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*** Primarch Sanguinius vs. Ka'Bhanda. After a short battle, the greatest of Khorne's daemon lords was sent back to the Warp with no wings, a broken back and a serious case of butthurt.

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*** Primarch Sanguinius vs. Ka'Bhanda.Ka'Bandha. After a short battle, the greatest of Khorne's daemon lords was sent back to the Warp with no wings, a broken back and a serious case of butthurt. This fight was payback from their first encounter, when Ka'Bandha thrashed Sanguinius and broke the Primarch's legs before slaughtering a score of Blood Angels almost unopposed.

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* During the Spellplague of the ''TabletopGame/ForgottenRealms'', the gods were depowered as punishment for some of them having stolen the Tablets of Fate (and the guilty refused to admit it). The only exception was Helm, god of watchfulness, who was left to guard the gates to the Astral Plane (he's such a rules stickler that there's no way he'd ever steal anything). Mystra, goddess of Magic (usually the most powerful of the gods) wanted to plead her case with Ao, but Helm wouldn't let her in, so she attacked him out of frustration. Let's set the scene. Mystra in her mortal form was more powerful than a lv. 20 character, but she was still mortal. Helm was a god. The clash can't even be called a battle.

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** An amusing example of this was the defense of the Draconis Combine world of Sheliak. Without any military forces, the commissioner of the planetary (American-style) football league decided to confront the invading Ghost Bear forces with an all-star team of players, challenging the invaders to a game the Sheliak All-Stars hoped they didn’t know. Unfortunately, football is very popular among the Ghost Bears, and the Bears brought the [[SuperSoldier 78th Elemental Support Binary]] to play. The planet was handed over during the post-game show after an 84-3 annihilation of the home team. It was, however, one of the cleanest games in the Sheliak Professional Football League’s history.

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* For the first six months of [[TabletopGame/BattleTech Operation [=REVIVAL=]]], The Clans were continually on the giving end of these from a strategic standpoint due to the shock tactics, superior technology and unexpected weaponry (such as [[SuperSoldiers Eleme]][[PoweredArmor ntals]]). It wasn't until the Draconis Combine duped the Smoke Jaguars by creating an on-paper green force out of a couple of their elite units and taking advantage of the Clans' focus on HonorBeforeReason that the Inner Sphere started to realize how to beat the Clans, though it wasn't until [[HeroicSacrifice a Rasalhagian pilot crashed her fighter]] [[RammingAlwaysWorks into the bridge of the capital ship]] killing the Clans' leader that they had the breathing room to stop being on the receiving end of the Curb.
** This would lead to [=ComStar=] returning the favor on the battle of Tukkayid. The [=ComGuard=] challenged two task forces each from the seven invading Clans. The Wolves managed to take both objectives, the Ghost Bears took one. The other five Clans proceeded to get ground into the dirt due to them undervaluing logistics and expecting the typical short Clan trials. The Guards dragged the battle out over a month, stretching the Clans' ammunition and parts store to the breaking point.


* Spycraft, and later D&D 4th edition, had separate NPC types for "minions" or "standard" characters and "special characters". The latter have hit points like the player characters, but the former die with a single successful attack. Needless to say, a combat encounter designed primarily around standard/minion characters tends to be this until players reach the 'boss'.

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* Spycraft, ''TabletopGame/{{Spycraft}}'', and later D&D 4th edition, had separate NPC types for "minions" or "standard" characters and "special characters". The latter have hit points like the player characters, but the former die with a single successful attack. Needless to say, a combat encounter designed primarily around standard/minion characters tends to be this until players reach the 'boss'.


** In the ''30K'' version of the game, the Space Wolves Primarch Leman Russ is an absolute close combat monster who'll quickly kill anything that gets within arm's reach of him. Even Horus can't hold out for long against him.

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** In the ''30K'' version of the game, the Space Wolves Primarch Leman Russ is an absolute close combat monster who'll quickly kill anything that gets within arm's reach of him. Even Horus can't hold out for long against him. The Space Wolves themselves were known during the Great Crusade as "The Rout" because they were the ones the Emperor sent when he ''really'' wanted an enemy crushed. Exhibit A: The Interex.

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** In the ''30K'' version of the game, the Space Wolves Primarch Leman Russ is an absolute close combat monster who'll quickly kill anything that gets within arm's reach of him. Even Horus can't hold out for long against him.

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** If a Chaos warband ever manages to summon a [[PhysicalGod Bloodthirster]] then usually the remainder of the conflict will be decided in their favour very quickly.


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*** The so-called Dominion of Fire. Primarch Angron as a daemon prince of Khorne comes out of the Eye of Terror with 50,000 Khorne Berserkers at his back and ravages seventy sectors over two hundred years of bloodshed. It takes the Imperium four Space Marine chapters, ''two Titan legions'' and more than '''''thirty''''' Imperial Guard regiments to retake everything. Later on, Angron comes back on Armaggeddon and the Imperium, taking no chances this time, deploys over one hundred Grey Knight Terminators (super-elite psychic Space Marines specially trained to fight daemons) to cast him back into the Warp. They succeeded, but nearly ''all'' of them died.

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*** A similar even occured in the days of the Great Crusade, where humanity encountered a species that no longer used open warfare, but had armies fight it out in vast arenas to determine the winner. The Imperial fleet notices the arenas half-full of alien warriors looking expectantly at the sky... Orbital bombardment ensued.


* Pretty much any faction [[{{Splat}} Codex]] in ''TabletopGame/{{Warhammer 40k}}'' can be counted on to include accounts of several such battles to demonstrate the power of that faction's army or a specific unit in it. In the latter case, the narrator will often go on about how perfectly impenetrable the enemy position is, how the army's normal troops were dying in droves, and then [[ThisLooksLikeAJobForAquaman the specialist unit arrives]] and takes it apart effortlessly. Expects feats [[GameplayAndStorySegregation totally out of line with the unit's power on the tabletop]]. One particularly egregious demonstration is an anecdote dealing with [[AntiAir the Hydra flak tank]] vs. enemy [[ItsRainingMen drop troops]] which, evidently, ended in a ''99,999-to-1'' kill ratio.

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* Pretty much any faction [[{{Splat}} Codex]] in ''TabletopGame/{{Warhammer 40k}}'' ''TabletopGame/Warhammer40000'' can be counted on to include accounts of several such battles to demonstrate the power of that faction's army or a specific unit in it. In the latter case, the narrator will often go on about how perfectly impenetrable the enemy position is, how the army's normal troops were dying in droves, and then [[ThisLooksLikeAJobForAquaman the specialist unit arrives]] and takes it apart effortlessly. Expects feats [[GameplayAndStorySegregation totally out of line with the unit's power on the tabletop]]. One particularly egregious demonstration is an anecdote dealing with [[AntiAir the Hydra flak tank]] vs. enemy [[ItsRainingMen drop troops]] which, evidently, ended in a ''99,999-to-1'' kill ratio.

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* As per other games above, pretty much guaranteed in ''TabletopGame/AnimaBeyondFantasy'' if low-level characters fight high-level ones. To give some scale, here someone of around level 3 is considered, to give a comparison, the equivalent of an elite soldier (think of ''Film/{{Rambo}}'') and those of around level 6 equivalent to people who in RealLife are just a-few-in-all-history. Level 8 characters and higher are said to be able to [[OneManArmy single-handedly destroy an enemy army]], and it just continues going up from there... until someone finds that the game's most powerful entities (Beryls, the Shajads, C'iel, and Gaira) could kill the highest-level character someone could think of with just the equivalent of winking an eye.


*** The Battle of the Blood Nebula. The Imperium, finally having enough of the [[OurElvesAreBetter Eldar]], decides to root them out at the source and destroy a Craftworld. Unfortunately, the one they chose was [[ProudWarriorRaceGuy Biel-tan]]. Result: an entire Imperial sector fleet annihilated, with Biel-tan taking minimal loss. The defeat was so utterly crushing that it caused the Imperium to drop the whole "exterminate the Eldar" idea and simply deal with them as they crop up, although it didn't stop the Invaders Space Marines from delivering their own curb-stomp on Craftworld Idrahae later. In a three-fer stomping, the survivors of Idrahae [[SummonBiggerFish went to Craftworld Alaitoc for help]], and Alaitoc sent a force to the Invaders' homeworld; there are only ''12'' Invaders marines left now.

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*** The Battle of the Blood Nebula. The Imperium, finally having enough of the [[OurElvesAreBetter Eldar]], decides to root them out at the source and destroy a Craftworld. Unfortunately, the one they chose was [[ProudWarriorRaceGuy Biel-tan]]. Result: an entire Imperial sector fleet annihilated, with Biel-tan taking minimal loss. The defeat was so utterly crushing that it caused the Imperium to drop the whole "exterminate the Eldar" idea and simply deal with them as they crop up, although it didn't stop the Invaders Space Marines from delivering their own curb-stomp on Craftworld Idrahae later. In a three-fer stomping, the survivors of Idrahae [[SummonBiggerFish went to Craftworld Alaitoc for help]], and Alaitoc sent a force to the Invaders' homeworld; there are only ''12'' as a result, the Invaders marines left now.were forced to become a fleet-based chapter.


*** To a lesser degree, all kinds of encounters involving rangers play like this. Defense against projectiles only scales with Agility (everything else scales with Agility[=/=]Will and skills). This can be somewhat mitingated with shields, as they provide decent defense against projectiles (up to +3). But if a ranger shoots from hidden position, they still have advantage of lowering defenses of their target(s) to 1, allowing to add further modifiers without fear of missing the shot.

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*** To a lesser degree, all kinds of encounters involving rangers play like this. Defense against projectiles only scales with Agility (everything else scales with Agility[=/=]Will and skills). This can be somewhat mitingated with shields, as they provide decent defense against projectiles (up to +3). But if a ranger shoots rangers shoot from hidden position, they still have advantage of lowering defenses of their target(s) to 1, allowing to add further modifiers without fear of missing the shot.


* ''TabletopGame/TheWitcherGameOfImagination'' has this stance as default toward random mooks and similar enemies and mechanics that actively support that. Characters with Poor or Average skills or stats, short of pure luck, stand almost no chance against characters with Good or Excellent parameters, not to mention [[UpToEleven Legendary]]. Other than that, there are few in and out of universe examples that can turn really, really nasty:
** Being ambushed by dryads is considered this both in and out of universe. In-universe, they are race of bow-totting {{Cold Sniper}}s and {{Stealth Expert}}s, so when they attack, their enemies usually don't even know what hit them. In gameplay terms, due to all the things they get just from [[{{Splat}} being a dryad]] is enough to make them scary - and they can obviously have better skills than starting ones. When anything is attacked with surprise attack, all the defenses, regardless how high they are normally, are ''reduced to 1''. Even the worst dryad archer can auto-hit anything with defences of ''3''. This allows them to take a really good aim, adding extra modifiers to damage. Or just go directly for vital organs. Or, which is the worst that can happen, simply pour RainOfArrows. A small squad of dryads can slaughter ''entire batallion'' as if nothing. Worst part? If a character ''somehow'' survives the first round, ''dryads still retain their stealth bonus''.
*** To a lesser extent, all kinds of encounters involving rangers play like this. Due to the game mechanics, defense against projectiles only scales with Agility, unlike defense against melee or magic, which also scales with related skills. This can be somewhat mitingated by having a shield, as shields provide decent defense against projectiles (up to 3), but if ranger shoots from hidden position, they still have advantage of lowering defenses of their target(s) to 1, allowing to add further modifiers without fear of missing the shot.
** Ever heard how BearsAreBadNews? A single bear has more [[HitPoints Vitality]] than most of predators and magical monsters, so it can shrug off some of the most powerful attacks in the game and keep going. It can attack three times per turn, and all of those attacks must concern the same target. And while the rolls for damage already look vicious (a whooping 7d6 in total), the actual scary part is that each attack comes with 12 of ''fixed'' damage, giving 36 of damage, regardless of rolls. And ''maximum'' Vitality of a PC is 35 - on average, it's 29. Oh, and for obvious reasons, [[OhCrap bears are pretty common]].
** High vampires are [[LightningBruiser quick and strong enough]] to kill in single turn ''at least'' 3 well-trained and equipped characters. In a single round. They combine lighting speed with staggering resistance to [[NoSell absolutely everything]] - they are so resiliant, not even fire, a standard weakness of all tough enemies, can harm them. And if they will be ''somehow'' harmed, they can regenerate up to 2d6 damage per round. To put that into perspective, a decent melee character can deal about d6+9 with really, really good roll. Worst of all, high vampires function just like any other sentient race, meaning they will not just use their already absurdly powerful natural attacks, but can, for example, draw a sword or ''start casting spells''.
** A single dragon can take down a small army with easy. Being a huge, flying and fire-breathing lizard with natural armour capable of shrugging most of conventional weapons has a lot to do with this.

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* ''TabletopGame/TheWitcherGameOfImagination'' has this stance as default toward random mooks and similar enemies and mechanics that actively support that. Characters with Poor or Average skills or stats, short of pure luck, stand almost no chance against characters those with Good or Excellent parameters, not to mention [[UpToEleven Legendary]]. Other than that, there are few in and out of universe examples that can turn really, really ''really'' nasty:
** Being ambushed by dryads is considered this both in and out of universe. In-universe, they are race of bow-totting {{Cold Sniper}}s and {{Stealth Expert}}s, so when they attack, their enemies usually don't even know what hit them. In gameplay terms, due to all the things they get just from for [[{{Splat}} being a dryad]] is enough to make them scary - and they can obviously have better skills than the starting ones. When anything is attacked with surprise attack, Surprise attacks cause all the defenses, regardless of how high they are normally, are are, being ''reduced to 1''. Even the worst dryad archer can auto-hit anything with defences of ''3''. This allows them to take a really good aim, adding extra modifiers to damage. Or just go directly for vital organs. Or, which is the worst that can happen, simply pour RainOfArrows. A few small squad squads of dryads can slaughter ''entire batallion'' as if nothing. Worst part? If a character ''somehow'' survives the first round, ''dryads still retain their stealth bonus''.
*** To a lesser extent, degree, all kinds of encounters involving rangers play like this. Due to the game mechanics, defense Defense against projectiles only scales with Agility, unlike defense against melee or magic, which also Agility (everything else scales with related skills. Agility[=/=]Will and skills). This can be somewhat mitingated by having a shield, with shields, as shields they provide decent defense against projectiles (up to 3), but +3). But if a ranger shoots from hidden position, they still have advantage of lowering defenses of their target(s) to 1, allowing to add further modifiers without fear of missing the shot.
** Ever heard how BearsAreBadNews? A single bear has more [[HitPoints Vitality]] than most of predators and magical monsters, so it can shrug off some of the most powerful attacks in the game and keep going. It can attack three times per turn, and all of those attacks must concern the same target. And while the rolls for damage already look vicious (a whooping 7d6 in total), the actual scary part is that each attack comes with 12 of ''fixed'' damage, giving 36 of damage, regardless of rolls. And ''maximum'' Vitality of a PC is 35 - on average, it's 29.35. Oh, and for obvious reasons, [[OhCrap bears are pretty common]].
** High vampires are [[LightningBruiser quick and strong enough]] to kill in a single turn round ''at least'' 3 well-trained and equipped characters. In a single round. They combine lighting speed with staggering resistance to [[NoSell absolutely everything]] - they are so resiliant, not even fire, a standard weakness of all tough enemies, can harm them. And if they will be ''somehow'' harmed, they can regenerate up to 2d6 damage per round. To put that into perspective, a decent melee character can deal about d6+9 with really, really good roll. Worst of all, high vampires function just like any other sentient race, meaning they will not just use their already absurdly powerful natural attacks, but can, for example, draw a sword or ''start casting spells''.
roll.
** A single dragon can take down a small army with easy.ease. Being a huge, flying and fire-breathing lizard with natural armour capable of shrugging most of conventional weapons has a lot to do with this.


** Being ambushed by dryads is considered this both in and out of universe. In-universe, they are race of bow-totting {{Cold Sniper}}s and {{Stealth Expert}}s, so when they attack, their enemies usually don't even know what hit them. In gameplay terms, due to all the things they get just from [[{{Splat}} being a dryad]] is enough to make them scary. When anything is attacked with surprise attack, all the defenses, regardless how high they are normally, are ''reduced to 1''. Even the worst dryad archer can auto-hit anything with defences of ''3''. This allows them to take a really good aim, adding extra modifiers to damage. Or just go directly for vital organs. Or, which is the worst that can happen, simply pour RainOfArrows. A small squad of dryads can slaughter ''entire batallion'' as if nothing. Worst part? If a character ''somehow'' survives the first round, ''dryads still retain their stealth bonus''.

to:

** Being ambushed by dryads is considered this both in and out of universe. In-universe, they are race of bow-totting {{Cold Sniper}}s and {{Stealth Expert}}s, so when they attack, their enemies usually don't even know what hit them. In gameplay terms, due to all the things they get just from [[{{Splat}} being a dryad]] is enough to make them scary.scary - and they can obviously have better skills than starting ones. When anything is attacked with surprise attack, all the defenses, regardless how high they are normally, are ''reduced to 1''. Even the worst dryad archer can auto-hit anything with defences of ''3''. This allows them to take a really good aim, adding extra modifiers to damage. Or just go directly for vital organs. Or, which is the worst that can happen, simply pour RainOfArrows. A small squad of dryads can slaughter ''entire batallion'' as if nothing. Worst part? If a character ''somehow'' survives the first round, ''dryads still retain their stealth bonus''.

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