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** If destroyed by battle and sent to the Graveyard, Tanngrisnir Special Summoned two Nordic Beast Tokens, which could be used alongside Guldfaxe or Vanadis to Synchro Summon an Aesir.

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** If destroyed by battle and sent to the Graveyard, Tanngrisnir Special Summoned Summons two Nordic Beast Tokens, which could be used alongside Guldfaxe or Vanadis to Synchro Summon an Aesir.



** While there is a novelty factor in playing cards that were considered to be [[PhysicalGod Physical Gods]] in the anime, they are typically seen by many players. To start, they are often seen as not being worth the effort to Synchro Summon, due to their Synchro Material requirements (a Tuner from the Aesir's corresponding tribe and at least two non-Tuner monsters) being resource intensive and generally difficult to meet. Even if one is successful in Summoning an Aesir, with the exception of Loki, their unique effects can only be used during the controller's turn, rendering them as little more than glorified beatsticks on the opponent's turn. And given that they have little in the way of inherent protection, they are not terribly difficult to remove from the field via card effects. While they can Special Summon themselves from the Graveyard, the game has several ways to remove them in a way that circumvents this effect. To compund the issue, the Nordic archetype that is meant to support them does not possess much in the way of internal synergy and is filled with several cards that do not really benefit the deck as a whole, leading to a good likelihood that a deck purely constructed around these cards will easily brick the hand.
** To give an idea of the above point: Thor is the easiest to get out but the least useful; Loki's the most useful but the Alfar monsters aren't good and Odin comes in the middle; but his materials are the least useful. Nordics also have a problem that plagued certain Synchro and to an extent XYZ monsters in that their main deck is useless if they can't make an extra deck play. In addition, the monsters work well for each individual god but have problems with the other two. However, it is worth noting that while the deck fails at their own synchros, they still make for a barely functional regular synchro engine.
** Gotterdammerung gives control of an Aesir monster of the controller's choice to the opponent, then destroys that Aesir during the opponent's next End Phase and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. se and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. Links further sealed their usages. Handing your opponent a high powered monster just gives them a free link material.

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** While there is a novelty factor in playing cards that were considered to be [[PhysicalGod Physical Gods]] in the anime, they are typically seen as this by many players. To start, they are often seen as not being worth the effort to Synchro Summon, due to their Synchro Material requirements (a Tuner from the Aesir's corresponding tribe and at least two non-Tuner monsters) being resource intensive and generally difficult to meet. Even if one is successful in Summoning an Aesir, with the exception of Loki, their unique effects can only be used during the controller's turn, rendering them as little more than glorified beatsticks on the opponent's turn. And given that they have little in the way of inherent protection, they are not terribly difficult to remove from the field via card effects. While they can Special Summon themselves from the Graveyard, the game has several ways to remove them in a way that circumvents this effect. To compund compound the issue, the Nordic archetype that is meant to support them does not possess much in the way of internal synergy and is filled with several cards that do not really benefit the deck as a whole, leading to a good likelihood that a deck purely constructed around these cards will easily brick the hand.
** To give an idea of the above point: Thor is the easiest to get out but the least useful; Loki's the most useful but the Alfar monsters aren't good and Odin comes in the middle; but his materials are the least useful. Nordics also have a problem that plagued certain Synchro and to an extent XYZ monsters in that their main deck is useless if they can't make an extra deck play. In addition, the monsters work well for each individual god but have problems with the other two. However, it is worth noting that while the deck fails at their own synchros, they still make for a barely functional regular synchro engine.
** Gotterdammerung gives control of an Aesir monster of the controller's choice to the opponent, then destroys that Aesir during the opponent's next End Phase and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. se and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. Links further sealed their usages. Handing your opponent a high powered monster just gives them a free link material.


** Gotterdammerung gives control of an Aesir monster of the controller's choice to the opponent, then destroys that Aesir during the opponent's next End Phase and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. se and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with.

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** To give an idea of the above point: Thor is the easiest to get out but the least useful; Loki's the most useful but the Alfar monsters aren't good and Odin comes in the middle; but his materials are the least useful. Nordics also have a problem that plagued certain Synchro and to an extent XYZ monsters in that their main deck is useless if they can't make an extra deck play. In addition, the monsters work well for each individual god but have problems with the other two. However, it is worth noting that while the deck fails at their own synchros, they still make for a barely functional regular synchro engine.
** Gotterdammerung gives control of an Aesir monster of the controller's choice to the opponent, then destroys that Aesir during the opponent's next End Phase and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. se and banishes all of the opponent's cards on the field. While this can be devastating to the opponent if pulled off successfully, it gives the opponent plenty of time to subvert it by simply getting rid of the Aesir monster that was given to them, which would prevent the banishing effect from triggering. That is not getting into the fact that it probably is not a good idea to give the opponent a high ATK monster that said opponent can easily attack the original controller with. Links further sealed their usages. Handing your opponent a high powered monster just gives them a free link material.


** PlayingWithFire: Addio, Substra and the Mathmech synchros all share the FIRE attribute.

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** PlayingWithFire: Addio, Addion, Substra and the Mathmech synchros all share the FIRE attribute.


* ShoutOut: In the anime, the tablets that they arrive in are similar to the monolith from ''2001: A Space Odyssey''. And the Ka Tablets from the ''[[Manga/YuGiOh Duel Monsters]]''.
* [[MageKiller Synchro Killer]][=/=][[AntiMagic Anti-Synchro]]: Their deck style is against the use of Synchro monsters, culminating in their signature emperors. Although it's less "killer" and more like "absorb them into their monsters".



* ShoutOut: To Theatre/TheRingOfTheNibelung, as the monsters depicted with the ring are based on the Rhinemadens (See AmazonBrigade) and of course there's the "ring" part.

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* ShoutOut: To Theatre/TheRingOfTheNibelung, as the monsters depicted with the ring are based on the Rhinemadens (See AmazonBrigade) Rhinemadens, and of course there's the "ring" part.



* ShoutOut:
** Goldriver and Steeleren seem to be ones to {{Manga/AKIRA}}.
** Fullmetalfoes Alkahest seems to be one to Manga/FullmetalAlchemist.



* ShoutOut: As soon as Nekroz of Trishula was revealed, ''Anime/SaintSeiya'' comparisons were made.



* ShoutOut:
** Aside from the obvious references to Myth/KingArthur, the Archetype's name may come from John Steinbeck's adaptation of the myths, 'The Acts of King Arthur and his Noble Knights'.
** Custennin being Arthur's successor is taken from Geoffrey of Monmouth's ''Historia Regum Britanniae''
** Ignoble Knight of High Laundsallyn definitely seems like one to [[Anime/FateZero Berserker]]. Black armor, red TronLines, DualWielding, distortion and corruption on their weapon, oh, and [[spoiler: they're based on the same guy]].

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* ShoutOut:
** Aside from the obvious references to Myth/KingArthur, the Archetype's name may come from John Steinbeck's adaptation of the myths, 'The Acts of King Arthur and his Noble Knights'.
**
ShoutOut: Custennin being Arthur's successor is taken from Geoffrey of Monmouth's ''Historia Regum Britanniae''
** Ignoble Knight of High Laundsallyn definitely seems like one to [[Anime/FateZero Berserker]]. Black armor, red TronLines, DualWielding, distortion and corruption on their weapon, oh, and [[spoiler: they're based on the same guy]].
Britanniae''


* SapientCetacean: Mermail Abyssbalaen is named after ''Balaenoptera'', a genus of marine mammals that includes the blue whale, which the card visually resembles.



* SapientCetaceans: Aqua Dolphin and Marine Dolphin.


** The Leve 4 monsters, on the other hand, are male types.

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** The Leve 4 monsters, on the other hand, are male types.all male.



* ProngsOfPoseidon: Mermail Abyssgaios and Mermail Abysstrite.
* SapientCetacean: Mermail Abyssbalaen is inspired by and named after Balaenoptera, a species of whales.

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* %%* ProngsOfPoseidon: Mermail Abyssgaios and Mermail Abysstrite.
* SapientCetacean: Mermail Abyssbalaen is inspired by and named after Balaenoptera, ''Balaenoptera'', a species genus of whales.marine mammals that includes the blue whale, which the card visually resembles.


* BadassArmfold: Senior Silver Ninja.

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* %%* BadassArmfold: Senior Silver Ninja.



* BlowYouAway: Air Armor Ninja.

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* %%* BlowYouAway: Air Armor Ninja.



* DishingOutDirt: Earth Armor Ninja.
* DualWielding: Ninja Grandmaster Sasuke.

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* %%* DishingOutDirt: Earth Armor Ninja.
* %%* DualWielding: Ninja Grandmaster Sasuke.



* FuumaShuriken: Spelt as Fuhma Shuriken.

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* %%* FuumaShuriken: Spelt as Fuhma Shuriken.



* LaserBlade: Ninja Grandmaster Sasuke.
* MakingASplash: Armed Ninja and Aqua Armor Ninja.
* NinjaLog: Ninjitsu Art of Decoy

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* %%* LaserBlade: Ninja Grandmaster Sasuke.
* %%* MakingASplash: Armed Ninja and Aqua Armor Ninja.
* %%* NinjaLog: Ninjitsu Art of Decoy



* PlayingWithFire: Crimson Ninja and Flame Armor Ninja.
* RedOniBlueOni: Crimson Ninja and Armed Ninja.
* RepetitiveName: Goe Goe.
* StockNinjaWeaponry

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* %%* PlayingWithFire: Crimson Ninja and Flame Armor Ninja.
* %%* RedOniBlueOni: Crimson Ninja and Armed Ninja.
* %%* RepetitiveName: Goe Goe.
* %%* StockNinjaWeaponry



* ThrowDownTheBomblet: Masked Ninja Ebisu.

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* %%* ThrowDownTheBomblet: Masked Ninja Ebisu.



* YouGottaHaveBlueHair: Yae, Sasuke and Goe Goe

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* %%* YouGottaHaveBlueHair: Yae, Sasuke and Goe Goe



* HotWitch: Morgan again.

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* %%* HotWitch: Morgan again.



* KnightInShiningArmor: Well, duh.

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* %%* KnightInShiningArmor: Well, duh.



* RedEyesTakeWarning: Laundsallyn in both forms.

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* %%* RedEyesTakeWarning: Laundsallyn in both forms.



* ShouldersOfDoom: High Laundsallyn

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* %%* ShouldersOfDoom: High Laundsallyn


* MsFanservice: The Dark Magician Girl is up there as one of the hottest cards in the game, and is easily the most sexualized in fanwork. How hot is she? One of her variant artwork cards was never released outside of Japan because it was ''too'' risque, and artist Kazuki Takahashi refused to modify or censor her. For the curious, [[http://img3.wikia.nocookie.net/__cb20090730132218/yugioh/images/2/2a/DarkMagicianGirl-YAP1-JP-UR.jpg this is the card in question]].

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* MsFanservice: The Dark Magician Girl is up there as one of the hottest cards in the game, and is easily the most sexualized in fanwork. How hot is she? One of her variant artwork cards was never released outside of Japan because it was ''too'' risque, and artist Kazuki Takahashi refused to modify or censor her. For the curious, [[http://img3.wikia.nocookie.net/__cb20090730132218/yugioh/images/2/2a/DarkMagicianGirl-YAP1-JP-UR.jpg [[https://yugipedia.com/wiki/File:DarkMagicianGirl-TF04-JP-VG-4.png this is the card artwork in question]].



** Because the Monarchs and their Vassals/Squires have low DEF, a single [[https://yugioh.fandom.com/wiki/Full_Force_Virus Full Force Virus]] can wipe out all monsters in your hand or on your field.
** [[https://yugioh.fandom.com/wiki/Zombie_World Zombie World]] prevents non-Zombie monsters from being Tribute Summoned. With Zombie World on the field, the only Monarch you can summon is Erebus.
** [[https://yugioh.fandom.com/wiki/Mask_of_Restrict Mask of Restrict]] prevents players from tributing monsters, making the Monarchs useless.

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** Because the Monarchs and their Vassals/Squires have low DEF, a single [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Full_Force_Virus Full Force Virus]] can wipe out all monsters in your hand or on your field.
** [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Zombie_World Zombie World]] prevents non-Zombie monsters from being Tribute Summoned. With Zombie World on the field, the only Monarch you can summon is Erebus.
** [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Mask_of_Restrict Mask of Restrict]] prevents players from tributing monsters, making the Monarchs useless.



* PowerWalk: [[http://img1.wikia.nocookie.net/__cb20130708011511/yugioh/images/a/af/MarchoftheMonarchs-CBLZ-EN-C-1E.png March of the Monarchs]] is a particularly badass one. Doubles as UnflinchingWalk if the fire behind them is caused by an explosion.

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* PowerWalk: [[http://img1.wikia.nocookie.net/__cb20130708011511/yugioh/images/a/af/MarchoftheMonarchs-CBLZ-EN-C-1E.[[https://yugipedia.com/wiki/File:MarchoftheMonarchs-SR01-EN-C-1E.png March of the Monarchs]] is a particularly badass one. Doubles as UnflinchingWalk if the fire behind them is caused by an explosion.

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* CCGImportanceDissonance: Masked Heroes debuts in the manga as Jaden's very own deck to.... varying results. In particular, Masked Hero Dark Law is a mere dark type Masked Hero with 2400 attack and no effect. Comes Hero's Strike release of the card into the actual card game, and Dark Law is changed into an effect monster whose effect entails to be a ManOfKryptonite to the standard metagame trend. Following the Hero's Strike release, real-life tournament level HERO deck devolves into variations of Dark Law turbo. Its often joked that Dark Law basically did what Elemental Hero Neos did to the anime HERO in real life.


* BareYourMidriff: Aria's card has her abdomen uncovered. This was not censored even in her first release.



* {{Acrofatic}}: Abyssmander looks rotund, but is in perfect fighting condition.



** Mermail Abyssmegalo is a [[SharkMan humanoid shark]] who happens to draw inspirations from a megalodon.
** Mermail Abyssleed is inspired by Leedsichthys.
** Mermail Abyssteus is based upon the Dunkleosteus.



* OurMermaidsAreDifferent: The Level 3 monsters are all based on mermaids.
* ProngsOfPoseidon: Mermail Abyssgaios and Mermail - Abysstrite.

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* OurMermaidsAreDifferent: OurMermaidsAreDifferent:
**
The Level 3 monsters are all based on mermaids.
*** Mermail Abyssdine is half sea angel.
*** Mermail Abysshilde is half eel.
*** Mermail Abyssgunde is half clownfish.
*** Mermail Abysslinde is half koi.
*** Mermail Abyssnerei is half Coelancth and half Nereid.
*** Mermail Abyssocea is based on an Oceanid.
*** Mermail Abysstrite is half dolphin.
** The Leve 4 monsters, on the other hand, are male types.
*** Mermail Abysslung is half lungfish.
*** Mermail Abyssmander is half giant salamander.
*** Mermail Abyssnose is half Elephantnose fish.
*** Mermail Abysspike is half pike.
*** Mermail Abyssturge is half sturgeon.
* ProngsOfPoseidon: Mermail Abyssgaios and Mermail - Abysstrite. Abysstrite.
* SapientCetacean: Mermail Abyssbalaen is inspired by and named after Balaenoptera, a species of whales.



%%* ShockAndAwe: Zaborg.

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%%* * ShockAndAwe: Zaborg.Zaborg the '''Thunder''' Monarch.


[[folder:Mayakashi]]
'''[[http://yugipedia.com/wiki/Mayakashi Mayakashi]]''' is an archetype of Zombie monsters based on yōkai from Japan and China. Their Synchro Monsters can Special Summon themselves from the Graveyard by banishing another Zombie from the Graveyard, and gain effects if they are brought back.

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[[folder:Mayakashi]]
'''[[http://yugipedia.com/wiki/Mayakashi Mayakashi]]''' is
[[folder:Mathmech]]
The '''[[https://yugipedia.com/wiki/Mathmech Mathmech]]''' cards, known as '''Zanki''' in the OCG, are
an archetype of Zombie Cyberse monsters based on yōkai from Japan and China. Their who uses Level 4 monsters to summon Synchro Monsters can Special Summon themselves from the Graveyard by banishing another Zombie from the Graveyard, and gain Xyz monsters and use their effects if they are brought back.to remove the opponent's cards or increase the amount of damage their monsters can deal.


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!!!Tropes associated with the Mathmech:
* BoringButPractical: Mathmech Editor d'Alemebertian is this compared to its fellow Mathmech Synchros and Xyzs. It does not have the ability to remove cards from the field like Magma and Laplacian, nor is it a nigh-invulnerable finisher like Final Sigma. Instead, it simply has the simple ability to add from deck to hand either, depending on the amount of materials it has, a "Mathmech" card, any Level 4 monster or any Spell/Trap card as well as being able to tribute itself to summon any Level 4 Mathmech from hand or GY. This versatility makes it one of the most powerful card in the archetype and since its summoning requirements are entirely generic, can be used by any deck capable of swarming the field with Level 4 monsters.
* ElementalPowers: The archetype contains monsters belonging to four out of the six main attributes.
** CastingAShadow: Nabla is a DARK monster.
** DishingOutDirt: Multiplier, Division and the Mathmech Xys all have the EARTH attribute.
** LightEmUp: Sigma has the LIGHT attribute.
** PlayingWithFire: Addio, Substra and the Mathmech synchros all share the FIRE attribute.
* {{Expy}}: Mathmech Editor Lapalcian is reminiscent of Trishula: both requires three monsters to be summoned and have an effect which can get rid of up to one card the opponent has in different zones all at once when summoned.
* NoSell: While it's in the Extra Monster Zone, Final Sigma will be unable to be affected by card effects other than those of Mathmech cards. Laplacian can protect Mathmech cards from being destroyed by card effect by detaching materials attached to it.
* StatusAilment: Subtra and Division both have effects which can reduce the ATK of opposing monsters.
* StatusBuff: As part of its Beatdown strategy, the archetype contains several cards which can be used to increase the ATK of their own monsters.
* ThemeNaming: Their monsters are named after arithmic operations and mathematical symbols.
[[/folder]]

[[folder:Mayakashi]]
'''[[http://yugipedia.com/wiki/Mayakashi Mayakashi]]''' is an archetype of Zombie monsters based on yōkai from Japan and China. Their Synchro Monsters can Special Summon themselves from the Graveyard by banishing another Zombie from the Graveyard, and gain effects if they are brought back.
----


* PettingZooPeople: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin and Marine Dolphin]] and [[BlowYouAway Air Hummingbird]] are humanoid animals.


* AttackReflector: When Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are on the field, they force the opponent's monsters to attack them. The opponent suffers the resulting Battle Damage instead of the controller.

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* AttackReflector: When Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are on the field, they force the opponent's monsters to attack them. The opponent suffers the resulting Battle Damage instead of the controller. Number 92: Heart-eartH Dragon has the latter effect by default, while Number C96: Dark Storm causes any Battle Damage its controller takes from battles involving it to also be felt by the opponent.


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* PowerUpLetdown: Number 92: Heart-eartH Dragon can't be destroyed by battle, forces the opponent to take all the damage you would have taken when it does battle (a lot of it, given its 0 ATK), can banish the opponent's cards at the end of the turn they're Summoned/Set, and can resurrect itself from the Graveyard as a beatstick. So its Number C form, Heart-eartH Chaos Dragon, must be pretty amazing, right? Well, it retains the immunity to battle destruction and lets you gain LP when your monsters deal damage, can negate the opponent's face-up cards until the end of the turn if it has its base form as material... and that's about it. No resurrection or ATK gain, no damage reflection, and no banishing, all in favor of a crappy 1000 ATK, making it very underwhelming for a Ranked-Up version of a ''Rank 9'' monster.

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* AwesomeButImpractical: The effects of Fenrir and Jormungardr are designed to be used together in order to inflict a hefty 3000 damage to the opponent. However, both cards rely on there being an Aesir monster to remain on the field (otherwise they are destroyed by their own effects), and Special Summon themselves to the opponent's field, with Fenrir specifically needing to be Special Summoned during the owner's Main Phase 2. Both monsters then need to stay on the opponent's field until the start of their Battle Phase in order to actually damage said opponent. Apart from it generally being a bad idea to give the opponent two high ATK monsters, a competent opponent will often be able to avoid the damage, and it can be as simple as removing at least one of the monsters from their field, or getting rid of the owner's Aesir, which isn't too difficult either.


Added DiffLines:

* HoistByHisOwnPetard: The effects of Fenrir and Jormungardr are designed to be used together in order to inflict 3000 damage to the opponent. However, to do this, the owner needs to Special Summon them to the opponent's field (during their Main Phase 2 in Fenrir's case) and then keep them there until the start of the opponent's next Battle Phase. There is a good chance, though, that a competent opponent will easily prevent that damage and instead use those monsters in a manner that furthers their position, to the detriment of the owner.

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* TheLastOfTheseIsNotLikeTheOthers: [[https://yugipedia.com/wiki/Noble_Knight_Joan Noble Knight Joan]] doesn't fit the aesthetic of the archetype and her effect lacks any synergy with the rest of the archetype besides having Noble Knight on her name. This is because she ''wasn't designed to be part of the archetype'' but rather she was retroactively made part of it thanks to her Japanese name.
** The Noble Arms series, similarly, has two outliers in its ranks: [[https://yugipedia.com/wiki/Celestial_Sword_-_Eatos Celestial Sword - Eatos]] and [[https://yugipedia.com/wiki/Celtic_Guard_of_Noble_Arms Celtic Guard of Noble Arms]]. Celestial Sword is in the same boat as Joan, retroactively being made part of the archetype due to its Japanese name predating the Noble Arm's by ''8 years''. Celtic Guard, however, was just randomly made part of the archetype for an unknown reason.

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