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* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.

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* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.on.
* ''VideoGame/NierAutomata'' has the sidequest "Amnesia", the end of which reveals the existence of Type E androids, [=YoRHa=] units who's purpose is to blend in and take out fugitives, traitors and other undesirables. [[spoiler: At the very end of the game, 2B's true identity is revealed to be 2E, who's purpose is to tag along with 9S and kill him whenever he [[HeKnowsTooMuch gets too close to learning the truth behind the Machine War]].]]


** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana.

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** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana. Morgana even lampshades the trope in one instance.
--> '''Morgana''': Subconscious personalities... It's a fascinating topic, and it has a lot to do with us. That teacher's surprisingly smart, huh?


* In ''VisualNovel/DanganRonpa'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.

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* In ''VisualNovel/DanganRonpa'', ''VisualNovel/DanganronpaTriggerHappyHavoc'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.


* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] when she realises that she had forgotten most of what he said.

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* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] when she realises that she had forgotten most of what he said.said.
* ''VideoGame/ElroyGoesBugzerk'' has two different museums dedicated to insects. The player must memorize the facts contained therein to solve the AlphabetSoupCans later on.

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* Early in ''VideoGame/{{Rama}}'', one of the ship's buildings, termed "Bangkok" by the astronauts, contains [[MuseumOfTheStrangeAndUnusual museum exhibits on humans and two alien species]], as well as machines meant to educate visitors on the number systems of all three species. When you find out where these aliens are living on the ship, this comes in useful when getting around their domains.


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----* Subverted in ''VideoGame/FinalFantasyIX'', as Dagger listened to Zidane as he taught Vivi how to resist capture early in the game, and later ends up getting kidnapped by [[ThoseTwoBadGuys Zorn and Thorn]] when she realises that she had forgotten most of what he said.


* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events.

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* In ''VisualNovel/DanganRonpa: The Academy of Hope and the High School Students of Despair'', ''VisualNovel/DanganRonpa'', several days end with Monokuma holding a short "Monokuma Theatre" segment. While these can sound quite random (especially as he enjoys reminding everyone that [[BearsAreBadNews he's a bear]]), sometimes they foreshadow future events. One example is his lecture about the difference between "I killed someone" and "I ended up killing someone" shortly afterwards, somebody is murdered, not out of intention but out of a loss of control on the culprit's part.

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* ''Oxenfree'' contains two segments where [[spoiler:the recurring ghost antagonists]] quiz you on minor details of the game's setting and lore. In one instance, you are expected to find "a knot" in the house you just entered - which turns out to be a painting which the protagonist claims "looks kinda like a knot".

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** In ''VideoGame/{{Persona 5}}'', class lectures cover topics like the Cognitive Representation concept that serves as the basis for the cognitive projections you encounter throughout the Palaces, Plato's tripartite theory of soul that explains how you're able to [[HeelFaceBrainwashing heel-face brainwash]] the villains, and so on. They are also very conveniently timed. For example, a few days after you recruit Makoto, you'll get a question in class about Pope Joan, her Persona and the figure thought to be depicted on the La Papesse tarot card, her Arcana.


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----* A common occurrence in ''VisualNovel/ZeroEscape''. Characters will sometimes lecture you about something you ran into and will be involved in something more important in the future.
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* It gets glossed over early on in ''[[LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.

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* It gets glossed over early on in ''[[LegacyOfKain ''[[VideoGame/LegacyOfKain Soul Reaver]]'' that vampires are vulnerable to certain sound frequencies, but this doesn't serve much purpose except for a sound-based attack spell and a non-canonical deleted ending. Then three games later ''Defiance'' pits us against [[spoiler:Turel]], a vampire with SuperSenses who can only be harmed by ringing a series of giant gongs.


* Not a lecture, but there's a wooden educational toy in the classroom from ''[[VideoGame/{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.

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* Not a lecture, but there's a wooden educational toy in the classroom from ''[[VideoGame/{{Myst}} Riven]]'' ''VideoGame/{{Riven}}'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.


* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', 3]]'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 3'', Lan learns about data compression in a class at the beginning of the Bubble Man's chapter, when the boss shows up, it turns out you need a data compression program to shrink down Mega Man to walk across a narrow bridge.


* In the first year of GrimFandango, the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.

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* In the first year of GrimFandango, ''VideoGame/GrimFandango'', the janitor demon lectures you that spraying the fire extinguisher on the packing foam causes an explosion. You use this information later on in the fourth year, where [[spoiler: you use it to build a rocket to save Glottis]].
* Used in ''VideoGame/HalfLife2: Episode 2'': At White Forest, a rebel is teaching others about the effectiveness of an AR2 [=AR2=] Combine ball against hunters, a while before [[spoiler:the White Forest rocket is attacked by hunters and striders]].
* In ''[[SpaceQuest ''[[VideoGame/SpaceQuest Space Quest V]]'' you begin the game by passing a test that gives ridiculous answers to questions like "how to best defeat an android bounty hunter" -- [[spoiler:"drop a rock on him"]]. Several of those turn out to be answers to in-game puzzles.



* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.

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* Not a lecture, but there's a wooden educational toy in the classroom from ''[[{{Myst}} ''[[VideoGame/{{Myst}} Riven]]'' that reveals how the D'ni number system works. Playing with it allows you to solve other puzzles elsewhere in the game.game.
* ''VideoGame/WorldOfWarcraft'': In the Valley of the Four Winds, there's a pandaren martial arts trainer who will teach the player barehanded fighting skills. The training involving breaking bamboo, wood, and eventually stone with their hands, which comes in handy during the following storyline that ends in you punching a giant kunchong to death from the inside.

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