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[[folder:In general]]

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[[folder:In general]]General]]

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[[folder:In general]]
OptionalBoss: They all fall into this, with at least some of them being {{Superboss}}es.
[[/folder]]



* BonusBoss: Can be found during the story, though it sure puts up a fight.



* BonusBoss: Doesn't show up until after the credits have rolled.



* BonusBoss: It can only be fought after Chapter 12.



* BonusBoss: While they can technically be found during the main story, good luck not getting devoured in seconds.



* BonusBoss: Another tyrant that only appears after completing the story. In this case, it's because it was created during the final chapter.



* BonusBoss: A Superboss and the strongest indigen in Cauldros.



* BonusBoss: One of the two Ultrafauna. Pharsis is the second strongest, at level 97.



* AdaptationalBadass: In the previous game, while Telethia were dangerous, they were recurring enemies, could be killed pretty quickly (the highest-leveled Telethia in that game is within that game's player level cap) and have their mind-reading abilities impaired by Monado Purge. In this game, the sole Telethia (aside from the Telethia Plume raid boss) is not only the guardian of Mira, larger than any of the Telethia from the previous game, and able to kill three Tainted Sphinxes with little effort (for reference, you fight just one Sphinx as a boss prior to this moment), it is the most powerful [[BonusBoss superboss]] in the game at level 99 (39 levels past the player's level cap). And here there's no Monado to combat its mind-reading abilities.

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* AdaptationalBadass: In the previous game, while Telethia were dangerous, they were recurring enemies, could be killed pretty quickly (the highest-leveled Telethia in that game is within that game's player level cap) and have their mind-reading abilities impaired by Monado Purge. In this game, the sole Telethia (aside from the Telethia Plume raid boss) is not only the guardian of Mira, larger than any of the Telethia from the previous game, and able to kill three Tainted Sphinxes with little effort (for reference, you fight just one Sphinx as a boss prior to this moment), it is the most powerful [[BonusBoss superboss]] {{Superboss}} in the game at level 99 (39 levels past the player's level cap). And here there's no Monado to combat its mind-reading abilities.



* BonusBoss: The most powerful boss in the game, at level 99.
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* EldritchAbomination: Yggraliths are from the very depths of outer space and feed off all the ether in whatever region they settle in, as well as any other creatures they may run into before moving on to the next. It is also said that if two Yggraliths were to come into contact with each other, the resulting battle would destroy any nearby planets. Thankfully, it and the only other two Yggraliths in the game, Phanatos, the Netherlord and the raid boss Yggralith Zero, don't ever meet.

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* EldritchAbomination: DraconicAbomination: Yggraliths are from the very depths of outer space and feed off all the ether in whatever region they settle in, as well as any other creatures they may run into before moving on to the next. It is also said that if two Yggraliths were to come into contact with each other, the resulting battle would destroy any nearby planets. Thankfully, it and the only other two Yggraliths in the game, Phanatos, the Netherlord and the raid boss Yggralith Zero, don't ever meet.



* {{Telepathy}}: It is able to read the minds of those around it to judge their intentions and worthiness; and like before, it will use this in battle to become virtually untouchable by reading your attacks. Unlike before, you won't have the Monado to help you cut it off this time.

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* {{Telepathy}}: It is able to read the minds of those around it to judge their intentions and worthiness; and like before, in ''VideoGame/XenobladeChronicles1'', it will use this in battle to become virtually untouchable by reading your attacks. Unlike before, in that game, you won't have the Monado to help you cut it off this time.
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* DiscOneNuke: Durvin and Feliciano are your earliest sources for farming Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.

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* DiscOneNuke: Durvin and Feliciano are two of your earliest sources for farming Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.
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* DiscOneNuke: Durvin and Feliciano are your earliest sources of Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.

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* DiscOneNuke: Durvin and Feliciano are your earliest sources of for farming Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.

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[[folder:The Guardian Deity]]
!! Go-rha, the Guardian Deity

A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.

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[[folder:The Guardian Deity]]
Perceptive & The All-Seeing]]
!! Go-rha, Durvin, the Guardian Deity

Perceptive & Feliciano, the All-Seeing

A Xe-dom that sits apparently immobile pair of incredibly rare and powerful Sphinxes. Durvin lives in the middle of a large lake Beasts' Lair in southern Noctilum.Primordia while Feliciano roams around the Central Ibra Ravine in Oblivia.


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* DiscOneNuke: Durvin and Feliciano are your earliest sources of Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.

[[/folder]]

[[folder:The Guardian Deity]]
!! Go-rha, the Guardian Deity

A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.
----
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* StandardStatusEffects: Heidi can inflict Sleep on one person or your whole party.

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* StandardStatusEffects: StatusEffects: Heidi can inflict Sleep on one person or your whole party.
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* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in ''VideoGame/{{Xenoblade}}''; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.

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* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in ''VideoGame/{{Xenoblade}}''; ''VideoGame/XenobladeChronicles1''; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.

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A Xern that is stationed above Cauldros Waters. It is the most formidable Ganglion weapon following Chapter 12, and has access to Vita's satellite units and the highly dangerous Art called Apocalypse Wand.

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A Xern that is stationed above Cauldros Waters. It is the most formidable Ganglion weapon following Chapter 12, and has access to Vita's satellite units and the highly dangerous Art called Apocalypse Wand.



* DamageSpongeBoss: It has a large health pool not far from the likes of Pharsis and Telethia, and uses the satellite units to guard that too.

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* DamageSpongeBoss: It has a large health pool not far from the likes of Pharsis and Telethia, good resistances, and uses the satellite units to guard that too.


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* NamesToRunAwayFromReallyFast: "Terminus" generally means "the end" and "Apocalypse Wand" is an attack that you want to see it use since it ''will'' end you.

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[[folder:The Shepherd and His Flock]]
!! Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.

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[[folder:The Shepherd Terminus]]
!! Leva'el, the Terminus

A Xern that is stationed above Cauldros Waters. It is the most formidable Ganglion weapon following Chapter 12,
and His Flock]]
!! Pyotr,
has access to Vita's satellite units and the Shepherd; Heidi, the Lively; Claire, the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.
highly dangerous Art called Apocalypse Wand.


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* BonusBoss: It can only be fought after Chapter 12.
* DamageSpongeBoss: It has a large health pool not far from the likes of Pharsis and Telethia, and uses the satellite units to guard that too.
* FlunkyBoss: Not only does it summon the satellite units to defend itself, but it also summons Galdr and Seidr to attack your party.
* TimeLimitBoss: Once Leva'el starts preparing Apocalypse Want, you have five minutes to kill it before it uses the move and kills your entire party.
* TotalPartyKill: Apocalypse Wand doesn't just destroy your Skells, but it also kills the party members riding them.
[[/folder]]

[[folder:The Shepherd and His Flock]]
!! Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.
----
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* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes. He'll only take ScratchDamage from near anything you can throw at him unless you weaken his resistances first.

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* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes. He'll only take ScratchDamage from near almost anything you can throw at him unless you weaken his resistances first.
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* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes.

to:

* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes.
attributes. He'll only take ScratchDamage from near anything you can throw at him unless you weaken his resistances first.
* UniqueEnemy: Uniquely among Forfexes, Sven is missing his left claw.



* BarrierChangeBoss: Gradivus' elemental resistances and attacks will change each time he ejects a parasite from his body.

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* BarrierChangeBoss: Gradivus' Gradivus's elemental resistances and attacks will change each time he ejects a parasite from his body.



* UniqueEnemy: The only Millesaur to be missing its head by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.

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* UniqueEnemy: The only Millesaur to be missing its head false neck by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.



* BewareTheNiceOnes: While he's very friendly, if you tick him off, he will show you no mercy.

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* BewareTheNiceOnes: While he's very friendly, if you tick him off, Pyotr is completely non-hostile as long as he, Heidi and Claire are left alone. Cross them, and he will show you no mercy.
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* ForTheEvulz: According to the Enemy Index, Pharsis has no need to feed since it absorbs ether from the atmosphere, but kills just for the sport of it.
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The Guardian of Mira, Ruler of Fates, and culler of impure lifeforms.

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The Guardian guardian of Mira, Ruler of Fates, and culler of impure unclean lifeforms.

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Sorting by level.


[[folder:The Guardian Deity]]
!! Go-rha, the Guardian Deity

A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.

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[[folder:The Guardian Deity]]
Sturdy]]
!! Go-rha, Sven, the Guardian Deity

Sturdy

A Xe-dom Forfex that sits apparently immobile in the middle lives with several Raging Forfexes on a small, solitary island that is south of a large lake in southern Noctilum.Noctilum and west of Primordia.



* AttackReflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill him.
* GuideDangIt: Go-rha's AttackReflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to him.
* HumongousMecha: Possibly the first really big one you will run into.
* JumpScare: Go-rha is the first Xe-dom encountered in the game, meaning you might not even know he's alive before he gets up.
* SchmuckBait: Go on. Check out that cool broken robot thing. We dare you.
* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal with it. When you go back to enact revenge, it will surprise you again with its reflect.

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* AttackReflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill him.
* GuideDangIt: Go-rha's AttackReflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to him.
* HumongousMecha: Possibly the first really big one you will run into.
* JumpScare: Go-rha
MadeOfIron: Sven is the first Xe-dom encountered only enemy in the game, meaning you might not even know he's alive before he gets up.
* SchmuckBait: Go on. Check out that cool broken robot thing. We dare you.
* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal
game with it. When you go back to enact revenge, it will surprise you again with its reflect.
100 resistance across all six attributes.



[[folder:The Enraged]]
!! Shuravas, the Enraged

A Millepod with a weak back fin that flies through Suncatch Ravine in Noctilum. Its temper is as violent as the storms in which it appears.

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[[folder:The Enraged]]
Guardian Deity]]
!! Shuravas, Go-rha, the Enraged

Guardian Deity

A Millepod with a weak back fin Xe-dom that flies through Suncatch Ravine sits apparently immobile in Noctilum. Its temper is as violent as the storms middle of a large lake in which it appears.southern Noctilum.



* AttackReflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill it.
* GuideDangIt: Go-rha's AttackReflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to it.
* HumongousMecha: Possibly the first really big one you will run into.
* JumpScare: Go-rha is the first Xe-dom encountered in the game, meaning you might not even know it's alive before it gets up.
* SchmuckBait: Go on. Check out that cool broken robot thing. We dare you.
* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal with it. When you go back to exact revenge, it will surprise you again with its reflect.

[[/folder]]

[[folder:The Enraged]]
!! Shuravas, the Enraged

A Millepod with a weak back fin that flies through Suncatch Ravine in Noctilum. Its temper is as violent as the storms in which it appears.
----



[[folder:The Shepherd and His Flock]]
!! Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.

to:

[[folder:The Shepherd and His Flock]]
Headless Emperor]]
!! Pyotr, Gradivus, the Shepherd; Heidi, Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after
the Lively; Claire, end of the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.
game.



* BarrierChangeBoss: Gradivus' elemental resistances and attacks will change each time he ejects a parasite from his body.
* BonusBoss: Doesn't show up until after the credits have rolled.
* DamageSpongeBoss: Gradivus doesn't have a particularly high damage output, but at ''100,000,040 health'' it has nearly ten times as much health as Telethia, making it a war of attrition you'll lose if you run out of fuel.
* OffWithHisHead: At some point in the past Gradivus lost it false head.
* ProportionatelyPonderousParasites: Throughout the fight, Gradivus will occasionally eject a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still quite large and powerful in their own right.
* UniqueEnemy: The only Millesaur to be missing its head by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.

[[/folder]]

[[folder:The Shepherd and His Flock]]
!! Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.
----



* UniqueEnemy: The only non-mission Sylooth in the game with an autumn-like color scheme of gold and red plants.

to:

* UniqueEnemy: The Pyotr is the only non-mission Sylooth in the game with an autumn-like autumnal color scheme of gold and red plants.



[[folder:The Headless Emperor]]
!! Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.

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[[folder:The Headless Emperor]]
!! Gradivus,
Distinguished and the Headless Emperor

A Millesaur that is missing its neck. Can
Wileworm]]
!! Atreides, the Distinguished and Gesserith, the Wileworm

Two of the largest indigens living on Mira. As a Sabula, Atreides can
be found at Oblivia's north coast after the end leaping up out of the game.sand in Sylvalum, and his mate Gesserith will protect him at all costs.



* BarrierChangeBoss: Gradivus' elemental resistances and attacks will change each time he ejects a parasite from his body.
* BonusBoss: Doesn't show up until after the credits have rolled.
* DamageSpongeBoss: Gradivus doesn't have a particularly high damage output, but at ''100,000,040 health'' it has nearly ten times as much health as Telethia, making it a war of attrition you'll lose if you run out of fuel.
* OffWithHisHead: At some point in the past Gradivus lost it false head.
* ProportionatelyPonderousParasites: Throughout the fight, Gradivus will occasionally eject a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still quite large and powerful in their own right.
* UniqueEnemy: The only Millesaur to be missing its head by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.

to:

* BarrierChangeBoss: Gradivus' elemental resistances BattleCouple: Atreides is the male, and attacks will change each time he ejects Gesserith is the female. Female Sabula are a parasite from his body.
bit larger than the males, making Gesserith a slightly greater threat.
* BonusBoss: Doesn't While they can technically be found during the main story, good luck not getting devoured in seconds.
* DualBoss: Once Atreides is down to about half of his health, his roar will resonate throughout the continent and Gesserith will
show up to assist him. And just in case you thought you could ignore Gesserith until after the credits have rolled.
* DamageSpongeBoss: Gradivus doesn't have a particularly high damage output, but at ''100,000,040 health'' it has nearly ten times as much
Atreides is finished, she'll immediately inflict taunt on you, drawing your attention to her and her fresh health as Telethia, making it bar for a war of attrition you'll lose if you run out of fuel.
while.
* OffWithHisHead: At some point in SandWorm: And horrifically large even by Mira's standards.
* ShoutOut: Their names reference House Atreides and
the past Gradivus lost it false head.
* ProportionatelyPonderousParasites: Throughout
Bene Gesserit of ''{{Franchise/Dune}}''. The fact that they are [[SandWorm sabula]] only reinforces the fight, Gradivus will occasionally eject connection.
* ViolentlyProtectiveGirlfriend: Though considering she's
a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still wild animal and you're posing a threat to her mate, it's quite large and powerful in their own right.
* UniqueEnemy: The only Millesaur to be missing its head by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.
understandable.



[[folder:The Distinguished and the Wileworm]]
!! Atreides, the Distinguished and Gesserith, the Wileworm

Two of the largest indigens living on Mira. As a Sabula, Atreides can be found leaping up out of the sand in Sylvalum, and his mate Gesserith will protect him at all costs.
----
* BattleCouple: Atreides is the male, and Gesserith is the female. Female Sabula are a bit larger than the males, making Gesserith marginally more of a threat.
* BonusBoss: While they can technically be found during the main story, good luck not getting devoured in seconds.
* DualBoss: Once Atreides is down to about half of his health, his roar will resonate throughout the continent and Gesserith will show up to assist him. And just in case you thought you could ignore Gesserith until Atreides is finished, she'll immediately inflict taunt on you, drawing your attention to her and her fresh health bar for a while.
* SandWorm: And horrifically large even by Mira's standards.
* ShoutOut: Their names reference House Atreides and the Bene Gesserit of ''{{Franchise/Dune}}''. The fact that they are [[SandWorm sabula]] only reinforces the connection.
* ViolentlyProtectiveGirlfriend: Though considering she's a wild animal and you're posing a threat to her mate, it's quite understandable.

[[/folder]]



A Level 94 Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros during brimstone rain.

to:

A Level 94 Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros during brimstone rain.



* LargeAndInCharge: Even bigger than most Colubrims.

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* LargeAndInCharge: Even bigger than most Colubrims.Colubrim.



[[/folder]]

[[folder:The Sturdy]]
!! Sven, the Sturdy

A Level-59 Forfex that lives with several Raging Forfexes on a small, solitary island that is south of Noctilum and west of Primordia.
----
* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes.
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If you have to glitch the game out to make it happen I don't think it counts.


* GameplayAndStorySegregation: It normally only appears after the events of chapter 12 but [[SequenceBreaking glitching under the map]] makes it possible to fight it with a Skell much earlier.
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* FeatheredDragons: The Telethia is covered in both scales and feathers, and is essentially a dragon in appearance and mysticism.
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Added DiffLines:

[[/folder]]

[[folder:The Sturdy]]
!! Sven, the Sturdy

A Level-59 Forfex that lives with several Raging Forfexes on a small, solitary island that is south of Noctilum and west of Primordia.
----
* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Their names reference House Atreides and the Bene Gesserit of {{Franchise/Dune}}. The fact that they are [[SandWorm sabula]] only reinforces the connection.

to:

* ShoutOut: Their names reference House Atreides and the Bene Gesserit of {{Franchise/Dune}}.''{{Franchise/Dune}}''. The fact that they are [[SandWorm sabula]] only reinforces the connection.
Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: It normally only appears after the events of chapter 12 but [[GodBadBugs glitching under the map]] makes it possible to fight it with a Skell much earlier.

to:

* GameplayAndStorySegregation: It normally only appears after the events of chapter 12 but [[GodBadBugs [[SequenceBreaking glitching under the map]] makes it possible to fight it with a Skell much earlier.
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None

Added DiffLines:

* GameplayAndStorySegregation: It normally only appears after the events of chapter 12 but [[GodBadBugs glitching under the map]] makes it possible to fight it with a Skell much earlier.

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* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal with it.

to:

* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal with it.
it. When you go back to enact revenge, it will surprise you again with its reflect.



[[folder:The Headless Emperor]]
!! Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.

to:

[[folder:The Headless Emperor]]
Shepherd and His Flock]]
!! Gradivus, Pyotr, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after
Shepherd; Heidi, the end of Lively; Claire, the game.Sheltered

A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.



* BellyFlopCrushing: Pyotr can unleash a ''flying body slam''. It really hurts coming from a skyscraper-sized humanoid.
* BewareTheNiceOnes: While he's very friendly, if you tick him off, he will show you no mercy.
* GentleGiant: He's the only Sylooth in the game that isn't aggressive towards Skells.
* PapaWolf: Attacking either of his ovis will start a battle with him, and he becomes very upset if you kill them.
* RedOniBlueOni: According to the Enemy Index, Heidi tends to run out ahead of Pyotr, while Claire tends to hang around in his shadow.
* RoaringRampageOfRevenge: Kill one of his ovis, and he will become absolutely furious. Kill both, and he becomes resistant to damage.
* StandardStatusEffects: Heidi can inflict Sleep on one person or your whole party.
* UniqueEnemy: The only non-mission Sylooth in the game with an autumn-like color scheme of gold and red plants.
[[/folder]]

[[folder:The Headless Emperor]]
!! Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.
----



A Level 94 Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros.

to:

A Level 94 Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros.Cauldros during brimstone rain.



* RegeneratingHealth: Can automatically heal about 80,000 HP every five or so seconds.

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* RegeneratingHealth: Can automatically heal about 80,000 42,000 HP every five or so seconds.


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* WaveMotionGun: Its Skydrake's Roar I art fires a massive beam of electrical energy from its tail.

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* {{Badass}}: One of the most powerful tyrants in the game, and one of those that requires specific preparation to beat.



[[folder:The Headless Emperor]]
!! Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.

to:

[[folder:The Headless Emperor]]
Enraged]]
!! Gradivus, Shuravas, the Headless Emperor

Enraged

A Millesaur Millepod with a weak back fin that flies through Suncatch Ravine in Noctilum. Its temper is missing its neck. Can be found at Oblivia's north coast after as violent as the end of the game.storms in which it appears.



* BeamSpam: Its Random Beam and Beam Rush arts fire a lot of beams.
* BigCreepyCrawlies: It's a flying centipede the size of a whale.
* BonusBoss: Can be found during the story, though it sure puts up a fight.
* GiantFlyer: One of the larger flying indigen species.
* GuideDangIt: One of the most obscure Tyrants in the game, second to the gold blattas. Absolutely ''nothing'' hints to its existence and it only shows up during a specific weather condition.
* HairTriggerTemper: Just so much as ''poke'' its weak back fin, and it will fly into a rage.
* SavageSetpiece: It's entirely passive, and will only fight if you attack it first.
* TurnsRed: Destroy its back fin, and it goes ''berserk''. Its Enraged level hits level VI, it deals hefty spike damage, and its already boosted arts become ''even more powerful'' and inflict some nasty and rarely-seen debuffs like Virus and Time Bomb.

[[/folder]]

[[folder:The Headless Emperor]]
!! Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.
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* EyeBeams: Its Terrible Eye attack is depicted as lasers shot from the eyes in its shoulders.
* EyesDoNotBelongThere: It has large eyes in its ''shoulders''.



* HealingFactor: If you destroy its tentacles, it'll quickly regenerate them.



* RegeneratingHealth: Can automatically heal about 80,000 HP every five or so seconds.
* ShockAndAwe: As a colubrim, it uses primarily electric attacks.



* ChestBlaster: Its Dark Ray art is fired from its chest.



* HealThyself: It heals itself periodically when its health falls low.



* OurDragonsAreDifferent: Has six legs, hails from outer space, is the size of an office building, and can launch gravity wells at will.




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* WaveMotionGun: Its fearsome Dark Ray art is a giant beam of energy fired from its chest.



* {{Leitmotif}}: It and Telethia Plume are the only enemies in the game for which the second half of "raTEoREkiSImeAra" plays.

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* {{Leitmotif}}: It and Telethia Plume are the only enemies in the game for which the second half of "raTEoREkiSImeAra" "[=raTEoREkiSImeAra=]" plays.
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* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in VideoGame/{{Xenoblade Chronicles}}; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.

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* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in VideoGame/{{Xenoblade Chronicles}}; ''VideoGame/{{Xenoblade}}''; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.
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* RedBaron: Like most Tyrants, it has a nickname, in this case "Endbringer". Given that the Tyrant nicknames are suggested to have been assigned by humanity, one gets the sense some [=BLADEs=] either saw it at work or foolishly attacked it. The Nopon know it by a different title: the Ruler of Fates.

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* BlueAndOrangeMorality: It is at least semi-sentient and able to empathize with sentient beings, but what causes it to judge lifeforms as "impure" is pretty vague. The Taint of Noctilum is obviously a madness-inducing disease, but what it has against the Ovah is unclear.



* FinalBossPreview: During L's last Affinity Mission, The Nopon Heir, Team Elma attempts to fight against Telethia. It's mercifully a ScriptedBattle, but serves as a preview for what is instore if you do decide to return to try and fight it.

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* FinalBossPreview: During L's last Affinity Mission, The Nopon Heir, Team Elma attempts to fight against Telethia. It's mercifully a ScriptedBattle, but serves as a preview for what is instore in store if you do decide to return to try and fight it.



* SingleSpecimenSpecies: Unless the Telethia Plume raid boss is another individual. However, it's also implied that other worlds have had their own Telethia in the past (unless the Endbringer has been to those worlds before), such as the Orphean homeworld.

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* SingleSpecimenSpecies: Unless the Telethia Plume raid boss is another individual. However, it's also implied that other worlds have had their own Telethia in the past (unless the Endbringer has been to those worlds before), such as the Orphean homeworld.original homeworld of the Ovah before the Orpheans came to exist.

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* EvilCounterpart: To Telethia, the Endbringer. In addition to its more demonic appearance, being one of the only two species of Ultrafauna in the game and being the second strongest superboss, its role in Mira's ecosystem also contrasts the Telethia's. Telethia is a protector of the world, whereas Pharsis and the other Yggraliths destroy worlds.



* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in VideoGame/{{Xenoblade Chronicles}}; it's just following a considerably narrower definition of "impure life".

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* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in VideoGame/{{Xenoblade Chronicles}}; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.



* LightIsNotGood: Similar to before, the Telethia is not all that benevolent despite its angelic appearance and AdaptationalHeroism being in play. It will try to kill any lifeform that it deems impure, regardless of innocence or sapience.



* SingleSpecimenSpecies: Unless the Telethia Plume raid boss is another individual.

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* SingleSpecimenSpecies: Unless the Telethia Plume raid boss is another individual. However, it's also implied that other worlds have had their own Telethia in the past (unless the Endbringer has been to those worlds before), such as the Orphean homeworld.

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* {Badass}: One of the most powerful tyrants in the game, and one of those that requires specific preparation to beat.

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* {Badass}: {{Badass}}: One of the most powerful tyrants in the game, and one of those that requires specific preparation to beat.


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* ShoutOut: Their names reference House Atreides and the Bene Gesserit of {{Franchise/Dune}}. The fact that they are [[SandWorm sabula]] only reinforces the connection.
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[[Characters/XenobladeChroniclesX Click here]] to return to main Character page.
----
!!Significant Indigens
[[foldercontrol]]

[[folder:The Guardian Deity]]
!! Go-rha, the Guardian Deity

A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.
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* AttackReflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill him.
* {Badass}: One of the most powerful tyrants in the game, and one of those that requires specific preparation to beat.
* GuideDangIt: Go-rha's AttackReflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to him.
* HumongousMecha: Possibly the first really big one you will run into.
* JumpScare: Go-rha is the first Xe-dom encountered in the game, meaning you might not even know he's alive before he gets up.
* SchmuckBait: Go on. Check out that cool broken robot thing. We dare you.
* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal with it.

[[/folder]]

[[folder:The Headless Emperor]]
!! Gradivus, the Headless Emperor

A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.
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* BarrierChangeBoss: Gradivus' elemental resistances and attacks will change each time he ejects a parasite from his body.
* BonusBoss: Doesn't show up until after the credits have rolled.
* DamageSpongeBoss: Gradivus doesn't have a particularly high damage output, but at ''100,000,040 health'' it has nearly ten times as much health as Telethia, making it a war of attrition you'll lose if you run out of fuel.
* OffWithHisHead: At some point in the past Gradivus lost it false head.
* ProportionatelyPonderousParasites: Throughout the fight, Gradivus will occasionally eject a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still quite large and powerful in their own right.
* UniqueEnemy: The only Millesaur to be missing its head by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.

[[/folder]]

[[folder:The Distinguished and the Wileworm]]
!! Atreides, the Distinguished and Gesserith, the Wileworm

Two of the largest indigens living on Mira. As a Sabula, Atreides can be found leaping up out of the sand in Sylvalum, and his mate Gesserith will protect him at all costs.
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* BattleCouple: Atreides is the male, and Gesserith is the female. Female Sabula are a bit larger than the males, making Gesserith marginally more of a threat.
* BonusBoss: While they can technically be found during the main story, good luck not getting devoured in seconds.
* DualBoss: Once Atreides is down to about half of his health, his roar will resonate throughout the continent and Gesserith will show up to assist him. And just in case you thought you could ignore Gesserith until Atreides is finished, she'll immediately inflict taunt on you, drawing your attention to her and her fresh health bar for a while.
* SandWorm: And horrifically large even by Mira's standards.
* ViolentlyProtectiveGirlfriend: Though considering she's a wild animal and you're posing a threat to her mate, it's quite understandable.

[[/folder]]

[[folder:The Wanderer-King]]
!! Lugalbanda, the Wanderer-King

The sole chimera that escaped the Lifehold Core, it established a nest in Noctilum's Vitriol Cesspool.

* BodyHorror: As a chimera, it is a grotesque composite of numerous animals' features.
* BonusBoss: Another tyrant that only appears after completing the story. In this case, it's because it was created during the final chapter.
* FlunkyBoss: It can call Stray Ovis to assist it.
* {{Hermaphrodite}}: Its description states that it is such, and seeks sufficient nourishment to reproduce.

[[/folder]]

[[folder:The Deific Blast]]
!! Vortice, the Deific Blast

A Level 94 Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros.
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* BonusBoss: A Superboss and the strongest indigen in Cauldros.
* LargeAndInCharge: Even bigger than most Colubrims.
[[/folder]]

[[folder:The Everqueen]]
!! Pharsis, the Everqueen

A Yggralith that has settled on Mira. It can be found within Sylvalum's Noctilucent Sphere.
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* BonusBoss: One of the two Ultrafauna. Pharsis is the second strongest, at level 97.
* EldritchAbomination: Yggraliths are from the very depths of outer space and feed off all the ether in whatever region they settle in, as well as any other creatures they may run into before moving on to the next. It is also said that if two Yggraliths were to come into contact with each other, the resulting battle would destroy any nearby planets. Thankfully, it and the only other two Yggraliths in the game, Phanatos, the Netherlord and the raid boss Yggralith Zero, don't ever meet.
* GravityMaster: A large number of its attacks are gravity-elemental.
* NamesToRunAwayFromReallyFast: Aside from the names individual specimens are given, "Yggr" is the Old Norse word for "terrible", and Yggraliths destroy worlds.
* PlanetEater: According to the Enemy Index, Yggraliths are interstellar creatures that land on planets, suck all the Ether up while also literally eating the native fauna, then leave the planet a dead husk and move on to the next.

[[/folder]]

[[folder:The Endbringer]]
!! Telethia, the Endbringer

The Guardian of Mira, Ruler of Fates, and culler of impure lifeforms.
----
* AdaptationalBadass: In the previous game, while Telethia were dangerous, they were recurring enemies, could be killed pretty quickly (the highest-leveled Telethia in that game is within that game's player level cap) and have their mind-reading abilities impaired by Monado Purge. In this game, the sole Telethia (aside from the Telethia Plume raid boss) is not only the guardian of Mira, larger than any of the Telethia from the previous game, and able to kill three Tainted Sphinxes with little effort (for reference, you fight just one Sphinx as a boss prior to this moment), it is the most powerful [[BonusBoss superboss]] in the game at level 99 (39 levels past the player's level cap). And here there's no Monado to combat its mind-reading abilities.
* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in VideoGame/{{Xenoblade Chronicles}}; it's just following a considerably narrower definition of "impure life".
* BonusBoss: The most powerful boss in the game, at level 99.
* FinalBossPreview: During L's last Affinity Mission, The Nopon Heir, Team Elma attempts to fight against Telethia. It's mercifully a ScriptedBattle, but serves as a preview for what is instore if you do decide to return to try and fight it.
* GiantFlyer: It can usually be found circling the Divine Roost in Noctilum, and casts a huge shadow on the ground.
* {{Immortality}}: While all Tyrants will respawn, Telethia is unique in that no less than three missions pit you against it, and two of them require you kill it (A Fateful Choice, and a segment topic for the survey, which cannot be completed simultaneously). This would suggest that its respawning is canon rather than just a gameplay mechanic like other Tyrants.
* {{Leitmotif}}: It and Telethia Plume are the only enemies in the game for which the second half of "raTEoREkiSImeAra" plays.
* SavageSetpiece: You can get as close as you want without it attacking, except during L's second Affinity Mission where it challenges you to a brief duel.
* SingleSpecimenSpecies: Unless the Telethia Plume raid boss is another individual.
* {{Telepathy}}: It is able to read the minds of those around it to judge their intentions and worthiness; and like before, it will use this in battle to become virtually untouchable by reading your attacks. Unlike before, you won't have the Monado to help you cut it off this time.

[[/folder]]

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