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* ''VideoGame/{{Cruisin}} USA'' (Midway, 1994)

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* ''VideoGame/{{Cruisin}} ''VideoGame/{{Cruisn}} USA'' (Midway, 1994)


* ''VideoGame/CruisinUSA'' (Midway, 1994)

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* ''VideoGame/CruisinUSA'' ''VideoGame/{{Cruisin}} USA'' (Midway, 1994)



* ''Pinball/{{Skateball}}'' (Bally, 1978)

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\n[[index]]
* ''Pinball/{{Skateball}}'' ''Skateball'' (Bally, 1978)



* ''Pinball/RollingStones'' (Bally, 1980)

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* ''Pinball/RollingStones'' ''Rolling Stones'' (Bally, 1980)



* ''Pinball/BlackPyramid'' (Bally, 1984)
* ''Pinball/LadyLuck'' (Bally, 1986)

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* ''Pinball/BlackPyramid'' ''Black Pyramid'' (Bally, 1984)
* ''Pinball/LadyLuck'' ''Lady Luck'' (Bally, 1986)



* ''Pinball/EscapeFromTheLostWorld'' (Bally, 1988)

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* ''Pinball/EscapeFromTheLostWorld'' ''Escape from the Lost World'' (Bally, 1988)



* ''Cruisin' USA'' (Midway, 1994)

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* ''Cruisin' USA'' ''VideoGame/CruisinUSA'' (Midway, 1994)



* ''[[Pinball/MustangStern Mustang]]'' (Stern Pinball, 2014)

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* ''[[Pinball/MustangStern Mustang]]'' ''Pinball/{{Mustang|Stern}}'' (Stern Pinball, 2014)


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[[/index]]


* ''Elvira's House of Horrors'' (Stern Pinball, 2019)

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* ''Elvira's House of Horrors'' ''Pinball/ElvirasHouseOfHorrors'' (Stern Pinball, 2019)

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* ''Elvira's House of Horrors'' (Stern Pinball, 2019)

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* ''Pinball/GameOfThrones'' (Stern Pinball, 2015)

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* ''Arch Rivals'' (Bally, 1988)


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* ''VideoGame/SmashTV'' (Williams, 1990)


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* ''Cruisin' USA'' (Midway, 1994)


At Bally, Freres began in 1978 as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

to:

At Bally, Freres began in 1978 as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball an artist on various pinballs and video games, later moving up to art manager manager. He stayed with the company for 21 years, years until Williams exited the pinball industry. He industry; he has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.


* ''[[Pinball/MustangStern Mustang]]'' (Stern, 2014)

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* ''[[Pinball/MustangStern Mustang]]'' (Stern, (Stern Pinball, 2014)
* ''Pinball/TheWalkingDead'' (Stern Pinball,
2014)

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* ''[[Pinball/MustangStern Mustang]]'' (Stern, 2014)
----

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* ''Pinball/ThePartyZone'' (Williams, 1991)


After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he started as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

to:

After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at working as an apprentice for a local advertising company. In addition to learning about how to attract customers, he worked for several months with Kevin O'Connor; when Kevin left for Creator/{{Bally}}, where he started extended an offer to Greg, who leaped at the opportunity.

At Bally, Freres began in 1978
as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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* ''Pinball/NoFearDangerousSports'' (Williams, 1994)


After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

to:

After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he began work started as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.


After earning a degree in Studio Art in 1978, Freres began his pinball career at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

to:

After earning a degree in Studio Art in 1978, 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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