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Alphabetizing example(s)
Changed line(s) 1,9 (click to see context) from:
* The ''Franchise/{{Persona}}'' series:
** Sort of used in ''VideoGame/Persona3'': [[spoiler: a teacher obsessed with magic explains the significance of the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/Persona3'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but this knowledge isn't revealed to the player [[spoiler:until the Final Episode where a flashback reveals Eraqus told her how to protect the Land of Departure by turning it into Castle Oblivion]].
* It gets glossed over early on in ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''VideoGame/LegacyOfKainDefiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
** Sort of used in ''VideoGame/Persona3'': [[spoiler: a teacher obsessed with magic explains the significance of the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/Persona3'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but this knowledge isn't revealed to the player [[spoiler:until the Final Episode where a flashback reveals Eraqus told her how to protect the Land of Departure by turning it into Castle Oblivion]].
* It gets glossed over early on in ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''VideoGame/LegacyOfKainDefiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
to:
* The ''Franchise/{{Persona}}'' series:
** Sort of used in ''VideoGame/Persona3'': [[spoiler: a teacher obsessedIn ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with magic explains the significance of the major arcana of the tarot Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death difference between "I killed someone" and "I ended up killing someone" — shortly afterwards, somebody is merely a change, murdered, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/Persona3'', he tells you the storyout of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theoryintention but out of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted loss of control on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and itculprit's part.
* ''VideoGame/ElroyGoesBugzerk'' hasa lot two different museums dedicated to do with us. That teacher's surprisingly smart, huh?
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but this knowledge isn't revealed to theinsects. The player [[spoiler:until must memorize the Final Episode where a flashback reveals Eraqus told her how facts contained therein to protect solve the Land of Departure by turning it into Castle Oblivion]].
* It gets glossed over early on in ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three gamesAlphabetSoupCans later ''VideoGame/LegacyOfKainDefiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.on.
** Sort of used in ''VideoGame/Persona3'': [[spoiler: a teacher obsessed
** Used in a similar manner in ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/Persona3'', he tells you the story
** In ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory
---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and it
* ''VideoGame/ElroyGoesBugzerk'' has
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but this knowledge isn't revealed to the
* It gets glossed over early on in ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games
* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by Zorn and Thorn when she realises that she had forgotten most of what he said.
* ''VideoGame/FinalFantasyXIV'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
* ''VideoGame/FinalFantasyXIV'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
Changed line(s) 14,19 (click to see context) from:
* You begin ''VideoGame/SpaceQuestVTheNextMutation'' by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" — shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.
* Not a lecture, but there's a wooden educational toy in the classroom from ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
* Early in ''VideoGame/{{Rama}}'', one of the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship, this comes in useful when getting around their domains.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
* ''VideoGame/{{Oxenfree}}'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" — shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.
* Not a lecture, but there's a wooden educational toy in the classroom from ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
* Early in ''VideoGame/{{Rama}}'', one of the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship, this comes in useful when getting around their domains.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
* ''VideoGame/{{Oxenfree}}'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
to:
* You begin ''VideoGame/SpaceQuestVTheNextMutation'' by passing ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts358DaysOver2'' has atest kernel of wisdom, courtesy of Xaldin--he warns that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture aboutthe difference between "I killed someone" bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and "I ended up killing someone" — shortly afterwards, somebody is murdered, not out of intention but out of a loss of control CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the culprit's part.
* Not a lecture,bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, butthere's a wooden educational toy in the classroom from ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
* Early in ''VideoGame/{{Rama}}'', one of the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship,this comes in useful when getting around their domains.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teachknowledge isn't revealed to the player barehanded fighting skills. The training involving breaking bamboo, wood, [[spoiler:until the Final Episode where a flashback reveals Eraqus told her how to protect the Land of Departure by turning it into Castle Oblivion]].
* It gets glossed over early on in ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell andeventually stone a non-canonical deleted ending. Then three games later ''VideoGame/LegacyOfKainDefiance'' pits us against [[spoiler:Turel]], a vampire with their hands, which comes in handy during the following storyline that ends in you punching SuperSenses who can only be harmed by ringing a series of giant kunchong to death from the inside.
* ''VideoGame/{{Oxenfree}}'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".gongs.
** ''VideoGame/KingdomHearts358DaysOver2'' has a
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about
* Not a lecture,
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but
* Early in ''VideoGame/{{Rama}}'', one of the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship,
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach
* It gets glossed over early on in ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and
* ''VideoGame/{{Oxenfree}}'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
Deleted line(s) 21,23 (click to see context) :
* A common occurrence in ''VisualNovel/ZeroEscape''. Characters will sometimes lecture you about something you ran into and will be involved in something more important in the future.
* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by Zorn and Thorn when she realises that she had forgotten most of what he said.
* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.
* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by Zorn and Thorn when she realises that she had forgotten most of what he said.
* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.
Changed line(s) 25 (click to see context) from:
* ''VideoGame/FinalFantasyXIV'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
to:
* ''VideoGame/FinalFantasyXIV'' features an unusually literal example early ''VideoGame/{{Oxenfree}}'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the ''Endwalker'' expansion. A friendly Sharlayan official and former house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
* The ''Franchise/{{Persona}}'' series:
** Sort of used in ''VideoGame/Persona3'': [[spoiler: a teacher obsessed with magic explains the significance ofAlphinaud the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and Alisaie offers to explain there are another 8 major arcana after Death, which allows the interactions between memory protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/Persona3'', he tells you the story of Izanagi andaether. He then gives them Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and theWarrior figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
* Early in ''VideoGame/{{Rama}}'', one ofLight the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship, this comes in useful when getting around their domains.
* Not ashort lecture, but there's a wooden educational toy in the classroom from ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
* You begin ''VideoGame/SpaceQuestVTheNextMutation'' by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
* A common occurrence in ''VisualNovel/ZeroEscape''. Characters will sometimes lecture you aboutthe interactions of memory something you ran into and aether, will be involved in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held something more strongly, as important in the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]future.
* The ''Franchise/{{Persona}}'' series:
** Sort of used in ''VideoGame/Persona3'': [[spoiler: a teacher obsessed with magic explains the significance of
** Used in a similar manner in ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/Persona3'', he tells you the story of Izanagi and
** In ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the
---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
* Early in ''VideoGame/{{Rama}}'', one of
* Not a
* You begin ''VideoGame/SpaceQuestVTheNextMutation'' by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
* A common occurrence in ''VisualNovel/ZeroEscape''. Characters will sometimes lecture you about
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* In ''[[VideoGame/SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
to:
* In ''[[VideoGame/SpaceQuest Space Quest V]]'' you You begin the game ''VideoGame/SpaceQuestVTheNextMutation'' by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
Is there an issue? Send a MessageReason:
Indentation, again
Changed line(s) 6 (click to see context) from:
* ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
to:
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* ''Video Game/{{Final Fantasy XIV Online}}'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
to:
* ''Video Game/{{Final Fantasy XIV Online}}'' ''VideoGame/FinalFantasyXIV'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
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* ''VideoGame/NierAutomata'' has the sidequest "Amnesia", the end of which reveals the existence of Type E androids, [=YoRHa=] units who's purpose is to blend in and take out fugitives, traitors and other undesirables. [[spoiler: At the very end of the game, 2B's true identity is revealed to be 2E, who's purpose is to tag along with 9S and kill him whenever he [[HeKnowsTooMuch gets too close to learning the truth behind the Machine War]].]]
to:
* ''VideoGame/NierAutomata'' has the sidequest "Amnesia", the end of which reveals the existence of Type E androids, [=YoRHa=] units who's purpose is to blend in and take out fugitives, traitors and other undesirables. [[spoiler: At the very end of the game, 2B's true identity is revealed to be 2E, who's purpose is to tag along with 9S and kill him whenever he [[HeKnowsTooMuch gets too close to learning the truth behind the Machine War]].]]]]
* ''Video Game/{{Final Fantasy XIV Online}}'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
* ''Video Game/{{Final Fantasy XIV Online}}'' features an unusually literal example early in the ''Endwalker'' expansion. A friendly Sharlayan official and former teacher of Alphinaud and Alisaie offers to explain the interactions between memory and aether. He then gives them and the Warrior of Light a short lecture about the interactions of memory and aether, in an actual classroom. Essentially, memories are one special form of aether, and can thus be blanked out by a flood of external aether, and he notes that some theorize that memories might return after death, or even be held more strongly, as the soul is slowly washed clean of its previous life. [[spoiler:"Much later, we learn that Emet-Selch, Hythlodaeus, and Hermes were subject to an effect that erased some of their memories, and one of them had exactly this issue, leaving the lost memories burned into his very soul. This caused Hermes' reincarnations to be much darker and crueler than his original gentle, kindly personality, because the erased memories were very unpleasant. The others also regain their memories near the end of the story, when they are temporarily resurrected, much to Emet-Selch's consternation."]]
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Defunct trope
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* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] when she realises that she had forgotten most of what he said.
to:
* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] Thorn when she realises that she had forgotten most of what he said.
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** Sort of used in ''VideoGame/{{Persona 3}}'': [[spoiler: a teacher obsessed with magic explains the significance of the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/{{Persona 4}}'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/{{Persona 3}}'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
--> '''Morgana''': Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
** Used in a similar manner in ''VideoGame/{{Persona 4}}'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/{{Persona 3}}'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
--> '''Morgana''': Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
to:
** Sort of used in ''VideoGame/{{Persona 3}}'': ''VideoGame/Persona3'': [[spoiler: a teacher obsessed with magic explains the significance of the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
** In''VideoGame/{{Persona 5}}'', ''VideoGame/Persona5'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
--> '''Morgana''': ---> '''Morgana:''' Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
** Used in a similar manner in
** In
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* It gets glossed over early on in ''[[VideoGame/LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
* Present in the Fate route of [[VisualNovel/FateStayNight Fate/Stay Night]], as [[StealthMentor Archer]] decides to give a few hints about his magic to Shirou, with plenty of [[DeadpanSnarker sarcasm and veiled threats thrown in.]] Our hero later uses all of the information gained [[spoiler: to project Caliburn and defeat Berserker]].
--> '''Shirou:''' ''"It wasn't his usual harassment. Those words held an importance that I need to understand right now. -- No, saying that... [[IdiotHero Weren't all of his words a warning that I shouldn't have ignored?]]''"
* Present in the Fate route of [[VisualNovel/FateStayNight Fate/Stay Night]], as [[StealthMentor Archer]] decides to give a few hints about his magic to Shirou, with plenty of [[DeadpanSnarker sarcasm and veiled threats thrown in.]] Our hero later uses all of the information gained [[spoiler: to project Caliburn and defeat Berserker]].
--> '''Shirou:''' ''"It wasn't his usual harassment. Those words held an importance that I need to understand right now. -- No, saying that... [[IdiotHero Weren't all of his words a warning that I shouldn't have ignored?]]''"
to:
* It gets glossed over early on in ''[[VideoGame/LegacyOfKain Soul Reaver]]'' ''VideoGame/LegacyOfKainSoulReaver'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' ''VideoGame/LegacyOfKainDefiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
* Present in the Fate route of[[VisualNovel/FateStayNight Fate/Stay Night]], ''VisualNovel/FateStayNight'', as [[StealthMentor Archer]] decides to give a few hints about his magic to Shirou, with plenty of [[DeadpanSnarker sarcasm and veiled threats thrown in.]] Our hero later uses all of the information gained [[spoiler: to project Caliburn and defeat Berserker]].
--> '''Shirou:'''''"It It wasn't his usual harassment. Those words held an importance that I need to understand right now. -- No, saying that... [[IdiotHero Weren't all of his words a warning that I shouldn't have ignored?]]''"ignored?]]
* Present in the Fate route of
--> '''Shirou:'''
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* ''Oxenfree'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
to:
* ''Oxenfree'' ''VideoGame/{{Oxenfree}}'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
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* The ''VideoGame/{{Persona}}'' series:
to:
* The ''VideoGame/{{Persona}}'' ''Franchise/{{Persona}}'' series:
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* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.
to:
* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.on.
* ''VideoGame/NierAutomata'' has the sidequest "Amnesia", the end of which reveals the existence of Type E androids, [=YoRHa=] units who's purpose is to blend in and take out fugitives, traitors and other undesirables. [[spoiler: At the very end of the game, 2B's true identity is revealed to be 2E, who's purpose is to tag along with 9S and kill him whenever he [[HeKnowsTooMuch gets too close to learning the truth behind the Machine War]].]]
* ''VideoGame/NierAutomata'' has the sidequest "Amnesia", the end of which reveals the existence of Type E androids, [=YoRHa=] units who's purpose is to blend in and take out fugitives, traitors and other undesirables. [[spoiler: At the very end of the game, 2B's true identity is revealed to be 2E, who's purpose is to tag along with 9S and kill him whenever he [[HeKnowsTooMuch gets too close to learning the truth behind the Machine War]].]]
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None
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** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana.
to:
** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
--> '''Morgana''': Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
--> '''Morgana''': Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?
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None
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* In ''VisualNovel/DanganRonpa'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" — shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.
to:
* In ''VisualNovel/DanganRonpa'', ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" — shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.
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None
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* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] when she realises that she had forgotten most of what he said.
to:
* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] when she realises that she had forgotten most of what he said.said.
* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.
* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.
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Added DiffLines:
* Early in ''VideoGame/{{Rama}}'', one of the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship, this comes in useful when getting around their domains.
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----
to:
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* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events.
to:
* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', ''VisualNovel/DanganRonpa'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" — shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.
Is there an issue? Send a MessageReason:
The link to the TV Tropes page refuses to work for some reason. I'm trying to type in "Video Game/Oxenfree" and it's not working. If anyone could figure out what's wrong, I would appreciate it.
Added DiffLines:
* ''Oxenfree'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana.
Is there an issue? Send a MessageReason:
None
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----
to:
----
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* It gets glossed over early on in ''[[LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
to:
* It gets glossed over early on in ''[[LegacyOfKain ''[[VideoGame/LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
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None
Changed line(s) 13 (click to see context) from:
* Not a lecture, but there's a wooden educational toy in the classroom from ''[[VideoGame/{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
to:
* Not a lecture, but there's a wooden educational toy in the classroom from ''[[VideoGame/{{Myst}} Riven]]'' ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.
to:
* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', 3]]'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.
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* In the first year of GrimFandango, the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
to:
* In the first year of GrimFandango, ''VideoGame/GrimFandango'', the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of anAR2 [=AR2=] Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In''[[SpaceQuest ''[[VideoGame/SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an
* In
Changed line(s) 13 (click to see context) from:
* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
to:
* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} ''[[VideoGame/{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.game.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.
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Added DiffLines:
* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.
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Umm...when is the pin number used...? From what I recall it\'s just an off-handed comedic comment that\'s used by von karma to try and show that the date and password matching was a happen-chance.
Deleted line(s) 13 (click to see context) :
* In the first AceAttorney game, [[spoiler:von Karma patronizingly lectures Phoenix about PIN numbers. He even uses his own number as an example. Sure enough, it's needed later. Of course, giving out your PIN number in open court is both incredibly arrogant and entirely in-character.]]
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Changed line(s) 10 (click to see context) from:
* Used in [[HalfLife Half-Life 2 Episode 2]]: At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
to:
* Used in [[HalfLife Half-Life 2 ''VideoGame/HalfLife2: Episode 2]]: 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
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\"Everything\'s Worse With Bears\" clean-up
Changed line(s) 12 (click to see context) from:
* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[EverythingsWorseWithBears he's a bear]]), sometimes they foreshadow future events.
to:
* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[EverythingsWorseWithBears [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* The ''VideoGame/{{Persona}}'' series:
** Sort of used in ''VideoGame/{{Persona 3}}'': [[spoiler: a teacher obsessed with magic explains the significance of the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/{{Persona 4}}'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/{{Persona 3}}'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
* ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but this knowledge isn't revealed to the player [[spoiler:until the Final Episode where a flashback reveals Eraqus told her how to protect the Land of Departure by turning it into Castle Oblivion]].
* It gets glossed over early on in ''[[LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
* Present in the Fate route of [[VisualNovel/FateStayNight Fate/Stay Night]], as [[StealthMentor Archer]] decides to give a few hints about his magic to Shirou, with plenty of [[DeadpanSnarker sarcasm and veiled threats thrown in.]] Our hero later uses all of the information gained [[spoiler: to project Caliburn and defeat Berserker]].
--> '''Shirou:''' ''"It wasn't his usual harassment. Those words held an importance that I need to understand right now. -- No, saying that... [[IdiotHero Weren't all of his words a warning that I shouldn't have ignored?]]''"
* In the first year of GrimFandango, the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in [[HalfLife Half-Life 2 Episode 2]]: At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[EverythingsWorseWithBears he's a bear]]), sometimes they foreshadow future events.
* In the first AceAttorney game, [[spoiler:von Karma patronizingly lectures Phoenix about PIN numbers. He even uses his own number as an example. Sure enough, it's needed later. Of course, giving out your PIN number in open court is both incredibly arrogant and entirely in-character.]]
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** Sort of used in ''VideoGame/{{Persona 3}}'': [[spoiler: a teacher obsessed with magic explains the significance of the major arcana of the tarot about halfway through the game. This becomes at least marginally important when the Final Boss states that Death, the 13th arcana, represents the end. However, as the teacher explained way back when, Death is merely a change, not the end, and there are another 8 major arcana after Death, which allows the protagonist to use the ''true'' final arcana, The World, to defeat the BigBad.]]
** Used in a similar manner in ''VideoGame/{{Persona 4}}'', [[spoiler:by the same teacher no less. While on a trip to the high school from ''VideoGame/{{Persona 3}}'', he tells you the story of Izanagi and Izanami. Which explains the motivation behind the final boss and how you beat her in the end.]]
* ''VideoGame/KingdomHearts358DaysOver2'' has a kernel of wisdom, courtesy of Xaldin--he warns that the bridge to the Beast's Castle is the only point of access, so if a powerful enemy were to attack the area it'd come from there. Both foreshadows the appearance of such a boss later in the same game, and is a CallForward to ''VideoGame/KingdomHeartsII'' where Xaldin engages you on the bridge.
** In ''Birth By Sleep'' Eraqus tells Aqua classified information only Keyblade Masters are allowed to know, but this knowledge isn't revealed to the player [[spoiler:until the Final Episode where a flashback reveals Eraqus told her how to protect the Land of Departure by turning it into Castle Oblivion]].
* It gets glossed over early on in ''[[LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.
* Present in the Fate route of [[VisualNovel/FateStayNight Fate/Stay Night]], as [[StealthMentor Archer]] decides to give a few hints about his magic to Shirou, with plenty of [[DeadpanSnarker sarcasm and veiled threats thrown in.]] Our hero later uses all of the information gained [[spoiler: to project Caliburn and defeat Berserker]].
--> '''Shirou:''' ''"It wasn't his usual harassment. Those words held an importance that I need to understand right now. -- No, saying that... [[IdiotHero Weren't all of his words a warning that I shouldn't have ignored?]]''"
* In the first year of GrimFandango, the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in [[HalfLife Half-Life 2 Episode 2]]: At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.
* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[EverythingsWorseWithBears he's a bear]]), sometimes they foreshadow future events.
* In the first AceAttorney game, [[spoiler:von Karma patronizingly lectures Phoenix about PIN numbers. He even uses his own number as an example. Sure enough, it's needed later. Of course, giving out your PIN number in open court is both incredibly arrogant and entirely in-character.]]
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