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[[MemeticMutation Dismiss these claims?]] You wish! These moments actually happened in the Franchise/MassEffect universe, no matter if we like it or not.

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[[MemeticMutation Dismiss these claims?]] You wish! These moments actually happened in the Franchise/MassEffect universe, no matter if [[DarthWiki/DethroningMomentOfSuck we like it or not.
not]].
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* immortalfrieza: The ending has been done to death so let's skip that. What really pissed me off with ''Mass Effect 3'' is that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. It's like Bioware knew that all but every player of ''Mass Effect'' on the planet chose Anderson as the Human Councilor and made Udina the councilor anyway just to spit in our face and go "ha ha! This guy is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.
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* immortalfrieza: The ending has been done to death so let's skip that. Previously I made the DMOS how Mass Effect 3 forces Undina as the human councilor, but after some reflection on the trilogy I changed my mind. What really pissed me off was the DMOS was after the mission to Mars and Shepard learns about the Crucible. The moment I heard of the Crucible for the first time in the game way back when I knew something was wrong, but it wasn't until long after I played the game that I realized just how wrong. See, the series starts out with ''Mass Effect 3'' is a nigh unstoppable enemy like Sovereign that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. It's takes a whole fleet to destroy. Establishing a threat like Bioware knew this is perfectly fine. What competent writers would have done to follow with an enemy like that all was over the next 2 games worked on improving the power for the good guys so that enemies like Sovereign could be perfectly beatable in a straight fight. That's not what the trilogy's writers did. Instead, they did what terrible writers do: They kept the Reapers as near unstoppable but every player of ''Mass Effect'' on now as an army, then introduced a DeusExMachina to beat the planet chose Anderson as Reapers in the Human Councilor form of the Crucible. Thus, I consider the very introduction of the idea of the Crucible the DMOS. The Milky Way should've simply been able to defeat the Reapers in a conventional war however much damage and made Udina death it took to do it. Pulling out a superweapon at the councilor anyway just last minute to spit in our face and go "ha ha! This guy deal with the Reapers because they hadn't thought ahead enough to work into a way to beat the Reapers otherwise was simply godawful writing. The awful endings were simply an inevitability after the Crucible was introduced. In hindsight I really should've known where they were going once they introduced a "vague thing that is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.
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galaxy's last hope."
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* Tropes/{{cricri3007}}: Adding Archangel being Garrus since it's a microcosm of everything that was wrong with Mass Effect 2. Doesn't make any sense? Check (A Paragon Shepard spent the whole first game telling Garrus that, while rules were often a pain in the ass, you had to follow them and the last conversation with him had Garrus admit you were right and saying he would return to C-Sec). Needlessly DarkerAndEdgier? Check. A wasted opportunity to have a new character in your team? Check. Him not having a problem in the slightest that you now work for an organisation that, the last time he saw it, was a racist [[Franchise/ResidentEvil Umbrella]] apart from a single conversation? Check. Him not surprised ''at all'' that Shepard literally came BackFromTheDead (not asking how they did it, if there is an afterlife, etc,...)? Check.
* {{Tropers/Bronnt}}: Much of the underlying principles from the original Mass Effect were on the harder side of science fiction, and many of the codexes written for [=ME2=] followed this, so it was a great disappointment when they retconned quarians with less than a handwave. In ''VideoGame/MassEffect1'', it was stated that they'd spent generations on completely sterile ships, causing them to evolve with weakened immune systems, which is simple and logical. In [=ME2=], Quarians were changed to alwayswear suits, and it's a "sign of intimacy" between Quarians to link up their suits. There's talk about allergic reactions thrown in that contradicts the principal that they have compromised immune systems, and it takes several codexes and some DLC to try to justify this change that was completely unnecessary to the story.

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* Tropes/{{cricri3007}}: Adding Archangel being Garrus since it's a microcosm of everything that was wrong with Mass ''Mass Effect 2.2''. Doesn't make any sense? Check (A Paragon Shepard spent the whole first game telling Garrus that, while rules were often a pain in the ass, you had to follow them and the last conversation with him had Garrus admit you were right and saying he would return to C-Sec). Needlessly DarkerAndEdgier? Check. A wasted opportunity to have a new character in your team? Check. Him not having a problem in the slightest that you now work for an organisation that, the last time he saw it, was a racist [[Franchise/ResidentEvil Umbrella]] apart from a single conversation? Check. Him not surprised ''at all'' that Shepard literally came BackFromTheDead (not asking how they did it, if there is an afterlife, etc,...)? Check.
* {{Tropers/Bronnt}}: Much of the underlying principles from the original Mass Effect ''Mass Effect'' were on the harder side of science fiction, and many of the codexes written for [=ME2=] ''[=ME2=]'' followed this, so it was a great disappointment when they retconned quarians with less than a handwave. In ''VideoGame/MassEffect1'', it was stated that they'd spent generations on completely sterile ships, causing them to evolve with weakened immune systems, which is simple and logical. In [=ME2=], ''[=ME2=]'', Quarians were changed to alwayswear always wear suits, and it's a "sign of intimacy" between Quarians to link up their suits. There's talk about allergic reactions thrown in that contradicts the principal that they have compromised immune systems, and it takes several codexes and some DLC to try to justify this change that was completely unnecessary to the story.



** Bobchillingworth: That Bioware felt the need to tamper with the nature and objectives of the Reapers is infuriating. We already learned in [=ME=]2 why the Reapers destroy galactic civilization- it's how they reproduce. It was a brilliant, wonderfully prosaic revelation- here's this species of nigh-omnipotent space monstrosities, and the reason for their genocidal purges is because they've advanced so far past the singularity that they can't even get laid normally any more. It made their pretensions to immortality and being beyond human comprehension a laughable farce, and it was very satisfying to see the truly base motivations of the Reapers laid bare. They're no better than you- hell, they're really just oversized parasites. And then [=ME=]3 rolls around with this nonsense about how the Reapers are ACTUALLY all about synthetics encouraging the development of organics so that synthetics could kill organics so that organics won't develop synthetics to kill organics. It's like it wasn't enough for the Reapers to threaten all of galactic civilization, but they also had to be about Destiny and Galactic Purpose and The Nature of Free Will. Ugh.
** IsaiahXII: The very existence of the Catalyst completely invalidates the main plot of the first game and causes the entire story of the trilogy to collapse in on itself. Remember that the Citadel had a hidden mass relay to dark space (Dark Relay for short) which the reapers used to enter the galaxy in previous cycles. In the last cycle, the last protheans sacrificed themselves to sabotage the connection between the reapers and the keepers to give Shepard's cycle a chance. All of Sovereign's actions prior to and during [=ME=]1 including: Indoctrinating the Rachni, Recruiting the Geth Heratics, Indoctrinating Saren and Liara's mom and more were all part of an attempt to regain control of the Citadel to continue the original plan. This directly leads to Shepard's rise as a hero and eventually becoming the single greatest hope for the galaxy. But if the Catalyst controls the reapers, created the reapers and the citadel, lives on the citadel, the citadel is part of him and he is the collective consciousness of all reapers... then why didn't he just activate the Dark Relay himself? Ultimately, any answer only leads to one of two answers: A) He Can't or B) He won't. Neither answer makes any sense in the context of the presentation and information concerning the Catalyst and that makes that little Starbrat a walking plothole.

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** Bobchillingworth: That Bioware felt the need to tamper with the nature and objectives of the Reapers is infuriating. We already learned in [=ME=]2 ''[=ME=]2'' why the Reapers destroy galactic civilization- it's how they reproduce. It was a brilliant, wonderfully prosaic revelation- here's this species of nigh-omnipotent space monstrosities, and the reason for their genocidal purges is because they've advanced so far past the singularity that they can't even get laid normally any more. It made their pretensions to immortality and being beyond human comprehension a laughable farce, and it was very satisfying to see the truly base motivations of the Reapers laid bare. They're no better than you- hell, they're really just oversized parasites. And then [=ME=]3 rolls around with this nonsense about how the Reapers are ACTUALLY all about synthetics encouraging the development of organics so that synthetics could kill organics so that organics won't develop synthetics to kill organics. It's like it wasn't enough for the Reapers to threaten all of galactic civilization, but they also had to be about Destiny and Galactic Purpose and The Nature of Free Will. Ugh.
** IsaiahXII: The very existence of the Catalyst completely invalidates the main plot of the first game and causes the entire story of the trilogy to collapse in on itself. Remember that the Citadel had a hidden mass relay to dark space (Dark Relay for short) which the reapers used to enter the galaxy in previous cycles. In the last cycle, the last protheans sacrificed themselves to sabotage the connection between the reapers and the keepers to give Shepard's cycle a chance. All of Sovereign's actions prior to and during [=ME=]1 ''[=ME=]1'' including: Indoctrinating the Rachni, Recruiting the Geth Heratics, Indoctrinating Saren and Liara's mom and more were all part of an attempt to regain control of the Citadel to continue the original plan. This directly leads to Shepard's rise as a hero and eventually becoming the single greatest hope for the galaxy. But if the Catalyst controls the reapers, created the reapers and the citadel, lives on the citadel, the citadel is part of him and he is the collective consciousness of all reapers... then why didn't he just activate the Dark Relay himself? Ultimately, any answer only leads to one of two answers: A) He Can't or B) He won't. Neither answer makes any sense in the context of the presentation and information concerning the Catalyst and that makes that little Starbrat a walking plothole.



* TheRello99: Unlike a large amount of people, my issues started from the very first minute I booted up the game. The Dethroning Moment, for me, was not sudden but gradually. Normally I am the kind of guy who can ignore bad writing if the game compensates like a First Person Shooter. But that is nigh-impossible in an RPG. When I am sitting there with my Female Shepard, emotionlessly talking to an equally emotionless, teleporting child, I got the slow, grim realization that Mass Effect 3 was not what the previous two titles were. While I consider MassEffect3 a Dethroning Moment in its entirety, those kind of entries aren't allowed and that discussion is saved for another day. But the first mission on Earth was definitely the definitive Dethroning Moment for this Troper. Playing the Suicide Mission of Mass Effect 2 and then going to the invasion of Earth in Mass Effect 3 is like being served a nice, juicy steak with a dessert of ice cream with chocolate sauce and then immediately ditching that scrumptious meal for a cup of urine.

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* TheRello99: Unlike a large amount of people, my issues started from the very first minute I booted up the game. The Dethroning Moment, for me, was not sudden but gradually. Normally I am the kind of guy who can ignore bad writing if the game compensates like a First Person Shooter. But that is nigh-impossible in an RPG. When I am sitting there with my Female Shepard, emotionlessly talking to an equally emotionless, teleporting child, I got the slow, grim realization that Mass ''Mass Effect 3 3'' was not what the previous two titles were. While I consider MassEffect3 ''VideoGame/MassEffect3'' a Dethroning Moment in its entirety, those kind of entries aren't allowed and that discussion is saved for another day. But the first mission on Earth was definitely the definitive Dethroning Moment for this Troper. Playing the Suicide Mission of Mass ''Mass Effect 2 2'' and then going to the invasion of Earth in Mass ''Mass Effect 3 3'' is like being served a nice, juicy steak with a dessert of ice cream with chocolate sauce and then immediately ditching that scrumptious meal for a cup of urine.



* Tropers/{{cricri3007}}: The Kid. My [=DMoS=] was the first second where he appeared because, I immediatly knew that he would die and only serve as a (poor) attempt at guilt on the player part when it wasn't needed (I felt bad for having to choose between [[spoiler:Kaidan and Ashley, for Mordin's sacrifice, for Legion's...]]. That and the Handwave of "but he represent Shepard's guilt over not saving Earth" doesn't make any sense with a colonist Shepard, who lived much, ''much'' worse.

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* Tropers/{{cricri3007}}: The Kid. My [=DMoS=] was the first second where he appeared because, I immediatly immediately knew that he would die and only serve as a (poor) attempt at guilt on the player part when it wasn't needed (I felt bad for having to choose between [[spoiler:Kaidan and Ashley, for Mordin's sacrifice, for Legion's...]]. That and the Handwave of "but he represent Shepard's guilt over not saving Earth" doesn't make any sense with a colonist Shepard, who lived much, ''much'' worse.



* immortalfrieza: The ending has been done to death so let's skip that. What really pissed me off with Mass Effect 3 is that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. It's like Bioware knew that all but every player of Mass Effect on the planet chose Anderson as the Human Councilor and made Udina the councilor anyway just to spit in our face and go "ha ha! This guy is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.

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* immortalfrieza: The ending has been done to death so let's skip that. What really pissed me off with Mass ''Mass Effect 3 3'' is that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. It's like Bioware knew that all but every player of Mass Effect ''Mass Effect'' on the planet chose Anderson as the Human Councilor and made Udina the councilor anyway just to spit in our face and go "ha ha! This guy is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.
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* Retloclive: It would be too easy to be another person that hates on how the series ended, but I'm going with something else that happened pretty early in the game, the ''Priority: Palaven'' mission. Oh, but wait. You're not actually going to Palaven. You're going to its moon of Menae, and you end up staying on said moon throughout the entire mission. The feeling I had of being completely ripped off from seeing the Turian homeworld of Palaven left an extremely bad taste in my mouth. Every time I looked up at the burning Turian home planet from the moon just made me wish to see it even more, and it just never came. Almost as if you were being taunted that the planet was right there in front of ya, but you weren't allowed to go to it. Once the ''Priority: Palaven'' mission was over with, I just ended up feeling like Bioware took an extremely lazy route here by making the mission a boring, and flat, gray moon setting rather than actually take the time to develop Turian architecture and stuff for a mission that actually takes place on Palaven.

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* Retloclive: Tropers/{{Retloclive}}: It would be too easy to be another person that hates on how the series ended, but I'm going with something else that happened pretty early in the game, the ''Priority: Palaven'' mission. Oh, but wait. You're not actually going to Palaven. You're going to its moon of Menae, and you end up staying on said moon throughout the entire mission. The feeling I had of being completely ripped off from seeing the Turian homeworld of Palaven left an extremely bad taste in my mouth. Every time I looked up at the burning Turian home planet from the moon just made me wish to see it even more, and it just never came. Almost as if you were being taunted that the planet was right there in front of ya, but you weren't allowed to go to it. Once the ''Priority: Palaven'' mission was over with, I just ended up feeling like Bioware took an extremely lazy route here by making the mission a boring, and flat, gray moon setting rather than actually take the time to develop Turian architecture and stuff for a mission that actually takes place on Palaven.



* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment as she just stares at you all blank and wide-eyed. Sums up the game's poor writing, and uncanny valley facial animations, perfectly. Seriously though, who the heck says "My face is tired?"

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* Retloclive: Tropers/{{Retloclive}}: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment as she just stares at you all blank and wide-eyed. Sums up the game's poor writing, and uncanny valley facial animations, perfectly. Seriously though, who the heck says "My face is tired?"
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* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment as she just stares at you all blank and wide-eyed. Sums up the game's poor writing, and uncanny valley facial animations, perfectly.

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* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment as she just stares at you all blank and wide-eyed. Sums up the game's poor writing, and uncanny valley facial animations, perfectly. Seriously though, who the heck says "My face is tired?"
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* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment. Sums up the game's poor writing, and uncanny valley facial animations, perfectly.

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* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment.moment as she just stares at you all blank and wide-eyed. Sums up the game's poor writing, and uncanny valley facial animations, perfectly.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment. Sums up the game's poor writing, and UncannyValley facial animations, perfectly.

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* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment. Sums up the game's poor writing, and UncannyValley uncanny valley facial animations, perfectly.
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Should have done this months ago. The Master Chand was a Ban-Evading Scum Bag Man, who already has an entry here.


*** Tropers/TheMasterChand: I will also go with Refusal, but my reasons are slightly different. I believe the ending itself was intended as a fuck you to players who felt they should have been able to win conventionally. And I personally could have accepted Sheperd's Cycle losing to The Reapers as a result if they had at least shown that the contributions of said Cycle had enabled The Yahg and anyone they dominated to win without The Crucible. In fact, the Ending Mod even did exactly this with the refusal route. But no, WordOfGod went and Jossed this for the game proper.
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Someone didn't read the rules.


** Tropers/TheMasterChand: I'm also going with Arrival. While Mass Effect was always meant to be more grounded in reality than traditional Space Operas, they never took it to the level of subverting Player Choice, or making Player Agency entirely pointless. Starting with Arrival, they did both things, and rather consistently. It's not a coincidence that Both Arrival and Mass Effect 3 are vastly less popular than Most of part 2 and all of part 1. It really was mean spirited to make players think they had a choice to warn the Batarians, or to avoid getting knocked out by the antagonist's bomb by shooting her, thus buying time to warn the Batarians, only to subvert both of these and force the player to create hostilities with a race that they really need to mend fences with before the extermination war begins.

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** Tropers/TheMasterChand: I'm also going with Arrival. While Mass Effect was always meant to be more grounded in reality than traditional Space Operas, they never took it to the level of subverting Player Choice, or making Player Agency entirely pointless. Starting with Arrival, they did both things, and rather consistently. It's not a coincidence that Both Arrival and Mass Effect 3 are vastly less popular than Most of part 2 and all of part 1. It really was mean spirited to make players think they had a choice to warn the Batarians, or to avoid getting knocked out by the antagonist's bomb by shooting her, thus buying time to warn the Batarians, only to subvert both of these and force the player to create hostilities with a race that they really need to mend fences with before the extermination war begins.



*** Tropers/TheMasterChand: I will also go with Refusal, but my reasons are slightly different. I believe the ending itself was intended as a fuck you to players who felt they should have been able to win conventionally. And I personally could have accepted Sheperd's Cycle losing to The Reapers as a result if they had at least shown that the contributions of said Cycle had enables The Yahg and anyone they dominated to win without The Crucible. In fact, the Ending Mod even did exactly this with the refusal route. But no, WordOfGod went and Jossed this for the game proper.

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*** Tropers/TheMasterChand: I will also go with Refusal, but my reasons are slightly different. I believe the ending itself was intended as a fuck you to players who felt they should have been able to win conventionally. And I personally could have accepted Sheperd's Cycle losing to The Reapers as a result if they had at least shown that the contributions of said Cycle had enables enabled The Yahg and anyone they dominated to win without The Crucible. In fact, the Ending Mod even did exactly this with the refusal route. But no, WordOfGod went and Jossed this for the game proper.
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*** Tropers/TheMasterChand: I will also go with Refusal, but my reasons are slightly different. I believe the ending itself was intended as a fuck you to players who felt they should have been able to win conventionally. And I personally could have accepted Sheperd's Cycle losing to The Reapers as a result if they had at least shown that the contributions of said Cycle had enables The Yahg and anyone they dominated to win without The Crucible. In fact, the Ending Mod even did exactly this with the refusal route. But no, WordOfGod went and Jossed this for the game proper.
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dewicking and rewicking


* Explain ''why'' it's a DarthWiki/DethroningMomentOfSuck.

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* Explain ''why'' it's a DarthWiki/DethroningMomentOfSuck.[[invoked]]



* theIndiekid: I liked ''VideoGame/MassEffect3'' for the most part. I mostly liked the writing, and I could roll with some of the more disappointing writing, such as no opening trial, the Rachni being railroaded to hell and back, and the quarian-geth conflict ensuing no matter what, trivializing several choices in earlier games. I could roll with it. Tuchanka was beautiful, and what the rest of the game could and should have been like. The DethroningMoment for me was Shepards immediate acceptance of anything the little starbrat says. The starbrat outright states that he is the main villain, the Reapers specialize in deception and screwing with minds, this little hologram is by extension not to be trusted. At all. (Let's ignore exactly how poorly that reveal was done for now, everything has been said already). The fact that it is so extremely OOC for Shep, no matter how you play him, is in my eyes the most glaring fault of the ending. Yeah, ending, not endings. EC didn't do it for me. A minute of slides and voice-over was no way to end the series.

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* theIndiekid: I liked ''VideoGame/MassEffect3'' for the most part. I mostly liked the writing, and I could roll with some of the more disappointing writing, such as no opening trial, the Rachni being railroaded to hell and back, and the quarian-geth conflict ensuing no matter what, trivializing several choices in earlier games. I could roll with it. Tuchanka was beautiful, and what the rest of the game could and should have been like. The DethroningMoment Dethroning Moment for me was Shepards immediate acceptance of anything the little starbrat says. The starbrat outright states that he is the main villain, the Reapers specialize in deception and screwing with minds, this little hologram is by extension not to be trusted. At all. (Let's ignore exactly how poorly that reveal was done for now, everything has been said already). The fact that it is so extremely OOC for Shep, no matter how you play him, is in my eyes the most glaring fault of the ending. Yeah, ending, not endings. EC didn't do it for me. A minute of slides and voice-over was no way to end the series.



* Tropers/manofwarb: One major dethroning moment was the sidelining of the entire Leviathan storyline to a DLC. The freakin origin of the freakin Reapers is an important story element that should have been firmly established as part of the main plot, not created as an add-on for those curious enough to pay. That DLC does offer an important reinterpretation of the Catalyst and its motives, possibly even forcing people to reconsider the ending they chose. So it should have been part of the main plot. What gives?

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* Tropers/manofwarb: Tropers/{{manofwarb}}: One major dethroning moment was the sidelining of the entire Leviathan storyline to a DLC. The freakin origin of the freakin Reapers is an important story element that should have been firmly established as part of the main plot, not created as an add-on for those curious enough to pay. That DLC does offer an important reinterpretation of the Catalyst and its motives, possibly even forcing people to reconsider the ending they chose. So it should have been part of the main plot. What gives?
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** Tropers/ScumBagMan: Mine is similar, but it's instead the dialogue before the mission starts. No, I'm not talking about the fact that Bioware did one of the most poorly written Court Martials/Trials of all time. They ''did'' paint themselves into a corner with the Arrival DLC and tried to paint their way out of it, but what did it for me was Sheperd's somber tone at the "trial". It set the tone of "Yeah, you're not really taking back Earth, just running away from the reapers melodramitcally" which persisted throughout the game. Sure, it might have been more realistic, but I wanted the unrealistic, epic takedown of these unstoppable death machines that they hyped it as. Subversions are definitely not always a good thing, and Bioware demonstrated that quite well by subverting their own marketing hype. As well as the hype the '''whole trilogy''' was building to, nice job guys.
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It says at the top only single moments, not general flaws. Pick one and it's valid.


* humrh360: The overall tone of the characters. Ryder and their squadmates seem physically incapable of spending ten minutes without cracking a cringeworthy attempt at humor that is childish at best and irritating for pretty much the rest, and it isn't helped by the barely passable voice acting. The most dramatic moments were basically every minute of Alec Ryder's presence, due to actually conveying professionalism, gravitas, and inspiration through his very character, and even then it was very shortlived due to his limited screentime and again, Ryder's squadmates... *sigh* Liam, you're not funny. Shooting someone in the face would make anyone pissed off.
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* Riley1sCool: Suicide Mission. It was badass and I loved it. Except for one little bit... namely, the part where I took the time to do one mission before I made the jump through the Omega 4 Relay. [[VideogameCaringPotential Legion's]] loyalty mission, as I had just gotten him before the Collectors attacked. I arrived, and we broke the crew out. I breathed a sigh of relief... until I realized it was half the crew, and received a rant by Dr. Chakwas about how "I should have gotten there sooner". Well, bitch, I am sorry I wanted my whole squad to survive this, and I am sorry the game didn't even give me a whole mission before they killed off half of the people I had grown to love over the course of the game. I spent resources on upgrades, just to ensure my whole crew survived. On the other hand, [[AwesomeMoments I beat the mission, first try, 11 squad members alive.]] I made the game pay for its attempts to guilt-trip me.

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* Riley1sCool: Suicide Mission. It was badass and I loved it. Except for one little bit... namely, the part where I took the time to do one mission before I made the jump through the Omega 4 Relay. [[VideogameCaringPotential Legion's]] loyalty mission, as I had just gotten him before the Collectors attacked. I arrived, and we broke the crew out. I breathed a sigh of relief... until I realized it was half the crew, and received a rant by Dr. Chakwas about how "I should have gotten there sooner". Well, bitch, I am sorry I wanted my whole squad to survive this, and I am sorry the game didn't even give me a whole mission before they killed off half of the people I had grown to love over the course of the game. I spent resources on upgrades, just to ensure my whole crew survived. On the other hand, [[AwesomeMoments [[SugarWiki/MomentOfAwesome I beat the mission, first try, 11 squad members alive.]] I made the game pay for its attempts to guilt-trip me.
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It says no all-caps at the top.


* immortalfrieza: The ending has been done to death so let's skip that. What really REALLY pissed me off with Mass Effect 3 is that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. I'll repeat that again: THEY MADE THAT DICK UDINA THE COUNCILOR!!! It's like Bioware knew that all but every player of Mass Effect on the planet chose Anderson as the Human Councilor and made Udina the councilor anyway just to spit in our face and go "ha ha! This guy is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.

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* immortalfrieza: The ending has been done to death so let's skip that. What really REALLY pissed me off with Mass Effect 3 is that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. I'll repeat that again: THEY MADE THAT DICK UDINA THE COUNCILOR!!! Councilor. It's like Bioware knew that all but every player of Mass Effect on the planet chose Anderson as the Human Councilor and made Udina the councilor anyway just to spit in our face and go "ha ha! This guy is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.
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* immortalfrieza: The ending has been done to death so let's skip that. What really REALLY pissed me off with Mass Effect 3 is that Bioware made Ambassador Udina the Human Councilor no matter who you chose as the Human Councilor. I'll repeat that again: THEY MADE THAT DICK UDINA THE COUNCILOR!!! It's like Bioware knew that all but every player of Mass Effect on the planet chose Anderson as the Human Councilor and made Udina the councilor anyway just to spit in our face and go "ha ha! This guy is the councilor and you can't do a damned thing about it!". The ending not respecting the player's choices and making no sense whatsoever was not surprising to me at all after that, it already proved to me that Bioware didn't really give 2 shits about player choice or making sense in reality.
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One moment per troper.


* Tropers/Umbrage :* I actually liked ''VideoGame/MassEffect3'', and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ''VideoGame/MassEffect2'' where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ''VideoGame/MassEffect3'', where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The [=DmoS=] comes when Creator/BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.
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* Tropers/Umbrage :* I actually liked ME3, and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ''VideoGame/MassEffect2'' where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ME3, where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The [=DmoS=] comes when Creator/BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.
* theIndiekid: I liked ME3 for the most part. I mostly liked the writing, and I could roll with some of the more disappointing writing, such as no opening trial, the Rachni being railroaded to hell and back, and the quarian-geth conflict ensuing no matter what, trivializing several choices in earlier games. I could roll with it. Tuchanka was beautiful, and what the rest of the game could and should have been like. The DethroningMoment for me was Shepards immediate acceptance of anything the little starbrat says. The starbrat outright states that he is the main villain, the Reapers specialize in deception and screwing with minds, this little hologram is by extension not to be trusted. At all. (Let's ignore exactly how poorly that reveal was done for now, everything has been said already). The fact that it is so extremely OOC for Shep, no matter how you play him, is in my eyes the most glaring fault of the ending. Yeah, ending, not endings. EC didn't do it for me. A minute of slides and voice-over was no way to end the series.

to:

* Tropers/Umbrage :* I actually liked ME3, ''VideoGame/MassEffect3'', and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ''VideoGame/MassEffect2'' where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ME3, ''VideoGame/MassEffect3'', where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The [=DmoS=] comes when Creator/BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.
* theIndiekid: I liked ME3 ''VideoGame/MassEffect3'' for the most part. I mostly liked the writing, and I could roll with some of the more disappointing writing, such as no opening trial, the Rachni being railroaded to hell and back, and the quarian-geth conflict ensuing no matter what, trivializing several choices in earlier games. I could roll with it. Tuchanka was beautiful, and what the rest of the game could and should have been like. The DethroningMoment for me was Shepards immediate acceptance of anything the little starbrat says. The starbrat outright states that he is the main villain, the Reapers specialize in deception and screwing with minds, this little hologram is by extension not to be trusted. At all. (Let's ignore exactly how poorly that reveal was done for now, everything has been said already). The fact that it is so extremely OOC for Shep, no matter how you play him, is in my eyes the most glaring fault of the ending. Yeah, ending, not endings. EC didn't do it for me. A minute of slides and voice-over was no way to end the series.
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None


* Tropers/Umbrage :* I actually liked ME3, and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ME2 where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ME3, where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The [=DmoS=] comes when Creator/BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.

to:

* Tropers/Umbrage :* I actually liked ME3, and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ME2 ''VideoGame/MassEffect2'' where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ME3, where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The [=DmoS=] comes when Creator/BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.

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