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Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and Creator/MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

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Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and Creator/MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' ''VideoGame/{{Cruisn}}'' trilogy of arcade games.


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun {{Light Gun|Game}} [[https://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.


Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames.Creator/MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, Creator/{{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.


Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Peyton Jarvis (born 1955) created seminal arcade video games from the 1980s and 1990s, mostly for Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious ''[[Film/TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.


He always felt that CPU opponents should provide a challenge and be interesting. He felt that ''VideoGame/SpaceInvaders'' was too easy because it was just aliens marching downward and shooting as they move. They had a lack of individuality that should make them more interesting. He disliked the ArtificialStupidity in SpaceInvaders. ''Robotron'' best demonstrates his idea of gameplay: Each object has not only a different look but also different behaviors.

to:

He always felt that CPU opponents should provide a challenge and be interesting. He felt that ''VideoGame/SpaceInvaders'' was too easy because it was just aliens marching downward and shooting as they move. They had a lack of individuality that should make them more interesting. He disliked the ArtificialStupidity in SpaceInvaders.''VideoGame/SpaceInvaders''. ''Robotron'' best demonstrates his idea of gameplay: Each object has not only a different look but also different behaviors.


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', ''VideoGame/GuitarHero Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', ''VideoGame/H2Overdrive'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''.''VideoGame/HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.


Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.

to:

Jarvis is busy running his own arcade game developer outfit, [[http://www.rawthrills.com Raw Thrills]], best known for making ''VideoGame/TargetTerror'', the ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade game series, and ''Big Buck Hunter Pro''. Other Raw Thrills games include ''GuitarHero'' ''Arcade'', [[ExactlyWhatItSaysOnTheTin an arcade-ified version]] of ''Guitar Hero III'', and ''[[http://kotaku.com/5137523/hydro-thunder-spiritual-sequel-on-the-way H2Overdrive]]'', a boat racer developed by the same guys behind the classic arcade racer ''HydroThunder''. They also made a LightGun [[http://www.youtube.com/watch?v=zMn-Hm1Qmf8&feature=player_embedded shoot-em-up]] based on ''TerminatorSalvation'' ''Film/TerminatorSalvation'' that managed to avoid the trap of TheProblemWithLicensedGames that the console game based on the film fell into.


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', ''Pinball/{{Firepower}}'', the first solid-state electronic pinball game to feature multi-ball.


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' ''Pinball/AirborneAvenger'' and ''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.


Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

to:

Jarvis got his first programming chops, working for {{Atari}}, where he programmed some of their {{Pinball}} games, including Creator/SteveRitchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams.''Pinball/{{Superman}}''. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eugene-jarvis_5893.jpg]]


Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

to:

Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for WilliamsElectronics Creator/WilliamsElectronics and MidwayGames. They included ''VideoGame/{{Defender}}'', ''VideoGame/{{Robotron 2084}}'', ''VideoGame/{{NARC}}'', ''VideoGame/SmashTV'', and the ''Cruis'n'' trilogy of arcade games.

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