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* ''Pinball/PulpFiction'' (Play Mechaniz/Chicago Gaming Company, 2023)
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Since now we have a page for Big Buck Hunter...
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* ''Big Buck Hunter'' (Incredible Technologies, 2000)
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* ''Big Buck Hunter'' ''VideoGame/BigBuckHunter'' (Incredible Technologies, 2000)
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Mark Ritchie left Williams in 1993 to join Creator/{{Capcom}}'s new pinball division, where he led the development of five pinball tables. Williams sued, claiming Ritchie violated his contract's non-competitive clause, but the case dragged on for years and was rendered moot when Capcom closed its pinball division in 1996. Ritchie then started his own game design firm, Ritchie Design, Ltd., and joined Incredible Technologies a year later, where he produced ''Big Buck Hunter'' and a DigitalPinballTable based on ''Orange County Choppers''.
to:
Mark Ritchie left Williams in 1993 to join Creator/{{Capcom}}'s new pinball division, where he led the development of five pinball tables. Williams sued, claiming Ritchie violated his contract's non-competitive clause, but the case dragged on for years and was rendered moot when Capcom closed its pinball division in 1996. Ritchie then started his own game design firm, Ritchie Design, Ltd., and joined Incredible Technologies a year later, where he produced ''Big Buck Hunter'' ''VideoGame/BigBuckHunter'' and a DigitalPinballTable based on ''Orange County Choppers''.
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No troping real people.
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* ''Pinball/FirepowerII'' (Williams, 1983)
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*
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* ''Pinball/RoadKings'' (Williams, 1986)
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* ''Pinball/RoadKings'' ''Road Kings'' (Williams, 1986)
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* ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' (Williams, 1993)
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* ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' ''Pinball/IndianaJonesThePinballAdventure'' (Williams, 1993)
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* ''VideoGame/BigBuckHunter'' (Incredible Technologies, 2000)
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* ''VideoGame/BigBuckHunter'' ''Big Buck Hunter'' (Incredible Technologies, 2000)
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[[/index]]
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* AuthorAppeal: ''Fish Tales, Diner,'' and the pitch-and-bat games came out of Mark's own hobbies and interests -- namely, fishing, American nostalgia, and baseball.
* BigBrotherMentor: Creator/SteveRitchie is this to Mark, and Mark often credits Steve for getting him started in the UsefulNotes/ArcadeGame industry and {{Pinball}}.
* {{Combo}}s
to:
*
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* [[SoMyKidsCanWatch So My Wife Can Play]]: Mark created ''Pinball/{{Sorcerer}}'' as a second-anniversary gift to his wife Trudy, who enjoys FantasyLiterature, particularly ''Literature/TheLordOfTheRings''.
to:
* [[SoMyKidsCanWatch So My Wife Can Play]]: SoMyKidsCanWatch: Mark created ''Pinball/{{Sorcerer}}'' as a second-anniversary gift to his wife Trudy, who enjoys FantasyLiterature, particularly ''Literature/TheLordOfTheRings''.
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Mark Ritchie is an American UsefulNotes/ArcadeGame designer who is best known for his {{Pinball}} games.
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Mark Ritchie (born August 20, 1958) is an American UsefulNotes/ArcadeGame designer who is best known for his {{Pinball}} games.
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Mark Ritchie is an American ArcadeGame designer who is best known for his {{Pinball}} games.
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Mark Ritchie is an American ArcadeGame UsefulNotes/ArcadeGame designer who is best known for his {{Pinball}} games.
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* BigBrotherMentor: Creator/SteveRitchie is this to Mark, and Mark often credits Steve for getting him started in the ArcadeGame industry and {{Pinball}}.
to:
* BigBrotherMentor: Creator/SteveRitchie is this to Mark, and Mark often credits Steve for getting him started in the ArcadeGame UsefulNotes/ArcadeGame industry and {{Pinball}}.
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* ''Pinball/{{Firepower 2}}'' (Williams, 1983)
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* ''Pinball/{{Firepower 2}}'' ''Pinball/FirepowerII'' (Williams, 1983)
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Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Pinball/{{Taxi}}, Pinball/FishTales, Diner,'' and ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure,]]'' as well as two baseball "pitch-and-bat" novelty games.
to:
Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Pinball/{{Taxi}}, Pinball/FishTales, Diner,'' Pinball/{{Diner}},'' and ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure,]]'' as well as two baseball "pitch-and-bat" novelty games.
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* ''Pinball/RoadKings'' (Williams, 1986)
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* ''Pinball/RiverboatGambler'' (Williams, 1990)
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* ''Pinball/BigBuckHunter'' (Incredible Technologies, 2000)
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* ''Pinball/BigBuckHunter'' ''VideoGame/BigBuckHunter'' (Incredible Technologies, 2000)
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* ''Pinball/KingPin'' (Capcom, 1996; unreleased)
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* ''Pinball/KingPin'' ''Pinball/{{Kingpin}}'' (Capcom, 1996; unreleased)
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* ''Pinball/{{Kingpin}}'' (Capcom, 1996; unreleased)
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* ''Pinball/{{Kingpin}}'' ''Pinball/KingPin'' (Capcom, 1996; unreleased)
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Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Pinball/{{Taxi}}, Fish Tales, Diner,'' and ''Indiana Jones: The Pinball Adventure,'' as well as two baseball "pitch-and-bat" novelty games.
to:
Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Pinball/{{Taxi}}, Fish Tales, Pinball/FishTales, Diner,'' and ''Indiana ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure,'' Adventure,]]'' as well as two baseball "pitch-and-bat" novelty games.
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* ''Pinball/Firepower2'' (Williams, 1983)
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* ''Pinball/Firepower2'' ''Pinball/{{Firepower 2}}'' (Williams, 1983)
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* ''Firepower 2'' (Williams, 1983)
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* ''Firepower 2'' ''Pinball/Firepower2'' (Williams, 1983)
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* ''Big Guns'' (Williams, 1987)
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* ''Big Guns'' ''Pinball/BigGuns'' (Williams, 1987)
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* ''Police Force'' (Williams, 1989)
* ''Diner'' (Williams, 1990)
* ''Riverboat Gambler'' (Williams, 1990)
* ''Fish Tales'' (Williams, 1992)
* ''Indiana Jones: The Pinball Adventure'' (Williams, 1993)
* ''Kingpin'' (Capcom, 1996; unreleased)
* ''Big Buck Hunter'' (Incredible Technologies, 2000)
* ''Diner'' (Williams, 1990)
* ''Riverboat Gambler'' (Williams, 1990)
* ''Fish Tales'' (Williams, 1992)
* ''Indiana Jones: The Pinball Adventure'' (Williams, 1993)
* ''Kingpin'' (Capcom, 1996; unreleased)
* ''Big Buck Hunter'' (Incredible Technologies, 2000)
to:
* ''Police Force'' ''Pinball/PoliceForce'' (Williams, 1989)
*''Diner'' ''Pinball/{{Diner}}'' (Williams, 1990)
*''Riverboat Gambler'' ''Pinball/RiverboatGambler'' (Williams, 1990)
*''Fish Tales'' ''Pinball/FishTales'' (Williams, 1992)
*''Indiana ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure'' Adventure]]'' (Williams, 1993)
*''Kingpin'' ''Pinball/{{Kingpin}}'' (Capcom, 1996; unreleased)
*''Big Buck Hunter'' ''Pinball/BigBuckHunter'' (Incredible Technologies, 2000)
*
*
*
*
*
*
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----
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----
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** A fondness for crisscrossing ramps (see ''Taxi, Fish Tales,'' and ''Diner'').
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** A fondness for crisscrossing ramps (see ''Taxi, ''Pinball/{{Taxi}}, Fish Tales,'' and ''Diner'').
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* [[SoMyKidsCanWatch So My Wife Can Play]]: Mark Ritchie created ''Pinball/{{Sorcerer}}'' as a second-anniversary gift to his wife Trudy, who enjoys FantasyLiterature, particularly ''Literature/TheLordOfTheRings''.
to:
* [[SoMyKidsCanWatch So My Wife Can Play]]: Mark Ritchie created ''Pinball/{{Sorcerer}}'' as a second-anniversary gift to his wife Trudy, who enjoys FantasyLiterature, particularly ''Literature/TheLordOfTheRings''.
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Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Taxi, Fish Tales, Diner,'' and ''Indiana Jones: The Pinball Adventure,'' as well as two baseball "pitch-and-bat" novelty games.
to:
Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Taxi, ''Pinball/{{Taxi}}, Fish Tales, Diner,'' and ''Indiana Jones: The Pinball Adventure,'' as well as two baseball "pitch-and-bat" novelty games.
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* ''Taxi'' (Williams, 1988)
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* ''Taxi'' ''Pinball/{{Taxi}}'' (Williams, 1988)
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Today, Mark Ritchie works at Raw Thrills/[=PlayMechanix=], the arcade game company led by Creator/EugeneJarvis. He currently works as a producer and production coordinator, and is involved in developing numerous coin-operated games.
to:
Today, Mark Ritchie works at Raw Thrills/[=PlayMechanix=], the arcade game company led by Creator/EugeneJarvis. He currently works as a producer and production coordinator, and is involved in developing numerous coin-operated games.
games. Oh, and he is the younger brother of fellow pinball designer Creator/SteveRitchie.
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!!Mark Ritchie's games include:
to:
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Mark Ritchie left Williams in 1993 to join Creator/{{Capcom}}'s new pinball division, where he led the development of five pinball tables. When Capcom closed its pinball division in 1996, Ritchie started his own game design firm, Ritchie Design, Ltd.; he joined Incredible Technologies a year later, where he produced ''Big Buck Hunter'' and a DigitalPinballTable based on ''Orange County Choppers''.
to:
Mark Ritchie left Williams in 1993 to join Creator/{{Capcom}}'s new pinball division, where he led the development of five pinball tables. When Williams sued, claiming Ritchie violated his contract's non-competitive clause, but the case dragged on for years and was rendered moot when Capcom closed its pinball division in 1996, 1996. Ritchie then started his own game design firm, Ritchie Design, Ltd.; he , and joined Incredible Technologies a year later, where he produced ''Big Buck Hunter'' and a DigitalPinballTable based on ''Orange County Choppers''.
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* {{Combo}}s
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** [[TimedMission Timed modes and jackpot shots,]] where the player has to light a target and then shoot it in a few seconds to collect.
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** Gradually escalating rules.
** [[TimedMission Timed modes and jackpot shots,]] where the player has to light a target and then shoot it in a few seconds to collect.
** Multiple ways to win a game.
** [[TimedMission Timed modes and jackpot shots,]] where the player has to light a target and then shoot it in a few seconds to collect.
** Multiple ways to win a game.
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* AuthorAppeal: ''Fish Tales, Big Buck Hunter,'' and the pitch-and-bat games came out of Mark's own hobbies.
to:
* AuthorAppeal: ''Fish Tales, Big Buck Hunter,'' Diner,'' and the pitch-and-bat games came out of Mark's own hobbies.hobbies and interests -- namely, fishing, American nostalgia, and baseball.
** Long shots from the lower flippers to the top of the playfield.
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----
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* AuthorAppeal: ''Fish Tales, Big Buck Hunter,'' and the pitch-and-bat games came out of Mark's own hobbies.
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* [[SoMyKidsCanWatch So My Wife Can Play]]: Mark Ritchie created ''Pinball/{{Sorcerer}}'' as a second-anniversary gift to his wife Trudy, who enjoys FantasyLiterature, particularly ''Literature/TheLordOfTheRings''.
----
----
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* ''Orange County Choppers'' (Incredible Technologies, 2005, prototype)
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* ''Orange ''[[Series/AmericanChopper Orange County Choppers'' Choppers]]'' (Incredible Technologies, 2005, prototype)
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!!Tropes frequently appearing in Mark Ritchie's works include:
* BigBrotherMentor: Creator/SteveRitchie is this to Mark, and Mark often credits Steve for getting him started in the ArcadeGame industry and {{Pinball}}.
* SignatureStyle: Mark Ritchie's pins tend to have:
** [[TimedMission Timed modes and jackpot shots,]] where the player has to light a target and then shoot it in a few seconds to collect.
** A fondness for crisscrossing ramps (see ''Taxi, Fish Tales,'' and ''Diner'').
----
* BigBrotherMentor: Creator/SteveRitchie is this to Mark, and Mark often credits Steve for getting him started in the ArcadeGame industry and {{Pinball}}.
* SignatureStyle: Mark Ritchie's pins tend to have:
** [[TimedMission Timed modes and jackpot shots,]] where the player has to light a target and then shoot it in a few seconds to collect.
** A fondness for crisscrossing ramps (see ''Taxi, Fish Tales,'' and ''Diner'').
----
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mark-ritchie_963.jpg]]
Mark Ritchie is an American ArcadeGame designer who is best known for his {{Pinball}} games.
Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Taxi, Fish Tales, Diner,'' and ''Indiana Jones: The Pinball Adventure,'' as well as two baseball "pitch-and-bat" novelty games.
Mark Ritchie left Williams in 1993 to join Creator/{{Capcom}}'s new pinball division, where he led the development of five pinball tables. When Capcom closed its pinball division in 1996, Ritchie started his own game design firm, Ritchie Design, Ltd.; he joined Incredible Technologies a year later, where he produced ''Big Buck Hunter'' and a DigitalPinballTable based on ''Orange County Choppers''.
Today, Mark Ritchie works at Raw Thrills/[=PlayMechanix=], the arcade game company led by Creator/EugeneJarvis. He currently works as a producer and production coordinator, and is involved in developing numerous coin-operated games.
----
!!Mark Ritchie's games include:
* ''Firepower 2'' (Williams, 1983)
* ''Pinball/{{Sorcerer}}'' (Williams, 1985)
* ''Big Guns'' (Williams, 1987)
* ''Taxi'' (Williams, 1988)
* ''Police Force'' (Williams, 1989)
* ''Diner'' (Williams, 1990)
* ''Riverboat Gambler'' (Williams, 1990)
* ''Fish Tales'' (Williams, 1992)
* ''Indiana Jones: The Pinball Adventure'' (Williams, 1993)
* ''Kingpin'' (Capcom, 1996; unreleased)
* ''Big Buck Hunter'' (Incredible Technologies, 2000)
* ''Orange County Choppers'' (Incredible Technologies, 2005, prototype)
----
Mark Ritchie is an American ArcadeGame designer who is best known for his {{Pinball}} games.
Ritchie started off working for Creator/{{Atari}} in 1976 as a game assembler, but was soon transferred to be a production line lead for their pinball division. He was later promoted to prototype specialist in Atari's pinball engineering group, where he learned the business of pinball development. In 1979, Ritchie was hired by Creator/WilliamsElectronics as a prototype specialist; his first original commercial pinball game was ''Pinball/{{Sorcerer}}'', released in 1985. Ritchie went on to develop a dozen games for Williams, including pinballs like ''Taxi, Fish Tales, Diner,'' and ''Indiana Jones: The Pinball Adventure,'' as well as two baseball "pitch-and-bat" novelty games.
Mark Ritchie left Williams in 1993 to join Creator/{{Capcom}}'s new pinball division, where he led the development of five pinball tables. When Capcom closed its pinball division in 1996, Ritchie started his own game design firm, Ritchie Design, Ltd.; he joined Incredible Technologies a year later, where he produced ''Big Buck Hunter'' and a DigitalPinballTable based on ''Orange County Choppers''.
Today, Mark Ritchie works at Raw Thrills/[=PlayMechanix=], the arcade game company led by Creator/EugeneJarvis. He currently works as a producer and production coordinator, and is involved in developing numerous coin-operated games.
----
!!Mark Ritchie's games include:
* ''Firepower 2'' (Williams, 1983)
* ''Pinball/{{Sorcerer}}'' (Williams, 1985)
* ''Big Guns'' (Williams, 1987)
* ''Taxi'' (Williams, 1988)
* ''Police Force'' (Williams, 1989)
* ''Diner'' (Williams, 1990)
* ''Riverboat Gambler'' (Williams, 1990)
* ''Fish Tales'' (Williams, 1992)
* ''Indiana Jones: The Pinball Adventure'' (Williams, 1993)
* ''Kingpin'' (Capcom, 1996; unreleased)
* ''Big Buck Hunter'' (Incredible Technologies, 2000)
* ''Orange County Choppers'' (Incredible Technologies, 2005, prototype)
----