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* AmbitionIsEvil: He intends to conquer and subjugate the Empire, seeing Sigmar's throne as his by right of his blood.

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* AmbitionIsEvil: Mannfred's only allegiance is to himself, and he has schemed continuously to gain more power for himself. He betrayed Vlad to the Empire at the climax of the Vampire Wars, stole from the Tomb Kings who had treated him as a guest and student, and in game he intends to conquer and subjugate the Empire, seeing Sigmar's throne as his by right of his blood.blood. If his speech in Bretonnia is anything to go by, he has [[AGodAmI much higher aspirations]].


->''""You and your masters are desiccated relics of a dead age. And what greater prospect do I have in Nagash's service, a future of mindless servitude in an unchanging world? The Great Necromancer is a selfish child. Though assured of his power, he remains forever terrified that another will take it from him. He will not be satisfied until his is the only will in existence, for only then can he be safe."''

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->''""You ->''"You and your masters are desiccated relics of a dead age. And what greater prospect do I have in Nagash's service, a future of mindless servitude in an unchanging world? The Great Necromancer is a selfish child. Though assured of his power, he remains forever terrified that another will take it from him. He will not be satisfied until his is the only will in existence, for only then can he be safe."''


->''"This land is my home, my birthright. The wind and rain are my allies. The trees and stones are my foot soldiers. The very earth will rise up against you should you try to take it from me. And my people will feast on your bones."''



->''""You and your masters are desiccated relics of a dead age. And what greater prospect do I have in Nagash's service, a future of mindless servitude in an unchanging world? The Great Necromancer is a selfish child. Though assured of his power, he remains forever terrified that another will take it from him. He will not be satisfied until his is the only will in existence, for only then can he be safe."''




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->''"Please, come in and join me for dinner. I can see from the way you dress, you are a man of exquisite...taste."''




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->''"Good'? I spit on 'good'! I desire only power, and you watch, for I shall have it!"''


[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] |[[Characters/TotalWarWarhammerTheEmpire The Empire]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | '''The Vampire Counts''' | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]




[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] |[[Characters/TotalWarWarhammerTheEmpire The Empire]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | '''The Vampire Counts''' | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]

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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] |[[Characters/TotalWarWarhammerTheEmpire The Empire]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | '''The Vampire Counts''' | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]


[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] |[[Characters/TotalWarWarhammerTheEmpire The Empire]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [['''The Vampire Counts''']] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]

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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] |[[Characters/TotalWarWarhammerTheEmpire The Empire]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [['''The '''The Vampire Counts''']] Counts''' | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]

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[[center: [-[[{{Characters/TotalWarWarhammer}} Main characters index]] |[[Characters/TotalWarWarhammerTheEmpire The Empire]] | [[Characters/TotalWarWarhammerTheKingdomOfBretonnia The Kingdom of Bretonnia]] | [[Characters/TotalWarWarhammerTheDwarfenKingdoms The Dwarfen Kingdoms]] | [[Characters/TotalWarWarhammerTheHighElves The High Elves]] | [[Characters/TotalWarWarhammerTheDarkElves The Dark Elves]] | [[Characters/TotalWarWarhammerTheWoodElves The Wood Elves]] | [[Characters/TotalWarWarhammerTheLizardmen The Lizardmen]] | [['''The Vampire Counts''']] | [[Characters/TotalWarWarhammerTheTombKings The Tomb Kings]] | [[Characters/TotalWarWarhammerTheVampireCoast The Vampire Coast]] | [[Characters/TotalWarWarhammerTheWarriorsOfChaos The Warriors of Chaos]] | [[Characters/TotalWarWarhammerTheBeastmen The Beastmen]] | [[Characters/TotalWarWarhammerTheNorscanTribes The Norscan Tribes]] | [[Characters/TotalWarWarhammerTheSkaven The Skaven]] | [[Characters/TotalWarWarhammerTheGreenskins The Greenskins]] ]]-]


** The Von Carsteins themselves are [[MonsterLord nobles and aristocrats]], and are descended from Vashanesh; better known as Vlad von Carstein. More of a clan than a bloodline, the Von Carsteins frequently accept worthy outsiders into their fold. All generic vampires, vampire lords and vampiric legendary lords of the faction are Von Carsteins, and in ''Mortal Empires'' the Von Carsteins can also hire limited numbers of human serfs as missile units.

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** The Von Carsteins themselves are [[MonsterLord nobles and aristocrats]], and are descended from Vashanesh; better known as Vlad von Carstein. More of a clan than a bloodline, the Von Carsteins frequently accept worthy outsiders into their fold. All generic vampires, vampire lords and vampiric legendary lords of the faction are Von Carsteins, and in ''Mortal Empires'' the Von Carsteins can also hire limited numbers of human serfs as missile units.


* DaywalkingVampire: Vampires ''prefer'' the comfort of night or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of morale benefits for Vampire Count armies. However, you can still fight in low-corruption regions, marching your armies under a sunny sky with no averse effects.

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* DaywalkingVampire: Vampires ''prefer'' the comfort of night or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of morale benefits for Vampire Count armies. However, you can still fight in low-corruption regions, marching your armies under a sunny sky with no averse effects.effects; you will suffer attrition though on the campaign map.[[note]] This is actually a minor departure from lore, where its indicated that while sunlight doesn't kill them outright, it still burns them.[[/note]]


* CoolSword: The Sword of Unholy Power, which Mannfred creates by slaughtering several hundred orcs and goblins at the foot of the Pillar of Bone, in order to charge the Winds of Magic with necromantic energy. In-game, it allows Mannfred to replenish his army's reserve of magic during battles as long as he remains in melee combat.

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* CoolSword: The Sword '''Sword of Unholy Power, Power''', which Mannfred creates by slaughtering several hundred orcs and goblins at the foot of the Pillar of Bone, in order to charge the Winds of Magic with necromantic energy. In-game, it allows Mannfred to replenish his army's reserve of magic during battles as long as he remains in melee combat.



* ScaryImpracticalArmor: His '''Armor of Templehof''', a black set of platemail covered in a miasma of darkness and a series of jutting spikes. It is a product of twisted sorcery, this construct fuses with the wearer, giving Mannfred tremendous endurance.



* BadassCape: His Cloak of Mists and Shadows, which has Kemmler surrounded by a dark presence that swirls and twists the cloak with a life of its own. In the lore it grants true {{Flight}}, but in game it only gives him protection and the ''Strider'' trait.

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* BadassCape: His Cloak '''Cloak of Mists and Shadows, Shadows''', which has Kemmler surrounded by a dark presence that swirls and twists the cloak with a life of its own. In the lore it grants true {{Flight}}, but in game it only gives him protection and the ''Strider'' trait.



* CoolSword: The Chaos Tomb Blade, which is taken from Krell's resting place. This evil weapon not only fills its wielder with an unholy energy but also entraps the souls of those it cleaves, binding their fleshless remains in servitude.

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* CoolSword: The Chaos '''Chaos Tomb Blade, Blade''', which is taken from Krell's resting place. This evil weapon not only fills its wielder with an unholy energy but also entraps the souls of those it cleaves, binding their fleshless remains in servitude.



* ConsultingMrPuppet: He can be heard arguing with his Skull Staff during combat. Then again, lorewise the skull staff is actually talking back...

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* ConsultingMrPuppet: He can be heard arguing with his Skull Staff '''Skull Staff''' during combat. Then again, lorewise the skull staff is actually talking back...



* TomeOfEldritchLore: The Liber Noctus, a tome of necromancy that was bestowed upon Ghorst by Mannfred von Carstein, after he graduated from his apprenticeship as a gift. The book is derived from one of Nagash's own tomes.

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* TomeOfEldritchLore: The Liber Noctus, '''Liber Noctus''', a tome of necromancy that was bestowed upon Ghorst by Mannfred von Carstein, after he graduated from his apprenticeship as a gift. The book is derived from one of Nagash's own tomes.



* ComebackMechanic: The Von Carstein Ring can be activated to give Vlad an insane 90% ward save, giving him a few seconds of effective invincibility. Paired with the Invocation of Nehek and his Blood Drinker sword granting Regeneration, he can gain a burst of healing without his opponent being able to hit him.
* CoolSword: Blood Drinker, a vampiric blade that exudes an unearthly green glow and constantly regenerates Vlad's health.

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* ComebackMechanic: The Von Carstein '''Von Carstein''' Ring can be activated to give Vlad an insane 90% ward save, giving him a few seconds of effective invincibility. Paired with the Invocation of Nehek and his Blood Drinker sword granting Regeneration, he can gain a burst of healing without his opponent being able to hit him.
* CoolSword: Blood Drinker, '''Blood Drinker''', a vampiric blade that exudes an unearthly green glow and constantly regenerates Vlad's health.


* HerdHittingAttack: Though most Lords, Heroes and Legendary Lords have this, Krell has this to an even bigger degree, able to send about a fifth or quarter of an enemy squad flying with each swing of his axe.

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* HerdHittingAttack: Though most Lords, Heroes and Legendary Lords have this, Krell has this to an even bigger degree, being able to send about a fifth or quarter of an enemy squad flying with each swing of his axe.



* UndyingLoyalty: Not to Khorne or Kemmler, but to his true liege lord [[spoiler: Nagash. He alongside, Arkhan are among his most fanatic and loyal followers.]]
[[/folder]]

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* UndyingLoyalty: Not to Khorne or Kemmler, but to his true liege lord [[spoiler: Nagash. He alongside, Arkhan are [[spoiler:Nagash. Alongside Arkhan, he's among his most fanatic and loyal followers.]]
[[/folder]][[/folder]]
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* BenevolentBoss: ''Amazingly enough'', he seems to be this in this incarnation of the universe. Not only does he love giving his minions rousing speeches, he treats his [[TheDragon dragon]], Ghorst, with respect and even kindnesses (taking the young man under his wing during his darkest moments, and rewarding him an extremely powerful TomeOfEldritchLore), enough the necromancer has UndyingLoyalty to him. At the start of a Vampire Counts campaign, it's even mentioned he offered to make the Adviser a vampire; a ''very'' high honor, for an outsider.

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* BenevolentBoss: ''Amazingly enough'', he seems to be this in this incarnation of the universe. Not only does he love giving his minions rousing speeches, he treats his [[TheDragon dragon]], Ghorst, with respect and even kindnesses (taking the young man under his wing during his darkest moments, and rewarding him an extremely powerful TomeOfEldritchLore), enough the necromancer has UndyingLoyalty to him. At the start of a Vampire Counts campaign, it's even mentioned he offered to make campaign tutorial, the Adviser politely turns down an apparent offer from Mannfred to be made a vampire; a ''very'' high honor, for an a relative outsider.


* MythologyGag: His ''Mortal Empires'' faction, "The Barrow Legion", takes it's name from a semi-canon armylist written in ''White Dwarf'' for Kemmler a very long time ago.

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* MythologyGag: His ''Mortal Empires'' faction, "The Barrow Legion", takes it's name from a semi-canon armylist army list written in ''White Dwarf'' for Kemmler a very long time ago.



* PredecessorVillain: A meta example. Kemmler was the first named character ever created for the ''Warhammer'' universe, and set the precedent for the creation of unique named characters for use in the game's army lists. In a roundabout way, every single Legendary Lord in the game can be traced back to Heinrich Kemmler.



* SkeletonsInTheCoatCloset: His hat is wrapped in what appears to be a snake skeleton, with it's skull resting at the tip.

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* SkeletonsInTheCoatCloset: His hat is wrapped in what appears to be a snake skeleton, with it's its skull resting at the tip.tip, while animal skulls adorn his shoulders.



* AnAxeToGrind: Benefiting a former Champion of Khorne. '''The Black Axe''', his weapon of choice, is a massive two-handed battleaxe that glows with baleful blue light. In the lore the axe is a vile weapon that leaves shards of metal in the wound, which slowly worm their way towards their victim's heart.

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* AnAxeToGrind: Benefiting a former Champion of Khorne. '''The The Black Axe''', his weapon of choice, Axe is a massive two-handed battleaxe that glows with baleful blue light. In the lore the axe is a vile weapon that leaves shards of metal in the wound, which slowly worm their way towards their victim's heart.



* BrainsAndBrawn: The Brawn to Kemmler's Brain. Krell is actually a lot more sapient and independent than he lets on, but remains firmly aligned with Kemmler and lets him call the shots despite the necromancer's... Eccentricities.

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* BrainsAndBrawn: The Brawn to Kemmler's Brain. Krell is actually a lot more sapient and independent than he lets on, but remains firmly aligned with Kemmler and lets him call the shots despite the necromancer's... Eccentricities.eccentricities.



* GlowingEyesOfDoom: Like all wights, his eye holes are inhabited by spheres of cold, blue energy.

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* GlowingEyesOfDoom: GlowingEyelightsOfUndeath: Like all wights, his eye holes are inhabited by spheres of cold, blue energy.


* SavageWolves: Vampire Aristocrats of the Von Carstein bloodline breed savage packs of Undead Direwolves within their dark castles, bloodthirsty parodies of real wolves, infused with dark magic to make them more aggressive. As they're often used as hunting hounds, they make decent scouts, as well as light cavalry and archer hunters. In the lore, Von Casteins can ''shapeshift'' into wolves, which is mentioned in the FlavorText of one of the Bloodline Lords skills.

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* SavageWolves: Vampire Aristocrats of the Von Carstein bloodline breed savage packs of Undead undead Direwolves within their dark castles, bloodthirsty parodies of real wolves, infused with dark magic to make them more aggressive. As they're often used as hunting hounds, they make decent scouts, as well as light cavalry and archer hunters. In the lore, Von Casteins can ''shapeshift'' into wolves, which is mentioned in the FlavorText of one of the Bloodline Lords skills.







->'''Voiced by:'''

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\n->'''Voiced %%->'''Voiced by:'''



* BlackMagic: Has complete mastery of the Lore of Vampires and the Lore of Death (the only Vampire with the ability), the most outwardly evil magics in the setting outside of Chaos Magic and [[ExactlyWhatItSaysOnTheTin Dark Magic]], the sorcery of the Dark Elves - which, in the lore, served as the original basis for necromancy.

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* BlackMagic: Has He has complete mastery of the Lore of Vampires and the Lore of Death (the only (something no other Vampire with the ability), has), the most outwardly evil magics in the setting outside of Chaos Magic and [[ExactlyWhatItSaysOnTheTin Dark Magic]], the sorcery of the Dark Elves - -- which, in the lore, served as the original basis for necromancy.



!!Heinrich Kemmler, The Lichemaster

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!!Heinrich Kemmler, The Lichemaster
the Lichemaster




->'''Voiced by:'''

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\n->'''Voiced %%->'''Voiced by:'''







-->'''Voiced by:'''

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\n-->'''Voiced %%-->'''Voiced by:'''




* AdaptationalBadass: Of a sort. In the background lore Helman was a capable, but not exceptional necromancer. Certainly not of the level of someone like Heinrich Kemmler. In this game however not only are his spells every bit as effective as those wielded by any other caster with the lore of vampires, he possesses a number of unique traits and skills that allow him to outshine Kemmler in nearly every respect.
** This was eventually phased out at the game progressed. With the addition of ''a massive slew'' of buffs aimed at Kemmler (Including his trademark dragon, Krell Lord of Undeath), the opposite has happened, and now Kemmler and Helman are at their proper levels of power, with Kemmler by far the superior Lord choice, with Helman an powerful, but lesser, Necromancer that serves as a secondary support character to his liege lord, Mannfred's.

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\n* AdaptationalBadass: Of a sort. In the background lore Helman was a capable, capable but not exceptional necromancer. Certainly not of the level of someone like Heinrich Kemmler. In this game however game, however, not only are his spells every bit as effective as those wielded by any other caster with the lore Lore of vampires, Vampires, but he possesses a number of unique traits and skills that allow him to outshine Kemmler in nearly every respect.
**
respect. This was eventually phased out at the game progressed. With the addition of ''a massive slew'' of buffs aimed at Kemmler (Including (including his trademark dragon, Krell right hand, Krell, the Lord of Undeath), the opposite has happened, and now Kemmler and Helman are at their proper levels of power, with Kemmler by far the superior Lord choice, with Helman an being a powerful, but lesser, Necromancer necromancer that serves as a secondary support character to his liege lord, Mannfred's.lord Mannfred.



* UndyingLoyalty: What he's noted to have for Mannfred, he's genuinely very loyal to his master.

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* UndyingLoyalty: What he's noted to have for Mannfred, as he's genuinely very loyal to his master.







-->'''Voiced by:'''

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\n-->'''Voiced %%-->'''Voiced by:'''

























* AscendedExtra[=/=]PromotedToPlayable: In much the same vein as Boris Todbringer, the Red Duke was originally a generic Vampire Lord in charge of Mousillon -- a Vampire Counts minor faction within the lands of Bretonnia you probably wouldn't even fight in the average Grand Campaign. Now he's a minor Legendary Lord that can be unlocked by completing a challenge campaign.



* PaletteSwap: There is not much differentiating him from a regular Vampire Lord outside of better stats and one unique spell. The faction of Mousillon itself is a palette swap of the main Vampire Counts faction, only with all the red markings replaced with yellow.

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* PaletteSwap: There is There's not much differentiating him from a regular Vampire Lord outside of better stats and one unique spell. The faction of Mousillon itself is a palette swap of the main Vampire Counts faction, only with all the red markings replaced with yellow.yellow.
* PromotedToPlayable: In much the same vein as Boris Todbringer, the Red Duke was originally a generic Vampire Lord in charge of Mousillon -- a Vampire Counts minor faction within the lands of Bretonnia you probably wouldn't even fight in the average Grand Campaign. Now he's a minor Legendary Lord that can be unlocked by completing a challenge campaign.




[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/here_is_krell.png]]
[[caption-width-right:350:"[[BrickJoke Krell is]] ''[[BrickJoke here]]''."]]

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\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/here_is_krell.png]]
png]]
[[caption-width-right:350:"[[BrickJoke Krell is]] ''[[BrickJoke here]]''."]]









* AnAxeToGrind: Benefiting a former Champion of Khorne. '''The Black Axe''', is his weapon of choice, a massive two handed battleaxe that glows with baleful blue light. In the lore the axe is a vile weapon that leaves shards of metal in the wound, which slowly worm their way towards their victim's heart.

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* AnAxeToGrind: Benefiting a former Champion of Khorne. '''The Black Axe''', is his weapon of choice, is a massive two handed two-handed battleaxe that glows with baleful blue light. In the lore the axe is a vile weapon that leaves shards of metal in the wound, which slowly worm their way towards their victim's heart.



* BlackKnight: Has the appearance of one, as do all wights, but he gets the look even better, as unlike other wights Krell [[StillWearingTheOldColors wears ancient, yet expertly forged, Chaos Warrior plate armor]] which has been modified to sport Vampire Count iconography and colors rather than symbols of the Ruinous Powers.
* BrainsAndBrawn: The Brawn to Kemmler's Brain. Krell is actually a lot more sentient and independent than he lets on, but remains firmly aligned with Kemmler and lets him call the shots despite the necromancer's... Eccentricities.

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* BlackKnight: Has He has the appearance of one, as do all wights, but he gets the look even better, as unlike other wights Krell [[StillWearingTheOldColors wears ancient, yet expertly forged, Chaos Warrior plate armor]] which has been modified to sport Vampire Count iconography and colors rather than symbols of the Ruinous Powers.
* BrainsAndBrawn: The Brawn to Kemmler's Brain. Krell is actually a lot more sentient sapient and independent than he lets on, but remains firmly aligned with Kemmler and lets him call the shots despite the necromancer's... Eccentricities.



* TheDragon: Is both Kemmler's bodyguard and primary enforcer; though many have questioned Krell's true loyalty.

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* TheDragon: Is He's both Kemmler's bodyguard and primary enforcer; though enforcer, although many have questioned Krell's true loyalty.


* CivilWarcraft: As of the ''Old World Edition'', the Vampires are split between the main faction, led by Mannfred and backed by Kemmler and Ghorst, and the Von Carstein power couple of Vlad and Isabella. As Mannfred is occupying Isabella's ancestral castle, the first order of business for the Von Carsteins will be to defeat or subdue Mannfred.

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* CivilWarcraft: As At the start of the ''Old World Edition'', Grand Campaign, the Vampires two provinces that make up Sylvania are split between the main Vampire Counts faction, led by Mannfred and backed by Kemmler and Ghorst, and the Von Carstein power couple of Vlad sub-faction, and Isabella. the Tempelhof minor faction (which is already at war with the Vampire Counts). As Mannfred is occupying Isabella's ancestral castle, such, the first order few turns of business for the Von Carsteins campaign will likely be to defeat or subdue Mannfred.spent fighting other undead armies, with forays into the lands of the Empire and Dwarfen Kingdoms only coming after Sylvania has been secured.



* DaywalkingVampire: Vampires ''prefer'' the comfort of Night, and whilst night falls on most of their battles, occasionally you can get a sunny battle map, with no averse effects for the Vampiric Units.

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* DaywalkingVampire: Vampires ''prefer'' the comfort of Night, and whilst night falls on most or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of their battles, occasionally morale benefits for Vampire Count armies. However, you can get still fight in low-corruption regions, marching your armies under a sunny battle map, sky with no averse effects for the Vampiric Units.effects.



* {{Foil}}: To the other undead armies in the game, the [[{{Mummy}} Tomb Kings]] and the [[GhostPirate Vampire Coast]]. The Vampire Counts have no ranged units or artillery but a lot of fast-moving cavalry, monsters and flying units, and their infantry are fairly strong but have a tendency to waste away over time; all this lends the Vampire Counts to being a heavy rushdown army meant close to melee range quickly, and hopefully overrun them. The Tomb Kings, on the other hand, ''do'' have archers and artillery, and their own skeleton infantry are offensively weak but very resilient, with a lot of options for further enhancing their staying power; this makes them more suited to staying back in a good position and gradually wearing the enemy down with attrition. The Vampire Coast, meanwhile, boasts [[LongRangeFighter an even greater emphasis]] on (somewhat inaccurate) ranged weapons, with multiple types of artillery, SwordAndGun infantry, and a selection of monsters that either have gunners riding them or are lugging around heavy weapons themselves, but are quite brittle in melee and fare poorly once their ammunition is expended.
* GeoEffects: Vampire Count armies, heroes and certain structures spread "Vampiric Corruption", which steadily terraforms the local province into an {{Uberwald}} that strengthens the walking dead. In gameplay terms, provinces with low corruption deal constant attrition damage to undead armies and inflict public order penalties to their settlements, while provinces with high corruption inversely penalize the living - with an added caveat that any rebel armies that form in the province will be undead-themed, instead of themed on the local empire. Spreading and maintaining corruption allows the Vampire Counts to keep a solid grip on their territories, while softening up foreign regions for later conquest.

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* {{Foil}}: To the other undead armies in the game, the [[{{Mummy}} Tomb Kings]] and the [[GhostPirate Vampire Coast]]. The Vampire Counts have no ranged units or artillery but a lot of fast-moving cavalry, monsters and flying units, and their infantry are fairly strong but have a tendency to waste away over time; all this lends the Vampire Counts to being a heavy rushdown army meant close to melee range quickly, and hopefully overrun them. The Tomb Kings, on the other hand, ''do'' have archers and artillery, and their own skeleton infantry are offensively weak but very resilient, with a lot of options for further enhancing their staying power; this makes them more suited to staying back in a good position and gradually wearing the enemy down with attrition. The Vampire Coast, meanwhile, boasts [[LongRangeFighter an even greater emphasis]] on (somewhat inaccurate) ranged weapons, weapons - with multiple types of artillery, SwordAndGun infantry, marksmen, and a selection of monsters that either have gunners riding them or are lugging around heavy weapons themselves, themselves - but are quite brittle in melee and fare poorly once their ammunition is expended.
* GeoEffects: Vampire Count armies, heroes and certain structures spread "Vampiric Corruption", which steadily terraforms the local province into an {{Uberwald}} that strengthens the walking dead. In gameplay terms, provinces with low corruption deal constant attrition damage to undead armies and inflict public order penalties to their settlements, while provinces with high corruption inversely penalize the living - with an added caveat that any rebel armies that form in the province will be undead-themed, use Vampire Count units, instead of themed on the local empire.faction's default rebels. Spreading and maintaining corruption allows the Vampire Counts to keep a solid grip on their territories, while softening up foreign regions for later conquest.



** The Blood Dragons Bloodline in general, from which aforementioned Blood Knights come from, are this combined with NobleDemon below and ProudWarriorRaceGuy, though they lean far to the Knight portion of this trope, being obsessed with martial prowess and the mastery of the blade. Currently, their Lord variants are''the most powerful'' non-legendary lords in the game, combining decent durability with ''insane'' damage output, using their twin blades to carve through other lords like cheddar.
* {{Mooks}}: A number of basic units, such as zombies and skeletons, which can be recruited for a low cost or even just [[AnimateDead raised in the middle of battle]]. They’re useful in the early game, but later on their only real use is for swarming and bogging down enemies while higher-tier units work.

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** The Blood Dragons Bloodline in general, from which aforementioned Blood Knights come from, are this combined with NobleDemon below and ProudWarriorRaceGuy, though they lean far to the Knight portion of this trope, being obsessed with martial prowess and the mastery of the blade. Currently, their Lord variants are''the are the most powerful'' powerful non-legendary lords in the game, combining decent durability with ''insane'' damage output, using their twin blades to carve through other lords like cheddar.
* {{Mooks}}: A number of basic units, such as zombies and skeletons, which can be recruited for a low cost or even just [[AnimateDead raised in the middle of battle]]. They’re useful in the early game, but later on their only real use is for swarming and bogging down enemies while higher-tier units work.get into position.



* OurGhostsAreDifferent: The Vampire Counts can field a variety of ethereal units, like the Cairn Wraiths which have a chance of outright ignoring non-magical attacks in combat. While this makes them highly deadly against heroes and other slow-hitting-high-damage units, they tend to be vulnerable to cheaper and more numerous enemies, who can simply surround them and [[DeathByAThousandCuts slowly hack away at their partial invulnerability]]. In the lore, all wraiths are either extremely dark spirits, or Necromancers who attempted to make themselves immortal, only to [[BeCarefulWhatYouWishFor succeed in the most horrific way possible.]]

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* OurGhostsAreDifferent: The Vampire Counts can field a variety of ethereal units, like the Cairn Wraiths which have a chance of outright ignoring non-magical attacks in combat. While this makes them highly deadly against heroes and other slow-hitting-high-damage units, they tend to be vulnerable to cheaper and more numerous enemies, who can simply surround them and [[DeathByAThousandCuts slowly hack away at their partial invulnerability]]. In invulnerability]].
** Cairn Wraiths are floating spirits clad in tattered {{Black Cloak}}s and who wield scythes in battle, evoking
the lore, all wraiths image of the grim reaper. They are either extremely dark spirits, or Necromancers who attempted to make themselves immortal, only to [[BeCarefulWhatYouWishFor succeed in the most horrific way possible.]]]]
** Hexwraiths are a form of {{Psychopomp}}; said by legend to be frightening servants of Morr who, on the first night of the new year, ride from the underworld on ghostly steeds to hunt down damned souls that refuse to pass on. Unfortunately, while hexwraiths are [[ImplacableMan implacable]] and [[IntangibleMan intangible]], their singleminded drive and straightforward tactics allow sufficiently powerful necromancers to lead hexwraiths into a trap and then bind them into service as spectral shock cavalry.

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