshot. [[spoiler:It fails because the player uses a ''rocket launcher'', which causes a boulder to collapse on top of him.]]



* In the ''VideoGame/SpaceQuest'' series, likely half of TheManyDeathsOfYou are Epic Fails of some kind for protagonist Roger Wilco. Probably the biggest is right at the start of ''Space Quest III'', where attempting to pick up a piece of scrap metal lying on a ship one room away would result in Wilco cutting himself. Most people would just get a gash on their palm or finger, albeit one needing to be disinfected and bandaged. Wilco, on the other hand, manages to ''sever an artery'' and promptly dies of blood loss. Approximate playing time from start to death: 20 seconds.
** A [[LampshadeHanging lampshade is hung]] in the second game, where you can follow the linear plot and avoid the stupid deaths enough to land on the surface of Labion, walk one screen easy to an [[RedHerring otherwise useless screen]], and get eaten by a giant mushroom. After you die, the narrator will point out that he made a bet that you, as the player, would last longer than that, and implore you not to make him look like an idiot, too.
* ''{{VideoGame/Spelunky}}'s'' pseudo-random level generator coupled with its extremely {{roguelike}} style of platforming often leads to [[RuleOfCool over-the-top]], [[HilarityEnsues awesomely funny]], [[YetAnotherStupidDeath accidental deaths]] caused by [[LeeroyJenkins careless]] or [[RandomNumberGod unlucky]] players.
** For example, in the first major area of the caves, it is possible to misjudge a fall and [[NotTheFallThatKillsYou stun yourself on impact with the ground]], triggering an [[RagnarokProofing ancient arrow trap]] and alerting a [[GoddamnedBats bat]] in the process. As you lay there stunned, the arrow bounces off a nearby wall and hits you, the force of the impact [[BlownAcrossTheRoom flinging you to a nearby overhang]]. [[LedgeBats The bat then hits you, the impact pushing you off]]...onto a [[SpikesOfDoom bed of spikes]]. Granted, the bat is what actually kills you in this example; [[HumiliationConga the spikes just add insult to injury]].

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* In the ''VideoGame/SpaceQuest'' series, likely half of TheManyDeathsOfYou are Epic Fails of some kind for protagonist Roger Wilco. Probably the biggest is right at the start of ''Space Quest III'', where attempting to pick up a piece of scrap metal lying on a ship one room away would result in Wilco cutting himself. Most people would just get a gash on their palm or finger, albeit one needing to be disinfected and bandaged. Wilco, on the other hand, manages to ''sever an artery'' and promptly dies of blood loss. Approximate playing time from start to death: 20 seconds.
**
seconds.\\
\\
A [[LampshadeHanging lampshade is hung]] in the second game, where you can follow the linear plot and avoid the stupid deaths enough to land on the surface of Labion, walk one screen easy to an [[RedHerring otherwise useless screen]], and get eaten by a giant mushroom. After you die, the narrator will point out that he made a bet that you, as the player, would last longer than that, and implore you not to make him look like an idiot, too.
* ''{{VideoGame/Spelunky}}'s'' pseudo-random level generator coupled with its extremely {{roguelike}} style of platforming often leads to [[RuleOfCool over-the-top]], [[HilarityEnsues awesomely funny]], [[YetAnotherStupidDeath accidental deaths]] caused by [[LeeroyJenkins careless]] or [[RandomNumberGod unlucky]] players.
**
players.\\
\\
For example, in the first major area of the caves, it is possible to misjudge a fall and [[NotTheFallThatKillsYou stun yourself on impact with the ground]], triggering an [[RagnarokProofing ancient arrow trap]] and alerting a [[GoddamnedBats bat]] in the process. As you lay there stunned, the arrow bounces off a nearby wall and hits you, the force of the impact [[BlownAcrossTheRoom flinging you to a nearby overhang]]. [[LedgeBats The bat then hits you, the impact pushing you off]]...onto a [[SpikesOfDoom bed of spikes]]. Granted, the bat is what actually kills you in this example; [[HumiliationConga the spikes just add insult to injury]].



* In the ''VideoGame/TotalWar'' games, when an assassin, spy, gentleman, or ninja fails in a mission, the video of their attempt shows them attempting and then failing in some hilarious fashion. Sometimes it's an amusing or unfortunate error, like stabbing the shadow of a kneeling samurai but just hitting his armor stand, or getting caught trying to set a house on fire. Other times, the failure will be something hilariously epic. For example, a gentleman engaging in a duel, but his weapon misfires, and while investigating the faulty pistol, he ends up [[https://www.youtube.com/watch?v=s8JSH-brgBg shooting himself in the face]]. Or an assassin waiting behind a door to stab a target, only to end up stabbing himself when the target slams the door into his face.

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* In the ''VideoGame/TotalWar'' games, when games:
** When
an assassin, spy, gentleman, or ninja fails in a mission, the video of their attempt shows them attempting and then failing in some hilarious fashion. Sometimes it's an amusing or unfortunate error, like stabbing the shadow of a kneeling samurai but just hitting his armor stand, or getting caught trying to set a house on fire. Other times, the failure will be something hilariously epic. For example, a gentleman engaging in a duel, but his weapon misfires, and while investigating the faulty pistol, he ends up [[https://www.youtube.com/watch?v=s8JSH-brgBg shooting himself in the face]]. Or an assassin waiting behind a door to stab a target, only to end up stabbing himself when the target slams the door into his face.



* Reportedly, it is possible in the ''{{VideoGame/XCOM}}'' SpiritualSuccessor games ''[[VideoGame/UFOAfterBlank UFO: After* ]]'' to throw a grenade so poorly that it lands yards behind your thrower. Without bouncing.
** Hell, that's not too far a stretch from the [[RedShirt abysmal soldier stats]] of ''X-COM'' proper.

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* Reportedly, it is possible in the ''{{VideoGame/XCOM}}'' SpiritualSuccessor games ''[[VideoGame/UFOAfterBlank UFO: After* ]]'' to throw a grenade so poorly that it lands yards behind your thrower. Without bouncing.
**
bouncing. Hell, that's not too far a stretch from the [[RedShirt abysmal soldier stats]] of ''X-COM'' proper.

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* In the flight sim ''A-10 Cuba!'', you can eject from your plane while ''[[https://twitter.com/CorwinB87/status/1158208731705856005 still in the hangar]]'', which launches you into the ceiling and kills you instantly.


* ''VideoGame/HypnospaceOutlaw'': An example that isn't played for laughs at all. [[spoiler:Dylan Merchant's attempt at making a video game for Hypnospace was so badly programmed that it kills several users.]]

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* ''VideoGame/HypnospaceOutlaw'': An ''VideoGame/HypnospaceOutlaw'' has an example that isn't played for laughs at all. [[spoiler:Dylan Merchant's attempt at making a video game for Hypnospace was so badly programmed that it kills results in Hypnospace's BrainComputerInterface killing several users.]]

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* ''VideoGame/{{Warhawk}}'' features this as a HaveANiceDeath GameOver screen, wherein the BigBad, Kreel, laughs at your deaths while eating a meal, only to choke on a chicken bone and die. In a roundabout way, you saved the world from Kreel, even if you lost the game.

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* The only way to win ''VideoGame/DwarfFortress'' is said to be to fail so epically that other players declare you have won. Memorable forts like ''Boatmurdered'' are memorable precisely because of the epic nature of their failures.


* ''VideoGame/FireEmblemFates'' slightly combines this with NoodleIncident. Sophie tells Hisame that she needs his help learning how to use chopsticks properly, because the last time she tried, this ''somehow'' led to her burning her house down.

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* ''VideoGame/FireEmblemFates'' slightly combines this with NoodleIncident. Sophie tells Hisame that she needs his help learning how to use chopsticks properly, because the last time she tried, this ''somehow'' led to her burning her house down.


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* ''VideoGame/HypnospaceOutlaw'': An example that isn't played for laughs at all. [[spoiler:Dylan Merchant's attempt at making a video game for Hypnospace was so badly programmed that it kills several users.]]


* ''VideoGame/Killzone''. In the third game, Chairman Stahl spends about half the game gloating about how Orlock is an incompetent who failed to execute Visari's killers after six months of chasing a stranded ISA guerilla force. While Stahl is correct, the fail part comes when he manages to capture the ISA, only to be attacked by Sev and Rico posing as Helghast soldiers and free the prisoners on a ''national broadcast''. Oh, and the Senate declares Orlock the new Autarch after this, to add salt to the wound.

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* ''VideoGame/Killzone''. In the third game, ''VideoGame/Killzone3'', Chairman Stahl spends about half the game gloating about how Orlock is an incompetent who failed to execute Visari's killers after six months of chasing a stranded ISA guerilla force. While Stahl is correct, the fail part comes when he manages to capture the ISA, only to be attacked by Sev and Rico posing as Helghast soldiers and free the prisoners on a ''national broadcast''. Oh, and the Senate declares Orlock the new Autarch after this, to add salt to the wound.

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* ''VideoGame/Killzone''. In the third game, Chairman Stahl spends about half the game gloating about how Orlock is an incompetent who failed to execute Visari's killers after six months of chasing a stranded ISA guerilla force. While Stahl is correct, the fail part comes when he manages to capture the ISA, only to be attacked by Sev and Rico posing as Helghast soldiers and free the prisoners on a ''national broadcast''. Oh, and the Senate declares Orlock the new Autarch after this, to add salt to the wound.


** ''"Shedinja used Final Gambit!"'' [[note]]Final Gambit sacrifices the user to deal damage equal to the user's current HP. Shedinja is a OneHitPointWonder, in a game where literally every other Pokémon can achieve over 100 HP (and many of them get well over 200) if its level is high enough.[[/note]]

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** ''"Shedinja used Final Gambit!"'' [[note]]Final Gambit sacrifices the user to deal damage equal to the user's current HP. Shedinja is a OneHitPointWonder, in a game where literally every most other Pokémon can achieve over 100 300 HP (and many of them get well over 200) if its level is high enough.[[/note]]


* This is half the fun of ''VideoGame/KerbalSpaceProgram''. Nothing says "epic fail" like watching your rocket's thrusters become deadly missiles as they separate from your rocket or, even worse, slam into your cockpit. And then an update made the Space Center buildings themselves, meaning a [[ExpospeakGag rapid unplanned disassembly]] can now result in a surviving kerbal standing forlornly in the smoldering ruins.


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* This is half the fun of ''VideoGame/KerbalSpaceProgram''. Nothing says "epic fail" like watching your rocket's thrusters become deadly missiles as they separate from your rocket or, even worse, slam into your cockpit. And then an update made the Space Center buildings themselves, meaning a [[ExpospeakGag rapid unplanned disassembly]] can now result in a surviving kerbal standing forlornly in the smoldering ruins.

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* In ''VideoGame/{{Karateka}}'', you can die around one second after starting the game by entering your fighting stance and backing off the cliff behind you. You have to go out of your way to do this, since there are no enemies on screen (thus no reason for the stance) and the only other direction is forward.
** You can also famously and hilariously mess up the ending if you defeat the final boss, and then forget to leave your fighting stance in the next room. [[spoiler:This means you fight all the way into the villain's sanctum to rescue the DamselInDistress, only to be met with a kick to the face that kills you instantly. Oops.]]


* In ''VideoGame/DragonAgeOrigins'', toward the end of the Orzammar plot arc, has the losing candidate for King attempt a coup right there in the meeting chamber with all the guards [[SuicidalOverconfidence and the heroes who just got through carving up a thousand Dark Spawn]]. Needless to say, [[CurbStompBattle it doesn't go well for them]]. Listen to the town crier afterward. He'll shout out about what happened and throw in his usual color commentary which goes like this, quoted word for word:
-->'''Town Crier:''' Harrowmont is king! Bhelen is stupid and dead! [[SugarWiki/FunnyMoments EPIC FAIL!]]
** While that is the biggest example of Epic Fail; if the other candidate is chosen and he chooses to order the execution of his rival. The Town crier then adds Epic Fail, but it's not ''quite'' as epic.

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* In ''VideoGame/DragonAgeOrigins'', ''VideoGame/DragonAgeOrigins'' has this toward the end of the Orzammar plot arc, has the losing candidate for King attempt arc. If you elect Lord Pyral Harrowmont to become Limg of Orzammar, Prince Bhelen Aeducan, his rival, attempts a coup right there in the meeting chamber with all the guards [[SuicidalOverconfidence and the heroes who just got through carving up a thousand Dark Spawn]].Darkspawn]]. Needless to say, [[CurbStompBattle it doesn't go well for them]]. Listen Afterwards, listen to the town crier afterward.Town Crier who supports Harrowmont. He'll shout out about what happened and throw in his usual color commentary which goes like this, quoted word for word:
-->'''Town Crier:''' Harrowmont is king! News of the hour: Prince Bhelen is stupid attacks the Assembly and dead! is ignominiously slain! [[SugarWiki/FunnyMoments EPIC FAIL!]]
** While that is the biggest example of Epic Fail; if the other candidate Bhelen is chosen and he chooses to order the execution of his rival. Harrowmont's execution. The Town crier other town crier, who supports Bhelen, then adds Epic Fail, but it's not ''quite'' as epic.

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