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%% EDITOR'S NOTE: Please don't change the order of the characters as is.
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%% EDITOR'S NOTE: We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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%% Speculation should be directed to the WMG page. If it is not confirmed, do not add it here. Even video 'proof' can be faked.
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%% Don't use fan terms such as "tilts" for moves. Use the official designations.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | '''''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]''''' ('''DLC''') | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_000000_00000014.jpg]]
----
* DLC characters returning from ''Melee'': Mewtwo, Roy
* DLC characters returning from ''Brawl'': Lucas

[[foldercontrol]]

!! Nintendo characters

[[folder:62 – Corrin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrinssbu.png]]
[[caption-width-right:350:[[HalfHumanHybrid Blood of Dragons]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_corrin_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Female Corrin ([=3DS=]/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tumblr_nzkk49jtez1ulhl1oo2_540.png]]]][[/labelnote]]

!!!!!!Male Corrin voiced by Creator/NobunagaShimazaki (Japanese), Creator/CamClarke (English)
!!!!!!Female Corrin voiced by Creator/SatomiSato (Japanese), Marcella Lentz-Pope (English)

'''CORRIN CHOOSES TO SMASH!'''

->'''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/FireEmblemFates'' [3DS], 2015

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[MakingASplash Dragon Fang Shot]], Dragon Lung, [[WingedHumanoid Draconic Ascent]], [[CounterAttack Counter Surge]]\\
'''Final Smash:''' [[BreathWeapon Torrential Roar]]

->''"I've decided...my path is to take on the legendary heroes of ''Smash''!"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Fates''. Corrin, known as "Kamui" in Japan, is a dragon-human hybrid born to the Hoshido royal family, but raised by the Nohr royal family, and is forced to choose a side when the two countries go to war. Here however, he chooses instead to join the various fighters of ''Super Smash Bros.'', hilariously neglecting his original choice to do so.

Corrin holds the honor of being the first DLC newcomer that's also first-party and uses abilities like no ''Fire Emblem'' character before, including transforming into a dragon for some attacks. Like Robin, Corrin uses the default male design, with the default female design as a PaletteSwap.
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* ActionGirl: If you select Female Corrin, obviously.
* AdaptationalBadass: Normally, dragons have a weakness to anti-dragon weaponry (such as Marth's Falchion). They have no such weakness here.
* AdaptationalModesty: Female Corrin in ''Fates'' has her thighs exposed, but in ''Smash'' her legs are covered.
* {{Adorkable}}: Male Corrin is so happy and excited when he wins he lapses straight into this. The voice acting helps.
* AmbiguousSituation: It's unclear whether this incarnation of Corrin is their canon incarnation[[note]]now incarnated through a trophy[[/note]] or an AlternateUniverse counterpart like Marth, Ike, Robin and Lucina. In ''VideoGame/FireEmblemFates'', Corrin could meet and recruit the ''Smash'' incarnations of those four heroes through Toys/{{amiibo}}, and Marth even teased at the possibility of Corrin joining them in battle in ''Smash''. However, nothing in ''Smash'' or ''Fates'' does anything to hint this Corrin's canon origins.
* AnimalEyes: Corrin's pupils are slightly slitted, hinting at their draconic heritage.
* ArmCannon: Their Standard Special Attack, Dragon Fang Shot, morphs their arm into a fanged mouth that fires a water bullet, and can also be used to bite opponents. Both parts of the attack can be charged for extra damage.
* AttackReflector: Like the rest of their fellow Fire Emblem representatives sans Robin, Corrin possesses a Counter move that nullifies an oncoming attack before retaliating with greater damage and knockback than the attack it just blocked. However, Corrin's was particularly infamous for its tremendous knockback, being able to [=OHKO=] many characters if used to stop a partially charged Smash Attack or a powerful Special Move like the Falcon Punch. It was subsequently toned down to more reasonable levels, but it is still quite powerful.
* BadassCape: They come with a very nice one.
* {{Bishonen}}: Male Corrin is almost as pretty as his female counterpart, with the same soft facial features and hair. Like the other pretty boys in ''Smash'', though, he's still nothing compared to Marth.
* BladeBelowTheShoulder: The primary use of their Dragon Fang powers is transforming one arm - or even both legs - into lance-like appendages. Like Marth's sword, the tips have a sweet spot and deal more damage.
* BlitheSpirit: In the trailer, male Corrin carries over his trait of shaking things up and subverting the status quo, choosing to just back out of the war all together to join Smash. His siblings are left appropriately flabbergasted.
* BreathWeapon: Their Final Smash involves them transforming into their dragon form and blowing opponents away with a vortex of water. Their Dragon Fang Shot also involves transforming one of their arms into a fanged mouth and shooting water bullets.
* ChainsawGood: Their sword is the seventh and strongest version of Yato in ''Fates'', Omega Yato, which has a chainsaw-like blade that's constantly in motion.
* ChildOfTwoWorlds: They were born into Hoshido royalty, but were raised by the Nohrian royal family.
* CipherScything: Like Robin, Corrin was an Avatar who could be customized in their home game. Here, the default male appearance and name are used as the main representative, with the default female being a palette swap, also like Robin.
* ColorMotif: Black and white are the colors of their default armor, representing the primary colors of Nohr and Hoshido. This is also emphasized in their trailer, as both their title splash and the ''Smash Bros'' logo at the end have a divide where one half is bright and the other dark.
* TheComicallySerious: In the trailer, Corrin's choice utterly baffles his siblings, but Corrin himself seems totally humorless at the prospect of ignoring his responsibilities despite giving very little justification for it.
* ConfusionFu: Corrin's ability to manifest their Dragon Fang abilities at any given time makes for a very wild and unpredictable moveset, especially compared to the archetype of their fellow ''Fire Emblem'' characters. Many of their attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting a hitbox limited to their human form. Their special attacks also have unique gimmicks, like a grounded Dragon Lunge having a slide-kick follow up either forward or backward, or their Dragon Fang Shot suddenly chomping down after firing its projectile.
* CoolBigBro: A lot of their trailer is narrated by Sakura and Elise as they gush about male Corrin. Elise also thinks that female Corrin is [[CoolBigSis even more awesome]].
* CoolSword: The Omega Yato is a magical, divine sword that emits purple fire, has a spinning chainsaw blade, and holds the power to slay gods.
* CounterAttack: Their Down Special, Counter Surge, briefly changes them into their dragon form and counters attacks on both sides with walls of water.
* CreepyLongFingers: Closer examination of Corrin's lance attacks will reveal that they're actually their hands elongated, but wrapped by their shapeshifting armor into a long metal javelin. Some attacks turn their feet into lances as well, demonstrating creepy long ''toes''. Corrin's dragon form also displays this, as their front feet are still clearly their lengthened hands, making them essentially walking on their knuckles.
* DanceBattler: Not to the same extent as someone like Bayonetta, but Corrin is still significantly more graceful and elegant than many of the other characters. Watching Corrin flow and combo through the air as they spin and flip around is quite a sight.
* DoesNotLikeShoes: They wear full armor, but have bare feet. Like Wii Fit Trainer, they can still equip shoes as custom equipment, but not boots like the other Fire Emblem characters.
* DubNameChange: They're known as "Kamui" in Japan.
* EarlyBirdCameo: In the West, their game would have not released yet by the time they are made playable in Smash. In the US at least, this is only a difference of roughly a week.
* FamousLastWords: When [=KOed=], they will occasionally say "How... could this...?", a shortened version of the quote they say when they're defeated or killed in ''Fates''.
* FlamingSword: The Omega Yato is constantly wreathed in ghostly purple flames, further emphasizing its immense power.
* GenderFlip: Their families are quite confused when the male Corrin swaps out to female Corrin.
-->'''Sakura''': Big brother is now big ''sister?''
-->'''Elise''': ''Wow!'' [[ComicallyMissingThePoint Even better!]]
* GenderBlenderName: Averted in the English version. Their Japanese name, Kamui, works for men or women, but Corrin is a strictly male name.
* GenderedOutfit: [[DownplayedTrope Downplayed.]] Male Corrin is dressed in the Nohr Prince outfit and female Corrin in the Nohr Princess outfit, but there are less differences between the outfits in ''Smash'' than in ''Fates''.[[note]]In ''Fates'' the two were identical except for male Corrin wearing black pants and female Corrin leaving her thighs exposed and her leg armor having a lacy fringe, in addition to female Corrin having puffier shoulder sleeves. In ''Smash'', both male and female Corrin have their legs fully covered, but female Corrin's leg armor still has the lacy fringe and her arm armor still has the puffy shoulder sleeves.[[/note]]
* HeroicAlbino: Their default appearance, which matches their default appearance in ''Fates'', gives them white hair to go with their red eyes and pale skin, but they're ultimately a heroic figure.
* ImpaledWithExtremePrejudice: Their Side Special, if timed properly, will actually impale whomever it hits to the ground, allowing Corrin to follow up with a powerful kick.
* JackOfAllStats: Corrin has an average weight (exactly the same as Mario's, no less), slightly below average movement speed, relatively strong attacks, and a half-decent recovery. Their key strengths are their versatile attacks and impressive range thanks to their Dragon Fang powers.
* LadyOfWar: Female Corrin, who is a princess after all. She moves very fluidly and gracefully while wielding the Omega Yato.
* {{Leitmotif}}: The main theme for ''VideoGame/FireEmblemFates'', [[https://www.youtube.com/watch?v=ENwFAmeWEYk "Lost in Thoughts All Alone"]], serves as this for Corrin. An instrumental remix of it prominently plays during their reveal trailer.
* LongRangeFighter: Corrin's a rather odd example of this trope, being a ranged character that fights like a melee character. While they only have a single projectile attack, almost all of their melee attacks have impressive reach and disjointed hitboxes, and they do more damage and knockback at a distance. This is ''especially'' evident with their Side Smash, which has the longest range out of any Side Smash attack in the game, surpassing even Shulk's and the Mii Gunner's. This makes Corrin more of a [[Franchise/StreetFighter Dhalsim]]-esque poking character compared to other Long Range Fighters in ''Smash'', who primarily rely on projectiles.
* LovecraftianSuperpower: They can transform their limbs into fanged jaws and bladed spears.
* MakingASplash: They possess water powers.
* MechanicallyUnusualFighter: Some of Corrin's moves work in rather strange ways. Corrin's Side Special freezes the user and the target in place if it connects to a hard surface, allowing for one of three different follow ups. This can be used to combo opponents, and can even be used to climb up walls and aid in recovery. On the right stage, it can also be used to trap their opponent on a moving platform in order to forcibly drag them off stage before jumping off at the last second to avoid being KO'd as well. Their Back Air attack pushes them forwards with a flap of their wings, and thus can be used for recovering and general movement.
* MoreTeethThanTheOsmondFamily: Corrin's rapid jab combo and Dragon Fang Shot attack has one of their hands turned into a mouth-like structure with very sharp fangs.
* MorphicResonance: Their dragon form's body has similar design elements to their armor, most prominently its color. The color of said form even changes if Corrin is using a PaletteSwap.
* MysticalWhiteHair: Corrin has white hair, and can turn into a dragon.
* MythologyGag:
** The beginning of their trailer is nearly identical to the "Branch of Fate" cutscene from ''VideoGame/FireEmblemFates'', where the player has to choose between Hoshido or Nohr [[TakeAThirdOption (or neither)]]. It even uses ''Fates''' art style and shows the menu that gives the three different choices.
** Many of their animations are similar (or completely identical) to their Nohr Prince/Princess, Hoshido Noble, and Nohr Noble animations in ''VideoGame/FireEmblemFates''. For example, their Dash Attack is based on the animation used when they trigger certain offensive Skills like Luna and Lethality, while their Up Taunt uses the special animation that only plays when Dragon Fang triggers a CriticalHit.
** All of their lines of dialogue in ''Smash'', including their victory quotes, are based on their voiced battle lines in ''Fates''. In Japan, these lines are exactly identical to the ones in ''Fates''.
** Their [[http://www.ssbwiki.com/images/c/c1/SSB4-Wii_U_Congratulations_Classic_Corrin.png Classic Congratulations screen]] for ''Wii U'' is a reference to the [[http://www.goombastomp.com/wp-content/uploads/2016/01/Fire-Emblem-Fates.jpg promotional artwork]] for ''VideoGame/FireEmblemFates''. Standing in for Azura, Ryoma, Takumi, Xander, and Leo are Palutena, Bowser, Pit, Ganondorf, and the male Robin, respectively.
** Their official renders have both the Female and Male versions strike poses that are similar to their official ''Fates'' artwork.
** Some of Corrin's {{Palette Swap}}s resemble certain characters from ''Fates'' (such as a pink color that matches Sakura's outfit and Effie's armor, and a blue and orange outfit that's similar to Oboro's Spear Fighter uniform), and Female Corrin's black and gold costume in particular resembles the Nohr Noble class that they can promote to during the ''Conquest'' and ''Revelation'' paths.
* NiceGuy: Compared to most of the other ''Fire Emblem'' fighters, who display callous arrogance in their taunts and victory poses. Corrin is just happy to win and never rubs it in, making them stand out. [[note]]Roy also stands out due to him actually being noble and protective like his canon self.[[/note]]
* OurDragonsAreDifferent: Corrin is a HalfHumanHybrid (functionally the same as a Manakete from ''Fire Emblem'' canon, but never called such), and can transform wholly or partially into a dragon at will. In particular their dragon form bears the body plan of a western dragon (Four legs, wings, long tail and neck) but the aesthetics of eastern dragons (deer antlers, lack of reptilian features). They also use water powers akin to Eastern Dragons instead of the typical fire of western ones.
* PartialTransformation: Their Dragon Fang ability allows them to partially transform into their dragon form.
* PinnedToTheWall: Their Side Special, Dragon Lunge, has them leap at an opponent and transform one arm into a spear. If the tip touches the ground, it will stick and even impale opponents, immobilizing them.
* PointyEars: They're hard to notice, but serve to indicate that Corrin is no ordinary human.
* ThePollyanna: Another trait carried over from ''Fates'' is Corrin's upbeat attitude--both have a perky variation of "That went well!" as a victory quote, and male Corrin has a happy "I win!" as another.
* PurelyAestheticGender: Both the male and female versions of Corrin are selectable, in the same vein as Robin, Wii Fit Trainer, and the Villager.
* RecurringElement: They are the second character, after Robin, that is a ''Fire Emblem'' Avatar with white hair, an alternate female costume, and unique game mechanics in addition to basic sword moves.
* RefugeInAudacity: In the trailer, Corrin's matter-of-fact dismissal of all his other options in favor of joining ''Smash'' simultaneously offends and impresses his extended family, likely due to the [[InsaneTrollLogic brazenness of his choice]] and how [[TheComicallySerious serious he is about it.]] It doesn't help that [[MakesJustAsMuchSenseInContext no specific reason is given for Corrin's choice.]]
* RoyalsWhoActuallyDoSomething: Regardless of the sex the player picks for Corrin, the player will get a character who's ferocity, power, and skill are not at all restrained by an easy royal upbringing.
* SadisticChoice: In their intro trailer, male Corrin is forced to side with either his Nohrian and Hoshidan families in the middle of a war between the two. He opts to TakeAThirdOption, or rather, a ''fourth'' option, and join the cast of ''Smash''.
* ScrewThisImOuttaHere: When faced with the SadisticChoice of choosing a family to side with in his intro trailer, male Corrin instead opts to just walk away from everything and fight in ''Smash'' instead.
* ShapeshifterWeapon: Using their Dragon Fang powers, they can turn their limbs into spears or fanged mouths to attack opponents.
* SheFu: Corrin's normal animations, regardless of which gender you pick, has them jumping, running, and wielding the Omega Yato with utmost grace. Their Dragon Fang related attack animations are much more animalistic and aggressive in comparison.
* SwordPlant: Corrin's downwards taunt has them twirling the Omega Yato before planting it in the ground.
* TakeAThirdOption: Corrin's trailer begins with the male Corrin struggling over whether to side with Hoshido, Nohr, or neither one. A fourth option, joining ''Smash'', abruptly appears and he immediately picks it.
* VideoGameDashing: Their Back Air attack can be used as an air dash.
* VoluntaryShapeshifting: Their Dragon Fang power allows them to turn into a dragon, which they use for several attacks.
* WhatTheHellHero: In their intro trailer, Ryoma and Xander are not pleased with male Corrin's decision to ditch both families to join ''Smash'' and call him out on it.
-->'''Ryoma''': What are you doing? Corrin!\\
'''Corrin''': Sorry, big brother, but I've made my decision!\\
'''Xander''': How ''could'' you? You're giving up on us ''and'' battling completely unknown opponents!
* WingedHumanoid: For their Up-Special, Dragon Ascent, and some of their attacks, they sprout a pair of wings.
[[/folder]]

!!Third-party characters
[[folder:60 – Ryu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ryussbu.png]]
[[caption-width-right:350:[[WalkingTheEarth Tireless Wanderer]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ryu_ssb4_0.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/HirokiTakahashi (Japanese), Creator/KyleHebert (English)

'''HERE COMES A NEW CHALLENGER! RYU!'''

-> '''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/StreetFighterI Street Fighter]]'' [Arcade], 1987

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[KiAttacks Hadouken]] (Normal and [[PlayingWithFire Shakunetsu]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, Focus Attack\\
'''Final Smash:''' Ultra Combo Double ([[KamehameHadouken Shinku Hadouken]] when far away, [[MegatonPunch Shin Shoryuken]] when close up)

->''[[VictoryQuote "You must defeat my Shoryuken]] [[BadassBoast to stand a chance!"]]''

Creator/{{Capcom}}'s other mascot character and the ''[[TropeCodifier quintessential]]'' FightingGame character, Ryu is a warrior trained in the SupernaturalMartialArts of Ansatsuken. Always in search for the next big challenge, he now sets his eyes at the unusual ''Smash'' battlefield and crew as a downloadable character.

Ryu is a trained martial artist whose livelihood is fighting in tournaments, and has fought many opponents in his gaming career. Taught alongside Ken Masters by his old master Gouken, [[WalkingTheEarth Ryu travels the world to hone his skills]], fighting many strong opponents and being a recurring participant in the World Fighting Championship.

Notable as the first newcomer, first third-party character, and first representative of a new universe to be DLC in ''Smash'', as well as the second "realistic" third-party character in the series after [[Characters/SuperSmashBrosBrawl Snake]]. His inclusion alongside Mega Man also marks the first time a third-party company (Capcom) is represented by two characters. On top of all that, he's the very first character in ''Smash'' to actually come from a fighting game franchise.
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* ArmorPiercingAttack: A fully charged Focus Attack will completely pierce through an active shield, leaving its victim even more vulnerable to punishment. In addition, his "strong" side tilt attack, Collarbone Breaker, is a two-hitting attack that does quite a number on shields; not quite enough to break a full one, but a slightly weakened one is another story.
* BadassArmfold: His ''Ultimate'' Character Art has him adopting a really cool pose in this style.
* BigWhat: He sometimes shouts ''"What!?"'' after being KO'd.
* BloodKnight: A relatively benign example, WalkingTheEarth to find strong opponents.
* ButtonMashing: It's how you use his light attacks. You do so by tapping the button REALLY fast (and his light up tilt and light down tilt can be comboed this way).
* CallingYourAttacks: This is one of the guys that [[TropeCodifier codified]] the idea of calling out regular special moves, so it's only natural he'd do so in ''Smash'' too. He's also the first character to get multiple variations on his attack call outs instead of just a single one, in order to represent the different variations on his moves.
-->''"Hadoken!"''\\
''"Shoryuken!"''\\
''"Tatsumaki Senpukyaku!"''
* ChargedAttack: His down special is the chargeable Focus Attack from ''VideoGame/StreetFighterIV''. As in that game, [[ImmuneToFlinching it can tank one hit]] while it's being charged, and when it connects on a grounded opponent it either launches or slowly crumples them depending on how long it was charged, with a fully charged version having the longest crumple and also [[ArmorPiercingAttack shield-breaking properties]].
* {{Combos}}: His moveset is built around this, strongly based on the gameplay style from the ''Street Fighter'' games. He's the first ''Smash'' character to have combos officially promoted as one of his key aspects.
* CompositeCharacter: WordOfGod has stated that Ryu was designed with his ''VideoGame/StreetFighterII'' incarnation in mind, but several of his moves are taken from other ''Street Fighter'' games, and his design comes from ''VideoGame/StreetFighterIV''.
* TheComicallySerious: More so than any other character in the game, Ryu is still TheStoic, just like in his home series, which means watching him use, say, the Superspicy Curry or the Warp Star, or even splatting against the screen in a KO is particularly funny because, well, it's Ryu doing it.
* DamnYouMuscleMemory:
** Averted and played straight for ''Street Fighter'' players. His specials can be done with the normal attack button if the original Street Fighter commands are inputted, just like in his home game. On the other hand, his Focus Attack takes some getting used to for ''VideoGame/StreetFighterIV'' veterans, where it was done by pressing both medium punch and medium kick, as in ''Smash'' it is ''not'' done by pressing both neutral and special attack inputs.
** Unlike ''Street Fighter'', you're not forced to face your opponents and can turn in either direction as you please. Ryu players who rely on the command versions on his specials will need to keep track of which way he's facing, unless they want to lead themselves into scenarios where attempting to throw a Shakunetsu Hadoken in mid-air ends up with Tatsumaki-ing off the stage in the other direction. ''Ultimate'' would lessen this as, in one v one fights, Ryu will now automatically face in the direction of his opponent.
* DifficultButAwesome: He has the most technical moveset out of all the fighters, due to his many ''Street Fighter''-esque mechanics like optional complicated button inputs and attack strength being dependent on how long the attack button is pressed. While this makes him harder to use, it also gives him many more options than the other fighters, plus he has the strongest ability to pull off {{combos}} reliably due to many attacks dealing nonexistent knockback.
* DoesNotLikeShoes: Like in almost all of his appearances, he fights barefoot, as he believes it instills good values as a warrior (as well as for comfort). Unlike Wii Fit Trainer or Corrin, he's unable to equip shoes as custom equipment (he equips shin guards instead).
* DownloadableContent: The first newcomer to make it to ''Smash'' via DLC, and also the first third-party character to do so. He even comes with his own stage, Suzaku Castle.
* {{Foil}}:
** To Mega Man, the other Capcom representative in ''Smash'': Whereas Mega Man is a zoning character with a wide array of ranged weapons, Ryu is a combo-heavy fighter with a large assortment of close-ranged moves.
** He also serves as this towards Bayonetta. Both of them are third-party, {{Mechanically Unusual Fighter}}s that have a playstyle that focuses on {{Combos}}. However, while Bayonetta is a [[LadyOfWar feminine fighter]] with multi-hit, air based combos, Ryu is a [[RatedMForManly manly man]] with single-hit, ground based combos.
* GuestFighter: Hailing from the ''Street Fighter'' series, Ryu is the second Capcom character to join ''Smash'' after Mega Man.
* HeroicBuild: Dude's as ripped as he's always been.
* HitboxDissonance: Many of Ryu's attacks are notorious for having hitboxes that extend well past his limbs. Special mention goes to his up aerial, which has enough disjointed reach beyond his fist for Ryu to trade with downward hitting attacks known for massive disjointed hitboxes, like Cloud's down aerial, and win the trade without Ryu getting hit.
* {{Hunk}}: With his broad, firm muscles and stern, good looks.
* HurricaneKick: ''"Tatsumaki Senpukyaku!"''. It may be a bit of a mouthful and look kind of silly, but that spinning kick doesn't hurt any less because of it, especially coming from one of its original users. By inputting its classic quarter-circle back command, it becomes stronger and travels farther.
* ImmuneToFlinching: Focus Attack lets Ryu take one hit without flinching while it's being charged. In addition, doing a Shoryuken via its classic command makes Ryu invincible from frame 1 until the move's hitboxes are active.
* {{Irony}}:
** In the ''Street Fighter'' games Ryu is the easiest character to use, with his special moves having simple inputs. In ''Smash'', he's one of the most execution-heavy and complicated characters. Also, while he's the most archetypal fighting game character ever, he's generally held as one of the most unique characters in the game that's not a FightingClown.
** While one of his most common changes in the crazier crossover fighters he's been part of is changing his Shinku Hadoken to a full blown WaveMotionGun, here in ''Smash'' it remains the same old bigger than normal EnergyBall. However, this is also the first game where the attack gets a vacuum effect that draws opponents in, making ''Smash'' the first time the attack has lived up to its literal name: '''Vacuum''' Surge Fist.
** His Shin Shoryuken is given a ''VideoGame/StreetFighterIV''-esque aesthetic, even though he cannot perform the move in said game.[[labelnote:*]]His second ultra in Street Fighter IV is the ''Metsu'' Shoryuken.[[/labelnote]]
* KamehameHadoken: He brings his iconic Hadoken fireball with him. He has the basic one, a stronger one via the classic quarter-circle forward command, the fiery Shakunetsu Hadoken with a half-circle forward input, and the powerful Shinku Hadoken by activating his Final Smash from a distance.
* KiAttacks: Ryu's Hadoken charges his ki into a sphere and launches it as a blue fireball.
* LagCancel: Bread and butter in his home series, and pretty much every traditional fighting game, being able to cancel some of his moves into specials or dashes becomes an ability unique to Ryu in ''Smash''. If they strike, he can cancel many of the weaker variations of his neutral and strong attacks into stronger ones, and he can then cancel those into special moves. As for his Focus Attack, he can cancel it into a dash by double tapping a direction either while charging or after striking.
* {{Leitmotif}}: Brings along his theme from ''Street Fighter II'' into the fray, obviously. It has a [[https://www.youtube.com/watch?v=T_0QHtEnq04 new remix]], alongside the original and ''Super Turbo'' versions.
* LimitBreak: The only character in the series to have two very different Final Smashes, depending whatever or not there's an opponent close when activating it. Shinku Hadoken is a powered-up Hadoken that Ryu fires when activating it from a distance, while Shin Shoryuken is a much stronger version of the Shoryuken done when triggered up-close.
* MajorInjuryUnderreaction: One of his responses upon being KO'd is a FlatWhat, without even the slightest hint of pain.
* MartialArtsHeadband: Ryu's rarely seen without his trademark headband he got from his friend Ken. He tightens it during one of his taunts.
* MartialArtsUniform: Of course, he wears his trademark gi with torn out sleeves.
* MechanicallyUnusualFighter: A pretty {{iron|y}}ic example. He's the archetype of a basic traditional FightingGame character, and he brings a few of those games' mechanics with him. However, ''Smash'' is ''not'' a traditional fighting game, so it really makes Ryu stand out even compared to the game's other oddballs.
** Ryu has "weak" and "strong" variations to many of his regular and special attacks that are pulled off depending on how long the attack button is pressed. In the case of neutral and tilt attacks, if they hit their mark many of the weaker ones can be {{Lag Cancel}}led into stronger ones, and those into special moves.
** The chargeable Focus Attack can be cancelled into a dash by double tapping a direction, either while charging or after hitting. This makes him the only character capable of cancelling a non-storable chargeable attack, and without using his shield even.
** Stronger versions of his special attacks can be done by doing their classic inputs from ''Street Fighter'' + Either attack button: ↓↘→ for Hadoken, ↓↙← for Tatsumaki, and →↓↘ for Shoryuken. In addition, the fiery, multi-hitting Shakunetsu Hadoken can be fired by inputting a ←↙↓↘→ command.
** His JumpPhysics are basically ripped straight out ''Street Fighter''. His air movement is slow and stiff compared to those of other characters, forcing the player to commit to the arcs of his individual jumps rather than changing direction in midair.
** His Final Smash changes depending on whatever or not there's an opponent directly in front of him, making him the only character to have two different Final Smashes (Shinku Hadoken at a distance, and Shin Shoryuken up close).
** To make it easier to perform his command specials, Ryu even has the "Negative Edge" mechanic with him, in which the player can hold down a button, do the directions for a special, then release. This works with both the A and B buttons for easier EX special execution.
** In ''Ultimate'', Ryu will always face his opponent in a one-on-one match, even when going backwards, mimicing the behavior of a classical fighting game like ''Street Fighter''.
* MightyGlacier: Unlike in other games where Ryu is the most famous example of a JackOfAllStats, Ryu in Smash plays like a MightyGlacier. While his running speed is slightly above-average, matching Mario's, and he has one of the faster maximum air speeds, he has very limited mobility, due to two factors; he has the third slowest walk in the game, and has the worst aerial acceleration. The latter not only means it takes Ryu a long time to reach his maximum air speed, but more importantly, he can barely affect the direction of his midair drift, making his aerial movement extremely stiff and his jumps highly committal. He can use Focus cancels to abruptly change the direction he goes in the air, but it has quite a bit of startup to it. Ryu compensates however by being one of the most powerful characters in the game, having both highly damaging moves and many strong knockback moves throughout his moveset, with the best example being his invincible True Shoryuken that [=KOs=] between 70-90% from ground level ''before rage'', KO power that very few moves in the game can match/exceed without requiring charging, obscene startup lag, extreme precision, or some other miscellaneous factor that limits it. Nevermind that no other character in the game has such a powerful ready-to-use KO move that they can combo into so easily. Speaking of rage, with being one of the harder characters to KO in the game with his pretty heavy weight and decent recovery, Ryu is one of the most feared rage abusers in the game, with True Shoryuken being capable of [=KOing=] ''below 50%'' when Ryu is at max rage. And while Ryu's mobility is limited, his moves have excellent frame data, with most of them being very fast in both startup and ending lag, while having surprisingly far reach. Overall it's difficult for Ryu to get in, but when he does, he'll rack up damage at a ridiculous rate and can easily KO them in a blink of an eye.
* MusclesAreMeaningful: Ryu is one of the most muscular characters in the game, and he has the damage output and KO power throughout his moveset to match his appearance despite fighting with his bare fists and feet. Conversely, Ryu's mobility is very limited compared to most of the cast.
* MythologyGag:
** The attack sound effects that are heard when Ryu hits an opponent are taken from ''Street Fighter II''. His parrying sound effect is taken from ''Street Fighter III: 3rd Strike''.
** The two moves he can use while activating his Final Smash, Shinku Hadoken and Shin Shoryuken, are his classic Super Combos from throughout his home series. The way the function as well as the Final Smash's overall name, Ultra Combo Double, references the Ultra mechanic from ''VideoGame/StreetFighterIV''. The fact that they're two relatively weak {{Limit Break}}s is even a reference to the actual Ultra Combo Double mechanic from [[UpdatedRerelease Ultra]] Street Fighter IV (gaining both Ultra Combos, but getting a big damage reduction for both to compensate for versatility).
** If he [=KO=]s with the Shin Shoryuken, he gets the very orange and white "Ultra Combo Finish" animation in the background that players get if they win with an ultra in ''VideoGame/StreetFighterIV''.
** The lightning bolt briefly seen during his Shin Shoryuken references the super spark effect from ''VideoGame/StreetFighterIII Third Strike''.
** Focus Attack can be {{Lag Cancel}}led into a dash, referencing an advanced technique from ''VideoGame/StreetFighterIV'' known as the Focus Attack Dash Cancel.
** His perfect shield (or [[http://www.ssbwiki.com/Powershield powershield]]) animation and sound intentionally harken back to his version of the Parry mechanic from ''VideoGame/StreetFighterIII''.
** Having to hold down the attack button for stronger attacks is taken from older versions of ''VideoGame/StreetFighterI'', where, depending on how hard you pushed down the attack button, you would gain different strengths of attacks. His down throw animation is also taken from [[https://youtu.be/181bEWh0KqI?t=378 the brick chopping bonus stage]] from the same game.
** His introduction trailer with him boasting ''"You must defeat my {{Shoryuken}} to stand a chance!"''. The line is a properly translated version of his victory quote from ''VideoGame/StreetFighterII'', which mistranslated "Shoryuken" as "Sheng Long".
** His [[http://i1.kym-cdn.com/photos/images/original/000/978/125/84f.jpg character illustration]] is a reference to [[https://epicbuzz-cdn.storage.googleapis.com/uploads/image/image/258581/Street_Fighter_II_Art_01.jpg official art for Street Fighter II]] (even being done by AKIMAN, the same artist), but with Smash characters replacing the ''Street Fighter'' cast. So you have Peach as Chun-li, Pac-Man as Blanka... and Wii Fit Trainer as Zangief.
** His debut trailer starts with a recreation of the intro screen from ''[[UpdatedRerelease Super]] VideoGame/StreetFighterII'', even using the same intro theme. It also ends with Ryu facing a Mii Brawler dressed as [[VideoGame/{{Tekken}} Heihachi Mishima]] referencing ''VideoGame/StreetFighterXTekken''.
** His outfit is lifted from ''VideoGame/StreetFighterV''.
** All of his [[PaletteSwap alternate colors]] are from ''VideoGame/StreetFighterII'' including his Light Punch default color from ''Super Turbo''.
** His Side Smash is his "Joudan Sokutogeri" special from ''VideoGame/StreetFighterIII''.
** The shield-breaking properties of the Collarbone Breaker is a reference to it being an overhead attack in its source games and thus capable of hitting crouching opponents trying to block.
** Completing either Classic mode or All-Star mode with Ryu will show the "Congratulations!" text at the end of the credits using the same font used for the "You win!" in the CPS-1 versions of Street Fighter II.
** Completing Classic Mode in the [=3DS=] version nets you an exclusive ending picture with square portraits showing Ryu to the left and a very bruised Little Mac to the right, similar to the victory screens in ''VideoGame/StreetFighterII''
** Completing All-Star Mode in the Wii U version presents you with an image of black Yoshi standing over a defeated Ryu in an identical pose to that of Akuma after performing his Raging Demon.
** The stronger specials he can pull off with button commands reference the EX specials introduced in the console version of ''VideoGame/StreetFighterTheMovie'' and ''VideoGame/StreetFighterIII [=2nd=] Impact''.
** He even has the "negative edge" system, which had featured as early as the original ''Street Fighter''.
** His [[https://www.youtube.com/watch?v=jwv3sMqo1qU victory music]] is a remix of the [[https://www.youtube.com/watch?v=zc0P32C3wP0 Street Fighter II post-match music]].
** The intro to his [[https://www.youtube.com/watch?v=kG_gdJeJxng character trailer]] is a combination between the [[https://www.youtube.com/watch?v=nrS4WIl5Y1I Super Street Fighter II Turbo]] and the [[https://www.youtube.com/watch?v=uY0KBMkvDyo Super Street Fighter II]] intros (with a remix of the latter's music).
** A fully-charged Focus Attack is unblockable, just like ''Street Fighter IV''.
* MeteorMove: His Down Air attack can potentially Meteor Smash foes.
* PaletteSwap: Almost all of his alternate colors in ''Smash'' are taken from his own alternates in ''VideoGame/StreetFighterII''. Specifically, he has [[http://www.zytor.com/~johannax/jigsaw/sf/ryu.html all his palettes]] from ''Super Street Fighter II Turbo'' (including his alternates from ''Champion Edition'' and ''Hyper Fighting''), except for his Start and Hold colors, as well as his alternate "classic" palette. He also has a pink gi similar to the one wore by Dan.
* PlayingWithFire: The Shakunetsu Hadoken, fired by doing a half-circle forward motion, is a stronger and fiery Hadoken that also hits multiple times.
* RatedMForManly: His manliness rivals that of Captain Falcon, Ganondorf, Ike, Snake, and Little Mac.
* {{Retraux}}: A lot of his sound effects sound strangely arcade-y, being taken from the original SNES version of ''VideoGame/StreetFighterII''.
* TheRival: Being the only Nintendo character that uses a real world martial art, Little Mac is one to Ryu. They're seen giving each other a CrossCounter in Bayonetta's character art.
* SignatureMove: He brings his Hadoken and Shoryuken, his two most famous moves, with him. Ryu is more strongly associated with the Shoryuken in ''Smash'' than in his home series (where Ken specializes in it better), to the point that his Final Smash trophy model only shows the Shin Shoryuken variant.
* {{Shoryuken}}:
** The original Dragon Punch is here with him, making for a neat recovery move and a fast and powerful launching move in this battlefield. Inputting the classic ''Street Fighter'' command makes it stronger and gives it increased invulnerability frames. Additionally, his Final Smash when used up close is Shin Shoryuken, a much stronger version of the technique.
** One of his ending pictures shows him performing a Shoryuken along with Mario, Mega Man, and other characters with Shoryuken-like moves.
* {{Shotoclone}}: [[TropeCodifier The one and only original]]. His Hadoken, Shoryuken, and Hurricane Kick are all there in their raw pure form; no vague similarities like with the Mario Bros., fellow Capcom character Mega Man, or the many other characters with moves roughly similar to the ones Ryu codified.
* SpiritedCompetitor: Ryu's drive is battle; he's constantly looking for the next challenge, facing off against new styles and opponents to improve himself.
* TheStoic: Just like in his home series, Ryu behaves in a calm, calculating manner, to the point of being TheComicallySerious in some situations.
* StoutStrength: In a way. Like most male ''Street Fighter'' characters, Ryu's muscles are exaggerated, giving him an extremely bulky build compared to the sleeker, slimmer and taller Captain Falcon and Ike, with a relatively smaller head and very thick legs. This essentially gives him a build more similar to Ganondorf, but smaller (although Ganondorf doesn't have the same exaggerated artstyle that Ryu has).
* SupernaturalMartialArts: Punches and kicks complemented with fireballs, rising uppercuts, spinning kicks, and other superhuman feats. All in a day's work for an Ansatsuken warrior.
* TokenMinority: The only character in the roster to be clearly defined as Asian.
* VideoGameDashing: His aerial Focus Attack can be used as an air dash.
* VocalEvolution: Compared to the ''VideoGame/StreetFighterIV'' series, Ryu comes off as sounding a lot deeper and more aggressive here, despite being played by the [[Creator/KyleHebert same voice actor]] from there.
* WarriorTherapist: His win quotes have him shout out advice to become a better fighter:
-->''Give it your all!''\\
''Your range is one fist short.''\\
''The journey... has just begun.''
[[/folder]]

%% Not Cloud 'Strife' for consistency with how he's referred to in Smash materials.
[[folder:61 – Cloud]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cloudssbu.png]]
[[caption-width-right:350: [[SuperSoldier SOLDIER 1st Class]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_cloud_ssb4.png]]]][[/labelnote]]
!!!!!!Voiced by Creator/TakahiroSakurai

'''CLOUD STORMS INTO BATTLE!'''

-> '''Home Series:''' ''Franchise/FinalFantasy''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [[=PS1=]], 1997

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[SwordBeam Blade Beam]], Cross Slash, Braver, Limit Charge, [[OneHitKill Finishing Touch]] (only with a full Limit Break meter)\\
'''Final Smash:''' [[NoHoldsBarredBeatdown Omnislash]]

->''[[UnexpectedCharacter "Never thought I'd see the day..."]]'' (Translated from Japanese)

Cloud Strife is the most recognizable character of Creator/{{Square Enix}}'s [[RunningGag internet-explodingly popular]] ''Franchise/FinalFantasy'' franchise, and the morose protagonist of ''VideoGame/FinalFantasyVII''. An ex-SOLDIER operative working against the totalitarian Shinra Energy Company as a member of the eco-terrorist group AVALANCHE, Cloud is imbued with the powers and abilities of his deceased friend Zack Fair. He soon embarks on a journey to stop the madman Sephiroth from destroying the planet with a giant Meteor, travelling alongside various allies in a world-spanning adventure.

Cloud finally makes it to ''Smash Bros.'' as a playable character, utilizing his Buster Sword and various Limit Breaks to take his foes down. An alternate costume based on ''Anime/FinalFantasyVIIAdventChildren'' is also available.
----
* AnimeHair: It wouldn't be Cloud without his trademark spiky hair. It's more subdued in his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume.
* BackgroundMusicOverride: Unlike all other characters, Cloud's [[{{Fanfare}} victory fanfare]] will continue to play for as long as the results screen is up.
* BadassBoast: ''"I'm out of your league."/"You cannot defeat me."'' (Translated from his third victory quote.)
* BadassLongcoat: His Cloudy Wolf alt sports a black one.
* BattleAura: Becomes enveloped in one when his Limit Gauge is maxed. Curiously, it's blue, much like when Cloud performed Omnislash Version 5/6 in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* {{BFS}}: He wields one of two huge swords depending on what outfit he's wearing. His classic ''Final Fantasy VII'' outfit has the Buster Sword, while the ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' outfit has the Fusion Swords. Both are nearly as long as he is tall.
* BifurcatedWeapon: The Fusion Sword, wielded by Cloud in his Cloudy Wolf getup, is actually comprised of six swords locked together. Since both of his costumes are supposed to play identically, this never comes up in gameplay.
* BilingualBonus: Unlike his appearances in the ''Franchise/KingdomHearts'' series, ''Compilation of Final Fantasy VII'', and ''Dissidia'', Cloud only speaks Japanese in ''Smash Bros.''
* {{Bishounen}}:
** A pretty iconic one. He ''did'' pass for a girl once, and a potentially attractive one at that!
** Interestingly, ''Smash'' tones Cloud's design to more reasonable, less overly-idealized levels of bishonen than what the Compilation of ''Final Fantasy VII'' gave him, depicting him as a more realistic take on his original design just like other modern ''Final Fantasy'' works that he features in. Even his ''Advent Children'' costume - from the work that started and defined said Compilation - gives him such a look.
%%* BladeSpam: His Final Smash, Omnislash, is one of the most famous examples of this.
* BlowYouAway: Finishing Touch, which generates a field of intense wind - which handily pushes people back if you whiff the move.
* BringIt: Utters this before taking on Samus, Kirby and Charizard in his reveal.
* CallingYourAttacks: While ''he'' doesn't call his own attacks, the activation of Omnislash is accompanied by a magenta-backed textbox at the top of the screen, just like Limit Breaks in ''Final Fantasy VII''.
* TheComicallySerious: Since Cloud was purposefully designed to be TheStoic, seeing the character engage in humor outside of being a DeadpanSnarker, like getting dizzy after getting his shield broken or eating Superspicy Curry, is made all the more hilarious.
* CoolSword: Wields the biggest ones in the series - both are big enough to make the Monado look like Toon Link's Master Sword in comparison.
* DifficultButAwesome: Cloud's Limit Gauge only lasts for a single charge, and while his Limit Breaks are incredibly strong, his recovery without the charge is awful. His gameplay boils down to deciding when the best time is to use the Limit Break for a powerful attack or to save it for a powerful recovery, and until that time comes, you're essentially locked out of his specials when the gauge is filled. Done poorly Cloud will end up falling off the stage much earlier than he should, but done well he can rack up [=KOs=] something fierce.
* DownloadableContent: Isn't part of the original game, being added over a year after its initial release as an optional purchase.
* FightWoosh: The one from ''Final Fantasy VII'' is used near the beginning of his trailer, evocative of a RandomEncounter.
* FinishingMove: Finishing Touch, appropriately enough, which replaces the Limit Charge Down+B when the Limit Break meter is already filled. Its damage is a pathetic 1%, but its launching power is ''insane'', capable of sending even the heaviest characters off the top of the screen as early as 60%.[[note]]Its kill power is inversely proportional to fall speed; characters like Bowser die sooner to it due to falling slower than, say, Fox, who falls fast.[[/note]]
* GuestFighter: Hailing from the seventh game in the [[RunningGag super smashingly popular]] ''Franchise/FinalFantasy'' series, Cloud is owned by Creator/SquareEnix. In the grander scale of things, he is the 6th third-party character in the ''Smash Bros.'' series. Contrary to what some think, he has appeared on Nintendo consoles, albeit only in spin off games such as ''VideoGame/TheatrhythmFinalFantasy'', ''VideoGame/FinalFantasyExplorers'', and the ''Franchise/KingdomHearts'' series, making him the only ''Smash'' character who's debut game has never appeared on a Nintendo console.
* HeroesPreferSwords: Cloud is one of the poster boys of RPG heroes, and he packs an equally famous weapon in the form of the Buster Sword.
* HeroicBuild: While it's not exactly to the extent of someone like Ike or especially Ryu, he's still pretty visibly toned.
* {{Hunk}}: A staple of Cloud's design, largely due to being a hero in his twenties. He's among the most visibly toned of the {{Bishonen}} characters (mostly by virtue he shows the most skin), beating out Roy and Link.
* IconicOutfit: Cloud has his SOLDIER First Class uniform from ''Final Fantasy VII'' as his default outfit, and also has his Cloudy Wolf outfit from ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' as an alternate look.
* IcyBlueEyes: While he cares deeply for his friends, Cloud is aloof and morose at most times, as symbolized by his blue eyes - which are said to glow as a result of his Mako enhancement.
* {{Irony}}:
** Cloud, of all ''Franchise/FinalFantasy'' leads, being the one to be chosen. ''VideoGame/FinalFantasyVII'' was ''the'' game where Square left Nintendo for the competition, and it, as well as subsequent mainline entries, has never appeared on a Nintendo system since. Yet here he is, in a game dedicated to Nintendo history. While Cloud himself has been in games exclusive to Nintendo systems, it was never in any major capacity. He is, however, as iconic to the JRPG genre as Ryu is to the Fighting genre, so he still fits in that respect.
** Cloud's Boxing Ring title calls him "SOLDIER 1st Class". Anyone who's played ''Final Fantasy VII'' would know that [[spoiler:that's false information; Cloud himself never made it into SOLDIER, let alone get into 1st Class]].
* LightningBruiser: Has some of the fastest movement specs that is contrary to his rather heavy weight and what his sword may tell you, possesses a projectile with half the length of Final Destination and attacks which are fast as they are powerful, especially when on Limit Break standby. When he has Limit, not only does he gain access to ridiculously powerful yet fast moves, but his movement specs are all improved even farther.
* {{Leitmotif}}: Has the original versions of ''[[https://www.youtube.com/watch?v=qlH15l0m7eI Let The Battles Begin!]]'' (which he uses in his ''Ultimate'' trailer) and ''[[https://www.youtube.com/watch?v=GJZeucmtURQ Fight On!]]''.
* LimitBreak:
** Several of Cloud's Limit Breaks from ''Final Fantasy VII'' show up as special attacks; namely Cross Slash, Blade Beam, Climhazzard, and Finishing Touch. Unique to him is a Limit Gauge a la his home series, which when full grants additional properties to his specials, bringing the mechanic proper to ''Smash''.
** His final Limit Break, Omnislash, appears as his Final Smash. It even has the purple name box accompanying its activation.
* MechanicallyUnusualFighter: He wields the Limit Gauge from his home game. If it's maxed, he gains a BattleAura and a variety of boosts to the next Special he performs, such as extra vertical height on Climhazzard or faster Cross Slash execution, and gives him Finishing Touch, a Limit Break that deals only 1% damage, but has tremendous knockback.
* MeteorMove: His Down Air and Front Air attacks will Meteor Smash opponents if they are hit by the attacks' sweetspots.
* MusclesAreMeaningless: Wields a sword that makes Ragnell and the Monado look like toothpicks, but has a pretty slender figure. Justified in that he's been infused with Mako and Jenova cells, and thus has physical capabilities beyond that of a normal human. Even then, he looks slightly more muscular in this game compared to his render and official artwork in ''Final Fantasy VII''.
* MythologyGag:
** His reveal trailer has several to his home game.
*** The trailer opens with a shot of the starry sky, much like the opening cutscene of ''Final Fantasy VII''. It's even accompanied by the Bombing Mission opening theme.
*** Charizard, Samus, and Kirby appear evocative of a RandomEncounter. Bonus points for the fact that ''Final Fantasy VII'' only had three-man parties. Also, Cloud is on the right side of the screen and the rest are on the left side, evocative of the normal battle positions in the 2D FF games.
*** The use of the various stages in his trailer recall various locations from the game. The Boxing Ring can both allude to Bro's Gym in the Wall Market and the Battle Square in Gold Saucer. The Pyrosphere evokes typical Midgar interior imagery, such as the top of the Sector 7 Pillar. The Great Cave Offensive recalls the various Materia caves across the Planet. The section of Final Destination with the Earth and Sun about to collide reference Meteor.
*** He steals Wario's motorcycle as a reference to him stealing a motorcycle from Shinra, as well as own bike, the Fenrir.
*** The scene at the Kalos Pokemon League with Zelda kneeling down and holding a Lip's Stick with some Pikmin while looking on a downed Cloud resembles the same scene where Cloud first met Aerith through falling into the church and its flowerbed.
*** The shot of Cloud dizzy on the King of Red Lions is a reference to the Shinra Cargo Ship where a big part of Cloud's party got motion sickness. Him being on that specific ship could also be a reference to the lion-like [[TalkingAnimal Red XIII]].
*** The Sablé Prince turning into a frog next to Cloud is a reference to the recurring Toad spell, which transforms its targets into harmless frogs.
*** His duel against the Black Knight PaletteSwap of Ike is an explicit reference to his final fight against Sephiroth in his game, even using similar camera angles. It may also be intentional how his LimitBreak is functionally similar to Ike's Great Aether, or rather, how the Great Aether (and similar Final Smashes like Robin's Pair Up) were inspired by Omnislash.
*** One of his idle animations has him adjust his stance to hold his sword at a steeper angle. Early builds/demos of ''Final Fantasy VII'' had him do this as his "regular attack selected pose"[[note]]like characters in the SNES ''Final Fantasy'' games would behave[[/note]]; the final release dropped said poses altogether.
** In his Classic Mode victory movie:
*** At one point he's being tended by Dr. Mario and Jigglypuff wearing a nurse cap, which is a dark reference to [[spoiler:when he became a victim of Mako poisoning and was left in a comatose state]].
*** The final shot is of him in his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume with Bahamut ZERO in the background; this is a CallBack to AVALANCHE's battle with Bahamut SIN from the same movie.
** His Wii U Classic Mode ending shot resembles the cover art for his native game, with him facing the Shinra building.
** His Wii U All-Star Mode ending shot is of him standing in the middle of scorching flames, with Palutena walking away from it in the same way Sephiroth does during the Nibelheim Incident.
** His 3DS Classic Mode ending shot is of him attacking three Miis in black and white suits, a reference to the Turks and Rufus Shinra. Midgar being the setting of the picture could be a reference to AVALANCHE's storming of the Shinra Building.
** His 3DS All-Star Mode ending shot is of him on Wario's motorcycle being pursued by a Shy Guy on Rainbow Road, a reference to the much-beloved motorcycle minigame where Cloud escapes from the Shinra Building via bike and must defeat the troops chasing him.
** Much like the legacy characters from previous games, his official render mimicks that of his [[http://vignette1.wikia.nocookie.net/finalfantasy/images/1/1a/Cloud-FFVIIArt.png original art]], but in ''Smash Bros.'''s 3D art style. His Advent Children costume, however, has him strike a pose that's similar to his official artwork in ''Dissidia''.
** When Cloud's Limit Gauge is full, he's surrounded by a blue BattleAura, which occurred in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' before he used his Limit Breaks.
** The sound effect that plays when the Limit Gauge is filled is the same as when a character's Turn is ready in ''Final Fantasy VII''. The sound effect that plays when Cloud uses Omnislash, however, is the same as when a character uses a LimitBreak in said game.
** His Final Smash trophy has him targeting Shulk, which may be a reference to the fact that Cloud namedrops ''VideoGame/{{Xenogears}}'' while in a coma. Shulk's [[VideoGame/XenobladeChronicles home series]] is the SpiritualSuccessor to ''Xenogears'' and its dev team were ex-Squresoft members, not to mention that ''Xenogears'' was initially pitched to be ''Final Fantasy VII''.
** The finale attack of Omnislash appears aesthetically similar to Meteor as it appeared in ''VideoGame/FinalFantasyVII''. Furthermore, Omnislash, not counting the startup attack and the final explosion, does exactly 15 hits, which is the same number of hits it dealt in the original game.
** Cloud's running and double jump animations, as well as his sword holding stance, are lifted from Square Enix's own ''Final Fantasy'' fighting game, ''VideoGame/DissidiaFinalFantasy''.[[note]]For his sword holding stance, it's right leg forward in the original ''[=FF7=]'', and left leg forward in ''Dissidia''.[[/note]]
** Cloud's palette swaps of his SOLDIER uniform are based off of the uniforms that [=SOLDIERs=] of different classes wear. Blue is 3rd Class, red is 2nd Class, and purple is 1st class. His final color on the SOLDIER uniform is black, similar to Zack Fair's. Some of the ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' alternates remove the long sleeve on Cloud's left arm to reveal the ribbon all AVALANCHE members wear in memory of Aerith and exposes Cloud's Geostigma infection.
** His victory theme (the VII rendition of the ''Final Fantasy'' victory fanfare) is unique in that it ''completely'' overrides the post-fanfare music in the results screen, making it similar to the standard post-battle results screens in ''Final Fantasy''.
** The "Congratulations!" message upon completing Classic or All-Star is in the serif font of the ''Final Fantasy'' logo.
** Cloud's on-screen appearance involves him catching his sword while it falls through the air, similar to how he catches it after performing Omnislash Ver. 5/6 in ''Advent Children'' and ''Dissidia''.
** One of his taunts has him perform his VictoryPose while exclaiming his de-facto CatchPhrase: "Not interested", which he'd often get a chance to say during dialogue trees in his home game.
* OneHandedZweihander: Cloud's swords are too big to keep them always held with one hand like Ike does with Ragnell, but that doesn't stop him from swinging it with only one hand in many of his attacks, and at faster speeds than usual.
* PreAssKickingOneLiner: ''You're out of luck.'' (Translated from Japanese from his Final Smash activation quote.)
* PowerAtAPrice: Under "Limit Break" status, Cloud's speed goes up very slightly, but so does his gravity. This can spell doom for a player who gets launched too far off the stage and can't move close enough to use a Climhazzard.
* PowerGlows:
** A number of his sword swings glow green, as if his Buster Sword is charged with Mako.
** Cloud is covered in a blue BattleAura when his Limit Break meter is activated.
* PurpleIsPowerful: His default outfit and one of his alternate skins dons him in the purple garb only 1st Class [=SOLDIERs=] get to wear, and he's strong enough to wield one of the biggest swords in gaming.
* RealMenWearPink: In his last two variations of his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume, his left sleeve is removed to reveal a red ribbon tied around his arm. It's not for fashion reasons, though; he's wearing it in honor of his late friend Aerith.
* TheRival: To Link, due to the fact that ''Ocarina of Time'' and ''Final Fantasy VII'' had an intense FandomRivalry during the 5th Console Generation. A FandomNod is given to this in the Final Video Presentation, and the centerpiece of Cloud's promotional character illustration *created by Creator/TetsuyaNomura has him crossing swords with Link.
* ShownTheirWork:
** The sheer number of subtle and not-so-subtle MythologyGags from his reveal trailer. They've even lead to jokes that Nintendo understands ''VideoGame/FinalFantasyVII'' even better than Square does.
** His Cloudy Wolf outfit from ''Anime/FinalFantasyVIIAdventChildren'' is more than a mere outfit change, it even changes his iconic spiky hair to the more toned down design the film used and swaps the Buster Sword out for the combined Fusion Sword. The last two variations even remove the left sleeve to show the ribbon that Cloud wears in honor of Aerith.
* SignatureSoundEffect: Cloud can perform his casting pose as a taunt, replete with the classic high-pitched whistle indicative of casting Magic in his home game. Also, like with Ryu, the sounds his attacks make when they hit the opponent are the same as they were in his home game.
* SlideAttack: His crouching attack has him while sliding at ground-level while kicking forward, similar to Mega Man's.
* SpiritualSuccessor: Cloud is a close one to Snake. Both characters are popular for being mascots aligned with the UsefulNotes/PlayStation family as their home games were considered to be the best games of the [=PS1=] era. However, where as Snake appeared in a Gamecube remake of ''VideoGame/MetalGearSolid'' (as well as the [=NES=] port of the first ''Metal Gear'', the [=3DS=] port of ''[=MGS3=]'', and ''VideoGame/SnakesRevenge''), none of Cloud's major titles have been on a Nintendo platform. [[note]]Although individual spin-off ''Final Fantasy'' titles, as well as ''VideoGame/KingdomHeartsChainOfMemories'' and ''VideoGame/KingdomHeartsCoded'', did appear on Nintendo consoles with Cloud as a character.[[/note]]
* StatusBuff: He's given a very slight boost to speed while the Limit Bar is full. Inversely, his jump height becomes shorter.
* SticksToTheBack: His casting pose taunt still has him leaving his sword on his back. While it is justified with his SOLDIER outfit, which has a metal circle on his back that works as a magnetic harness device, his Cloudy Wolf outfit only has his harness for the disassembled Fusion Swords (which stays unused).
* TheStoic: While most of the ''Smash Bros.'' cast is either [[{{Kiai}} shouting]] or [[HeroicMime completely silent]], Cloud's spoken lines and voice grunts are very subdued in comparison, only screaming when getting KO'd or performing Omnislash and Finishing Touch. This carries over from his aloof demeanor.
* SuperMovePortraitAttack: Any successful strike with any of his close range Limit Breaks will quickly zoom-in on the action, driving home their power. In addition, if he catches everyone on the battlefield with Omnislash, the attack will take on a cinematic approach, showing dramatic camera angles as he beats down his opponents. This is notably the only attack in the game that does this.
* SuperStrength: Being infused with Mako gives him enough physical strength to wield the Buster Sword as easily as a toothpick.
* SwordAndFist: Or feet, rather. While most of his attacks use his sword, his neutral combo, crouching attack, and a number of throws have him using kicks as well.
* SwordBeam: He can use his Blade Beam Limit Break to fire green energy waves from his sword, which turn blue when his LimitBreak meter is full.
* SwordPlant: Will stick his sword into the ground as part of one of his taunts.
* TakeUpMySword: His trademark Buster Sword was inherited from his deceased friend, Zack Fair.
* TooManyBelts: The Cloudy Wolf, designed by none other than Tetsuya Nomura himself.
* UnskilledButStrong: Despite being strong enough to treat that giant sword like a toothpick, he still doesn't have much in the way of finesse.
* VideoGameDashing: His dash animation is the air dash from ''VideoGame/DissidiaFinalFantasy''. It also resembles the dash he performs when performing a regular attack in ''Final Fantasy VII.''
* WeaponAcrossTheShoulder: His artwork, which is based off of his concept artwork for ''Final Fantasy VII'', depicts him in this pose. On a sillier note, he also pulls off the pose when launched against the screen.
* WeaponTwirling: One of Cloud's taunts is his victory pose from ''Final Fantasy VII'', where he flourishes his sword over his head before sheathing it across his back. It also serves as the basis for two of his victory animations.
[[/folder]]

[[folder:63 – Bayonetta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bayonettassbu.png]]
[[caption-width-right:350: [[LadyOfBlackMagic Umbra Witch]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bayonetta_ssb4.png]]]][[/labelnote]]
!!!!!!Voiced by Creator/AtsukoTanaka (Japanese), Hellena Taylor (English)

'''BAYONETTA GETS WICKED!'''

-> '''Home Series:''' ''VideoGame/{{Bayonetta}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Bayonetta}}'' [[=PS3=]/UsefulNotes/Xbox360], 2009

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Bullet Climax, Heel Slide[=/=]VideoGame/AfterBurner Kick, [[{{Shoryuken}} Witch Twist]], [[TimeStandsStill Witch Time]][=/=][[TeleportSpam Bat Within]]\\
'''Final Smash:''' [[SummonBiggerFish Infernal Climax]]

-> ''[[PrehensileHair "New 'do]], [[PreAsskickingOneLiner dead you."]]''

The eponymous star of the Creator/{{Sega}}-owned, Creator/PlatinumGames-developed StylishAction BeatEmUp series. Bayonetta is an Umbra Witch who lost her memories after awaking from a 500-year slumber in a coffin at the bottom of a lake, fighting against hordes of angels in order to discover the truth about her past. Now, she brings her signature [[{{Combos}} combo]]-heavy fighting style to ''Smash Bros.'', showing Nintendo's greatest how a witch does things.

Starting on April 1st, 2015, a ballot on the official ''Super Smash Bros.'' website allowed fans to vote for characters they wished to appear as DLC. After several months of taking votes, the ballot closed in October, and Bayonetta was announced several months later as the ballot winner. She was the number one most requested character in Europe and within the top five in the United States - among "negotiable and realizable characters"[[note]]Presumably meaning characters that actually had a reasonable chance of being licensed for the game[[/note]], she averaged out to be the most requested worldwide. She is also confirmed to be [[GrandFinale the last DLC character]] for the game.

Her default outfit is from ''VideoGame/Bayonetta2'', while alts based on the first game are also available.
----
* ActionGirl: This is the same woman who quite literally tore apart Heaven and Hell, fighting against and killing powerful angels, demons, and even gods.
* AdaptationalModesty: Bayonetta's clothing in her own series tends to have holes in [[MaleGaze certain places]], but in ''Smash'' they're instead covered up with a diamond-like weave pattern different from the rest of the outfit. Her Wicked Weave attacks also show less skin, whereas in her series she ends up almost entirely naked and relies on a SceneryCensor (usually from the outfit-hair spiraling off in just the right arc), in here she only loses her sleeves and leggings.
* {{Animorphism}}: In her home series, Bayonetta could acquire various skills that would allow her to transform into various animals. In ''Smash'', she specifically uses Bat Within.
* ArmedLegs: Bayonetta wears a gun on each of her high heels, and she can make them shoot at will.
* AudienceParticipation: As noted above, she's the official winner of the Fighter Ballot.
* {{Badbutt}}: {{Defied|trope}} by Bayonetta's depiction in the game. While a lot of pragmatic censorship was necessary to keep her family-friendly (i.e. removing her (infrequent) swearing and toning down her nudity), she is kept in-character as much as possible, retains ''some'' nudity, and has her semi-realistic firearms untouched, and her dialogue avoids GoshDangItToHeck euphemisms that are highly typical of Badbutt characters;[[note]]the closest thing is her "Don't mess with a witch" line in her reveal trailer, which isn't as blatantly euphemistic as using "darn" or "heck",[[/note]] her side taunt notably averts NeverSayDie, a trope stereotypical of Nintendo's early days. The ''Bayonetta''-related content in ''Smash'' pulls no punches in describing demons and Inferno as they appeared in the games.
* BatOutOfHell: Her Bat Within move lets her transform into a swarm of bats. It's activated if Witch Time is used too late or if she dodges slightly late, and it reduces damage and negates any knockback she might have taken from an attack, in addition to letting her "warp" a short distance. If performed via Witch Time, her foe can potentially still be affected by Witch Time's slowdown effect, should they hit her when Bat Within and Witch Time's activation frames overlap.
* BeautyMark: Just below her lower lip, like fellow MsFanservice Zero Suit Samus. Also another minor detail that Kirby copies if he inhales her.
* BeehiveHairdo: Her original ''Bayonetta'' outfit has her sporting one of these, in a style reminiscent of a classic witch's hat.
* BilingualBonus:
** In the Japanese version, if her original outfit is selected, Bayonetta will use her English voice instead of Japanese. This is in reference to the original game, which initially was released with only English in all regions, and did not receive a Japanese dub until the Wii U re-release.
** Even in the English version, when using her forward throw she will sometimes say "Juu'nen hayain da yo!", a Japanese insult which basically translates to "[[YearsTooEarly You're ten years too early!]]" and a catchphrase of a certain Sega fighter (see ShoutOut below).
* BlingBlingBang: Wears her signature guns on her hands and feet. They are quite the ornate pieces of hardware, with detailed designs and unique names for every single one of them in both sets of four.
* BondOneLiner: Uniquely, she tends to drop a few of these when using her smashes, such as accompanying her up smash with a casual "Ta-Ta!" or shouting "Get out!" when using her forward smash and standard attack respectively. She also has a PreAsskickingOneLiner in "[[TitleDrop Smashing!]]" when activating her [[LimitBreak Final Smash]].
* BoobsAndButtPose: Her artwork in ''Ultimate'' has this, but downplayed by the fact that her chest is obscured by her hair, placing the emphasis solely on her rear.
* {{Bowdlerise}}: Her games of origin, ''VideoGame/{{Bayonetta}}'' and ''VideoGame/{{Bayonetta 2}}'', are rated M due to containing (among other things) swearing and barely-censored nudity when she uses certain techniques, like her Wicked Weaves, though [[PrecisionFStrike she doesn't swear much]]. In ''Smash'' she doesn't swear ''at all'', and using her Wicked Weaves and Infernal Climax only makes her about half-naked (partly because unlike her native games, ''Smash'' players can move the camera pretty much wherever they want). It had to happen though, as she is an [[MatureRating M rated]] character coming over to an [[EveryoneTenAndUpRating E10+ rated]] game; as discussed by [[WordOfGod Sakurai himself]], Bayonetta had to be toned down to keep an all ages ("A") rating in Japan. Ironically, she gets off a bit more lightly than Snake did despite ''Brawl''[='s=] Teen rating, as her guns are untouched, and the ''Bayonetta''-related content still makes regular references to demons and Inferno (with Rodin's trophy outright mentioning the name of his bar, "Gates of Hell").
* BottomlessMagazines: She fires those guns of hers with magic, so she never needs to reload.
* BoyishShortHair: Her primary outfit, based on her redesign in ''Bayonetta 2'', features her with short, black hair.
* BulletTime: She can activate "Witch Time" to slow down time against foes who try to attack her. Unlike her source game, she doesn't slow the entire game down; just the attacker.
* ChargedAttack: Her Bullet Climax can be charged up to give a little more punch to the bullets.
* CombatStilettos: Bayonetta has guns attached to her high heels.
* {{Combos}}: Keeping in line with gameplay from her home series, Bayonetta is ''immensely'' combo-heavy. What differentiates her from Ryu is that while his moves are all single-hit and geared towards ground combat, Bayonetta's attacks are mostly multi-hit moves and are made to keep her and her target in the air.
* CounterAttack: Witch Time, which serves as her Down Special, is activated like other counter attack Special Moves in the series.
* CruelAndUnusualDeath: Unlike the other Final Smashes, if Bayonetta racks up enough damage to the opponent(s), rather than getting sent flying, they are destroyed on the spot.
* DamnYouMuscleMemory:
** The most efficient way to gain height with her is to use Witch Twist, her Up Special, first, and ''then'' follow with your second jump, which allows you to use Witch Twist a second time. Considering that almost every other character in Smash history loses their jump if they use their Up Special first, and Bayonetta's recovery is pitiful if you do it traditionally, you'll have to train yourself not to double-jump on instinct in order to make her recovery serviceable.
** Her Bullet Climax standard special attack can be seen as very situational due to its upwards diagonal arc. One the one hand, against taller enemies such as Ganondorf and Donkey Kong, it can be a great zoning tool, and can even be useful at keeping medium sized challengers like the ''Fire Emblem'' crew at bay. However, small characters like Pikachu and Kirby are nigh impossible to hit with the attack on the ground, and if you attempt to use Bullet Climax on them they are perfectly capable of running all the way up to you, every shot going over their heads.
** All of Bayonetta's Smash attacks have hitboxes that are only in front of her, with ''nothing'' behind her. This denies her the usual panic option of immediately Down-Smashing when someone ends up behind her, making her very susceptible to a BackStab until you drop the habit. Deciding what Smash Attack to use has less to do with where your opponent is and more about what direction you want to send them flying in.
* DanceBattler: The way Bayonetta moves is incredibly graceful, whether she's performing something as simple as her standard attacks to more complex moves like her Final Smash.
* DarkHorseVictory: Next to ''no one'' expected her to win the ballot. This even includes her fans who voted for her, while citing how great of a fit she would be in the game, relenting that since her game is M-Rated (for sexual themes and violence) she would likely not be added into a fighting game with an "Everyone 10 and Up" rating.
* DarkIsNotEvil: Some of her actions can come off as a bit questionable, such as attacking Pit and Dark Pit in her reveal trailer, but she's ultimately a heroic figure (though an incredibly snarky one). In the case of her antagonism towards Pit and Dark Pit, she was simply mistaking them for the kind of angels that she fights in her home series.
* DeadpanSnarker: She's this in her own series, so naturally it carries over to ''Smash''. She's already spouting one-liners as soon as she meets Pit:
-->''(In response to [[VideoGame/KidIcarus Palutena]] saying she thought witches were extinct)'' "Cheeky, especially coming from an ''endangered species.''"
* DealWithTheDevil: All Umbra Witches were required to sell their soul and make a contract with a demon from [[{{Hell}} Inferno]]. Bayonetta's contract is specifically with Madama Butterfly, who is summoned through Bayonetta's Wicked Weaves. In an odd addition to this trope, the two of them are on rather good terms with each other.
* DeathOfAThousandCuts: Many of Bayonetta's moves are weak swipes that hit multiple times and have fixed knockback, meant to juggle enemies until they're in KO range - the attacks that ''don't'' can be counted on one hand. Compounding this are her Bullet Arts follow ups, which don't inflict any flinching or knockback but can be chained after ''any'' move. A well-adjusted Bayonetta player can rack up damage frighteningly fast.
* DifficultButAwesome: She has some noticeable start lag on her moves and ending lag on her Smashes, the highest amount of start lag and end lag on her dodges among the entire roster, her attacks are generally on the weak side, her down special requires exact timing to get the most out of it, and her recovery is initially piss poor. That said, her down special slows down the opponent when used with exact timing, she's one of the few characters that can use her recovery moves multiple times (both for combos and recovering), her laggy dodges have a unique fail-safe mechanic on their startup in the form of Bat Within, and due to her game's StylishAction gameplay being translated to Smash, she's the most combo-centric character this side of Ryu.
* DivingKick: Her After Burner Kick can be used like this if down is pressed before using it. It's harder to land, but is incredibly useful for starting or extending combos.
* DoWellButNotPerfect: If the player's timing on the Witch Time counter or their dodge is slightly off, Bayonetta instead uses Bat Within; she still takes some damage, but negates the knockback and dodges in a direction of the player's choice, giving her some survivability so she has a chance to retaliate. And if she performed Witch Time, [[http://www.ssbwiki.com/images/e/e7/SSB4_-_Bat_%26_Time.gif it's still possible for her opponents to be slowed down]].
* FamilyFriendlyFirearms: [[AvertedTrope Averted]]; unlike with Snake, Bayonetta's guns are left intact despite the family-friendly nature of ''Smash'', although they were fairly fantastical weapons to begin with.
* FantasticRacism: She ''does not'' like the ''VideoGame/KidIcarus'' crew at all, considering them to be [[LightIsNotGood the same as the angels of her home series]].
* {{Foil}}: She acts as this towards Ryu. Both of them are third-party, {{Mechanically Unusual Fighter}}s that have a playstyle that focuses on {{Combos}}. However, while Ryu is a [[RatedMForManly manly man]] with single-hit, ground based combos, Bayonetta is a [[LadyOfWar feminine fighter]] with multi-hit, air based combos.
* FragileSpeedster: Most of her attacks don't hit for much, she's rather lightweight, her tall frame makes her an easy target, and, unless you know how to use it, her recovery is about as good as Little Mac's (in other words, it's awful). That said, her combo game is on par with, if not better than, Ryu (who was outright dubbed Smash's "King of Combos").
* GettingCrapPastTheRadar: While her trademark sexual traits have been toned down for this game, she still has them, just in a more "suggestive" fashion rather than overt {{Fanservice}}. For instance, she still has her [[DoesThisRemindYouOfAnything "Climax" attacks]], and her Wicked Weaves, while not making her completely naked, still show off quite a bit of her skin, especially [[ShesGotLegs on her legs]]. In addition to this, the ''Smash Bros.'' website showcases a piece of promotional artwork with her at the center, without the in-game changes made to her outfit, leaving parts of her legs and butt uncovered for all to see.
* GiantFootOfStomping: Her Down-Smash summons Madama Butterfly's foot to crush her enemies. It's especially savage against opponents clinging to ledges, where they're instantly meteor smashed if hit with the move.
* GodivaHair: That bodysuit of hers is actually made from her long, magically manipulated hair. Her original ''Bayonetta'' costume especially evokes this trope, since the hair on her head is directly connected to the rest of her outfit.
* GoodWingsEvilWings: Her butterfly wings fall somewhere in the middle of the spectrum, especially compared to her rivals Pit and Dark Pit who both represent the extremes of this trope. In any case, it sure symbolizes her grace and deadliness.
* GoshDangItToHeck: Subverted. Bayonetta's language had to be inevitably toned down given how much [[SirSwearsALot almost everyone swears in her home games]]. Case in point, during her reveal trailer she ends with the line "Don't ''mess'' with a witch"[[note]]The line from the original game being, "Don't [[PrecisionFStrike FUCK]] with a witch."[[/note]]. However, her dialogue doesn't include the awkward euphemisms typical of this trope such as "gosh", "darn", "heck", etc. as they would be [[{{Badbutt}} very jarring for her character]], and instead just avoids kid-friendly pseudo-swears (and real swears) entirely. [[{{Irony}} Ironically]], she already swore a lot less than her antagonists and supporting cast did, only having a few rare {{Precision F Strike}}s and the occasional, "To Hell with you!", battle quip, and even played this trope straighter than in ''Smash'' in one instance ("Flock off, feather-face!"). The one instance of language that Bayonetta brings to the game isn't spoken by the witch herself, but is rather found in a trophy description: Rodin's trophy explicitly mentions his bar, the "Gates of Hell".
* GuestFighter: The second from ''Creator/{{Sega}}'' and the seventh in the series' history, originating from the ''Bayonetta'' series. She's also notable as being the only 3rd party character in the series to have debuted in the 21st century.
* GunFu: She gracefully jumps, spins, and dances around whenever she shoots and attacks with her guns.
* GunKata: Her Bullet Climax technique, which serves as her Standard Special, hasn't gotten any less sensual, ridiculous, or deadly.
* TheGunslinger: Bayonetta wields ''four'' guns at the same time while shooting them with incredible grace and proficiency. She's also the first ''Smash'' character to use somewhat realistic guns in her moveset rather than FamilyFriendlyFirearms,[[note]]Not counting the Wild Gunmen in Duck Hunt's moveset[[/note]] something even [[VideoGame/MetalGearSolid Snake]] couldn't get away with when he was playable.
* GunTwirling: She twirls the guns in her hands ''very'' frequently during her attack animations.
* GunsAkimbo: She simultaneously wields four supernatural pistols forged by the fallen angel Rodin. In her costume from the original ''Bayonetta'' she wields the Scarborough Fair, while in her ''Bayonetta 2'' outfit she wields the Love is Blue.
* GunsAreWorthless: Zigzagged. While Bullet Climax has stopping power, respectable strength, and speed, all of her Bullet Arts do scratch damage at most and don't even make foes flinch.
** Her ground Bullet Arts following her flurry of punches will push back an opponent a little, useful against someone who's protected by a shield and standing just a bit too close to the ledge.
* HellBentForLeather: Her normal outfits have a dark, shiny, and form-fitting appearance, making it look like this trope.
* HeroicComedicSociopath: She may be heroic, but she takes full delight in beating the ever-living tar out of her foes. Case in point, she's clearly enjoying herself when she's causing Pit [[OhCrap to panic]] in her reveal trailer.
--> ''I ''like'' it when you play hard to get...''
* HighClassGloves: Wears gloves almost reaching her shoulders in her default costume, befitting of a proper lady.
* HotWitch: Bayonetta wears a skintight outfit made of her own hair, dances sensually and is stripped naked (albeit less so in ''Smash'') when she summons her demons, and is in general TheTease.
* IAmVeryBritish: Speaks with a Received Pronunciation accent, in contrast to Shulk's working-class British accent.
* InSeriesNickname: Her crowd chant has the audience refer to her as "Bayo" for short.
* InstantRunes: Like her original series, some of her spells cause magic circles to appear, and they overall serve as a motif for her. Notably one appears as she appears for the first time from Bat Within in her trailer, before we even see her and another behind her tagline in her splash art. The fact that her attacks have these was even pointed out by Sakurai during her play style explanation in the final Smash Direct.
* {{Irony}}: Bayonetta was considered for ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', but the developers couldn't figure out how to keep her style and attitude intact without raising the rating of the whole game. In ''Smash'', however, she's has been toned down to more family-friendly levels while still maintaining much of her own characterization.
* IShallTauntYou: Her famous dance is used as her Down Taunt, her Up Taunt is actually taken from her long taunt in ''Bayonetta 2''. All three of her taunts last quite a while, and like in her home games, they can be cancelled out at any time.
* JustFrameBonus:
** A likely unintentional one thanks to the unconventional nature of Bayonetta's recovery, but using Witch Twist on the frame after inputting a DoubleJump ''will give it back'', and has the potential to give her two extra uses of Witch Twist and two extra midair jumps.
** Bat Within will activate on all of Bayonetta's defensive maneuvers, halving all incoming damage while negating knockback and giving her the quickest activation in the game. Since she still takes damage, her regular invincibility is usually better... but unlike her rolls and her sidestep, activating Bat Within from her air dodge will let her teleport in a direction of her choosing[[note]]unless teleporting upward, which can only be done with jump momentum[[/note]] and counterattack. Her back aerial attack, which has a sweetspot on her heel, is particularly good at this when teleporting through an opponent.
* KickChick: Many of her attacks involve kicking her opponent. Notably, her Side Special while in the air is the After Burner Kick, which can be angled downwards by pressing down before using it.
* KillSteal: Her guns can be used to shoot an opponent launched by another, and ''she'' can take credit for the KO.
* KillTheGod: She's killed no less than two different {{Physical God}}s in her home games. She references this feat in her reveal trailer when she mocks Palutena by calling her "an endangered species".
* LadyOfBlackMagic: Bayonetta's a sensual and feminine Umbra Witch who can summon Infernal demons to land damage on her opponents.
* LadyOfWar: She [[DanceBattler moves very gracefully]] in her attacks, has a play style based on {{combos}} that gives her less of a brute-force approach, and is a cool-headed and classy lady.
* LastOfHerKind: Referenced by Palutena in Bayonetta's trailer, thinking that Umbra Witches were extinct. She's partially correct: Bayonetta and her friend, Jeanne, are the only Umbra Witches that survived [[FinalSolution the Witch Hunts]]. Bayonetta responds by calling Palutena an endangered species.
* {{Leitmotif}}: Her reveal trailer prominently plays ''[[https://www.youtube.com/watch?v=AovGVFQyZVA Let's Hit The Climax!]]'' from ''Bayonetta 1'', which she reuses in ''Ultimate'' for her character trailer. In addition, her personal battle themes from her home games, ''Mysterious Destiny'' and ''Tomorrow Is Mine'', receive instrumental remixes for her appearance in ''Smash''.
* LimitBreak: Her Infernal Climax. Unlike other Final Smashes, it must charge after being started by attacking opponents, but as a trade off, anyone who contributed to the charge (by being hit) cannot avoid the attack that follows. If a fighter is caught after receiving 100% damage, they are instantly [=KOed=] similar to a Danger Zone.
* LogoJoke: The sparkle that appears on her glasses in her trailer is shaped like the Platinum Games logo.
* MageMarksman: She's both a magic user and a gunslinger. Umbra Witches in general fight with a combination of guns and black magic, using said magic for augmenting their attacks or summoning demons to fight on their behalf.
* MagicHair: Of a sort. Bayonetta's hair makes up the costume she wears, and it's used as a conduit to summon demons, such as through her Wicked Weaves. However, the hair itself isn't magical; she uses her magic to manipulate the hair.
* MaleGaze: Her trailer has some quick close-ups to her figure. No surprise there; [[MsFanservice this is Bayonetta who we're talking about here]] after all.
* MechanicallyUnusualFighter: In a similar vein to Ryu, Bayonetta's controls and moves work rather differently compared to other fighters, making her really stand out even in comparison to the rest of the game's oddballs.
** Bayonetta is a heavily combo-oriented fighter similar to Ryu, though she has the flashy multi-hitting style of her home series as opposed to Ryu's traditional fighting game style.
** Also similar to Ryu, Bayonetta's aerial side special has an alternate input that changes it's mechanics. When used normally it is an upwards-diagonal rising kick, but if down is entered before using it (most effective using a quarter-circle input similar to Ryu's alternate Hadoken command) it will be a downwards DivingKick instead. The command can be tricky to use, though, and if entered too quickly can lead to an accidental use of Witch Time.
** Bayonetta's Front Air and Strong Side attacks both consist of three consecutive attacks, each attack happening on input (in other words, whoever is playing as her needs to press the attack button three times in a row) as opposed to being automatic.
** While using almost all of her attacks, you can hold down the attack button you're pressing to make Bayonetta use her Bullet Arts and shoot with her guns to rack up more damage, even from afar, just like in her home series. The shots won't cause flinching or knockback, however. If she uses her Bullet Arts with her Up Air and Neutral Air attacks, said attacks will be extended as [[EverythingsBetterWithSpinning she spins around]].
** Her default special attack is her Bullet Climax, which unlike most ranged attacks always fires a slightly upwards diagonal angle, meaning it's difficult to hit smaller foes from a distance and near impossible to hit crawling enemies. The tradeoff being that the shots come out shockingly quick (think Fox's blaster) but cause hit-stun (think Falco's blaster). In addition, Bullet Climax can be [[ChargedAttack charged]] for even stronger attacks (think Wolf's blaster from ''Brawl'').
** Her Final Smash runs on an entirely different set of rules compared to others. It has to be charged up by hitting opponents, and an enemy has to be mid-knockback at the end of it otherwise it whiffs. Also, during Gomorrah's chewing, you can [[ButtonMashing Button Mash]] for extra damage (just like in Bayo's own games) and it can deliver an ''instant [=KO=]'' if an opponent's damage reaches 100% or more.
** To get the most out of her Up Special, recovery-wise, you need to use her Up Special, double jump, and ''then'' use her Up Special again. This takes some getting used to because, for everyone else, you need to save your Up Special for last when recovering (since using it even once puts you into a helpless state). Unless you get used to it, her recovery is about as good as Little Mac's.
** Her down special is a counter, but unlike every other counter special in the game which is a CounterAttack, Bayonetta instead activates [[TimeMaster Witch Time]], which puts her enemy into [[BulletTime slow-motion]] for a period of time based on several factors (frequency of move used, enemy's current damage percentage, strength of the attack she is countering, etc.) and allows her to attack as desired. No other attack in the game has a similar effect (the only thing that comes close is the Timer item).
** Bayonetta's dodges are the overall laggiest among the entire cast, but this flaw is somewhat mitigated by her unique special ability called Bat Within, which triggers when she's hit during the start lag of her dodges or the start or end lag of her Witch Time counter. The effect causes Bayonetta to transform into a flock of bats and teleport a short distance in any direction the player chooses, as well as reduce damage and remove any knockback. However, activating it on purpose can be difficult, meaning is can be just as confusing for her opponent as it can be for the player using her.
* MeteorMove: Her Down-Smash is a giant hitbox of pure spiking that will Meteor Smash anyone that doesn't have their feet on the ground. Her Down Air attack, based on her basic falling Kick move in ''Bayonetta 2'', can also Meteor Smash opponents if it's sweetspotted on her heel, but unfortunately [[InertiaIsACruelMistress can't be halted if you miss]].
* MsFanservice: It's toned down from her origin games, but that's not saying much. She's still strutting and dancing around in a skintight bodysuit, firing off sassy and flirtatious comments at every excuse, and showing off some skin using her Wicked Weaves.
* MusicalThemeNaming: Bayonetta's two sets of guns have music-based names. Scarborough Fair is named after the traditional ballad of the same name, and the individual guns' names (Sage, Parsley, Rosemary and Thyme) are based on some of the lyrics of said song. Love is Blue is named after the song of the same name by André Popp and Pierre Cour, and the individual gun's names (Prelude, Minuet, Toccata and Nocturne) are based on types of musical compositions.
* MythologyGag:
** One of her outfits is taken from her appearance in the original ''Bayonetta'' and has her wielding the Scarborough Fair. Her primary outfit is taken from her appearance in ''Bayonetta 2'' and has her wield the Love is Blue.
** Her Bullet Arts follow-ups, which can be used by holding an attack button, are based on how her Charge Modifiers work in the original ''Bayonetta'' games.
** Bayonetta attacking Pit in her introduction trailer is in reference to her fighting angels in her own game.
** She calls Palutena, a goddess of light, an "endangered species" -- referring to her killing Jubileus, who was also a goddess of light [[GodIsEvil (Albeit a very antagonistic one)]].
** Her appearance in front of the moon reflects the designs of the cover artwork for her games of origin.
** Bayonetta uses a Chain Chomp to attack Lucas in the trailer. She also happened to have a Chain Chomp as a weapon in ''Bayonetta 2''.
** She can execute one of her famous dance moves that she used against the Joy angel as her Down Taunt. In addition, all of her taunts, like the taunts in her home series, it can be canceled out at any time.
** Many visual effects from her home series have been implemented into her appearance in ''Smash''. For example, rose petals fall whenever she takes damage, and butterflies appear when she steps on the ground.
** The alternate colors for her ''Bayonetta 1'' outfit (red, blue, and green) are taken straight from her previous GuestFighter appearance in ''VideoGame/AnarchyReigns''. In addition to this, the [[http://www.ssbwiki.com/images/7/74/Bayonetta_SSB4_Bayo1.png official render]] (as well as the trophy) of her original costume features her striking a pose that looks incredibly similar to her [[http://vignette3.wikia.nocookie.net/bayonetta/images/a/a3/Bayonettaanarchyreigns.png/revision/latest?cb=20150527232322 official artwork]] from ''Anarchy Reigns'', though with a much less suggestive look on her face.
** A special PaletteSwap of her ''Bayonetta 2'' costume is based off of [[MirrorBoss Jeanne]], and even includes MysticalWhiteHair that is used for her Wicked Weaves and Infernal Climax. The other two colors for said costume, silver and gold, reference her [[PrettyInMink "Sunday best" dress]] and [[MouthyKid Loki]] respectively.
** Many of her battle cries, such as "Fire!" and "Bingo!", are the same as in her home games, albeit with rerecorded voice clips.
** Her [[YourMom "Ask your mum"]] line in her reveal trailer - featured as one of her taunts - is the same as when she performs an extended taunt in ''Bayonetta 2''. The line itself is a reference to the creator of the ''Bayonetta'' games, Creator/HidekiKamiya.
** Another taunt has her say "New 'do, dead you" which comes from her taunt in ''Bayonetta 2'' when using the [[ChainsawGood Salamandra]].
** At the end of her reveal trailer, she states, "Don't mess with a witch." This is a [[{{Bowdlerize}} euphemised]] version of a memorable line she says in the original ''Bayonetta'', specifically before she kills Father Balder.
** The transition to the ''Smash Bros.'' logo at the end of her trailer is made with flying rose petals, in a similar fashion to the GameOver screens in her home games. The musical sting during said transition (which also serves as her victory theme) is the same as the one made when a Verse is completed in her home games.
** Nearly all of her attacks and animations are identical to the ones from her home games, and several of them even function similarly. It's entirely possible to recreate different combos from ''Bayonetta 2'', such as her Punch-Punch-Kick-Punch combo (the first two hits of her Standard Attack, her Strong Down Attack, then her Up Smash), which is demonstrated against Ike in her reveal trailer.
** One of her victory animations comes from her pose at the end of her Break Dance move, which is also the inspiration for her crouch. The kick of her Break Dance attack is also used for her floor attack.
** Another one of her victory animations has her dancing before posing with her SexyBacklessOutfit facing the player, reminiscent of the pose she took for the Wii U release cover art for her first game.
** Her last victory animation has her perform an epic pirouette, a reference to the Odette ice skates weapon from her first game, as well as the move used in the Prologue chapter of ''Bayonetta 2'' during her first encounter with the angels.
** All of her quotes during her victory animations also come from her various taunts from ''Bayonetta 2'':
*** "That all you've got?" comes from her taunt using the [[WhipItGood Alruna]].
*** "You're making it easy" comes from taunting with the [[CoolSword Rakshasa]]
*** "Dreadful" is the taunt used with any sort of [[GunsAkimbo firearms]] or the [[MorphWeapon Rodin]].
*** "Don't make me beg" is heard when taunting using the [[DropTheHammer Takemikazuchi]].
*** "Miss me, baby?" is from the taunt wielding the [[SinisterScythe Chernobog]].
** A screenshot on the official site shows Mario and Luigi carrying presents behind Bayonetta, referencing the opening of ''Bayonetta 2'', where she had Enzo carry all of her Christmas shopping items.
** Her SarcasticClapping if she loses a match looks near-identical to when she clapped for Loki when they first met each other in ''Bayonetta 2''.
** A very minor detail, but when she uses the [[VideoGame/SuperMarioBros2 Grass item]], instead of plucking the root out of the ground she will kick it into her grasp. This is the same way Bayo picks up [[ExclusiveEnemyEquipment enemy weapons]] in her games.
** She can WallJump, just like she can in her games.
** Her entrance animation has her emerging from her Bat Within form with an Umbra Witch rune forming behind her, a nod to how she can move from the human realm to Purgatorio by forming magic circles. The way that she takes out her guns at the end of the animation is also similar to when she takes them out during the Applaud angel's first appearance in the original ''Bayonetta''.
** She has the ability to cling to walls, standing against the surface with a [[InstantRunes magical rune]] at her feet. This is similar to how she is able to use the Witch Walk technique to run on walls under the influence of the [[{{Lunacy}} full moon]] in her home series.
** The pummel attack of her grab is a slap based on her Slap Punishment Attack, her forward throw is based on her Tetsuzankou technique, and her down throw is based on her Stomp Punishment Attack.
** Sometimes when performing a forward throw she will say ''"Jū nen haiyan dayo!"'', which is Japanese for "[[YearsTooEarly You're ten years too early!]]" This is based on a very rarely seen ShoutOut in the ''Bayonetta'' games to the ''VideoGame/VirtuaFighter'' series, it occurs if Bayonetta uses a Tetsuzankou, a move similar to a shoulder check Akira Yuki uses (which is where the quote comes from), at the end of a Verse if she's also achieved a [[RankInflation Pure Platinum Rank]].
** The TakeThatKiss that she blows after using a Special Flag is identical to her animation when she completes a Verse and locks onto an enemy in her home games.
** Her spot-dodge animation has her perform her standard short taunt from ''Bayonetta 2''. She'll even say "Dreadful!" every once in a while when she does so, making it identical to when she performs it in said game.
** Her Final Smash is one big reference to how she finishes off most bosses in her home games: Summoning an Infernal Demon to kill it. The charging up portion, where you have to damage opponents while Witch Time is in effect, is similar to how the bosses had to have their health depleted in the original games before she can use a Climax finisher. The final part of the attack, summoning Gomorrah, even has a [[PressXToNotDie Quick Time Event]] where you can do some ButtonMashing and increase the attack's damage, again, similar to the original ''Bayonetta'' games.
* NamedWeapons: The two sets of guns that Bayonetta can wield have unique names. The guns from the original ''Bayonetta'' are named Sage, Parsley, Rosemary, and Thyme, and are collectively called Scarborough Fair. The guns from ''Bayonetta 2'' are named Prelude, Minuet, Toccata and Nocturne, and are collectively called Love Is Blue. Their names are engraved on the guns themselves, but you'd have to zoom in on Bayonetta while under the effect of a Super Mushroom to see them clearly.
* NecessaryDrawback: Her Witch Time and affinity for combos had to be slightly toned down to work in ''Smash''. In the former's case, Witch Time only slows down whoever gets hit by her CounterAttack and gets progressively weaker if used in succession. Witch Time also stales even if it is spammed but isn't activated, to the point where when it is eventually triggered it will barely have any effect. In the case of her combos, the more moves she chains into an aerial combo, the longer her lag time is when she lands, and certain moves can't be chained more than once or twice because of their knockback direction.
* {{Nerf}}: Due to complaints made by the competitive ''Smash Bros.'' community, the Version 1.1.6 Update Patch was made, which applied a heavy amount of nerfs to Bayonetta, and ''only'' her. Some of the biggest nerfs were directed towards her [[DivingKick Downward Afterburner Kick]], changing the knockback angle and hitbox size to make it significantly less useful for starting combos.
* NeverSayDie: Notably averted with her side taunt (quoted above), despite the bowdlerization to her character and the whole "characters don't actually kill each other" vibe of the ''Smash'' series.
* PaletteSwap: Her original outfit from the first ''Bayonetta'' game is selectable through these. In addition, one of Bayonetta's alternate colors makes her resemble Jeanne, complete with white hair that is used for her Wicked Weaves. If you want to go further into Platinum's history, it could also count as a ShoutOut to her spiritual predecessor, ''[[VideoGame/DevilMayCry Dante]]''. Her three alternate colors for her original outfit are themselves borrowed from those she could wear in ''VideoGame/AnarchyReigns''.
* PistolWhipping: Her melee attacks that aren't [[KickChick kicks]] are punches and smacks using her guns, she can even fire some shots into her enemies after smacking them around by the player holding down the attack button.
* PurpleIsPowerful: Many of her magic attacks have a purple color to them, and she's quite the capable fighter.
* RapidFireFisticuffs: Her Jab combo, based on her standard punching combo from ''Bayonetta 2'', ends with her rapidly punching her opponent before sending them flying.
* TheRival: Her introduction trailer plays her up as this to the ''Kid Icarus'' characters. Killing gods and especially angels is her thing, after all.
* SarcasticClapping: Her losing animation has her doing this.
* SexyBacklessOutfit: But of course! Both her ''Bayonetta 1'' and ''Bayonetta 2'' outfits leave her back bare, adding to her alluring appearance. Some of her taunts, as well as one of her Victory animations, have her posing with her back towards the player, placing emphasis on this.
* SexySpectacles: Her glasses are a key element of her sensual look. Kirby even gets them them when copying her. Notably, she's one of the only fighters to wear glasses, alongside Iggy and [[CoolShades Roy Koopa]].
* SexyWalk: True to form, her walking animation is this.
* TheShadowKnows: In the Wii U version, Bayonetta's shadow is actually that of Madama Butterfly, the Infernal Demon from whom she derives her basic powers.
* ShesGotLegs: One of her claims to fame is her absurdly long legs; she even gives Zero Suit Samus a run for her money. When using her Wicked Weaves, these are shown off for everyone to see.
* SheFu: Her attack animations emphasize grace and flashiness, with frequent spinning and flipping throughout.
* ShoppingMontage: With Mario and Luigi in her official screenshots. They play the role of the beleaguered guys following her around carrying the gift boxes.
* ShoutOut:
** Bayonetta's After Burner Kick is a reference to ''VideoGame/AfterBurner'', as is the song of the same name from her stage.
** Her forward throw is her Tetsuzankou technique, a shoulder check that is the SignatureMove of Akira Yuki from ''VideoGame/VirtuaFighter''. Rarely, she'll even say "[[YearsTooEarly Juu'nen hayain da yo!]]", Akira's CatchPhrase.
* ShownTheirWork: As stated by [[WordOfGod Sakurai himself]], the development team made sure to make her control as similarly to the original ''Bayonetta'' games as possible. On top of this, almost every one of her attacks and animations are taken straight from the combos and techniques she could perform in her games of origin.
* SlideAttack: Her Heel Slide attack acts as her Side Special when she's on the ground. You can hold down the Special Attack button while using it to launch an opponent in the air and potentially start a combo.
* TheSmurfettePrinciple: Bayonetta is the only female third party character, and if you don't count Corrin (who [[PurelyAestheticGender can be either sex]]), the only female DLC character.
* StatuesqueStunner: She's not been given official measurements, but proportionately, she's about ''twelve heads tall'' going by her official artwork.
* SummonBiggerFish: Bayonetta's Final Smash summons Gomorrah, who will happily devour any opponent whose damage is at 100% or more.
* SummonMagic: Her Wicked Weaves allow her to summon the fists and feet of Madama Butterfly. Her Final Smash summons the draconic demon Gomorrah to devour her opponents.
* TakeThatKiss: After she uses a Special Flag item successfully, she will blow a kiss just to rub it in.
* ThereIsNoKillLikeOverkill: Her Final Smash, unlike all others, does not KO by launching them off the stage. It just straight up ''eats them, wiping them off the map'' (assuming they are at 100% or above when it hits, in any other case the attack's main purpose is to add damage). Effectively, it functions like a Danger Zone.
* VisualPun: In her announcement trailer, Bayonetta calls out, [[PreAsskickingOneLiner "Smashing!"]], much like she did in her original games... only this time she's breaking a Smash Ball while doing so.
* WitchSpecies: Bayonetta is one of the two remaining Umbra witches, a clan of angel-hunting sorceresses who derive their power from the Infernal demons. One of her palette swaps is based on the other surviving Umbra witch, Jeanne.
* YearsTooEarly: She will sometimes quote [[VideoGame/VirtuaFighter Akira Yuki]]'s "Juu'nen hayain da yo" when doing her forward throw.
* YourMom: She has the "[[Creator/HidekiKamiya ask your mom]]" taunt from the [[VideoGame/{{Bayonetta2}} second game]]. Notably though, it's an AvertedTrope; she's not insulting her foe's mother, she's telling them to ask their mothers for help if they can't handle talking to a classy lady like Bayonetta.
* YourSizeMayVary: She's estimated to be about 12 heads tall in her own game. Somewhat subverted in that it's probably mostly the art style (and, if she were a real person, she'd probably be somewhere around 5'10").
[[/folder]]
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%% Speculation should be directed to the WMG page. If it is not confirmed, do not add it here. Even video 'proof' can be faked.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | '''''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]''''' ('''DLC''') | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_000000_00000014.jpg]]
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* DLC characters returning from ''Melee'': Mewtwo, Roy
* DLC characters returning from ''Brawl'': Lucas

[[foldercontrol]]

!! Nintendo characters

[[folder:62 – Corrin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrinssbu.png]]
[[caption-width-right:350:[[HalfHumanHybrid Blood of Dragons]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_corrin_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Female Corrin ([=3DS=]/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tumblr_nzkk49jtez1ulhl1oo2_540.png]]]][[/labelnote]]

!!!!!!Male Corrin voiced by Creator/NobunagaShimazaki (Japanese), Creator/CamClarke (English)
!!!!!!Female Corrin voiced by Creator/SatomiSato (Japanese), Marcella Lentz-Pope (English)

'''CORRIN CHOOSES TO SMASH!'''

->'''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/FireEmblemFates'' [3DS], 2015

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[MakingASplash Dragon Fang Shot]], Dragon Lung, [[WingedHumanoid Draconic Ascent]], [[CounterAttack Counter Surge]]\\
'''Final Smash:''' [[BreathWeapon Torrential Roar]]

->''"I've decided...my path is to take on the legendary heroes of ''Smash''!"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Fates''. Corrin, known as "Kamui" in Japan, is a dragon-human hybrid born to the Hoshido royal family, but raised by the Nohr royal family, and is forced to choose a side when the two countries go to war. Here however, he chooses instead to join the various fighters of ''Super Smash Bros.'', hilariously neglecting his original choice to do so.

Corrin holds the honor of being the first DLC newcomer that's also first-party and uses abilities like no ''Fire Emblem'' character before, including transforming into a dragon for some attacks. Like Robin, Corrin uses the default male design, with the default female design as a PaletteSwap.
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* ActionGirl: If you select Female Corrin, obviously.
* AdaptationalBadass: Normally, dragons have a weakness to anti-dragon weaponry (such as Marth's Falchion). They have no such weakness here.
* AdaptationalModesty: Female Corrin in ''Fates'' has her thighs exposed, but in ''Smash'' her legs are covered.
* {{Adorkable}}: Male Corrin is so happy and excited when he wins he lapses straight into this. The voice acting helps.
* AmbiguousSituation: It's unclear whether this incarnation of Corrin is their canon incarnation[[note]]now incarnated through a trophy[[/note]] or an AlternateUniverse counterpart like Marth, Ike, Robin and Lucina. In ''VideoGame/FireEmblemFates'', Corrin could meet and recruit the ''Smash'' incarnations of those four heroes through Toys/{{amiibo}}, and Marth even teased at the possibility of Corrin joining them in battle in ''Smash''. However, nothing in ''Smash'' or ''Fates'' does anything to hint this Corrin's canon origins.
* AnimalEyes: Corrin's pupils are slightly slitted, hinting at their draconic heritage.
* ArmCannon: Their Standard Special Attack, Dragon Fang Shot, morphs their arm into a fanged mouth that fires a water bullet, and can also be used to bite opponents. Both parts of the attack can be charged for extra damage.
* AttackReflector: Like the rest of their fellow Fire Emblem representatives sans Robin, Corrin possesses a Counter move that nullifies an oncoming attack before retaliating with greater damage and knockback than the attack it just blocked. However, Corrin's was particularly infamous for its tremendous knockback, being able to [=OHKO=] many characters if used to stop a partially charged Smash Attack or a powerful Special Move like the Falcon Punch. It was subsequently toned down to more reasonable levels, but it is still quite powerful.
* BadassCape: They come with a very nice one.
* {{Bishonen}}: Male Corrin is almost as pretty as his female counterpart, with the same soft facial features and hair. Like the other pretty boys in ''Smash'', though, he's still nothing compared to Marth.
* BladeBelowTheShoulder: The primary use of their Dragon Fang powers is transforming one arm - or even both legs - into lance-like appendages. Like Marth's sword, the tips have a sweet spot and deal more damage.
* BlitheSpirit: In the trailer, male Corrin carries over his trait of shaking things up and subverting the status quo, choosing to just back out of the war all together to join Smash. His siblings are left appropriately flabbergasted.
* BreathWeapon: Their Final Smash involves them transforming into their dragon form and blowing opponents away with a vortex of water. Their Dragon Fang Shot also involves transforming one of their arms into a fanged mouth and shooting water bullets.
* ChainsawGood: Their sword is the seventh and strongest version of Yato in ''Fates'', Omega Yato, which has a chainsaw-like blade that's constantly in motion.
* ChildOfTwoWorlds: They were born into Hoshido royalty, but were raised by the Nohrian royal family.
* CipherScything: Like Robin, Corrin was an Avatar who could be customized in their home game. Here, the default male appearance and name are used as the main representative, with the default female being a palette swap, also like Robin.
* ColorMotif: Black and white are the colors of their default armor, representing the primary colors of Nohr and Hoshido. This is also emphasized in their trailer, as both their title splash and the ''Smash Bros'' logo at the end have a divide where one half is bright and the other dark.
* TheComicallySerious: In the trailer, Corrin's choice utterly baffles his siblings, but Corrin himself seems totally humorless at the prospect of ignoring his responsibilities despite giving very little justification for it.
* ConfusionFu: Corrin's ability to manifest their Dragon Fang abilities at any given time makes for a very wild and unpredictable moveset, especially compared to the archetype of their fellow ''Fire Emblem'' characters. Many of their attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting a hitbox limited to their human form. Their special attacks also have unique gimmicks, like a grounded Dragon Lunge having a slide-kick follow up either forward or backward, or their Dragon Fang Shot suddenly chomping down after firing its projectile.
* CoolBigBro: A lot of their trailer is narrated by Sakura and Elise as they gush about male Corrin. Elise also thinks that female Corrin is [[CoolBigSis even more awesome]].
* CoolSword: The Omega Yato is a magical, divine sword that emits purple fire, has a spinning chainsaw blade, and holds the power to slay gods.
* CounterAttack: Their Down Special, Counter Surge, briefly changes them into their dragon form and counters attacks on both sides with walls of water.
* CreepyLongFingers: Closer examination of Corrin's lance attacks will reveal that they're actually their hands elongated, but wrapped by their shapeshifting armor into a long metal javelin. Some attacks turn their feet into lances as well, demonstrating creepy long ''toes''. Corrin's dragon form also displays this, as their front feet are still clearly their lengthened hands, making them essentially walking on their knuckles.
* DanceBattler: Not to the same extent as someone like Bayonetta, but Corrin is still significantly more graceful and elegant than many of the other characters. Watching Corrin flow and combo through the air as they spin and flip around is quite a sight.
* DoesNotLikeShoes: They wear full armor, but have bare feet. Like Wii Fit Trainer, they can still equip shoes as custom equipment, but not boots like the other Fire Emblem characters.
* DubNameChange: They're known as "Kamui" in Japan.
* EarlyBirdCameo: In the West, their game would have not released yet by the time they are made playable in Smash. In the US at least, this is only a difference of roughly a week.
* FamousLastWords: When [=KOed=], they will occasionally say "How... could this...?", a shortened version of the quote they say when they're defeated or killed in ''Fates''.
* FlamingSword: The Omega Yato is constantly wreathed in ghostly purple flames, further emphasizing its immense power.
* GenderFlip: Their families are quite confused when the male Corrin swaps out to female Corrin.
-->'''Sakura''': Big brother is now big ''sister?''
-->'''Elise''': ''Wow!'' [[ComicallyMissingThePoint Even better!]]
* GenderBlenderName: Averted in the English version. Their Japanese name, Kamui, works for men or women, but Corrin is a strictly male name.
* GenderedOutfit: [[DownplayedTrope Downplayed.]] Male Corrin is dressed in the Nohr Prince outfit and female Corrin in the Nohr Princess outfit, but there are less differences between the outfits in ''Smash'' than in ''Fates''.[[note]]In ''Fates'' the two were identical except for male Corrin wearing black pants and female Corrin leaving her thighs exposed and her leg armor having a lacy fringe, in addition to female Corrin having puffier shoulder sleeves. In ''Smash'', both male and female Corrin have their legs fully covered, but female Corrin's leg armor still has the lacy fringe and her arm armor still has the puffy shoulder sleeves.[[/note]]
* HeroicAlbino: Their default appearance, which matches their default appearance in ''Fates'', gives them white hair to go with their red eyes and pale skin, but they're ultimately a heroic figure.
* ImpaledWithExtremePrejudice: Their Side Special, if timed properly, will actually impale whomever it hits to the ground, allowing Corrin to follow up with a powerful kick.
* JackOfAllStats: Corrin has an average weight (exactly the same as Mario's, no less), slightly below average movement speed, relatively strong attacks, and a half-decent recovery. Their key strengths are their versatile attacks and impressive range thanks to their Dragon Fang powers.
* LadyOfWar: Female Corrin, who is a princess after all. She moves very fluidly and gracefully while wielding the Omega Yato.
* {{Leitmotif}}: The main theme for ''VideoGame/FireEmblemFates'', [[https://www.youtube.com/watch?v=ENwFAmeWEYk "Lost in Thoughts All Alone"]], serves as this for Corrin. An instrumental remix of it prominently plays during their reveal trailer.
* LongRangeFighter: Corrin's a rather odd example of this trope, being a ranged character that fights like a melee character. While they only have a single projectile attack, almost all of their melee attacks have impressive reach and disjointed hitboxes, and they do more damage and knockback at a distance. This is ''especially'' evident with their Side Smash, which has the longest range out of any Side Smash attack in the game, surpassing even Shulk's and the Mii Gunner's. This makes Corrin more of a [[Franchise/StreetFighter Dhalsim]]-esque poking character compared to other Long Range Fighters in ''Smash'', who primarily rely on projectiles.
* LovecraftianSuperpower: They can transform their limbs into fanged jaws and bladed spears.
* MakingASplash: They possess water powers.
* MechanicallyUnusualFighter: Some of Corrin's moves work in rather strange ways. Corrin's Side Special freezes the user and the target in place if it connects to a hard surface, allowing for one of three different follow ups. This can be used to combo opponents, and can even be used to climb up walls and aid in recovery. On the right stage, it can also be used to trap their opponent on a moving platform in order to forcibly drag them off stage before jumping off at the last second to avoid being KO'd as well. Their Back Air attack pushes them forwards with a flap of their wings, and thus can be used for recovering and general movement.
* MoreTeethThanTheOsmondFamily: Corrin's rapid jab combo and Dragon Fang Shot attack has one of their hands turned into a mouth-like structure with very sharp fangs.
* MorphicResonance: Their dragon form's body has similar design elements to their armor, most prominently its color. The color of said form even changes if Corrin is using a PaletteSwap.
* MysticalWhiteHair: Corrin has white hair, and can turn into a dragon.
* MythologyGag:
** The beginning of their trailer is nearly identical to the "Branch of Fate" cutscene from ''VideoGame/FireEmblemFates'', where the player has to choose between Hoshido or Nohr [[TakeAThirdOption (or neither)]]. It even uses ''Fates''' art style and shows the menu that gives the three different choices.
** Many of their animations are similar (or completely identical) to their Nohr Prince/Princess, Hoshido Noble, and Nohr Noble animations in ''VideoGame/FireEmblemFates''. For example, their Dash Attack is based on the animation used when they trigger certain offensive Skills like Luna and Lethality, while their Up Taunt uses the special animation that only plays when Dragon Fang triggers a CriticalHit.
** All of their lines of dialogue in ''Smash'', including their victory quotes, are based on their voiced battle lines in ''Fates''. In Japan, these lines are exactly identical to the ones in ''Fates''.
** Their [[http://www.ssbwiki.com/images/c/c1/SSB4-Wii_U_Congratulations_Classic_Corrin.png Classic Congratulations screen]] for ''Wii U'' is a reference to the [[http://www.goombastomp.com/wp-content/uploads/2016/01/Fire-Emblem-Fates.jpg promotional artwork]] for ''VideoGame/FireEmblemFates''. Standing in for Azura, Ryoma, Takumi, Xander, and Leo are Palutena, Bowser, Pit, Ganondorf, and the male Robin, respectively.
** Their official renders have both the Female and Male versions strike poses that are similar to their official ''Fates'' artwork.
** Some of Corrin's {{Palette Swap}}s resemble certain characters from ''Fates'' (such as a pink color that matches Sakura's outfit and Effie's armor, and a blue and orange outfit that's similar to Oboro's Spear Fighter uniform), and Female Corrin's black and gold costume in particular resembles the Nohr Noble class that they can promote to during the ''Conquest'' and ''Revelation'' paths.
* NiceGuy: Compared to most of the other ''Fire Emblem'' fighters, who display callous arrogance in their taunts and victory poses. Corrin is just happy to win and never rubs it in, making them stand out. [[note]]Roy also stands out due to him actually being noble and protective like his canon self.[[/note]]
* OurDragonsAreDifferent: Corrin is a HalfHumanHybrid (functionally the same as a Manakete from ''Fire Emblem'' canon, but never called such), and can transform wholly or partially into a dragon at will. In particular their dragon form bears the body plan of a western dragon (Four legs, wings, long tail and neck) but the aesthetics of eastern dragons (deer antlers, lack of reptilian features). They also use water powers akin to Eastern Dragons instead of the typical fire of western ones.
* PartialTransformation: Their Dragon Fang ability allows them to partially transform into their dragon form.
* PinnedToTheWall: Their Side Special, Dragon Lunge, has them leap at an opponent and transform one arm into a spear. If the tip touches the ground, it will stick and even impale opponents, immobilizing them.
* PointyEars: They're hard to notice, but serve to indicate that Corrin is no ordinary human.
* ThePollyanna: Another trait carried over from ''Fates'' is Corrin's upbeat attitude--both have a perky variation of "That went well!" as a victory quote, and male Corrin has a happy "I win!" as another.
* PurelyAestheticGender: Both the male and female versions of Corrin are selectable, in the same vein as Robin, Wii Fit Trainer, and the Villager.
* RecurringElement: They are the second character, after Robin, that is a ''Fire Emblem'' Avatar with white hair, an alternate female costume, and unique game mechanics in addition to basic sword moves.
* RefugeInAudacity: In the trailer, Corrin's matter-of-fact dismissal of all his other options in favor of joining ''Smash'' simultaneously offends and impresses his extended family, likely due to the [[InsaneTrollLogic brazenness of his choice]] and how [[TheComicallySerious serious he is about it.]] It doesn't help that [[MakesJustAsMuchSenseInContext no specific reason is given for Corrin's choice.]]
* RoyalsWhoActuallyDoSomething: Regardless of the sex the player picks for Corrin, the player will get a character who's ferocity, power, and skill are not at all restrained by an easy royal upbringing.
* SadisticChoice: In their intro trailer, male Corrin is forced to side with either his Nohrian and Hoshidan families in the middle of a war between the two. He opts to TakeAThirdOption, or rather, a ''fourth'' option, and join the cast of ''Smash''.
* ScrewThisImOuttaHere: When faced with the SadisticChoice of choosing a family to side with in his intro trailer, male Corrin instead opts to just walk away from everything and fight in ''Smash'' instead.
* ShapeshifterWeapon: Using their Dragon Fang powers, they can turn their limbs into spears or fanged mouths to attack opponents.
* SheFu: Corrin's normal animations, regardless of which gender you pick, has them jumping, running, and wielding the Omega Yato with utmost grace. Their Dragon Fang related attack animations are much more animalistic and aggressive in comparison.
* SwordPlant: Corrin's downwards taunt has them twirling the Omega Yato before planting it in the ground.
* TakeAThirdOption: Corrin's trailer begins with the male Corrin struggling over whether to side with Hoshido, Nohr, or neither one. A fourth option, joining ''Smash'', abruptly appears and he immediately picks it.
* VideoGameDashing: Their Back Air attack can be used as an air dash.
* VoluntaryShapeshifting: Their Dragon Fang power allows them to turn into a dragon, which they use for several attacks.
* WhatTheHellHero: In their intro trailer, Ryoma and Xander are not pleased with male Corrin's decision to ditch both families to join ''Smash'' and call him out on it.
-->'''Ryoma''': What are you doing? Corrin!\\
'''Corrin''': Sorry, big brother, but I've made my decision!\\
'''Xander''': How ''could'' you? You're giving up on us ''and'' battling completely unknown opponents!
* WingedHumanoid: For their Up-Special, Dragon Ascent, and some of their attacks, they sprout a pair of wings.
[[/folder]]

!!Third-party characters
[[folder:60 – Ryu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ryussbu.png]]
[[caption-width-right:350:[[WalkingTheEarth Tireless Wanderer]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ryu_ssb4_0.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/HirokiTakahashi (Japanese), Creator/KyleHebert (English)

'''HERE COMES A NEW CHALLENGER! RYU!'''

-> '''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/StreetFighterI Street Fighter]]'' [Arcade], 1987

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[KiAttacks Hadouken]] (Normal and [[PlayingWithFire Shakunetsu]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, Focus Attack\\
'''Final Smash:''' Ultra Combo Double ([[KamehameHadouken Shinku Hadouken]] when far away, [[MegatonPunch Shin Shoryuken]] when close up)

->''[[VictoryQuote "You must defeat my Shoryuken]] [[BadassBoast to stand a chance!"]]''

Creator/{{Capcom}}'s other mascot character and the ''[[TropeCodifier quintessential]]'' FightingGame character, Ryu is a warrior trained in the SupernaturalMartialArts of Ansatsuken. Always in search for the next big challenge, he now sets his eyes at the unusual ''Smash'' battlefield and crew as a downloadable character.

Ryu is a trained martial artist whose livelihood is fighting in tournaments, and has fought many opponents in his gaming career. Taught alongside Ken Masters by his old master Gouken, [[WalkingTheEarth Ryu travels the world to hone his skills]], fighting many strong opponents and being a recurring participant in the World Fighting Championship.

Notable as the first newcomer, first third-party character, and first representative of a new universe to be DLC in ''Smash'', as well as the second "realistic" third-party character in the series after [[Characters/SuperSmashBrosBrawl Snake]]. His inclusion alongside Mega Man also marks the first time a third-party company (Capcom) is represented by two characters. On top of all that, he's the very first character in ''Smash'' to actually come from a fighting game franchise.
----
* ArmorPiercingAttack: A fully charged Focus Attack will completely pierce through an active shield, leaving its victim even more vulnerable to punishment. In addition, his "strong" side tilt attack, Collarbone Breaker, is a two-hitting attack that does quite a number on shields; not quite enough to break a full one, but a slightly weakened one is another story.
* BadassArmfold: His ''Ultimate'' Character Art has him adopting a really cool pose in this style.
* BigWhat: He sometimes shouts ''"What!?"'' after being KO'd.
* BloodKnight: A relatively benign example, WalkingTheEarth to find strong opponents.
* ButtonMashing: It's how you use his light attacks. You do so by tapping the button REALLY fast (and his light up tilt and light down tilt can be comboed this way).
* CallingYourAttacks: This is one of the guys that [[TropeCodifier codified]] the idea of calling out regular special moves, so it's only natural he'd do so in ''Smash'' too. He's also the first character to get multiple variations on his attack call outs instead of just a single one, in order to represent the different variations on his moves.
-->''"Hadoken!"''\\
''"Shoryuken!"''\\
''"Tatsumaki Senpukyaku!"''
* ChargedAttack: His down special is the chargeable Focus Attack from ''VideoGame/StreetFighterIV''. As in that game, [[ImmuneToFlinching it can tank one hit]] while it's being charged, and when it connects on a grounded opponent it either launches or slowly crumples them depending on how long it was charged, with a fully charged version having the longest crumple and also [[ArmorPiercingAttack shield-breaking properties]].
* {{Combos}}: His moveset is built around this, strongly based on the gameplay style from the ''Street Fighter'' games. He's the first ''Smash'' character to have combos officially promoted as one of his key aspects.
* CompositeCharacter: WordOfGod has stated that Ryu was designed with his ''VideoGame/StreetFighterII'' incarnation in mind, but several of his moves are taken from other ''Street Fighter'' games, and his design comes from ''VideoGame/StreetFighterIV''.
* TheComicallySerious: More so than any other character in the game, Ryu is still TheStoic, just like in his home series, which means watching him use, say, the Superspicy Curry or the Warp Star, or even splatting against the screen in a KO is particularly funny because, well, it's Ryu doing it.
* DamnYouMuscleMemory:
** Averted and played straight for ''Street Fighter'' players. His specials can be done with the normal attack button if the original Street Fighter commands are inputted, just like in his home game. On the other hand, his Focus Attack takes some getting used to for ''VideoGame/StreetFighterIV'' veterans, where it was done by pressing both medium punch and medium kick, as in ''Smash'' it is ''not'' done by pressing both neutral and special attack inputs.
** Unlike ''Street Fighter'', you're not forced to face your opponents and can turn in either direction as you please. Ryu players who rely on the command versions on his specials will need to keep track of which way he's facing, unless they want to lead themselves into scenarios where attempting to throw a Shakunetsu Hadoken in mid-air ends up with Tatsumaki-ing off the stage in the other direction. ''Ultimate'' would lessen this as, in one v one fights, Ryu will now automatically face in the direction of his opponent.
* DifficultButAwesome: He has the most technical moveset out of all the fighters, due to his many ''Street Fighter''-esque mechanics like optional complicated button inputs and attack strength being dependent on how long the attack button is pressed. While this makes him harder to use, it also gives him many more options than the other fighters, plus he has the strongest ability to pull off {{combos}} reliably due to many attacks dealing nonexistent knockback.
* DoesNotLikeShoes: Like in almost all of his appearances, he fights barefoot, as he believes it instills good values as a warrior (as well as for comfort). Unlike Wii Fit Trainer or Corrin, he's unable to equip shoes as custom equipment (he equips shin guards instead).
* DownloadableContent: The first newcomer to make it to ''Smash'' via DLC, and also the first third-party character to do so. He even comes with his own stage, Suzaku Castle.
* {{Foil}}:
** To Mega Man, the other Capcom representative in ''Smash'': Whereas Mega Man is a zoning character with a wide array of ranged weapons, Ryu is a combo-heavy fighter with a large assortment of close-ranged moves.
** He also serves as this towards Bayonetta. Both of them are third-party, {{Mechanically Unusual Fighter}}s that have a playstyle that focuses on {{Combos}}. However, while Bayonetta is a [[LadyOfWar feminine fighter]] with multi-hit, air based combos, Ryu is a [[RatedMForManly manly man]] with single-hit, ground based combos.
* GuestFighter: Hailing from the ''Street Fighter'' series, Ryu is the second Capcom character to join ''Smash'' after Mega Man.
* HeroicBuild: Dude's as ripped as he's always been.
* HitboxDissonance: Many of Ryu's attacks are notorious for having hitboxes that extend well past his limbs. Special mention goes to his up aerial, which has enough disjointed reach beyond his fist for Ryu to trade with downward hitting attacks known for massive disjointed hitboxes, like Cloud's down aerial, and win the trade without Ryu getting hit.
* {{Hunk}}: With his broad, firm muscles and stern, good looks.
* HurricaneKick: ''"Tatsumaki Senpukyaku!"''. It may be a bit of a mouthful and look kind of silly, but that spinning kick doesn't hurt any less because of it, especially coming from one of its original users. By inputting its classic quarter-circle back command, it becomes stronger and travels farther.
* ImmuneToFlinching: Focus Attack lets Ryu take one hit without flinching while it's being charged. In addition, doing a Shoryuken via its classic command makes Ryu invincible from frame 1 until the move's hitboxes are active.
* {{Irony}}:
** In the ''Street Fighter'' games Ryu is the easiest character to use, with his special moves having simple inputs. In ''Smash'', he's one of the most execution-heavy and complicated characters. Also, while he's the most archetypal fighting game character ever, he's generally held as one of the most unique characters in the game that's not a FightingClown.
** While one of his most common changes in the crazier crossover fighters he's been part of is changing his Shinku Hadoken to a full blown WaveMotionGun, here in ''Smash'' it remains the same old bigger than normal EnergyBall. However, this is also the first game where the attack gets a vacuum effect that draws opponents in, making ''Smash'' the first time the attack has lived up to its literal name: '''Vacuum''' Surge Fist.
** His Shin Shoryuken is given a ''VideoGame/StreetFighterIV''-esque aesthetic, even though he cannot perform the move in said game.[[labelnote:*]]His second ultra in Street Fighter IV is the ''Metsu'' Shoryuken.[[/labelnote]]
* KamehameHadoken: He brings his iconic Hadoken fireball with him. He has the basic one, a stronger one via the classic quarter-circle forward command, the fiery Shakunetsu Hadoken with a half-circle forward input, and the powerful Shinku Hadoken by activating his Final Smash from a distance.
* KiAttacks: Ryu's Hadoken charges his ki into a sphere and launches it as a blue fireball.
* LagCancel: Bread and butter in his home series, and pretty much every traditional fighting game, being able to cancel some of his moves into specials or dashes becomes an ability unique to Ryu in ''Smash''. If they strike, he can cancel many of the weaker variations of his neutral and strong attacks into stronger ones, and he can then cancel those into special moves. As for his Focus Attack, he can cancel it into a dash by double tapping a direction either while charging or after striking.
* {{Leitmotif}}: Brings along his theme from ''Street Fighter II'' into the fray, obviously. It has a [[https://www.youtube.com/watch?v=T_0QHtEnq04 new remix]], alongside the original and ''Super Turbo'' versions.
* LimitBreak: The only character in the series to have two very different Final Smashes, depending whatever or not there's an opponent close when activating it. Shinku Hadoken is a powered-up Hadoken that Ryu fires when activating it from a distance, while Shin Shoryuken is a much stronger version of the Shoryuken done when triggered up-close.
* MajorInjuryUnderreaction: One of his responses upon being KO'd is a FlatWhat, without even the slightest hint of pain.
* MartialArtsHeadband: Ryu's rarely seen without his trademark headband he got from his friend Ken. He tightens it during one of his taunts.
* MartialArtsUniform: Of course, he wears his trademark gi with torn out sleeves.
* MechanicallyUnusualFighter: A pretty {{iron|y}}ic example. He's the archetype of a basic traditional FightingGame character, and he brings a few of those games' mechanics with him. However, ''Smash'' is ''not'' a traditional fighting game, so it really makes Ryu stand out even compared to the game's other oddballs.
** Ryu has "weak" and "strong" variations to many of his regular and special attacks that are pulled off depending on how long the attack button is pressed. In the case of neutral and tilt attacks, if they hit their mark many of the weaker ones can be {{Lag Cancel}}led into stronger ones, and those into special moves.
** The chargeable Focus Attack can be cancelled into a dash by double tapping a direction, either while charging or after hitting. This makes him the only character capable of cancelling a non-storable chargeable attack, and without using his shield even.
** Stronger versions of his special attacks can be done by doing their classic inputs from ''Street Fighter'' + Either attack button: ↓↘→ for Hadoken, ↓↙← for Tatsumaki, and →↓↘ for Shoryuken. In addition, the fiery, multi-hitting Shakunetsu Hadoken can be fired by inputting a ←↙↓↘→ command.
** His JumpPhysics are basically ripped straight out ''Street Fighter''. His air movement is slow and stiff compared to those of other characters, forcing the player to commit to the arcs of his individual jumps rather than changing direction in midair.
** His Final Smash changes depending on whatever or not there's an opponent directly in front of him, making him the only character to have two different Final Smashes (Shinku Hadoken at a distance, and Shin Shoryuken up close).
** To make it easier to perform his command specials, Ryu even has the "Negative Edge" mechanic with him, in which the player can hold down a button, do the directions for a special, then release. This works with both the A and B buttons for easier EX special execution.
** In ''Ultimate'', Ryu will always face his opponent in a one-on-one match, even when going backwards, mimicing the behavior of a classical fighting game like ''Street Fighter''.
* MightyGlacier: Unlike in other games where Ryu is the most famous example of a JackOfAllStats, Ryu in Smash plays like a MightyGlacier. While his running speed is slightly above-average, matching Mario's, and he has one of the faster maximum air speeds, he has very limited mobility, due to two factors; he has the third slowest walk in the game, and has the worst aerial acceleration. The latter not only means it takes Ryu a long time to reach his maximum air speed, but more importantly, he can barely affect the direction of his midair drift, making his aerial movement extremely stiff and his jumps highly committal. He can use Focus cancels to abruptly change the direction he goes in the air, but it has quite a bit of startup to it. Ryu compensates however by being one of the most powerful characters in the game, having both highly damaging moves and many strong knockback moves throughout his moveset, with the best example being his invincible True Shoryuken that [=KOs=] between 70-90% from ground level ''before rage'', KO power that very few moves in the game can match/exceed without requiring charging, obscene startup lag, extreme precision, or some other miscellaneous factor that limits it. Nevermind that no other character in the game has such a powerful ready-to-use KO move that they can combo into so easily. Speaking of rage, with being one of the harder characters to KO in the game with his pretty heavy weight and decent recovery, Ryu is one of the most feared rage abusers in the game, with True Shoryuken being capable of [=KOing=] ''below 50%'' when Ryu is at max rage. And while Ryu's mobility is limited, his moves have excellent frame data, with most of them being very fast in both startup and ending lag, while having surprisingly far reach. Overall it's difficult for Ryu to get in, but when he does, he'll rack up damage at a ridiculous rate and can easily KO them in a blink of an eye.
* MusclesAreMeaningful: Ryu is one of the most muscular characters in the game, and he has the damage output and KO power throughout his moveset to match his appearance despite fighting with his bare fists and feet. Conversely, Ryu's mobility is very limited compared to most of the cast.
* MythologyGag:
** The attack sound effects that are heard when Ryu hits an opponent are taken from ''Street Fighter II''. His parrying sound effect is taken from ''Street Fighter III: 3rd Strike''.
** The two moves he can use while activating his Final Smash, Shinku Hadoken and Shin Shoryuken, are his classic Super Combos from throughout his home series. The way the function as well as the Final Smash's overall name, Ultra Combo Double, references the Ultra mechanic from ''VideoGame/StreetFighterIV''. The fact that they're two relatively weak {{Limit Break}}s is even a reference to the actual Ultra Combo Double mechanic from [[UpdatedRerelease Ultra]] Street Fighter IV (gaining both Ultra Combos, but getting a big damage reduction for both to compensate for versatility).
** If he [=KO=]s with the Shin Shoryuken, he gets the very orange and white "Ultra Combo Finish" animation in the background that players get if they win with an ultra in ''VideoGame/StreetFighterIV''.
** The lightning bolt briefly seen during his Shin Shoryuken references the super spark effect from ''VideoGame/StreetFighterIII Third Strike''.
** Focus Attack can be {{Lag Cancel}}led into a dash, referencing an advanced technique from ''VideoGame/StreetFighterIV'' known as the Focus Attack Dash Cancel.
** His perfect shield (or [[http://www.ssbwiki.com/Powershield powershield]]) animation and sound intentionally harken back to his version of the Parry mechanic from ''VideoGame/StreetFighterIII''.
** Having to hold down the attack button for stronger attacks is taken from older versions of ''VideoGame/StreetFighterI'', where, depending on how hard you pushed down the attack button, you would gain different strengths of attacks. His down throw animation is also taken from [[https://youtu.be/181bEWh0KqI?t=378 the brick chopping bonus stage]] from the same game.
** His introduction trailer with him boasting ''"You must defeat my {{Shoryuken}} to stand a chance!"''. The line is a properly translated version of his victory quote from ''VideoGame/StreetFighterII'', which mistranslated "Shoryuken" as "Sheng Long".
** His [[http://i1.kym-cdn.com/photos/images/original/000/978/125/84f.jpg character illustration]] is a reference to [[https://epicbuzz-cdn.storage.googleapis.com/uploads/image/image/258581/Street_Fighter_II_Art_01.jpg official art for Street Fighter II]] (even being done by AKIMAN, the same artist), but with Smash characters replacing the ''Street Fighter'' cast. So you have Peach as Chun-li, Pac-Man as Blanka... and Wii Fit Trainer as Zangief.
** His debut trailer starts with a recreation of the intro screen from ''[[UpdatedRerelease Super]] VideoGame/StreetFighterII'', even using the same intro theme. It also ends with Ryu facing a Mii Brawler dressed as [[VideoGame/{{Tekken}} Heihachi Mishima]] referencing ''VideoGame/StreetFighterXTekken''.
** His outfit is lifted from ''VideoGame/StreetFighterV''.
** All of his [[PaletteSwap alternate colors]] are from ''VideoGame/StreetFighterII'' including his Light Punch default color from ''Super Turbo''.
** His Side Smash is his "Joudan Sokutogeri" special from ''VideoGame/StreetFighterIII''.
** The shield-breaking properties of the Collarbone Breaker is a reference to it being an overhead attack in its source games and thus capable of hitting crouching opponents trying to block.
** Completing either Classic mode or All-Star mode with Ryu will show the "Congratulations!" text at the end of the credits using the same font used for the "You win!" in the CPS-1 versions of Street Fighter II.
** Completing Classic Mode in the [=3DS=] version nets you an exclusive ending picture with square portraits showing Ryu to the left and a very bruised Little Mac to the right, similar to the victory screens in ''VideoGame/StreetFighterII''
** Completing All-Star Mode in the Wii U version presents you with an image of black Yoshi standing over a defeated Ryu in an identical pose to that of Akuma after performing his Raging Demon.
** The stronger specials he can pull off with button commands reference the EX specials introduced in the console version of ''VideoGame/StreetFighterTheMovie'' and ''VideoGame/StreetFighterIII [=2nd=] Impact''.
** He even has the "negative edge" system, which had featured as early as the original ''Street Fighter''.
** His [[https://www.youtube.com/watch?v=jwv3sMqo1qU victory music]] is a remix of the [[https://www.youtube.com/watch?v=zc0P32C3wP0 Street Fighter II post-match music]].
** The intro to his [[https://www.youtube.com/watch?v=kG_gdJeJxng character trailer]] is a combination between the [[https://www.youtube.com/watch?v=nrS4WIl5Y1I Super Street Fighter II Turbo]] and the [[https://www.youtube.com/watch?v=uY0KBMkvDyo Super Street Fighter II]] intros (with a remix of the latter's music).
** A fully-charged Focus Attack is unblockable, just like ''Street Fighter IV''.
* MeteorMove: His Down Air attack can potentially Meteor Smash foes.
* PaletteSwap: Almost all of his alternate colors in ''Smash'' are taken from his own alternates in ''VideoGame/StreetFighterII''. Specifically, he has [[http://www.zytor.com/~johannax/jigsaw/sf/ryu.html all his palettes]] from ''Super Street Fighter II Turbo'' (including his alternates from ''Champion Edition'' and ''Hyper Fighting''), except for his Start and Hold colors, as well as his alternate "classic" palette. He also has a pink gi similar to the one wore by Dan.
* PlayingWithFire: The Shakunetsu Hadoken, fired by doing a half-circle forward motion, is a stronger and fiery Hadoken that also hits multiple times.
* RatedMForManly: His manliness rivals that of Captain Falcon, Ganondorf, Ike, Snake, and Little Mac.
* {{Retraux}}: A lot of his sound effects sound strangely arcade-y, being taken from the original SNES version of ''VideoGame/StreetFighterII''.
* TheRival: Being the only Nintendo character that uses a real world martial art, Little Mac is one to Ryu. They're seen giving each other a CrossCounter in Bayonetta's character art.
* SignatureMove: He brings his Hadoken and Shoryuken, his two most famous moves, with him. Ryu is more strongly associated with the Shoryuken in ''Smash'' than in his home series (where Ken specializes in it better), to the point that his Final Smash trophy model only shows the Shin Shoryuken variant.
* {{Shoryuken}}:
** The original Dragon Punch is here with him, making for a neat recovery move and a fast and powerful launching move in this battlefield. Inputting the classic ''Street Fighter'' command makes it stronger and gives it increased invulnerability frames. Additionally, his Final Smash when used up close is Shin Shoryuken, a much stronger version of the technique.
** One of his ending pictures shows him performing a Shoryuken along with Mario, Mega Man, and other characters with Shoryuken-like moves.
* {{Shotoclone}}: [[TropeCodifier The one and only original]]. His Hadoken, Shoryuken, and Hurricane Kick are all there in their raw pure form; no vague similarities like with the Mario Bros., fellow Capcom character Mega Man, or the many other characters with moves roughly similar to the ones Ryu codified.
* SpiritedCompetitor: Ryu's drive is battle; he's constantly looking for the next challenge, facing off against new styles and opponents to improve himself.
* TheStoic: Just like in his home series, Ryu behaves in a calm, calculating manner, to the point of being TheComicallySerious in some situations.
* StoutStrength: In a way. Like most male ''Street Fighter'' characters, Ryu's muscles are exaggerated, giving him an extremely bulky build compared to the sleeker, slimmer and taller Captain Falcon and Ike, with a relatively smaller head and very thick legs. This essentially gives him a build more similar to Ganondorf, but smaller (although Ganondorf doesn't have the same exaggerated artstyle that Ryu has).
* SupernaturalMartialArts: Punches and kicks complemented with fireballs, rising uppercuts, spinning kicks, and other superhuman feats. All in a day's work for an Ansatsuken warrior.
* TokenMinority: The only character in the roster to be clearly defined as Asian.
* VideoGameDashing: His aerial Focus Attack can be used as an air dash.
* VocalEvolution: Compared to the ''VideoGame/StreetFighterIV'' series, Ryu comes off as sounding a lot deeper and more aggressive here, despite being played by the [[Creator/KyleHebert same voice actor]] from there.
* WarriorTherapist: His win quotes have him shout out advice to become a better fighter:
-->''Give it your all!''\\
''Your range is one fist short.''\\
''The journey... has just begun.''
[[/folder]]

%% Not Cloud 'Strife' for consistency with how he's referred to in Smash materials.
[[folder:61 – Cloud]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cloudssbu.png]]
[[caption-width-right:350: [[SuperSoldier SOLDIER 1st Class]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_cloud_ssb4.png]]]][[/labelnote]]
!!!!!!Voiced by Creator/TakahiroSakurai

'''CLOUD STORMS INTO BATTLE!'''

-> '''Home Series:''' ''Franchise/FinalFantasy''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [[=PS1=]], 1997

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[SwordBeam Blade Beam]], Cross Slash, Braver, Limit Charge, [[OneHitKill Finishing Touch]] (only with a full Limit Break meter)\\
'''Final Smash:''' [[NoHoldsBarredBeatdown Omnislash]]

->''[[UnexpectedCharacter "Never thought I'd see the day..."]]'' (Translated from Japanese)

Cloud Strife is the most recognizable character of Creator/{{Square Enix}}'s [[RunningGag internet-explodingly popular]] ''Franchise/FinalFantasy'' franchise, and the morose protagonist of ''VideoGame/FinalFantasyVII''. An ex-SOLDIER operative working against the totalitarian Shinra Energy Company as a member of the eco-terrorist group AVALANCHE, Cloud is imbued with the powers and abilities of his deceased friend Zack Fair. He soon embarks on a journey to stop the madman Sephiroth from destroying the planet with a giant Meteor, travelling alongside various allies in a world-spanning adventure.

Cloud finally makes it to ''Smash Bros.'' as a playable character, utilizing his Buster Sword and various Limit Breaks to take his foes down. An alternate costume based on ''Anime/FinalFantasyVIIAdventChildren'' is also available.
----
* AnimeHair: It wouldn't be Cloud without his trademark spiky hair. It's more subdued in his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume.
* BackgroundMusicOverride: Unlike all other characters, Cloud's [[{{Fanfare}} victory fanfare]] will continue to play for as long as the results screen is up.
* BadassBoast: ''"I'm out of your league."/"You cannot defeat me."'' (Translated from his third victory quote.)
* BadassLongcoat: His Cloudy Wolf alt sports a black one.
* BattleAura: Becomes enveloped in one when his Limit Gauge is maxed. Curiously, it's blue, much like when Cloud performed Omnislash Version 5/6 in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* {{BFS}}: He wields one of two huge swords depending on what outfit he's wearing. His classic ''Final Fantasy VII'' outfit has the Buster Sword, while the ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' outfit has the Fusion Swords. Both are nearly as long as he is tall.
* BifurcatedWeapon: The Fusion Sword, wielded by Cloud in his Cloudy Wolf getup, is actually comprised of six swords locked together. Since both of his costumes are supposed to play identically, this never comes up in gameplay.
* BilingualBonus: Unlike his appearances in the ''Franchise/KingdomHearts'' series, ''Compilation of Final Fantasy VII'', and ''Dissidia'', Cloud only speaks Japanese in ''Smash Bros.''
* {{Bishounen}}:
** A pretty iconic one. He ''did'' pass for a girl once, and a potentially attractive one at that!
** Interestingly, ''Smash'' tones Cloud's design to more reasonable, less overly-idealized levels of bishonen than what the Compilation of ''Final Fantasy VII'' gave him, depicting him as a more realistic take on his original design just like other modern ''Final Fantasy'' works that he features in. Even his ''Advent Children'' costume - from the work that started and defined said Compilation - gives him such a look.
%%* BladeSpam: His Final Smash, Omnislash, is one of the most famous examples of this.
* BlowYouAway: Finishing Touch, which generates a field of intense wind - which handily pushes people back if you whiff the move.
* BringIt: Utters this before taking on Samus, Kirby and Charizard in his reveal.
* CallingYourAttacks: While ''he'' doesn't call his own attacks, the activation of Omnislash is accompanied by a magenta-backed textbox at the top of the screen, just like Limit Breaks in ''Final Fantasy VII''.
* TheComicallySerious: Since Cloud was purposefully designed to be TheStoic, seeing the character engage in humor outside of being a DeadpanSnarker, like getting dizzy after getting his shield broken or eating Superspicy Curry, is made all the more hilarious.
* CoolSword: Wields the biggest ones in the series - both are big enough to make the Monado look like Toon Link's Master Sword in comparison.
* DifficultButAwesome: Cloud's Limit Gauge only lasts for a single charge, and while his Limit Breaks are incredibly strong, his recovery without the charge is awful. His gameplay boils down to deciding when the best time is to use the Limit Break for a powerful attack or to save it for a powerful recovery, and until that time comes, you're essentially locked out of his specials when the gauge is filled. Done poorly Cloud will end up falling off the stage much earlier than he should, but done well he can rack up [=KOs=] something fierce.
* DownloadableContent: Isn't part of the original game, being added over a year after its initial release as an optional purchase.
* FightWoosh: The one from ''Final Fantasy VII'' is used near the beginning of his trailer, evocative of a RandomEncounter.
* FinishingMove: Finishing Touch, appropriately enough, which replaces the Limit Charge Down+B when the Limit Break meter is already filled. Its damage is a pathetic 1%, but its launching power is ''insane'', capable of sending even the heaviest characters off the top of the screen as early as 60%.[[note]]Its kill power is inversely proportional to fall speed; characters like Bowser die sooner to it due to falling slower than, say, Fox, who falls fast.[[/note]]
* GuestFighter: Hailing from the seventh game in the [[RunningGag super smashingly popular]] ''Franchise/FinalFantasy'' series, Cloud is owned by Creator/SquareEnix. In the grander scale of things, he is the 6th third-party character in the ''Smash Bros.'' series. Contrary to what some think, he has appeared on Nintendo consoles, albeit only in spin off games such as ''VideoGame/TheatrhythmFinalFantasy'', ''VideoGame/FinalFantasyExplorers'', and the ''Franchise/KingdomHearts'' series, making him the only ''Smash'' character who's debut game has never appeared on a Nintendo console.
* HeroesPreferSwords: Cloud is one of the poster boys of RPG heroes, and he packs an equally famous weapon in the form of the Buster Sword.
* HeroicBuild: While it's not exactly to the extent of someone like Ike or especially Ryu, he's still pretty visibly toned.
* {{Hunk}}: A staple of Cloud's design, largely due to being a hero in his twenties. He's among the most visibly toned of the {{Bishonen}} characters (mostly by virtue he shows the most skin), beating out Roy and Link.
* IconicOutfit: Cloud has his SOLDIER First Class uniform from ''Final Fantasy VII'' as his default outfit, and also has his Cloudy Wolf outfit from ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' as an alternate look.
* IcyBlueEyes: While he cares deeply for his friends, Cloud is aloof and morose at most times, as symbolized by his blue eyes - which are said to glow as a result of his Mako enhancement.
* {{Irony}}:
** Cloud, of all ''Franchise/FinalFantasy'' leads, being the one to be chosen. ''VideoGame/FinalFantasyVII'' was ''the'' game where Square left Nintendo for the competition, and it, as well as subsequent mainline entries, has never appeared on a Nintendo system since. Yet here he is, in a game dedicated to Nintendo history. While Cloud himself has been in games exclusive to Nintendo systems, it was never in any major capacity. He is, however, as iconic to the JRPG genre as Ryu is to the Fighting genre, so he still fits in that respect.
** Cloud's Boxing Ring title calls him "SOLDIER 1st Class". Anyone who's played ''Final Fantasy VII'' would know that [[spoiler:that's false information; Cloud himself never made it into SOLDIER, let alone get into 1st Class]].
* LightningBruiser: Has some of the fastest movement specs that is contrary to his rather heavy weight and what his sword may tell you, possesses a projectile with half the length of Final Destination and attacks which are fast as they are powerful, especially when on Limit Break standby. When he has Limit, not only does he gain access to ridiculously powerful yet fast moves, but his movement specs are all improved even farther.
* {{Leitmotif}}: Has the original versions of ''[[https://www.youtube.com/watch?v=qlH15l0m7eI Let The Battles Begin!]]'' (which he uses in his ''Ultimate'' trailer) and ''[[https://www.youtube.com/watch?v=GJZeucmtURQ Fight On!]]''.
* LimitBreak:
** Several of Cloud's Limit Breaks from ''Final Fantasy VII'' show up as special attacks; namely Cross Slash, Blade Beam, Climhazzard, and Finishing Touch. Unique to him is a Limit Gauge a la his home series, which when full grants additional properties to his specials, bringing the mechanic proper to ''Smash''.
** His final Limit Break, Omnislash, appears as his Final Smash. It even has the purple name box accompanying its activation.
* MechanicallyUnusualFighter: He wields the Limit Gauge from his home game. If it's maxed, he gains a BattleAura and a variety of boosts to the next Special he performs, such as extra vertical height on Climhazzard or faster Cross Slash execution, and gives him Finishing Touch, a Limit Break that deals only 1% damage, but has tremendous knockback.
* MeteorMove: His Down Air and Front Air attacks will Meteor Smash opponents if they are hit by the attacks' sweetspots.
* MusclesAreMeaningless: Wields a sword that makes Ragnell and the Monado look like toothpicks, but has a pretty slender figure. Justified in that he's been infused with Mako and Jenova cells, and thus has physical capabilities beyond that of a normal human. Even then, he looks slightly more muscular in this game compared to his render and official artwork in ''Final Fantasy VII''.
* MythologyGag:
** His reveal trailer has several to his home game.
*** The trailer opens with a shot of the starry sky, much like the opening cutscene of ''Final Fantasy VII''. It's even accompanied by the Bombing Mission opening theme.
*** Charizard, Samus, and Kirby appear evocative of a RandomEncounter. Bonus points for the fact that ''Final Fantasy VII'' only had three-man parties. Also, Cloud is on the right side of the screen and the rest are on the left side, evocative of the normal battle positions in the 2D FF games.
*** The use of the various stages in his trailer recall various locations from the game. The Boxing Ring can both allude to Bro's Gym in the Wall Market and the Battle Square in Gold Saucer. The Pyrosphere evokes typical Midgar interior imagery, such as the top of the Sector 7 Pillar. The Great Cave Offensive recalls the various Materia caves across the Planet. The section of Final Destination with the Earth and Sun about to collide reference Meteor.
*** He steals Wario's motorcycle as a reference to him stealing a motorcycle from Shinra, as well as own bike, the Fenrir.
*** The scene at the Kalos Pokemon League with Zelda kneeling down and holding a Lip's Stick with some Pikmin while looking on a downed Cloud resembles the same scene where Cloud first met Aerith through falling into the church and its flowerbed.
*** The shot of Cloud dizzy on the King of Red Lions is a reference to the Shinra Cargo Ship where a big part of Cloud's party got motion sickness. Him being on that specific ship could also be a reference to the lion-like [[TalkingAnimal Red XIII]].
*** The Sablé Prince turning into a frog next to Cloud is a reference to the recurring Toad spell, which transforms its targets into harmless frogs.
*** His duel against the Black Knight PaletteSwap of Ike is an explicit reference to his final fight against Sephiroth in his game, even using similar camera angles. It may also be intentional how his LimitBreak is functionally similar to Ike's Great Aether, or rather, how the Great Aether (and similar Final Smashes like Robin's Pair Up) were inspired by Omnislash.
*** One of his idle animations has him adjust his stance to hold his sword at a steeper angle. Early builds/demos of ''Final Fantasy VII'' had him do this as his "regular attack selected pose"[[note]]like characters in the SNES ''Final Fantasy'' games would behave[[/note]]; the final release dropped said poses altogether.
** In his Classic Mode victory movie:
*** At one point he's being tended by Dr. Mario and Jigglypuff wearing a nurse cap, which is a dark reference to [[spoiler:when he became a victim of Mako poisoning and was left in a comatose state]].
*** The final shot is of him in his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume with Bahamut ZERO in the background; this is a CallBack to AVALANCHE's battle with Bahamut SIN from the same movie.
** His Wii U Classic Mode ending shot resembles the cover art for his native game, with him facing the Shinra building.
** His Wii U All-Star Mode ending shot is of him standing in the middle of scorching flames, with Palutena walking away from it in the same way Sephiroth does during the Nibelheim Incident.
** His 3DS Classic Mode ending shot is of him attacking three Miis in black and white suits, a reference to the Turks and Rufus Shinra. Midgar being the setting of the picture could be a reference to AVALANCHE's storming of the Shinra Building.
** His 3DS All-Star Mode ending shot is of him on Wario's motorcycle being pursued by a Shy Guy on Rainbow Road, a reference to the much-beloved motorcycle minigame where Cloud escapes from the Shinra Building via bike and must defeat the troops chasing him.
** Much like the legacy characters from previous games, his official render mimicks that of his [[http://vignette1.wikia.nocookie.net/finalfantasy/images/1/1a/Cloud-FFVIIArt.png original art]], but in ''Smash Bros.'''s 3D art style. His Advent Children costume, however, has him strike a pose that's similar to his official artwork in ''Dissidia''.
** When Cloud's Limit Gauge is full, he's surrounded by a blue BattleAura, which occurred in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' before he used his Limit Breaks.
** The sound effect that plays when the Limit Gauge is filled is the same as when a character's Turn is ready in ''Final Fantasy VII''. The sound effect that plays when Cloud uses Omnislash, however, is the same as when a character uses a LimitBreak in said game.
** His Final Smash trophy has him targeting Shulk, which may be a reference to the fact that Cloud namedrops ''VideoGame/{{Xenogears}}'' while in a coma. Shulk's [[VideoGame/XenobladeChronicles home series]] is the SpiritualSuccessor to ''Xenogears'' and its dev team were ex-Squresoft members, not to mention that ''Xenogears'' was initially pitched to be ''Final Fantasy VII''.
** The finale attack of Omnislash appears aesthetically similar to Meteor as it appeared in ''VideoGame/FinalFantasyVII''. Furthermore, Omnislash, not counting the startup attack and the final explosion, does exactly 15 hits, which is the same number of hits it dealt in the original game.
** Cloud's running and double jump animations, as well as his sword holding stance, are lifted from Square Enix's own ''Final Fantasy'' fighting game, ''VideoGame/DissidiaFinalFantasy''.[[note]]For his sword holding stance, it's right leg forward in the original ''[=FF7=]'', and left leg forward in ''Dissidia''.[[/note]]
** Cloud's palette swaps of his SOLDIER uniform are based off of the uniforms that [=SOLDIERs=] of different classes wear. Blue is 3rd Class, red is 2nd Class, and purple is 1st class. His final color on the SOLDIER uniform is black, similar to Zack Fair's. Some of the ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' alternates remove the long sleeve on Cloud's left arm to reveal the ribbon all AVALANCHE members wear in memory of Aerith and exposes Cloud's Geostigma infection.
** His victory theme (the VII rendition of the ''Final Fantasy'' victory fanfare) is unique in that it ''completely'' overrides the post-fanfare music in the results screen, making it similar to the standard post-battle results screens in ''Final Fantasy''.
** The "Congratulations!" message upon completing Classic or All-Star is in the serif font of the ''Final Fantasy'' logo.
** Cloud's on-screen appearance involves him catching his sword while it falls through the air, similar to how he catches it after performing Omnislash Ver. 5/6 in ''Advent Children'' and ''Dissidia''.
** One of his taunts has him perform his VictoryPose while exclaiming his de-facto CatchPhrase: "Not interested", which he'd often get a chance to say during dialogue trees in his home game.
* OneHandedZweihander: Cloud's swords are too big to keep them always held with one hand like Ike does with Ragnell, but that doesn't stop him from swinging it with only one hand in many of his attacks, and at faster speeds than usual.
* PreAssKickingOneLiner: ''You're out of luck.'' (Translated from Japanese from his Final Smash activation quote.)
* PowerAtAPrice: Under "Limit Break" status, Cloud's speed goes up very slightly, but so does his gravity. This can spell doom for a player who gets launched too far off the stage and can't move close enough to use a Climhazzard.
* PowerGlows:
** A number of his sword swings glow green, as if his Buster Sword is charged with Mako.
** Cloud is covered in a blue BattleAura when his Limit Break meter is activated.
* PurpleIsPowerful: His default outfit and one of his alternate skins dons him in the purple garb only 1st Class [=SOLDIERs=] get to wear, and he's strong enough to wield one of the biggest swords in gaming.
* RealMenWearPink: In his last two variations of his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume, his left sleeve is removed to reveal a red ribbon tied around his arm. It's not for fashion reasons, though; he's wearing it in honor of his late friend Aerith.
* TheRival: To Link, due to the fact that ''Ocarina of Time'' and ''Final Fantasy VII'' had an intense FandomRivalry during the 5th Console Generation. A FandomNod is given to this in the Final Video Presentation, and the centerpiece of Cloud's promotional character illustration *created by Creator/TetsuyaNomura has him crossing swords with Link.
* ShownTheirWork:
** The sheer number of subtle and not-so-subtle MythologyGags from his reveal trailer. They've even lead to jokes that Nintendo understands ''VideoGame/FinalFantasyVII'' even better than Square does.
** His Cloudy Wolf outfit from ''Anime/FinalFantasyVIIAdventChildren'' is more than a mere outfit change, it even changes his iconic spiky hair to the more toned down design the film used and swaps the Buster Sword out for the combined Fusion Sword. The last two variations even remove the left sleeve to show the ribbon that Cloud wears in honor of Aerith.
* SignatureSoundEffect: Cloud can perform his casting pose as a taunt, replete with the classic high-pitched whistle indicative of casting Magic in his home game. Also, like with Ryu, the sounds his attacks make when they hit the opponent are the same as they were in his home game.
* SlideAttack: His crouching attack has him while sliding at ground-level while kicking forward, similar to Mega Man's.
* SpiritualSuccessor: Cloud is a close one to Snake. Both characters are popular for being mascots aligned with the UsefulNotes/PlayStation family as their home games were considered to be the best games of the [=PS1=] era. However, where as Snake appeared in a Gamecube remake of ''VideoGame/MetalGearSolid'' (as well as the [=NES=] port of the first ''Metal Gear'', the [=3DS=] port of ''[=MGS3=]'', and ''VideoGame/SnakesRevenge''), none of Cloud's major titles have been on a Nintendo platform. [[note]]Although individual spin-off ''Final Fantasy'' titles, as well as ''VideoGame/KingdomHeartsChainOfMemories'' and ''VideoGame/KingdomHeartsCoded'', did appear on Nintendo consoles with Cloud as a character.[[/note]]
* StatusBuff: He's given a very slight boost to speed while the Limit Bar is full. Inversely, his jump height becomes shorter.
* SticksToTheBack: His casting pose taunt still has him leaving his sword on his back. While it is justified with his SOLDIER outfit, which has a metal circle on his back that works as a magnetic harness device, his Cloudy Wolf outfit only has his harness for the disassembled Fusion Swords (which stays unused).
* TheStoic: While most of the ''Smash Bros.'' cast is either [[{{Kiai}} shouting]] or [[HeroicMime completely silent]], Cloud's spoken lines and voice grunts are very subdued in comparison, only screaming when getting KO'd or performing Omnislash and Finishing Touch. This carries over from his aloof demeanor.
* SuperMovePortraitAttack: Any successful strike with any of his close range Limit Breaks will quickly zoom-in on the action, driving home their power. In addition, if he catches everyone on the battlefield with Omnislash, the attack will take on a cinematic approach, showing dramatic camera angles as he beats down his opponents. This is notably the only attack in the game that does this.
* SuperStrength: Being infused with Mako gives him enough physical strength to wield the Buster Sword as easily as a toothpick.
* SwordAndFist: Or feet, rather. While most of his attacks use his sword, his neutral combo, crouching attack, and a number of throws have him using kicks as well.
* SwordBeam: He can use his Blade Beam Limit Break to fire green energy waves from his sword, which turn blue when his LimitBreak meter is full.
* SwordPlant: Will stick his sword into the ground as part of one of his taunts.
* TakeUpMySword: His trademark Buster Sword was inherited from his deceased friend, Zack Fair.
* TooManyBelts: The Cloudy Wolf, designed by none other than Tetsuya Nomura himself.
* UnskilledButStrong: Despite being strong enough to treat that giant sword like a toothpick, he still doesn't have much in the way of finesse.
* VideoGameDashing: His dash animation is the air dash from ''VideoGame/DissidiaFinalFantasy''. It also resembles the dash he performs when performing a regular attack in ''Final Fantasy VII.''
* WeaponAcrossTheShoulder: His artwork, which is based off of his concept artwork for ''Final Fantasy VII'', depicts him in this pose. On a sillier note, he also pulls off the pose when launched against the screen.
* WeaponTwirling: One of Cloud's taunts is his victory pose from ''Final Fantasy VII'', where he flourishes his sword over his head before sheathing it across his back. It also serves as the basis for two of his victory animations.
[[/folder]]

[[folder:63 – Bayonetta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bayonettassbu.png]]
[[caption-width-right:350: [[LadyOfBlackMagic Umbra Witch]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bayonetta_ssb4.png]]]][[/labelnote]]
!!!!!!Voiced by Creator/AtsukoTanaka (Japanese), Hellena Taylor (English)

'''BAYONETTA GETS WICKED!'''

-> '''Home Series:''' ''VideoGame/{{Bayonetta}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Bayonetta}}'' [[=PS3=]/UsefulNotes/Xbox360], 2009

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Bullet Climax, Heel Slide[=/=]VideoGame/AfterBurner Kick, [[{{Shoryuken}} Witch Twist]], [[TimeStandsStill Witch Time]][=/=][[TeleportSpam Bat Within]]\\
'''Final Smash:''' [[SummonBiggerFish Infernal Climax]]

-> ''[[PrehensileHair "New 'do]], [[PreAsskickingOneLiner dead you."]]''

The eponymous star of the Creator/{{Sega}}-owned, Creator/PlatinumGames-developed StylishAction BeatEmUp series. Bayonetta is an Umbra Witch who lost her memories after awaking from a 500-year slumber in a coffin at the bottom of a lake, fighting against hordes of angels in order to discover the truth about her past. Now, she brings her signature [[{{Combos}} combo]]-heavy fighting style to ''Smash Bros.'', showing Nintendo's greatest how a witch does things.

Starting on April 1st, 2015, a ballot on the official ''Super Smash Bros.'' website allowed fans to vote for characters they wished to appear as DLC. After several months of taking votes, the ballot closed in October, and Bayonetta was announced several months later as the ballot winner. She was the number one most requested character in Europe and within the top five in the United States - among "negotiable and realizable characters"[[note]]Presumably meaning characters that actually had a reasonable chance of being licensed for the game[[/note]], she averaged out to be the most requested worldwide. She is also confirmed to be [[GrandFinale the last DLC character]] for the game.

Her default outfit is from ''VideoGame/Bayonetta2'', while alts based on the first game are also available.
----
* ActionGirl: This is the same woman who quite literally tore apart Heaven and Hell, fighting against and killing powerful angels, demons, and even gods.
* AdaptationalModesty: Bayonetta's clothing in her own series tends to have holes in [[MaleGaze certain places]], but in ''Smash'' they're instead covered up with a diamond-like weave pattern different from the rest of the outfit. Her Wicked Weave attacks also show less skin, whereas in her series she ends up almost entirely naked and relies on a SceneryCensor (usually from the outfit-hair spiraling off in just the right arc), in here she only loses her sleeves and leggings.
* {{Animorphism}}: In her home series, Bayonetta could acquire various skills that would allow her to transform into various animals. In ''Smash'', she specifically uses Bat Within.
* ArmedLegs: Bayonetta wears a gun on each of her high heels, and she can make them shoot at will.
* AudienceParticipation: As noted above, she's the official winner of the Fighter Ballot.
* {{Badbutt}}: {{Defied|trope}} by Bayonetta's depiction in the game. While a lot of pragmatic censorship was necessary to keep her family-friendly (i.e. removing her (infrequent) swearing and toning down her nudity), she is kept in-character as much as possible, retains ''some'' nudity, and has her semi-realistic firearms untouched, and her dialogue avoids GoshDangItToHeck euphemisms that are highly typical of Badbutt characters;[[note]]the closest thing is her "Don't mess with a witch" line in her reveal trailer, which isn't as blatantly euphemistic as using "darn" or "heck",[[/note]] her side taunt notably averts NeverSayDie, a trope stereotypical of Nintendo's early days. The ''Bayonetta''-related content in ''Smash'' pulls no punches in describing demons and Inferno as they appeared in the games.
* BatOutOfHell: Her Bat Within move lets her transform into a swarm of bats. It's activated if Witch Time is used too late or if she dodges slightly late, and it reduces damage and negates any knockback she might have taken from an attack, in addition to letting her "warp" a short distance. If performed via Witch Time, her foe can potentially still be affected by Witch Time's slowdown effect, should they hit her when Bat Within and Witch Time's activation frames overlap.
* BeautyMark: Just below her lower lip, like fellow MsFanservice Zero Suit Samus. Also another minor detail that Kirby copies if he inhales her.
* BeehiveHairdo: Her original ''Bayonetta'' outfit has her sporting one of these, in a style reminiscent of a classic witch's hat.
* BilingualBonus:
** In the Japanese version, if her original outfit is selected, Bayonetta will use her English voice instead of Japanese. This is in reference to the original game, which initially was released with only English in all regions, and did not receive a Japanese dub until the Wii U re-release.
** Even in the English version, when using her forward throw she will sometimes say "Juu'nen hayain da yo!", a Japanese insult which basically translates to "[[YearsTooEarly You're ten years too early!]]" and a catchphrase of a certain Sega fighter (see ShoutOut below).
* BlingBlingBang: Wears her signature guns on her hands and feet. They are quite the ornate pieces of hardware, with detailed designs and unique names for every single one of them in both sets of four.
* BondOneLiner: Uniquely, she tends to drop a few of these when using her smashes, such as accompanying her up smash with a casual "Ta-Ta!" or shouting "Get out!" when using her forward smash and standard attack respectively. She also has a PreAsskickingOneLiner in "[[TitleDrop Smashing!]]" when activating her [[LimitBreak Final Smash]].
* BoobsAndButtPose: Her artwork in ''Ultimate'' has this, but downplayed by the fact that her chest is obscured by her hair, placing the emphasis solely on her rear.
* {{Bowdlerise}}: Her games of origin, ''VideoGame/{{Bayonetta}}'' and ''VideoGame/{{Bayonetta 2}}'', are rated M due to containing (among other things) swearing and barely-censored nudity when she uses certain techniques, like her Wicked Weaves, though [[PrecisionFStrike she doesn't swear much]]. In ''Smash'' she doesn't swear ''at all'', and using her Wicked Weaves and Infernal Climax only makes her about half-naked (partly because unlike her native games, ''Smash'' players can move the camera pretty much wherever they want). It had to happen though, as she is an [[MatureRating M rated]] character coming over to an [[EveryoneTenAndUpRating E10+ rated]] game; as discussed by [[WordOfGod Sakurai himself]], Bayonetta had to be toned down to keep an all ages ("A") rating in Japan. Ironically, she gets off a bit more lightly than Snake did despite ''Brawl''[='s=] Teen rating, as her guns are untouched, and the ''Bayonetta''-related content still makes regular references to demons and Inferno (with Rodin's trophy outright mentioning the name of his bar, "Gates of Hell").
* BottomlessMagazines: She fires those guns of hers with magic, so she never needs to reload.
* BoyishShortHair: Her primary outfit, based on her redesign in ''Bayonetta 2'', features her with short, black hair.
* BulletTime: She can activate "Witch Time" to slow down time against foes who try to attack her. Unlike her source game, she doesn't slow the entire game down; just the attacker.
* ChargedAttack: Her Bullet Climax can be charged up to give a little more punch to the bullets.
* CombatStilettos: Bayonetta has guns attached to her high heels.
* {{Combos}}: Keeping in line with gameplay from her home series, Bayonetta is ''immensely'' combo-heavy. What differentiates her from Ryu is that while his moves are all single-hit and geared towards ground combat, Bayonetta's attacks are mostly multi-hit moves and are made to keep her and her target in the air.
* CounterAttack: Witch Time, which serves as her Down Special, is activated like other counter attack Special Moves in the series.
* CruelAndUnusualDeath: Unlike the other Final Smashes, if Bayonetta racks up enough damage to the opponent(s), rather than getting sent flying, they are destroyed on the spot.
* DamnYouMuscleMemory:
** The most efficient way to gain height with her is to use Witch Twist, her Up Special, first, and ''then'' follow with your second jump, which allows you to use Witch Twist a second time. Considering that almost every other character in Smash history loses their jump if they use their Up Special first, and Bayonetta's recovery is pitiful if you do it traditionally, you'll have to train yourself not to double-jump on instinct in order to make her recovery serviceable.
** Her Bullet Climax standard special attack can be seen as very situational due to its upwards diagonal arc. One the one hand, against taller enemies such as Ganondorf and Donkey Kong, it can be a great zoning tool, and can even be useful at keeping medium sized challengers like the ''Fire Emblem'' crew at bay. However, small characters like Pikachu and Kirby are nigh impossible to hit with the attack on the ground, and if you attempt to use Bullet Climax on them they are perfectly capable of running all the way up to you, every shot going over their heads.
** All of Bayonetta's Smash attacks have hitboxes that are only in front of her, with ''nothing'' behind her. This denies her the usual panic option of immediately Down-Smashing when someone ends up behind her, making her very susceptible to a BackStab until you drop the habit. Deciding what Smash Attack to use has less to do with where your opponent is and more about what direction you want to send them flying in.
* DanceBattler: The way Bayonetta moves is incredibly graceful, whether she's performing something as simple as her standard attacks to more complex moves like her Final Smash.
* DarkHorseVictory: Next to ''no one'' expected her to win the ballot. This even includes her fans who voted for her, while citing how great of a fit she would be in the game, relenting that since her game is M-Rated (for sexual themes and violence) she would likely not be added into a fighting game with an "Everyone 10 and Up" rating.
* DarkIsNotEvil: Some of her actions can come off as a bit questionable, such as attacking Pit and Dark Pit in her reveal trailer, but she's ultimately a heroic figure (though an incredibly snarky one). In the case of her antagonism towards Pit and Dark Pit, she was simply mistaking them for the kind of angels that she fights in her home series.
* DeadpanSnarker: She's this in her own series, so naturally it carries over to ''Smash''. She's already spouting one-liners as soon as she meets Pit:
-->''(In response to [[VideoGame/KidIcarus Palutena]] saying she thought witches were extinct)'' "Cheeky, especially coming from an ''endangered species.''"
* DealWithTheDevil: All Umbra Witches were required to sell their soul and make a contract with a demon from [[{{Hell}} Inferno]]. Bayonetta's contract is specifically with Madama Butterfly, who is summoned through Bayonetta's Wicked Weaves. In an odd addition to this trope, the two of them are on rather good terms with each other.
* DeathOfAThousandCuts: Many of Bayonetta's moves are weak swipes that hit multiple times and have fixed knockback, meant to juggle enemies until they're in KO range - the attacks that ''don't'' can be counted on one hand. Compounding this are her Bullet Arts follow ups, which don't inflict any flinching or knockback but can be chained after ''any'' move. A well-adjusted Bayonetta player can rack up damage frighteningly fast.
* DifficultButAwesome: She has some noticeable start lag on her moves and ending lag on her Smashes, the highest amount of start lag and end lag on her dodges among the entire roster, her attacks are generally on the weak side, her down special requires exact timing to get the most out of it, and her recovery is initially piss poor. That said, her down special slows down the opponent when used with exact timing, she's one of the few characters that can use her recovery moves multiple times (both for combos and recovering), her laggy dodges have a unique fail-safe mechanic on their startup in the form of Bat Within, and due to her game's StylishAction gameplay being translated to Smash, she's the most combo-centric character this side of Ryu.
* DivingKick: Her After Burner Kick can be used like this if down is pressed before using it. It's harder to land, but is incredibly useful for starting or extending combos.
* DoWellButNotPerfect: If the player's timing on the Witch Time counter or their dodge is slightly off, Bayonetta instead uses Bat Within; she still takes some damage, but negates the knockback and dodges in a direction of the player's choice, giving her some survivability so she has a chance to retaliate. And if she performed Witch Time, [[http://www.ssbwiki.com/images/e/e7/SSB4_-_Bat_%26_Time.gif it's still possible for her opponents to be slowed down]].
* FamilyFriendlyFirearms: [[AvertedTrope Averted]]; unlike with Snake, Bayonetta's guns are left intact despite the family-friendly nature of ''Smash'', although they were fairly fantastical weapons to begin with.
* FantasticRacism: She ''does not'' like the ''VideoGame/KidIcarus'' crew at all, considering them to be [[LightIsNotGood the same as the angels of her home series]].
* {{Foil}}: She acts as this towards Ryu. Both of them are third-party, {{Mechanically Unusual Fighter}}s that have a playstyle that focuses on {{Combos}}. However, while Ryu is a [[RatedMForManly manly man]] with single-hit, ground based combos, Bayonetta is a [[LadyOfWar feminine fighter]] with multi-hit, air based combos.
* FragileSpeedster: Most of her attacks don't hit for much, she's rather lightweight, her tall frame makes her an easy target, and, unless you know how to use it, her recovery is about as good as Little Mac's (in other words, it's awful). That said, her combo game is on par with, if not better than, Ryu (who was outright dubbed Smash's "King of Combos").
* GettingCrapPastTheRadar: While her trademark sexual traits have been toned down for this game, she still has them, just in a more "suggestive" fashion rather than overt {{Fanservice}}. For instance, she still has her [[DoesThisRemindYouOfAnything "Climax" attacks]], and her Wicked Weaves, while not making her completely naked, still show off quite a bit of her skin, especially [[ShesGotLegs on her legs]]. In addition to this, the ''Smash Bros.'' website showcases a piece of promotional artwork with her at the center, without the in-game changes made to her outfit, leaving parts of her legs and butt uncovered for all to see.
* GiantFootOfStomping: Her Down-Smash summons Madama Butterfly's foot to crush her enemies. It's especially savage against opponents clinging to ledges, where they're instantly meteor smashed if hit with the move.
* GodivaHair: That bodysuit of hers is actually made from her long, magically manipulated hair. Her original ''Bayonetta'' costume especially evokes this trope, since the hair on her head is directly connected to the rest of her outfit.
* GoodWingsEvilWings: Her butterfly wings fall somewhere in the middle of the spectrum, especially compared to her rivals Pit and Dark Pit who both represent the extremes of this trope. In any case, it sure symbolizes her grace and deadliness.
* GoshDangItToHeck: Subverted. Bayonetta's language had to be inevitably toned down given how much [[SirSwearsALot almost everyone swears in her home games]]. Case in point, during her reveal trailer she ends with the line "Don't ''mess'' with a witch"[[note]]The line from the original game being, "Don't [[PrecisionFStrike FUCK]] with a witch."[[/note]]. However, her dialogue doesn't include the awkward euphemisms typical of this trope such as "gosh", "darn", "heck", etc. as they would be [[{{Badbutt}} very jarring for her character]], and instead just avoids kid-friendly pseudo-swears (and real swears) entirely. [[{{Irony}} Ironically]], she already swore a lot less than her antagonists and supporting cast did, only having a few rare {{Precision F Strike}}s and the occasional, "To Hell with you!", battle quip, and even played this trope straighter than in ''Smash'' in one instance ("Flock off, feather-face!"). The one instance of language that Bayonetta brings to the game isn't spoken by the witch herself, but is rather found in a trophy description: Rodin's trophy explicitly mentions his bar, the "Gates of Hell".
* GuestFighter: The second from ''Creator/{{Sega}}'' and the seventh in the series' history, originating from the ''Bayonetta'' series. She's also notable as being the only 3rd party character in the series to have debuted in the 21st century.
* GunFu: She gracefully jumps, spins, and dances around whenever she shoots and attacks with her guns.
* GunKata: Her Bullet Climax technique, which serves as her Standard Special, hasn't gotten any less sensual, ridiculous, or deadly.
* TheGunslinger: Bayonetta wields ''four'' guns at the same time while shooting them with incredible grace and proficiency. She's also the first ''Smash'' character to use somewhat realistic guns in her moveset rather than FamilyFriendlyFirearms,[[note]]Not counting the Wild Gunmen in Duck Hunt's moveset[[/note]] something even [[VideoGame/MetalGearSolid Snake]] couldn't get away with when he was playable.
* GunTwirling: She twirls the guns in her hands ''very'' frequently during her attack animations.
* GunsAkimbo: She simultaneously wields four supernatural pistols forged by the fallen angel Rodin. In her costume from the original ''Bayonetta'' she wields the Scarborough Fair, while in her ''Bayonetta 2'' outfit she wields the Love is Blue.
* GunsAreWorthless: Zigzagged. While Bullet Climax has stopping power, respectable strength, and speed, all of her Bullet Arts do scratch damage at most and don't even make foes flinch.
** Her ground Bullet Arts following her flurry of punches will push back an opponent a little, useful against someone who's protected by a shield and standing just a bit too close to the ledge.
* HellBentForLeather: Her normal outfits have a dark, shiny, and form-fitting appearance, making it look like this trope.
* HeroicComedicSociopath: She may be heroic, but she takes full delight in beating the ever-living tar out of her foes. Case in point, she's clearly enjoying herself when she's causing Pit [[OhCrap to panic]] in her reveal trailer.
--> ''I ''like'' it when you play hard to get...''
* HighClassGloves: Wears gloves almost reaching her shoulders in her default costume, befitting of a proper lady.
* HotWitch: Bayonetta wears a skintight outfit made of her own hair, dances sensually and is stripped naked (albeit less so in ''Smash'') when she summons her demons, and is in general TheTease.
* IAmVeryBritish: Speaks with a Received Pronunciation accent, in contrast to Shulk's working-class British accent.
* InSeriesNickname: Her crowd chant has the audience refer to her as "Bayo" for short.
* InstantRunes: Like her original series, some of her spells cause magic circles to appear, and they overall serve as a motif for her. Notably one appears as she appears for the first time from Bat Within in her trailer, before we even see her and another behind her tagline in her splash art. The fact that her attacks have these was even pointed out by Sakurai during her play style explanation in the final Smash Direct.
* {{Irony}}: Bayonetta was considered for ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', but the developers couldn't figure out how to keep her style and attitude intact without raising the rating of the whole game. In ''Smash'', however, she's has been toned down to more family-friendly levels while still maintaining much of her own characterization.
* IShallTauntYou: Her famous dance is used as her Down Taunt, her Up Taunt is actually taken from her long taunt in ''Bayonetta 2''. All three of her taunts last quite a while, and like in her home games, they can be cancelled out at any time.
* JustFrameBonus:
** A likely unintentional one thanks to the unconventional nature of Bayonetta's recovery, but using Witch Twist on the frame after inputting a DoubleJump ''will give it back'', and has the potential to give her two extra uses of Witch Twist and two extra midair jumps.
** Bat Within will activate on all of Bayonetta's defensive maneuvers, halving all incoming damage while negating knockback and giving her the quickest activation in the game. Since she still takes damage, her regular invincibility is usually better... but unlike her rolls and her sidestep, activating Bat Within from her air dodge will let her teleport in a direction of her choosing[[note]]unless teleporting upward, which can only be done with jump momentum[[/note]] and counterattack. Her back aerial attack, which has a sweetspot on her heel, is particularly good at this when teleporting through an opponent.
* KickChick: Many of her attacks involve kicking her opponent. Notably, her Side Special while in the air is the After Burner Kick, which can be angled downwards by pressing down before using it.
* KillSteal: Her guns can be used to shoot an opponent launched by another, and ''she'' can take credit for the KO.
* KillTheGod: She's killed no less than two different {{Physical God}}s in her home games. She references this feat in her reveal trailer when she mocks Palutena by calling her "an endangered species".
* LadyOfBlackMagic: Bayonetta's a sensual and feminine Umbra Witch who can summon Infernal demons to land damage on her opponents.
* LadyOfWar: She [[DanceBattler moves very gracefully]] in her attacks, has a play style based on {{combos}} that gives her less of a brute-force approach, and is a cool-headed and classy lady.
* LastOfHerKind: Referenced by Palutena in Bayonetta's trailer, thinking that Umbra Witches were extinct. She's partially correct: Bayonetta and her friend, Jeanne, are the only Umbra Witches that survived [[FinalSolution the Witch Hunts]]. Bayonetta responds by calling Palutena an endangered species.
* {{Leitmotif}}: Her reveal trailer prominently plays ''[[https://www.youtube.com/watch?v=AovGVFQyZVA Let's Hit The Climax!]]'' from ''Bayonetta 1'', which she reuses in ''Ultimate'' for her character trailer. In addition, her personal battle themes from her home games, ''Mysterious Destiny'' and ''Tomorrow Is Mine'', receive instrumental remixes for her appearance in ''Smash''.
* LimitBreak: Her Infernal Climax. Unlike other Final Smashes, it must charge after being started by attacking opponents, but as a trade off, anyone who contributed to the charge (by being hit) cannot avoid the attack that follows. If a fighter is caught after receiving 100% damage, they are instantly [=KOed=] similar to a Danger Zone.
* LogoJoke: The sparkle that appears on her glasses in her trailer is shaped like the Platinum Games logo.
* MageMarksman: She's both a magic user and a gunslinger. Umbra Witches in general fight with a combination of guns and black magic, using said magic for augmenting their attacks or summoning demons to fight on their behalf.
* MagicHair: Of a sort. Bayonetta's hair makes up the costume she wears, and it's used as a conduit to summon demons, such as through her Wicked Weaves. However, the hair itself isn't magical; she uses her magic to manipulate the hair.
* MaleGaze: Her trailer has some quick close-ups to her figure. No surprise there; [[MsFanservice this is Bayonetta who we're talking about here]] after all.
* MechanicallyUnusualFighter: In a similar vein to Ryu, Bayonetta's controls and moves work rather differently compared to other fighters, making her really stand out even in comparison to the rest of the game's oddballs.
** Bayonetta is a heavily combo-oriented fighter similar to Ryu, though she has the flashy multi-hitting style of her home series as opposed to Ryu's traditional fighting game style.
** Also similar to Ryu, Bayonetta's aerial side special has an alternate input that changes it's mechanics. When used normally it is an upwards-diagonal rising kick, but if down is entered before using it (most effective using a quarter-circle input similar to Ryu's alternate Hadoken command) it will be a downwards DivingKick instead. The command can be tricky to use, though, and if entered too quickly can lead to an accidental use of Witch Time.
** Bayonetta's Front Air and Strong Side attacks both consist of three consecutive attacks, each attack happening on input (in other words, whoever is playing as her needs to press the attack button three times in a row) as opposed to being automatic.
** While using almost all of her attacks, you can hold down the attack button you're pressing to make Bayonetta use her Bullet Arts and shoot with her guns to rack up more damage, even from afar, just like in her home series. The shots won't cause flinching or knockback, however. If she uses her Bullet Arts with her Up Air and Neutral Air attacks, said attacks will be extended as [[EverythingsBetterWithSpinning she spins around]].
** Her default special attack is her Bullet Climax, which unlike most ranged attacks always fires a slightly upwards diagonal angle, meaning it's difficult to hit smaller foes from a distance and near impossible to hit crawling enemies. The tradeoff being that the shots come out shockingly quick (think Fox's blaster) but cause hit-stun (think Falco's blaster). In addition, Bullet Climax can be [[ChargedAttack charged]] for even stronger attacks (think Wolf's blaster from ''Brawl'').
** Her Final Smash runs on an entirely different set of rules compared to others. It has to be charged up by hitting opponents, and an enemy has to be mid-knockback at the end of it otherwise it whiffs. Also, during Gomorrah's chewing, you can [[ButtonMashing Button Mash]] for extra damage (just like in Bayo's own games) and it can deliver an ''instant [=KO=]'' if an opponent's damage reaches 100% or more.
** To get the most out of her Up Special, recovery-wise, you need to use her Up Special, double jump, and ''then'' use her Up Special again. This takes some getting used to because, for everyone else, you need to save your Up Special for last when recovering (since using it even once puts you into a helpless state). Unless you get used to it, her recovery is about as good as Little Mac's.
** Her down special is a counter, but unlike every other counter special in the game which is a CounterAttack, Bayonetta instead activates [[TimeMaster Witch Time]], which puts her enemy into [[BulletTime slow-motion]] for a period of time based on several factors (frequency of move used, enemy's current damage percentage, strength of the attack she is countering, etc.) and allows her to attack as desired. No other attack in the game has a similar effect (the only thing that comes close is the Timer item).
** Bayonetta's dodges are the overall laggiest among the entire cast, but this flaw is somewhat mitigated by her unique special ability called Bat Within, which triggers when she's hit during the start lag of her dodges or the start or end lag of her Witch Time counter. The effect causes Bayonetta to transform into a flock of bats and teleport a short distance in any direction the player chooses, as well as reduce damage and remove any knockback. However, activating it on purpose can be difficult, meaning is can be just as confusing for her opponent as it can be for the player using her.
* MeteorMove: Her Down-Smash is a giant hitbox of pure spiking that will Meteor Smash anyone that doesn't have their feet on the ground. Her Down Air attack, based on her basic falling Kick move in ''Bayonetta 2'', can also Meteor Smash opponents if it's sweetspotted on her heel, but unfortunately [[InertiaIsACruelMistress can't be halted if you miss]].
* MsFanservice: It's toned down from her origin games, but that's not saying much. She's still strutting and dancing around in a skintight bodysuit, firing off sassy and flirtatious comments at every excuse, and showing off some skin using her Wicked Weaves.
* MusicalThemeNaming: Bayonetta's two sets of guns have music-based names. Scarborough Fair is named after the traditional ballad of the same name, and the individual guns' names (Sage, Parsley, Rosemary and Thyme) are based on some of the lyrics of said song. Love is Blue is named after the song of the same name by André Popp and Pierre Cour, and the individual gun's names (Prelude, Minuet, Toccata and Nocturne) are based on types of musical compositions.
* MythologyGag:
** One of her outfits is taken from her appearance in the original ''Bayonetta'' and has her wielding the Scarborough Fair. Her primary outfit is taken from her appearance in ''Bayonetta 2'' and has her wield the Love is Blue.
** Her Bullet Arts follow-ups, which can be used by holding an attack button, are based on how her Charge Modifiers work in the original ''Bayonetta'' games.
** Bayonetta attacking Pit in her introduction trailer is in reference to her fighting angels in her own game.
** She calls Palutena, a goddess of light, an "endangered species" -- referring to her killing Jubileus, who was also a goddess of light [[GodIsEvil (Albeit a very antagonistic one)]].
** Her appearance in front of the moon reflects the designs of the cover artwork for her games of origin.
** Bayonetta uses a Chain Chomp to attack Lucas in the trailer. She also happened to have a Chain Chomp as a weapon in ''Bayonetta 2''.
** She can execute one of her famous dance moves that she used against the Joy angel as her Down Taunt. In addition, all of her taunts, like the taunts in her home series, it can be canceled out at any time.
** Many visual effects from her home series have been implemented into her appearance in ''Smash''. For example, rose petals fall whenever she takes damage, and butterflies appear when she steps on the ground.
** The alternate colors for her ''Bayonetta 1'' outfit (red, blue, and green) are taken straight from her previous GuestFighter appearance in ''VideoGame/AnarchyReigns''. In addition to this, the [[http://www.ssbwiki.com/images/7/74/Bayonetta_SSB4_Bayo1.png official render]] (as well as the trophy) of her original costume features her striking a pose that looks incredibly similar to her [[http://vignette3.wikia.nocookie.net/bayonetta/images/a/a3/Bayonettaanarchyreigns.png/revision/latest?cb=20150527232322 official artwork]] from ''Anarchy Reigns'', though with a much less suggestive look on her face.
** A special PaletteSwap of her ''Bayonetta 2'' costume is based off of [[MirrorBoss Jeanne]], and even includes MysticalWhiteHair that is used for her Wicked Weaves and Infernal Climax. The other two colors for said costume, silver and gold, reference her [[PrettyInMink "Sunday best" dress]] and [[MouthyKid Loki]] respectively.
** Many of her battle cries, such as "Fire!" and "Bingo!", are the same as in her home games, albeit with rerecorded voice clips.
** Her [[YourMom "Ask your mum"]] line in her reveal trailer - featured as one of her taunts - is the same as when she performs an extended taunt in ''Bayonetta 2''. The line itself is a reference to the creator of the ''Bayonetta'' games, Creator/HidekiKamiya.
** Another taunt has her say "New 'do, dead you" which comes from her taunt in ''Bayonetta 2'' when using the [[ChainsawGood Salamandra]].
** At the end of her reveal trailer, she states, "Don't mess with a witch." This is a [[{{Bowdlerize}} euphemised]] version of a memorable line she says in the original ''Bayonetta'', specifically before she kills Father Balder.
** The transition to the ''Smash Bros.'' logo at the end of her trailer is made with flying rose petals, in a similar fashion to the GameOver screens in her home games. The musical sting during said transition (which also serves as her victory theme) is the same as the one made when a Verse is completed in her home games.
** Nearly all of her attacks and animations are identical to the ones from her home games, and several of them even function similarly. It's entirely possible to recreate different combos from ''Bayonetta 2'', such as her Punch-Punch-Kick-Punch combo (the first two hits of her Standard Attack, her Strong Down Attack, then her Up Smash), which is demonstrated against Ike in her reveal trailer.
** One of her victory animations comes from her pose at the end of her Break Dance move, which is also the inspiration for her crouch. The kick of her Break Dance attack is also used for her floor attack.
** Another one of her victory animations has her dancing before posing with her SexyBacklessOutfit facing the player, reminiscent of the pose she took for the Wii U release cover art for her first game.
** Her last victory animation has her perform an epic pirouette, a reference to the Odette ice skates weapon from her first game, as well as the move used in the Prologue chapter of ''Bayonetta 2'' during her first encounter with the angels.
** All of her quotes during her victory animations also come from her various taunts from ''Bayonetta 2'':
*** "That all you've got?" comes from her taunt using the [[WhipItGood Alruna]].
*** "You're making it easy" comes from taunting with the [[CoolSword Rakshasa]]
*** "Dreadful" is the taunt used with any sort of [[GunsAkimbo firearms]] or the [[MorphWeapon Rodin]].
*** "Don't make me beg" is heard when taunting using the [[DropTheHammer Takemikazuchi]].
*** "Miss me, baby?" is from the taunt wielding the [[SinisterScythe Chernobog]].
** A screenshot on the official site shows Mario and Luigi carrying presents behind Bayonetta, referencing the opening of ''Bayonetta 2'', where she had Enzo carry all of her Christmas shopping items.
** Her SarcasticClapping if she loses a match looks near-identical to when she clapped for Loki when they first met each other in ''Bayonetta 2''.
** A very minor detail, but when she uses the [[VideoGame/SuperMarioBros2 Grass item]], instead of plucking the root out of the ground she will kick it into her grasp. This is the same way Bayo picks up [[ExclusiveEnemyEquipment enemy weapons]] in her games.
** She can WallJump, just like she can in her games.
** Her entrance animation has her emerging from her Bat Within form with an Umbra Witch rune forming behind her, a nod to how she can move from the human realm to Purgatorio by forming magic circles. The way that she takes out her guns at the end of the animation is also similar to when she takes them out during the Applaud angel's first appearance in the original ''Bayonetta''.
** She has the ability to cling to walls, standing against the surface with a [[InstantRunes magical rune]] at her feet. This is similar to how she is able to use the Witch Walk technique to run on walls under the influence of the [[{{Lunacy}} full moon]] in her home series.
** The pummel attack of her grab is a slap based on her Slap Punishment Attack, her forward throw is based on her Tetsuzankou technique, and her down throw is based on her Stomp Punishment Attack.
** Sometimes when performing a forward throw she will say ''"Jū nen haiyan dayo!"'', which is Japanese for "[[YearsTooEarly You're ten years too early!]]" This is based on a very rarely seen ShoutOut in the ''Bayonetta'' games to the ''VideoGame/VirtuaFighter'' series, it occurs if Bayonetta uses a Tetsuzankou, a move similar to a shoulder check Akira Yuki uses (which is where the quote comes from), at the end of a Verse if she's also achieved a [[RankInflation Pure Platinum Rank]].
** The TakeThatKiss that she blows after using a Special Flag is identical to her animation when she completes a Verse and locks onto an enemy in her home games.
** Her spot-dodge animation has her perform her standard short taunt from ''Bayonetta 2''. She'll even say "Dreadful!" every once in a while when she does so, making it identical to when she performs it in said game.
** Her Final Smash is one big reference to how she finishes off most bosses in her home games: Summoning an Infernal Demon to kill it. The charging up portion, where you have to damage opponents while Witch Time is in effect, is similar to how the bosses had to have their health depleted in the original games before she can use a Climax finisher. The final part of the attack, summoning Gomorrah, even has a [[PressXToNotDie Quick Time Event]] where you can do some ButtonMashing and increase the attack's damage, again, similar to the original ''Bayonetta'' games.
* NamedWeapons: The two sets of guns that Bayonetta can wield have unique names. The guns from the original ''Bayonetta'' are named Sage, Parsley, Rosemary, and Thyme, and are collectively called Scarborough Fair. The guns from ''Bayonetta 2'' are named Prelude, Minuet, Toccata and Nocturne, and are collectively called Love Is Blue. Their names are engraved on the guns themselves, but you'd have to zoom in on Bayonetta while under the effect of a Super Mushroom to see them clearly.
* NecessaryDrawback: Her Witch Time and affinity for combos had to be slightly toned down to work in ''Smash''. In the former's case, Witch Time only slows down whoever gets hit by her CounterAttack and gets progressively weaker if used in succession. Witch Time also stales even if it is spammed but isn't activated, to the point where when it is eventually triggered it will barely have any effect. In the case of her combos, the more moves she chains into an aerial combo, the longer her lag time is when she lands, and certain moves can't be chained more than once or twice because of their knockback direction.
* {{Nerf}}: Due to complaints made by the competitive ''Smash Bros.'' community, the Version 1.1.6 Update Patch was made, which applied a heavy amount of nerfs to Bayonetta, and ''only'' her. Some of the biggest nerfs were directed towards her [[DivingKick Downward Afterburner Kick]], changing the knockback angle and hitbox size to make it significantly less useful for starting combos.
* NeverSayDie: Notably averted with her side taunt (quoted above), despite the bowdlerization to her character and the whole "characters don't actually kill each other" vibe of the ''Smash'' series.
* PaletteSwap: Her original outfit from the first ''Bayonetta'' game is selectable through these. In addition, one of Bayonetta's alternate colors makes her resemble Jeanne, complete with white hair that is used for her Wicked Weaves. If you want to go further into Platinum's history, it could also count as a ShoutOut to her spiritual predecessor, ''[[VideoGame/DevilMayCry Dante]]''. Her three alternate colors for her original outfit are themselves borrowed from those she could wear in ''VideoGame/AnarchyReigns''.
* PistolWhipping: Her melee attacks that aren't [[KickChick kicks]] are punches and smacks using her guns, she can even fire some shots into her enemies after smacking them around by the player holding down the attack button.
* PurpleIsPowerful: Many of her magic attacks have a purple color to them, and she's quite the capable fighter.
* RapidFireFisticuffs: Her Jab combo, based on her standard punching combo from ''Bayonetta 2'', ends with her rapidly punching her opponent before sending them flying.
* TheRival: Her introduction trailer plays her up as this to the ''Kid Icarus'' characters. Killing gods and especially angels is her thing, after all.
* SarcasticClapping: Her losing animation has her doing this.
* SexyBacklessOutfit: But of course! Both her ''Bayonetta 1'' and ''Bayonetta 2'' outfits leave her back bare, adding to her alluring appearance. Some of her taunts, as well as one of her Victory animations, have her posing with her back towards the player, placing emphasis on this.
* SexySpectacles: Her glasses are a key element of her sensual look. Kirby even gets them them when copying her. Notably, she's one of the only fighters to wear glasses, alongside Iggy and [[CoolShades Roy Koopa]].
* SexyWalk: True to form, her walking animation is this.
* TheShadowKnows: In the Wii U version, Bayonetta's shadow is actually that of Madama Butterfly, the Infernal Demon from whom she derives her basic powers.
* ShesGotLegs: One of her claims to fame is her absurdly long legs; she even gives Zero Suit Samus a run for her money. When using her Wicked Weaves, these are shown off for everyone to see.
* SheFu: Her attack animations emphasize grace and flashiness, with frequent spinning and flipping throughout.
* ShoppingMontage: With Mario and Luigi in her official screenshots. They play the role of the beleaguered guys following her around carrying the gift boxes.
* ShoutOut:
** Bayonetta's After Burner Kick is a reference to ''VideoGame/AfterBurner'', as is the song of the same name from her stage.
** Her forward throw is her Tetsuzankou technique, a shoulder check that is the SignatureMove of Akira Yuki from ''VideoGame/VirtuaFighter''. Rarely, she'll even say "[[YearsTooEarly Juu'nen hayain da yo!]]", Akira's CatchPhrase.
* ShownTheirWork: As stated by [[WordOfGod Sakurai himself]], the development team made sure to make her control as similarly to the original ''Bayonetta'' games as possible. On top of this, almost every one of her attacks and animations are taken straight from the combos and techniques she could perform in her games of origin.
* SlideAttack: Her Heel Slide attack acts as her Side Special when she's on the ground. You can hold down the Special Attack button while using it to launch an opponent in the air and potentially start a combo.
* TheSmurfettePrinciple: Bayonetta is the only female third party character, and if you don't count Corrin (who [[PurelyAestheticGender can be either sex]]), the only female DLC character.
* StatuesqueStunner: She's not been given official measurements, but proportionately, she's about ''twelve heads tall'' going by her official artwork.
* SummonBiggerFish: Bayonetta's Final Smash summons Gomorrah, who will happily devour any opponent whose damage is at 100% or more.
* SummonMagic: Her Wicked Weaves allow her to summon the fists and feet of Madama Butterfly. Her Final Smash summons the draconic demon Gomorrah to devour her opponents.
* TakeThatKiss: After she uses a Special Flag item successfully, she will blow a kiss just to rub it in.
* ThereIsNoKillLikeOverkill: Her Final Smash, unlike all others, does not KO by launching them off the stage. It just straight up ''eats them, wiping them off the map'' (assuming they are at 100% or above when it hits, in any other case the attack's main purpose is to add damage). Effectively, it functions like a Danger Zone.
* VisualPun: In her announcement trailer, Bayonetta calls out, [[PreAsskickingOneLiner "Smashing!"]], much like she did in her original games... only this time she's breaking a Smash Ball while doing so.
* WitchSpecies: Bayonetta is one of the two remaining Umbra witches, a clan of angel-hunting sorceresses who derive their power from the Infernal demons. One of her palette swaps is based on the other surviving Umbra witch, Jeanne.
* YearsTooEarly: She will sometimes quote [[VideoGame/VirtuaFighter Akira Yuki]]'s "Juu'nen hayain da yo" when doing her forward throw.
* YourMom: She has the "[[Creator/HidekiKamiya ask your mom]]" taunt from the [[VideoGame/{{Bayonetta2}} second game]]. Notably though, it's an AvertedTrope; she's not insulting her foe's mother, she's telling them to ask their mothers for help if they can't handle talking to a classy lady like Bayonetta.
* YourSizeMayVary: She's estimated to be about 12 heads tall in her own game. Somewhat subverted in that it's probably mostly the art style (and, if she were a real person, she'd probably be somewhere around 5'10").
[[/folder]]
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[[redirect:Characters/SuperSmashBros]]
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Might as well add it here.


Cloud Strife is the morose protagonist of Creator/{{Square Enix}}'s ''VideoGame/FinalFantasyVII''. An ex-SOLDIER operative working against the totalitarian Shinra Energy Company as a member of the eco-terrorist group AVALANCHE, Cloud is imbued with the powers and abilities of his deceased friend Zack Fair. He soon embarks on a journey to stop the madman Sephiroth from destroying the planet with a giant Meteor, travelling alongside various allies in a world-spanning adventure.

to:

Cloud Strife is the morose protagonist most recognizable character of Creator/{{Square Enix}}'s [[RunningGag internet-explodingly popular]] ''Franchise/FinalFantasy'' franchise, and the morose protagonist of ''VideoGame/FinalFantasyVII''. An ex-SOLDIER operative working against the totalitarian Shinra Energy Company as a member of the eco-terrorist group AVALANCHE, Cloud is imbued with the powers and abilities of his deceased friend Zack Fair. He soon embarks on a journey to stop the madman Sephiroth from destroying the planet with a giant Meteor, travelling alongside various allies in a world-spanning adventure.


Ryu is a trained martial artist whose livelihood is fighting in tournaments, and has fought many opponents in his gaming career. User of the Ansatsuken fighting style taught alongside Ken Masters by his old master Gouken, Ryu travels the world to hone his skills, fighting many strong opponents and being a recurring participant in the World Fighting Championship.

to:

Ryu is a trained martial artist whose livelihood is fighting in tournaments, and has fought many opponents in his gaming career. User of the Ansatsuken fighting style taught Taught alongside Ken Masters by his old master Gouken, [[WalkingTheEarth Ryu travels the world to hone his skills, skills]], fighting many strong opponents and being a recurring participant in the World Fighting Championship.
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'''Specials''': [[MakingASplash Dragon Fang Shot]], Dragon Lung, [[WingedHumanoid Draconic Ascent]], [[CounterAttack Counter Surge]]\\


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'''Specials''': [[KiAttacks Hadouken]] (Normal and [[PlayingWithFire Shakunetsu]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, Focus Attack\\


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'''Specials''': [[SwordBeam Blade Beam]], Cross Slash, Braver, Limit Charge, [[OneHitKill Finishing Touch]] (only with a full Limit Break meter)\\


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'''Specials''': Bullet Climax, Heel Slide[=/=]VideoGame/AfterBurner Kick, [[{{Shoryuken}} Witch Twist]], [[TimeStandsStill Witch Time]][=/=][[TeleportSpam Bat Within]]\\
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* BladeSpam: His Final Smash, Omnislash, is one of the most famous examples of this.

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* %%* BladeSpam: His Final Smash, Omnislash, is one of the most famous examples of this.



* SticksToTheBack: Not as blatant as with Shulk, but his casting pose taunt still has him leaving his sword on his back. While it is justified with his SOLDIER outfit, which has a metal circle on his back that works as a magnetic harness device, his Cloudy Wolf outfit only has his harness for the disassembled Fusion Swords (which stays unused).
* TheStoic: Possibly even more so than Ryu. While most of the ''Smash Bros.'' cast is either [[{{Kiai}} shouting]] or [[HeroicMime completely silent]], Cloud's spoken lines and voice grunts are very subdued in comparison, only screaming when getting KO'd or performing Omnislash and Finishing Touch. This carries over from his aloof demeanor.

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* SticksToTheBack: Not as blatant as with Shulk, but his His casting pose taunt still has him leaving his sword on his back. While it is justified with his SOLDIER outfit, which has a metal circle on his back that works as a magnetic harness device, his Cloudy Wolf outfit only has his harness for the disassembled Fusion Swords (which stays unused).
* TheStoic: Possibly even more so than Ryu. While most of the ''Smash Bros.'' cast is either [[{{Kiai}} shouting]] or [[HeroicMime completely silent]], Cloud's spoken lines and voice grunts are very subdued in comparison, only screaming when getting KO'd or performing Omnislash and Finishing Touch. This carries over from his aloof demeanor.
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Moved content to a different name per TRS discussion.

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%% EDITOR'S NOTE: Please don't change the order of the characters as is.
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%% EDITOR'S NOTE: We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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%% Speculation should be directed to the WMG page. If it is not confirmed, do not add it here. Even video 'proof' can be faked.
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%% Don't use fan terms such as "tilts" for moves. Use the official designations.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Fighters introduced in:'''\\
[[Characters/SuperSmashBros64 N64]] | ''[[Characters/SuperSmashBrosMelee Melee]]'' | ''[[Characters/SuperSmashBrosBrawl Brawl]]'' | '''''[[Characters/SuperSmashBrosForNintendo3DSWiiU For Nintendo 3DS and Wii U]]''''' ('''DLC''') | ''[[Characters/SuperSmashBrosUltimate Ultimate]]''\\
Non-playable characters:\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_000000_00000014.jpg]]
----
* DLC characters returning from ''Melee'': Mewtwo, Roy
* DLC characters returning from ''Brawl'': Lucas

[[foldercontrol]]

!! Nintendo characters

[[folder:62 – Corrin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corrinssbu.png]]
[[caption-width-right:350:[[HalfHumanHybrid Blood of Dragons]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_corrin_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Female Corrin ([=3DS=]/Wii U)]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tumblr_nzkk49jtez1ulhl1oo2_540.png]]]][[/labelnote]]

!!!!!!Male Corrin voiced by Creator/NobunagaShimazaki (Japanese), Creator/CamClarke (English)
!!!!!!Female Corrin voiced by Creator/SatomiSato (Japanese), Marcella Lentz-Pope (English)

'''CORRIN CHOOSES TO SMASH!'''

->'''Home Series:''' ''VideoGame/FireEmblem''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/FireEmblemFates'' [3DS], 2015

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Final Smash:''' [[BreathWeapon Torrential Roar]]

->''"I've decided...my path is to take on the legendary heroes of ''Smash''!"''

The [[PlayerCharacter Avatar]] of ''Fire Emblem Fates''. Corrin, known as "Kamui" in Japan, is a dragon-human hybrid born to the Hoshido royal family, but raised by the Nohr royal family, and is forced to choose a side when the two countries go to war. Here however, he chooses instead to join the various fighters of ''Super Smash Bros.'', hilariously neglecting his original choice to do so.

Corrin holds the honor of being the first DLC newcomer that's also first-party and uses abilities like no ''Fire Emblem'' character before, including transforming into a dragon for some attacks. Like Robin, Corrin uses the default male design, with the default female design as a PaletteSwap.
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* ActionGirl: If you select Female Corrin, obviously.
* AdaptationalBadass: Normally, dragons have a weakness to anti-dragon weaponry (such as Marth's Falchion). They have no such weakness here.
* AdaptationalModesty: Female Corrin in ''Fates'' has her thighs exposed, but in ''Smash'' her legs are covered.
* {{Adorkable}}: Male Corrin is so happy and excited when he wins he lapses straight into this. The voice acting helps.
* AmbiguousSituation: It's unclear whether this incarnation of Corrin is their canon incarnation[[note]]now incarnated through a trophy[[/note]] or an AlternateUniverse counterpart like Marth, Ike, Robin and Lucina. In ''VideoGame/FireEmblemFates'', Corrin could meet and recruit the ''Smash'' incarnations of those four heroes through Toys/{{amiibo}}, and Marth even teased at the possibility of Corrin joining them in battle in ''Smash''. However, nothing in ''Smash'' or ''Fates'' does anything to hint this Corrin's canon origins.
* AnimalEyes: Corrin's pupils are slightly slitted, hinting at their draconic heritage.
* ArmCannon: Their Standard Special Attack, Dragon Fang Shot, morphs their arm into a fanged mouth that fires a water bullet, and can also be used to bite opponents. Both parts of the attack can be charged for extra damage.
* AttackReflector: Like the rest of their fellow Fire Emblem representatives sans Robin, Corrin possesses a Counter move that nullifies an oncoming attack before retaliating with greater damage and knockback than the attack it just blocked. However, Corrin's was particularly infamous for its tremendous knockback, being able to [=OHKO=] many characters if used to stop a partially charged Smash Attack or a powerful Special Move like the Falcon Punch. It was subsequently toned down to more reasonable levels, but it is still quite powerful.
* BadassCape: They come with a very nice one.
* {{Bishonen}}: Male Corrin is almost as pretty as his female counterpart, with the same soft facial features and hair. Like the other pretty boys in ''Smash'', though, he's still nothing compared to Marth.
* BladeBelowTheShoulder: The primary use of their Dragon Fang powers is transforming one arm - or even both legs - into lance-like appendages. Like Marth's sword, the tips have a sweet spot and deal more damage.
* BlitheSpirit: In the trailer, male Corrin carries over his trait of shaking things up and subverting the status quo, choosing to just back out of the war all together to join Smash. His siblings are left appropriately flabbergasted.
* BreathWeapon: Their Final Smash involves them transforming into their dragon form and blowing opponents away with a vortex of water. Their Dragon Fang Shot also involves transforming one of their arms into a fanged mouth and shooting water bullets.
* ChainsawGood: Their sword is the seventh and strongest version of Yato in ''Fates'', Omega Yato, which has a chainsaw-like blade that's constantly in motion.
* ChildOfTwoWorlds: They were born into Hoshido royalty, but were raised by the Nohrian royal family.
* CipherScything: Like Robin, Corrin was an Avatar who could be customized in their home game. Here, the default male appearance and name are used as the main representative, with the default female being a palette swap, also like Robin.
* ColorMotif: Black and white are the colors of their default armor, representing the primary colors of Nohr and Hoshido. This is also emphasized in their trailer, as both their title splash and the ''Smash Bros'' logo at the end have a divide where one half is bright and the other dark.
* TheComicallySerious: In the trailer, Corrin's choice utterly baffles his siblings, but Corrin himself seems totally humorless at the prospect of ignoring his responsibilities despite giving very little justification for it.
* ConfusionFu: Corrin's ability to manifest their Dragon Fang abilities at any given time makes for a very wild and unpredictable moveset, especially compared to the archetype of their fellow ''Fire Emblem'' characters. Many of their attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting a hitbox limited to their human form. Their special attacks also have unique gimmicks, like a grounded Dragon Lunge having a slide-kick follow up either forward or backward, or their Dragon Fang Shot suddenly chomping down after firing its projectile.
* CoolBigBro: A lot of their trailer is narrated by Sakura and Elise as they gush about male Corrin. Elise also thinks that female Corrin is [[CoolBigSis even more awesome]].
* CoolSword: The Omega Yato is a magical, divine sword that emits purple fire, has a spinning chainsaw blade, and holds the power to slay gods.
* CounterAttack: Their Down Special, Counter Surge, briefly changes them into their dragon form and counters attacks on both sides with walls of water.
* CreepyLongFingers: Closer examination of Corrin's lance attacks will reveal that they're actually their hands elongated, but wrapped by their shapeshifting armor into a long metal javelin. Some attacks turn their feet into lances as well, demonstrating creepy long ''toes''. Corrin's dragon form also displays this, as their front feet are still clearly their lengthened hands, making them essentially walking on their knuckles.
* DanceBattler: Not to the same extent as someone like Bayonetta, but Corrin is still significantly more graceful and elegant than many of the other characters. Watching Corrin flow and combo through the air as they spin and flip around is quite a sight.
* DoesNotLikeShoes: They wear full armor, but have bare feet. Like Wii Fit Trainer, they can still equip shoes as custom equipment, but not boots like the other Fire Emblem characters.
* DubNameChange: They're known as "Kamui" in Japan.
* EarlyBirdCameo: In the West, their game would have not released yet by the time they are made playable in Smash. In the US at least, this is only a difference of roughly a week.
* FamousLastWords: When [=KOed=], they will occasionally say "How... could this...?", a shortened version of the quote they say when they're defeated or killed in ''Fates''.
* FlamingSword: The Omega Yato is constantly wreathed in ghostly purple flames, further emphasizing its immense power.
* GenderFlip: Their families are quite confused when the male Corrin swaps out to female Corrin.
-->'''Sakura''': Big brother is now big ''sister?''
-->'''Elise''': ''Wow!'' [[ComicallyMissingThePoint Even better!]]
* GenderBlenderName: Averted in the English version. Their Japanese name, Kamui, works for men or women, but Corrin is a strictly male name.
* GenderedOutfit: [[DownplayedTrope Downplayed.]] Male Corrin is dressed in the Nohr Prince outfit and female Corrin in the Nohr Princess outfit, but there are less differences between the outfits in ''Smash'' than in ''Fates''.[[note]]In ''Fates'' the two were identical except for male Corrin wearing black pants and female Corrin leaving her thighs exposed and her leg armor having a lacy fringe, in addition to female Corrin having puffier shoulder sleeves. In ''Smash'', both male and female Corrin have their legs fully covered, but female Corrin's leg armor still has the lacy fringe and her arm armor still has the puffy shoulder sleeves.[[/note]]
* HeroicAlbino: Their default appearance, which matches their default appearance in ''Fates'', gives them white hair to go with their red eyes and pale skin, but they're ultimately a heroic figure.
* ImpaledWithExtremePrejudice: Their Side Special, if timed properly, will actually impale whomever it hits to the ground, allowing Corrin to follow up with a powerful kick.
* JackOfAllStats: Corrin has an average weight (exactly the same as Mario's, no less), slightly below average movement speed, relatively strong attacks, and a half-decent recovery. Their key strengths are their versatile attacks and impressive range thanks to their Dragon Fang powers.
* LadyOfWar: Female Corrin, who is a princess after all. She moves very fluidly and gracefully while wielding the Omega Yato.
* {{Leitmotif}}: The main theme for ''VideoGame/FireEmblemFates'', [[https://www.youtube.com/watch?v=ENwFAmeWEYk "Lost in Thoughts All Alone"]], serves as this for Corrin. An instrumental remix of it prominently plays during their reveal trailer.
* LongRangeFighter: Corrin's a rather odd example of this trope, being a ranged character that fights like a melee character. While they only have a single projectile attack, almost all of their melee attacks have impressive reach and disjointed hitboxes, and they do more damage and knockback at a distance. This is ''especially'' evident with their Side Smash, which has the longest range out of any Side Smash attack in the game, surpassing even Shulk's and the Mii Gunner's. This makes Corrin more of a [[Franchise/StreetFighter Dhalsim]]-esque poking character compared to other Long Range Fighters in ''Smash'', who primarily rely on projectiles.
* LovecraftianSuperpower: They can transform their limbs into fanged jaws and bladed spears.
* MakingASplash: They possess water powers.
* MechanicallyUnusualFighter: Some of Corrin's moves work in rather strange ways. Corrin's Side Special freezes the user and the target in place if it connects to a hard surface, allowing for one of three different follow ups. This can be used to combo opponents, and can even be used to climb up walls and aid in recovery. On the right stage, it can also be used to trap their opponent on a moving platform in order to forcibly drag them off stage before jumping off at the last second to avoid being KO'd as well. Their Back Air attack pushes them forwards with a flap of their wings, and thus can be used for recovering and general movement.
* MoreTeethThanTheOsmondFamily: Corrin's rapid jab combo and Dragon Fang Shot attack has one of their hands turned into a mouth-like structure with very sharp fangs.
* MorphicResonance: Their dragon form's body has similar design elements to their armor, most prominently its color. The color of said form even changes if Corrin is using a PaletteSwap.
* MysticalWhiteHair: Corrin has white hair, and can turn into a dragon.
* MythologyGag:
** The beginning of their trailer is nearly identical to the "Branch of Fate" cutscene from ''VideoGame/FireEmblemFates'', where the player has to choose between Hoshido or Nohr [[TakeAThirdOption (or neither)]]. It even uses ''Fates''' art style and shows the menu that gives the three different choices.
** Many of their animations are similar (or completely identical) to their Nohr Prince/Princess, Hoshido Noble, and Nohr Noble animations in ''VideoGame/FireEmblemFates''. For example, their Dash Attack is based on the animation used when they trigger certain offensive Skills like Luna and Lethality, while their Up Taunt uses the special animation that only plays when Dragon Fang triggers a CriticalHit.
** All of their lines of dialogue in ''Smash'', including their victory quotes, are based on their voiced battle lines in ''Fates''. In Japan, these lines are exactly identical to the ones in ''Fates''.
** Their [[http://www.ssbwiki.com/images/c/c1/SSB4-Wii_U_Congratulations_Classic_Corrin.png Classic Congratulations screen]] for ''Wii U'' is a reference to the [[http://www.goombastomp.com/wp-content/uploads/2016/01/Fire-Emblem-Fates.jpg promotional artwork]] for ''VideoGame/FireEmblemFates''. Standing in for Azura, Ryoma, Takumi, Xander, and Leo are Palutena, Bowser, Pit, Ganondorf, and the male Robin, respectively.
** Their official renders have both the Female and Male versions strike poses that are similar to their official ''Fates'' artwork.
** Some of Corrin's {{Palette Swap}}s resemble certain characters from ''Fates'' (such as a pink color that matches Sakura's outfit and Effie's armor, and a blue and orange outfit that's similar to Oboro's Spear Fighter uniform), and Female Corrin's black and gold costume in particular resembles the Nohr Noble class that they can promote to during the ''Conquest'' and ''Revelation'' paths.
* NiceGuy: Compared to most of the other ''Fire Emblem'' fighters, who display callous arrogance in their taunts and victory poses. Corrin is just happy to win and never rubs it in, making them stand out. [[note]]Roy also stands out due to him actually being noble and protective like his canon self.[[/note]]
* OurDragonsAreDifferent: Corrin is a HalfHumanHybrid (functionally the same as a Manakete from ''Fire Emblem'' canon, but never called such), and can transform wholly or partially into a dragon at will. In particular their dragon form bears the body plan of a western dragon (Four legs, wings, long tail and neck) but the aesthetics of eastern dragons (deer antlers, lack of reptilian features). They also use water powers akin to Eastern Dragons instead of the typical fire of western ones.
* PartialTransformation: Their Dragon Fang ability allows them to partially transform into their dragon form.
* PinnedToTheWall: Their Side Special, Dragon Lunge, has them leap at an opponent and transform one arm into a spear. If the tip touches the ground, it will stick and even impale opponents, immobilizing them.
* PointyEars: They're hard to notice, but serve to indicate that Corrin is no ordinary human.
* ThePollyanna: Another trait carried over from ''Fates'' is Corrin's upbeat attitude--both have a perky variation of "That went well!" as a victory quote, and male Corrin has a happy "I win!" as another.
* PurelyAestheticGender: Both the male and female versions of Corrin are selectable, in the same vein as Robin, Wii Fit Trainer, and the Villager.
* RecurringElement: They are the second character, after Robin, that is a ''Fire Emblem'' Avatar with white hair, an alternate female costume, and unique game mechanics in addition to basic sword moves.
* RefugeInAudacity: In the trailer, Corrin's matter-of-fact dismissal of all his other options in favor of joining ''Smash'' simultaneously offends and impresses his extended family, likely due to the [[InsaneTrollLogic brazenness of his choice]] and how [[TheComicallySerious serious he is about it.]] It doesn't help that [[MakesJustAsMuchSenseInContext no specific reason is given for Corrin's choice.]]
* RoyalsWhoActuallyDoSomething: Regardless of the sex the player picks for Corrin, the player will get a character who's ferocity, power, and skill are not at all restrained by an easy royal upbringing.
* SadisticChoice: In their intro trailer, male Corrin is forced to side with either his Nohrian and Hoshidan families in the middle of a war between the two. He opts to TakeAThirdOption, or rather, a ''fourth'' option, and join the cast of ''Smash''.
* ScrewThisImOuttaHere: When faced with the SadisticChoice of choosing a family to side with in his intro trailer, male Corrin instead opts to just walk away from everything and fight in ''Smash'' instead.
* ShapeshifterWeapon: Using their Dragon Fang powers, they can turn their limbs into spears or fanged mouths to attack opponents.
* SheFu: Corrin's normal animations, regardless of which gender you pick, has them jumping, running, and wielding the Omega Yato with utmost grace. Their Dragon Fang related attack animations are much more animalistic and aggressive in comparison.
* SwordPlant: Corrin's downwards taunt has them twirling the Omega Yato before planting it in the ground.
* TakeAThirdOption: Corrin's trailer begins with the male Corrin struggling over whether to side with Hoshido, Nohr, or neither one. A fourth option, joining ''Smash'', abruptly appears and he immediately picks it.
* VideoGameDashing: Their Back Air attack can be used as an air dash.
* VoluntaryShapeshifting: Their Dragon Fang power allows them to turn into a dragon, which they use for several attacks.
* WhatTheHellHero: In their intro trailer, Ryoma and Xander are not pleased with male Corrin's decision to ditch both families to join ''Smash'' and call him out on it.
-->'''Ryoma''': What are you doing? Corrin!\\
'''Corrin''': Sorry, big brother, but I've made my decision!\\
'''Xander''': How ''could'' you? You're giving up on us ''and'' battling completely unknown opponents!
* WingedHumanoid: For their Up-Special, Dragon Ascent, and some of their attacks, they sprout a pair of wings.
[[/folder]]

!!Third-party characters
[[folder:60 – Ryu]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ryussbu.png]]
[[caption-width-right:350:[[WalkingTheEarth Tireless Wanderer]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ryu_ssb4_0.png]]]][[/labelnote]]

!!!!!!Voiced by Creator/HirokiTakahashi (Japanese), Creator/KyleHebert (English)

'''HERE COMES A NEW CHALLENGER! RYU!'''

-> '''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/StreetFighterI Street Fighter]]'' [Arcade], 1987

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Final Smash:''' Ultra Combo Double ([[KamehameHadouken Shinku Hadouken]] when far away, [[MegatonPunch Shin Shoryuken]] when close up)

->''[[VictoryQuote "You must defeat my Shoryuken]] [[BadassBoast to stand a chance!"]]''

Creator/{{Capcom}}'s other mascot character and the ''[[TropeCodifier quintessential]]'' FightingGame character, Ryu is a warrior trained in the SupernaturalMartialArts of Ansatsuken. Always in search for the next big challenge, he now sets his eyes at the unusual ''Smash'' battlefield and crew as a downloadable character.

Ryu is a trained martial artist whose livelihood is fighting in tournaments, and has fought many opponents in his gaming career. User of the Ansatsuken fighting style taught alongside Ken Masters by his old master Gouken, Ryu travels the world to hone his skills, fighting many strong opponents and being a recurring participant in the World Fighting Championship.

Notable as the first newcomer, first third-party character, and first representative of a new universe to be DLC in ''Smash'', as well as the second "realistic" third-party character in the series after [[Characters/SuperSmashBrosBrawl Snake]]. His inclusion alongside Mega Man also marks the first time a third-party company (Capcom) is represented by two characters. On top of all that, he's the very first character in ''Smash'' to actually come from a fighting game franchise.
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* ArmorPiercingAttack: A fully charged Focus Attack will completely pierce through an active shield, leaving its victim even more vulnerable to punishment. In addition, his "strong" side tilt attack, Collarbone Breaker, is a two-hitting attack that does quite a number on shields; not quite enough to break a full one, but a slightly weakened one is another story.
* BadassArmfold: His ''Ultimate'' Character Art has him adopting a really cool pose in this style.
* BigWhat: He sometimes shouts ''"What!?"'' after being KO'd.
* BloodKnight: A relatively benign example, WalkingTheEarth to find strong opponents.
* ButtonMashing: It's how you use his light attacks. You do so by tapping the button REALLY fast (and his light up tilt and light down tilt can be comboed this way).
* CallingYourAttacks: This is one of the guys that [[TropeCodifier codified]] the idea of calling out regular special moves, so it's only natural he'd do so in ''Smash'' too. He's also the first character to get multiple variations on his attack call outs instead of just a single one, in order to represent the different variations on his moves.
-->''"Hadoken!"''\\
''"Shoryuken!"''\\
''"Tatsumaki Senpukyaku!"''
* ChargedAttack: His down special is the chargeable Focus Attack from ''VideoGame/StreetFighterIV''. As in that game, [[ImmuneToFlinching it can tank one hit]] while it's being charged, and when it connects on a grounded opponent it either launches or slowly crumples them depending on how long it was charged, with a fully charged version having the longest crumple and also [[ArmorPiercingAttack shield-breaking properties]].
* {{Combos}}: His moveset is built around this, strongly based on the gameplay style from the ''Street Fighter'' games. He's the first ''Smash'' character to have combos officially promoted as one of his key aspects.
* CompositeCharacter: WordOfGod has stated that Ryu was designed with his ''VideoGame/StreetFighterII'' incarnation in mind, but several of his moves are taken from other ''Street Fighter'' games, and his design comes from ''VideoGame/StreetFighterIV''.
* TheComicallySerious: More so than any other character in the game, Ryu is still TheStoic, just like in his home series, which means watching him use, say, the Superspicy Curry or the Warp Star, or even splatting against the screen in a KO is particularly funny because, well, it's Ryu doing it.
* DamnYouMuscleMemory:
** Averted and played straight for ''Street Fighter'' players. His specials can be done with the normal attack button if the original Street Fighter commands are inputted, just like in his home game. On the other hand, his Focus Attack takes some getting used to for ''VideoGame/StreetFighterIV'' veterans, where it was done by pressing both medium punch and medium kick, as in ''Smash'' it is ''not'' done by pressing both neutral and special attack inputs.
** Unlike ''Street Fighter'', you're not forced to face your opponents and can turn in either direction as you please. Ryu players who rely on the command versions on his specials will need to keep track of which way he's facing, unless they want to lead themselves into scenarios where attempting to throw a Shakunetsu Hadoken in mid-air ends up with Tatsumaki-ing off the stage in the other direction. ''Ultimate'' would lessen this as, in one v one fights, Ryu will now automatically face in the direction of his opponent.
* DifficultButAwesome: He has the most technical moveset out of all the fighters, due to his many ''Street Fighter''-esque mechanics like optional complicated button inputs and attack strength being dependent on how long the attack button is pressed. While this makes him harder to use, it also gives him many more options than the other fighters, plus he has the strongest ability to pull off {{combos}} reliably due to many attacks dealing nonexistent knockback.
* DoesNotLikeShoes: Like in almost all of his appearances, he fights barefoot, as he believes it instills good values as a warrior (as well as for comfort). Unlike Wii Fit Trainer or Corrin, he's unable to equip shoes as custom equipment (he equips shin guards instead).
* DownloadableContent: The first newcomer to make it to ''Smash'' via DLC, and also the first third-party character to do so. He even comes with his own stage, Suzaku Castle.
* {{Foil}}:
** To Mega Man, the other Capcom representative in ''Smash'': Whereas Mega Man is a zoning character with a wide array of ranged weapons, Ryu is a combo-heavy fighter with a large assortment of close-ranged moves.
** He also serves as this towards Bayonetta. Both of them are third-party, {{Mechanically Unusual Fighter}}s that have a playstyle that focuses on {{Combos}}. However, while Bayonetta is a [[LadyOfWar feminine fighter]] with multi-hit, air based combos, Ryu is a [[RatedMForManly manly man]] with single-hit, ground based combos.
* GuestFighter: Hailing from the ''Street Fighter'' series, Ryu is the second Capcom character to join ''Smash'' after Mega Man.
* HeroicBuild: Dude's as ripped as he's always been.
* HitboxDissonance: Many of Ryu's attacks are notorious for having hitboxes that extend well past his limbs. Special mention goes to his up aerial, which has enough disjointed reach beyond his fist for Ryu to trade with downward hitting attacks known for massive disjointed hitboxes, like Cloud's down aerial, and win the trade without Ryu getting hit.
* {{Hunk}}: With his broad, firm muscles and stern, good looks.
* HurricaneKick: ''"Tatsumaki Senpukyaku!"''. It may be a bit of a mouthful and look kind of silly, but that spinning kick doesn't hurt any less because of it, especially coming from one of its original users. By inputting its classic quarter-circle back command, it becomes stronger and travels farther.
* ImmuneToFlinching: Focus Attack lets Ryu take one hit without flinching while it's being charged. In addition, doing a Shoryuken via its classic command makes Ryu invincible from frame 1 until the move's hitboxes are active.
* {{Irony}}:
** In the ''Street Fighter'' games Ryu is the easiest character to use, with his special moves having simple inputs. In ''Smash'', he's one of the most execution-heavy and complicated characters. Also, while he's the most archetypal fighting game character ever, he's generally held as one of the most unique characters in the game that's not a FightingClown.
** While one of his most common changes in the crazier crossover fighters he's been part of is changing his Shinku Hadoken to a full blown WaveMotionGun, here in ''Smash'' it remains the same old bigger than normal EnergyBall. However, this is also the first game where the attack gets a vacuum effect that draws opponents in, making ''Smash'' the first time the attack has lived up to its literal name: '''Vacuum''' Surge Fist.
** His Shin Shoryuken is given a ''VideoGame/StreetFighterIV''-esque aesthetic, even though he cannot perform the move in said game.[[labelnote:*]]His second ultra in Street Fighter IV is the ''Metsu'' Shoryuken.[[/labelnote]]
* KamehameHadoken: He brings his iconic Hadoken fireball with him. He has the basic one, a stronger one via the classic quarter-circle forward command, the fiery Shakunetsu Hadoken with a half-circle forward input, and the powerful Shinku Hadoken by activating his Final Smash from a distance.
* KiAttacks: Ryu's Hadoken charges his ki into a sphere and launches it as a blue fireball.
* LagCancel: Bread and butter in his home series, and pretty much every traditional fighting game, being able to cancel some of his moves into specials or dashes becomes an ability unique to Ryu in ''Smash''. If they strike, he can cancel many of the weaker variations of his neutral and strong attacks into stronger ones, and he can then cancel those into special moves. As for his Focus Attack, he can cancel it into a dash by double tapping a direction either while charging or after striking.
* {{Leitmotif}}: Brings along his theme from ''Street Fighter II'' into the fray, obviously. It has a [[https://www.youtube.com/watch?v=T_0QHtEnq04 new remix]], alongside the original and ''Super Turbo'' versions.
* LimitBreak: The only character in the series to have two very different Final Smashes, depending whatever or not there's an opponent close when activating it. Shinku Hadoken is a powered-up Hadoken that Ryu fires when activating it from a distance, while Shin Shoryuken is a much stronger version of the Shoryuken done when triggered up-close.
* MajorInjuryUnderreaction: One of his responses upon being KO'd is a FlatWhat, without even the slightest hint of pain.
* MartialArtsHeadband: Ryu's rarely seen without his trademark headband he got from his friend Ken. He tightens it during one of his taunts.
* MartialArtsUniform: Of course, he wears his trademark gi with torn out sleeves.
* MechanicallyUnusualFighter: A pretty {{iron|y}}ic example. He's the archetype of a basic traditional FightingGame character, and he brings a few of those games' mechanics with him. However, ''Smash'' is ''not'' a traditional fighting game, so it really makes Ryu stand out even compared to the game's other oddballs.
** Ryu has "weak" and "strong" variations to many of his regular and special attacks that are pulled off depending on how long the attack button is pressed. In the case of neutral and tilt attacks, if they hit their mark many of the weaker ones can be {{Lag Cancel}}led into stronger ones, and those into special moves.
** The chargeable Focus Attack can be cancelled into a dash by double tapping a direction, either while charging or after hitting. This makes him the only character capable of cancelling a non-storable chargeable attack, and without using his shield even.
** Stronger versions of his special attacks can be done by doing their classic inputs from ''Street Fighter'' + Either attack button: ↓↘→ for Hadoken, ↓↙← for Tatsumaki, and →↓↘ for Shoryuken. In addition, the fiery, multi-hitting Shakunetsu Hadoken can be fired by inputting a ←↙↓↘→ command.
** His JumpPhysics are basically ripped straight out ''Street Fighter''. His air movement is slow and stiff compared to those of other characters, forcing the player to commit to the arcs of his individual jumps rather than changing direction in midair.
** His Final Smash changes depending on whatever or not there's an opponent directly in front of him, making him the only character to have two different Final Smashes (Shinku Hadoken at a distance, and Shin Shoryuken up close).
** To make it easier to perform his command specials, Ryu even has the "Negative Edge" mechanic with him, in which the player can hold down a button, do the directions for a special, then release. This works with both the A and B buttons for easier EX special execution.
** In ''Ultimate'', Ryu will always face his opponent in a one-on-one match, even when going backwards, mimicing the behavior of a classical fighting game like ''Street Fighter''.
* MightyGlacier: Unlike in other games where Ryu is the most famous example of a JackOfAllStats, Ryu in Smash plays like a MightyGlacier. While his running speed is slightly above-average, matching Mario's, and he has one of the faster maximum air speeds, he has very limited mobility, due to two factors; he has the third slowest walk in the game, and has the worst aerial acceleration. The latter not only means it takes Ryu a long time to reach his maximum air speed, but more importantly, he can barely affect the direction of his midair drift, making his aerial movement extremely stiff and his jumps highly committal. He can use Focus cancels to abruptly change the direction he goes in the air, but it has quite a bit of startup to it. Ryu compensates however by being one of the most powerful characters in the game, having both highly damaging moves and many strong knockback moves throughout his moveset, with the best example being his invincible True Shoryuken that [=KOs=] between 70-90% from ground level ''before rage'', KO power that very few moves in the game can match/exceed without requiring charging, obscene startup lag, extreme precision, or some other miscellaneous factor that limits it. Nevermind that no other character in the game has such a powerful ready-to-use KO move that they can combo into so easily. Speaking of rage, with being one of the harder characters to KO in the game with his pretty heavy weight and decent recovery, Ryu is one of the most feared rage abusers in the game, with True Shoryuken being capable of [=KOing=] ''below 50%'' when Ryu is at max rage. And while Ryu's mobility is limited, his moves have excellent frame data, with most of them being very fast in both startup and ending lag, while having surprisingly far reach. Overall it's difficult for Ryu to get in, but when he does, he'll rack up damage at a ridiculous rate and can easily KO them in a blink of an eye.
* MusclesAreMeaningful: Ryu is one of the most muscular characters in the game, and he has the damage output and KO power throughout his moveset to match his appearance despite fighting with his bare fists and feet. Conversely, Ryu's mobility is very limited compared to most of the cast.
* MythologyGag:
** The attack sound effects that are heard when Ryu hits an opponent are taken from ''Street Fighter II''. His parrying sound effect is taken from ''Street Fighter III: 3rd Strike''.
** The two moves he can use while activating his Final Smash, Shinku Hadoken and Shin Shoryuken, are his classic Super Combos from throughout his home series. The way the function as well as the Final Smash's overall name, Ultra Combo Double, references the Ultra mechanic from ''VideoGame/StreetFighterIV''. The fact that they're two relatively weak {{Limit Break}}s is even a reference to the actual Ultra Combo Double mechanic from [[UpdatedRerelease Ultra]] Street Fighter IV (gaining both Ultra Combos, but getting a big damage reduction for both to compensate for versatility).
** If he [=KO=]s with the Shin Shoryuken, he gets the very orange and white "Ultra Combo Finish" animation in the background that players get if they win with an ultra in ''VideoGame/StreetFighterIV''.
** The lightning bolt briefly seen during his Shin Shoryuken references the super spark effect from ''VideoGame/StreetFighterIII Third Strike''.
** Focus Attack can be {{Lag Cancel}}led into a dash, referencing an advanced technique from ''VideoGame/StreetFighterIV'' known as the Focus Attack Dash Cancel.
** His perfect shield (or [[http://www.ssbwiki.com/Powershield powershield]]) animation and sound intentionally harken back to his version of the Parry mechanic from ''VideoGame/StreetFighterIII''.
** Having to hold down the attack button for stronger attacks is taken from older versions of ''VideoGame/StreetFighterI'', where, depending on how hard you pushed down the attack button, you would gain different strengths of attacks. His down throw animation is also taken from [[https://youtu.be/181bEWh0KqI?t=378 the brick chopping bonus stage]] from the same game.
** His introduction trailer with him boasting ''"You must defeat my {{Shoryuken}} to stand a chance!"''. The line is a properly translated version of his victory quote from ''VideoGame/StreetFighterII'', which mistranslated "Shoryuken" as "Sheng Long".
** His [[http://i1.kym-cdn.com/photos/images/original/000/978/125/84f.jpg character illustration]] is a reference to [[https://epicbuzz-cdn.storage.googleapis.com/uploads/image/image/258581/Street_Fighter_II_Art_01.jpg official art for Street Fighter II]] (even being done by AKIMAN, the same artist), but with Smash characters replacing the ''Street Fighter'' cast. So you have Peach as Chun-li, Pac-Man as Blanka... and Wii Fit Trainer as Zangief.
** His debut trailer starts with a recreation of the intro screen from ''[[UpdatedRerelease Super]] VideoGame/StreetFighterII'', even using the same intro theme. It also ends with Ryu facing a Mii Brawler dressed as [[VideoGame/{{Tekken}} Heihachi Mishima]] referencing ''VideoGame/StreetFighterXTekken''.
** His outfit is lifted from ''VideoGame/StreetFighterV''.
** All of his [[PaletteSwap alternate colors]] are from ''VideoGame/StreetFighterII'' including his Light Punch default color from ''Super Turbo''.
** His Side Smash is his "Joudan Sokutogeri" special from ''VideoGame/StreetFighterIII''.
** The shield-breaking properties of the Collarbone Breaker is a reference to it being an overhead attack in its source games and thus capable of hitting crouching opponents trying to block.
** Completing either Classic mode or All-Star mode with Ryu will show the "Congratulations!" text at the end of the credits using the same font used for the "You win!" in the CPS-1 versions of Street Fighter II.
** Completing Classic Mode in the [=3DS=] version nets you an exclusive ending picture with square portraits showing Ryu to the left and a very bruised Little Mac to the right, similar to the victory screens in ''VideoGame/StreetFighterII''
** Completing All-Star Mode in the Wii U version presents you with an image of black Yoshi standing over a defeated Ryu in an identical pose to that of Akuma after performing his Raging Demon.
** The stronger specials he can pull off with button commands reference the EX specials introduced in the console version of ''VideoGame/StreetFighterTheMovie'' and ''VideoGame/StreetFighterIII [=2nd=] Impact''.
** He even has the "negative edge" system, which had featured as early as the original ''Street Fighter''.
** His [[https://www.youtube.com/watch?v=jwv3sMqo1qU victory music]] is a remix of the [[https://www.youtube.com/watch?v=zc0P32C3wP0 Street Fighter II post-match music]].
** The intro to his [[https://www.youtube.com/watch?v=kG_gdJeJxng character trailer]] is a combination between the [[https://www.youtube.com/watch?v=nrS4WIl5Y1I Super Street Fighter II Turbo]] and the [[https://www.youtube.com/watch?v=uY0KBMkvDyo Super Street Fighter II]] intros (with a remix of the latter's music).
** A fully-charged Focus Attack is unblockable, just like ''Street Fighter IV''.
* MeteorMove: His Down Air attack can potentially Meteor Smash foes.
* PaletteSwap: Almost all of his alternate colors in ''Smash'' are taken from his own alternates in ''VideoGame/StreetFighterII''. Specifically, he has [[http://www.zytor.com/~johannax/jigsaw/sf/ryu.html all his palettes]] from ''Super Street Fighter II Turbo'' (including his alternates from ''Champion Edition'' and ''Hyper Fighting''), except for his Start and Hold colors, as well as his alternate "classic" palette. He also has a pink gi similar to the one wore by Dan.
* PlayingWithFire: The Shakunetsu Hadoken, fired by doing a half-circle forward motion, is a stronger and fiery Hadoken that also hits multiple times.
* RatedMForManly: His manliness rivals that of Captain Falcon, Ganondorf, Ike, Snake, and Little Mac.
* {{Retraux}}: A lot of his sound effects sound strangely arcade-y, being taken from the original SNES version of ''VideoGame/StreetFighterII''.
* TheRival: Being the only Nintendo character that uses a real world martial art, Little Mac is one to Ryu. They're seen giving each other a CrossCounter in Bayonetta's character art.
* SignatureMove: He brings his Hadoken and Shoryuken, his two most famous moves, with him. Ryu is more strongly associated with the Shoryuken in ''Smash'' than in his home series (where Ken specializes in it better), to the point that his Final Smash trophy model only shows the Shin Shoryuken variant.
* {{Shoryuken}}:
** The original Dragon Punch is here with him, making for a neat recovery move and a fast and powerful launching move in this battlefield. Inputting the classic ''Street Fighter'' command makes it stronger and gives it increased invulnerability frames. Additionally, his Final Smash when used up close is Shin Shoryuken, a much stronger version of the technique.
** One of his ending pictures shows him performing a Shoryuken along with Mario, Mega Man, and other characters with Shoryuken-like moves.
* {{Shotoclone}}: [[TropeCodifier The one and only original]]. His Hadoken, Shoryuken, and Hurricane Kick are all there in their raw pure form; no vague similarities like with the Mario Bros., fellow Capcom character Mega Man, or the many other characters with moves roughly similar to the ones Ryu codified.
* SpiritedCompetitor: Ryu's drive is battle; he's constantly looking for the next challenge, facing off against new styles and opponents to improve himself.
* TheStoic: Just like in his home series, Ryu behaves in a calm, calculating manner, to the point of being TheComicallySerious in some situations.
* StoutStrength: In a way. Like most male ''Street Fighter'' characters, Ryu's muscles are exaggerated, giving him an extremely bulky build compared to the sleeker, slimmer and taller Captain Falcon and Ike, with a relatively smaller head and very thick legs. This essentially gives him a build more similar to Ganondorf, but smaller (although Ganondorf doesn't have the same exaggerated artstyle that Ryu has).
* SupernaturalMartialArts: Punches and kicks complemented with fireballs, rising uppercuts, spinning kicks, and other superhuman feats. All in a day's work for an Ansatsuken warrior.
* TokenMinority: The only character in the roster to be clearly defined as Asian.
* VideoGameDashing: His aerial Focus Attack can be used as an air dash.
* VocalEvolution: Compared to the ''VideoGame/StreetFighterIV'' series, Ryu comes off as sounding a lot deeper and more aggressive here, despite being played by the [[Creator/KyleHebert same voice actor]] from there.
* WarriorTherapist: His win quotes have him shout out advice to become a better fighter:
-->''Give it your all!''\\
''Your range is one fist short.''\\
''The journey... has just begun.''
[[/folder]]

%% Not Cloud 'Strife' for consistency with how he's referred to in Smash materials.
[[folder:61 – Cloud]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cloudssbu.png]]
[[caption-width-right:350: [[SuperSoldier SOLDIER 1st Class]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_cloud_ssb4.png]]]][[/labelnote]]
!!!!!!Voiced by Creator/TakahiroSakurai

'''CLOUD STORMS INTO BATTLE!'''

-> '''Home Series:''' ''Franchise/FinalFantasy''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/FinalFantasyVII'' [[=PS1=]], 1997

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Final Smash:''' [[NoHoldsBarredBeatdown Omnislash]]

->''[[UnexpectedCharacter "Never thought I'd see the day..."]]'' (Translated from Japanese)

Cloud Strife is the morose protagonist of Creator/{{Square Enix}}'s ''VideoGame/FinalFantasyVII''. An ex-SOLDIER operative working against the totalitarian Shinra Energy Company as a member of the eco-terrorist group AVALANCHE, Cloud is imbued with the powers and abilities of his deceased friend Zack Fair. He soon embarks on a journey to stop the madman Sephiroth from destroying the planet with a giant Meteor, travelling alongside various allies in a world-spanning adventure.

Cloud finally makes it to ''Smash Bros.'' as a playable character, utilizing his Buster Sword and various Limit Breaks to take his foes down. An alternate costume based on ''Anime/FinalFantasyVIIAdventChildren'' is also available.
----
* AnimeHair: It wouldn't be Cloud without his trademark spiky hair. It's more subdued in his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume.
* BackgroundMusicOverride: Unlike all other characters, Cloud's [[{{Fanfare}} victory fanfare]] will continue to play for as long as the results screen is up.
* BadassBoast: ''"I'm out of your league."/"You cannot defeat me."'' (Translated from his third victory quote.)
* BadassLongcoat: His Cloudy Wolf alt sports a black one.
* BattleAura: Becomes enveloped in one when his Limit Gauge is maxed. Curiously, it's blue, much like when Cloud performed Omnislash Version 5/6 in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
* {{BFS}}: He wields one of two huge swords depending on what outfit he's wearing. His classic ''Final Fantasy VII'' outfit has the Buster Sword, while the ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' outfit has the Fusion Swords. Both are nearly as long as he is tall.
* BifurcatedWeapon: The Fusion Sword, wielded by Cloud in his Cloudy Wolf getup, is actually comprised of six swords locked together. Since both of his costumes are supposed to play identically, this never comes up in gameplay.
* BilingualBonus: Unlike his appearances in the ''Franchise/KingdomHearts'' series, ''Compilation of Final Fantasy VII'', and ''Dissidia'', Cloud only speaks Japanese in ''Smash Bros.''
* {{Bishounen}}:
** A pretty iconic one. He ''did'' pass for a girl once, and a potentially attractive one at that!
** Interestingly, ''Smash'' tones Cloud's design to more reasonable, less overly-idealized levels of bishonen than what the Compilation of ''Final Fantasy VII'' gave him, depicting him as a more realistic take on his original design just like other modern ''Final Fantasy'' works that he features in. Even his ''Advent Children'' costume - from the work that started and defined said Compilation - gives him such a look.
* BladeSpam: His Final Smash, Omnislash, is one of the most famous examples of this.
* BlowYouAway: Finishing Touch, which generates a field of intense wind - which handily pushes people back if you whiff the move.
* BringIt: Utters this before taking on Samus, Kirby and Charizard in his reveal.
* CallingYourAttacks: While ''he'' doesn't call his own attacks, the activation of Omnislash is accompanied by a magenta-backed textbox at the top of the screen, just like Limit Breaks in ''Final Fantasy VII''.
* TheComicallySerious: Since Cloud was purposefully designed to be TheStoic, seeing the character engage in humor outside of being a DeadpanSnarker, like getting dizzy after getting his shield broken or eating Superspicy Curry, is made all the more hilarious.
* CoolSword: Wields the biggest ones in the series - both are big enough to make the Monado look like Toon Link's Master Sword in comparison.
* DifficultButAwesome: Cloud's Limit Gauge only lasts for a single charge, and while his Limit Breaks are incredibly strong, his recovery without the charge is awful. His gameplay boils down to deciding when the best time is to use the Limit Break for a powerful attack or to save it for a powerful recovery, and until that time comes, you're essentially locked out of his specials when the gauge is filled. Done poorly Cloud will end up falling off the stage much earlier than he should, but done well he can rack up [=KOs=] something fierce.
* DownloadableContent: Isn't part of the original game, being added over a year after its initial release as an optional purchase.
* FightWoosh: The one from ''Final Fantasy VII'' is used near the beginning of his trailer, evocative of a RandomEncounter.
* FinishingMove: Finishing Touch, appropriately enough, which replaces the Limit Charge Down+B when the Limit Break meter is already filled. Its damage is a pathetic 1%, but its launching power is ''insane'', capable of sending even the heaviest characters off the top of the screen as early as 60%.[[note]]Its kill power is inversely proportional to fall speed; characters like Bowser die sooner to it due to falling slower than, say, Fox, who falls fast.[[/note]]
* GuestFighter: Hailing from the seventh game in the [[RunningGag super smashingly popular]] ''Franchise/FinalFantasy'' series, Cloud is owned by Creator/SquareEnix. In the grander scale of things, he is the 6th third-party character in the ''Smash Bros.'' series. Contrary to what some think, he has appeared on Nintendo consoles, albeit only in spin off games such as ''VideoGame/TheatrhythmFinalFantasy'', ''VideoGame/FinalFantasyExplorers'', and the ''Franchise/KingdomHearts'' series, making him the only ''Smash'' character who's debut game has never appeared on a Nintendo console.
* HeroesPreferSwords: Cloud is one of the poster boys of RPG heroes, and he packs an equally famous weapon in the form of the Buster Sword.
* HeroicBuild: While it's not exactly to the extent of someone like Ike or especially Ryu, he's still pretty visibly toned.
* {{Hunk}}: A staple of Cloud's design, largely due to being a hero in his twenties. He's among the most visibly toned of the {{Bishonen}} characters (mostly by virtue he shows the most skin), beating out Roy and Link.
* IconicOutfit: Cloud has his SOLDIER First Class uniform from ''Final Fantasy VII'' as his default outfit, and also has his Cloudy Wolf outfit from ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' as an alternate look.
* IcyBlueEyes: While he cares deeply for his friends, Cloud is aloof and morose at most times, as symbolized by his blue eyes - which are said to glow as a result of his Mako enhancement.
* {{Irony}}:
** Cloud, of all ''Franchise/FinalFantasy'' leads, being the one to be chosen. ''VideoGame/FinalFantasyVII'' was ''the'' game where Square left Nintendo for the competition, and it, as well as subsequent mainline entries, has never appeared on a Nintendo system since. Yet here he is, in a game dedicated to Nintendo history. While Cloud himself has been in games exclusive to Nintendo systems, it was never in any major capacity. He is, however, as iconic to the JRPG genre as Ryu is to the Fighting genre, so he still fits in that respect.
** Cloud's Boxing Ring title calls him "SOLDIER 1st Class". Anyone who's played ''Final Fantasy VII'' would know that [[spoiler:that's false information; Cloud himself never made it into SOLDIER, let alone get into 1st Class]].
* LightningBruiser: Has some of the fastest movement specs that is contrary to his rather heavy weight and what his sword may tell you, possesses a projectile with half the length of Final Destination and attacks which are fast as they are powerful, especially when on Limit Break standby. When he has Limit, not only does he gain access to ridiculously powerful yet fast moves, but his movement specs are all improved even farther.
* {{Leitmotif}}: Has the original versions of ''[[https://www.youtube.com/watch?v=qlH15l0m7eI Let The Battles Begin!]]'' (which he uses in his ''Ultimate'' trailer) and ''[[https://www.youtube.com/watch?v=GJZeucmtURQ Fight On!]]''.
* LimitBreak:
** Several of Cloud's Limit Breaks from ''Final Fantasy VII'' show up as special attacks; namely Cross Slash, Blade Beam, Climhazzard, and Finishing Touch. Unique to him is a Limit Gauge a la his home series, which when full grants additional properties to his specials, bringing the mechanic proper to ''Smash''.
** His final Limit Break, Omnislash, appears as his Final Smash. It even has the purple name box accompanying its activation.
* MechanicallyUnusualFighter: He wields the Limit Gauge from his home game. If it's maxed, he gains a BattleAura and a variety of boosts to the next Special he performs, such as extra vertical height on Climhazzard or faster Cross Slash execution, and gives him Finishing Touch, a Limit Break that deals only 1% damage, but has tremendous knockback.
* MeteorMove: His Down Air and Front Air attacks will Meteor Smash opponents if they are hit by the attacks' sweetspots.
* MusclesAreMeaningless: Wields a sword that makes Ragnell and the Monado look like toothpicks, but has a pretty slender figure. Justified in that he's been infused with Mako and Jenova cells, and thus has physical capabilities beyond that of a normal human. Even then, he looks slightly more muscular in this game compared to his render and official artwork in ''Final Fantasy VII''.
* MythologyGag:
** His reveal trailer has several to his home game.
*** The trailer opens with a shot of the starry sky, much like the opening cutscene of ''Final Fantasy VII''. It's even accompanied by the Bombing Mission opening theme.
*** Charizard, Samus, and Kirby appear evocative of a RandomEncounter. Bonus points for the fact that ''Final Fantasy VII'' only had three-man parties. Also, Cloud is on the right side of the screen and the rest are on the left side, evocative of the normal battle positions in the 2D FF games.
*** The use of the various stages in his trailer recall various locations from the game. The Boxing Ring can both allude to Bro's Gym in the Wall Market and the Battle Square in Gold Saucer. The Pyrosphere evokes typical Midgar interior imagery, such as the top of the Sector 7 Pillar. The Great Cave Offensive recalls the various Materia caves across the Planet. The section of Final Destination with the Earth and Sun about to collide reference Meteor.
*** He steals Wario's motorcycle as a reference to him stealing a motorcycle from Shinra, as well as own bike, the Fenrir.
*** The scene at the Kalos Pokemon League with Zelda kneeling down and holding a Lip's Stick with some Pikmin while looking on a downed Cloud resembles the same scene where Cloud first met Aerith through falling into the church and its flowerbed.
*** The shot of Cloud dizzy on the King of Red Lions is a reference to the Shinra Cargo Ship where a big part of Cloud's party got motion sickness. Him being on that specific ship could also be a reference to the lion-like [[TalkingAnimal Red XIII]].
*** The Sablé Prince turning into a frog next to Cloud is a reference to the recurring Toad spell, which transforms its targets into harmless frogs.
*** His duel against the Black Knight PaletteSwap of Ike is an explicit reference to his final fight against Sephiroth in his game, even using similar camera angles. It may also be intentional how his LimitBreak is functionally similar to Ike's Great Aether, or rather, how the Great Aether (and similar Final Smashes like Robin's Pair Up) were inspired by Omnislash.
*** One of his idle animations has him adjust his stance to hold his sword at a steeper angle. Early builds/demos of ''Final Fantasy VII'' had him do this as his "regular attack selected pose"[[note]]like characters in the SNES ''Final Fantasy'' games would behave[[/note]]; the final release dropped said poses altogether.
** In his Classic Mode victory movie:
*** At one point he's being tended by Dr. Mario and Jigglypuff wearing a nurse cap, which is a dark reference to [[spoiler:when he became a victim of Mako poisoning and was left in a comatose state]].
*** The final shot is of him in his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume with Bahamut ZERO in the background; this is a CallBack to AVALANCHE's battle with Bahamut SIN from the same movie.
** His Wii U Classic Mode ending shot resembles the cover art for his native game, with him facing the Shinra building.
** His Wii U All-Star Mode ending shot is of him standing in the middle of scorching flames, with Palutena walking away from it in the same way Sephiroth does during the Nibelheim Incident.
** His 3DS Classic Mode ending shot is of him attacking three Miis in black and white suits, a reference to the Turks and Rufus Shinra. Midgar being the setting of the picture could be a reference to AVALANCHE's storming of the Shinra Building.
** His 3DS All-Star Mode ending shot is of him on Wario's motorcycle being pursued by a Shy Guy on Rainbow Road, a reference to the much-beloved motorcycle minigame where Cloud escapes from the Shinra Building via bike and must defeat the troops chasing him.
** Much like the legacy characters from previous games, his official render mimicks that of his [[http://vignette1.wikia.nocookie.net/finalfantasy/images/1/1a/Cloud-FFVIIArt.png original art]], but in ''Smash Bros.'''s 3D art style. His Advent Children costume, however, has him strike a pose that's similar to his official artwork in ''Dissidia''.
** When Cloud's Limit Gauge is full, he's surrounded by a blue BattleAura, which occurred in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' before he used his Limit Breaks.
** The sound effect that plays when the Limit Gauge is filled is the same as when a character's Turn is ready in ''Final Fantasy VII''. The sound effect that plays when Cloud uses Omnislash, however, is the same as when a character uses a LimitBreak in said game.
** His Final Smash trophy has him targeting Shulk, which may be a reference to the fact that Cloud namedrops ''VideoGame/{{Xenogears}}'' while in a coma. Shulk's [[VideoGame/XenobladeChronicles home series]] is the SpiritualSuccessor to ''Xenogears'' and its dev team were ex-Squresoft members, not to mention that ''Xenogears'' was initially pitched to be ''Final Fantasy VII''.
** The finale attack of Omnislash appears aesthetically similar to Meteor as it appeared in ''VideoGame/FinalFantasyVII''. Furthermore, Omnislash, not counting the startup attack and the final explosion, does exactly 15 hits, which is the same number of hits it dealt in the original game.
** Cloud's running and double jump animations, as well as his sword holding stance, are lifted from Square Enix's own ''Final Fantasy'' fighting game, ''VideoGame/DissidiaFinalFantasy''.[[note]]For his sword holding stance, it's right leg forward in the original ''[=FF7=]'', and left leg forward in ''Dissidia''.[[/note]]
** Cloud's palette swaps of his SOLDIER uniform are based off of the uniforms that [=SOLDIERs=] of different classes wear. Blue is 3rd Class, red is 2nd Class, and purple is 1st class. His final color on the SOLDIER uniform is black, similar to Zack Fair's. Some of the ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' alternates remove the long sleeve on Cloud's left arm to reveal the ribbon all AVALANCHE members wear in memory of Aerith and exposes Cloud's Geostigma infection.
** His victory theme (the VII rendition of the ''Final Fantasy'' victory fanfare) is unique in that it ''completely'' overrides the post-fanfare music in the results screen, making it similar to the standard post-battle results screens in ''Final Fantasy''.
** The "Congratulations!" message upon completing Classic or All-Star is in the serif font of the ''Final Fantasy'' logo.
** Cloud's on-screen appearance involves him catching his sword while it falls through the air, similar to how he catches it after performing Omnislash Ver. 5/6 in ''Advent Children'' and ''Dissidia''.
** One of his taunts has him perform his VictoryPose while exclaiming his de-facto CatchPhrase: "Not interested", which he'd often get a chance to say during dialogue trees in his home game.
* OneHandedZweihander: Cloud's swords are too big to keep them always held with one hand like Ike does with Ragnell, but that doesn't stop him from swinging it with only one hand in many of his attacks, and at faster speeds than usual.
* PreAssKickingOneLiner: ''You're out of luck.'' (Translated from Japanese from his Final Smash activation quote.)
* PowerAtAPrice: Under "Limit Break" status, Cloud's speed goes up very slightly, but so does his gravity. This can spell doom for a player who gets launched too far off the stage and can't move close enough to use a Climhazzard.
* PowerGlows:
** A number of his sword swings glow green, as if his Buster Sword is charged with Mako.
** Cloud is covered in a blue BattleAura when his Limit Break meter is activated.
* PurpleIsPowerful: His default outfit and one of his alternate skins dons him in the purple garb only 1st Class [=SOLDIERs=] get to wear, and he's strong enough to wield one of the biggest swords in gaming.
* RealMenWearPink: In his last two variations of his ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' costume, his left sleeve is removed to reveal a red ribbon tied around his arm. It's not for fashion reasons, though; he's wearing it in honor of his late friend Aerith.
* TheRival: To Link, due to the fact that ''Ocarina of Time'' and ''Final Fantasy VII'' had an intense FandomRivalry during the 5th Console Generation. A FandomNod is given to this in the Final Video Presentation, and the centerpiece of Cloud's promotional character illustration *created by Creator/TetsuyaNomura has him crossing swords with Link.
* ShownTheirWork:
** The sheer number of subtle and not-so-subtle MythologyGags from his reveal trailer. They've even lead to jokes that Nintendo understands ''VideoGame/FinalFantasyVII'' even better than Square does.
** His Cloudy Wolf outfit from ''Anime/FinalFantasyVIIAdventChildren'' is more than a mere outfit change, it even changes his iconic spiky hair to the more toned down design the film used and swaps the Buster Sword out for the combined Fusion Sword. The last two variations even remove the left sleeve to show the ribbon that Cloud wears in honor of Aerith.
* SignatureSoundEffect: Cloud can perform his casting pose as a taunt, replete with the classic high-pitched whistle indicative of casting Magic in his home game. Also, like with Ryu, the sounds his attacks make when they hit the opponent are the same as they were in his home game.
* SlideAttack: His crouching attack has him while sliding at ground-level while kicking forward, similar to Mega Man's.
* SpiritualSuccessor: Cloud is a close one to Snake. Both characters are popular for being mascots aligned with the UsefulNotes/PlayStation family as their home games were considered to be the best games of the [=PS1=] era. However, where as Snake appeared in a Gamecube remake of ''VideoGame/MetalGearSolid'' (as well as the [=NES=] port of the first ''Metal Gear'', the [=3DS=] port of ''[=MGS3=]'', and ''VideoGame/SnakesRevenge''), none of Cloud's major titles have been on a Nintendo platform. [[note]]Although individual spin-off ''Final Fantasy'' titles, as well as ''VideoGame/KingdomHeartsChainOfMemories'' and ''VideoGame/KingdomHeartsCoded'', did appear on Nintendo consoles with Cloud as a character.[[/note]]
* StatusBuff: He's given a very slight boost to speed while the Limit Bar is full. Inversely, his jump height becomes shorter.
* SticksToTheBack: Not as blatant as with Shulk, but his casting pose taunt still has him leaving his sword on his back. While it is justified with his SOLDIER outfit, which has a metal circle on his back that works as a magnetic harness device, his Cloudy Wolf outfit only has his harness for the disassembled Fusion Swords (which stays unused).
* TheStoic: Possibly even more so than Ryu. While most of the ''Smash Bros.'' cast is either [[{{Kiai}} shouting]] or [[HeroicMime completely silent]], Cloud's spoken lines and voice grunts are very subdued in comparison, only screaming when getting KO'd or performing Omnislash and Finishing Touch. This carries over from his aloof demeanor.
* SuperMovePortraitAttack: Any successful strike with any of his close range Limit Breaks will quickly zoom-in on the action, driving home their power. In addition, if he catches everyone on the battlefield with Omnislash, the attack will take on a cinematic approach, showing dramatic camera angles as he beats down his opponents. This is notably the only attack in the game that does this.
* SuperStrength: Being infused with Mako gives him enough physical strength to wield the Buster Sword as easily as a toothpick.
* SwordAndFist: Or feet, rather. While most of his attacks use his sword, his neutral combo, crouching attack, and a number of throws have him using kicks as well.
* SwordBeam: He can use his Blade Beam Limit Break to fire green energy waves from his sword, which turn blue when his LimitBreak meter is full.
* SwordPlant: Will stick his sword into the ground as part of one of his taunts.
* TakeUpMySword: His trademark Buster Sword was inherited from his deceased friend, Zack Fair.
* TooManyBelts: The Cloudy Wolf, designed by none other than Tetsuya Nomura himself.
* UnskilledButStrong: Despite being strong enough to treat that giant sword like a toothpick, he still doesn't have much in the way of finesse.
* VideoGameDashing: His dash animation is the air dash from ''VideoGame/DissidiaFinalFantasy''. It also resembles the dash he performs when performing a regular attack in ''Final Fantasy VII.''
* WeaponAcrossTheShoulder: His artwork, which is based off of his concept artwork for ''Final Fantasy VII'', depicts him in this pose. On a sillier note, he also pulls off the pose when launched against the screen.
* WeaponTwirling: One of Cloud's taunts is his victory pose from ''Final Fantasy VII'', where he flourishes his sword over his head before sheathing it across his back. It also serves as the basis for two of his victory animations.
[[/folder]]

[[folder:63 – Bayonetta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bayonettassbu.png]]
[[caption-width-right:350: [[LadyOfBlackMagic Umbra Witch]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/600px_bayonetta_ssb4.png]]]][[/labelnote]]
!!!!!!Voiced by Creator/AtsukoTanaka (Japanese), Hellena Taylor (English)

'''BAYONETTA GETS WICKED!'''

-> '''Home Series:''' ''VideoGame/{{Bayonetta}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Bayonetta}}'' [[=PS3=]/UsefulNotes/Xbox360], 2009

-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Final Smash:''' [[SummonBiggerFish Infernal Climax]]

-> ''[[PrehensileHair "New 'do]], [[PreAsskickingOneLiner dead you."]]''

The eponymous star of the Creator/{{Sega}}-owned, Creator/PlatinumGames-developed StylishAction BeatEmUp series. Bayonetta is an Umbra Witch who lost her memories after awaking from a 500-year slumber in a coffin at the bottom of a lake, fighting against hordes of angels in order to discover the truth about her past. Now, she brings her signature [[{{Combos}} combo]]-heavy fighting style to ''Smash Bros.'', showing Nintendo's greatest how a witch does things.

Starting on April 1st, 2015, a ballot on the official ''Super Smash Bros.'' website allowed fans to vote for characters they wished to appear as DLC. After several months of taking votes, the ballot closed in October, and Bayonetta was announced several months later as the ballot winner. She was the number one most requested character in Europe and within the top five in the United States - among "negotiable and realizable characters"[[note]]Presumably meaning characters that actually had a reasonable chance of being licensed for the game[[/note]], she averaged out to be the most requested worldwide. She is also confirmed to be [[GrandFinale the last DLC character]] for the game.

Her default outfit is from ''VideoGame/Bayonetta2'', while alts based on the first game are also available.
----
* ActionGirl: This is the same woman who quite literally tore apart Heaven and Hell, fighting against and killing powerful angels, demons, and even gods.
* AdaptationalModesty: Bayonetta's clothing in her own series tends to have holes in [[MaleGaze certain places]], but in ''Smash'' they're instead covered up with a diamond-like weave pattern different from the rest of the outfit. Her Wicked Weave attacks also show less skin, whereas in her series she ends up almost entirely naked and relies on a SceneryCensor (usually from the outfit-hair spiraling off in just the right arc), in here she only loses her sleeves and leggings.
* {{Animorphism}}: In her home series, Bayonetta could acquire various skills that would allow her to transform into various animals. In ''Smash'', she specifically uses Bat Within.
* ArmedLegs: Bayonetta wears a gun on each of her high heels, and she can make them shoot at will.
* AudienceParticipation: As noted above, she's the official winner of the Fighter Ballot.
* {{Badbutt}}: {{Defied|trope}} by Bayonetta's depiction in the game. While a lot of pragmatic censorship was necessary to keep her family-friendly (i.e. removing her (infrequent) swearing and toning down her nudity), she is kept in-character as much as possible, retains ''some'' nudity, and has her semi-realistic firearms untouched, and her dialogue avoids GoshDangItToHeck euphemisms that are highly typical of Badbutt characters;[[note]]the closest thing is her "Don't mess with a witch" line in her reveal trailer, which isn't as blatantly euphemistic as using "darn" or "heck",[[/note]] her side taunt notably averts NeverSayDie, a trope stereotypical of Nintendo's early days. The ''Bayonetta''-related content in ''Smash'' pulls no punches in describing demons and Inferno as they appeared in the games.
* BatOutOfHell: Her Bat Within move lets her transform into a swarm of bats. It's activated if Witch Time is used too late or if she dodges slightly late, and it reduces damage and negates any knockback she might have taken from an attack, in addition to letting her "warp" a short distance. If performed via Witch Time, her foe can potentially still be affected by Witch Time's slowdown effect, should they hit her when Bat Within and Witch Time's activation frames overlap.
* BeautyMark: Just below her lower lip, like fellow MsFanservice Zero Suit Samus. Also another minor detail that Kirby copies if he inhales her.
* BeehiveHairdo: Her original ''Bayonetta'' outfit has her sporting one of these, in a style reminiscent of a classic witch's hat.
* BilingualBonus:
** In the Japanese version, if her original outfit is selected, Bayonetta will use her English voice instead of Japanese. This is in reference to the original game, which initially was released with only English in all regions, and did not receive a Japanese dub until the Wii U re-release.
** Even in the English version, when using her forward throw she will sometimes say "Juu'nen hayain da yo!", a Japanese insult which basically translates to "[[YearsTooEarly You're ten years too early!]]" and a catchphrase of a certain Sega fighter (see ShoutOut below).
* BlingBlingBang: Wears her signature guns on her hands and feet. They are quite the ornate pieces of hardware, with detailed designs and unique names for every single one of them in both sets of four.
* BondOneLiner: Uniquely, she tends to drop a few of these when using her smashes, such as accompanying her up smash with a casual "Ta-Ta!" or shouting "Get out!" when using her forward smash and standard attack respectively. She also has a PreAsskickingOneLiner in "[[TitleDrop Smashing!]]" when activating her [[LimitBreak Final Smash]].
* BoobsAndButtPose: Her artwork in ''Ultimate'' has this, but downplayed by the fact that her chest is obscured by her hair, placing the emphasis solely on her rear.
* {{Bowdlerise}}: Her games of origin, ''VideoGame/{{Bayonetta}}'' and ''VideoGame/{{Bayonetta 2}}'', are rated M due to containing (among other things) swearing and barely-censored nudity when she uses certain techniques, like her Wicked Weaves, though [[PrecisionFStrike she doesn't swear much]]. In ''Smash'' she doesn't swear ''at all'', and using her Wicked Weaves and Infernal Climax only makes her about half-naked (partly because unlike her native games, ''Smash'' players can move the camera pretty much wherever they want). It had to happen though, as she is an [[MatureRating M rated]] character coming over to an [[EveryoneTenAndUpRating E10+ rated]] game; as discussed by [[WordOfGod Sakurai himself]], Bayonetta had to be toned down to keep an all ages ("A") rating in Japan. Ironically, she gets off a bit more lightly than Snake did despite ''Brawl''[='s=] Teen rating, as her guns are untouched, and the ''Bayonetta''-related content still makes regular references to demons and Inferno (with Rodin's trophy outright mentioning the name of his bar, "Gates of Hell").
* BottomlessMagazines: She fires those guns of hers with magic, so she never needs to reload.
* BoyishShortHair: Her primary outfit, based on her redesign in ''Bayonetta 2'', features her with short, black hair.
* BulletTime: She can activate "Witch Time" to slow down time against foes who try to attack her. Unlike her source game, she doesn't slow the entire game down; just the attacker.
* ChargedAttack: Her Bullet Climax can be charged up to give a little more punch to the bullets.
* CombatStilettos: Bayonetta has guns attached to her high heels.
* {{Combos}}: Keeping in line with gameplay from her home series, Bayonetta is ''immensely'' combo-heavy. What differentiates her from Ryu is that while his moves are all single-hit and geared towards ground combat, Bayonetta's attacks are mostly multi-hit moves and are made to keep her and her target in the air.
* CounterAttack: Witch Time, which serves as her Down Special, is activated like other counter attack Special Moves in the series.
* CruelAndUnusualDeath: Unlike the other Final Smashes, if Bayonetta racks up enough damage to the opponent(s), rather than getting sent flying, they are destroyed on the spot.
* DamnYouMuscleMemory:
** The most efficient way to gain height with her is to use Witch Twist, her Up Special, first, and ''then'' follow with your second jump, which allows you to use Witch Twist a second time. Considering that almost every other character in Smash history loses their jump if they use their Up Special first, and Bayonetta's recovery is pitiful if you do it traditionally, you'll have to train yourself not to double-jump on instinct in order to make her recovery serviceable.
** Her Bullet Climax standard special attack can be seen as very situational due to its upwards diagonal arc. One the one hand, against taller enemies such as Ganondorf and Donkey Kong, it can be a great zoning tool, and can even be useful at keeping medium sized challengers like the ''Fire Emblem'' crew at bay. However, small characters like Pikachu and Kirby are nigh impossible to hit with the attack on the ground, and if you attempt to use Bullet Climax on them they are perfectly capable of running all the way up to you, every shot going over their heads.
** All of Bayonetta's Smash attacks have hitboxes that are only in front of her, with ''nothing'' behind her. This denies her the usual panic option of immediately Down-Smashing when someone ends up behind her, making her very susceptible to a BackStab until you drop the habit. Deciding what Smash Attack to use has less to do with where your opponent is and more about what direction you want to send them flying in.
* DanceBattler: The way Bayonetta moves is incredibly graceful, whether she's performing something as simple as her standard attacks to more complex moves like her Final Smash.
* DarkHorseVictory: Next to ''no one'' expected her to win the ballot. This even includes her fans who voted for her, while citing how great of a fit she would be in the game, relenting that since her game is M-Rated (for sexual themes and violence) she would likely not be added into a fighting game with an "Everyone 10 and Up" rating.
* DarkIsNotEvil: Some of her actions can come off as a bit questionable, such as attacking Pit and Dark Pit in her reveal trailer, but she's ultimately a heroic figure (though an incredibly snarky one). In the case of her antagonism towards Pit and Dark Pit, she was simply mistaking them for the kind of angels that she fights in her home series.
* DeadpanSnarker: She's this in her own series, so naturally it carries over to ''Smash''. She's already spouting one-liners as soon as she meets Pit:
-->''(In response to [[VideoGame/KidIcarus Palutena]] saying she thought witches were extinct)'' "Cheeky, especially coming from an ''endangered species.''"
* DealWithTheDevil: All Umbra Witches were required to sell their soul and make a contract with a demon from [[{{Hell}} Inferno]]. Bayonetta's contract is specifically with Madama Butterfly, who is summoned through Bayonetta's Wicked Weaves. In an odd addition to this trope, the two of them are on rather good terms with each other.
* DeathOfAThousandCuts: Many of Bayonetta's moves are weak swipes that hit multiple times and have fixed knockback, meant to juggle enemies until they're in KO range - the attacks that ''don't'' can be counted on one hand. Compounding this are her Bullet Arts follow ups, which don't inflict any flinching or knockback but can be chained after ''any'' move. A well-adjusted Bayonetta player can rack up damage frighteningly fast.
* DifficultButAwesome: She has some noticeable start lag on her moves and ending lag on her Smashes, the highest amount of start lag and end lag on her dodges among the entire roster, her attacks are generally on the weak side, her down special requires exact timing to get the most out of it, and her recovery is initially piss poor. That said, her down special slows down the opponent when used with exact timing, she's one of the few characters that can use her recovery moves multiple times (both for combos and recovering), her laggy dodges have a unique fail-safe mechanic on their startup in the form of Bat Within, and due to her game's StylishAction gameplay being translated to Smash, she's the most combo-centric character this side of Ryu.
* DivingKick: Her After Burner Kick can be used like this if down is pressed before using it. It's harder to land, but is incredibly useful for starting or extending combos.
* DoWellButNotPerfect: If the player's timing on the Witch Time counter or their dodge is slightly off, Bayonetta instead uses Bat Within; she still takes some damage, but negates the knockback and dodges in a direction of the player's choice, giving her some survivability so she has a chance to retaliate. And if she performed Witch Time, [[http://www.ssbwiki.com/images/e/e7/SSB4_-_Bat_%26_Time.gif it's still possible for her opponents to be slowed down]].
* FamilyFriendlyFirearms: [[AvertedTrope Averted]]; unlike with Snake, Bayonetta's guns are left intact despite the family-friendly nature of ''Smash'', although they were fairly fantastical weapons to begin with.
* FantasticRacism: She ''does not'' like the ''VideoGame/KidIcarus'' crew at all, considering them to be [[LightIsNotGood the same as the angels of her home series]].
* {{Foil}}: She acts as this towards Ryu. Both of them are third-party, {{Mechanically Unusual Fighter}}s that have a playstyle that focuses on {{Combos}}. However, while Ryu is a [[RatedMForManly manly man]] with single-hit, ground based combos, Bayonetta is a [[LadyOfWar feminine fighter]] with multi-hit, air based combos.
* FragileSpeedster: Most of her attacks don't hit for much, she's rather lightweight, her tall frame makes her an easy target, and, unless you know how to use it, her recovery is about as good as Little Mac's (in other words, it's awful). That said, her combo game is on par with, if not better than, Ryu (who was outright dubbed Smash's "King of Combos").
* GettingCrapPastTheRadar: While her trademark sexual traits have been toned down for this game, she still has them, just in a more "suggestive" fashion rather than overt {{Fanservice}}. For instance, she still has her [[DoesThisRemindYouOfAnything "Climax" attacks]], and her Wicked Weaves, while not making her completely naked, still show off quite a bit of her skin, especially [[ShesGotLegs on her legs]]. In addition to this, the ''Smash Bros.'' website showcases a piece of promotional artwork with her at the center, without the in-game changes made to her outfit, leaving parts of her legs and butt uncovered for all to see.
* GiantFootOfStomping: Her Down-Smash summons Madama Butterfly's foot to crush her enemies. It's especially savage against opponents clinging to ledges, where they're instantly meteor smashed if hit with the move.
* GodivaHair: That bodysuit of hers is actually made from her long, magically manipulated hair. Her original ''Bayonetta'' costume especially evokes this trope, since the hair on her head is directly connected to the rest of her outfit.
* GoodWingsEvilWings: Her butterfly wings fall somewhere in the middle of the spectrum, especially compared to her rivals Pit and Dark Pit who both represent the extremes of this trope. In any case, it sure symbolizes her grace and deadliness.
* GoshDangItToHeck: Subverted. Bayonetta's language had to be inevitably toned down given how much [[SirSwearsALot almost everyone swears in her home games]]. Case in point, during her reveal trailer she ends with the line "Don't ''mess'' with a witch"[[note]]The line from the original game being, "Don't [[PrecisionFStrike FUCK]] with a witch."[[/note]]. However, her dialogue doesn't include the awkward euphemisms typical of this trope such as "gosh", "darn", "heck", etc. as they would be [[{{Badbutt}} very jarring for her character]], and instead just avoids kid-friendly pseudo-swears (and real swears) entirely. [[{{Irony}} Ironically]], she already swore a lot less than her antagonists and supporting cast did, only having a few rare {{Precision F Strike}}s and the occasional, "To Hell with you!", battle quip, and even played this trope straighter than in ''Smash'' in one instance ("Flock off, feather-face!"). The one instance of language that Bayonetta brings to the game isn't spoken by the witch herself, but is rather found in a trophy description: Rodin's trophy explicitly mentions his bar, the "Gates of Hell".
* GuestFighter: The second from ''Creator/{{Sega}}'' and the seventh in the series' history, originating from the ''Bayonetta'' series. She's also notable as being the only 3rd party character in the series to have debuted in the 21st century.
* GunFu: She gracefully jumps, spins, and dances around whenever she shoots and attacks with her guns.
* GunKata: Her Bullet Climax technique, which serves as her Standard Special, hasn't gotten any less sensual, ridiculous, or deadly.
* TheGunslinger: Bayonetta wields ''four'' guns at the same time while shooting them with incredible grace and proficiency. She's also the first ''Smash'' character to use somewhat realistic guns in her moveset rather than FamilyFriendlyFirearms,[[note]]Not counting the Wild Gunmen in Duck Hunt's moveset[[/note]] something even [[VideoGame/MetalGearSolid Snake]] couldn't get away with when he was playable.
* GunTwirling: She twirls the guns in her hands ''very'' frequently during her attack animations.
* GunsAkimbo: She simultaneously wields four supernatural pistols forged by the fallen angel Rodin. In her costume from the original ''Bayonetta'' she wields the Scarborough Fair, while in her ''Bayonetta 2'' outfit she wields the Love is Blue.
* GunsAreWorthless: Zigzagged. While Bullet Climax has stopping power, respectable strength, and speed, all of her Bullet Arts do scratch damage at most and don't even make foes flinch.
** Her ground Bullet Arts following her flurry of punches will push back an opponent a little, useful against someone who's protected by a shield and standing just a bit too close to the ledge.
* HellBentForLeather: Her normal outfits have a dark, shiny, and form-fitting appearance, making it look like this trope.
* HeroicComedicSociopath: She may be heroic, but she takes full delight in beating the ever-living tar out of her foes. Case in point, she's clearly enjoying herself when she's causing Pit [[OhCrap to panic]] in her reveal trailer.
--> ''I ''like'' it when you play hard to get...''
* HighClassGloves: Wears gloves almost reaching her shoulders in her default costume, befitting of a proper lady.
* HotWitch: Bayonetta wears a skintight outfit made of her own hair, dances sensually and is stripped naked (albeit less so in ''Smash'') when she summons her demons, and is in general TheTease.
* IAmVeryBritish: Speaks with a Received Pronunciation accent, in contrast to Shulk's working-class British accent.
* InSeriesNickname: Her crowd chant has the audience refer to her as "Bayo" for short.
* InstantRunes: Like her original series, some of her spells cause magic circles to appear, and they overall serve as a motif for her. Notably one appears as she appears for the first time from Bat Within in her trailer, before we even see her and another behind her tagline in her splash art. The fact that her attacks have these was even pointed out by Sakurai during her play style explanation in the final Smash Direct.
* {{Irony}}: Bayonetta was considered for ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', but the developers couldn't figure out how to keep her style and attitude intact without raising the rating of the whole game. In ''Smash'', however, she's has been toned down to more family-friendly levels while still maintaining much of her own characterization.
* IShallTauntYou: Her famous dance is used as her Down Taunt, her Up Taunt is actually taken from her long taunt in ''Bayonetta 2''. All three of her taunts last quite a while, and like in her home games, they can be cancelled out at any time.
* JustFrameBonus:
** A likely unintentional one thanks to the unconventional nature of Bayonetta's recovery, but using Witch Twist on the frame after inputting a DoubleJump ''will give it back'', and has the potential to give her two extra uses of Witch Twist and two extra midair jumps.
** Bat Within will activate on all of Bayonetta's defensive maneuvers, halving all incoming damage while negating knockback and giving her the quickest activation in the game. Since she still takes damage, her regular invincibility is usually better... but unlike her rolls and her sidestep, activating Bat Within from her air dodge will let her teleport in a direction of her choosing[[note]]unless teleporting upward, which can only be done with jump momentum[[/note]] and counterattack. Her back aerial attack, which has a sweetspot on her heel, is particularly good at this when teleporting through an opponent.
* KickChick: Many of her attacks involve kicking her opponent. Notably, her Side Special while in the air is the After Burner Kick, which can be angled downwards by pressing down before using it.
* KillSteal: Her guns can be used to shoot an opponent launched by another, and ''she'' can take credit for the KO.
* KillTheGod: She's killed no less than two different {{Physical God}}s in her home games. She references this feat in her reveal trailer when she mocks Palutena by calling her "an endangered species".
* LadyOfBlackMagic: Bayonetta's a sensual and feminine Umbra Witch who can summon Infernal demons to land damage on her opponents.
* LadyOfWar: She [[DanceBattler moves very gracefully]] in her attacks, has a play style based on {{combos}} that gives her less of a brute-force approach, and is a cool-headed and classy lady.
* LastOfHerKind: Referenced by Palutena in Bayonetta's trailer, thinking that Umbra Witches were extinct. She's partially correct: Bayonetta and her friend, Jeanne, are the only Umbra Witches that survived [[FinalSolution the Witch Hunts]]. Bayonetta responds by calling Palutena an endangered species.
* {{Leitmotif}}: Her reveal trailer prominently plays ''[[https://www.youtube.com/watch?v=AovGVFQyZVA Let's Hit The Climax!]]'' from ''Bayonetta 1'', which she reuses in ''Ultimate'' for her character trailer. In addition, her personal battle themes from her home games, ''Mysterious Destiny'' and ''Tomorrow Is Mine'', receive instrumental remixes for her appearance in ''Smash''.
* LimitBreak: Her Infernal Climax. Unlike other Final Smashes, it must charge after being started by attacking opponents, but as a trade off, anyone who contributed to the charge (by being hit) cannot avoid the attack that follows. If a fighter is caught after receiving 100% damage, they are instantly [=KOed=] similar to a Danger Zone.
* LogoJoke: The sparkle that appears on her glasses in her trailer is shaped like the Platinum Games logo.
* MageMarksman: She's both a magic user and a gunslinger. Umbra Witches in general fight with a combination of guns and black magic, using said magic for augmenting their attacks or summoning demons to fight on their behalf.
* MagicHair: Of a sort. Bayonetta's hair makes up the costume she wears, and it's used as a conduit to summon demons, such as through her Wicked Weaves. However, the hair itself isn't magical; she uses her magic to manipulate the hair.
* MaleGaze: Her trailer has some quick close-ups to her figure. No surprise there; [[MsFanservice this is Bayonetta who we're talking about here]] after all.
* MechanicallyUnusualFighter: In a similar vein to Ryu, Bayonetta's controls and moves work rather differently compared to other fighters, making her really stand out even in comparison to the rest of the game's oddballs.
** Bayonetta is a heavily combo-oriented fighter similar to Ryu, though she has the flashy multi-hitting style of her home series as opposed to Ryu's traditional fighting game style.
** Also similar to Ryu, Bayonetta's aerial side special has an alternate input that changes it's mechanics. When used normally it is an upwards-diagonal rising kick, but if down is entered before using it (most effective using a quarter-circle input similar to Ryu's alternate Hadoken command) it will be a downwards DivingKick instead. The command can be tricky to use, though, and if entered too quickly can lead to an accidental use of Witch Time.
** Bayonetta's Front Air and Strong Side attacks both consist of three consecutive attacks, each attack happening on input (in other words, whoever is playing as her needs to press the attack button three times in a row) as opposed to being automatic.
** While using almost all of her attacks, you can hold down the attack button you're pressing to make Bayonetta use her Bullet Arts and shoot with her guns to rack up more damage, even from afar, just like in her home series. The shots won't cause flinching or knockback, however. If she uses her Bullet Arts with her Up Air and Neutral Air attacks, said attacks will be extended as [[EverythingsBetterWithSpinning she spins around]].
** Her default special attack is her Bullet Climax, which unlike most ranged attacks always fires a slightly upwards diagonal angle, meaning it's difficult to hit smaller foes from a distance and near impossible to hit crawling enemies. The tradeoff being that the shots come out shockingly quick (think Fox's blaster) but cause hit-stun (think Falco's blaster). In addition, Bullet Climax can be [[ChargedAttack charged]] for even stronger attacks (think Wolf's blaster from ''Brawl'').
** Her Final Smash runs on an entirely different set of rules compared to others. It has to be charged up by hitting opponents, and an enemy has to be mid-knockback at the end of it otherwise it whiffs. Also, during Gomorrah's chewing, you can [[ButtonMashing Button Mash]] for extra damage (just like in Bayo's own games) and it can deliver an ''instant [=KO=]'' if an opponent's damage reaches 100% or more.
** To get the most out of her Up Special, recovery-wise, you need to use her Up Special, double jump, and ''then'' use her Up Special again. This takes some getting used to because, for everyone else, you need to save your Up Special for last when recovering (since using it even once puts you into a helpless state). Unless you get used to it, her recovery is about as good as Little Mac's.
** Her down special is a counter, but unlike every other counter special in the game which is a CounterAttack, Bayonetta instead activates [[TimeMaster Witch Time]], which puts her enemy into [[BulletTime slow-motion]] for a period of time based on several factors (frequency of move used, enemy's current damage percentage, strength of the attack she is countering, etc.) and allows her to attack as desired. No other attack in the game has a similar effect (the only thing that comes close is the Timer item).
** Bayonetta's dodges are the overall laggiest among the entire cast, but this flaw is somewhat mitigated by her unique special ability called Bat Within, which triggers when she's hit during the start lag of her dodges or the start or end lag of her Witch Time counter. The effect causes Bayonetta to transform into a flock of bats and teleport a short distance in any direction the player chooses, as well as reduce damage and remove any knockback. However, activating it on purpose can be difficult, meaning is can be just as confusing for her opponent as it can be for the player using her.
* MeteorMove: Her Down-Smash is a giant hitbox of pure spiking that will Meteor Smash anyone that doesn't have their feet on the ground. Her Down Air attack, based on her basic falling Kick move in ''Bayonetta 2'', can also Meteor Smash opponents if it's sweetspotted on her heel, but unfortunately [[InertiaIsACruelMistress can't be halted if you miss]].
* MsFanservice: It's toned down from her origin games, but that's not saying much. She's still strutting and dancing around in a skintight bodysuit, firing off sassy and flirtatious comments at every excuse, and showing off some skin using her Wicked Weaves.
* MusicalThemeNaming: Bayonetta's two sets of guns have music-based names. Scarborough Fair is named after the traditional ballad of the same name, and the individual guns' names (Sage, Parsley, Rosemary and Thyme) are based on some of the lyrics of said song. Love is Blue is named after the song of the same name by André Popp and Pierre Cour, and the individual gun's names (Prelude, Minuet, Toccata and Nocturne) are based on types of musical compositions.
* MythologyGag:
** One of her outfits is taken from her appearance in the original ''Bayonetta'' and has her wielding the Scarborough Fair. Her primary outfit is taken from her appearance in ''Bayonetta 2'' and has her wield the Love is Blue.
** Her Bullet Arts follow-ups, which can be used by holding an attack button, are based on how her Charge Modifiers work in the original ''Bayonetta'' games.
** Bayonetta attacking Pit in her introduction trailer is in reference to her fighting angels in her own game.
** She calls Palutena, a goddess of light, an "endangered species" -- referring to her killing Jubileus, who was also a goddess of light [[GodIsEvil (Albeit a very antagonistic one)]].
** Her appearance in front of the moon reflects the designs of the cover artwork for her games of origin.
** Bayonetta uses a Chain Chomp to attack Lucas in the trailer. She also happened to have a Chain Chomp as a weapon in ''Bayonetta 2''.
** She can execute one of her famous dance moves that she used against the Joy angel as her Down Taunt. In addition, all of her taunts, like the taunts in her home series, it can be canceled out at any time.
** Many visual effects from her home series have been implemented into her appearance in ''Smash''. For example, rose petals fall whenever she takes damage, and butterflies appear when she steps on the ground.
** The alternate colors for her ''Bayonetta 1'' outfit (red, blue, and green) are taken straight from her previous GuestFighter appearance in ''VideoGame/AnarchyReigns''. In addition to this, the [[http://www.ssbwiki.com/images/7/74/Bayonetta_SSB4_Bayo1.png official render]] (as well as the trophy) of her original costume features her striking a pose that looks incredibly similar to her [[http://vignette3.wikia.nocookie.net/bayonetta/images/a/a3/Bayonettaanarchyreigns.png/revision/latest?cb=20150527232322 official artwork]] from ''Anarchy Reigns'', though with a much less suggestive look on her face.
** A special PaletteSwap of her ''Bayonetta 2'' costume is based off of [[MirrorBoss Jeanne]], and even includes MysticalWhiteHair that is used for her Wicked Weaves and Infernal Climax. The other two colors for said costume, silver and gold, reference her [[PrettyInMink "Sunday best" dress]] and [[MouthyKid Loki]] respectively.
** Many of her battle cries, such as "Fire!" and "Bingo!", are the same as in her home games, albeit with rerecorded voice clips.
** Her [[YourMom "Ask your mum"]] line in her reveal trailer - featured as one of her taunts - is the same as when she performs an extended taunt in ''Bayonetta 2''. The line itself is a reference to the creator of the ''Bayonetta'' games, Creator/HidekiKamiya.
** Another taunt has her say "New 'do, dead you" which comes from her taunt in ''Bayonetta 2'' when using the [[ChainsawGood Salamandra]].
** At the end of her reveal trailer, she states, "Don't mess with a witch." This is a [[{{Bowdlerize}} euphemised]] version of a memorable line she says in the original ''Bayonetta'', specifically before she kills Father Balder.
** The transition to the ''Smash Bros.'' logo at the end of her trailer is made with flying rose petals, in a similar fashion to the GameOver screens in her home games. The musical sting during said transition (which also serves as her victory theme) is the same as the one made when a Verse is completed in her home games.
** Nearly all of her attacks and animations are identical to the ones from her home games, and several of them even function similarly. It's entirely possible to recreate different combos from ''Bayonetta 2'', such as her Punch-Punch-Kick-Punch combo (the first two hits of her Standard Attack, her Strong Down Attack, then her Up Smash), which is demonstrated against Ike in her reveal trailer.
** One of her victory animations comes from her pose at the end of her Break Dance move, which is also the inspiration for her crouch. The kick of her Break Dance attack is also used for her floor attack.
** Another one of her victory animations has her dancing before posing with her SexyBacklessOutfit facing the player, reminiscent of the pose she took for the Wii U release cover art for her first game.
** Her last victory animation has her perform an epic pirouette, a reference to the Odette ice skates weapon from her first game, as well as the move used in the Prologue chapter of ''Bayonetta 2'' during her first encounter with the angels.
** All of her quotes during her victory animations also come from her various taunts from ''Bayonetta 2'':
*** "That all you've got?" comes from her taunt using the [[WhipItGood Alruna]].
*** "You're making it easy" comes from taunting with the [[CoolSword Rakshasa]]
*** "Dreadful" is the taunt used with any sort of [[GunsAkimbo firearms]] or the [[MorphWeapon Rodin]].
*** "Don't make me beg" is heard when taunting using the [[DropTheHammer Takemikazuchi]].
*** "Miss me, baby?" is from the taunt wielding the [[SinisterScythe Chernobog]].
** A screenshot on the official site shows Mario and Luigi carrying presents behind Bayonetta, referencing the opening of ''Bayonetta 2'', where she had Enzo carry all of her Christmas shopping items.
** Her SarcasticClapping if she loses a match looks near-identical to when she clapped for Loki when they first met each other in ''Bayonetta 2''.
** A very minor detail, but when she uses the [[VideoGame/SuperMarioBros2 Grass item]], instead of plucking the root out of the ground she will kick it into her grasp. This is the same way Bayo picks up [[ExclusiveEnemyEquipment enemy weapons]] in her games.
** She can WallJump, just like she can in her games.
** Her entrance animation has her emerging from her Bat Within form with an Umbra Witch rune forming behind her, a nod to how she can move from the human realm to Purgatorio by forming magic circles. The way that she takes out her guns at the end of the animation is also similar to when she takes them out during the Applaud angel's first appearance in the original ''Bayonetta''.
** She has the ability to cling to walls, standing against the surface with a [[InstantRunes magical rune]] at her feet. This is similar to how she is able to use the Witch Walk technique to run on walls under the influence of the [[{{Lunacy}} full moon]] in her home series.
** The pummel attack of her grab is a slap based on her Slap Punishment Attack, her forward throw is based on her Tetsuzankou technique, and her down throw is based on her Stomp Punishment Attack.
** Sometimes when performing a forward throw she will say ''"Jū nen haiyan dayo!"'', which is Japanese for "[[YearsTooEarly You're ten years too early!]]" This is based on a very rarely seen ShoutOut in the ''Bayonetta'' games to the ''VideoGame/VirtuaFighter'' series, it occurs if Bayonetta uses a Tetsuzankou, a move similar to a shoulder check Akira Yuki uses (which is where the quote comes from), at the end of a Verse if she's also achieved a [[RankInflation Pure Platinum Rank]].
** The TakeThatKiss that she blows after using a Special Flag is identical to her animation when she completes a Verse and locks onto an enemy in her home games.
** Her spot-dodge animation has her perform her standard short taunt from ''Bayonetta 2''. She'll even say "Dreadful!" every once in a while when she does so, making it identical to when she performs it in said game.
** Her Final Smash is one big reference to how she finishes off most bosses in her home games: Summoning an Infernal Demon to kill it. The charging up portion, where you have to damage opponents while Witch Time is in effect, is similar to how the bosses had to have their health depleted in the original games before she can use a Climax finisher. The final part of the attack, summoning Gomorrah, even has a [[PressXToNotDie Quick Time Event]] where you can do some ButtonMashing and increase the attack's damage, again, similar to the original ''Bayonetta'' games.
* NamedWeapons: The two sets of guns that Bayonetta can wield have unique names. The guns from the original ''Bayonetta'' are named Sage, Parsley, Rosemary, and Thyme, and are collectively called Scarborough Fair. The guns from ''Bayonetta 2'' are named Prelude, Minuet, Toccata and Nocturne, and are collectively called Love Is Blue. Their names are engraved on the guns themselves, but you'd have to zoom in on Bayonetta while under the effect of a Super Mushroom to see them clearly.
* NecessaryDrawback: Her Witch Time and affinity for combos had to be slightly toned down to work in ''Smash''. In the former's case, Witch Time only slows down whoever gets hit by her CounterAttack and gets progressively weaker if used in succession. Witch Time also stales even if it is spammed but isn't activated, to the point where when it is eventually triggered it will barely have any effect. In the case of her combos, the more moves she chains into an aerial combo, the longer her lag time is when she lands, and certain moves can't be chained more than once or twice because of their knockback direction.
* {{Nerf}}: Due to complaints made by the competitive ''Smash Bros.'' community, the Version 1.1.6 Update Patch was made, which applied a heavy amount of nerfs to Bayonetta, and ''only'' her. Some of the biggest nerfs were directed towards her [[DivingKick Downward Afterburner Kick]], changing the knockback angle and hitbox size to make it significantly less useful for starting combos.
* NeverSayDie: Notably averted with her side taunt (quoted above), despite the bowdlerization to her character and the whole "characters don't actually kill each other" vibe of the ''Smash'' series.
* PaletteSwap: Her original outfit from the first ''Bayonetta'' game is selectable through these. In addition, one of Bayonetta's alternate colors makes her resemble Jeanne, complete with white hair that is used for her Wicked Weaves. If you want to go further into Platinum's history, it could also count as a ShoutOut to her spiritual predecessor, ''[[VideoGame/DevilMayCry Dante]]''. Her three alternate colors for her original outfit are themselves borrowed from those she could wear in ''VideoGame/AnarchyReigns''.
* PistolWhipping: Her melee attacks that aren't [[KickChick kicks]] are punches and smacks using her guns, she can even fire some shots into her enemies after smacking them around by the player holding down the attack button.
* PurpleIsPowerful: Many of her magic attacks have a purple color to them, and she's quite the capable fighter.
* RapidFireFisticuffs: Her Jab combo, based on her standard punching combo from ''Bayonetta 2'', ends with her rapidly punching her opponent before sending them flying.
* TheRival: Her introduction trailer plays her up as this to the ''Kid Icarus'' characters. Killing gods and especially angels is her thing, after all.
* SarcasticClapping: Her losing animation has her doing this.
* SexyBacklessOutfit: But of course! Both her ''Bayonetta 1'' and ''Bayonetta 2'' outfits leave her back bare, adding to her alluring appearance. Some of her taunts, as well as one of her Victory animations, have her posing with her back towards the player, placing emphasis on this.
* SexySpectacles: Her glasses are a key element of her sensual look. Kirby even gets them them when copying her. Notably, she's one of the only fighters to wear glasses, alongside Iggy and [[CoolShades Roy Koopa]].
* SexyWalk: True to form, her walking animation is this.
* TheShadowKnows: In the Wii U version, Bayonetta's shadow is actually that of Madama Butterfly, the Infernal Demon from whom she derives her basic powers.
* ShesGotLegs: One of her claims to fame is her absurdly long legs; she even gives Zero Suit Samus a run for her money. When using her Wicked Weaves, these are shown off for everyone to see.
* SheFu: Her attack animations emphasize grace and flashiness, with frequent spinning and flipping throughout.
* ShoppingMontage: With Mario and Luigi in her official screenshots. They play the role of the beleaguered guys following her around carrying the gift boxes.
* ShoutOut:
** Bayonetta's After Burner Kick is a reference to ''VideoGame/AfterBurner'', as is the song of the same name from her stage.
** Her forward throw is her Tetsuzankou technique, a shoulder check that is the SignatureMove of Akira Yuki from ''VideoGame/VirtuaFighter''. Rarely, she'll even say "[[YearsTooEarly Juu'nen hayain da yo!]]", Akira's CatchPhrase.
* ShownTheirWork: As stated by [[WordOfGod Sakurai himself]], the development team made sure to make her control as similarly to the original ''Bayonetta'' games as possible. On top of this, almost every one of her attacks and animations are taken straight from the combos and techniques she could perform in her games of origin.
* SlideAttack: Her Heel Slide attack acts as her Side Special when she's on the ground. You can hold down the Special Attack button while using it to launch an opponent in the air and potentially start a combo.
* TheSmurfettePrinciple: Bayonetta is the only female third party character, and if you don't count Corrin (who [[PurelyAestheticGender can be either sex]]), the only female DLC character.
* StatuesqueStunner: She's not been given official measurements, but proportionately, she's about ''twelve heads tall'' going by her official artwork.
* SummonBiggerFish: Bayonetta's Final Smash summons Gomorrah, who will happily devour any opponent whose damage is at 100% or more.
* SummonMagic: Her Wicked Weaves allow her to summon the fists and feet of Madama Butterfly. Her Final Smash summons the draconic demon Gomorrah to devour her opponents.
* TakeThatKiss: After she uses a Special Flag item successfully, she will blow a kiss just to rub it in.
* ThereIsNoKillLikeOverkill: Her Final Smash, unlike all others, does not KO by launching them off the stage. It just straight up ''eats them, wiping them off the map'' (assuming they are at 100% or above when it hits, in any other case the attack's main purpose is to add damage). Effectively, it functions like a Danger Zone.
* VisualPun: In her announcement trailer, Bayonetta calls out, [[PreAsskickingOneLiner "Smashing!"]], much like she did in her original games... only this time she's breaking a Smash Ball while doing so.
* WitchSpecies: Bayonetta is one of the two remaining Umbra witches, a clan of angel-hunting sorceresses who derive their power from the Infernal demons. One of her palette swaps is based on the other surviving Umbra witch, Jeanne.
* YearsTooEarly: She will sometimes quote [[VideoGame/VirtuaFighter Akira Yuki]]'s "Juu'nen hayain da yo" when doing her forward throw.
* YourMom: She has the "[[Creator/HidekiKamiya ask your mom]]" taunt from the [[VideoGame/{{Bayonetta2}} second game]]. Notably though, it's an AvertedTrope; she's not insulting her foe's mother, she's telling them to ask their mothers for help if they can't handle talking to a classy lady like Bayonetta.
* YourSizeMayVary: She's estimated to be about 12 heads tall in her own game. Somewhat subverted in that it's probably mostly the art style (and, if she were a real person, she'd probably be somewhere around 5'10").
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