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* ''VideoGame/ViewtifulJoe'': 2003; as Team Viewtful, the only game to actually have a sequel made by the same developers ([[UsefulNotes/NintendoGameCube GameCube]], [[UsefulNotes/PlayStation2 PS2]])

to:

* ''VideoGame/ViewtifulJoe'': 2003; as Team Viewtful, the only game to actually have a sequel made by the same developers ([[UsefulNotes/NintendoGameCube ([[Platform/NintendoGameCube GameCube]], [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]])



** ''Viewtiful Joe: Red Hot Rumble'': 2005; a MascotFighter ([=GameCube=], [[UsefulNotes/PlayStationPortable PSP]])
** ''Viewtiful Joe: Double Trouble'': 2005; hinted as the series finale, but RealLifeWritesThePlot, and has instead become the last game in the series (UsefulNotes/NintendoDS)
* ''VideoGame/{{Okami}}'': 2006; considered to be their best work ([=PS2=], UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, PC)

to:

** ''Viewtiful Joe: Red Hot Rumble'': 2005; a MascotFighter ([=GameCube=], [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]])
** ''Viewtiful Joe: Double Trouble'': 2005; hinted as the series finale, but RealLifeWritesThePlot, and has instead become the last game in the series (UsefulNotes/NintendoDS)
(Platform/NintendoDS)
* ''VideoGame/{{Okami}}'': 2006; considered to be their best work ([=PS2=], UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 Platform/{{Wii}}, [[Platform/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]], UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/XboxOne, Platform/NintendoSwitch, PC)
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Based in Chūo-ku, UsefulNotes/{{Osaka}}, Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom [[http://www.capcom.co.jp/ir/english/news/html/e061012a.html disintegrated the company in March 2007]].

to:

Based in Chūo-ku, UsefulNotes/{{Osaka}}, Osaka, Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom [[http://www.capcom.co.jp/ir/english/news/html/e061012a.html disintegrated the company in March 2007]].
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Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom [[http://www.capcom.co.jp/ir/english/news/html/e061012a.html disintegrated the company in March 2007]].

to:

Based in Chūo-ku, UsefulNotes/{{Osaka}}, Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom [[http://www.capcom.co.jp/ir/english/news/html/e061012a.html disintegrated the company in March 2007]].
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Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom disintegrated the company in 2007.

to:

Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom [[http://www.capcom.co.jp/ir/english/news/html/e061012a.html disintegrated the company in 2007.
March 2007]].
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Tweaked wording.


Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom ended up shutting down the company in 2007.

to:

Clover Studio was a game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom ended up shutting down disintegrated the company in 2007.
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Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming [[Cult Classic]]s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom ended up shutting down the company in 2007.

to:

Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming [[Cult Classic]]s, {{Cult Classic}}s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom ended up shutting down the company in 2007.
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Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom ended up shutting down the company in 2007.

to:

Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, [[Cult Classic]]s, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. With Clover having become a shell of its former self, Capcom ended up shutting down the company in 2007.
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* ''VideoGame/{{Okami}}'': 2006; considered to be their best work ([=PS2=] and UsefulNotes/{{Wii}})

to:

* ''VideoGame/{{Okami}}'': 2006; considered to be their best work ([=PS2=] and UsefulNotes/{{Wii}})([=PS2=], UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, PC)
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Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. Having become a shell of its former self, Capcom ended up shutting down the company in 2007.

to:

Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas; this resulted in multiple developers resigning. Having With Clover having become a shell of its former self, Capcom ended up shutting down the company in 2007.
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Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas. This resulted in multiple developers resigning; having become a shell of its former self, Capcom ended up shutting down the company in 2007.

Many of its developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing the mindset of exciting and fresh games.

to:

Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas. This ideas; this resulted in multiple developers resigning; having resigning. Having become a shell of its former self, Capcom ended up shutting down the company in 2007.

Many of its former developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing the mindset of exciting and fresh games.
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Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning multiple games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas. This resulted in multiple developers resigning; having become a shell of its former self, Capcom ended up shutting down the company in 2007.

to:

Clover Studio was game developer under Creator/{{Capcom}}. Clover consisted largely from its parent company's Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' as an internal team in 2005, a BeatEmUp that ended up spawning multiple games.games. To facilitate development, the team would turn into a studio of its own. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception and later on becoming CultClassic, the games were commercial failures on release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas. This resulted in multiple developers resigning; having become a shell of its former self, Capcom ended up shutting down the company in 2007.



* ''VideoGame/ViewtifulJoe'': 2003; the only game (until ''Bayonetta 2'') to actually have a sequel made by the same developers ([[UsefulNotes/NintendoGameCube GameCube]], [[UsefulNotes/PlayStation2 PS2]])

to:

* ''VideoGame/ViewtifulJoe'': 2003; as Team Viewtful, the only game (until ''Bayonetta 2'') to actually have a sequel made by the same developers ([[UsefulNotes/NintendoGameCube GameCube]], [[UsefulNotes/PlayStation2 PS2]])
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* ''VideoGame/{{Okami}}'': 2006; considered to be their best work when they were in Capcom as Clover Studios ([=PS2=] and UsefulNotes/{{Wii}})

to:

* ''VideoGame/{{Okami}}'': 2006; considered to be their best work when they were in Capcom as Clover Studios ([=PS2=] and UsefulNotes/{{Wii}})

Added: 158

Changed: 20

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Many of its developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy of exciting and fresh games.

to:

Many of its developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy the mindset of exciting and fresh games.games.

Despite being short-lived, Clover is remembered fondly by many people for their passionate games, with several Japanese developers citing them as inspiration.
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Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company's R&D department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning multiple games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clover_studio.png]]
Clover Studio was game developer under Creator/{{Capcom}}. The company Clover consisted largely from its parent company's R&D Research and Development department, created in 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning multiple games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, reception and later on becoming CultClassic, the games were commercial failures on release. release, with the latter peforming even worse. Not helped as well were CreativeDifferences, with developers feeling that Capcom's management became reluctant to trying out new ideas. This combined with CreativeDifferences resulted in multiple resignements, and developers resigning; having become a shell of its former self, Capcom ended up shutting down the company a year later.
in 2007.
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Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company's R&D department, created in 2014 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning multiple games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

to:

Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company's R&D department, created in 2014 2004 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning multiple games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.
Is there an issue? Send a MessageReason:
None


Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company's R&D department, created in 2014 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

to:

Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company's R&D department, created in 2014 to exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning 5 multiple games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.
Is there an issue? Send a MessageReason:
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Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company R&D talent, created in order to excercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'', a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

Many of its developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy of exciting and fresh games games.

to:

Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company company's R&D talent, department, created in order 2014 to excercise exercise greater creative freedom in game development. The company began with ''VideoGame/ViewtifulJoe'', ''VideoGame/ViewtifulJoe'' in 2005, a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

Many of its developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy of exciting and fresh games games.



** ''Viewtiful Joe: Double Trouble'': 2005; hinted as the series finale, but RealLifeWritesThePlot, and has instead become the last game in the trilogy (UsefulNotes/NintendoDS)

to:

** ''Viewtiful Joe: Double Trouble'': 2005; hinted as the series finale, but RealLifeWritesThePlot, and has instead become the last game in the trilogy series (UsefulNotes/NintendoDS)
Is there an issue? Send a MessageReason:
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Mane developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy of exciting and fresh games games.

to:

Mane Many of its developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy of exciting and fresh games games.
Is there an issue? Send a MessageReason:
None


Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company R&D talent, created in order to excercise greater creative freedom in game development. The company began with ''VideoGame/Viewtiful Joe'', a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

to:

Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company R&D talent, created in order to excercise greater creative freedom in game development. The company began with ''VideoGame/Viewtiful Joe'', ''VideoGame/ViewtifulJoe'', a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.
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Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company R&D talent, created in order to excercise greater creative freedom in game development. The company began with ''VideoGame/Viewtiful Joe'', a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDiferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

to:

Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company R&D talent, created in order to excercise greater creative freedom in game development. The company began with ''VideoGame/Viewtiful Joe'', a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDiferences CreativeDifferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.



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Added DiffLines:

Clover Studio was game developer under Creator/{{Capcom}}. The company consisted largely from its parent company R&D talent, created in order to excercise greater creative freedom in game development. The company began with ''VideoGame/Viewtiful Joe'', a BeatEmUp that ended up spawning 5 games. Clover would later focus on creating new IP's, releasing ''VideoGame/{{Okami}}'' and ''VideoGame/GodHand'' in 2006. Despite largely positive reception, later on becoming CultClassic, the games were commercial failures on release. This combined with CreativeDiferences resulted in multiple resignements, and Capcom ended up shutting down the company a year later.

Mane developers, including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami, would later go on to found Creator/PlatinumGames, with the goal of continuing Clover's legacy of exciting and fresh games games.
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!!Games developed:
* ''VideoGame/ViewtifulJoe'': 2003; the only game (until ''Bayonetta 2'') to actually have a sequel made by the same developers ([[UsefulNotes/NintendoGameCube GameCube]], [[UsefulNotes/PlayStation2 PS2]])
** ''Viewtiful Joe 2'': 2004; the aforementioned sequel ([=GameCube=], [=PS2=])
** ''Viewtiful Joe: Red Hot Rumble'': 2005; a MascotFighter ([=GameCube=], [[UsefulNotes/PlayStationPortable PSP]])
** ''Viewtiful Joe: Double Trouble'': 2005; hinted as the series finale, but RealLifeWritesThePlot, and has instead become the last game in the trilogy (UsefulNotes/NintendoDS)
* ''VideoGame/{{Okami}}'': 2006; considered to be their best work when they were in Capcom as Clover Studios ([=PS2=] and UsefulNotes/{{Wii}})
* ''VideoGame/GodHand'': 2006; their biggest CultClassic and last game ([=PS2=])
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