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* ThemeNaming: All the Mekk-Knights have sky, star, or light-related names. Interestingly, Dingirsu, the Orcust of the Evening Star fits into this theme naming. Girsu's OCG kanji name also uses "Evening Star".

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* ThemeNaming: All the Mekk-Knights have sky, star, or light-related names. Girsu's OCG kanji name uses "Evening Star", while Avramax's OCG kanji name uses "Twin Arches". Interestingly, Dingirsu, the Orcust of the Evening Star Star, also fits into this theme naming. Girsu's naming, with its OCG kanji name also uses "Evening Star".being "mechanical god of the evening star".

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* ThemeNaming: All the Mekk-Knights have sky, star, or light-related names. Interestingly, Dingirsu, the Orcust of the Evening Star fits into this theme naming. Girsu's OCG kanji name also uses "Evening Star".


* DeathActivatedSuperpower: The Main Deck Orcusts have no effects while they are on the field or in the hand. However, they can banish themselves from the Graveyard to bring out more Orcusts.



* MyDeathIsJustTheBeginning: The Main Deck Orcusts have no effects while they are on the field or in the hand. However, they can banish themselves from the Graveyard to bring out more Orcusts.


* FailureHero: [[spoiler:Despite his truly heroic resolve, Auram rarely achieved his goals himself. He fails to stop Lee from taking over Ib's body, fails to stop Iblee himself, fails to prevent Longirsu from dropping the World Wand on Earth, and fails to stop Lee from reviving herself and exposing the World Gears. The person who ultimately defeated Idlee was Longirsu and not Auram.]]


Story-wise, the Orcusts are a mechanical army created by Longirsu in between the Act 1 and Act 2 TimeSkip to guard himself as he advances his own plans to revive and deify Ib.

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Story-wise, the Orcusts are a mechanical army created by Longirsu in between the Act 1 and Act 2 TimeSkip TimeSkip. They are a byproduct of Longirsu's experiments to revive Ib using long-lost technology, and were repurposed into his own army to guard himself as he advances his own plans to revive and deify Ib.
plans.



* GadgeteerGenius: Longirsu built the Orcust machine army himself.

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* BroughtDownToBadass: [[spoiler: When Lee takes away his World Chalice powers, Ningirsu, in his base form, still managed to ''kill Knightmare Mermaid in one hit'', and held off the rest of the Knightmares ''at the same time'' for Auram to go after Iblee.]]


* LightEmUp: The archetype is composed of LIGHT monsters.



* DemBones: Cymbal Skeleton, obviously.
* DubNameChange: From Orphegel to Orcust.


* DeusExMachina: Or Deus X-Krawler, in this case. At Level 9, 2000 ATK, and 3000 DEF, it is the strongest monster in the Krawler arsenal save for Qualiark. It can negate and destroy any one card that targets it by flipping it face-up, and then it can negate any opposing monsters' effects once it's been flipped face-up.


* BecomingTheMask: For Longirsu, Galatea became Ib even though [[spoiler:she knows that she's Galatea]].


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* ReplacementGoldfish: Galatea serves as Ib's replacement for Longirsu after Ib's death, though Longirsu is planning to revive Ib through Galatea.


[- [[Characters/YuGiOhDuelTerminal Duel Terminal Storyline Characters]] | '''World Legacy Storyline Characters''' -]\\

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[- [[Characters/YuGiOhDuelTerminal [-[[Characters/YuGiOhDuelTerminal Duel Terminal Storyline Characters]] | '''World Legacy Storyline Characters''' -]\\| [[Characters/YuGiOhAbyss Abyss Storyline Characters]]-]\\


* AttackOfTheFiftyFootWhatever: Tall city buildings only come up to Morning Star's ''knees'' and it's heavily implied that it was created specifically to wield the power of the World Legacy artifacts which are likewise ''huge.'' According to Master Guide 6, [[spoiler:Lee]] was the pilot of Morning Star.


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* HumongousMecha: Most of the Mekk-Knights are no taller than a single storey, but Morning Star is an absolutely enormous mecha, and city buildings only come up to its ''knees''.


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* TokenEvilTeammate: [[spoiler:Mekk-Knight of the Morning Star is the only truly evil Mekk-Knight, as it was rigged by Lee to trigger the World Gears' destruction powers and destroy the surface of the Earth. The current seven Mekk-Knights were originally intended to be support units for Morning Star, and they were engineered by the original Crusadia to stop Morning Star and later work to restore Earth's health and prevent the "Key" from falling into the wrong hands.]]


* BackFromTheDead: When a Krawler Link Monster is destroyed by battle or leaves the field due to an opponent's card effect, their controller can Special Summon two Krawlers with different names from their graveyard.

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* BackFromTheDead: When a Krawler Link Monster is destroyed by battle or leaves the field due to an opponent's card effect, their controller can Special Summon two Krawlers with different names from their graveyard.Graveyard.



* DishingOutDirt: The archetype's composed of EARTH monsters.



* LoopholeAbuse: The archetype's collective floating effect is applied when they're removed from the field in any sort by an opponent's card effect. Mind Meld can rewrite an opponent's monster effect to instead bounce a face-up monster you control, thereby being able to activate their effect to Special Summon 2 Krawlers from the Deck or GY.



* BodyHorror: In keeping with their theme naming, much of the Krawlers (particularly the Level 2s) look like they were ripped apart, with meaty, entrail-like tendrils and cables sticking out from several portions of their bodies.
* CyberCyclops: All of the Krawlers have a singular, large eye on their heads.



* HordeOfAlienLocusts: The Kralwers come in vast numbers, swarming over their terrains. [[GameplayAndStoryIntegration This is also replicated gameplay-wise]], as their card effects revolve around Summoning more and more Krawlers to your field.

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* {{Expy}}: The Krawler Spine (read: insectoid machine) that the Crusadias found before it became the main protagonist's signature shield [[spoiler:and whom was at one point or another was a godly yet benevolent force]] doesn't sound very far off from [[Toys/{{BIONICLE}} Mata Nui and Click the Scarabax Beetle.]]
* HordeOfAlienLocusts: The Kralwers Krawlers come in vast numbers, swarming over their terrains. [[GameplayAndStoryIntegration This is also replicated gameplay-wise]], as their card effects revolve around Summoning more and more Krawlers to your field.field.
* LastOfHisKind: A lone Krawler Spine that would later become the Crusadia Krawler. The entire rest of the Krawlers were wiped out by then.



* TokenHeroicOrc: Crusadia Kralwer, a single Krawler Spine that survived the destruction of the rest of the Krawlers and was eventually inducted into the Crusadias by Crusdia Maximus, as shown in World Legacy's Mind Meld.

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* TokenHeroicOrc: Crusadia Kralwer, Krawler, a single Krawler Spine that survived the destruction of the rest of the Krawlers and was eventually inducted into the Crusadias by Crusdia Crusadia Maximus, as shown in World Legacy's Mind Meld.



* LightEmUp: The archetype is composed of LIGHT monsters.



* LivingWeapon: Spectrum Supreme is a FusionDance of several of the group's signature items: Red Moon's axe, Orange Sunset's shields, Yellow Star's wings, Green Horizon's faulds and left arm, Blue Sky's arms, swords and cape, Indigo Eclipse's ring, Purple Nightfall's arms, staff and cloak, and all of their helmets.



* BishounenLine: [[spoiler:When Lee first gets revived in Act 2, she merges with Galatea to form the monstorous Orcust Knightmare. When she fuses with all the Guardragons and becomes Knightmare Incarnation Idlee, she becomes much more human-like.]]

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* BishounenLine: [[spoiler:When Lee first gets revived in Act 2, she merges with Galatea to form the monstorous monstrous Orcust Knightmare. When she fuses with all the Guardragons and becomes Knightmare Incarnation Idlee, she becomes much more human-like.]]


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* WalkingSpoiler: Moreso than any other character, if you haven't been tipped off already.


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* AmbiguouslyRelated: While it and Avida are clear parallels to the Star Gods (especially Tierra) for the World Legacy story, they also look much like the Qliphort, with the same patterns as the machines and overall visual aesthetics.


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* DeusEstMachina: The World Gears is the most supreme force on Earth, itself being an ancient artifact designed as a vehicle of the will of whoever is within it.


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* AmbiguouslyRelated: While it and the World Gears are clear parallels to the Star Gods (especially Tierra) for the World Legacy story, they also look much like the Qliphort, with the same patterns as the machines and overall visual aesthetics. Avida in particular has the signature Qliphort eye on it's waist and left arm.


* LightIsGood: [[spoiler:The Mekk-Knights are LIGHT monsters and ultimately fight to protect Earth from However, that doesn't mean they are necessarily nice.]]

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* LightIsGood: [[spoiler:The Mekk-Knights are LIGHT monsters and ultimately fight to protect Earth from evil people desiring the "Key" and World Legacy powers like Lee. However, that doesn't mean they are necessarily nice.]]


In the storyline, the Mekk-Knights are seven intelligent automatons that practically rule over the post-apocalyptic Earth, since they have control over the Krawlers. Lee's prophecies denounces them as the Great Darkness of the World. Their ultimate goals are uncertain, though they actively fight against anyone trying to recover the World Legacies.



* TheHeroDies: All of them besides Blue Sky (who just died in the attack) and Avram are corrupted into the hideous Knightmare monsters by Iblee. They then assault, but are ultimately killed, by Ningirsu.
* KnightOfCerebus: Their entrance in the World Legacy story reveals that the great salvation quest of the World Chalice trio is [[spoiler:an enormous sham orchestrated by Fairy Lee.]]
* LightIsGood: The Mekk-Knights are LIGHT monsters and, according to Mekk-Knight Avram's flavor text, Blue Sky is "The hero who defends the light of the stars". However, that doesn't mean they are necessarily nice.
* LostTechnology: According to Master Guide 6, the Mekk-Knights are the creations of a previous civilization.
* PoorCommunicationKills: They kidnapped Ib in an attempt to thwart Lee's plans, but the ensuing conflict with the World Chalice crew put the fairy in a position to actually succeed, resulting in the demise of all the Mekk-Knights and even Ib's death.

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* TheHeroDies: All of them besides Blue Sky (who just died in GoodAllAlong: [[spoiler:The Mekk-Knights are actually created by the attack) first Crusadia organization to protect Earth from the humans and Avram are corrupted into prevent anyone from taking control of the hideous Knightmare monsters by Iblee. They then assault, but are ultimately killed, by Ningirsu.
* KnightOfCerebus: Their entrance in
"Key" powers and the World Legacy story reveals that Legacies, so they can prevent another disaster like the great salvation quest Mekk-Knight of the World Chalice trio is [[spoiler:an enormous sham orchestrated by Fairy Lee.Morning Star from happening again. When Lee shows her true colors, they immediately team up with the protagonists to stop her.]]
* GoodIsNotNice: [[spoiler:The Mekk-Knights, despite their ultimately good intentions, enforce their will very aggressively, meaning that they fail to communicate to the heroes about the truth of the world and results in a massive case of PoorCommunicationKills.]]
* TheHeroDies: [[spoiler:All of them besides Blue Sky (who gave his core to Auram) and Avram are corrupted into the hideous Knightmare monsters by Iblee. They then assault, but are ultimately killed, by Ningirsu.]]
* LightIsGood: The [[spoiler:The Mekk-Knights are LIGHT monsters and, according and ultimately fight to Mekk-Knight Avram's flavor text, Blue Sky is "The hero who defends the light of the stars". protect Earth from However, that doesn't mean they are necessarily nice.
nice.]]
* LostTechnology: According to Master Guide 6, the [[spoiler:The Mekk-Knights are the creations of a the previous civilization.
technologically advanced civilization.]]
* PoorCommunicationKills: They [[spoiler:They kidnapped Ib in an attempt to thwart Lee's plans, but the ensuing conflict with the World Chalice crew put the fairy in a position to actually succeed, resulting in the demise of all the Mekk-Knights and even Ib's death.]]


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* MacGuffinSuperPerson: [[spoiler:Ib inherits the powers of the "Key", which means that the Mekk-Knights, Lee, and Longirsu (in act 2) all want her so either they can prevent it from being used (in the case of the Mekk-Knights) or use it for their own purposes.]]


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* KnightOfCerebus: [[spoiler:When Lee finally shows her true colors, the drama is massively upscaled as she reveals her master plans and decimates the Mekk-Knights.]]


* LivingMacGuffin: The artifacts that comprise the archetype are in actuality the dormant forms of the Guardragon monsters, which are awakened via the power of the World Ark. In order of their introduction, they are:
** World Chalice: Justicia
** World Armor: Pisty
** World Shield: Elpy
** World Lance: Agarpain
** World Crown: Garmides
** World Wand: Promineses
** World Ark: Andrake; it appears that the World Ark's actual Guardragon form is Mardark, but since World Ark absorbed Imduk during its transformation, it first took form as the twin-headed Andrake when transformed.


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* ScaledUp: At the climax of the story, the World Ark transforms all the World Legacies into Guardragons. In order of their introduction, they are:
** World Chalice: Justicia
** World Armor: Pisty
** World Shield: Elpy
** World Lance: Agarpain
** World Crown: Garmides
** World Wand: Promineses
** World Ark: Andrake; it appears that the World Ark's actual Guardragon form is Mardark, but since World Ark absorbed Imduk during its transformation, it first took form as the twin-headed Andrake when transformed.

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