Follow TV Tropes

Following

History ConservationOfNinjutsu / VideoGames

Go To



* In the ''VideoGame/SuperSmashBros'' series, certain stages in Classic Mode pit you against a "Team" of a large amount of characters. The members can be flung off the screen with one solid hit - even heavy characters like Bowser [[ATwinkleInTheSky blast off]] when part of a team. Meanwhile, some stages can give you hell with just 1-3 opponents and even with the very occasional ally. Entire game modes, such as the TropeNamer for MultiMookMelee, are based around this principle, giving you challenges such as defeating 100 opponents, or holding out for as long as 15 minutes against a never-ending tide of {{mooks}}. However, a devastating subversion is the aptly-named "Cruel Melee/Brawl", where every single mook is far ''more'' powerful than you, and they still spawn in three at a time.

to:

* In the ''VideoGame/SuperSmashBros'' series, certain stages in Classic Mode pit you against a "Team" of a large amount of characters. The members can be flung off the screen with one solid hit - even heavy characters like Bowser [[ATwinkleInTheSky blast off]] when part of a team. Meanwhile, some stages can give you hell with just 1-3 opponents and even with the very occasional ally. Entire game modes, such as the TropeNamer for MultiMookMelee, are based around this principle, giving you challenges such as defeating 100 opponents, or holding out for as long as 15 minutes against a never-ending tide of {{mooks}}. However, a devastating subversion is the aptly-named "Cruel Melee/Brawl", Melee/Brawl/Smash", where every single mook is far ''more'' powerful than you, and they still spawn in three at a time.


* ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/{{XCOM2}}'' plays this straight as part of [[InvertedTrope Inverting]] TheComputerIsACheatingBastard. In lowest difficulty settings (Easy and Normal for the record), the game fudges the numbers as to make the GamblersFallacy actually valid should the XCOM squad, for any reason, have less than 4 soldiers in it (whether because only 3 were deployed or several soldiers died). The less soldiers deployed, the bigger the effect.

to:

* ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/{{XCOM2}}'' plays ''VideoGame/XCOM2'' play this straight as part of [[InvertedTrope Inverting]] {{invert|edTrope}}ing TheComputerIsACheatingBastard. In lowest the lower difficulty settings (Easy and Normal Normal, for the record), the game fudges the numbers as to make the GamblersFallacy actually valid should the XCOM squad, for any reason, have less than 4 soldiers in it (whether because only 3 were deployed or several soldiers died). The less soldiers deployed, the bigger the effect. On the harder difficulty levels, though, '''[[AvertedTrope forget it]]'''. Thanks to the AI being un-[[ArtificialStupidity shackled]] and able to use all the tactics it has coded in, going against full pods with too few soldiers and no solid defensive strategy is asking for a [[TotalPartyKill Code Black]], and if you pull two pods at once and end up immediately outnumbered, ''you have reason to panic''.


* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]](depending on your decisions)some all or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard, [[spoiler: in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice And they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole.]] Sure they fought them off ''barely'' But in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people [[spoiler: Vesemir]] And the bad guys lost around 50 grunts out of the ''Hundreds'' they have. And most of the people who were on defense were either superhuman, magic, or ''both''.

to:

* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]](depending and]] (depending on your decisions)some all decisions) some, all, or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard, [[spoiler: in hard; [[spoiler:in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice And trope/HeroicSacrifice, and they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole.]] hole]]. Sure they fought them off ''barely'' But off, ''barely'', but in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people [[spoiler: Vesemir]] And ([[spoiler:Vesemir]]), while the bad guys lost around 50 grunts out of the ''Hundreds'' ''hundreds'' they have. And most of the people who were on defense were either superhuman, magic, magical, or ''both''.both.


* Played with in ''VideoGame/ResidentEvil4'': at first 5 or 6 villagers can be a pain to deal with but as their numbers increase so to do the upgrades the merchant sells allowing you to mow through them with ease. You can still be overwhelmed by their numbers if you're not careful and elite mooks like Dr. Salvidor, the Reginerators, the Garradors or the El Gigante are dangerous as hell on their own and when backed up by normal mooks they become a serious threat. When another elite mook backs them up they can easily over power you because the tactics you use backfire against two such enemies.

to:

* Played with in ''VideoGame/ResidentEvil4'': at first 5 or 6 villagers can be a pain to deal with but as their numbers increase so to do the upgrades the merchant sells allowing you to mow through them with ease. You can still be overwhelmed by their numbers if you're not careful and elite mooks like Dr. Salvidor, Salvador, the Reginerators, Regenerators, the Garradors or the El Gigante are dangerous as hell on their own and when backed up by normal mooks mooks, they become a serious threat. When another elite mook backs them up they can easily over power overpower you because the tactics you use tend to backfire against two such enemies.enemies[[labelnote:example]]if you're facing two Garradors, you don't have the usual breather when one is flinching from pain, as the other has just heard you shoot or your grenade exploding and will immediately beeline straight towards Leon's sorry ass[[/labelnote]].

Added DiffLines:

* In ''Videogame/{{Fallout 4}}'', gaining [[LevelUpAtIntimacy5 maximum affinity]] with Preston Garvey will award the [[PlayerCharacter Sole Survivor]] with the "United We Stand" perk, giving them +20 damage resistance and +20% damage whenever they are in combat with 3 or more enemies at once.


* Appears very visibly in the finale of ''VideoGame/KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

to:

* Appears very visibly in the finale of ''VideoGame/KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win. Competence on both sides - diversity of techniques used, damage done, hits taken - visibly swings dramatically based on whether they currently have numeric superiority.


* Appears very visibly in the finale of ''KingdomHearts3'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

to:

* Appears very visibly in the finale of ''KingdomHearts3'', ''VideoGame/KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.


* Appears very visibly in the finale of ''KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

to:

* Appears very visibly in the finale of ''KingdomHeartsIII'', ''KingdomHearts3'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

Added DiffLines:

* Appears very visibly in the finale of ''KingdomHeartsIII'', wherein there are thirteen bad guys and seven good guys. First round: 7 good guys vs. 1 bad guy. Bad guy wins, until an eighth good guy comes in to win in 1v1. Second round: 7 good guys vs. 13 bad guys. Good guys win.

Added DiffLines:

* ''VideoGame/XCOMEnemyUnknown'' and ''VideoGame/{{XCOM2}}'' plays this straight as part of [[InvertedTrope Inverting]] TheComputerIsACheatingBastard. In lowest difficulty settings (Easy and Normal for the record), the game fudges the numbers as to make the GamblersFallacy actually valid should the XCOM squad, for any reason, have less than 4 soldiers in it (whether because only 3 were deployed or several soldiers died). The less soldiers deployed, the bigger the effect.


* Another ''StarWars'' example, in Republic Commando, when Delta Squad (essentially the ninjas of the ''Clone Wars'') splits up to take down the Core Ship on Geonosis, Delta-38 (the player's character) [[LampshadeHanging lampshades]] this trope, [[strike:almost]] making it into a CrowningMomentOfAwesome:

to:

* Another ''StarWars'' example, in Republic Commando, when Delta Squad (essentially the ninjas of the ''Clone Wars'') splits up to take down the Core Ship on Geonosis, Delta-38 (the player's character) [[LampshadeHanging lampshades]] this trope, [[strike:almost]] making it into a CrowningMomentOfAwesome:trope:


* ''Franchise/DevilMayCry 3'':

to:

* ''Franchise/DevilMayCry ''VideoGame/DevilMayCry 3'':


* ''TheBannerSaga'' has this as a core gameplay mechanic. The combat is turn based, but turns are alternating between individual characters of the two opposing sides one after another. This means if you have twice as many fighters, they have individually half as many turns.

to:

* ''TheBannerSaga'' ''VideoGame/TheBannerSaga'' has this as a core gameplay mechanic. The combat is turn based, but turns are alternating between individual characters of the two opposing sides one after another. This means if you have twice as many fighters, they have individually half as many turns.


* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing multiple monsters, they will both be weaker than they are in hunts where you only have to take down one. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.

to:

* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing multiple monsters, they will both be weaker than they are in hunts where you only have to take down one.one, in order to keep the quest beatable within the time limit. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.


* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing two monsters, they will both be weaker than they are in hunts where you only have to take down one. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.

to:

* In the ''VideoGame/MonsterHunter'' games, if a mission specifically tasks you with killing two multiple monsters, they will both be weaker than they are in hunts where you only have to take down one. But if another monster just happens to show up during a hunt (even if their appearance is scripted), then they'll be at full strength.

Showing 15 edit(s) of 111

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report