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* NamesTheSame: He shares his name with a neighbor who helps out in more difficult scenarios.

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* NamesTheSame: OneSteveLimit: {{Averted}}. He shares his name with a neighbor who helps out in more difficult scenarios.


* ReplacementLoveInterest: A diary reveals that Emil was heartbroken over the death of his wife, but his friend has helped give him the strength to carry on.

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* ReplacementLoveInterest: ReplacementGoldfish: A diary reveals that Emil was heartbroken over the death of his wife, but his friend has helped give him the strength to carry on.

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* TheAtoner: [[spoiler: If he leaves with the rebels. He proceeds to help the rebels find justice by serving as a witness prosecuting the government in the UN at the cost of his familial ties]]

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'''''The Last Broadcast'''''

!!Malik
The man who broadcasts vital intelligence over the radio. He cannot go scavenging whatsoever due to his disability, but has a tiny backpack (8).

* DoomedMoralVictor: [[spoiler:If Esma tells him the truth over the course of the story. He ends up killed by raiding soldiers, but Esma and Adem can carry on his legacy]].
* GeniusCripple: Has managed to set up an entire radio station in a train station.
* WhatTheHellHero: [[spoiler:Doesn't take it well when he learns Esma was lying if she does after he's taken by the rebels.]]

!!Esma
Malik's wife. She does the scavenging while Malik stays at home. She also looks out for stories to relay over the wire. She has a medium backpack (12) and can sneak around quietly.

* TheAtoner: [[spoiler:If Malik is taken away from the rebels as a result of her stretching the truth, she hopes to apologize over the airwaves.]]
* {{Expy}}: Of Arica, with a larger backpack.
* HeroicBSOD: [[spoiler:If Malik is killed by the army because Esma told Malik every bit of truth to their chagrin, she becomes borderline cataconic and wants nothing more than to leave the city]].
* IDidWhatIHadToDo: [[spoiler:If Esma lies, she does it for these reasons, hoping innocent people don't get hurt from the army's wrath.]]

!!Adem
The son of Malik and Esma. Initially enlisted in the military, [[spoiler:he returns to Esma after Malik is killed/kidnapped after realizing the error of his ways. He is a capable fighter and has a medium backpack (10)]].

* {{Expy}}: Of Roman.
* HeelFaceTurn: [[spoiler:Rushes to Esma's side after the climax in the story. Unfortunately, he was too late to see Malik again]].
* PassingTheTorch: [[spoiler:If Malik was killed, Adem wants to continue on Malik's work, regardless of the consequences]].
* ScrewThisImOuttaHere: [[spoiler:If Esma lied, he's not too happy about Malik's desertion, and wants to leave the city]].

'''''Fading Embers'''''

!!Anja
An orphan who lives in the countryside. Granddaughter of a local artist, now forced to burn works of art to survive the winter war. She has a medium backpack (11) and can sneak around quietly.

* {{Expy}}: Of Arica, with an extra backpack slot.
* IDidWhatIHadToDo: Is usually the one designated to sell works of art in exchange for some deals, as Zoran will absolutely refuse to compromise any artifacts, and Ruben certainly wouldn't want to hand over the Zohar for an escape route from the city.
* StarvingArtist: Maybe not ''too'' poor, but she lives in a small house.

!!Ruben
A stranger who arrives at Anja's doorstep, shaken by the cold. He has a tiny backpack (8).

* ActionSurvivor: He has survived an attack at a synagogue from the Grazni army, then got lost in the woods before Anja rescued him.
* DecoyProtagonist: The opening cutscene of Fading Embers starts with Ruben crawling through the snow, reaching at Anja's doorstep.
* ScrewThisImOuttaHere: [[spoiler:If the Zohar is handed over to the guys at the Rail Yard, he'll abandon the party. He even tells Anja of this beforehand]].

!!Zoran
The janitor at the city museum. He's determined to not compromise the museum's collection. He has the tiniest backpack (7).

* AlmightyJanitor: He's controllable like any other survivor, though he's best left at the museum.
* BookBurning: Defied. He'll never reduce even the lowest forms of art to fuel, and won't hand over the most valuable ones in deals.
* NonActionGuy: He's clearly not meant to be used in scavenge runs, given his minute backpack that makes the likes of Cveta and Anton look good.

!!Melina
The administrator of the city museum. She'll update the team with various assignments and keep all tabs on their objectives.

* BigGood: Not controllable, but moves the story forward significantly.
* DamselInDistress: [[spoiler:Her long absence her second time out is a result of being taken hostage by the army]].
** DamselOutOfDistress: [[spoiler:Manages to escape the army-occupied warehouse with some inside help before the heroes arrive to bust her out in an OffscreenMomentOfAwesome]].
* DoomedMoralVictor: [[spoiler:Pulls a HeroicSacrifice to distract the army while the museum's inventory is secured and the main protagonists' lives are saved]].

!!Colonel Markov
An officer in the Grazni army. He shows a particular interest in the museum's most precious painting.

* BigBad: The one of Fading Embers, and the only individual of such a status in the entire game.
* ILied: He won't hold up his end of the bargain of sparing the heroes even if he's given the painting.
* PlotArmor: You can't attack him, though you can attack and kill his fellow soldiers.


* KilledOffScreen: Ambiguous. When the church gets shelled by the military, a bandit who searches the altar for more ammunition comments on how difficult it was to get rid of Olek after his group moved in to claim the place afterwards. The possible interpretation to this is that Olek resisted enough to force the bandits into either killing him or viciously beating him into changing his mind about leaving. Averted in the scenarios without shelling where [[CaptainObvious he's open for trading and is thus alive]].

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* KilledOffScreen: Ambiguous. When the church gets shelled by the military, a bandit who searches the altar for more ammunition comments on how difficult it was to get rid of Olek after his group moved in to claim the place afterwards. The possible interpretation to this is that Olek resisted enough to force the bandits into either killing him or viciously beating him into changing his mind about leaving. Averted in the scenarios without shelling where [[CaptainObvious he's open for trading and is thus alive]].
alive.


* ChildrenAreInnocent: They do have some knowledge of what's going on around them, but the survivors try sheltering them from really bad things. They may even muse about becoming a sniper when they grow up.

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* ChildrenAreInnocent: They do have some knowledge of what's going on around them, but the survivors try sheltering them from really bad things. They may even muse about becoming a sniper when they grow up. Subverted with Oleg and Ivano who have seen their share of violence up close and personal before the war started.



* EnfanteTerrible: Sergei and Ivano. Sergei grew up in a school of hard knocks and physically threatened someone for hurting Oleg, his adoptive brother, and Ivano planned to become a revolutionary for his father's sake.

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* EnfanteTerrible: Sergei and Ivano. Sergei grew up in a school of hard knocks an orphanage and physically threatened someone for hurting Oleg, his adoptive brother, and Ivano planned to become a revolutionary for his father's sake.


A musician, Zlata has a medium backpack size (12) and is able to cheer others up far better than any other. Has no substance addictions and low combat ability.

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A musician, Zlata has a medium backpack size (12) and is able to cheer others up far better than any other.other and her very presence improves the overall comfort level of the shelter. Has no substance addictions and low combat ability.



* TheHeart: Just having Zlata in the group makes everyone much happier, and makes it harder for the group to become depressed. Furthermore, Zlata is the most effective at pulling others out of depressed states, almost always succeeding.

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* TheHeart: Just having Zlata in the group makes everyone much happier, and makes it harder for the group to become depressed. Furthermore, Zlata is the most effective at pulling others out of depressed states, almost always succeeding. Having an instrument improves the effects as she can play it well.


* MyGreatestFailure: Pavle and his son formed a football team amidst the war and even managed to get a Pogoren cup going. While leading them to the sports hall to play their first game, thinking they were safe if they moved at night, Pavle's team of children were spotted by snipers and gunned down. Though he and his son at least survived, Pavle still lives with the guilt.

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* MyGreatestFailure: In one of the two variations of his backstory, Pavle and his son formed a football team amidst the war and even managed to get a Pogoren cup going. While leading them to the sports hall to play their first game, thinking they were safe if they moved at night, Pavle's team of children were spotted by snipers and gunned down. Though he and his son at least survived, Pavle still lives with the guilt.

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** However, her high empathy rivaling that of Boris means she can console depressed children with higher odds. This is important as while happy children means they serve as a positive modifier to the shelter's morale and thus lowering the rate morale decays or worsens. A sad child will make the entire shelter feel depressed in turn and may refuse to work when sad. This means she can get the kids to keep working and consoling them when they feel overworked.

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* JerkWithAHeartOfGold: Becomes apparent when he approves of helping Nenad get medications for his sick mother, and in his good ending where he becomes a pillar of his community.


* NintendoHard: There is a starting scenario where he starts off with his daughter. This makes it seem easier than one of Marko's, where he starts of alone, until you realize that your companion is a child. Every night, you have to choose if you can [[ScyllaAndCharbydis survive the next day without supplies or risk the chance of getting raided]].

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* NintendoHard: There is a starting scenario where he starts off with his daughter. This makes it seem easier than one of Marko's, where he starts of alone, until you realize that your companion is a child. Every night, you have to choose if you can [[ScyllaAndCharbydis [[ScyllaAndCharybdis survive the next day without supplies or risk the chance of getting raided]].

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[[caption-width-right:220:''"I was trying to protect my brightest students for months, only to become a witness to them being killed ruthlessly."'']]


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[[caption-width-right:220:''"I'm a simple girl from the hood and I know life."'']]


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[[caption-width-right:220:''"You stay here, you can barely walk, and I'll run like the wind, she told me. But you can't outrun a sniper's bullet."'']]


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[[caption-width-right:220:''"Even when I was listening to the news getting scarier day by day, I did not believe at all that was about to happen."'']]


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[[caption-width-right:220:''"That's silly, children need the light to read", I said, "and besides, it's not like anyone is going to target the school!"'']]


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[[caption-width-right:220:''"Some ragtag militiamen entered the house claiming there were looking for enemy informants. They took my father and sister to the garden and shot them. The neighbors said that they didn't even bother to interrogate anyone."'']]


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[[caption-width-right:220:''"I used to be friends with everybody. Now, if I smile to a stranger I'm taken for a fool or a prostitute or, worse still, a snitch."'']]


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[[caption-width-right:220:''"They came for me when I was upstairs with my wife, fast asleep. I figure they couldn't force the shop door, so they just tossed a Molotov through the window. Our bedroom window."'']]


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[[caption-width-right:220:''"My father told me I should choose one happy memory, and when the life becomes miserable, I just have to close my eyes and go back to that happy moment. But what do you do when your happiest memory brings you nothing but pain?"'']]


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[[caption-width-right:220:''"Who needs football players during war?"'']]


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[[caption-width-right:220:''"I aimed over their heads. Others didn't."'']]


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[[caption-width-right:220:''"I had to explain to my brother that they were gone. Can you imagine losing your parents at the age of six?"'']]


* HotScoop: She's quite pretty, and a recognized journalist.

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* MeaningfulName: In Polish language, Iskra means ember or spark. The connotations of Iskra in Polish are mostly positive, with 'Iskra nadzieji'(Ember of hope) being equivalent to 'Glimmer of hope' in English.


A musician, Zlata has a relatively large backpack size (12) and is able to cheer others up far better than any other. Has no substance addictions and low combat ability.

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A musician, Zlata has a relatively large medium backpack size (12) and is able to cheer others up far better than any other. Has no substance addictions and low combat ability.

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