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* SecretTestOfCharacter: The Harrowing, through which all apprentices must go to become a full mage.
-->'''Pride Demon:''' Simple killing is a ''warrior's job''. The real dangers of the Fade are preconceptions... careless trust... pride. Keep your wits about you, mage. True tests... never end.

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* SecretTestOfCharacter: SecretTestOfCharacter:
**
The Harrowing, through which all apprentices must go to become a full mage.
-->'''Pride --->'''Pride Demon:''' Simple killing is a ''warrior's job''. The real dangers of the Fade are preconceptions... careless trust... pride. Keep your wits about you, mage. True tests... never end.



* SequelHook: The WhereAreTheyNowEpilogue is pretty blatant about this. It makes it very clear that your character's adventures are not over ([[spoiler:assuming you took Morrigan's offer]]), and even the scenes before that [[CanonFodder leave plot threads just open enough to expand]]. This is especially true if you got the ending where [[spoiler:the resident LadyOfBlackMagic goes off into the wilderness to raise your/Alistair's/Loghain's child (the [[AGodAmI resurrected old god]]) with presumably interesting results in a decade or two.]] A conversation with Sten reveals that the Qunari are planning to invade Ferelden, which he implies will occur in the player character's lifetime.
** A more blatant example is one of the cards released with ''Awakening''; it has a picture of a dragon in the blood paint style and the numbers 2-01-11. The sequel (whose cover has a similar looking dragon on it) came out in March 2011. This is subverted by the expansion game itself, which left sequel hooks hanging and distanced itself from all of the previous game's events and settings. Appearances of previous characters were in brief cameos, with vague references to their own role in the first game.
** The ''Golems of Amgarrak'' DLC contains a blatant sequel hook with [[spoiler:a horde of Harvesters escaping from the thaig. One such creature appears in the trailer of DA II.]] And the final scene in the ''Witch Hunt'' DLC seems a bit like an ad for the sequel.
*** Creator/BioWare has declared that the story of "The Hero of Ferelden" (the protagonist of ''Origins'', and possibly ''Awakening'', [=GoA=], and WH too) is over. Surprising to those who interpreted the ending of ''Origins'' and ''Witch Hunt'' as an opening for the Warden's return; downright confusing to those who know from ''Awakening'' and/or ''Dragon Age II'' that the Warden has disappeared and is being actively sought by the Chantry to help save the world again. However, they did promise to provide a Warden cameo in ''Inquisition,'' and have since made good on the promise; the Inquisitor is able to contact the Warden during the course of the game, learning ''why'' they have disappeared. [[spoiler: The Warden is off the edge of the map questing for a cure to the Calling.]]

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* SequelHook: SequelHook:
**
The WhereAreTheyNowEpilogue is pretty blatant about this. It makes it very clear that the darkspawn threat is not completely dealt with and your character's adventures are not over ([[spoiler:assuming you took Morrigan's offer]]), and even over, a setup for the scenes before that [[CanonFodder leave plot threads just open enough ''Awakening'' expansion pack.
** The player can vow
to expand]]. track down Morrigan, who the Warden may have unfinished business with if they romanced her and/or [[spoiler:helped her get pregnant with the Archdemon's soul,]] after she leaves at the end. This is especially true if you got the ending where [[spoiler:the resident LadyOfBlackMagic goes off into the wilderness to raise your/Alistair's/Loghain's child (the [[AGodAmI resurrected old god]]) with presumably interesting results followed up on in a decade or two.]] ''Witch Hunt''.
**
A conversation with Sten reveals that the Qunari are planning to invade Ferelden, which he implies will occur in the player character's lifetime.
** A more blatant example is one of the cards released with ''Awakening''; it has a picture of a dragon in the blood paint style and the numbers 2-01-11. The sequel (whose cover has a similar looking dragon on it) came out in March 2011. This is subverted by the expansion game itself, which left sequel hooks hanging and distanced itself from all of the previous game's events and settings. Appearances of previous characters were in brief cameos, with vague references to their own role in the first game.
lifetime.
** The ''Golems of Amgarrak'' DLC contains a blatant sequel hook with [[spoiler:a horde of Harvesters escaping from the thaig. One such creature appears in the trailer of DA II.]] And ]]
** In
the final scene in the ''Witch Hunt'' DLC seems a bit like an ad for the sequel.
*** Creator/BioWare has declared
DLC, [[spoiler:Morrigan reveals that the story of "The Hero of Ferelden" (the protagonist of ''Origins'', Flemeth has something big planned and possibly ''Awakening'', [=GoA=], and WH too) is over. Surprising to those who interpreted the ending of ''Origins'' and ''Witch Hunt'' as an opening for the Warden's return; downright confusing to those who know from ''Awakening'' and/or ''Dragon Age II'' that "Change is coming to the world". Then she walks/falls back into the Eluvian (possibly with the Warden has disappeared and is being actively sought by the Chantry to help save the world again. However, they did promise to provide a Warden cameo in ''Inquisition,'' and have since made good on the promise; the Inquisitor is able to contact the Warden during the course of the game, learning ''why'' they have disappeared. [[spoiler: The Warden is off the edge of the map questing accompanying her) for a cure to the Calling.places unknown.]]


* SketchySuccessor: Subverted or played straight with the King of Orzammar, depending on who succeeds King Endrin. Endrin was a staunch conservative who adhered to the traditional (and ruthless) norms of Orzammarís politics. Neither of his potential successors are flawless: Lord Harrowmont shares Endrinís conservative attitudes and the status of Orzammarís casteless grows even worse under his reign. Harrowmont plays this trope straight. Prince Bhelen, however, is a partial aversion: Bhelen is ruthless to his enemies and autocratic as a ruler, but also a very capable reformer who gives rights to the casteless and opens Orzammar to outside trade and even military assistance if a Dwarf Warden requests Fereldan military assistance to Orzammar. As regards the King of Ferelden, Maric Theirin is remembered as having been a much better King of Ferelden than his son Cailan. [[spoiler:Subverted with Alistair if you "harden" his personality and make him King; in that case, he becomes a much better ruler than anyone expected, perhaps on par with his dad. An unhardened Alistair will not be as able a ruler as an unhardened Alistair, however.]]

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* SketchySuccessor: Subverted or played straight with the King of Orzammar, depending on who succeeds King Endrin. Endrin was a staunch conservative who adhered to the traditional (and ruthless) norms of Orzammarís politics. Neither of his potential successors are flawless: Lord Harrowmont shares Endrinís conservative attitudes and the status of Orzammarís casteless grows even worse under his reign. Harrowmont's rule is troubled, marred by frequent revolts and ultimately cut short by what is likely an assassination. Harrowmont plays this trope straight. Prince Bhelen, however, is a partial aversion: Bhelen is ruthless to his enemies and autocratic as a ruler, but also a very capable reformer who gives rights to the casteless and opens Orzammar to outside trade and even military assistance if a Dwarf Warden requests Fereldan military assistance to Orzammar. As regards the King of Ferelden, Maric Theirin is remembered as having been a much better King of Ferelden than his son Cailan. [[spoiler:Subverted with Alistair if you "harden" his personality and make him King; in that case, he becomes a much better ruler than anyone expected, perhaps on par with his dad. An unhardened Alistair will not be as able a ruler as an unhardened Alistair, however.]]


* WorldOfSnark

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* WorldOfSnarkWorldOfSnark : It's a Creator/BioWare Game, what did you expect ?


* SketchySuccessor: Regardless of who the player picks as King Endrin Aeducan's successor for Orzammar's throne, he will be a considerably worse ruler than Endrin (one is a ruthless reformer, the other is honorable but cripplingly traditional). Also, Maric Theirin is remembered as having been a much better King of Ferelden than his son Cailan. [[spoiler:Subverted with Alistair if you "harden" his personality and make him King; in that case, he becomes a much better ruler than anyone expected, perhaps on par with his dad.]]

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* SketchySuccessor: Regardless of who Subverted or played straight with the player picks as King of Orzammar, depending on who succeeds King Endrin. Endrin Aeducan's successor for Orzammar's throne, he will be was a considerably staunch conservative who adhered to the traditional (and ruthless) norms of Orzammarís politics. Neither of his potential successors are flawless: Lord Harrowmont shares Endrinís conservative attitudes and the status of Orzammarís casteless grows even worse ruler than Endrin (one under his reign. Harrowmont plays this trope straight. Prince Bhelen, however, is a partial aversion: Bhelen is ruthless reformer, to his enemies and autocratic as a ruler, but also a very capable reformer who gives rights to the other is honorable but cripplingly traditional). Also, casteless and opens Orzammar to outside trade and even military assistance if a Dwarf Warden requests Fereldan military assistance to Orzammar. As regards the King of Ferelden, Maric Theirin is remembered as having been a much better King of Ferelden than his son Cailan. [[spoiler:Subverted with Alistair if you "harden" his personality and make him King; in that case, he becomes a much better ruler than anyone expected, perhaps on par with his dad. An unhardened Alistair will not be as able a ruler as an unhardened Alistair, however.]]


* {{Troperiffic}}: All of the usual WRPG tropes are in place. [[TropesAreTools Indeed, this game could be shown as an example as to the proper use of tropes in games]]. There is plenty of LampshadeHanging on everything, from Ser Gilmore's snarky attitude to the giant rats in the cellar, in the Human Noble origin. Indeed, the Human Noble origin is the most concentrated pile of RPG and fantasy cliches in the game, and it's almost certainly deliberate -- the above-mentioned rats, the DoomedHometown (well, castle), and even a chance to comment that "I've got a bad feeling about this...", among others.

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* {{Troperiffic}}: All of the usual WRPG tropes are in place. [[TropesAreTools [[Administrivia/TropesAreTools Indeed, this game could be shown as an example as to the proper use of tropes in games]]. There is plenty of LampshadeHanging on everything, from Ser Gilmore's snarky attitude to the giant rats in the cellar, in the Human Noble origin. Indeed, the Human Noble origin is the most concentrated pile of RPG and fantasy cliches in the game, and it's almost certainly deliberate -- the above-mentioned rats, the DoomedHometown (well, castle), and even a chance to comment that "I've got a bad feeling about this...", among others.

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* UltimateFinalExam: For mage characters,the game begins with one of these: in order to earn the rank of full-fledged mage, apprentices of the Circle are subjected to the Harrowing, a final test of their ability to resist the demons that are naturally drawn to them. Because the details are kept secret from apprentices, none of them know anything about the Harrowing and consequently have no way of preparing for it until they're judged ready for the final trial - whereupon they're abruptly dragged out of bed in the middle of the night and sent to the very top of the Circle tower for the test. Here, they are sent into the Fade and challenged to defeat a demon with only the power of their will. If they fail and end up getting possessed, the Templars overseeing the Harrowing will execute them on the spot. [[spoiler: As it turns out, the real trick to this challenge isn't killing the Rage Demon that supposedly dominates that area of the Fade, but realizing that your only ally is actually a Pride Demon trying to trick you into letting him into your mind.]]


** "King of Orzammar": The player will decide whether or not Bhelen or Harrowmont takes the throne. The chosen ruler will promise an army of dwarves to the warden and will be mentioned in future games. [[spoiler:The runner-up, on the other hand, will be KilledOffForReal.]]
** "Ruler of Ferelden": At the end of the landsmeet, the player will decide who will rule Ferelden: [[spoiler:Alistair or Anora.]] While there are more complex variations to it, one of them will effectively lead the kingdom by the end. The chosen ruler will give a big speech before the final battle, offer the player a boon at their coronation, [[spoiler: give a eulogy at the player's funeral]] and goes on to make cameos in future games.

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** "King of Orzammar": The player will decide whether or not Bhelen or Harrowmont takes the throne. The chosen ruler will promise an army of dwarves to the warden Warden and will be mentioned in future games. [[spoiler:The runner-up, on the other hand, will be KilledOffForReal.]]
** "Ruler of Ferelden": At the end of the landsmeet, the player will decide who will rule Ferelden: [[spoiler:Alistair or Anora.]] While there are more complex some minor variations to it, it (such as marrying the two to each other), only one of them will effectively lead be treated as ''the'' ruler of the kingdom by the end. The chosen ruler will give a big speech before the final battle, offer the player a boon at their coronation, [[spoiler: give a eulogy at the player's funeral]] and goes on to make cameos in future games.

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* SoulfulPlantStory: When the Warden's party goes to the Brecilian Forest, they encounter a sentient tree called the Ancient Oak, which speaks in rhyme. It gives them its history, then adds that its most prised possession is its child, an acorn, who was taken by a mad hermit. The player must decide whether to kill the hermit to save the acorn, kill the oak to please the hermit, or trade for the hermit with the acorn.


** During the Human Noble Origin, they can declare they "want Howe dead '''NOW!'''", despite the fact that the Castle is being ''overrun'' by a veritable army of his soldiers. When Howe arrives for the Landsmeet, they can openly state they are ''going'' to slit his throat in front of everyone present. And then, during the storming of Howe's estate to rescue the Queen, Erlina can comment on, and call the Human Noble out for, putting their desire revenge ahead of Anora's safety.

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** During the Human Noble Origin, they can declare they "want Howe dead '''NOW!'''", despite the fact that the Castle is being ''overrun'' by a veritable army of his soldiers. When Howe arrives for the Landsmeet, they can openly state they are ''going'' to slit his throat in front of everyone present. And then, during the storming of Howe's estate to rescue the Queen, Erlina can comment on, and call the Human Noble out for, putting their desire desired revenge ahead of Anora's safety.


** During the Human Noble Origin, they can declare they "want Howe dead '''NOW!'''", despite the fact that the Castle is being ''overrun'' by a veritable army of his soldiers. Later at the beginning of the Landsmeet they can openly state they are ''going'' to slit his throat in front of everyone present and during the storming of Howe's estate to rescue the Queen, Erlina can comment about the Human Noble putting their revenge ahead their intended goal.

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** During the Human Noble Origin, they can declare they "want Howe dead '''NOW!'''", despite the fact that the Castle is being ''overrun'' by a veritable army of his soldiers. Later at When Howe arrives for the beginning of the Landsmeet Landsmeet, they can openly state they are ''going'' to slit his throat in front of everyone present and present. And then, during the storming of Howe's estate to rescue the Queen, Erlina can comment about on, and call the Human Noble out for, putting their desire revenge ahead their intended goal.of Anora's safety.



** If playing as a Human Noble, it's possible to taunt Arl Howe (who killed your parents, sister-in-law, and nephew) just before fighting him, telling him that after he's dead, you're going to hunt down and '''murder his wife and children'''. However, he laughs off your taunt, and in response he "shows you how it's done," giving a spiteful description of how he killed your parents.

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** If playing as a Human Noble, it's possible to taunt Arl Howe (who killed your parents, sister-in-law, and nephew) just before fighting him, telling him that after he's dead, you kill him, you're going to hunt down and '''murder his wife and children'''. However, he He laughs off your taunt, however, and in response he "shows promises to "show you how it's done," giving a spiteful description of how he killed your parents.


** Many years prior to the beginning of the story, Loghain, a farmer's son, was King Maric's strategist while he drove the Orlesians out of Ferelden. Maric rewarded Loghain with the Teyrnir of Gwaren, making him second in precedence only to Maric himself.



** Many years prior to the beginning of the story, Loghain, a farmer's son, was King Maric's strategist while he drove the Orlesians out of Ferelden. Maric rewarded Loghain with the Teyrnir of Gwaren, making him second in precedence only to Maric himself.



* RelationshipValues: Referred to as "approval" and is necessary to master to maximize party efficiency. Approval comes in different "stages" (Hostile, Neutral, Warm and Friendly) and characters will treat you differently depending on their opinion of you. Approval points are added and subtracted depending on dialogue options, and if they are present when you do something they approve of or disagree with they will let you know. In order to get a RomanceSidequest going, you'll need to get a high approval level (Which will at this point switch to Interested, Care, Adore and Love) and to pick the friendly or flirty responses.

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* RelationshipValues: Referred to as "approval" and is necessary to master to maximize party efficiency. Approval comes in different "stages" (Hostile, Neutral, Warm and Friendly) and characters will treat you differently depending on their opinion of you. Approval points are added and subtracted depending on dialogue options, and if they are present when you do something they approve of or disagree with they will let you know. In order to get a RomanceSidequest going, you'll need to get a high approval level (Which (which will at this point switch to Interested, Care, Adore and Love) and to pick the friendly or flirty responses.



** It becomes obvious that [[spoiler: Alistair and Cailan are related when they have similar facial structures]] once you replay the game.

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** It When you play the game a second time, it becomes obvious that [[spoiler: Alistair and Cailan are related when because they have similar facial structures]] once you replay the game.structures]].



** Howe's interactions with the Couslands are... interesting when the origin is played for a second time.



** Also, storming Arl Howe's estate as a Human Noble [[KickTheSonOfABitch is really cathartic.]] Or even as a City Elf, given what Loghain and Arl Howe have been getting up to in the Alienage...

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** Also, storming Storming Arl Howe's estate as a Human Noble [[KickTheSonOfABitch is really cathartic.]] Or even Also as a City Elf, given what Loghain and Arl Howe have been getting up to in the Alienage...



* RomanceSidequest: It's a Creator/BioWare game, of course it has this. There is Alistair (female wardens only) Morrigan (male wardens) and Leliana and Zevran (male ''and'' female wardens. It's also possible to flirt with other [=NPCs=] which can result in [[OptionalSexualEncounter Optional Sexual Encounters]], a kiss or just a funny reaction.

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* RomanceSidequest: It's a Creator/BioWare game, of course it has this. There is Alistair (female wardens Wardens only) Morrigan (male wardens) Wardens) and Leliana and Zevran (male ''and'' female wardens. Wardens. It's also possible to flirt with other [=NPCs=] which can result in [[OptionalSexualEncounter Optional Sexual Encounters]], a kiss kiss, or just a funny reaction.



* RulingFamilyMassacre: The Human Noble [[MultipleGameOpenings origin]] concerns the massacre of the Cousland family (teyrns/dukes of the largest province of [[TheGoodKingdom Ferelden]]) by a treacherous vassal who usurps their titles and lands. Only the heir apparent, who is away fighting Darkspawn at the time, and his younger sibling (the PlayerCharacter), who is saved by the Grey Wardens, survive--but should the player [[SchrodingersPlayerCharacter pick another origin]], the Cousland family is strongly implied to have been completely wiped out (Fergus is lost on patrol, and the Warden never escapes the castle).

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* RulingFamilyMassacre: The Human Noble [[MultipleGameOpenings origin]] concerns the massacre of the Cousland family (teyrns/dukes of the largest province of [[TheGoodKingdom Ferelden]]) by a treacherous vassal who usurps their titles and lands. Only the heir apparent, who is away fighting Darkspawn darkspawn at the time, and his younger sibling (the PlayerCharacter), who is saved by the Grey Wardens, survive--but should the player [[SchrodingersPlayerCharacter pick another origin]], the Cousland family is strongly implied to have been completely wiped out (Fergus is lost on patrol, and the Warden never escapes the castle).[[note]]However, ''VideoGame/DragonAgeInquisition'' has a war table operation in which Fergus - as Teyrn of Highever - holds a memorial for the Divine, indicating that he does survive in the end.[[/note]]


** Non-ending wise, your party members are not blind followers who accept what you do with no issue. Each one has their own beliefs and values that shape how they feel about each action you do. There is no way to make everyone happy unless you use gameplay mechanics to constantly make them like you. Certain choices will effect the party members drastically, and some will even leave and fight you if you piss them off in ways that are offensive to them greatly. Notably Alister, who is unquestionably the most loyal person in the group beyond your Mabari hound, will leave the party for good if you [[spoiler: spare Loghain, the man who was responsible for the deaths of the Wardens at Ostogar]].

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** Non-ending wise, your party members are not blind followers who accept what you do with no issue. Each one has their own beliefs and values that shape how they feel about each action you do. There is no way to make everyone happy unless you use gameplay mechanics to constantly make them like you. Certain choices will effect the party members drastically, and some will even leave and fight you if you piss them off in ways that are offensive to them greatly. Notably Alister, Most notably, Alistair, who is unquestionably the most loyal person in the group beyond your Mabari hound, will leave the party for good if you [[spoiler: spare Loghain, the man who was responsible for the deaths of the Wardens at Ostogar]].Ostagar]].











** Of course, the former two has nothing on Caridin, creator of the Anvil of the Void and inventor of [[{{Golem}} golems]].

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** Of course, the former two neither of these has nothing anything on Caridin, creator of the Anvil of the Void and inventor of [[{{Golem}} golems]].{{golem}}s.


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* WithAFriendAndAStranger:
** The fight to light the signal fire on the Tower of Ishal begins this way for the Human Noble, who is working alongside their beloved dog and Alistair, whom they only met the previous day. The group adds a second stranger along the way in the form of an unnamed mage.
** Any Warden has this by the time they get to Lothering, since at that point the entire party consists of them, Alistair, and the newly acquired Morrigan.


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* WombHorror: The Broodmothers. Being [[BreedingSlave forcibly impregnated]] by [[FaceFullOfAlienWingWong grotesque monsters,]] [[SpawnBroodling eventually giving birth to legions of them?]] Check. Bloating up to a deformed, grotesque monster in the process? Check. Being associated with motherhood due to their name? Check.

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* SeriesFauxnale: {{Sequel Hook}}s aside, the devs fully admitted that they were not sure the game would sell well enough to launch a franchise, which is why ''Origins'' has considerably more detailed choices, lasting consequences, player ability to impact the world, and the game ends with more detailed end slides compared to later games.

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