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* ShoutOut: They frequently include lots of overt and subtle references to various horror works into their games. Beyond that, they often reference classic game titles in one way or another. ** The name of their in-house game engine, HPL, is a nod to Creator/HPLovecraft, one of their favourite horror authors.

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* ShoutOut: They frequently include lots of overt and subtle references to various horror works into their games. Beyond that, they often reference classic game titles in one way or another. another.
** The name of their in-house game engine, HPL, is a nod to Creator/HPLovecraft, one of their favourite horror authors.


* GameMod: The ''VideoGame/{{Penumbra}}'' series wasn't built with modding in mind, yet it didn't stop one of the fans from trying to create a mod (he was eventually unsuccesful). Frictional remedied this with ''VideoGame/AmnesiaTheDarkDescent'', which was developed from the get-go as a modder-friendly game.

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* CosmicHorrorStory: Their usual genre. Even ''VideoGame/{{SOMA}}'', in which the threat is manmade, uses several tropes associated with the genre to frame it.
* GameMod: The ''VideoGame/{{Penumbra}}'' series wasn't built with modding in mind, yet it didn't stop one of the fans from trying to create a mod (he was eventually unsuccesful).unsuccessful). Frictional remedied this with ''VideoGame/AmnesiaTheDarkDescent'', which was developed from the get-go as a modder-friendly game.


* ''VideoGame/{{SOMA}}'' (2015): Announced in October 2013, this is the studio's latest and current first-person horror project. The game will utilize the third version of Frictional's HPL Engine. A return to sci-fi horror, ''SOMA'' was written with deeper themes in mind, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''Amnesia'' was more of a "shallow fright-fest". ''SOMA'' was released on September 22, 2015.

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* ''VideoGame/{{SOMA}}'' (2015): Announced Released in October 2013, September 2015, this is the studio's latest and current first-person horror project. The game will utilize utilizes the third version of Frictional's HPL Engine. A return to sci-fi horror, ''SOMA'' was written with deeper themes in mind, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''Amnesia'' was more of a "shallow fright-fest". ''SOMA'' was released on September 22, 2015.
fright-fest".


* ''VideoGame/{{SOMA}}'' (2015): Announced in October 2013, this is the studio's latest and current first-person horror project. The game will utilize the third version of Frictional's HPL Engine. Few details about the game's plot and setting have been released, though the teaser website and announcement trailer have strong parallels to the Wiki/SCPFoundation and ''VideoGame/IHaveNoMouthAndIMustScream''. A return to sci-fi horror, ''SOMA'' was written with deeper themes in mind, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''Amnesia'' was more of a "shallow fright-fest". ''SOMA'' was released on September 22, 2015.

to:

* ''VideoGame/{{SOMA}}'' (2015): Announced in October 2013, this is the studio's latest and current first-person horror project. The game will utilize the third version of Frictional's HPL Engine. Few details about the game's plot and setting have been released, though the teaser website and announcement trailer have strong parallels to the Wiki/SCPFoundation and ''VideoGame/IHaveNoMouthAndIMustScream''. A return to sci-fi horror, ''SOMA'' was written with deeper themes in mind, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''Amnesia'' was more of a "shallow fright-fest". ''SOMA'' was released on September 22, 2015.


* ''VideoGame/{{SOMA}}'' (2015): Announced in October 2013, this is the studio's latest and current first-person horror project. The game will utilize the third version of Frictional's HPL Engine. Few details about the game's plot and setting have been released, though the teaser website and announcement trailer have strong parallels to the Wiki/SCPFoundation and ''VideoGame/IHaveNoMouthAndIMustScream''. A return to sci-fi horror, the dev team intends to bring deeper themes to the front, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''Amnesia'' was more of a "shallow fright-fest". ''SOMA'' was released on September 22, 2015.

to:

* ''VideoGame/{{SOMA}}'' (2015): Announced in October 2013, this is the studio's latest and current first-person horror project. The game will utilize the third version of Frictional's HPL Engine. Few details about the game's plot and setting have been released, though the teaser website and announcement trailer have strong parallels to the Wiki/SCPFoundation and ''VideoGame/IHaveNoMouthAndIMustScream''. A return to sci-fi horror, the dev team intends to bring ''SOMA'' was written with deeper themes to the front, in mind, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''Amnesia'' was more of a "shallow fright-fest". ''SOMA'' was released on September 22, 2015.


* ''[[http://frictionalgames.com/site/fiend/ Fiend]]'' (2003): Their first {{survival horror}} outing, inspired by ''A Shadow Over Innsmouth'' by H. P. Lovecraft. A 2D game with some surprisingly advanced shaders for the time, this horror mystery is set in the fictional New England town of Lauder.

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* ''[[http://frictionalgames.com/site/fiend/ Fiend]]'' (2003): Their first {{survival horror}} outing, inspired by ''A Shadow Over Innsmouth'' ''Literature/TheShadowOverInnsmouth'' by H. P. Lovecraft. A 2D game with some surprisingly advanced shaders for the time, this horror mystery is set in the fictional New England town of Lauder.


* ''VideoGame/AmnesiaAMachineForPigs'' (2013): A [[TheVerse same-universe]] sequel to ''The Dark Descent'', ''A Machine For Pigs'' employs similar themes, and is set in [[IndustrializedEvil industrial England]]. Opening at the end of 1899, Oswald Mandus awakens from fevered nightmares of a monstrous machine, only to find it is both real and located beneath his manor. The first ''Amnesia'' game developed by [[VideoGame/DearEsther thechineseroom]], Frictional Games oversaw its creation and took credit as its publisher. It was met with mixed reviews [[ContestedSequel by comparison]].

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* ''VideoGame/AmnesiaAMachineForPigs'' (2013): A [[TheVerse same-universe]] sequel to ''The Dark Descent'', ''A Machine For Pigs'' employs similar themes, and is set in [[IndustrializedEvil industrial England]]. Opening at the end of 1899, Oswald Mandus awakens from fevered nightmares of a monstrous machine, only to find it is both real and located beneath his manor. The first ''Amnesia'' game developed by [[VideoGame/DearEsther thechineseroom]], Creator/TheChineseRoom, Frictional Games oversaw its creation and took credit as its publisher. It was met with mixed reviews [[ContestedSequel by comparison]].


The studio specializes in SurvivalHorror games that have a unique level of immersiveness. This is particularly thanks to the studio's in-house developed game engine, in which all of the characters' interaction with their surrounding enviroment is purely physics-based (e.g. manipulating objects and furniture is done in real time by clicking and dragging, without any quick time events or similar animations).

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The studio specializes in SurvivalHorror games that have a unique level of immersiveness. This is particularly thanks to the studio's in-house developed game engine, in which all of the characters' interaction with their surrounding enviroment environment is purely physics-based (e.g. manipulating objects and furniture is done in real time by clicking and dragging, without any quick time events or similar animations).


->I guess it's good to stick to what you know, and Frictional seem to be stuck, nailed, and riveted to what they know. And what they know is [[NightmareFuel how to make me poo my pants]].

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->I ->''"I guess it's good to stick to what you know, and Frictional seem to be stuck, nailed, and riveted to what they know. And what they know is [[NightmareFuel how to make me poo my pants]]. "''


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/frictionalgamessoma.png]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/frictionalgamessoma.png]]


''Frictional Games'' is a [[UsefulNotes/{{Sweden}} Swedish]] independent game development studio founded and headed by Jens Nilson and Thomas Grip. It got its official start in 2006 and its headquarters are in the south Swedish city of Helsingborg. (You can read more about the company's history [[http://www.frictionalgames.com/site/about here]].)

to:

''Frictional Games'' Frictional Games is a [[UsefulNotes/{{Sweden}} Swedish]] independent game development studio founded and headed by Jens Nilson and Thomas Grip. It got its official start in 2006 and its headquarters are in the south Swedish city of Helsingborg. (You can read more about the company's history [[http://www.frictionalgames.com/site/about here]].)


'''Frictional Games''' is a [[UsefulNotes/{{Sweden}} Swedish]] independent game development studio founded and headed by Jens Nilson and Thomas Grip. It got its official start in 2006 and its headquarters are in the south Swedish city of Helsingborg. (You can read more about the company's history [[http://www.frictionalgames.com/site/about here]].)

to:

'''Frictional Games''' ''Frictional Games'' is a [[UsefulNotes/{{Sweden}} Swedish]] independent game development studio founded and headed by Jens Nilson and Thomas Grip. It got its official start in 2006 and its headquarters are in the south Swedish city of Helsingborg. (You can read more about the company's history [[http://www.frictionalgames.com/site/about here]].)


-->-''WebAnimation/ZeroPunctuation'', [[http://zeropunctuation.wikia.com/wiki/Amnesia:_The_Dark_Descent describing]] ''VideoGame/AmnesiaTheDarkDescent''

to:

-->-''WebAnimation/ZeroPunctuation'', -->-- ''WebAnimation/ZeroPunctuation'', [[http://zeropunctuation.wikia.com/wiki/Amnesia:_The_Dark_Descent describing]] ''VideoGame/AmnesiaTheDarkDescent''


* ShoutOut: They frequently include lots of overt and subtle references to various horror works into their games. Beyond that, they often reference classic game titles in one way or another. ** The name of their in-house game engine, HPL, is a nod to HPLovecraft, one of their favourite horror authors.

to:

* ShoutOut: They frequently include lots of overt and subtle references to various horror works into their games. Beyond that, they often reference classic game titles in one way or another. ** The name of their in-house game engine, HPL, is a nod to HPLovecraft, Creator/HPLovecraft, one of their favourite horror authors.


* ''VideoGame/AmnesiaAMachineForPigs'' (2013): A [[TheVerse a same-universe]] sequel to ''The Dark Descent'', ''A Machine For Pigs'' employs similar themes, and is set in [[IndustrializedEvil industrial England]]. Opening at the end of 1899, Oswald Mandus awakens from fevered nightmares of a monstrous machine, only to find it is both real and located beneath his manor. The first ''Amnesia'' game developed by [[VideoGame/DearEsther thechineseroom]], Frictional Games oversaw its creation and took credit as its publisher. It was met with mixed reviews [[ContestedSequel by comparison]].

to:

* ''VideoGame/AmnesiaAMachineForPigs'' (2013): A [[TheVerse a same-universe]] sequel to ''The Dark Descent'', ''A Machine For Pigs'' employs similar themes, and is set in [[IndustrializedEvil industrial England]]. Opening at the end of 1899, Oswald Mandus awakens from fevered nightmares of a monstrous machine, only to find it is both real and located beneath his manor. The first ''Amnesia'' game developed by [[VideoGame/DearEsther thechineseroom]], Frictional Games oversaw its creation and took credit as its publisher. It was met with mixed reviews [[ContestedSequel by comparison]].

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