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Removed several references to Planescape: Torment that implied Obsidian developed the title.


** The jewel in their crown is either ''[[VideoGame/PlanescapeTorment Torment]]'' or ''[[VideoGame/FalloutNewVegas New Vegas]]''. Both allow the main character to joke -- repeatedly -- about being technically dead.

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** The jewel in their crown is either ''[[VideoGame/PlanescapeTorment Torment]]'' or ''[[VideoGame/FalloutNewVegas New Vegas]]''. Both allow Vegas]]'', which allows the main character to joke -- repeatedly -- about being technically dead.



** Darth Nihilus, Tunon, Nerat, and the Spirit Eater's mask all appear on the box art for their respective games, an NCR ranger stands in for the power-armored soldiers of previous ''Fallout''s, and Joshua Graham is the face of the ''Honest Hearts'' DLC. Even ''VideoGame/TormentTidesOfNumenera'', as the SpiritualSuccessor to a game made by Black Isle, gets in on the act, with the First Castoff's elegant mask and disfigured face looming over the rest of the cast.

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** Darth Nihilus, Tunon, Nerat, and the Spirit Eater's mask all appear on the box art for their respective games, an NCR ranger stands in for the power-armored soldiers of previous ''Fallout''s, and Joshua Graham is the face of the ''Honest Hearts'' DLC. Even ''VideoGame/TormentTidesOfNumenera'', as the SpiritualSuccessor to a game made by Black Isle, gets in on the act, with the First Castoff's elegant mask and disfigured face looming over the rest of the cast.
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Obsidian did not develop Planescape: Torment (although Avellone was the head writer.)


* ArmorPiercingQuestion: Several good ones, but the best is probably "What can change the nature of a man?" from ''VideoGame/PlanescapeTorment'', although [[VideoGame/FalloutNewVegas "Who are you, that do not know your history?"]] is a close second.

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* ArmorPiercingQuestion: Several good ones, but the best is probably "What can change the nature of a man?" from ''VideoGame/PlanescapeTorment'', although [[VideoGame/FalloutNewVegas "Who are you, that do not know your history?"]] is a close second.history?"]]
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* AuthorAvatar: Chris Avellone has [[http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/ admitted]] he often used [[VideoGame/KnightsofTheOldRepublicIITheSithLords Kreia]] to point out things that bugged him about the ''Star Wars'' universe. The same has been said for [[VideoGame/FalloutNewVegas Ulysses]] of the ''VideoGame/{{Fallout}}'' setting.

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* AuthorAvatar: Chris Avellone has [[http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/ admitted]] he often used [[VideoGame/KnightsofTheOldRepublicIITheSithLords Kreia]] to point out things that bugged him about the ''Star Wars'' universe. The same has been said for [[VideoGame/FalloutNewVegas Ulysses]] of the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' setting.



* {{Deconstruction}}: USS ''Obsidian'', flagship of the DeconstructorFleet. After making DarkerAndEdgier sequels to ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/NeverWinterNights'', while being largely made up of the same devs who made ''VideoGame/PlanescapeTorment'' and the first two ''VideoGame/{{Fallout}}'' games, you'd be forgiven for thinking the company was founded for this and this express purpose.

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* {{Deconstruction}}: USS ''Obsidian'', flagship of the DeconstructorFleet. After making DarkerAndEdgier sequels to ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/NeverWinterNights'', while being largely made up of the same devs who made ''VideoGame/PlanescapeTorment'' and the first two ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' games, you'd be forgiven for thinking the company was founded for this and this express purpose.



** Obsidian considered making a ''VideoGame/{{Fallout}}'' game set in the former Los Angeles area, the Boneyard, as ''Fallout: New Vegas 2'', or ''Fallout: Los Angeles''.
** ''Futureblight'' was going to be a ''VideoGame/{{Fallout}}''-style RPG running on the ''VideoGame/NeverwinterNights'' engine, that could have been published by Creator/TakeTwoInteractive.

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** Obsidian considered making a ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' game set in the former Los Angeles area, the Boneyard, as ''Fallout: New Vegas 2'', or ''Fallout: Los Angeles''.
** ''Futureblight'' was going to be a ''VideoGame/{{Fallout}}''-style ''Franchise/{{Fallout}}''-style RPG running on the ''VideoGame/NeverwinterNights'' engine, that could have been published by Creator/TakeTwoInteractive.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ObviousBeta: Known for great games that need to be patched to hell and back. Fortunately, they seem to have broken this trend after ''VideoGame/PillarsOfEternity''.
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* ''Avowed'' (TBA)

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* ''Avowed'' (TBA)(2024)
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* LightIsNotGood: Present in many of their games, but played surprisingly straight in ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars universe.

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* LightIsNotGood: Present in many of their games, but played surprisingly straight in ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', which is set in the often [[BlackAndWhiteMorality black and white]] StarWars ''Franchise/StarWars'' universe.
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Creators don't get trivia pages.

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* ScrewedByTheNetwork: The company has been on the receiving end of this quite a few times.
** When developing ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', Creator/LucasArts told them that they were going to delay the release until a bit into 2005 (Some speculate Creator/LucasArts were hoping to cash in on the renewed interest in the franchise thanks to ''Revenge of the Sith''). Obsidian decided to use the extra time to expand on the game, before [=LucasArts=] suddenly decided to revert back to the original Christmas 2004 release date. Since the delay at this point had been a spoken agreement and not a signed contract yet, Obsidian had no choice but to rush the game out of the gate, meaning that several quests and mechanics, including much of the ending sequence, were left incomplete or broken. And when Obsidian offered to put out a free patch fixing most of these issues, [=LucasArts=] denied them permission to do it, leaving the fans to try and pick up the pieces with mods. The point may have been academic; the game sold most of its copies on the Xbox and wasn't enabled for Xbox Live, meaning it couldn't be patched.
** When ''VideoGame/AlphaProtocol'' was nearing completion, SEGA said they weren't too happy with the current state of the game, and announced they would push the release date back a couple of months. Obsidian hoped that this would leave them with more time to give the game some much-needed polish, the logical thing to assume since the game was delayed anyway, but when they appealed to SEGA for more development time in the delay period, Creator/{{SEGA}} flat out refused to greenlight it.
** During the development of ''VideoGame/NeverwinterNights2'', Creator/{{Atari}} demanded that the game have a Christmas release, forcing Obsidian to rush to a finish, cutting out a lot of characterization for your party members and two romance arcs in the process. The worst part, though, was that they hadn't finished working all the kinks out, so when the game was released it was horribly buggy and hindered by bad gameplay. Later patches fixed that problem, but the fandom was left seething for a long time.
** And, of course, there's the infamous "''[[Videogame/FalloutNewVegas New Vegas]]'' got an 84 on Metacritic, so no bonuses for you" incident, which almost killed Obsidian outright and actually led to a lot of accusations of skulduggery on Bethesda's part from the ''fanbase''. Notably, quite a few reviews took a couple points off the game's score because of bugs, and Bethesda was responsible for the QA for the game; meaning if Bethesda had done their job properly, Obsidian wouldn't have been tossed into dire financial straits. Some of the more malicious tongues claims that Bethesda did a bad job on purpose to avoid having to pay Obsidian a bonus, but Obsidian themselves has denied this to be the case, and most people point to HanlonsRazor, noting that Bethesda's QA work has always been infamously poor.
** ''VideoGame/SouthParkTheStickOfTruth'' is an odd case: it got screwed by the "network" ''imploding like a black hole''. Creator/{{THQ}} went under completely and the project had to be picked up by an entirely new publisher (Funnily enough, by a [[Creator/{{Ubisoft}} company]] whose logo ''looks'' like an imploding black hole.) before it got out the door. Frankly, it's impressive the game got out the door at all, considering.
** ''VideoGame/ArmoredWarfare'' ran into it as during their time on it, it looked to be the superior tank game until the publisher decided it'd be better to replace the developers and go for a low end World of Tanks knockoff. Naturally this caused the game's esteem to plummet.
** All this is what eventually spurred the development of ''VideoGame/PillarsOfEternity'', a property owned and produced by Obsidian and with all profits going straight back to them. It's given them a much more stable financial base from which to produce their licensed efforts.

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