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History DummiedOut / SonicTheHedgehog

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* There's an [[https://www.youtube.com/watch?v=fwXkhaqrt6c 8-bit rendition of Marble Zone's stage theme]] buried in the UsefulNotes/SegaMasterSystem [[ReformulatedGame version]]'s code, suggesting it shared levels with the Mega Drive version early in development.

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* There's an [[https://www.youtube.com/watch?v=fwXkhaqrt6c 8-bit rendition of Marble Zone's stage theme]] buried in the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem [[ReformulatedGame version]]'s code, suggesting it shared levels with the Mega Drive version early in development.



* The manual for the [[ReformulatedGame 8-bit version]] clearly mentions a SprintShoes power-up, but it only appears once in the UsefulNotes/SegaMasterSystem version, and is replaced with a ring box in the UsefulNotes/GameGear version.

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* The manual for the [[ReformulatedGame 8-bit version]] clearly mentions a SprintShoes power-up, but it only appears once in the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem version, and is replaced with a ring box in the UsefulNotes/GameGear Platform/GameGear version.



* The Knuckles and Amy chao had stats much like the Tails chao, but the former two had no unlocking triggers.[[note]]Even then, the Tails chao [[OldSaveBonus could only be unlocked through]] ''VideoGame/PhantasyStarOnline Episode I & II'', [[GuideDangIt and not in-game through]] ''[=SA2=]''.[[/note]] [[UrbanLegendOfZelda Urban legends]] aside, those three chao were available in the [[http://chao.hippotank.com/sa2b/character-chao 2001 World Hobby Fair]], to be transferred to a UsefulNotes/NintendoGameCube memory card.

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* The Knuckles and Amy chao had stats much like the Tails chao, but the former two had no unlocking triggers.[[note]]Even then, the Tails chao [[OldSaveBonus could only be unlocked through]] ''VideoGame/PhantasyStarOnline Episode I & II'', [[GuideDangIt and not in-game through]] ''[=SA2=]''.[[/note]] [[UrbanLegendOfZelda Urban legends]] aside, those three chao were available in the [[http://chao.hippotank.com/sa2b/character-chao 2001 World Hobby Fair]], to be transferred to a UsefulNotes/NintendoGameCube Platform/NintendoGameCube memory card.
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* Alongside the other skill upgrades are descriptions for the Orange and Pink Wisps, suggesting they were planned to be available as unlockable skills. In the final game, they only appear on Planet Wisp.
* There are lots of leftovers from ''Sonic Unleashed'', the biggest one being the '''entire renderer for the game'''. This is notable because Sonic Unleashed renders the game world with better lighting and shadows than Sonic Generations, but is more resource-intensive. On the PC version, it can be re-enabled with a few hex edits to the game's EXE, allowing users with higher-end [=PCs=] to see the game with even more visual fidelity.

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* There's a half-implemented "Rainbow Gem" in the game's code, and hackers have found a fully-animated transformation for Super Sonic. There's no coding to actually ''play'' as him, though.

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* There's Modders have found a half-implemented "Rainbow Gem" in the game's code, and hackers have found a fully-animated transformation for which was intended to transform Sonic into Super Sonic. There's However, if hacked into the game, all it does is play an animation. There are unused particle effects for Super Sonic, but otherwise there's no coding code suggesting at what he was supposed to actually ''play'' play like.
* The manual lists a classic-style Shield
as him, though.an available power up, but none ever appear in the game. Modders have found that it's fully functional in the game's code and can be placed by modifying a power up box, only missing some minor polish like a sound effect when collected.
* The file containing the shop's text lists a speed chip for Silver, as well as music from past Sonic games, as purchasable items.
* Another text file lists mission objectives such as collecting rings, finding lost Chao, or finding a new goal ring in a different location, making it seem like each level was going to have multiple objectives like in Sonic Adventure 2.






* The ''Sonic Gems Collection'' compilation had a few games planned for inclusion, but removed (not counting the US version's removal of the ''VideoGame/StreetsOfRage'' games) - like the ''VideoGame/MonsterWorld'' Mega Drive games and ''Sonic Eraser'', a highly obscure puzzle game released on the Japan-only Mega Modem peripheral.

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* The ''Sonic Gems Collection'' compilation had a few games planned for inclusion, but removed (not counting the US version's removal of the ''VideoGame/StreetsOfRage'' games) - like the ''VideoGame/MonsterWorld'' ''VideoGame/WonderBoy'' Mega Drive games and ''Sonic Eraser'', a highly obscure puzzle game released on the Japan-only Mega Modem peripheral.peripheral.
** ''VideoGame/BonanzaBros'' and all three ''VideoGame/StreetsOfRage'' games were in the Japanese release, but were removed for the US version. However, there are translated versions of their descriptions still unused in the US version, suggesting they were planned for inclusion and later dropped.


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** A significant amount of the game's art gallery is dedicated to ''VideoGame/KnucklesChaotix'', suggesting it might've been planned for inclusion at some point.
** An Xbox port is also mentioned several times throughout the code, but it was never released.
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* The full game also inverts this: when playing Launch Base Zone, ''Sonic 3''[='=]s Big Arms boss and ending sequence are omitted, and finishing the level goes straight to Mushroom Hill Zone instead.[[note]]Unless you're playing as Knuckles.[[/note]]

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* The full game also inverts this: when playing Launch Base Zone, ''Sonic 3''[='=]s Big Arms boss and ending sequence are omitted, and finishing the level goes straight to Mushroom Hill Zone instead.[[note]]Unless you're playing as Knuckles. Or the ''Sonic Origins'' version.[[/note]]
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* ''Sonic Mega Collection'' has data indicating that ''VideoGame/MonsterLair'' and ''VideoGame/{{Vectorman}}'' were originally going to be included, and some unrelated videos (including footage of a San Francisco tram, and an interesting 3D animation about a human boy, [=R2-D2=]-esque robot, and DraconicHumanoid who travel through a portal to a fantasy world) that take up significant amounts of space on the disk, even though lack of space was supposedly the reason ''VideoGame/SonicCD'' wasn't on the compilation.
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YMMV


* ''VideoGame/KnucklesChaotix'' has at least one character, dubbed [[FanNickname "Wechnia"]] by hackers, plus several items and level features cut from the final. ''Chaotix'' began development as ''Sonic Crackers'', an internal engine test featuring Sonic and Tails; it can be inferred that since Mighty is ultimately a spriteswap of Sonic, "Wechnia" is Tails. He was probably removed because two flying characters in ''Chaotix'' would be redundant and [[GameBreaker throw off the game balance]].

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* ''VideoGame/KnucklesChaotix'' has at least one character, dubbed [[FanNickname "Wechnia"]] by hackers, plus several items and level features cut from the final. ''Chaotix'' began development as ''Sonic Crackers'', an internal engine test featuring Sonic and Tails; it can be inferred that since Mighty is ultimately a spriteswap of Sonic, "Wechnia" is Tails. He was probably removed because two flying characters in ''Chaotix'' would be redundant and [[GameBreaker throw off the game balance]].
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Renamed per TRS


* Super Sonic also had text to recap the story events, like the other six characters. This ''can'' be viewed legitimately if you grab Sonic's optional upgrade in the Last Story and exit the game, but the recap [[UnwinnableByMistake freezes the game and corrupts your save file]].

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* Super Sonic also had text to recap the story events, like the other six characters. This ''can'' be viewed legitimately if you grab Sonic's optional upgrade in the Last Story and exit the game, but the recap [[UnwinnableByMistake [[UnintentionallyUnwinnable freezes the game and corrupts your save file]].

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