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Anyway, William Ralph "Will" Wright (born January 20, 1960) is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.

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Anyway, William Ralph "Will" Wright (born January 20, 1960) is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.


* AndYouThoughtItWouldFail: Not by himself, but, as noted by the page description, by the executives he worked with. Nearly all his ideas for simulation games were me with some reluctance, to the point that ''The Sims'' was only a side project when he joined Maxis.

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* AndYouThoughtItWouldFail: Not by himself, but, as noted by the page description, by the executives he worked with. Nearly all his ideas for simulation games were me met with some reluctance, to the point that ''The Sims'' was became only a side project when he Maxis joined Maxis.EA.


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*AndYouThoughtItWouldFail: Not by himself, but, as noted by the page description, by the executives he worked with. Nearly all his ideas for simulation games were me with some reluctance, to the point that ''The Sims'' was only a side project when he joined Maxis.

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To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''TheSims'' and ''VideoGame/{{Spore}}''.

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To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''TheSims'' ''VideoGame/TheSims'' and ''VideoGame/{{Spore}}''.


Anyway, Will Wright is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.

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Anyway, Will William Ralph "Will" Wright (born January 20, 1960) is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.





To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''TheSims'' and ''{{Spore}}''.

to:

To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''TheSims'' and ''{{Spore}}''.
''VideoGame/{{Spore}}''.





Anyway, Will Wright is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first purposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.

to:

Anyway, Will Wright is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first purposed proposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.


Describe WillWright here...

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Describe WillWright here...


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Describe WillWright here...

Let's put it this way; his games are a bit addictive, and they're not like many other games you've played, in the sense you have to build something as opposed to wiping out masses of {{Mooks}}, although cities and civilizations can still get attacked from the [[VideoGameCrueltyPotential disaster button's effects]].

Anyway, Will Wright is the creator of mostly the WideOpenSandbox and SimulationGame genres; in fact, his first game, ''VideoGame/SimCity'', is the mother of such genres. He first purposed ''VideoGame/SimCity'' in 1986, but the company to which Wright showed it thought the idea was too bizarre and unusual for gaming of the time. It wouldn't be until 1989 that ''VideoGame/SimCity'' would be available to the public, coming from the then newly founded Maxis Studios.

To be honest, the idea was an incredible success. ''VideoGame/SimCity'' would spawn more sequels and two other famous titles: ''TheSims'' and ''{{Spore}}''.

According to his business cards, his official job is "[[RunningGag Llama consultant]]".
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