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* DragonTropes: Not surprisingly, Masters' ''TabletopGame/{{GURPS}} Dragons'', a whole book about dragons of all sorts for that game system, deals with most of these tropes. In particular, the main sample campaign setting in the book and some of the briefer example setting descriptions are built around the idea of TheDragonsComeBack.

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* DragonTropes: TheDragonsComeBack: Not surprisingly, Masters' ''TabletopGame/{{GURPS}} Dragons'', a whole book about dragons of all sorts for that game system, deals with most of these tropes. the wide range of DragonTropes. In particular, the main sample campaign setting in the book and some of the briefer example setting descriptions are built around the idea of TheDragonsComeBack.dragons re-emerging out of myth into the modern world.



** OurKoboldsAreDifferent: Masters' ''GURPS Fantasy Folk: Kobolds'' reviews kobolds' legendary origins and evolution through tabletop games, and details three types (with variants): the quite formidable folkloric type (basically a small earth elemental), a "mean" dungeon fantasy species with a taste for traps, and the ''TabletopGame/{{Banestorm}}'' race of downtrodden, highly annoying practical jokers.

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** * OurKoboldsAreDifferent: Masters' ''GURPS Fantasy Folk: Kobolds'' reviews kobolds' legendary origins and evolution through tabletop games, and details three types (with variants): the quite formidable folkloric type (basically a small earth elemental), a "mean" dungeon fantasy species with a taste for traps, and the ''TabletopGame/{{Banestorm}}'' race of downtrodden, highly annoying practical jokers.

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* OurGoblinsAreDifferent: In ''GURPS Fantasy Folk: Goblins and Hobgoblins'', Masters reviews the range of goblinoids from legend, fantasy, and games, and details four types of goblin, some drawn from previous GURPS books (the "mean" dungeon fantasy type, the smart type from ''Banestorm'', dim-witted but nigh-indestructible comedy goblins, and quite formidable, quasi-folkloric "spirit" goblins) and two types of hobgoblin (another "mean" dungeon fantasy type and the surly versions from ''Banestorm'').

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* OurGoblinsAreDifferent: In ''GURPS Fantasy Folk: Goblins and Hobgoblins'', Masters reviews the range of goblinoids from legend, fantasy, and games, and details four types of goblin, some drawn from previous GURPS books (the "mean" dungeon fantasy type, the smart type from ''Banestorm'', dim-witted but nigh-indestructible comedy goblins, and quite formidable, quasi-folkloric "spirit" goblins) and two types of hobgoblin (another "mean" dungeon fantasy type and the surly versions from ''Banestorm'').''TabletopGame/{{Banestorm}}'').
** OurKoboldsAreDifferent: Masters' ''GURPS Fantasy Folk: Kobolds'' reviews kobolds' legendary origins and evolution through tabletop games, and details three types (with variants): the quite formidable folkloric type (basically a small earth elemental), a "mean" dungeon fantasy species with a taste for traps, and the ''TabletopGame/{{Banestorm}}'' race of downtrodden, highly annoying practical jokers.
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** OurGoblinsAreDifferent: In ''GURPS Fantasy Folk: Goblins and Hobgoblins'', Masters reviews the range of goblinoids from legend, fantasy, and games, and details four types of goblin, some drawn from previous GURPS books (the "mean" dungeon fantasy type, the smart type from ''Banestorm'', dim-witted but nigh-indestructible comedy goblins, and quite formidable, quasi-folkloric "spirit" goblins) and two types of hobgoblin (another "mean" dungeon fantasy type and the surly versions from ''Banestorm'').

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** * OurGoblinsAreDifferent: In ''GURPS Fantasy Folk: Goblins and Hobgoblins'', Masters reviews the range of goblinoids from legend, fantasy, and games, and details four types of goblin, some drawn from previous GURPS books (the "mean" dungeon fantasy type, the smart type from ''Banestorm'', dim-witted but nigh-indestructible comedy goblins, and quite formidable, quasi-folkloric "spirit" goblins) and two types of hobgoblin (another "mean" dungeon fantasy type and the surly versions from ''Banestorm'').
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** OurGoblinsAreDifferent: In ''GURPS Fantasy Folk: Goblins and Hobgoblins'', Masters reviews the range of goblinoids from legend, fantasy, and games, and details four types of goblin, some drawn from previous GURPS books (the "mean" dungeon fantasy type, the smart type from ''Banestorm'', dim-witted but nigh-indestructible comedy goblins, and quite formidable, quasi-folkloric "spirit" goblins) and two types of hobgoblin (another "mean" dungeon fantasy type and the surly versions from ''Banestorm'').
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Capitalization was fixed from TabletopGame.Discworld Role Playing Game to TabletopGame.Discworld Roleplaying Game. Null edit to update index.

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* ''TabletopGame/GURPSSteampunkSettingTheBrokenClockworkWorld''



* ''TabletopGame/GURPSSteampunkSettingTheBrokenClockworkWorld''

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[[index]]




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[[/index]]
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* ''TabletopGame/GURPSDragons''


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* ''TabletopGame/GURPSThaumatology''
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* ''TabletopGame/GURPSSteampunkSettingTheBrokenClockworkWorld''
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!!Works by Phil Masters with pages on [=TV Tropes:=]
* ''TabletopGame/{{Banestorm}}''
* The ''TabletopGame/DiscworldRolePlayingGame''
* ''TabletopGame/GURPSInfiniteWorldsBritannica6''
* ''TabletopGame/GURPSThaumatologyAgeOfGold''
* ''TabletopGame/GURPSThaumatologyAlchemicalBaroque''
* ''TabletopGame/TheSmallFolk''
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* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6'' -- and from 2016 on, he wrote a series of PDF steampunk supplements for ''TabletopGame/{{GURPS}}'' 4th edition, starting with ''GURPS Steampunk 1: Settings and Style.'' See also his short story, [[http://www.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]

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* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6'' ''TabletopGame/GURPSInfiniteWorldsBritannica6'' -- and from 2016 on, he wrote a series of PDF steampunk supplements for ''TabletopGame/{{GURPS}}'' 4th edition, starting with ''GURPS Steampunk 1: Settings and Style.'' See also his short story, [[http://www.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]
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* FairyTale: Approached from very different angles in ''Faerie Stories'' for ''TabletopGame/ArsMagica'', ''GURPS Thaumatology: Alchemical Baroque'', and ''TabletopGame/TheSmallFolk''.

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* FairyTale: Approached from very different angles in ''Faerie Stories'' for ''TabletopGame/ArsMagica'', ''GURPS Thaumatology: Alchemical Baroque'', ''TabletopGame/GURPSThaumatologyAlchemicalBaroque'', and ''TabletopGame/TheSmallFolk''.
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* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6'' -- and in 2016, he was responsible for ''GURPS Steampunk 1: Settings and Style,'' with more in the line apparently to follow. See also his short story, [[http://www.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]

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* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6'' -- and in 2016, from 2016 on, he was responsible wrote a series of PDF steampunk supplements for ''TabletopGame/{{GURPS}}'' 4th edition, starting with ''GURPS Steampunk 1: Settings and Style,'' with more in the line apparently to follow. Style.'' See also his short story, [[http://www.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]
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* {{Parody}}: Masters has parodied the TabletopGame/OldWorldOfDarkness more than once, in ''TabletopGame/TheSmallFolk'' and in "Clanbook: Perky" and "Clanbook: Mopey", PrintBonus inserts he wrote for ''Webcomic/DorkTower''.
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* {{Clockpunk}}: Masters wrote material for Creator/WhiteWolf's ''Mage: The Sorcerers' Crusade'' (the Renaissance-period historical spin-off from ''TabletopGame/MageTheAscension''), including ''The Artisan's Handbook'', which covered the setting's substantial clockpunk elements in additional detail. The tropes is also discussed in his ''GURPS Steampunk 1: Settings and Style.''

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* {{Clockpunk}}: Masters wrote material for Creator/WhiteWolf's ''Mage: The Sorcerers' Crusade'' (the Renaissance-period historical spin-off from ''TabletopGame/MageTheAscension''), including ''The Artisan's Handbook'', which covered the setting's substantial clockpunk elements in additional detail. The tropes trope is also discussed in his ''GURPS Steampunk 1: Settings and Style.''
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* {{Clockpunk}}: Masters wrote material for Creator/WhiteWolf's ''Mage: The Sorcerers' Crusade'' (the Renaissance-period historical spin-off from ''TabletopGame/MageTheAscension''), including ''The Artisan's Handbook'', which covered the setting's substantial clockpunk elements in additional detail.

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* {{Clockpunk}}: Masters wrote material for Creator/WhiteWolf's ''Mage: The Sorcerers' Crusade'' (the Renaissance-period historical spin-off from ''TabletopGame/MageTheAscension''), including ''The Artisan's Handbook'', which covered the setting's substantial clockpunk elements in additional detail. The tropes is also discussed in his ''GURPS Steampunk 1: Settings and Style.''
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None


* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6''. See also his short story, [[http://www.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]

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* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6''.Britannica-6'' -- and in 2016, he was responsible for ''GURPS Steampunk 1: Settings and Style,'' with more in the line apparently to follow. See also his short story, [[http://www.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]
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* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books. See also his story, [[http://www.philmasters.org.uk/SF/Stories/CadiDervishGhuls.pdf "The Matter of the Cadi, the Dervish, and the Ghûls".]]

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* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books.Books and [[FantasyCounterpartCulture Al-Ybi]] in ''GURPS Discworld Also''. See also his story, [[http://www.philmasters.org.uk/SF/Stories/CadiDervishGhuls.pdf "The Matter of the Cadi, the Dervish, and the Ghûls".]]
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* NamedLikeMyName: No, he isn't actually [[https://en.wikipedia.org/wiki/Puppet_Master_(Marvel_Comics) a Marvel Comics villain.]] There's only one "L" in his name.
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* DragonTropes: Not surprisingly, Masters' ''TabletopGame/{{GURPS}} Dragons'', a whole book about dragons of all sorts for that game system, deals with most of these tropes. In particular, the main sample campaign setting in the book and some of the briefer example setting descriptions are built around the idea of TheDragonsComeBack.
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Masters has also written on fantastical themes for British company Osprey Publishing, and had a few short stories published. His Web page is [[http://www.philmasters.org.uk/ here.]]

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Masters has also written on fantastical themes for British company Osprey Publishing, and had a few short stories published.published, three of them in ''Magazine/{{Interzone}}'' magazine. His Web page is [[http://www.philmasters.org.uk/ here.]]
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Phil Masters (born 1959) is a British [[TabletopGames roleplaying games]] writer and editor, He began publishing in the RPG field in 1981, in ''White Dwarf'' magazine, and his first book was ''Kingdom of Champions'' for ''TabletopGame/{{Champions}}'' in 1990, but he is most often associated with the ''TabletopGame/{{GURPS}}'' game line, and in particular with the [[TabletopGame/DiscworldRolePlayingGame Discworld RPG]] adaptation. He has also worked on licensed GURPS adaptations of ''TabletopGame/CastleFalkenstein'', the ''ComicBook/{{Hellboy}}'' comic books, and the ''Literature/VorkosiganSaga'', and a large number of other books and magazine articles for several different [[GameSystem rule systems]]. In 2015, he self-published an RPG of his own, ''TabletopGame/TheSmallFolk''.

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Phil Masters (born 1959) is a British [[TabletopGames roleplaying games]] writer and editor, He began publishing in the RPG field in 1981, in ''White Dwarf'' ''Magazine/WhiteDwarf'' magazine, and his first book was ''Kingdom of Champions'' for ''TabletopGame/{{Champions}}'' in 1990, but he is most often associated with the ''TabletopGame/{{GURPS}}'' game line, and in particular with the [[TabletopGame/DiscworldRolePlayingGame Discworld RPG]] adaptation. He has also worked on licensed GURPS adaptations of ''TabletopGame/CastleFalkenstein'', the ''ComicBook/{{Hellboy}}'' comic books, and the ''Literature/VorkosiganSaga'', and a large number of other books and magazine articles for several different [[GameSystem rule systems]]. In 2015, he self-published an RPG of his own, ''TabletopGame/TheSmallFolk''.
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Phil Masters (born 1959) is a British [[TabletopGames roleplaying games]] writer and editor, He began publishing in the RPG field in 1981, in ''White Dwarf'' magazine, and his first book was ''Kingdom of Champions'' for ''TabletopGame/{{Champions}}'' in 1990, but he is most often associated with the ''TabletopGame/{{GURPS}}'' game line, and in particular with the Literature/{{Discworld}} RPG adaptation. He has also worked on licensed GURPS adaptations of ''TabletopGame/CastleFalkenstein'', the ''ComicBook/{{Hellboy}}'' comic books, and the ''Literature/VorkosiganSaga'', and a large number of other books and magazine articles for several different [[GameSystem rule systems]]. In 2015, he self-published an RPG of his own, ''TabletopGame/TheSmallFolk''.

to:

Phil Masters (born 1959) is a British [[TabletopGames roleplaying games]] writer and editor, He began publishing in the RPG field in 1981, in ''White Dwarf'' magazine, and his first book was ''Kingdom of Champions'' for ''TabletopGame/{{Champions}}'' in 1990, but he is most often associated with the ''TabletopGame/{{GURPS}}'' game line, and in particular with the Literature/{{Discworld}} RPG [[TabletopGame/DiscworldRolePlayingGame Discworld RPG]] adaptation. He has also worked on licensed GURPS adaptations of ''TabletopGame/CastleFalkenstein'', the ''ComicBook/{{Hellboy}}'' comic books, and the ''Literature/VorkosiganSaga'', and a large number of other books and magazine articles for several different [[GameSystem rule systems]]. In 2015, he self-published an RPG of his own, ''TabletopGame/TheSmallFolk''.
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Masters has also written on fantastical themes for British company Osprey Publishing, and had a few short stories published. His Web page is [[http://www.philm.demon.co.uk/ here.]]

to:

Masters has also written on fantastical themes for British company Osprey Publishing, and had a few short stories published. His Web page is [[http://www.philm.demon.co.philmasters.org.uk/ here.]]



* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books. See also his story, [[http://www.philm.demon.co.uk/Sf/CadiDervishGhuls.pdf "The Matter of the Cadi, the Dervish, and the Ghûls".]]
* {{Atlantis}}: Masters first tackled this theme in ''GURPS Places of Mystery'', and expanded on that work in ''GURPS Atlantis'', and in ''The Wars of Atlantis'' for Osprey Books. See also his short story, [[http://www.philm.demon.co.uk/Sf/PlatonicSolid.htm "Platonic Solid".]]

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* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books. See also his story, [[http://www.philm.demon.co.uk/Sf/CadiDervishGhuls.philmasters.org.uk/SF/Stories/CadiDervishGhuls.pdf "The Matter of the Cadi, the Dervish, and the Ghûls".]]
* {{Atlantis}}: Masters first tackled this theme in ''GURPS Places of Mystery'', and expanded on that work in ''GURPS Atlantis'', and in ''The Wars of Atlantis'' for Osprey Books. See also his short story, [[http://www.philm.demon.co.uk/Sf/PlatonicSolid.philmasters.org.uk/SF/Stories/PlatonicSolid.htm "Platonic Solid".]]



* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6''. See also his short story, [[http://www.philm.demon.co.uk/Sf/Captain_Bale.htm "The Last Flight of Captain Bale".]]

to:

* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6''. See also his short story, [[http://www.philm.demon.co.uk/Sf/Captain_Bale.philmasters.org.uk/SF/Stories/Captain_Bale.htm "The Last Flight of Captain Bale".]]
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* CaptainEthnic: Played with but just about averted in ''Kingdom of Champions'' (which has a large section on British superheroes) and ''The Sands of Time'' (which features a Middle Eastern Muslim superhero team). Both try to avoid at least the obvious stereotypes while making characters somewhat plausible for their cultural context.


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* FairyTale: Approached from very different angles in ''Faerie Stories'' for ''TabletopGame/ArsMagica'', ''GURPS Thaumatology: Alchemical Baroque'', and ''TabletopGame/TheSmallFolk''.

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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/0d81639674a45a9c9ba00b415cb0628d.jpg]]



%% * {{Clockpunk}}: xxxxxxxxxxx
%% * {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters xxxxxxxxxxxx. See also his short story, [[http://www.philm.demon.co.uk/Sf/Captain_Bale.htm "The Last Flight of Captain Bale".]]

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%% * {{Clockpunk}}: xxxxxxxxxxx
%%
Masters wrote material for Creator/WhiteWolf's ''Mage: The Sorcerers' Crusade'' (the Renaissance-period historical spin-off from ''TabletopGame/MageTheAscension''), including ''The Artisan's Handbook'', which covered the setting's substantial clockpunk elements in additional detail.
* {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters xxxxxxxxxxxx.has written steampunk-related material for other lines, such as his ''GURPS Infinite Worlds: Britannica-6''. See also his short story, [[http://www.philm.demon.co.uk/Sf/Captain_Bale.htm "The Last Flight of Captain Bale".]]



%% * UrbanFantasy: xxxxxxxxxxx

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%% * UrbanFantasy: xxxxxxxxxxx''TabletopGame/TheSmallFolk'' is definitely in the genre.
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* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books. See also his story, [[http://www.philm.demon.co.uk/Sf/CadiDervishGhuls.pdf "The Matter of the Cadi, the short Dervish, and the Ghûls".]]

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* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books. See also his story, [[http://www.philm.demon.co.uk/Sf/CadiDervishGhuls.pdf "The Matter of the Cadi, the short Dervish, and the Ghûls".]]
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Added DiffLines:

Phil Masters (born 1959) is a British [[TabletopGames roleplaying games]] writer and editor, He began publishing in the RPG field in 1981, in ''White Dwarf'' magazine, and his first book was ''Kingdom of Champions'' for ''TabletopGame/{{Champions}}'' in 1990, but he is most often associated with the ''TabletopGame/{{GURPS}}'' game line, and in particular with the Literature/{{Discworld}} RPG adaptation. He has also worked on licensed GURPS adaptations of ''TabletopGame/CastleFalkenstein'', the ''ComicBook/{{Hellboy}}'' comic books, and the ''Literature/VorkosiganSaga'', and a large number of other books and magazine articles for several different [[GameSystem rule systems]]. In 2015, he self-published an RPG of his own, ''TabletopGame/TheSmallFolk''.

Masters has also written on fantastical themes for British company Osprey Publishing, and had a few short stories published. His Web page is [[http://www.philm.demon.co.uk/ here.]]

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!Tropes associated with Phil Masters include:

* ArabianNightsDays: Masters's first ''TabletopGame/{{GURPS}}'' book was ''GURPS Arabian Nights'', and he also wrote ''GURPS Castle Falkenstein: The Ottoman Empire'', ''The Sands of Time'' for [=BlackWyrm=] Publishing, and ''Sinbad the Sailor'' for Osprey Books. See also his story, [[http://www.philm.demon.co.uk/Sf/CadiDervishGhuls.pdf "The Matter of the Cadi, the short Dervish, and the Ghûls".]]
* {{Atlantis}}: Masters first tackled this theme in ''GURPS Places of Mystery'', and expanded on that work in ''GURPS Atlantis'', and in ''The Wars of Atlantis'' for Osprey Books. See also his short story, [[http://www.philm.demon.co.uk/Sf/PlatonicSolid.htm "Platonic Solid".]]
%% * {{Clockpunk}}: xxxxxxxxxxx
%% * {{Steampunk}}: Aside from his ''TabletopGame/CastleFalkenstein''-related work, Masters xxxxxxxxxxxx. See also his short story, [[http://www.philm.demon.co.uk/Sf/Captain_Bale.htm "The Last Flight of Captain Bale".]]
* {{Transhumanism}}: Masters is the line editor for the ''TabletopGame/TranshumanSpace'' game line, and has written a number of books and articles for the setting. He has also contributed to the ''TabletopGame/EclipsePhase'' line from Posthuman Studios.
%% * UrbanFantasy: xxxxxxxxxxx
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