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[[folder:Glasstone]]

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[[folder:Glasstone]][[folder:Glastone]]


* CultureOfHats: Consists primarily of Rock and Fighting types.

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* CultureOfHats: Consists primarily Retcon: As it was due to appear in the upcoming Lucifuge arc, some details about the town were changed for the sake of Rock and Fighting types.it. For one, the town consists mostly of Bug-Types (more accurately the Bug Egg Group), with the name coming from the inhabitants' mosaic work.


[[folder:Danjor Island]]
->'''Created by''': @/{{kablammin45}}

An island quite some distance away from the starting island that is stated to be the location of a purifying spring guarded by a mysterious Pokémon that can lift curses placed on Pokémon by Ninetails, and is sought out by cursed Pokémon such as Maran and Cortez. It is not known to have any establishments on it and is primarily taken up by a harsh volcanic landscape on the eastern side and a jungle on the western side.

* AllThereInTheManual: Most of the details about this location were shown in a side-story and have yet to be fully established in the RP itself.
* LethalLavaLand: Nearly the entirety of the island is taken up by an active volcano.
[[/folder]]



[[folder:Danjor Island]]
->'''Created by''': @/{{kablammin45}}

An island quite some distance away from the starting island that is stated to be the location of a purifying spring guarded by a mysterious Pokémon that can lift curses placed on Pokémon by Ninetails, and is sought out by cursed Pokémon such as Maran and Cortez. It is not known to have any establishments on it and is primarily taken up by a harsh volcanic landscape on the eastern side and a jungle on the western side.

* AllThereInTheManual: Most of the details about this location were shown in a side-story and have yet to be fully established in the RP itself.
* LethalLavaLand: Nearly the entirety of the island is taken up by an active volcano.
[[/folder]]


* OddNameOut: The one place with an English name amidst countless islands and towns where the names are all Maori. This is mostly because Gangplank Cove wasn't founded by native Tikagalans in the first place.

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* OddNameOut: The one place with an English name amidst countless islands and towns where the names are all Maori. This is mostly because Gangplank Cove wasn't was founded by native Tikagalans in the first place.largely Anglophone outsiders.


* NotSoSafeHarbor: Most of Tikagala's pirates call Gangplank Cove home. That said, it's not as run-down as some examples.

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* NotSoSafeHarbor: Most of Tikagala's pirates call Gangplank Cove home. That said, it's got itself together just enough to not as run-down as some examples.be a full-blown WretchedHive.


* AllOfTheOtherReindeer: A strange locational example. Native Tikagalans openly don't consider Gangplank Cove a truly Tikagalan town, due to its populace being composed mostly of foreigners and its culture being totally different to that of the locals. The fact it's where most of the pirates who make the local's lives difficult dwell does not ease the suspicion in the least.



* IDontLikeTheSoundOfThatPlace: **Gangplank** Cove is as buccaneer-infested as you'd expect.

to:

* IDontLikeTheSoundOfThatPlace: **Gangplank** '''Gangplank''' Cove is as buccaneer-infested as you'd expect.


Added DiffLines:

* OddNameOut: The one place with an English name amidst countless islands and towns where the names are all Maori. This is mostly because Gangplank Cove wasn't founded by native Tikagalans in the first place.


->'''Created by''': @/{{TheGamechanger}}

A town on Tikigala. The town itself is a large tourist spot, though underground is essentially the main hub for various Pokémon pirates.

* {{Expy}}: The town and its layout is heavily inspired by the town of Rogueport from ''VideoGame/PaperMarioTheThousandYearDoor''.

to:

->'''Created by''': @/{{TheGamechanger}}

A
@/{{TheGamechanger}}, but significantly reinterpreted by @/{{DubhKafkaesque}}

The largest
town on Tikigala. The town itself is a large tourist spot, though underground is essentially in the main hub Tikagala Archipelago, located on and dominating its largest island, Tikagala Nui. Gangplank Cove was founded by foreign sailors looking for various Pokémon pirates.

* {{Expy}}: The town and its layout is heavily inspired by the town of Rogueport
a "home away from ''VideoGame/PaperMarioTheThousandYearDoor''.home", and his since expanded into a burgeoning maritime hub inhabited by seafarers from across the globe - honest and otherwise.

* CultureChopSuey: Sailors from every culture in the world have attempted to make their little corner of Gangplank Cove feel homely, and over time these efforts have merged, clashed and been built over each other in numerous ways. At this point, Gangplank Cove is an absolutely dizzying cultural and aesthetic hodgepodge.
* IDontLikeTheSoundOfThatPlace: **Gangplank** Cove is as buccaneer-infested as you'd expect.
* NotSoSafeHarbor: Most of Tikagala's pirates call Gangplank Cove home. That said, it's not as run-down as some examples.

Added DiffLines:

* BilingualBonus: The archipelago's natives are largely fluent in both Maori and (New Zealand-accented) English, and will occasionally talk amongst each other in Maori or drop a Maori phrase into their otherwise all-English speech. Most of its place names are derived from Maori as well.
* CultureChopSuey: Combines New Zealand, with aspects of both pre-colonial Maori and post-colonial Kiwi culture, with [[{{UsefulNotes/TheGoldenAgeOfPiracy}} the Golden Age of Piracy]].
* {{Pirate}}: Lots and lots of them, in all the different flavours.
* PirateBooty: Rumours of a truly enormous stash on this hidden on one of the minor islands inspired the current crop of pirates. It ''probably'' actually exists. Probably.


[[folder:Tikigala]]

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[[folder:Tikigala]][[folder:Tikagala]]
->'''Created by''': @/{{TheGamechanger}}, but significantly reinterpreted by @/{{DubhKafkaesque}}

An archipelago across the ocean from the main setting. Its tropical climate makes it a popular tourist destination, but unfortunately it's also a major hub for piracy and buccaneering, largely thanks to centuries old rumours of a great undiscovered treasure.

[[/folder]]

[[folder:Gangplank Cove]]



The largest island in an archipelago somewhere in the ocean. Known for being a hub for pirates and piracy.

[[/folder]]

[[folder:Gangplank Cove]]
->'''Created by''': @/{{TheGamechanger}}


[-[[center: [[Characters/WeHaveAllBecomePokemon Main Character Index]] | [[Characters/WeHaveAllBecomePokemonPlayerCharacters Player Characters]] | [[Characters/WeHaveAllBecomePokemonNonPlayerCharacters Non-Player Characters]] | [[Characters/WeHaveAllBecomePokemonVillains Antagonists]] | '''Locations''' ]]-]

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[-[[center: [[Characters/WeHaveAllBecomePokemon Main Character Index]] | [[Characters/WeHaveAllBecomePokemonPlayerCharacters Player Characters]] | [[Characters/WeHaveAllBecomePokemonNonPlayerCharacters Non-Player Characters]] Characters: [[Characters/WeHaveAllBecomePokemonNonPlayerCharactersOrichalcumToHoard Orichalcum to Hoard]], [[Characters/WeHaveAllBecomePokemonNonPlayerCharactersCarnivalToSlakRock Carnival to Slak Rock]], [[Characters/WeHaveAllBecomePokemonNonPlayerCharactersFoxfellAndLArachel Foxfell and L'Arachel]] | [[Characters/WeHaveAllBecomePokemonVillains Antagonists]] | '''Locations''' ]]-]


* MerchantCity: Its prime schtick.

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* %%* MerchantCity: Its prime schtick.



* PrivatelyOwnedSociety: Excluding the police force and others mentioned below, this applies. While its creator does self-identify as libertarian, she also tried to be objective about it -- highlighting both the pros and cons.
** The town's expansions are notable in that its parcels are sold off to developers to help fund the government, and the management of these are scattershot. Each parcel is responsible for its own electricity and rainwater management.

to:

* PrivatelyOwnedSociety: Excluding the police force and others mentioned below, this applies. While its creator does self-identify as libertarian, she also tried to be objective about it -- highlighting both the pros and cons.
**
cons. The town's expansions are notable in that its parcels are sold off to developers to help fund the government, and the management of these are scattershot. Each parcel is responsible for its own electricity and rainwater management.



* UndergroundCity: Agartha is truly this -- a whole city situated in an enormous artificial cave. Parts of it so happen to exist below another city, Orichalcum. It's worth noting, however, that the farmland situated around Agartha's entrance is within Agartha's jurisdiction.
** Further beneath Agartha itself are its ancient tunnels, burrowed by the ancient Agarthans...sprawling, elaborate, though not really resembling a city at all.

to:

* UndergroundCity: Agartha is truly this -- a whole city situated in an enormous artificial cave. Parts of it so happen to exist below another city, Orichalcum. It's worth noting, however, that the farmland situated around Agartha's entrance is within Agartha's jurisdiction.
**
jurisdiction. Further beneath Agartha itself are its ancient tunnels, burrowed by the ancient Agarthans...sprawling, elaborate, though not really resembling a city at all.



* SkyscraperCity

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* %%* SkyscraperCity

Added DiffLines:

[[folder:Garmid Forest/"The Bunker"]]
->'''Created by''' @/{{Ore-O}}

A densely packed forest surrounding the mountain range in Arcquall. The forest also holds the safe house of Umberto, a notorious meat-smuggling kingpin.

[[/folder]]


!!Worlds

It's worth noting that the primary setting is PMD Earth, with other worlds only being relevant in flashbacks.

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!!Worlds

It's worth noting that the primary setting is PMD Earth, with other worlds only being relevant in flashbacks.
!!Locations



[[folder:PMD Earth]]
The setting of the roleplay as a whole. The entire plot is set in a world at least a typical lifetime after the events of the ''VideoGame/PokemonMysteryDungeon'' series, while around 1000 years after the events of the main ''VideoGame/{{Pokemon}}'' games. For this reason, it's not uncommon for events of both games to be referenced...albeit in a folk tale or archaeological context in most cases. Extrapolations are made to fill in technological gaps based on the technological progress of Earth Prime, and occasionally Earth Prime history has been appended to PMD World's (i.e. the Roman Empire) but at most, PMD World can be considered to have extremely close parallels to the canon worlds of the ''VideoGame/{{Pokemon}}'' series.

For tropes related to PMD Earth, see the [[Roleplay/WeHaveAllBecomePokemon main page]]. As for its residents, so far no humanmons are native to this world.

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[[folder:PMD Earth]]
The setting
[[folder:Yalta's Ruins and Subterranean Ruins]]
->'''Created by''': @/{{CaliburnAbsoluteEX}} (above ground) and [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]] (below ground)

Ruins
of the roleplay an ancient human settlement. Underneath included a Pokémon center, but other structures likely existed as a whole. The entire plot is set in a world at least a typical lifetime after the events of the ''VideoGame/PokemonMysteryDungeon'' series, while around 1000 years after the events of the main ''VideoGame/{{Pokemon}}'' games. For this reason, it's not uncommon for events of both games to be referenced...albeit in a folk tale or archaeological context in most cases. Extrapolations are made to fill in technological gaps based well. Located on the technological progress island of Earth Prime, and occasionally Earth Prime history has been appended to PMD World's (i.e. the Roman Empire) but at most, PMD World can be considered to have extremely close parallels to the canon worlds of the ''VideoGame/{{Pokemon}}'' series.

For tropes related to PMD Earth, see the [[Roleplay/WeHaveAllBecomePokemon main page]]. As for its residents, so far no humanmons are native to this world.
Denalsi.



[[folder:Earth Prime]]
The Earth that the vast majority of humanmons come from. It's highly parallel to the real world earth, with the only significant differences being to the humanmons themselves, their friends, and their family.

Assume any humanmon not listed in another world comes from Earth Prime.

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[[folder:Earth Prime]]
The Earth that the vast majority of humanmons come from. It's highly parallel to the real world earth,
[[folder:Orichalcum]]
->'''Created by''': @/{{whizzerd}}

* CultureOfHats: An exclusively Psychic-type village
with an overall mystic vibe, and presumably this is imbued into some of the only significant differences being more unique items they craft.
* HiddenElfVillage: Originally was this
to the humanmons themselves, their friends, a T, with a much more in tune with nature sort of design. It remains hidden and their family.

Assume any humanmon not listed in another world comes from Earth Prime.
known by few, but it eventually became a bit more urban and [[UniquenessDecay connected]] as time went on.



[[folder:Magic Earth]]
->'''Created by''': @/{{Konkfan7}}

Magic Earth is a world where kingdoms never ceased to be commonplace. It's a world where an orderly form of magic is uncommon, but still a part of life. Its era is still currently ambiguous, but it's also a world that has pokémon, which makes it somewhat parallel to the PMD World.

Residents include:
* [[Characters/WeHaveAllBecomePokemonPlayerCharacters Noriaki]]
* [[Characters/WeHaveAllBecomePokemonVillains L'Arachel]]

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[[folder:Magic Earth]]
[[folder:Woodfall Mansion]]
->'''Created by''': @/{{Konkfan7}}

Magic Earth is a world where kingdoms never ceased
@/{{CaliburnAbsoluteEX}} and others?

An abandoned mansion in the woods adjacent
to be commonplace. It's a world where an orderly form of magic is uncommon, but still a part of life. Its era is still currently ambiguous, but it's also a world Orichalcum that has pokémon, which makes it somewhat parallel to the PMD World.

Residents include:
* [[Characters/WeHaveAllBecomePokemonPlayerCharacters Noriaki]]
* [[Characters/WeHaveAllBecomePokemonVillains L'Arachel]]
party investigated.



[[folder:Winter Earth]]
->'''Created by''': @/{{Ore-O}}

Winter Earth is a post-apocalyptic Earth not far removed from Earth Prime, where a desperate attempt to get global warming under control backfired and triggered an extreme ice age, making the earth's surface near uninhabitable. This event is referred to as the Whiteout, and the remaining humans reside in crystal trees known as Sanctuaries.

Residents include:
* [[Characters/WeHaveAllBecomePokemonPlayerCharacters Grigori]]

to:

[[folder:Winter Earth]]
[[folder:Dras-Il's Woods]]
->'''Created by''': @/{{Ore-O}}

Winter Earth is a post-apocalyptic Earth not far removed from Earth Prime, where a desperate attempt to get global warming under control backfired and triggered an extreme ice age, making the earth's surface near uninhabitable. This event is referred to as the Whiteout,
@/{{whizzerd}}

Woods in between Orichalcum
and the remaining humans reside Woodfall Mansion, inhabited by those who are especially in crystal trees known as Sanctuaries.

Residents include:
touch with nature.

* [[Characters/WeHaveAllBecomePokemonPlayerCharacters Grigori]]TheLostWoods: Somewhat...Dras-Il had a role in confounding the party upon arrival.



[[folder:Furry Earth]]
->'''Created by''': @/{{CorvusAtrox}}

Furry Earth is by far the most distant earth from the others -- it's a world where the dominant species are several highly evolved animal species and not just humans. Pokémon still exists in fiction, but not in that world's reality.

Residents include:
* [[Characters/WeHaveAllBecomePokemonPlayerCharacters Dieter]]

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[[folder:Furry Earth]]
[[folder:Roadside Diner]]
->'''Created by''': @/{{CorvusAtrox}}

Furry Earth is by far
@/{{sarysa}}

A diner on
the most distant earth from the others -- it's a world road between Silversand and Hoard. The party stops by here before and after visiting Silversand. This is notably where the dominant species are several highly evolved animal species party first meets Belladonna, who became a significant figure during the Hoard arc. It's also where they met members of Andy's gang...most notably his daughter, conceived and not just humans. born entirely in the Pokémon still exists in fiction, but not in world by an ex-human and a native Pokémon. It's later implied the diner went out of business after it was discovered that world's reality.

Residents include:
Belladonna was from there.

* [[Characters/WeHaveAllBecomePokemonPlayerCharacters Dieter]]{{Bouncer}}: Given the existence of feral Pokémon and their penchant for violence as a whole, the diner employs at least three bouncers at any given time. Naturally, the humanmons get the [[DeathGlare evil eye]] from them during both visits.
* {{Expy}}: Of the real world Black Bear Diner.
* OvercomplicatedMenuOrder: As a restaurant that serves just about everything, a couple players have pulled this successfully.



!!Locations

[[foldercontrol]]
[[folder:Yalta's Ruins and Subterranean Ruins]]
->'''Created by''': @/{{CaliburnAbsoluteEX}} (above ground) and [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]] (below ground)

Ruins of an ancient human settlement. Underneath included a Pokémon center, but other structures likely existed as well. Located on the island of Denalsi.

to:

!!Locations

[[foldercontrol]]
[[folder:Yalta's Ruins and Subterranean Ruins]]
[[folder:Silversand]]
->'''Created by''': @/{{CaliburnAbsoluteEX}} (above ground) @/{{kablammin45}} (initial details, port), @/{{sarysa}} (layout, fleshed-out details), others

A popular trading port
and an overall UsefulNotes/MeltingPot, Silversand is one of the rare cities that isn't a CultureOfHats -- having a wide range of species and cultures within. Historically, it used to be a farming village, though about 30 years before the humanmons arrived, it rapidly converted into a major trading hub and tourist trap. Many of these farmers were displaced and/or impoverished, which affected one Hariyama in particular. Returning after death as a Dusknoir, he was eventually turned into the Vector of Silversand by an unknown entity. The investigation turned battle against this Dusknoir, named Yamaropu, drove the plot here initially. It would then be the "base" for the Manaphy arc and the setting for depictions of its reconstruction, as well as the anchor point for ongoing plots surrounding Goobert, Jani, Perigo, and Max.

* CultureChopSuey: Notable in the wide range of accents and types, though the original residents tend to lean toward Fight, Water and Normal types. They're vastly outnumbered by the time the party arrives, though.
** As a corollary to the above, certain parts of the city seem to have their own cultural nuances. Marsha and Max both grew up in the same neighbourhood and speak with the same Brooklyn-esque accent.
* EarlyInstallmentWeirdness: More of a "late installment blunder", but it was originally situated on the northwest portion of the island when discussed in Teller's bar. It ended up on the southwest instead.
* GenericistGovernment: Despite there being AnAesop in the Yamaropu arc about urban sprawl and decay, the government itself wasn't really touched upon. There are social services, a mayor...and, that's really about it. There's even inconsistency as to whether or not healthcare is free.
* HatePlague: The entire town erupts into violence as Yamaropu spreads the Viral Aggression upon it.
* MeaningfulName: Is named after its silvery sandy beaches.
* MerchantCity: As one of two major gateways to the island as a whole, it is naturally a major destination for tourism and mercantilism.
* PortTown: A coastal town known for its beaches, and the party accesses transportation by sea from here on a few occasions.
* RoundRobin: Despite the limited "created by" credits, Silversand is easily the most OOC collaborative location in the roleplay as of the end of the Agartha arc. @/{{kablammin45}} created the locale and fleshed out the ports, @/{{sarysa}} gave it a bird's eye layout and wrote the parts leading up to the Yamaropu encounter as well as setting up his motives, @/{{PresidentStalkeyes}} handled the authorities, while
[[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]] (below ground)

Ruins
and @/{{BlackMageAnolis}} fleshed out the boardwalk and slums.
* ShoutOut: Has a bar named the Salty Spittoon, originating from ''WesternAnimation/SpongeBobSquarepants''.
* UrbanSegregation: Many
of an ancient human settlement. Underneath included the farmers of its past did not fare well once it expanded rapidly, with many losing their land and otherwise becoming impoverished. These make up a Pokémon center, but considerable number of those who live in the slums, along with other structures likely existed as well. Located on the island shades of Denalsi.poor and those who might take advantage of them.



[[folder:Orichalcum]]
->'''Created by''': @/{{whizzerd}}

* CultureOfHats: An exclusively Psychic-type village with an overall mystic vibe, and presumably this is imbued into some of the more unique items they craft.
* HiddenElfVillage: Originally was this to a T, with a much more in tune with nature sort of design. It remains hidden and known by few, but it eventually became a bit more urban and [[UniquenessDecay connected]] as time went on.

to:

[[folder:Orichalcum]]
[[folder:Manaphy's Castle]]
->'''Created by''': @/{{whizzerd}}

@/{{kablammin45}} (details), [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/anza_sb anza_sb]] (early concept)

An underwater castle off the southern coast of the starter island.

* CultureOfHats: An exclusively Psychic-type village with an overall mystic vibe, and presumably this Naturally, it's dominated by water-types. This is imbued into some likely mostly out of the more unique items they craft.
* HiddenElfVillage: Originally was this to a T, with a much more in tune with nature sort of design. It remains hidden and known by few, but it eventually became a bit more urban and [[UniquenessDecay connected]] as time went on.
necessity, given its otherwise inaccessible location.



[[folder:Woodfall Mansion]]
->'''Created by''': @/{{CaliburnAbsoluteEX}} and others?

An abandoned mansion in the woods adjacent to Orichalcum that the party investigated.

to:

[[folder:Woodfall Mansion]]
[[folder:Hoard]]
->'''Created by''': @/{{CaliburnAbsoluteEX}} @/{{PresidentStalkeyes}}

A vast city built into an enormous cavern underneath an inactive volcano. Formerly the site of a small mushroom-farming community before it was 'founded'
and others?

An abandoned mansion
greatly expanded by Merqury, a former mercenary. Under his century-plus-long tenure as its leader, Hoard became the island's central trading hub, owing to its favourable position towards the centre of the island, and the security offered by its underground nature.

The city is known for its rather unorthodox rules regarding business, who can stay there and who can't. The city's resident Dragon-type population is very low relative to its total visitorship, so to counteract this, only Dragon-types are permitted to own permanent businesses there. Non-Dragon-types are only allowed to enter if they desire to buy or sell goods past a certain 'monetary threshold', to rent out space to set up a temporary business, to seek employment (which is also the only way non-Dragons can attain a permanent residence there), to attend a specified event, or by invitation. In addition, its permanent population is too low to maintain a conventional police force, forcing Merqury to hire [[PrivateMilitaryContractors the Pawniarmy]] for use as city security. The government is essentially a capitalist coalition of corporatocracies - every permanent business-owner
in the woods adjacent city is entitled to Orichalcum a seat on the Merchants' Council, which acts as the legislative body under the Chairgon, who for most of the city's history has been Merqury himself.

The Party initially visits Hoard to attend a tournament being held there, and because Ripley, Merqury's ''de facto'' second-in-command, had sent for them. They ultimately wind up entangled in a conspiracy against him lead by Ripley herself due to an unexpected [[HatePlague VA]] infection affecting his governance, which is not helped by the presence of Belladonna, who had her own plans for the city. After a series of city-wide, VA-fuelled riots that result in the death of both characters, it's implied that Ripley will succeed him as Chairgon and institute reforms to make the city more accessible.

* CultureOfHats: A predominantly Dragon-type city with a tendency toward mercantilism and acquisition.
* EarlyInstallmentWeirdness: It was initially represented - long before its actual appearance - as an isolationist kingdom somewhat unfriendly towards business, with Merqury referred to as a 'Merchant King', in stark contrast to his later characterisation as an anti-monarchist. This was later explained as a combination of [[UnreliableNarrator the Guild's bias against the city]] and genuine misunderstandings.
* {{Expy}}: Of [[VideoGame/BioShock Rapture]], being a city outwardly hidden from the outside world founded on hardcore free-market capitalism, not to mention being founded and run by a VisionaryVillain who saw it as utopian haven from the injustices of the wider world, and ultimately descending into chaos, though unlike Rapture it's at least implied it'll recover. If the similarities weren't immediately obvious, the party is even faced with a ''[=BioShock=]'' ShoutOut immediately upon emerging into the city proper.
* LongRunners: Nearly 400 pages of the roleplay are spent in Hoard.
* MeaningfulName: 'Hoard' is a nod to the DragonHoard trope, being a Dragon-type city known for its wealth.
* MerchantCity: Its prime schtick.
* NotSoOmniscientCouncilOfBickering: The Hoard Merchants' Council is implied to be this, particularly after Merq dies and they're forced to elect a new Chairgon, something they've literally never had to do before in the institution's entire existence.
* PoliceState: Hoard is notable for its unusually large police presence, courtesy of [[LawEnforcementInc the Pawniarmy]]. They don't allow other competing public service entities such as the Swords of Justice to enter the city either. It's implied that their treatment of lawbreakers and suspected VA carriers is particularly brutal.
* SchizoTech: Features clockwork elevators, lever-operated doors, and pneumatic tubes used for passing messages between the Bureaucratic Corps.
* TournamentArc: Half the reason the party visits Hoard is to participate in a tournament being held there, which winds up being moot by the end of their stay as the tourney is cancelled due to extraordinary circumstances.
* UndergroundCity: Directly undearneath a mountain, no less.
* VastBureaucracy: The Hoard Bureaucratic Corps, seen in action during the party's arrival. After being herded onto an elevator and into a small reception room, they are greeted by a clerk who asks for their names, purpose for visitation and length of stay before handing them visitation permits. Every visitor must go through this process, and it's implied
that the party investigated.was hurried through entry because of Ripley's personal intervention.
* ViceCity: Moral standards in Hoard are quite low - as long as you have money and obey the letter of the law, it's unlikely you'll run into much trouble.



[[folder:Dras-Il's Woods]]
->'''Created by''': @/{{whizzerd}}

Woods in between Orichalcum and the Woodfall Mansion, inhabited by those who are especially in touch with nature.

* TheLostWoods: Somewhat...Dras-Il had a role in confounding the party upon arrival.

to:

[[folder:Dras-Il's Woods]]
[[folder:Bedsheets]]
->'''Created by''': @/{{whizzerd}}

Woods in between Orichalcum
@/{{TacoBadger}}

A speakeasy run by Andy's gang, en route to Gleamscape from Hoard.

* BreatherEpisode: Served as the preamble to the Carnival arc,
and the Woodfall Mansion, inhabited by those who are especially in touch with nature.

* TheLostWoods: Somewhat...Dras-Il had a role in confounding the party upon arrival.
managed to be pretty low-key and relaxing overall.



[[folder:Roadside Diner]]

to:

[[folder:Roadside Diner]][[folder:Carnival]]
->'''Created by''': @/{{Beverly}} and [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]]

A carnival that the group attends. It ends abruptly when a bunch of Wonder Orbs hit the party, transforming many and sending them all off to Agartha.

* BreatherEpisode: Designed to be just that -- a break after heavy events of Hoard.
[[/folder]]

[[folder:Agartha]]
[[quoteright:350:[[http://www.mobilemmo.org/agartha_map.png https://static.tvtropes.org/pmwiki/pub/images/agartha_map.png]]]]
[[caption-width-right:350:Basic layout, many locations missing.]]




A diner on the road between Silversand and Hoard. The party stops by here before and after visiting Silversand. This is notably where the party first meets Belladonna, who became a significant figure during the Hoard arc. It's also where they met members of Andy's gang...most notably his daughter, conceived and born entirely in the Pokémon world by an ex-human and a native Pokémon.

* {{Bouncer}}: Given the existence of feral Pokémon and their penchant for violence as a whole, the diner employs at least three bouncers at any given time. Naturally, the humanmons get the [[DeathGlare evil eye]] from them during both visits.
* {{Expy}}: Of the real world Black Bear Diner.
* OvercomplicatedMenuOrder: As a restaurant that serves just about everything, a couple players have pulled this successfully.

to:

\n->'''Detailed Overview''': [[https://docs.google.com/document/d/15QbFCpgpH_cdPZbvJDSY-Qt_HeCE3IzgvkDDX9SJ61Y/edit Google Doc]]

A diner fully underground village powered by light bulbs which were reverse engineered from discoveries made at one of the human ruin sites that litter Agartha's underground outskirts. While to some degree a CultureOfHats, they are seeking to become a melting pot and a hub of trade -- with incentives such low taxes . True to its minarchist style of government, however, it has bare bones social services...its clinics are competitive but not free, and the police force is a bit small for the town's population. It mainly focuses on major crimes and ongoing investigations, such as the kidnappings that have been ongoing as the party arrives. Also ongoing was the installation of a Warp Hub, which Mayor Triss herself viewed as key to the city's expansion. This more or less went on smoothly.

Physical features include a concave roof with a faux-earthen appearance, hiding the actual concrete aqueducts which lead rainwater into large four concrete pipes which drain into the town's various reservoirs -- useful both for water collection and flood prevention. The town is circular in shape, with eight roads leading out from its center (in eight directions) and multiple roads rounding the city at various diameters to intersect the eight straight roads. The outskirts include expansions which are parceled out by the city and developed privately. Each of these parcels are responsible for their own electricity and flood management, and are set at a markedly lower elevation to ensure mismanagement doesn't threaten the core city.

Culturally, it is very liberal -- having virtually no laws barring the sale of items, aside from universal taboos such as those against meat consumption. This has made it a popular place for folks to find goods that may be prohibited elsewhere, and a successful Merchant's Row has formed along the north road...which is also the only location from which one can enter Agartha normally. Two guards are always stationed outside the city mainly to watch the farms, but also to be
on the road between Silversand and Hoard. lookout for reprobates who may try to enter the city. In practice, however, they hardly ever accost anyone, even known criminals such as the deformed Crabominable.

The party stops by spends a couple days here before and after visiting Silversand. an escape orb smacks Jani. This is notably also where the events of Mila and Finley's kidnapping unfold. It has no relation to the ongoing Viral Aggression mega-arc.

* BazaarOfTheBizarre: Merchant's Circle and Merchant's Row combined qualify as this -- given Agartha's laissez-faire attitudes, you can get all sorts of things that would be prohibited in other cities. Most notable are Wonder Orbs which are capable of terrifying effects.
* CopsNeedTheVigilante: The city's police force is so minuscule that it is accepted to engage in vigilantism to dish out personal justice. The police mainly get involved with major investigations or serious disturbances of the peace.
* CultureOfHats: Downplayed. Initially there were six founder evolutionary lines: Durant, Diglett+, Sandshrew+, Drillbur+, Bunnelby+, Stunfisk, with other burrowing ground-types coming along later. Even hundreds of years ago, though, synthetics who could survive the reduced oxygen environment resulting from the use of combustible light sources came along -- one of them being the Council Speaker [=Porygon2=]. Once the lightbulb was rediscovered and ventilation was improved, they started a push to diversify their city. While species that could survive in low oxygen are still the combined majority, other species are slowly catching up (~15% when
the party first meets Belladonna, who arrives)...and there are no racial or class barriers to speak of.
* EarlyInstallmentWeirdness: Mostly averted -- Agartha was planned out in great detail before it
became a significant figure during to the Hoard arc. It's also where they met plot. Errors were made by others though, most of which were edited hours later...giving odd features like the town being founded by a Bunnelby (a pre-evolution), the town being ''only'' inhabited by Digletts (likely stemming from Jani's delusions), and the town's sign being misspelled. One mistake by its creator was making the town's population too low relative to its services, government, and ambitions...initially "just over 1000" before settling "around 4000".
* HereditaryRepublic: Zigzagged to say the least. The Council of Elders, one of Agartha's two coequal branches, is an appointed council almost exclusively made up of
members of Andy's gang...most notably his daughter, conceived and born entirely the founder families -- with a notable exception being a [=Porygon2=] who arrived somewhat after Agartha's founding. Then there's the Mayor...while that is an elected position, it doesn't pay a living wage. The result is a sort of soft oligarchy mixed with gerontocracy...those who can afford to ride out the years of their term are the only ones who will run in the Pokémon world by an ex-human first place.
* LostTechnology: Agartha is situated between several different human ruin sites,
and has benefited from reverse engineering a native Pokémon.

number of human technologies, including light bulbs and music boxes. There are also technologies that can at best be salvaged, which may come into play well after the party's initial visit.
* {{Bouncer}}: MeaningfulName: [[https://en.wikipedia.org/wiki/Agartha Agartha]] is the name of a mythical city situated near Earth's core.
* PrivatelyOwnedSociety: Excluding the police force and others mentioned below, this applies. While its creator does self-identify as libertarian, she also tried to be objective about it -- highlighting both the pros and cons.
** The town's expansions are notable in that its parcels are sold off to developers to help fund the government, and the management of these are scattershot. Each parcel is responsible for its own electricity and rainwater management.
* SocialServicesDoesNotExist: Aside from a small police force, rainwater management, and superstructural upkeep, there aren't really other social services to speak of. The private sector handles things like healthcare -- notable when the party needs Dr. Durango's services twice and are charged upfront the first time.
* ThereShouldBeALaw:
Given the existence of feral Pokémon and their penchant for violence as a whole, the diner employs at least three bouncers at any given time. Naturally, the humanmons get the [[DeathGlare evil eye]] Agartha has few laws, this gets invoked by party members from them during both visits.
time to time.
* {{Expy}}: Of the real world Black Bear Diner.
* OvercomplicatedMenuOrder: As
UndergroundCity: Agartha is truly this -- a restaurant whole city situated in an enormous artificial cave. Parts of it so happen to exist below another city, Orichalcum. It's worth noting, however, that serves just about everything, the farmland situated around Agartha's entrance is within Agartha's jurisdiction.
** Further beneath Agartha itself are its ancient tunnels, burrowed by the ancient Agarthans...sprawling, elaborate, though not really resembling
a couple players city at all.
* ViceCity: Although not really demonstrated in any way, with freedom comes vices. This would
have pulled this successfully.been better demonstrated if the casino visit wasn't canceled.



[[folder:Silversand]]
->'''Created by''': @/{{kablammin45}} (initial details, port), @/{{sarysa}} (layout, fleshed-out details), others

A popular trading port and an overall UsefulNotes/MeltingPot, Silversand is one of the rare cities that isn't a CultureOfHats -- having a wide range of species and cultures within. Historically, it used to be a farming village, though about 30 years before the humanmons arrived, it rapidly converted into a major trading hub and tourist trap. Many of these farmers were displaced and/or impoverished, which affected one Hariyama in particular. Returning after death as a Dusknoir, he was eventually turned into the Vector of Silversand by an unknown entity. The investigation turned battle against this Dusknoir, named Yamaropu, drove the plot here initially. It would then be the "base" for the Manaphy arc and the setting for depictions of its reconstruction, as well as the anchor point for ongoing plots surrounding Goobert, Jani, Perigo, and Max.

* CultureChopSuey: Notable in the wide range of accents and types, though the original residents tend to lean toward Fight, Water and Normal types. They're vastly outnumbered by the time the party arrives, though.
** As a corollary to the above, certain parts of the city seem to have their own cultural nuances. Marsha and Max both grew up in the same neighbourhood and speak with the same Brooklyn-esque accent.
* EarlyInstallmentWeirdness: More of a "late installment blunder", but it was originally situated on the northwest portion of the island when discussed in Teller's bar. It ended up on the southwest instead.
* GenericistGovernment: Despite there being AnAesop in the Yamaropu arc about urban sprawl and decay, the government itself wasn't really touched upon. There are social services, a mayor...and, that's really about it. There's even inconsistency as to whether or not healthcare is free.
* HatePlague: The entire town erupts into violence as Yamaropu spreads the Viral Aggression upon it.
* MeaningfulName: Is named after its silvery sandy beaches.
* MerchantCity: As one of two major gateways to the island as a whole, it is naturally a major destination for tourism and mercantilism.
* PortTown: A coastal town known for its beaches, and the party accesses transportation by sea from here on a few occasions.
* RoundRobin: Despite the limited "created by" credits, Silversand is easily the most OOC collaborative location in the roleplay as of the end of the Agartha arc. @/{{kablammin45}} created the locale and fleshed out the ports, @/{{sarysa}} gave it a bird's eye layout and wrote the parts leading up to the Yamaropu encounter as well as setting up his motives, @/{{PresidentStalkeyes}} handled the authorities, while [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]] and @/{{BlackMageAnolis}} fleshed out the boardwalk and slums.
* ShoutOut: Has a bar named the Salty Spittoon, originating from ''WesternAnimation/SpongeBobSquarepants''.
* UrbanSegregation: Many of the farmers of its past did not fare well once it expanded rapidly, with many losing their land and otherwise becoming impoverished. These make up a considerable number of those who live in the slums, along with other shades of poor and those who might take advantage of them.

to:

[[folder:Silversand]]
[[folder:Gleamscape]]
->'''Created by''': @/{{kablammin45}} (initial details, port), @/{{sarysa}} (layout, fleshed-out details), others

A popular trading port
and an overall UsefulNotes/MeltingPot, Silversand is one of the rare cities that isn't a CultureOfHats -- having a wide range of species and cultures within. Historically, it used to be a farming village, though about 30 years before the humanmons arrived, it rapidly converted into a major trading hub and tourist trap. Many of these farmers were displaced and/or impoverished, which affected one Hariyama in particular. Returning after death as a Dusknoir, he was eventually turned into the Vector of Silversand by an unknown entity. The investigation turned battle against this Dusknoir, @/{{Team42Larson}}, named Yamaropu, drove the plot here initially. It would then be the "base" for the Manaphy arc and the setting for depictions of its reconstruction, as well as the anchor point for ongoing plots surrounding Goobert, Jani, Perigo, and Max.

* CultureChopSuey: Notable in the wide range of accents and types, though the original residents tend to lean toward Fight, Water and Normal types. They're vastly outnumbered
by the time the party arrives, though.
** As a corollary to the above, certain parts of the
@/{{sarysa}}

A vibrant port
city seem to have their own cultural nuances. Marsha and Max both grew up in the same neighbourhood and speak with the same Brooklyn-esque accent.
* EarlyInstallmentWeirdness: More of a "late installment blunder", but it was originally situated
on the northwest southeast portion of the island when discussed in Teller's bar. It ended island, with winding roads that move up on the southwest instead.
* GenericistGovernment: Despite there being AnAesop in the Yamaropu arc about urban sprawl
and decay, the government itself wasn't really touched upon. There are social services, down like shallow waves and a mayor...and, that's really about it. style similar to that of Cozumel Town. There's even inconsistency as to whether or not healthcare is free.
* HatePlague: The entire town erupts into violence as Yamaropu spreads
been talk of a serial killer in the Viral Aggression upon it.
* MeaningfulName: Is named after its silvery sandy beaches.
* MerchantCity: As one of two major gateways to
area who killed 42 people and took the island as front paws of their victims. Is beginning to host a whole, it is naturally a major destination for tourism and mercantilism.
music festival when the [=PCs=] arrive in town.

* PortTown: A coastal town known for its beaches, and FestivalEpisode: When the party accesses transportation by sea from here on a few occasions.
* RoundRobin: Despite
first arrives after the limited "created by" credits, Silversand Orichalcum redux, a music festival is easily the most OOC collaborative location in the roleplay as of the end of the Agartha arc. @/{{kablammin45}} created the locale and fleshed out the ports, @/{{sarysa}} gave it a bird's eye layout and wrote the parts leading up to the Yamaropu encounter as well as setting up his motives, @/{{PresidentStalkeyes}} handled the authorities, while [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]] and @/{{BlackMageAnolis}} fleshed out the boardwalk and slums.
going on.
* ShoutOut: Has a bar named the Salty Spittoon, originating from ''WesternAnimation/SpongeBobSquarepants''.
* UrbanSegregation: Many of the farmers of its past did not fare well once it expanded rapidly, with many losing their land and otherwise becoming impoverished. These make up a considerable number of those who live in the slums, along with other shades of poor and those who might take advantage of them.
Its main merchant thoroughfare is called [[VideoGame/SuperMarioKart Rainbow Road]].



[[folder:Manaphy's Castle]]
->'''Created by''': @/{{kablammin45}} (details), [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/anza_sb anza_sb]] (early concept)

An underwater castle off the southern coast of the starter island.

* CultureOfHats: Naturally, it's dominated by water-types. This is likely mostly out of necessity, given its otherwise inaccessible location.

to:

[[folder:Manaphy's Castle]]
[[folder:Slak Rock]]
->'''Created by''': @/{{kablammin45}} (details), [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/anza_sb anza_sb]] (early concept)

An underwater castle off the southern coast
@/{{TacoBadger}}

Capital of Slak Kingdom.

* CrapsackWorld: The kingdom as a whole has fallen from grace due to its incompetent management/leaders and living conditions in 90%
of the starter island.

* CultureOfHats: Naturally, it's dominated by water-types. This is likely mostly out of necessity, given its otherwise inaccessible location.
town are miserable. It's implied that things have gotten even worse since the humanmons left.



[[folder:Hoard]]
->'''Created by''': @/{{PresidentStalkeyes}}

A vast city built into an enormous cavern underneath an inactive volcano. Formerly the site of a small mushroom-farming community before it was 'founded' and greatly expanded by Merqury, a former mercenary. Under his century-plus-long tenure as its leader, Hoard became the island's central trading hub, owing to its favourable position towards the centre of the island, and the security offered by its underground nature.

The city is known for its rather unorthodox rules regarding business, who can stay there and who can't. The city's resident Dragon-type population is very low relative to its total visitorship, so to counteract this, only Dragon-types are permitted to own permanent businesses there. Non-Dragon-types are only allowed to enter if they desire to buy or sell goods past a certain 'monetary threshold', to rent out space to set up a temporary business, to seek employment (which is also the only way non-Dragons can attain a permanent residence there), to attend a specified event, or by invitation. In addition, its permanent population is too low to maintain a conventional police force, forcing Merqury to hire [[PrivateMilitaryContractors the Pawniarmy]] for use as city security. The government is essentially a capitalist coalition of corporatocracies - every permanent business-owner in the city is entitled to a seat on the Merchants' Council, which acts as the legislative body under the Chairgon, who for most of the city's history has been Merqury himself.

The Party initially visits Hoard to attend a tournament being held there, and because Ripley, Merqury's ''de facto'' second-in-command, had sent for them. They ultimately wind up entangled in a conspiracy against him lead by Ripley herself due to an unexpected [[HatePlague VA]] infection affecting his governance, which is not helped by the presence of Belladonna, who had her own plans for the city. After a series of city-wide, VA-fuelled riots that result in the death of both characters, it's implied that Ripley will succeed him as Chairgon and institute reforms to make the city more accessible.

* CultureOfHats: A predominantly Dragon-type city with a tendency toward mercantilism and acquisition.
* EarlyInstallmentWeirdness: It was initially represented - long before its actual appearance - as an isolationist kingdom somewhat unfriendly towards business, with Merqury referred to as a 'Merchant King', in stark contrast to his later characterisation as an anti-monarchist. This was later explained as a combination of [[UnreliableNarrator the Guild's bias against the city]] and genuine misunderstandings.
* {{Expy}}: Of [[VideoGame/BioShock Rapture]], being a city outwardly hidden from the outside world founded on hardcore free-market capitalism, not to mention being founded and run by a VisionaryVillain who saw it as utopian haven from the injustices of the wider world, and ultimately descending into chaos, though unlike Rapture it's at least implied it'll recover. If the similarities weren't immediately obvious, the party is even faced with a ''[=BioShock=]'' ShoutOut immediately upon emerging into the city proper.
* LongRunners: Nearly 400 pages of the roleplay are spent in Hoard.
* MeaningfulName: 'Hoard' is a nod to the DragonHoard trope, being a Dragon-type city known for its wealth.
* MerchantCity: Its prime schtick.
* NotSoOmniscientCouncilOfBickering: The Hoard Merchants' Council is implied to be this, particularly after Merq dies and they're forced to elect a new Chairgon, something they've literally never had to do before in the institution's entire existence.
* PoliceState: Hoard is notable for its unusually large police presence, courtesy of [[LawEnforcementInc the Pawniarmy]]. They don't allow other competing public service entities such as the Swords of Justice to enter the city either. It's implied that their treatment of lawbreakers and suspected VA carriers is particularly brutal.
* SchizoTech: Features clockwork elevators, lever-operated doors, and pneumatic tubes used for passing messages between the Bureaucratic Corps.
* TournamentArc: Half the reason the party visits Hoard is to participate in a tournament being held there, which winds up being moot by the end of their stay as the tourney is cancelled due to extraordinary circumstances.
* UndergroundCity: Directly undearneath a mountain, no less.
* VastBureaucracy: The Hoard Bureaucratic Corps, seen in action during the party's arrival. After being herded onto an elevator and into a small reception room, they are greeted by a clerk who asks for their names, purpose for visitation and length of stay before handing them visitation permits. Every visitor must go through this process, and it's implied that the party was hurried through entry because of Ripley's personal intervention.
* ViceCity: Moral standards in Hoard are quite low - as long as you have money and obey the letter of the law, it's unlikely you'll run into much trouble.

to:

[[folder:Hoard]]
->'''Created
[[folder:Foxfell]]
-> '''Created
by''': @/{{PresidentStalkeyes}}

A vast city built into an enormous cavern underneath an inactive volcano. Formerly the site of
@/{{Beverly}}

Finley's home,
a small mushroom-farming community before it was 'founded' and greatly expanded by Merqury, a former mercenary. Under his century-plus-long tenure as its leader, Hoard became the island's central trading hub, owing to its favourable position towards the centre of the island, and the security offered by its underground nature.

The city is known for its rather unorthodox rules regarding business, who can stay there and who can't. The city's resident Dragon-type population is very low relative to its total visitorship, so to counteract this, only Dragon-types are permitted to own permanent businesses there. Non-Dragon-types are only allowed to enter if they desire to buy or sell goods past a certain 'monetary threshold', to rent out space to set up a temporary business, to seek employment (which is also the only way non-Dragons can attain a permanent residence there), to attend a specified event, or by invitation. In addition, its permanent population is too low to maintain a conventional police force, forcing Merqury to hire [[PrivateMilitaryContractors the Pawniarmy]] for use as city security. The government is essentially a capitalist coalition of corporatocracies - every permanent business-owner in the city is entitled to a seat on the Merchants' Council, which acts as the legislative body under the Chairgon, who for most of the city's history has been Merqury himself.

The Party initially visits Hoard to attend a tournament being held there, and because Ripley, Merqury's ''de facto'' second-in-command, had sent for them. They ultimately wind up entangled in a conspiracy against him lead by Ripley herself due to an unexpected [[HatePlague VA]] infection affecting his governance, which is not helped by the presence of Belladonna, who had her own plans for the city. After a series of city-wide, VA-fuelled riots that result in the death of both characters, it's implied that Ripley will succeed him as Chairgon and institute reforms to make the city more accessible.

* CultureOfHats: A predominantly Dragon-type city with a tendency toward mercantilism and acquisition.
* EarlyInstallmentWeirdness: It was initially represented - long before its actual appearance - as an isolationist
kingdom somewhat unfriendly towards business, with Merqury referred to as a 'Merchant King', in stark contrast to his later characterisation as an anti-monarchist. This was later explained as a combination of [[UnreliableNarrator the Guild's bias against the city]] and genuine misunderstandings.
* {{Expy}}: Of [[VideoGame/BioShock Rapture]], being a city outwardly hidden from the outside world founded on hardcore free-market capitalism, not to mention being founded and run by a VisionaryVillain who saw it as utopian haven from the injustices of the wider world, and ultimately descending into chaos, though unlike Rapture it's at least implied it'll recover. If the similarities weren't immediately obvious, the party is even faced with a ''[=BioShock=]'' ShoutOut immediately upon emerging into the city proper.
* LongRunners: Nearly 400 pages of the roleplay are spent in Hoard.
* MeaningfulName: 'Hoard' is a nod to the DragonHoard trope, being a Dragon-type city known for its wealth.
* MerchantCity: Its prime schtick.
* NotSoOmniscientCouncilOfBickering: The Hoard Merchants' Council is implied to be this, particularly after Merq dies and they're forced to elect a new Chairgon, something they've literally never had to do before in the institution's entire existence.
* PoliceState: Hoard is notable for its unusually large police presence, courtesy of [[LawEnforcementInc the Pawniarmy]]. They don't allow other competing public service entities such
that, as the Swords of Justice name implies, is home to enter many fox or canine-based Pokémon. On the city either. It's implied that their treatment island of lawbreakers and suspected VA carriers is particularly brutal.
* SchizoTech: Features clockwork elevators, lever-operated doors, and pneumatic tubes used for passing messages between the Bureaucratic Corps.
* TournamentArc: Half the reason the party visits Hoard is to participate in a tournament being held there, which winds up being moot by the end of their stay as the tourney is cancelled due to extraordinary circumstances.
* UndergroundCity: Directly undearneath a mountain, no less.
* VastBureaucracy: The Hoard Bureaucratic Corps, seen in action during the party's arrival. After being herded onto an elevator and into a small reception room, they are greeted by a clerk who asks for their names, purpose for visitation and length of stay before handing them visitation permits. Every visitor must go through this process, and it's implied that the party was hurried through entry because of Ripley's personal intervention.
* ViceCity: Moral standards in Hoard are quite low - as long as you have money and obey the letter of the law, it's unlikely you'll run into much trouble.
Harnicara.



[[folder:Bedsheets]]
->'''Created by''': @/{{TacoBadger}}

A speakeasy run by Andy's gang, en route to Gleamscape from Hoard.

* BreatherEpisode: Served as the preamble to the Carnival arc, and managed to be pretty low-key and relaxing overall.

to:

[[folder:Bedsheets]]
->'''Created
[[folder:Eluant Mountains]]
-> '''Created
by''': @/{{TacoBadger}}

A speakeasy run by Andy's gang, en route
@/{{sarysa}}

Mountains south of Foxfell, on its outskirts and barely past its border. Contains a mysterious metal structure (the "ancient city of Fallo Ter" according
to Gleamscape from Hoard.

* BreatherEpisode: Served as
Stellan) hidden within one of said mountains, and also the preamble to location that Aaron entered the Carnival arc, and managed to be pretty low-key and relaxing overall.world.



[[folder:Carnival]]
->'''Created by''': @/{{Beverly}} and [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]]

A carnival that the group attends. It ends abruptly when a bunch of Wonder Orbs hit the party, transforming many and sending them all off to Agartha.

* BreatherEpisode: Designed to be just that -- a break after heavy events of Hoard.

to:

[[folder:Carnival]]
[[folder:Holstown]]
->'''Created by''': @/{{Beverly}} @/{{Konkfan7}}

A town on the Foxfell border,
and [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]]

A carnival that
on the group attends. It ends abruptly when a bunch of Wonder Orbs hit road between Foxfell, the party, transforming many Eluant Mountains, and sending them all off to Agartha.

* BreatherEpisode: Designed to be just that -- a break after heavy events of Hoard.
L'Arachel's Manor.



[[folder:Agartha]]
[[quoteright:350:[[http://www.mobilemmo.org/agartha_map.png https://static.tvtropes.org/pmwiki/pub/images/agartha_map.png]]]]
[[caption-width-right:350:Basic layout, many locations missing.]]
->'''Created by''': @/{{sarysa}}
->'''Detailed Overview''': [[https://docs.google.com/document/d/15QbFCpgpH_cdPZbvJDSY-Qt_HeCE3IzgvkDDX9SJ61Y/edit Google Doc]]

A fully underground village powered by light bulbs which were reverse engineered from discoveries made at one of the human ruin sites that litter Agartha's underground outskirts. While to some degree a CultureOfHats, they are seeking to become a melting pot and a hub of trade -- with incentives such low taxes . True to its minarchist style of government, however, it has bare bones social services...its clinics are competitive but not free, and the police force is a bit small for the town's population. It mainly focuses on major crimes and ongoing investigations, such as the kidnappings that have been ongoing as the party arrives. Also ongoing was the installation of a Warp Hub, which Mayor Triss herself viewed as key to the city's expansion. This more or less went on smoothly.

Physical features include a concave roof with a faux-earthen appearance, hiding the actual concrete aqueducts which lead rainwater into large four concrete pipes which drain into the town's various reservoirs -- useful both for water collection and flood prevention. The town is circular in shape, with eight roads leading out from its center (in eight directions) and multiple roads rounding the city at various diameters to intersect the eight straight roads. The outskirts include expansions which are parceled out by the city and developed privately. Each of these parcels are responsible for their own electricity and flood management, and are set at a markedly lower elevation to ensure mismanagement doesn't threaten the core city.

Culturally, it is very liberal -- having virtually no laws barring the sale of items, aside from universal taboos such as those against meat consumption. This has made it a popular place for folks to find goods that may be prohibited elsewhere, and a successful Merchant's Row has formed along the north road...which is also the only location from which one can enter Agartha normally. Two guards are always stationed outside the city mainly to watch the farms, but also to be on the lookout for reprobates who may try to enter the city. In practice, however, they hardly ever accost anyone, even known criminals such as the deformed Crabominable.

The party spends a couple days here after an escape orb smacks Jani. This is also where the events of Mila and Finley's kidnapping unfold. It has no relation to the ongoing Viral Aggression mega-arc.

* BazaarOfTheBizarre: Merchant's Circle and Merchant's Row combined qualify as this -- given Agartha's laissez-faire attitudes, you can get all sorts of things that would be prohibited in other cities. Most notable are Wonder Orbs which are capable of terrifying effects.
* CopsNeedTheVigilante: The city's police force is so minuscule that it is accepted to engage in vigilantism to dish out personal justice. The police mainly get involved with major investigations or serious disturbances of the peace.
* CultureOfHats: Downplayed. Initially there were six founder evolutionary lines: Durant, Diglett+, Sandshrew+, Drillbur+, Bunnelby+, Stunfisk, with other burrowing ground-types coming along later. Even hundreds of years ago, though, synthetics who could survive the reduced oxygen environment resulting from the use of combustible light sources came along -- one of them being the Council Speaker [=Porygon2=]. Once the lightbulb was rediscovered and ventilation was improved, they started a push to diversify their city. While species that could survive in low oxygen are still the combined majority, other species are slowly catching up (~15% when the party first arrives)...and there are no racial or class barriers to speak of.
* EarlyInstallmentWeirdness: Mostly averted -- Agartha was planned out in great detail before it became significant to the plot. Errors were made by others though, most of which were edited hours later...giving odd features like the town being founded by a Bunnelby (a pre-evolution), the town being ''only'' inhabited by Digletts (likely stemming from Jani's delusions), and the town's sign being misspelled. One mistake by its creator was making the town's population too low relative to its services, government, and ambitions...initially "just over 1000" before settling "around 4000".
* HereditaryRepublic: Zigzagged to say the least. The Council of Elders, one of Agartha's two coequal branches, is an appointed council almost exclusively made up of members of the founder families -- with a notable exception being a [=Porygon2=] who arrived somewhat after Agartha's founding. Then there's the Mayor...while that is an elected position, it doesn't pay a living wage. The result is a sort of soft oligarchy mixed with gerontocracy...those who can afford to ride out the years of their term are the only ones who will run in the first place.
* LostTechnology: Agartha is situated between several different human ruin sites, and has benefited from reverse engineering a number of human technologies, including light bulbs and music boxes. There are also technologies that can at best be salvaged, which may come into play well after the party's initial visit.
* MeaningfulName: [[https://en.wikipedia.org/wiki/Agartha Agartha]] is the name of a mythical city situated near Earth's core.
* PrivatelyOwnedSociety: Excluding the police force and others mentioned below, this applies. While its creator does self-identify as libertarian, she also tried to be objective about it -- highlighting both the pros and cons.
** The town's expansions are notable in that its parcels are sold off to developers to help fund the government, and the management of these are scattershot. Each parcel is responsible for its own electricity and rainwater management.
* SocialServicesDoesNotExist: Aside from a small police force, rainwater management, and superstructural upkeep, there aren't really other social services to speak of. The private sector handles things like healthcare -- notable when the party needs Dr. Durango's services twice and are charged upfront the first time.
* ThereShouldBeALaw: Given Agartha has few laws, this gets invoked by party members from time to time.
* UndergroundCity: Agartha is truly this -- a whole city situated in an enormous artificial cave. Parts of it so happen to exist below another city, Orichalcum. It's worth noting, however, that the farmland situated around Agartha's entrance is within Agartha's jurisdiction.
** Further beneath Agartha itself are its ancient tunnels, burrowed by the ancient Agarthans...sprawling, elaborate, though not really resembling a city at all.
* ViceCity: Although not really demonstrated in any way, with freedom comes vices. This would have been better demonstrated if the casino visit wasn't canceled.

to:

[[folder:Agartha]]
[[quoteright:350:[[http://www.mobilemmo.org/agartha_map.png https://static.tvtropes.org/pmwiki/pub/images/agartha_map.png]]]]
[[caption-width-right:350:Basic layout, many locations missing.]]
[[folder:Narcia]]
->'''Created by''': @/{{sarysa}}
->'''Detailed Overview''': [[https://docs.google.com/document/d/15QbFCpgpH_cdPZbvJDSY-Qt_HeCE3IzgvkDDX9SJ61Y/edit Google Doc]]

A fully underground village powered by light bulbs which were reverse engineered from discoveries made at one of the human ruin sites that litter Agartha's underground outskirts. While to some degree a CultureOfHats, they are seeking to become a melting pot and a hub of trade -- with incentives such low taxes . True to its minarchist style of government, however, it has bare bones social services...its clinics are competitive but not free,
@/{{Konkfan7}}

An independent city-state on Harnicara, between Holstown
and the police force is a bit small for the town's population. It mainly focuses on major crimes and ongoing investigations, such as the kidnappings that have been ongoing as the party arrives. Also ongoing was the installation of a Warp Hub, which Mayor Triss herself viewed as key to the city's expansion. This more or less went on smoothly.

Physical features include a concave roof with a faux-earthen appearance, hiding the actual concrete aqueducts which lead rainwater into large four concrete pipes which drain into the town's various reservoirs -- useful both for water collection and flood prevention. The town is circular in shape, with eight roads leading out from its center (in eight directions) and multiple roads rounding the city at various diameters to intersect the eight straight roads. The outskirts include expansions which are parceled out
Eluant Mountains. Run by the city and developed privately. Each of these parcels are responsible for their corrupt, likely criminal Lickitung named Dorian who has his own electricity and flood management, and are set at a markedly lower elevation to ensure mismanagement doesn't threaten mafia-like enterprise. After Dorian is deposed, his father Narcian takes back the core city.

Culturally, it is very liberal -- having virtually no laws barring the sale of items, aside from universal taboos such as those against meat consumption. This has made it a popular place for folks to find goods that may be prohibited elsewhere, and a successful Merchant's Row has formed along the north road...which is also the only location from which one can enter Agartha normally. Two guards are always stationed outside the city mainly to watch the farms, but also to be on the lookout for reprobates who may try to enter the city. In practice, however, they hardly ever accost anyone, even known criminals such as the deformed Crabominable.

The party spends a couple days here after an escape orb smacks Jani. This is also where the events of Mila and Finley's kidnapping unfold. It has no relation to the ongoing Viral Aggression mega-arc.

* BazaarOfTheBizarre: Merchant's Circle and Merchant's Row combined qualify as this -- given Agartha's laissez-faire attitudes, you can get all sorts of things that would be prohibited in other cities. Most notable are Wonder Orbs which are capable of terrifying effects.
* CopsNeedTheVigilante: The city's police force is so minuscule that it is accepted to engage in vigilantism to dish out personal justice. The police mainly get involved with major investigations or serious disturbances of the peace.
* CultureOfHats: Downplayed. Initially there were six founder evolutionary lines: Durant, Diglett+, Sandshrew+, Drillbur+, Bunnelby+, Stunfisk, with other burrowing ground-types coming along later. Even hundreds of years ago, though, synthetics who could survive the reduced oxygen environment resulting from the use of combustible light sources came along -- one of them being the Council Speaker [=Porygon2=]. Once the lightbulb was rediscovered and ventilation was improved, they started a push to diversify their city. While species that could survive in low oxygen are still the combined majority, other species are slowly catching up (~15% when the party first arrives)...and there are no racial or class barriers to speak of.
* EarlyInstallmentWeirdness: Mostly averted -- Agartha was planned out in great detail before it became significant to the plot. Errors were made by others though, most of which were edited hours later...giving odd features like the town being founded by a Bunnelby (a pre-evolution), the town being ''only'' inhabited by Digletts (likely stemming from Jani's delusions), and the town's sign being misspelled. One mistake by its creator was making the town's population too low relative to its services, government, and ambitions...initially "just over 1000" before settling "around 4000".
* HereditaryRepublic: Zigzagged to say the least. The Council of Elders, one of Agartha's two coequal branches, is an appointed council almost exclusively made up of members of the founder families -- with a notable exception being a [=Porygon2=] who arrived somewhat after Agartha's founding. Then there's the Mayor...while that is an elected position, it doesn't pay a living wage. The result is a sort of soft oligarchy mixed with gerontocracy...those who can afford to ride out the years of their term are the only ones who will run in the first place.
* LostTechnology: Agartha is situated between several different human ruin sites, and has benefited from reverse engineering a number of human technologies, including light bulbs and music boxes. There are also technologies that can at best be salvaged, which may come into play well after the party's initial visit.
* MeaningfulName: [[https://en.wikipedia.org/wiki/Agartha Agartha]] is the name of a mythical city situated near Earth's core.
* PrivatelyOwnedSociety: Excluding the police force and others mentioned below, this applies. While its creator does self-identify as libertarian, she also tried to be objective about it -- highlighting both the pros and cons.
** The town's expansions are notable in that its parcels are sold off to developers to help fund the government, and the management of these are scattershot. Each parcel is responsible for its own electricity and rainwater management.
* SocialServicesDoesNotExist: Aside from a small police force, rainwater management, and superstructural upkeep, there aren't really other social services to speak of. The private sector handles things like healthcare -- notable when the party needs Dr. Durango's services twice and are charged upfront the first time.
* ThereShouldBeALaw: Given Agartha has few laws, this gets invoked by party members from time to time.
* UndergroundCity: Agartha is truly this -- a whole city situated in an enormous artificial cave. Parts of it so happen to exist below another city, Orichalcum. It's worth noting, however, that the farmland situated around Agartha's entrance is within Agartha's jurisdiction.
** Further beneath Agartha itself are its ancient tunnels, burrowed by the ancient Agarthans...sprawling, elaborate, though not really resembling a city at all.
* ViceCity: Although not really demonstrated in any way, with freedom comes vices. This would have been better demonstrated if the casino visit wasn't canceled.
reigns.



[[folder:Gleamscape]]
->'''Created by''': @/{{kablammin45}} and @/{{Team42Larson}}, named by @/{{sarysa}}

A vibrant port city on the southeast portion of the island, with winding roads that move up and down like shallow waves and a style similar to that of Cozumel Town. There's been talk of a serial killer in the area who killed 42 people and took the front paws of their victims. Is beginning to host a music festival when the [=PCs=] arrive in town.

* FestivalEpisode: When the party first arrives after the Orichalcum redux, a music festival is going on.
* ShoutOut: Its main merchant thoroughfare is called [[VideoGame/SuperMarioKart Rainbow Road]].

to:

[[folder:Gleamscape]]
[[folder:Mount Vert]]
->'''Created by''': @/{{kablammin45}} @/{{Beverly}} and @/{{Team42Larson}}, named by @/{{sarysa}}

A vibrant port city on the southeast portion
[[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]]

Hiding place of Anastasia, arc villain
of the island, with winding roads that move up Foxfell arc and down like shallow waves and a style similar vector of vectors. Has arguable [[TheLostWoods lost woods]] aspects to that of Cozumel Town. There's been talk of a serial killer in it as well as an expansive cave which was the area who killed 42 people and took setting for the front paws of arc's fight against the BigBad.

* TheLostWoods: It is unknown how confounding these woods are on
their victims. Is beginning own, due to host a music festival when the [=PCs=] arrive in town.

* FestivalEpisode: When
Anastasia's extreme ability to craft illusions as the party first arrives after the Orichalcum redux, a music festival is going on.
* ShoutOut: Its main merchant thoroughfare is called [[VideoGame/SuperMarioKart Rainbow Road]].
traversed it.



[[folder:Slak Rock]]
->'''Created by''': @/{{TacoBadger}}

Capital of Slak Kingdom.

to:

[[folder:Slak Rock]]
[[folder:L'Arachel's Manor]]
->'''Created by''': @/{{TacoBadger}}

Capital
@/{{Konkfan7}}

Located on the west coast
of Slak Kingdom.Harnicara, L'Arachel's Manor was once abandoned, only to be taken over and refurbished by L'Arachel and her Combee minions. It is the main area of the L'Arachel arc.



[[folder:Foxfell]]
-> '''Created by''': @/{{Beverly}}

Finley's home, a kingdom that, as the name implies, is home to many fox or canine-based Pokémon. On the island of Harnicara.

to:

[[folder:Foxfell]]
-> '''Created
[[folder:Blissparce]]
->'''Created
by''': @/{{Beverly}}

Finley's home, a kingdom that, as
???, named by @/{{sarysa}}

A Berry farming village in between Milklett and Hiveton that supposedly was never infected by
the name implies, Viral Aggression. The mayor is home to many fox or canine-based Pokémon. On a Dunsparce named Rave Higgins, and the island town has a (normally) yearly tradition where the populace burns a small portion of Harnicara.their crops on a pedestal in the middle of town for good luck in farming for the year. Currently, Goobert and Dieter are the only humanmons who have visited this town.

* CultureOfHats: The town seems mostly populated by Fighting and Grass-type Pokémon, with a few Pokémon of other types here and there.



[[folder:Eluant Mountains]]
-> '''Created by''': @/{{sarysa}}

Mountains south of Foxfell, on its outskirts and barely past its border. Contains a mysterious metal structure (the "ancient city of Fallo Ter" according to Stellan) hidden within one of said mountains, and also the location that Aaron entered the world.
[[/folder]]

[[folder:Holstown]]

to:

[[folder:Eluant Mountains]]
-> '''Created by''': @/{{sarysa}}

Mountains south of Foxfell, on its outskirts and barely past its border. Contains a mysterious metal structure (the "ancient city of Fallo Ter" according to Stellan) hidden within one of said mountains, and also the location that Aaron entered the world.
[[/folder]]

[[folder:Holstown]]
[[folder:Becchel]]



A town on the Foxfell border, and on the road between Foxfell, the Eluant Mountains, and L'Arachel's Manor.

to:

A port town on the Foxfell border, and on the road between Foxfell, the Eluant Mountains, and Harnicara close to where L'Arachel's Manor.Manor sits.



[[folder:Narcia]]
->'''Created by''': @/{{Konkfan7}}

An independent city-state on Harnicara, between Holstown and the Eluant Mountains. Run by the corrupt, likely criminal Lickitung named Dorian who has his own mafia-like enterprise.
[[/folder]]

[[folder:Mount Vert]]
->'''Created by''': @/{{Beverly}} and [[https://tvtropes.org/pmwiki/pmwiki.php/Tropers/Cabe_Bedlam Cabe_Bedlam]]

Hiding place of Anastasia, arc villain of the Foxfell arc and vector of vectors. Has arguable [[TheLostWoods lost woods]] aspects to it as well as an expansive cave which was the setting for the arc's fight against the BigBad.

* TheLostWoods: It is unknown how confounding these woods are on their own, due to Anastasia's extreme ability to craft illusions as the party traversed it.
[[/folder]]

[[folder:L'Arachel's Manor]]
->'''Created by''': @/{{Konkfan7}}

Located on the west coast of Harnicara, L'Arachel's Manor was once abandoned, only to be taken over and refurbished by L'Arachel and her Combee minions. It is the main area of the L'Arachel arc.
[[/folder]]



[[folder:Blissparce]]
->'''Created by''': ???, named by @/{{sarysa}}

A farming village in between Milklett and Hiveton that supposedly was never infected by the Viral Aggression. Otherwise is undefined and up for grabs.
[[/folder]]


Added DiffLines:

[[/folder]]

[[folder:Tikigala]]
->'''Created by''': @/{{TheGamechanger}}

The largest island in an archipelago somewhere in the ocean. Known for being a hub for pirates and piracy.

[[/folder]]

[[folder:Gangplank Cove]]
->'''Created by''': @/{{TheGamechanger}}

A town on Tikigala. The town itself is a large tourist spot, though underground is essentially the main hub for various Pokémon pirates.

* {{Expy}}: The town and its layout is heavily inspired by the town of Rogueport from ''VideoGame/PaperMarioTheThousandYearDoor''.


[[folder:Upper Roseleaf/"The Wheel in the Sky"]]
->'''Created by''': @/{{kablammin45}}

A village of currently indeterminate location (not on the starting island) that is known to be the residence of a pair of Lati twins that the party encounters in Gleamscape (as well as their parents) and one "Professor Drake". Whether it is called "The Wheel in the Sky" or "Upper Roseleaf" depends on who you ask, with no parameters yet set for this. Nothing about it has been defined in-RP yet, except that Hudson was born there.
[[/folder]]



[[/folder]]

[[folder:Upper Roseleaf/"The Wheel in the Sky"]]
->'''Created by''': @/{{kablammin45}}

A village of currently indeterminate location (not on the starting island) that is known to be the residence of a pair of Lati twins that the party encounters in Gleamscape (as well as their parents) and one "Professor Drake". Whether it is called "The Wheel in the Sky" or "Upper Roseleaf" depends on who you ask, with no parameters yet set for this. Nothing about it has been defined in-RP yet, except that Hudson was born there.


[[folder:Danjor Island]]
->'''Created by''': @/{{kablammin45}}

An island quite some distance away from the starting island that is stated to be the location of a purifying spring guarded by a mysterious Pokémon that can lift curses placed on Pokémon by Ninetails, and is sought out by cursed Pokémon such as Maran and Cortez. It is not known to have any establishments on it and is primarily taken up by a harsh volcanic landscape on the eastern side and a jungle on the western side.

* AllThereInTheManual: Most of the details about this location were shown in a side-story and have yet to be fully established in the RP itself.
* LethalLavaLand: Nearly the entirety of the island is taken up by an active volcano.
[[/folder]]




[[folder:"The Wheel in the Sky"]]
-> '''Created by''': @/{{kablammin45}}

A village of currently indeterminate location (not on the starting island) that is known to be the residence of a pair of Lati twins that the party encounters in Gleamscape (as well as their parents) and one "Professor Drake". It is currently not known if "The Wheel in the Sky" is the town's actual name or simply a local nickname.
[[/folder]]



[[folder:Danjor Island]]
->'''Created by''': @/{{kablammin45}}

An island quite some distance away from the starting island that is stated to be the location of a purifying spring guarded by a mysterious Pokémon that can lift curses placed on Pokémon by Ninetails, and is sought out by cursed Pokémon such as Maran and Cortez. It is not known to have any establishments on it and is primarily taken up by a harsh volcanic landscape on the eastern side and a jungle on the western side.

* AllThereInTheManual: Most of the details about this location were shown in a side-story and have yet to be fully established in the RP itself.
* LethalLavaLand: Nearly the entirety of the island is taken up by an active volcano.
[[/folder]]



[[folder:Upper Roseleaf]]

to:

[[folder:Upper Roseleaf]]Roseleaf/"The Wheel in the Sky"]]



A flying-type town on an unknown island. Nothing about it has been defined in-RP yet, except that Hudson was born there.

to:

A flying-type town village of currently indeterminate location (not on an unknown island.the starting island) that is known to be the residence of a pair of Lati twins that the party encounters in Gleamscape (as well as their parents) and one "Professor Drake". Whether it is called "The Wheel in the Sky" or "Upper Roseleaf" depends on who you ask, with no parameters yet set for this. Nothing about it has been defined in-RP yet, except that Hudson was born there.

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