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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The lasers from mooks like [=BeamGun=] Troopers and Beamboats. The lasers hit instantly.



* FrickinLaserBeams: Subverted by the lasers from mooks like [=BeamGun=] Troopers and Beamboats, the lasers hit instantly.
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moving to unpublished works

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M.E.S.H. (Multiple Efficient Security Hotline) is an upcoming TowerDefence game by ''Tropers/{{Ironcommando}}''. It is part of the VideoGame/{{Metaspace}} series.

You play as a Security system fending off waves of enemy forces as well as cyberspace "wildlife" from attacking your base. The main gimmick comes from the movable towers, and traps, which are deadly "lines" created between your towers.

Currently in DevelopmentHell for the moment.

----
!!Tropes for this UPCOMING game:

* ActionBomb: Kamicrazy Defiance and Bomb Blimps will explode on death or when they get near a tower/base, doing devastating damage to anything in the radius.
* AdvancingBossOfDoom: The enemy MESH systems attack like this, with a trap line in between. Trouble is, your towers are stuck in paths between them, so you will have to destroy one of their towers before the trap touches your towers.
* AirborneMook: These will fly over your towers and traps, and are immune to the devastating cannon tower. Use the Energy Radar's Gravity Field upgrade to bring them down to ground level.
* AntiAir: The Gravity Field upgrade to the Solar Radar brings airborne enemies to the ground. The Flak upgrade for the Rapid Blaster makes it shoot extra-damaging special shots against flying enemies. You can also make your towers opt to target fliers as the top priority.
* ArmorPiercing: The Electrical Trap pierces armor, and does double damage to armored enemies. It's not effective against the fast-moving enemies, though.
* ArtificialBrilliance: Your towers exhibit a form of this. If they know that their attack would be ineffective against a certain opponent, they will not shoot that opponent, but instead go for something that they will be able to affect. However, certain foes can fool them, such as the Dual Lance.
* AsteroidsMonster: Split-Squares are the obligatory Tower Defense splitting creep here. The main square splits into four, and each of those split into another four. Although the main square has a lot more health, the smaller pieces are much faster.
* BatOutOfHell: Cybats return from ''VideoGame/ArcAngle'', and they've got Stealth abilities now...
* BlackAndGreyMorality
* BossInMookClothing: Slave Drives, Sat. Commanders, Drill Magnums, and more.
* CallARabbitASmeerp: Tanks are known as Macrons. Justified, as the term "Tank" was coined to confuse real life spies into thinking that they were water tanks. In Metaspace, this didn't happen, so the term "Macron" was used.
* ChainLightning: The Chainshock does this to grounded enemies.
* {{Cyberspace}}
* DarkIsEvil: The enemies in the "Fight the Darkness" chapter, except the [[LightIsNotGood Arc Angle]].
* DeathTrap: The main mechanic are your trap lines between towers. These do a lot of damage to the enemies that cross them.
* DeflectorShields: You can transform a trap line into one. While it won't keep enemies out, it ''will'' protect against bullets. Unfortunately, it can be destroyed and will take a few seconds to respawn.
** Shielded Mooks have this ability, which protects them from damage and burning/freezing. The Beam Trap will get rid of these with ease, but then you will have to destroy the enemy quickly or it will regenerate the shield.
* DegradedBoss: The first boss (Enforcer Commanders) and the second boss [[MookMaker SlaveDrive]] become {{giant mook}}s later.
* DrivesLikeCrazy: Defiance Roaders have the "ability" known as "Bad Driving Skills", this makes them weave around haphazardly and make them harder to hit. Also, they'll damage your towers if they crash into them.
* ElementalRockPaperScissors: Fire beats Ice and vice-versa.
* TheFaceless: The Viral Cloak is pretty much a pair of giant red eyes shrouded in darkness, and nothing else.
* FakeWeakness: Dual Lancers' body. Most weapons will fire at it, but in order to defeat the enemy, you must destroy both lances on its sides quickly.
* FireIceLightning: Three of the traps you can use. Fire causes enemies to receive a burning virus (i.e. burn), Ice gives them a lag (slowed down), and Lightning pierces armor ''and'' does extra damage to armored foes.
* FragileSpeedster: Fast flying units like Galewings and Jetflies have low health, but attack in numbers.
* FrickinLaserBeams: Subverted by the lasers from mooks like [=BeamGun=] Troopers and Beamboats, the lasers hit instantly.
* FastTunnelling: Several enemies will use this to get under your traps.
* FlunkyBoss: Shadow Lord, who summons waves of [[BatOutOfHell bats]] and [[SwarmOfRats rats]] while firing periodically.
* GhostlyChill: [[OurGhostsAreDifferent Cyber Ghosts]] have an icy aura surrounding them.
* GlassCannon: Mortarbikes and Mortarboats. Low health, but have a deadly mortar attack that does good splash damage. Like their PunnyName suggests, they're very fast too.
* TheGoomba: The four different types of Scout Drones in the training level (Normal, [[AirborneMook Flying]], [[FragileSpeedster Fast]] and [[HeavilyArmoredMook Armored]]).
* HeavilyArmoredMook: Macrons and other armored enemies will take no damage from weak, rapid attacks.
* HoldTheLine
* HomingLaser: The Missile Tower Can be upgraded to fire these out.
* HomingProjectile: The Missile Towers fire these.
* HoverBoard: Hoveriders have one. This allows them to hover over holes, but are still vulnerable to traps.
* HumongousMecha: One of the first few bosses is a digital version of this. Beware his [[RocketPunch rocket fists]]!
* InfernalRetaliation: The "[[OurZombiesAreDifferent Deleted]]" are weak to fire, but they go berserk and move ''much'' faster when burned.
* InvisibleMonsters: Stealth units like [[{{Ninja}} BlackTech troopers]] will be invisible to both the player and towers. Use the Photon Radar to reveal them.
* IntangibleMan: Enemies with the "phaser" ability will turn intangible when nearing your traps, becoming invulnerable to both your traps and towers.
* KillSat: Sat. Commanders, which are BossInMookClothing that summon satellite attack drones as an ability. If you take too long to kill them, they will send in a slow-moving satellite laser towards your base, and it's an instant kill if it hits your towers and your base (read: game over)!
** Your towers can gain the Orbital Strike weapon, which locks onto enemies and then drops a big, extremely damaging laser onto them.
* KungFuProofMook: Several. Certain Mooks will fly/jump over or traverse under your trap lines, while others will attempt to teleport behind them, or just phase through them.
** Dual Lances look like an entity with two lances on its back. The entity itself is invulnerable as it is only a projection- in order to defeat it, you need to destroy both lances. However, most towers will confuse the main unit to be the real enemy, which results in attacking the invulnerable body. Solution: [[spoiler: SplashDamage and multi-targeting attacks get the job done]].
** Waveforms are flying, [[SegmentedSerpent segmented]] ''things'' whose individual segments can be attacked and destroyed, but will regenerate after some time if destroyed. It is only defeated when all its segments are dead.
* LawOfChromaticSuperiority: Played straight and Subverted by the Spidrones.
** The Blue Spidrone has the least health, lowest damage output and has no armor, but the most numerous.
** The [[MacrossMissileMassacre Red Spidrone]] has more health, and the fastest damage output (but their missiles can be easily stopped by traps). It also has a bit of armor and are less numerous than Blues.
** The [[ThrowDownTheBomblet Green Spidrone]] also has more health, but has even stronger armor. Their mortar attack is slow but does painful SplashDamage, and it ''not'' blocked by traps. They are less numerous than Reds.
* MacrossMissileMassacre: The Missile Tower at maximum power. Grid Warrior will do this to you as well.
* MirrorBoss: A few mission has you face off enemy M.E.S.H. towers, which are revealed to be shoddy "pirated" copies of yours.
* MoreDakka: The Rapid Blaster. It can be even attack multiple targets at one go!
* MookMaker: The first boss, [[CoolCar SlaveDrive]]. Also doubles as a [[ClownCarBase clown (well, army) car base]].
* NinjaPirateZombieRobot: You fight Ninja programs, Zombie programs and Robot programs. The Ninja programs are technically zombies too, as they are powered by TheVirus and are damaged by healing.
* NoWarpingZone: The Hacking field for the Radar Tower prevents Teleporter enemies from teleporting when in the tower's radius, and also prevents [[IntangibleMan phaser]] enemies from phasing while in the radius.
* OurGhostsAreDifferent: Cyber Ghosts aren't exactly ghosts as they are programs, but they do act like one- they emit a [[GhostlyChill freezing aura]], can [[IntangibleMan phase]], and can [[LifeDrain drain energy]] from your base.
* OurZombiesAreDifferent: The Deleted, Metas that were exposed to the [[TheVirus Black Virus]] ad corrupted (the same stuff used by stealth units). Your towers are thankfully immune to the effects of the virus.
* PlayingBothSides: Inverted, [[spoiler: you're the one being played by both the Enforcers and Defiance]].
* ProtectionMission: There are mutliple missions where you have to protect a base from the enemy.
* ThePhoenix: Subverted by the Flame Wing:
-->"Legend tells about a fiery bird that reincarnates if destroyed. Thankfully, this isn't."
* PunnyName: Computer Rat, Torpedo Ray, Worminator, Mortarbike, Mortarboat, Kamicrazy, [=CombatAnt=] and more.
* ReviveKillsZombie: Medical Drones are a pain in the rear as they heal all nearby Mooks. However, Stealth units which are powered by viral energy get hurt instead!
* SandWorm: Worminators, which can burrow underground and attack your towers by jumping out at them. They're also [[LightningBruiser very fast and have good armor and health]].
* SeeTheInvisible: The Solar Radar exposes Stealth units to intense light, disabling their darkness-powered stealth programs.
* SegmentedSerpent: Waveforms are made up of multiple destroyable segments that will regenerate over time. In order to defeat it, you will need to destroy all its segments and leave none alive. Oh, and they can fly too.
** Worminators, although only their head is attackable.
* ShootTheMedicFirst: Medical Drones will heal nearby opponents, making them annoying. However, they can be of advantage to you (see ReviveKillsZombie).
* ShoutOut: The Scorpion Fly enemies are based off [[Franchise/{{Pokemon}} Gligar/Gliscor]], with the ability to burrow underground and fly (Ground/Flying), very good defense, immunity to lightning, and a 4x weakness to ice.
** Three of the enemies are based off the Bulwark (DeflectorShields), Spire (shields surrounding units) and Decoy (gives stealth to surrounding units) from ''VideoGame/DefenseGridTheAwakening''.
** The Bomb Blimp is based off the Barskov Munitions Blimp from ''VideoGame/HeavyWeapon''- both of them are slow-moving blimps that have a lot of health, and have a [[ActionBomb nasty explosion]] when defeated.
* StarfishAliens: Several of the enemies, such as Waveforms. Your characters count as well, what with being sentient laser traps.
* SpiderTank: Spidrones. These are weak, but can jump all over the place to avoid damage. They also come in [[UndergroundMonkey three different variants]].
* SortingAlgorithmOfEvil: As the game progresses, you start facing against stronger enemies.
* SuddenSequelHeelSyndrome: Averted with the VideoGame/GridWarrior, who appears as a boss. He's an enemy in this game because [[spoiler: he's an Enforcer and you are allied with the Defiance for that mission]].
** Subverted by the ''VideoGame/ArcAngle'' enemy. These are mass-produced copies of him, and are tougher than [[OneHitPointWonder the original]]. However, their "weapon" has a much smaller range.
* StandardStatusEffects:
** Burning Virus decreases an enemy's health as long as they are on fire. It also reveals stealthed units due to the light given off, and the fact that the flames are visible.
** Chilled/Lag causes an enemy to be slowed down.
** Freeze completely stops an enemy from moving, although they can still attack.
** Shock stops an enemy from attacking. However, they will get a Shock immunity for a brief period after getting shocked once.
** Gravity causes flying units and subterranean/underwater units to drop/rise to the surface, vulnerable to your trap lines.
** "Gel" doesn't do anything initially, but its effects appear once an afflicted enemy is hit by an elemental attack:
*** Fire: The gel explodes, causing damage to the enemy as well as enemies around it.
*** Ice: The gel freezes over, causing the enemy to get Frozen (they still get Lag after thawing out).
*** Lightning: The gel gets electrocuted, stunning the enemy.
** Arc Angles cause your towers to get "Blinded" by shining a strange light on them. This prevents the tower from attacking with offensive moves, move them out of the light to cure it.
* SuicideAttack: Kamicrazy will use this on you. Most of the ZergRush enemies also do this too.
* SwarmOfRats: Computer Rats travel in ''massive'' numbers and will attempt to ZergRush your base.
* TacticalRockPaperScissors: Part of the game is knowing what weapons and traps are good/bad against certain foes. For example, ice traps are effective against [[FragileSpeedster fast units]], electric traps do extra damage to {{heavily armored mook}}s, fire traps burn and reveal [[InvisibleMonsters stealth units]], beam traps do well at destroying DeflectorShields, and barrier traps protect against ranged units.
* TankGoodness: The Macron enemies, [[HeavilyArmoredMook heavily armored]] units with lots of health and fire damaging shots at your base from mid-range.
* ThisIsADrill: Drill Drivers. Their drills are an instant kill on barrier traps. Drill Magnum is a boss who uses this.
* ThreateningShark: Stealth Sharks, water-based stealth units that are fast, have quite a bit of health, and do a lot of damage.
* TowerDefence
* TurnsRed: Attacking a Computer Rat or Stealth Rat without killing it will cause it to get angry and move even faster!
* UndergroundMonkey: Stealth Rats to Computer Rats, Flame Wings to Ice Wings. There are also the three different types of Spidrones.
* WolfpackBoss: The Enemy MESH systems attack in numbers, but are weaker than a normal boss.
* ZergRush: Enemies with the "Swarm" trait will attack in a large swarm. Hope you have your SplashDamage towers ready!

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