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* ''Bugs Bunny: Rabbit Rampage''

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* ''Bugs Bunny: Rabbit Rampage''''VideoGame/BugsBunnyRabbitRampage''

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ic0m51m.gif]]


ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.

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ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh.UsefulNotes/AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.


ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.

to:

ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.


* ''Phantom 2040''

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* ''Phantom 2040''''VideoGame/Phantom2040''


ICOM Simulations was a video game company. Founded in 1981 by Tod Zipnick as TMQ Software, the company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.

to:

ICOM Simulations Simulations, Inc. was a video game company. Founded company founded in 1981 by Tod Zipnick as TMQ Software, the Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.


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Not to be confused with Creator/{{Infocom}}.

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ICOM Simulations was a video game company. Founded in 1981 by Tod Zipnick as TMQ Software, the company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.

In 1993, two years after Zipnick's death, Viacom bought the company and renamed it to Viacom New Media. The company was subsequently renamed to Rabid Entertainment before being shut down in early 1998. The rights to the old ICOM games then passed to Infinite Ventures, a company started by former ICOM employee Eugene Evans. Infinite Ventures closed down around 2008, but was succeeded in 2012 by Zojoi, a new company formed by ex-[=MacVenture=] developers David Marsh & Karl Roelofs.
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!!Games developed as ICOM Simulations:
* ''The Addams Family'' ([=TurboGrafx-CD=])
* ''Camp California''
* ''Daffy Duck: The Marvin Missions''
* ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
* ''VideoGame/DraculaUnleashed''
* ''Ghost Manor''
* ''VideoGame/RoadRunnersDeathValleyRally''
* ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
* ''Shapeshifter''
* ''Sherlock Holmes: Consulting Detective'' series
* ''VideoGame/{{Uninvited}}''
* ''Yo Bro''

!!Games developed as Viacom New Media/Rabid Entertainment:
* ''Beavis and Butthead in Virtual Stupidity''
* ''Bugs Bunny: Rabbit Rampage''
* ''Club Dead''
* ''Nickelodeon GUTS''
* ''Phantom 2040''
* ''Rocko's Modern Life: Spunky's Dangerous Day''
* ''[=SlamScape=]''
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