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Per TRS.


* ''VideoGame/GardenGnomeCarnage'', a rather ...[[WidgetSeries uncommon]] Christmas-themed arcade-style game.

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* ''VideoGame/GardenGnomeCarnage'', a rather ...[[WidgetSeries [[QuirkyWork uncommon]] Christmas-themed arcade-style game.

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* RunningGag: Reallyjoel's Dad, a MemeticBadass who is allegedly capable of completing all the games blindfolded with one toe and a broken controller that is on fire.
** And thus many of Remar's games have a hidden "Reallyjoel's Dad" difficulty that's an [[UnwinnableJokeGame Unwinnable Joke Difficulty]] for everyone who isn't Reallyjoel's Dad.

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* RunningGag: Reallyjoel's Dad, a MemeticBadass who is FamedInStory for allegedly being capable of completing all the games blindfolded with one toe and a broken controller that is on fire.
**
fire. And thus many of Remar's games have a hidden "Reallyjoel's Dad" difficulty that's an [[UnwinnableJokeGame Unwinnable Joke Difficulty]] for everyone who isn't Reallyjoel's Dad.
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He works at [[http://ludosity.com/ Ludosity Interactive]], the company of fellow indiegame creator Creator/{{reallyjoel}}, where some full versions of prototype games from his "scrap packs" were published.

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He works at [[http://ludosity.com/ [[Creator/{{Ludosity}} Ludosity Interactive]], Interactive]][[http://ludosity.com/]], the company of fellow indiegame creator Creator/{{reallyjoel}}, where some full versions of prototype games from his "scrap packs" were published.
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If they're a Creator of multiple games too, which I think they are... Link for future creation.


He works at [[http://ludosity.com/ Ludosity Interactive]], the company of fellow indiegame creator reallyjoel, where some full versions of prototype games from his "scrap packs" were published.

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He works at [[http://ludosity.com/ Ludosity Interactive]], the company of fellow indiegame creator reallyjoel, Creator/{{reallyjoel}}, where some full versions of prototype games from his "scrap packs" were published.
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* ''VideoGame/{{Metrojd}}''
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Clarity that he didn't make Operation Carnage.


* ''VideoGame/HyperPrincessPitch'', a ''Garden Gnome Carnage'' SpinOff and SpiritualSuccessor to ''OperationCarnage''

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* ''VideoGame/HyperPrincessPitch'', a ''Garden Gnome Carnage'' SpinOff and SpiritualSuccessor to ''OperationCarnage''the 1996 Creator/MidnightSynergy game, ''VideoGame/OperationCarnage''
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* UnwinnableJokeGame: Most RemarGames have a highest difficulty level called "Reallyjoel's Dad" that is completely impossible. Examples include ''Videogame/HeroCore'', ''Videogame/{{Iji}}'', and ''Videogame/HyperPrincessPitch'', though in Pitch it's actually called "Reallyjoel's Mom".

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* UnwinnableJokeGame: Most RemarGames of his games have a highest difficulty level called "Reallyjoel's Dad" that is completely impossible. Examples include ''Videogame/HeroCore'', ''Videogame/{{Iji}}'', and ''Videogame/HyperPrincessPitch'', though in Pitch it's actually called "Reallyjoel's Mom".

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Trivia


* HeyItsThatSound: He's fond of re-using explosion sounds (and sprites) from ''VideoGame/{{Iji}}''.
* RelationshipVoiceActor: Anastasia Matuszewski, who voice-acts the [[VideoGame/HyperPrincessPitch Goddess of Explosions]], is the niece of Anna Ashabova, who voice-acts {{VideoGame/Iji}}.



* UnwinnableJokeGame: Most RemarGames have a highest difficulty level called "Reallyjoel's Dad" that is completely impossible. Examples include ''Videogame/HeroCore'', ''Videogame/{{Iji}}'', and ''Videogame/HyperPrincessPitch''.
** Please note that Reallyjoel's dad has ''completed'' the Reallyjoel's Dad difficulty of ''Hero Core''. Just to prove that the level name isn't hyperbole.

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* UnwinnableJokeGame: Most RemarGames have a highest difficulty level called "Reallyjoel's Dad" that is completely impossible. Examples include ''Videogame/HeroCore'', ''Videogame/{{Iji}}'', and ''Videogame/HyperPrincessPitch''.
''Videogame/HyperPrincessPitch'', though in Pitch it's actually called "Reallyjoel's Mom".
** Please note that Reallyjoel's dad has ''completed'' the Reallyjoel's Dad difficulty of ''Hero Core''. Just to prove that the level name isn't hyperbole. Pitch's "Reallyjoel's Mom" difficulty is also technically beatable and Reallyjoel's Mom did most certainly beat it without assist tools, yet no one else but her husband could manage that.
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Daniel Remar is an indie game developer from Sweden. His most famous game is probably ''VideoGame/{{Iji}}'', which he created over a span of four years. All his games can be downloaded [[http://remar.se/daniel/ here]]. He is aware of TV Tropes, and in fact has posted on the Administrivia/TVTropesForum threads about his games, providing WordOfGod and information on the games' development.

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Daniel Remar is an indie game developer from Sweden. His most famous game is probably ''VideoGame/{{Iji}}'', which he created over a span of four years. All his games can be downloaded [[http://remar.se/daniel/ here]]. He is aware of TV Tropes, and in fact has posted on the Administrivia/TVTropesForum threads about his games, games as Tropers/{{Ulti}}, providing WordOfGod and information on the games' development.
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* ''VideoGame/{{Muri}}'', a GenreThrowback to 1980's MS-DOS platformer-shooter games

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* ''VideoGame/{{Muri}}'', a GenreThrowback to 1980's 1980s MS-DOS platformer-shooter games
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Daniel Remar is an indie game developer from Sweden. His most famous game is probably ''VideoGame/{{Iji}}'', which he created over a span of four years. All his games can be downloaded [[http://remar.se/daniel/ here]]. He is aware of TV Tropes, and in fact has posted on the TVTropesForum threads about his games, providing WordOfGod and information on the games' development.

to:

Daniel Remar is an indie game developer from Sweden. His most famous game is probably ''VideoGame/{{Iji}}'', which he created over a span of four years. All his games can be downloaded [[http://remar.se/daniel/ here]]. He is aware of TV Tropes, and in fact has posted on the TVTropesForum Administrivia/TVTropesForum threads about his games, providing WordOfGod and information on the games' development.


* ''VideoGame/{{PrincessRemedy}} [[http://remar.se/daniel/remedy.php In a World of Hurt]]'', a role-playing arena shooter?

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* ''VideoGame/{{PrincessRemedy}} [[http://remar.se/daniel/remedy.php In a World of Hurt]]'', ''VideoGame/PrincessRemedyInAWorldOfHurt'', a role-playing arena shooter?
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link


* ''VideoGame/{{PrincessRemedy}}'', a role-playing arena shooter?

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* ''VideoGame/{{PrincessRemedy}}'', ''VideoGame/{{PrincessRemedy}} [[http://remar.se/daniel/remedy.php In a World of Hurt]]'', a role-playing arena shooter?
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* ''VideoGame/{{PrincessRemedy}}'', a role-playing arena shooter?
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* RelationshipVoiceActor: Anastasia Ashabova, who voice-acts the [[VideoGame/HyperPrincessPitch Goddess of Explosions]], is the niece of Anna Ashabova, who voice-acts {{VideoGame/Iji}}.

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* RelationshipVoiceActor: Anastasia Ashabova, Matuszewski, who voice-acts the [[VideoGame/HyperPrincessPitch Goddess of Explosions]], is the niece of Anna Ashabova, who voice-acts {{VideoGame/Iji}}.
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None

Added DiffLines:

* RelationshipVoiceActor: Anastasia Ashabova, who voice-acts the [[VideoGame/HyperPrincessPitch Goddess of Explosions]], is the niece of Anna Ashabova, who voice-acts {{VideoGame/Iji}}.
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None

Added DiffLines:

* ''VideoGame/{{Muri}}'', a GenreThrowback to 1980's MS-DOS platformer-shooter games
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None

Added DiffLines:

** Please note that Reallyjoel's dad has ''completed'' the Reallyjoel's Dad difficulty of ''Hero Core''. Just to prove that the level name isn't hyperbole.
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None


* ''HeroCore'', as well as the game ''Hero'', its predecessor
* ''CastleOfElite'', a puzzle-platformer

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* ''HeroCore'', ''VideoGame/HeroCore'', as well as the game ''Hero'', its predecessor
* ''CastleOfElite'', ''VideoGame/CastleOfElite'', a puzzle-platformer
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None

Added DiffLines:

Daniel Remar is an indie game developer from Sweden. His most famous game is probably ''VideoGame/{{Iji}}'', which he created over a span of four years. All his games can be downloaded [[http://remar.se/daniel/ here]]. He is aware of TV Tropes, and in fact has posted on the TVTropesForum threads about his games, providing WordOfGod and information on the games' development.

He works at [[http://ludosity.com/ Ludosity Interactive]], the company of fellow indiegame creator reallyjoel, where some full versions of prototype games from his "scrap packs" were published.
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!!Games made by Daniel Remar include:
[[index]]
* ''VideoGame/{{Iji}}''
* ''HeroCore'', as well as the game ''Hero'', its predecessor
* ''CastleOfElite'', a puzzle-platformer
* ''VideoGame/GardenGnomeCarnage'', a rather ...[[WidgetSeries uncommon]] Christmas-themed arcade-style game.
* ''VideoGame/HyperPrincessPitch'', a ''Garden Gnome Carnage'' SpinOff and SpiritualSuccessor to ''OperationCarnage''
[[/index]]
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!!Tropes commonly found in his games:
* EasterEgg: His games contain lots of them. This is part of his SignatureStyle.
* HeyItsThatSound: He's fond of re-using explosion sounds (and sprites) from ''VideoGame/{{Iji}}''.
* RunningGag: Reallyjoel's Dad, a MemeticBadass who is allegedly capable of completing all the games blindfolded with one toe and a broken controller that is on fire.
** And thus many of Remar's games have a hidden "Reallyjoel's Dad" difficulty that's an [[UnwinnableJokeGame Unwinnable Joke Difficulty]] for everyone who isn't Reallyjoel's Dad.
* SignatureStyle: Equally great amounts of {{Easter Egg}}s and StuffBlowingUp.
* TurnsRed: Usually inverted, as [[http://tvtropes.org/pmwiki/posts.php?discussion=iokdecqb5xpadm8eemx3r7dm&page=6#129 he prefers bosses weakening as they take damage]] to avert CriticalExistenceFailure.
* UnwinnableJokeGame: Most RemarGames have a highest difficulty level called "Reallyjoel's Dad" that is completely impossible. Examples include ''Videogame/HeroCore'', ''Videogame/{{Iji}}'', and ''Videogame/HyperPrincessPitch''.
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