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* ''Pinball/GameOfThrones'' (Stern Pinball, 2015)

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* ''Arch Rivals'' (Bally, 1988)


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* ''VideoGame/SmashTV'' (Williams, 1990)


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* ''Cruisin' USA'' (Midway, 1994)


At Bally, Freres began in 1978 as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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At Bally, Freres began in 1978 as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball an artist on various pinballs and video games, later moving up to art manager manager. He stayed with the company for 21 years, years until Williams exited the pinball industry. He industry; he has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.


* ''[[Pinball/MustangStern Mustang]]'' (Stern, 2014)

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* ''[[Pinball/MustangStern Mustang]]'' (Stern, (Stern Pinball, 2014)
* ''Pinball/TheWalkingDead'' (Stern Pinball,
2014)

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* ''[[Pinball/MustangStern Mustang]]'' (Stern, 2014)
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* ''Pinball/ThePartyZone'' (Williams, 1991)


After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he started as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at working as an apprentice for a local advertising company. In addition to learning about how to attract customers, he worked for several months with Kevin O'Connor; when Kevin left for Creator/{{Bally}}, where he started extended an offer to Greg, who leaped at the opportunity.

At Bally, Freres began in 1978
as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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* ''Pinball/NoFearDangerousSports'' (Williams, 1994)


After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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After earning a degree in Studio Art in 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he began work started as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.


After earning a degree in Studio Art in 1978, Freres began his pinball career at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.

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After earning a degree in Studio Art in 1978, 1976, Freres entered the world of advertising, but found it too frustrating over time. He began his pinball career in 1978 at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist and art director, developing artwork for everything from redemption games to microbreweries.


After earning a degree in Studio Art in 1978, Freres began his pinball career at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist, developing artwork for everything from redemption games to microbreweries.

to:

After earning a degree in Studio Art in 1978, Freres began his pinball career at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist, artist and art director, developing artwork for everything from redemption games to microbreweries.


* ''Pinball/ElviraAndThePartyMonsters'' (Bally, 1989)
* ''Pinball/DrDude'' (Bally, 1990)

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* ''Pinball/ElviraAndThePartyMonsters'' (Bally, (Williams, 1989)
* ''Pinball/DrDude'' (Bally, (Williams, 1990)



* ''Pinball/ScaredStiff'' (Bally, 1996)

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* ''Pinball/ScaredStiff'' (Bally, (Williams, 1996)



* ''Pinball/RevengeFromMars'' (Bally, 1999)

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* ''Pinball/RevengeFromMars'' (Bally, (Williams, 1999)

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/paul-freres_7712.jpg]]


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* ''Pinball/WhoaNellieBigJuicyMelons'' ([=WhizBang=] Pinball, 2011)

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Greg Freres is an artist and graphic designer most reknown for his work in [[PhysicalPinballTables arcade pinball tables]], with over 30 years experience in the industry.

After earning a degree in Studio Art in 1978, Freres began his pinball career at Creator/{{Bally}}, where he began work as an art designer. He remained with Bally and Creator/WilliamsElectronics as a pinball artist and art manager for 21 years, until Williams exited the pinball industry. He has since worked as an independent freelance artist, developing artwork for everything from redemption games to microbreweries.

In 2009, he teamed up with longtime collaborator Creator/DennisNordman to form [=WhizBang=] Pinball, releasing the boutique game ''[[Pinball/WhoaNellieBigJuicyMelons Whoa Nellie! Big Juicy Melons]]'' in 2011. He joined Creator/SternPinball full time in 2012.

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!!Greg Freres' artwork can be seen in the following games:

* ''Pinball/{{Skateball}}'' (Bally, 1978)
* ''Pinball/HarlemGlobetrottersOnTour'' (Bally, 1979)
* ''Pinball/RollingStones'' (Bally, 1980)
* ''Pinball/{{Fathom}}'' (Bally, 1981)
* ''Pinball/BlackPyramid'' (Bally, 1984)
* ''Pinball/LadyLuck'' (Bally, 1986)
* ''Pinball/StrangeScience'' (Bally, 1986)
* ''Pinball/EscapeFromTheLostWorld'' (Bally, 1988)
* ''Pinball/ElviraAndThePartyMonsters'' (Bally, 1989)
* ''Pinball/DrDude'' (Bally, 1990)
* ''Pinball/StarTrekTheNextGeneration'' (Williams, 1993)
* ''Pinball/ScaredStiff'' (Bally, 1996)
* ''Pinball/MedievalMadness'' (Williams, 1997)
* ''Pinball/RevengeFromMars'' (Bally, 1999)
* ''Pinball/TheWizardOfOz'' (Jersey Jack Pinball, 2013)

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