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** The ''Baldur's Gate: Dark Alliance'' clone with guns/lasers ''VideoGame/FalloutBrotherhoodOfSteel'' is often denied existence. It was later declared to be noncanon when Bethesda took over the series.

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** The ''Baldur's Gate: Dark Alliance'' clone with guns/lasers known as ''VideoGame/FalloutBrotherhoodOfSteel'' is often denied existence. It was later is, unlike the other games in the series, vehemently despised by both camps. ''Everyone'' hates it. It's so hated, in fact, that Bethesda outright declared to be noncanon it [[CanonDiscontinuity non-canon]] when Bethesda took over they bought the series.


** Many fans feel that ''VideoGame/Fallout3'' doesn't count as a ''Fallout'' game even if they may like the game by its own merits, some for the shift to first-person, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''-style gameplay, others for the bad writing, incoherent world and very different tone. Or maybe for trying too hard to imitate the earlier games: the wackier and edgier issues of 2 is all over the side quests. The first post-release review on No Mutants Allowed described the game as an amusement park set in the post-apocalypse, where each side-quest is just a ride with a different theme.
** ''VideoGame/FalloutNewVegas'' uses the gameplay of ''Fallout 3'' but in other ways is very close to the first two games, and helped reconcile the 1/2 and 3 camps. It helps that Creator/ObsidianEntertainment included many who worked in Black Isle on the second game.
** Even before its release, ''VideoGame/Fallout4'' received some negative responses from fans due to its considerable deviation from past games, such as having a voiced protagonist, a much more limited dialog system, and having the protagonist's past be much more firmly established prior to the plot's opening, leading some fans to preemptively slot ''Fallout 4'' in the same category as ''Tactics''. Some fans use canon errors (Jet being found in pre-war vaults despite being a drug created in the post-war world, the entirety of the Kid in a Fridge quest, etc) to justify considering the game non-canon.

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** Many fans feel that ''VideoGame/Fallout3'' doesn't count as a ''Fallout'' game even if they may like the game by its own merits, some merits. Reasons for this stance vary, from the shift to first-person, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''-style gameplay, others for the bad writing, incoherent world and very world, or the different tone. tone compared to 1/2. Or maybe for trying too hard to imitate the earlier games: Creatures and factions are inserted into the wackier setting where they should not be, and edgier the aforementioned wacky/edgy issues of 2 is ''2'' are all over the side quests. The first post-release review on No Mutants Allowed described the game as an amusement park set in the post-apocalypse, where each side-quest is just a ride with a different theme.
** ''VideoGame/FalloutNewVegas'' uses the gameplay of ''Fallout 3'' but in other ways is very close to the first two games, games in terms of writing, tone, and themes, which helped reconcile the 1/2 Black Isle and 3 Bethesda camps. It helps that Creator/ObsidianEntertainment included many a lot of staff members who worked in Black Isle on the first and second game.
games.
** Even before its release, ''VideoGame/Fallout4'' received some negative responses from fans due to its considerable deviation from past games, games in tone and theme, poor quest design (which led some to claim that the main story's quests were indistinguishable from the game's "radiant quests",), and design choices that limited roleplaying, such as having a voiced protagonist, a much more limited dialog system, and having the protagonist's past be much more firmly established prior to the plot's opening, leading opening. These issues all together lead some fans to preemptively slot ''Fallout 4'' in the same category as ''Tactics''. Some fans use canon errors (Jet being found in pre-war vaults despite being a drug created in the post-war world, the entirety of the Kid in a Fridge quest, etc) to justify considering the game non-canon.


** ''VideoGame/Fallout76'' split the fanbase almost as soon as it was announced, with its UnexpectedGameplayChange from a traditional [=RPG=] to an online multiplayer survival-crafting-building game, inclusion of [[OurCryptidsAreMoreMysterious West Virginia cryptids such as Mothman, the Grafton Monster, and more]] (the series has typically shied away from these topics and stuck to [[CosmicHorrorStory cosmic horror]] when it decides to get supernatural), a complete lack of (living) human [=NPCs=], and the inclusion of series staples like the Brotherhood of Steel and the Enclave, even when the timeline doesn't quite allow it. When the game was released and not only turned out to be a bug-ridden mess and missing everything that made previous Bethesda games enjoyable, but also became a trainwreck of multiple PR failures inside and outside the game, the fanbase was not split anymore, as everyone hated it.

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** ''VideoGame/Fallout76'' split the fanbase almost as soon as it was announced, with its UnexpectedGameplayChange from a traditional [=RPG=] to an online multiplayer survival-crafting-building game, inclusion of [[OurCryptidsAreMoreMysterious West Virginia cryptids such as Mothman, the Grafton Monster, and more]] (the series has typically shied away from these topics and stuck to [[CosmicHorrorStory cosmic horror]] when it decides to get supernatural), a complete lack of (living) human [=NPCs=], and the inclusion (or shoehorning, depending on who you ask) of series staples like the Brotherhood of Steel and the Enclave, even when the timeline doesn't quite allow it. When the game was released and not only it turned out to not only be a bug-ridden mess and missing everything that made previous Bethesda games enjoyable, but also became a trainwreck of multiple PR failures inside and outside the game, game. This, ironically, made the two sides of the fanbase was not split anymore, come together, because both sides, as well as everyone else, hated it.


** Even before its release, ''VideoGame/Fallout4'' received some negative responses from fans due to its considerable deviation from past games, such as having a voiced protagonist, a much more limited dialog system, and having the protagonist's past be much more firmly established prior to the plot's opening, leading some fans to preemptively slot ''Fallout 4'' in the same category as ''Tactics''. Particularly rabid fans use minor canon errors (Jet being found in pre-war vaults despite being a drug created in the post-war world, the entirety of the Kid in a Fridge quest, etc) to justify considering the game non-canon.

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** Even before its release, ''VideoGame/Fallout4'' received some negative responses from fans due to its considerable deviation from past games, such as having a voiced protagonist, a much more limited dialog system, and having the protagonist's past be much more firmly established prior to the plot's opening, leading some fans to preemptively slot ''Fallout 4'' in the same category as ''Tactics''. Particularly rabid Some fans use minor canon errors (Jet being found in pre-war vaults despite being a drug created in the post-war world, the entirety of the Kid in a Fridge quest, etc) to justify considering the game non-canon.


** The idea that humans and Mobians live on separate worlds, with Sonic and co. apparently planet-hopping on a frequent basis, has been met with heavy resistance for the simple fact that it was never so much as hinted at beyond a lack of FunnyAnimal [=NPCs=], and wrecks utter havoc on all previous world-building (particularly concerning the ''Adventure'' era).

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** The idea that humans and Mobians {{Funny Animal}}s live on separate worlds, with Sonic and co. apparently planet-hopping on a frequent basis, has been met with heavy resistance for the simple fact that it was never so much as hinted at beyond a lack of FunnyAnimal [=NPCs=], and wrecks utter havoc on all previous world-building (particularly concerning the ''Adventure'' era).



* ''VideoGame/HarvestMoon'':
** The original ''VideoGame/HarvestMoon1'' protagonist's default name is "Pete", but everyone calls him "Jack", due to a beanstalk scene in the original game and apparently due to Natsume accidentally calling him "Jack" in a manual (odd since no one cares about any other names in a manual). All the other male protagonists have default names, but few people call them by their {{Canon Name}}s. Instead people opt for "Jack" for most of them.
** Where fans think the series hit its DorkAge differ. Others think the series is still as good as ever, if not better than ever.
** A lot of fans discontinue any game that came out before "A Wonderful Life". As the fandom keeps on gaining new members though, it may occasionally leap to "Any game before ''Island of Happiness''" "Anything before ''VideoGame/HarvestMoonTreeOfTranquility''", or "Anything before ''VideoGame/StoryOfSeasons2014''".
** ''VideoGame/HarvestMoonDS'' and ''Harvest Moon Cute'' are seen as AlternateUniverse takes on ''VideoGame/HarvestMoonAWonderfulLife'' and ''[[VideoGame/HarvestMoonBackToNature Harvest Moon Friends Of Mineral Town]]'' instead of sequels like they're meant to be.

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* ''VideoGame/HarvestMoon'':
''VideoGame/StoryOfSeasons'':
** The original ''VideoGame/HarvestMoon1'' protagonist's default name is "Pete", but everyone calls him "Jack", due to a beanstalk scene in the original game and apparently due to Natsume accidentally calling him "Jack" in a manual (odd since no one cares about any other names in a manual).game. All the other male protagonists have default names, but few people call them by their {{Canon Name}}s. Instead people opt for "Jack" for most of them.
** Where fans think the series hit its DorkAge differ. Others think the series is still as good as ever, if not better than ever.
differ but many fans ignore either everything after 'VideoGame/HarvestMoon'DS Cute'' or everything after ''VideoGame/HarvestMoonAnimalParade''.
** A lot of fans discontinue any game that came out before "A Wonderful Life". As the fandom keeps on gaining new members though, it may occasionally leap to "Any game before ''Island of Happiness''" ''VideoGame/HarvestMoonIslandOfHappiness''" "Anything before ''VideoGame/HarvestMoonTreeOfTranquility''", or "Anything before ''VideoGame/StoryOfSeasons2014''".
** ''VideoGame/HarvestMoonDS'' and ''Harvest Moon DS Cute'' are seen as AlternateUniverse takes on ''VideoGame/HarvestMoonAWonderfulLife'' and ''[[VideoGame/HarvestMoonBackToNature Harvest Moon Friends Of Mineral Town]]'' instead of by fans. They're intended as sequels like they're meant but this is barely alluded to be.and leads to a lot of Fridge Logic.


** ''3D'' in general gets this from quite a few fans -- courtesy of its ScrappyMechanic-heavy gameplay, as well as its UpToEleven-[[ShockingSwerve taking]] of the franchise's already-infamous KudzuPlot -- to the point where some even regard it as the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.

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** ''3D'' in general gets this from quite a few fans -- fans, courtesy of its ScrappyMechanic-heavy gameplay, gameplay as well as its UpToEleven-[[ShockingSwerve taking]] ing]] of the franchise's already-infamous KudzuPlot -- to the point where some even regard it as the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.


** ''3D'' in general gets this from quite a few fans - courtesy of its ScrappyMechanic-heavy gameplay, as well as its UpToEleven-[[ShockingSwerve taking]] of the franchise's already-infamous KudzuPlot - to the point where some even regard it as the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.

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** ''3D'' in general gets this from quite a few fans - -- courtesy of its ScrappyMechanic-heavy gameplay, as well as its UpToEleven-[[ShockingSwerve taking]] of the franchise's already-infamous KudzuPlot - -- to the point where some even regard it as the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.


** ''3D'' in general gets this from quite a few fans due to its ScrappyMechanic-heavy gameplay as well as its UpToEleven-[[ShockingSwerve taking]] of the series's already-infamous KudzuPlot -- to the point where it's often regarded as the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.

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** ''3D'' in general gets this from quite a few fans due to - courtesy of its ScrappyMechanic-heavy gameplay gameplay, as well as its UpToEleven-[[ShockingSwerve taking]] of the series's franchise's already-infamous KudzuPlot -- - to the point where it's often regarded some even regard it as the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.


* Even gamers who liked the original ''Videogame/{{Bubsy}} the Bobcat'' games, as repetitive and derivative as they were, have disowned ''Bubsy 3D'' for [=PlayStation=]. The major reasons for this abysmal reputation are spectacularly unfortunate timing and just how bad ''Bubsy 3D'' is as a platformer. The developers of Creator/{{Accolade}} decided to take the series in a 3D direction and started production of Bubsy 3D... around the same time as Nintendo started to develop ''VideoGame/SuperMario64''. ''Bubsy 3D'' came out ''4 months after'' the much superior ''Super Mario 64'' had been released, and failed miserably at the genre even by the early standards of lesser 3D games. They also decided to take Bubsy's snarky commentary to a whole new level-- which would have been fine, except that rather than hiring Creator/RobPaulsen again, they hired Creator/LaniMinella, who provided what may be the most annoying voice possible for the character (think [[Franchise/SonicTheHedgehog Omochao]], but with a Brooklyn accent; it's literally the same voice actress). It honestly makes the older ''Bubsy'' games look absolutely brilliant in comparison.

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* Even gamers who liked the original ''Videogame/{{Bubsy}} the Bobcat'' games, as repetitive and derivative of other [[MascotWithAttitude mascot platformers]] as they were, have disowned ''Bubsy 3D'' for [=PlayStation=]. The major reasons for this abysmal reputation are spectacularly unfortunate timing and just how bad ''Bubsy 3D'' is as a platformer. The developers of Creator/{{Accolade}} decided to take the series in a 3D direction and started production of Bubsy 3D... around the same time as Nintendo started to develop ''VideoGame/SuperMario64''. ''Bubsy 3D'' came out ''4 4 months after'' ''after'' the much superior better ''Super Mario 64'' had been released, and failed miserably at the genre even by the early standards of lesser 3D games. They also decided to take Bubsy's snarky commentary to a whole new level-- which would have been fine, except that rather than hiring Creator/RobPaulsen again, they hired Creator/LaniMinella, who provided what may be the most annoying voice possible for the character (think [[Franchise/SonicTheHedgehog Omochao]], but with a Brooklyn accent; it's literally the same voice actress). It honestly makes the older ''Bubsy'' games look absolutely brilliant in comparison.

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* As far as the ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' side series is concerned, some fans of the older games like to pretend [[VideoGame/PokemonMysteryDungeonGatestoInfinity Gates to Infinity]] never happened due to its limited roster of Pokémon and [[LighterandSofter jarring shift in tone]] compared to older games. This was easy to do back when the game first came out, but [[VideoGame/PokemonSuperMysteryDungeon its sequel]] has made it pretty much impossible without ignoring that game as well, due to it confirming that Gates, as well as the first two games, [[SharedUniverse all take place in the same world]]. Many characters from Gates also return in Super as optional recruits.
** Even more so than Gates to Infinity, however, many fans would rather pretend Pokémon Mystery Dungeon never had an installment on the Wii, and unlike that game, Adventure Squad does not have Super Mystery Dungeon's blessing to back it up as canon outside of a few cameos.


* ''Dragon Ball Z: Infinite World'' and ''Dragon Ball Z: Tenkaichi Tag Team'' are not accepted as being ''VideoGame/DragonBallZBudokai 4'' and ''VideoGame/DragonBallZBudokaiTenkaichi 4'' respectively despite WordOfGod claiming these are merely {{Word Sequel}}s and indeed the next installments of the aforementioned series. That the former is a ContestedSequel and the latter suffers from {{Sequelitis}} do help their cases at all.

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* ''Dragon Ball Z: Infinite World'' and ''Dragon Ball Z: Tenkaichi Tag Team'' are not accepted as being ''VideoGame/DragonBallZBudokai 4'' and ''VideoGame/DragonBallZBudokaiTenkaichi 4'' respectively despite WordOfGod claiming these are merely {{Word Sequel}}s and indeed the next installments of the aforementioned series. That the former is a ContestedSequel and the latter suffers from {{Sequelitis}} do not help their cases at all.


* Many fans of the original ''VideoGame/FinalFight'' don't count the 3D games ''Revenge'' and ''[[VideoGame/FinalFightStreetwise Streetwise]]'' (which both suffered greatly from the PolygonCeiling), and only consider the sequels that were released for the SNES (''Final Fight 2'' and ''3''). ''Streetwise'' was also so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.

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* ''VideoGame/FinalFight'':
**
Many fans of the original ''VideoGame/FinalFight'' ''Final Fight'' don't count the 3D games ''Revenge'' and ''[[VideoGame/FinalFightStreetwise Streetwise]]'' (which both suffered greatly from the PolygonCeiling), and only consider the sequels that were released for the SNES (''Final Fight 2'' and ''3''). ''Streetwise'' was also so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.


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** ''Mighty Final Fight'', a SuperDeformed spin-off for the NES, is similarly disregarded, though not because of its quality--the game, which had a moderately positive reception, is a deliberately comedic retelling of ''Final Fight'' that wouldn't mesh well with the actual canon. Same goes for [[SecretCharacter Alpha Cody and Alpha Guy's]] stories in ''Final Fight One'' for the GBA, framed as their ''VideoGame/StreetFighterAlpha'' selves [[PeggySue somehow reliving the events of the first game]].


** ''VideoGame/KingdomHearts3DDreamDropDistance'' confirms that worlds run on their own time axis, which unfortunately caused plot holes regarding certain worlds, most noticeably [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]]. Many fans still insist that time flows are the same or only slightly different in at least a majorly of worlds, and that Disney Town is, and forever will be, "[[NotAllowedToGrowUp timeless]]."

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** ''VideoGame/KingdomHearts3DDreamDropDistance'' ''[[VideoGame/KingdomHearts3DDreamDropDistance Kingdom Hearts 3D: Dream Drop Distance]]'' confirms that worlds run on their own time axis, which unfortunately caused plot holes regarding certain worlds, most noticeably [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]]. Many fans still insist that time flows are the same or only slightly different in at least a majorly of worlds, and that Disney Town is, and forever will be, "[[NotAllowedToGrowUp timeless]]."



** Machoke's black "speedo" helped it stand out among the original 151, eventually making it one of the franchise's breakout mons. So when it was revealed that they were was actually black markings that looked like a speedo, many fans were not happy. To this day, it (and its evolution Machamp) are still depicted as one of the few Pokemon to wear clothes of some kind.
** The Pokemon Mightyena is more often portrayed or considered solely a wolf despite being based more on a brown hyena (hence the "yena" in the name). This is partly because of the brown hyena being such a obscure species many people have never head of it, so they don't know what it looks like to be to see the resemblance so they assume it's a wolf, and partly deliberate discontinuity because hyenas (allegedly) just plain [[HeinousHyena suck]] compared to [[NobleWolf wolves.]] It also debuted way before a proper wolf Pokemon was made (this took until ''Gen 7'' for whatever reason), so that didn't help matters.

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** Machoke's black "speedo" helped it stand out among the original 151, eventually making it one of the franchise's breakout mons. So when it was revealed that they were was actually black markings that looked like a speedo, many fans were not happy. To this day, it (and its evolution Machamp) are still depicted as one of the few Pokemon Pokémon to wear clothes of some kind.
** The Pokemon Mightyena Pokémon [[VideoGame/PokemonRubyAndSapphire Mightyena]] is more often portrayed or considered solely a wolf despite being based more on a brown hyena (hence the "yena" in the name). This is partly because of the brown hyena being such a obscure species many people have never head of it, so they don't know what it looks like to be to see the resemblance so they assume it's a wolf, and partly deliberate discontinuity because hyenas (allegedly) just plain [[HeinousHyena suck]] compared to [[NobleWolf wolves.]] wolves]]. It also debuted way before a proper wolf Pokemon Pokémon was made (this took until ''Gen 7'' ''[[VideoGame/PokemonSunAndMoon Gen VII]]'' for whatever reason), so that didn't help matters.



* A lot of arcade ''VideoGame/PacMan'' fans discontinue the fact that he has always been anthropomorphic, not a pizza shaped thing, despite official art always depicting him as so. Also, Pac-Man's ''[[WesternAnimation/PacManAndTheGhostlyAdventures Ghostly Adventures]]'' design with blue eyes has the same rocky reception that Sonic's redesign did.

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* A lot of arcade ''VideoGame/PacMan'' fans discontinue the fact that he has always been anthropomorphic, not a pizza shaped thing, despite official art always depicting him as so. Also, Pac-Man's ''[[WesternAnimation/PacManAndTheGhostlyAdventures Ghostly Adventures]]'' design with blue eyes has the same rocky reception that Sonic's ''VideoGame/SonicBoom'' redesign did.



* Playing ''VideoGame/KnightsOfTheOldRepublic''? It's not a matter of ''if'' you throw out some of the canon, it's ''when.'' Some do it in the first screen of the game by choosing a ''female'' Revan. Others cringe at the Bastila romance arc or think the Light Side ending was jarring in light of the BrainwashingForTheGreaterGood stunt the Jedi Council pulled. Second game? Well, Creator/LucasArts made the Exile female as an apology over the controversy in declaring Revan a guy, but tell it to players who tend to play Exile as a guy! (The Handmaiden having much better CharacterDevelopment than the Disciple helps.) The book ''Literature/{{Revan}}'' is also looked upon with massive controversy. Either you think the Sith Emperor is the scariest thing ever, or he's every Creator/BioWare villain cliche in one package. There's enough annoyance about MMO games in general for some fans to ignore the rest just based on that, but when you get into ''VideoGame/StarWarsTheOldRepublic'' and you find the Exile reduced to a passive, non-entity of a Force Ghost hanging on only to comfort Revan (a guy who betrayed the Exile on several levels) and Revan launching a genocidal campaign with a Rakata robot factory to kill off 98% of the Imperial population. And the [[VillainProtagonist Imperial]] players are the ones [[NiceJobFixingItVillain saving the galaxy by putting him down like a rabid mutt?]] Pick your cutoff.

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* Playing ''VideoGame/KnightsOfTheOldRepublic''? It's not a matter of ''if'' you throw out some of the canon, it's ''when.'' ''when''. Some do it in the first screen of the game by choosing a ''female'' Revan. Others cringe at the Bastila romance arc or think the Light Side ending was jarring in light of the BrainwashingForTheGreaterGood stunt the Jedi Council pulled. Second game? Well, Creator/LucasArts made the Exile female as an apology over the controversy in declaring Revan a guy, but tell it to players who tend to play Exile as a guy! (The Handmaiden having much better CharacterDevelopment than the Disciple helps.) The book ''Literature/{{Revan}}'' is also looked upon with massive controversy. Either you think the Sith Emperor is the scariest thing ever, or he's every Creator/BioWare villain cliche in one package. There's enough annoyance about MMO games in general for some fans to ignore the rest just based on that, but when you get into ''VideoGame/StarWarsTheOldRepublic'' and you find the Exile reduced to a passive, non-entity of a Force Ghost hanging on only to comfort Revan (a guy who betrayed the Exile on several levels) and Revan launching a genocidal campaign with a Rakata robot factory to kill off 98% of the Imperial population. And the [[VillainProtagonist Imperial]] players are the ones [[NiceJobFixingItVillain saving the galaxy by putting him down like a rabid mutt?]] mutt]]? Pick your cutoff.



** Alternatively, for many fans of the original ''VideoGame/FinalFight'', there hasn't been a true sequel yet. ''Final Fight 2'', ''3'', and especially ''VideoGame/FinalFightStreetwise'' don't exist. Capcom seems to have a similar mindset, as the only character from the sequels to appear in any significant capacity within the ''Franchise/StreetFighter'' [[SharedUniverse verse]] is Maki from ''2'', who was ported over from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' to the portable versions of ''VideoGame/StreetFighterAlpha 3''.

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** Alternatively, for many fans of the original ''VideoGame/FinalFight'', there hasn't been a true sequel yet. ''Final Fight 2'', ''3'', and especially ''VideoGame/FinalFightStreetwise'' don't exist. Capcom seems to have had a similar mindset, mindset for years, as the only character from the sequels to appear in any significant capacity within the ''Franchise/StreetFighter'' [[SharedUniverse verse]] is was Maki from ''2'', who was ported over from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' to the portable versions of ''VideoGame/StreetFighterAlpha 3''. It wouldn't be until almost two ''decades'' later (August 2019), during Season 4 of ''VideoGame/StreetFighterV'' (and the [[MilestoneCelebration 20th anniversary]] of the original ''Final Fight''), that the third game would be acknowledged with the surprise but welcome inclusion of Lucia.



* ''VideoGame/{{PAYDAY 2}}''. Starting in October 2015 with the release of the John Wick crossover, and increasingly after the introduction of The Butcher and her first weapon pack DLC, many fans bemoaned the changes in the game's tone, going from an overall serious game about crime with a subtle narrative of government corruption and conspiracies with AcceptableBreaksFromReality to a big joke ridden with out-of-place crossovers, goofy, gimmicky content and nonsensical plotslines that detract from the immersion and aesthetic of the game, with the Chivalry Pack, Meltdown Heist, BBQ Pack, Hardcore Henry Heists and abundance of throwaway playable characters serving as prime examples. It's become so bad that some fans deny that said content exists within the game canon, or that is was all simply imagined by the AxCrazy protagonist, Wolf.
* ''VideoGame/DeadSpace'' was a highly praised horror game that ends on a major revelation, which is neatly tied up come the end of ''VideoGame/DeadSpace2''; the sequel even ends on a vague AndTheAdventureContinues teaser, ending on a good note if a sequel never came. Come ''VideoGame/DeadSpace3'', all of Isaac's resolved issues are brought back and piled onto new character Carver, the game starts with a sort of ExcusePlot, and the entry is widely seen as a TrilogyCreep to a two-part story. Of course, this wasn't helped by the game [[TheyChangedItNowItSucks pushing micro-transactions and co-op]], day one DLC, moving the series further from SurvivalHorror, and including the unpopular AssPull twist; top it off with a BittersweetEnding that was undone by a DLC epilogue released ''[[RevenueEnhancingDevices just one month after the core game]]'', and it's unsurprising that numerous critics and fans tore it apart with criticism. If you don't believe fans would be that upset, the BrokenBase entry on [[YMMV/DeadSpace3 the YMMV page]] is ''several'' entries long.

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* ''VideoGame/{{PAYDAY 2}}''. Starting in October 2015 with the release of the John Wick ''Film/JohnWick'' crossover, and increasingly after the introduction of The Butcher and her first weapon pack DLC, many fans bemoaned the changes in the game's tone, going from an overall serious game about crime with a subtle narrative of government corruption and conspiracies with AcceptableBreaksFromReality to a big joke ridden with out-of-place crossovers, goofy, gimmicky content and nonsensical plotslines that detract from the immersion and aesthetic of the game, with the Chivalry Pack, Meltdown Heist, BBQ Pack, Hardcore Henry ''Film/HardcoreHenry'' Heists and abundance of throwaway playable characters serving as prime examples. It's become so bad that some fans deny that said content exists within the game canon, or that is was all simply imagined by the AxCrazy protagonist, Wolf.
* ''VideoGame/DeadSpace'' was a highly praised horror game that ends on a major revelation, which is neatly tied up come the end of ''VideoGame/DeadSpace2''; the sequel even ends on a vague AndTheAdventureContinues teaser, ending on a good note if a sequel never came. Come ''VideoGame/DeadSpace3'', all of Isaac's resolved issues are brought back and piled onto new character Carver, the game starts with a sort of ExcusePlot, and the entry is widely seen as a TrilogyCreep to a two-part story. Of course, this wasn't helped by the game [[TheyChangedItNowItSucks pushing micro-transactions and co-op]], day one Day 1 DLC, moving the series further from SurvivalHorror, and including the unpopular AssPull twist; top it off with a BittersweetEnding that was undone by a DLC epilogue released ''[[RevenueEnhancingDevices just one month after the core game]]'', and it's unsurprising that numerous critics and fans tore it apart with criticism. If you don't believe fans would be that upset, the BrokenBase entry on [[YMMV/DeadSpace3 the YMMV page]] is ''several'' entries long.



* A good portion of the ''Videogame/BatmanArkhamSeries'' fanbase feels this way about the 2013 prequel ''Videogame/BatmanArkhamOrigins'' because it was [[BTeamSequel developed by Warner Bros. Games Montreal instead of Rocksteady Studios]], contained many {{Game Breaking Bug}}s at launch, some of which still haven't been fixed, and [[ContinuitySnarl contradicted some of the established backstory from]] ''Videogame/BatmanArkhamAsylum'' and ''Videogame/BatmanArkhamCity''. Rocksteady Studios director Sefton Hill acknowledged that the game was canon in a 2014 interview and their 2015 sequel ''Videogame/BatmanArkhamKnight'' contains several {{Continuity Nod}}s to ''Origins.'' Despite this, some still refuse to acknowledge it as canon and it doesn't help that ''Arkham Origins'' was excluded from the CompilationRerelease titled ''Return to Arkham'', leading ''Origins'' fans to believe that WB have gone back on their word and officially declared ''Origins'' CanonDiscontinuity.
* ''VideoGame/SlyCooperThievesInTime'' began to be discounted by fans after Sanazu Games confirmed that they will not make a sequel. [[spoiler:Similar to ''Final Fantasy XIII-2'', the game has a massive cliffhanger with the titular character stuck in Ancient Egypt, and one former ally escaping prison and sending her ex postcards]]. Fans insist that the third game is the last.
* ''The Answer'', the PlayableEpilogue in ''VideoGame/{{Persona 3}} [[UpdatedRerelease FES]]'', [[BrokenBase is a bit contentious]] due to the CharacterDerailment the cast goes through ([[spoiler:Yukari causing the party to go at each other's throats because she wanted to risk bringing back Nyx to save the Protagonist]]), its difficulty, and nothing the player does affecting the story (for example, [[spoiler:Chidori]] is still dead, despite whether or not you went through the conditions to bring her back).

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* A good portion of the ''Videogame/BatmanArkhamSeries'' ''VideoGame/BatmanArkhamSeries'' fanbase feels this way about the 2013 prequel ''Videogame/BatmanArkhamOrigins'' ''VideoGame/BatmanArkhamOrigins'' because it was [[BTeamSequel developed by Warner Bros. Games Montreal instead of Rocksteady Studios]], contained many {{Game Breaking Bug}}s [[GameBreakingBug Game-Breaking Bugs]] at launch, some of which still haven't been fixed, and [[ContinuitySnarl contradicted some of the established backstory from]] ''Videogame/BatmanArkhamAsylum'' ''VideoGame/BatmanArkhamAsylum'' and ''Videogame/BatmanArkhamCity''. ''VideoGame/BatmanArkhamCity''. Rocksteady Studios director Sefton Hill acknowledged that the game was canon in a 2014 interview and their 2015 sequel ''Videogame/BatmanArkhamKnight'' contains several {{Continuity Nod}}s to ''Origins.'' ''Origins''. Despite this, some still refuse to acknowledge it as canon and it canon. It doesn't help that ''Arkham Origins'' was excluded from the CompilationRerelease titled ''Return to Arkham'', leading ''Origins'' fans to believe that WB have had gone back on their word and officially declared ''Origins'' CanonDiscontinuity.
* ''VideoGame/SlyCooperThievesInTime'' began to be discounted by fans after Sanazu Games confirmed that they will not make a sequel. [[spoiler:Similar to ''Final Fantasy XIII-2'', the game has a massive cliffhanger with the titular character stuck in Ancient Egypt, and one former ally escaping prison and sending her ex postcards]]. postcards.]] Fans insist that the third game is the last.
* ''The Answer'', the PlayableEpilogue in ''VideoGame/{{Persona 3}} [[UpdatedRerelease FES]]'', [[BrokenBase is a bit contentious]] due to the CharacterDerailment the cast goes through ([[spoiler:Yukari causing the party to go at each other's throats because she wanted to risk bringing back Nyx to save the Protagonist]]), its difficulty, and [[ShaggyDogStory nothing the player does affecting the story story]] (for example, [[spoiler:Chidori]] is still dead, despite whether or not you went through the conditions to bring her back).



* For ''Videogame/DwarfFortress'' players, things that used to happen in previous versions but have been patched out became so iconic folks occasionally act like they're still an integral part of the game, or at least dwarven psychology. Dwarves, for example, now avoid fire instead of ignoring it, and booze simply boils away rather than exploding spectacularly when exposed to fire, but many players still fondly remember the days of "Being on fire sure makes me thirsty for a good beer-" '''*BOOM*''', and sometimes pretend dwarves still don't know what fire is. Same with elephants [[LetsPlay/{{Boatmurdered}} not quite being their dwarf-slaughtering past selves]] or carps now being just another fish instead of utter bloody terrors. All in good fun, of course, but it can confuse the occasional newcomer.
* Dragon Ball Z Infinite World and Dragon Ball Z Tenkaichi Tag Team are not accepted as being Dragon Ball Z Budokai 4 and Dragon Ball Z Budokai Tenkaichi 4 respectively despite the claims of WordOfGod that is a case of WordSequel. The fact that the former is a ContestedSequel and the latter a {{Sequelitis}} does not help at all.

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* For ''Videogame/DwarfFortress'' ''VideoGame/DwarfFortress'' players, things that used to happen in previous versions but have been patched out became so iconic folks occasionally act like they're still an integral part of the game, or at least dwarven psychology. Dwarves, for example, now avoid fire instead of ignoring it, and booze simply boils away rather than exploding spectacularly when exposed to fire, but many players still fondly remember the days of "Being on fire sure makes me thirsty for a good beer-" '''*BOOM*''', and sometimes pretend dwarves still don't know what fire is. Same with elephants [[LetsPlay/{{Boatmurdered}} not quite being their dwarf-slaughtering past selves]] or carps now being just another fish instead of utter bloody terrors. All in good fun, of course, but it can confuse the occasional newcomer.
* Dragon ''Dragon Ball Z Z: Infinite World World'' and Dragon ''Dragon Ball Z Z: Tenkaichi Tag Team Team'' are not accepted as being Dragon Ball Z Budokai 4 ''VideoGame/DragonBallZBudokai 4'' and Dragon Ball Z Budokai Tenkaichi 4 ''VideoGame/DragonBallZBudokaiTenkaichi 4'' respectively despite the claims of WordOfGod that is a case claiming these are merely {{Word Sequel}}s and indeed the next installments of WordSequel. The fact that the aforementioned series. That the former is a ContestedSequel and the latter a suffers from {{Sequelitis}} does not do help their cases at all.


** ''VideoGame/Fallout76'' split the fanbase almost as soon as it was announced, with its UnexpectedGameplayChange from a traditional [=RPG=] to an online multiplayer survival-crafting-building game, inclusion of [[OurCryptidsAreMoreMysterious West Virginia cryptids such as Mothman, the Grafton Monster, and more]] (the series has typically shied away from these topics and stuck to [[CosmicHorrorStory cosmic horror]] when it decides to get supernatural), a complete lack of (living) human [=NPCs=], and the inclusion of series staples like the Brotherhood of Steel and the Enclave, even when the timeline doesn't quite allow it. When the game was released and not only turned out to be a bug-ridden mess and missing everything that made previous Bethesda's games enjoyable, but also became a trainwreck of multiple PR failures inside and outside the game, the fanbase was not split anymore, as everyone hated it.

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** ''VideoGame/Fallout76'' split the fanbase almost as soon as it was announced, with its UnexpectedGameplayChange from a traditional [=RPG=] to an online multiplayer survival-crafting-building game, inclusion of [[OurCryptidsAreMoreMysterious West Virginia cryptids such as Mothman, the Grafton Monster, and more]] (the series has typically shied away from these topics and stuck to [[CosmicHorrorStory cosmic horror]] when it decides to get supernatural), a complete lack of (living) human [=NPCs=], and the inclusion of series staples like the Brotherhood of Steel and the Enclave, even when the timeline doesn't quite allow it. When the game was released and not only turned out to be a bug-ridden mess and missing everything that made previous Bethesda's Bethesda games enjoyable, but also became a trainwreck of multiple PR failures inside and outside the game, the fanbase was not split anymore, as everyone hated it.


** Some, though definitely a hardcore minority, deny ''Fallout 2'' as canon. Either because it had too much lighthearted wackiness, or because it went over the top trying to be DarkerAndEdgier or HotterAndSexier (See Reno, New). Or maybe because the two didn't mix that well. (See New Reno: a huge casino town filled with feuding mob families, gangsters with Tommy guns and pinstripe suits, and porn studios where the player can sign up. WACKY! And EDGY!)

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** Some, though definitely a hardcore minority, deny ''Fallout 2'' ''VideoGame/Fallout2'' as canon. Either because it had too much lighthearted wackiness, or because it went over the top trying to be DarkerAndEdgier or HotterAndSexier (See Reno, New). Or maybe because the two didn't mix that well. (See New Reno: a huge casino town filled with feuding mob families, gangsters with Tommy guns and pinstripe suits, and porn studios where the player can sign up. WACKY! And EDGY!)

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