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** ''VideoGame/KingdomHearts''

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** ''VideoGame/KingdomHearts''''VideoGame/KingdomHeartsI''


The designer is best known for his use of [[TooManyBelts belts]] and {{zipper|iffic}}s. While he can produce simple and practical belts, as can be seen on his first iteration of Cid, he has a tendency to go for elaborate designs. According to [[http://nichegamer.com/2017/07/19/tetsuya-nomura-finally-explains-obsession-zippers-belts/ an interview]], the more people mock him for his designs, the more he's encouraged to use zippers and belts. These can range from the mildly practical, such as in Sora's case, to the downright improbable mesh of Lulu's skirt (which is seemingly ''[[TooManyBelts made of belts]]'').

to:

The designer is best known for his use of [[TooManyBelts belts]] and {{zipper|iffic}}s. While he can produce simple and practical belts, as can be seen on his first iteration of Cid, he has a tendency to go for elaborate designs. According to [[http://nichegamer.com/2017/07/19/tetsuya-nomura-finally-explains-obsession-zippers-belts/ [[https://www.mirror.co.uk/tech/kingdom-hearts-fan-questions-answered-10832218 an interview]], the more people mock him for his designs, the more he's encouraged to use zippers and belts. These can range from the mildly practical, such as in Sora's case, to the downright improbable mesh of Lulu's skirt (which is seemingly ''[[TooManyBelts made of belts]]'').


* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long [[labelnote:*]]''FFXV'' was finally released in 2016, and ''[=KH3=]'' currently has a release date of January 2019[[/labelnote]] is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.

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* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long [[labelnote:*]]''FFXV'' was finally released in 2016, and ''[=KH3=]'' currently has a release date of was released at last on January 2019[[/labelnote]] is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


* ''KingdomHearts'' Series

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* ''KingdomHearts'' ''Franchise/KingdomHearts'' Series



** Nomura is admittedly big into sky and weather-themed names, so a lot of the protagonists he's designed, [[VideoGame/FinalFantasyVII Cloud]], [[VideoGame/FinalFantasyVIII Squall]], [[VideoGame/FinalFantasyX Tidus and Yuna]], [[VideoGame/KingdomHearts Sora]] and [[VideoGame/FinalFantasyXV Noctis]][[note]]Specifically, his surname ''Caelum'', which is Latin for "heaven"/"sky"[[/note]] all followed suit. Ironically, he tried to break this trend with [[VideoGame/FinalFantasyXIII Lightning]], but she ended up being named without his input.

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** Nomura is admittedly big into sky and weather-themed names, so a lot of the protagonists he's designed, [[VideoGame/FinalFantasyVII Cloud]], [[VideoGame/FinalFantasyVIII Squall]], [[VideoGame/FinalFantasyX Tidus and Yuna]], [[VideoGame/KingdomHearts [[Franchise/KingdomHearts Sora]] and [[VideoGame/FinalFantasyXV Noctis]][[note]]Specifically, his surname ''Caelum'', which is Latin for "heaven"/"sky"[[/note]] all followed suit. Ironically, he tried to break this trend with [[VideoGame/FinalFantasyXIII Lightning]], but she ended up being named without his input.


* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long [[labelnote:*]]''FFXV'' was finally released in 2016, and ''[=KH3=]'' has a release date as of June 2018[[/labelnote]] is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.

to:

* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long [[labelnote:*]]''FFXV'' was finally released in 2016, and ''[=KH3=]'' currently has a release date as of June 2018[[/labelnote]] January 2019[[/labelnote]] is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


The designer is best known for his use of [[TooManyBelts belts]] [[MemeticMutation and]] {{zipper|iffic}}s. While he can produce simple and practical belts, as can be seen on his first iteration of Cid, he has a tendency to go for elaborate designs. According to [[http://nichegamer.com/2017/07/19/tetsuya-nomura-finally-explains-obsession-zippers-belts/ an interview]], the more people mock him for his designs, the more he's encouraged to use zippers and belts. These can range from the mildly practical, such as in Sora's case, to the downright improbable mesh of Lulu's skirt (which is seemingly ''[[TooManyBelts made of belts]]'').

to:

The designer is best known for his use of [[TooManyBelts belts]] [[MemeticMutation and]] and {{zipper|iffic}}s. While he can produce simple and practical belts, as can be seen on his first iteration of Cid, he has a tendency to go for elaborate designs. According to [[http://nichegamer.com/2017/07/19/tetsuya-nomura-finally-explains-obsession-zippers-belts/ an interview]], the more people mock him for his designs, the more he's encouraged to use zippers and belts. These can range from the mildly practical, such as in Sora's case, to the downright improbable mesh of Lulu's skirt (which is seemingly ''[[TooManyBelts made of belts]]'').


* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long (''FFXV'' was finally released in 2016, and ''[=KH3=]'' has a release date as of June 2018) is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.

to:

* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long (''FFXV'' [[labelnote:*]]''FFXV'' was finally released in 2016, and ''[=KH3=]'' has a release date as of June 2018) 2018[[/labelnote]] is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long (''FFXV'' was finally released in 2016, and [=''KH3''=] has a release date as of June 2018) is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.

to:

* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long (''FFXV'' was finally released in 2016, and [=''KH3''=] ''[=KH3=]'' has a release date as of June 2018) is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long (''FFXV'' was finally released in 2016, and ''KH3'' has a release date as of June 2018) is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.

to:

* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' languished in DevelopmentHell for so long (''FFXV'' was finally released in 2016, and ''KH3'' [=''KH3''=] has a release date as of June 2018) is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' have been in DevelopmentHell for so long is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.

to:

* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' have been languished in DevelopmentHell for so long (''FFXV'' was finally released in 2016, and ''KH3'' has a release date as of June 2018) is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


Tetsuya Nomura (born October 8, 1970) is a game director and graphic designer from Kochi Prefecture in Japan. He currently works for Creator/SquareEnix, where most gamers know him for directing various ''Franchise/FinalFantasy'' games, the entirety of ''Series/KingdomHearts'' and doing dozens of character designs for both.

to:

Tetsuya Nomura (born October 8, 1970) is a game director and graphic designer from Kochi Prefecture in Japan. He currently works for Creator/SquareEnix, where most gamers know him for directing various ''Franchise/FinalFantasy'' games, the entirety of ''Series/KingdomHearts'' ''Franchise/KingdomHearts'' and doing dozens of character designs for both.

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* AttentionDeficitCreatorDisorder: He's the director and father of the ''Kingdom Hearts'' series while continuing to direct assorted ''Final Fantasy'' projects, doing concept art for numerous Square Enix titles in general, and is credited as a Creative Producer on most newer ''Final Fantasy'' titles. Odds are if you played a Square Enix game released after 2010, Nomura had at least ''some'' sort of input on things. Rumors abound that the reason ''Final Fantasy XV'' and ''Kingdom Hearts III'' have been in DevelopmentHell for so long is because Square Enix keeps Nomura too busy on too many projects and he can't give any of them the time they need.


The designer is best known for his use of [[TooManyBelts belts]] [[MemeticMutation and]] [[{{Zipperiffic}} zippers]]. While he can produce simple and practical belts, as can be seen on his first iteration of Cid, he has a tendency to go for elaborate designs. According to [[http://nichegamer.com/2017/07/19/tetsuya-nomura-finally-explains-obsession-zippers-belts/ an interview]], the more people mock him for his designs, the more he's encouraged to use zippers and belts. These can range from the mildly practical, such as in Sora's case, to the downright improbable mesh of Lulu's skirt (which is seemingly ''[[TooManyBelts made of belts]]'').

to:

The designer is best known for his use of [[TooManyBelts belts]] [[MemeticMutation and]] [[{{Zipperiffic}} zippers]].{{zipper|iffic}}s. While he can produce simple and practical belts, as can be seen on his first iteration of Cid, he has a tendency to go for elaborate designs. According to [[http://nichegamer.com/2017/07/19/tetsuya-nomura-finally-explains-obsession-zippers-belts/ an interview]], the more people mock him for his designs, the more he's encouraged to use zippers and belts. These can range from the mildly practical, such as in Sora's case, to the downright improbable mesh of Lulu's skirt (which is seemingly ''[[TooManyBelts made of belts]]'').



** ''KingdomHearts02BirthBySleepAFragmentaryPassage''

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** ''KingdomHearts02BirthBySleepAFragmentaryPassage''''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage''


* [[OlderThanTheyLook Older Than He Looks]]: He was actually in his ''mid-forties'' when the page picture was taken.

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* [[OlderThanTheyLook Older Than He Looks]]: He was actually in his ''mid-forties'' mid-forties when the page picture was taken.

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