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* BreakingTheFourthWall: Each game differs on how much they acknowledge the player, the game itself, etc. In some cases, it is simply the game LeaningOnTheFourthWall, such as ''The Silver Case'' or ''[=killer7=]''. In other cases, there ''is'' NoFourthWall to lean on or break, as with ''No More Heroes'' and ''Killer Is Dead''.

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* BreakingTheFourthWall: Each game differs on how much they acknowledge the player, the game itself, etc. In some cases, it is simply the game LeaningOnTheFourthWall, such as ''The Silver Case'' or ''[=killer7=]''. ''[=Killer7=]''. In other cases, there ''is'' NoFourthWall to lean on or break, as with ''No More Heroes'' and ''Killer Is Dead''.Dead''.
* StealthSequel: Grasshopper tends to make some games this way, carrying on the story of a given game in another without making the connection clear at first. For example, ''VideoGame/FlowerSunAndRain'' carries on the story of ''VideoGame/TheSilverCase'', but both games control radically differently, with ''Silver'' being a 3D visual novel and ''F.S.R.'' being an exploration and puzzle game with free movement.


* ''Shining Soul II''

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* ** ''Shining Soul II''


* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss]]''



* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss]]''


* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss]]

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* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss]]Kiss]]''


* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss]]''
* ''Franchise/NoMoreHeroes''
** ''VideoGame/NoMoreHeroes''

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* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss]]''
Kiss]]
* ''Franchise/NoMoreHeroes''
**
''VideoGame/NoMoreHeroes''


* ''VideoGame/NoMoreHeroes''

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* ''Franchise/NoMoreHeroes''
**
''VideoGame/NoMoreHeroes''


Grasshopper Manufacture is a Japanese video game developer founded by Goichi Suda (a.k.a. Creator/{{Suda51}}) in 1998, and headed by him. The studio is well-known for its surreal adventure and action games that focus on stories with bizarre ideas. Although a few of their smaller games had received obscure overseas releases, it was with ''VideoGame/{{killer7}}'' in 2005 that Grasshopper and Suda achieved worldwide recognition for making games unlike anyone else in the industry. Though their games are of various styles, from Suda's own noir-thriller adventure games, to over-the-top action-comedies, to postmodern [=RPGs=], almost all of them are very distinctive.

to:

Grasshopper Manufacture is a Japanese video game developer founded and headed by Goichi Suda (a.k.a. Creator/{{Suda51}}) in 1998, and headed by him. 1998. The studio is well-known for its surreal adventure and action games that focus on stories with a bizarre execution of its ideas. Although a few of their smaller games had received obscure overseas releases, it was with ''VideoGame/{{killer7}}'' in 2005 that Grasshopper and Suda achieved worldwide recognition for making games unlike anyone else in the industry. Though their games are of various styles, from Suda's own noir-thriller adventure games, to over-the-top action-comedies, to postmodern [=RPGs=], almost all of them are very distinctive.


* ''Anime/BloodPlus: One Night Kiss''
* ''Franchise/NoMoreHeroes'':
** ''VideoGame/NoMoreHeroes''

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* ''Anime/BloodPlus: [[VideoGame/BloodPlusOneNightKiss One Night Kiss''
Kiss]]''
* ''Franchise/NoMoreHeroes'':
**
''VideoGame/NoMoreHeroes''


* ''Anime/BloodPlus One Night Kiss''

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* ''Anime/BloodPlus ''Anime/BloodPlus: One Night Kiss''


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!!Tropes associated with Grasshopper Manufacture:
* BreakingTheFourthWall: Each game differs on how much they acknowledge the player, the game itself, etc. In some cases, it is simply the game LeaningOnTheFourthWall, such as ''The Silver Case'' or ''[=killer7=]''. In other cases, there ''is'' NoFourthWall to lean on or break, as with ''No More Heroes'' and ''Killer Is Dead''.


Grasshopper Manufacture is a Japanese video game developer founded in 1998, headed by Goichi Suda (a.k.a. Creator/{{Suda51}}). The company is well-known for their surreal adventure and action games that focus on stories with bizarre ideas. Although a few of their smaller games had received obscure overseas releases, it was with ''VideoGame/{{killer7}}'' in 2005 that Grasshopper and Suda achieved worldwide recognition for making games unlike anyone else in the industry. Though their games are of various styles, from Suda's own noir-thriller adventure games, to over-the-top action-comedies, to postmodern [=RPGs=], almost all of them are very distinctive.

to:

Grasshopper Manufacture is a Japanese video game developer founded in 1998, headed by Goichi Suda (a.k.a. Creator/{{Suda51}}). Creator/{{Suda51}}) in 1998, and headed by him. The company studio is well-known for their its surreal adventure and action games that focus on stories with bizarre ideas. Although a few of their smaller games had received obscure overseas releases, it was with ''VideoGame/{{killer7}}'' in 2005 that Grasshopper and Suda achieved worldwide recognition for making games unlike anyone else in the industry. Though their games are of various styles, from Suda's own noir-thriller adventure games, to over-the-top action-comedies, to postmodern [=RPGs=], almost all of them are very distinctive.


** ''VideoGame/NoMoreHeroes3''

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** ''VideoGame/NoMoreHeroes3''''VideoGame/NoMoreHeroesIII''


They slowly grew in scale as they became more popular. In 2009, Music/AkiraYamaoka joined the company as an audio director, ending his long-time career at Creator/{{Konami}}. After having achieved even more mainstream success with the ''VideoGame/NoMoreHeroes'' games, Grasshopper went through a period from around 2010-2013 where they had hundreds of employees; however, managing such a large company became an intimidating task, and CEO Suda took a step back from being actively involved in development to focus more on business management. During this time, they made more marketable games than they had before, but generally worked under publishers' demands for their major projects.

to:

They slowly grew in scale as they became more popular. In 2009, Music/AkiraYamaoka joined the company as an audio director, ending his long-time career at Creator/{{Konami}}. After having achieved even more mainstream success with the ''VideoGame/NoMoreHeroes'' games, series, Grasshopper went through a period from around 2010-2013 where they had hundreds of employees; however, managing such a large company became an intimidating task, and CEO Suda took a step back from being actively involved in development to focus more on business management. During this time, they made more marketable games than they had before, but generally worked under publishers' demands for their major projects.


In 2013, the company was acquired by [[Creator/GungHoOnlineEntertainment [=GungHo=]OnlineEntertainment]], who would publish ''VideoGame/LetItDie'' in 2016. They also downsized heavily around this time to a company of only around 35 employees. Due to these changes, Suda was able to become more active in development again and the company was freer to pursue lower-budget experimental projects again, such as remakes of their older, previously Japan-only works.

to:

In 2013, the company was acquired by [[Creator/GungHoOnlineEntertainment [=GungHo=]OnlineEntertainment]], [=GungHo=] Online Entertainment]], who would publish ''VideoGame/LetItDie'' in 2016. They also downsized heavily around this time to a company of only around 35 employees. Due to these changes, Suda was able to become more active in development again and the company was freer to pursue lower-budget experimental projects again, such as remakes of their older, previously Japan-only works.


In 2013, the company was acquired by Creator/{{[=GungHo=]OnlineEntertainment}}, who would publish ''VideoGame/LetItDie'' in 2016. They also downsized heavily around this time to a company of only around 35 employees. Due to these changes, Suda was able to become more active in development again and the company was freer to pursue lower-budget experimental projects again, such as remakes of their older, previously Japan-only works.

to:

In 2013, the company was acquired by Creator/{{[=GungHo=]OnlineEntertainment}}, [[Creator/GungHoOnlineEntertainment [=GungHo=]OnlineEntertainment]], who would publish ''VideoGame/LetItDie'' in 2016. They also downsized heavily around this time to a company of only around 35 employees. Due to these changes, Suda was able to become more active in development again and the company was freer to pursue lower-budget experimental projects again, such as remakes of their older, previously Japan-only works.


In 2013, the company was acquired by Creator/[=GungHo=]OnlineEntertainment, who would publish ''VideoGame/LetItDie'' in 2016. They also downsized heavily around this time to a company of only around 35 employees. Due to these changes, Suda was able to become more active in development again and the company was freer to pursue lower-budget experimental projects again, such as remakes of their older, previously Japan-only works.

to:

In 2013, the company was acquired by Creator/[=GungHo=]OnlineEntertainment, Creator/{{[=GungHo=]OnlineEntertainment}}, who would publish ''VideoGame/LetItDie'' in 2016. They also downsized heavily around this time to a company of only around 35 employees. Due to these changes, Suda was able to become more active in development again and the company was freer to pursue lower-budget experimental projects again, such as remakes of their older, previously Japan-only works.

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