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Misuse of the page/link (You Will Not Evade Me is for abilities that pull an enemy to the user. Charge Prey is almost the exact opposite of the trope, charging towards an enemy and throwing them away, while Neith ultimate does not involve moving the target at all.)


* YouWillNotEvadeMe: Trying to flee from Sobek can be a nightmare since all his abilities save one have crowd control in one way or the other. If he doesn't kill you, he will most certainly make sure that his teammates will catch up to you and finish the job.
** His ''Charge Prey'' ability takes this even further: Sobek's insane speed during the dash will catch anyone who takes him for a slow tank off-guard, and the backwards throw will just send his target right back into the fray.



* HopeSpot: As a result of her ultimate. You managed to get away from the fight with barely any health left, but now you're safe....[[YouWillNotEvadeMe and then the big crosshair appears on you.]]

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* HopeSpot: As a result of her ultimate. You managed to get away from the fight with barely any health left, but now you're safe....[[YouWillNotEvadeMe and then the big crosshair appears on you.]]



* YouWillNotEvadeMe: The ''only'' way to avoid getting hit by her ultimate is to have a teammate stand in its path. Minions, towers, walls, it'll go through everything else, over any distance. Even if you go into an untargetable state before it reaches you, such as by activating an ultimate that launches you into the sky, it will still hover nearby and hit you as soon as you land. You can, however, negate the damage with proper timing of the Sanctuary relic.
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Nut is the first god to be released in 2024, and is a Hunter who is swift with her basic attacks and abilities, weaving between each other as needed.

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Nut is the first god to be released in 2024, and the final god release for Smite 1. She is a Hunter who is swift with her basic attacks and abilities, weaving between each other as needed.



* Her ultimate is ''Skyfall''. Nut takes to the skies as she gathers energy for a powerful attack. For a few seconds, she can move freely before launching a black hole at a target area that damages enemies struck by it. The black hole will then emit a gravity surge that damages enemies a second time, pulling anyone hit to the center. After throwing the projectile, Nut returns to her initial location.

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* Her ultimate is ''Skyfall''. Nut takes to the skies as she gathers energy for a powerful attack. For a few seconds, she can move freely before launching a black hole at a target area that damages enemies directly struck by it. The black hole will then emit a gravity surge in a larger area that damages enemies a second time, pulling anyone hit to the center. After throwing the projectile, Nut returns to her initial location.
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* SexyCatPerson: Her outfit shows a lot of skin, and she's rather flirtatious on top of her feline motifs and mannerisms.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Subverted, Neith is a gifted archer, but she's very much a GenkiGirl, instead of a ColdSniper.
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* EuphemisticNames: A LampshadedTrope with one of her joke voicelines, she insists her name is pronounced "Nuit" and wonders in confusion why mortals not only call her "Nuht", but find it funny[[labelnote:Explanation]]It's a slang term for cumming[[/labelnote]].

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!!Upcoming


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%%!!Upcoming
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* NotSoAboveItAll: Nut is generally portrayed as a serious and dignified goddess. However, throughout her tenure as the Lore Lady, we have seen her initiating a RageQuit after Ratatoskr hijacked her role in his reveal, arguing with and trying to one-up the other narrator about whose narrative style is better after being ridiculed for not having an announcer pack, petting Fenrir like he's just her pet dog (to follow up with a meme from the community), narrating about what if the minion is a selectable god amongst the roster... All those comical antics truly came from Nut herself.
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[[folder:Nut, The Lore Lady]]

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[[folder:Nut, The Lore Lady]]Goddess of the Sky]]

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Nut is confirmed to be of the Hunter-class, being the first god to be released in 2024.

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Nut is confirmed to be of the Hunter-class, being the first god to be released in 2024.2024, and is a Hunter who is swift with her basic attacks and abilities, weaving between each other as needed.
* Her passive is ''Flux'', which gives her a stacking Attack Speed buff each time she deals damage with an ability.
* Her first ability is ''Convergence'', which passively grants her up to four orbs when dealing damage with basic attacks, generating them twice as quickly when hitting enemy Gods. When activated, she converts these orbs into empowered basic attacks that fire two additional projectiles that converge as they travel, firing one boosted basic attack by default and up to four more depending on how many orbs she held when triggering the ability. Boosted auto attacks can pierce enemies and deal ability damage with the side projectiles, but deal reduced basic attack damage with the center shot. At any time, Nut can cancel the ability to hold on to orbs as needed.
* Her second ability is ''Crashing Comet''. Nut drops a comet from the sky which damages and Trembles enemies in a large area. Enemies directly struck with the comet take a second burst of damage and are Rooted.
* Her third ability is ''Warp'', which teleports her a short distance in the direction she's moving. After the warp, she fires three projectiles that randomly target enemies near her destination, prioritizing gods. Enemies hit by the blasts are damaged and afflicted by a stacking slow. Using ''Warp'' resets the cooldown of ''Convergence''.
* Her ultimate is ''Skyfall''. Nut takes to the skies as she gathers energy for a powerful attack. For a few seconds, she can move freely before launching a black hole at a target area that damages enemies struck by it. The black hole will then emit a gravity surge that damages enemies a second time, pulling anyone hit to the center. After throwing the projectile, Nut returns to her initial location.
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After checking, I can't find any official information stating Nut will be the last Smite 1 god, merely speculation.


Nut is confirmed to be of the Hunter-class, being the first god to be released in 2024 and the final god released for Smite 1's roster.

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Nut is confirmed to be of the Hunter-class, being the first god to be released in 2024 and the final god released for Smite 1's roster.2024.
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Nut is confirmed to be of the Hunter-class, being the first god to be released in 2024.

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Nut is confirmed to be of the Hunter-class, being the first god to be released in 2024.2024 and the final god released for Smite 1's roster.
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->Voiced by Suehyla El-Attar Young
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* His passive, ''Fragmented'', makes him lose a body part every time he uses an ability, replacing it with a ghostly outline. Far from being inconvenienced, each part lost reduces the amount of damage he takes. Once he loses all eight, he becomes spectral, able to walk through enemies and player-made walls unimpeded and attack without slowing down. This effect lasts until he lands six basic attacks, and then he regains his body again.
* His first ability, ''Sickle Strike'', makes him throw a ghostly sickle forward. The first enemy hit is damaged and has their movement slowed.
* His second ability, ''Spirit Flail'', lashes an area of his choosing with spiritual energy from his flail. Enemies in the area take damage, and if an enemy slowed by ''Sickle Strike'' is hit by ''Spirit Flail'', then the slow becomes stronger and longer. Additionally, hitting an enemy with ''Spirit Flail'' increases Osiris's movement briefly.
* His third ability, ''Judgement Tether'', attaches tethers to enemies in a wide area around Osiris. A tether is broken if the enemy moves out of range. Tethered enemies deal increasingly-reduced damage for four seconds, and if they are still tethered when the power expires then they are stunned.
* Osiris's ultimate ability, ''Lord of the Afterlife'', immediately destroys his body, putting him in spectral form. Using it, Osiris leaps to a targeted area, ripping the souls out of the bodies of any struck god, rooting briefly, dealing considerable damage, and preventing any manner of healing for six seconds.

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* His passive, ''Fragmented'', makes him lose a body part every time he uses an ability, replacing it with a ghostly outline. Far from being inconvenienced, each part lost reduces the amount of damage he takes. Once he loses all eight, he becomes spectral, able gaining attack speed, Haste, and the ability to walk through enemies and player-made walls unimpeded and attack without slowing down.unimpeded. This effect lasts until he lands six basic attacks, and then he regains his body again.
* His first ability, ''Sickle Strike'', makes him throw a ghostly sickle forward. The forward, damaging enemies (with minions taking reduced damage) and stopping at the first enemy hit is damaged and has their movement slowed.
god hit. The sickle will remain embedded in the god it hits, slowing them for a few seconds.
* His second ability, ''Spirit Flail'', lashes an area of his choosing with spiritual energy from his flail. Enemies in the area take damage, and if an enemy slowed by ''Sickle Strike'' is hit by ''Spirit Flail'', then the slow becomes stronger slow's duration is refreshed and longer.its potency increased. Additionally, hitting an enemy with ''Spirit Flail'' increases Osiris's movement briefly.
* His third ability, ''Judgement Tether'', attaches tethers to enemies in a wide area around Osiris. A tether is broken if the enemy moves out of range. Tethered enemies have reduced attack speed and deal increasingly-reduced damage for four reduced damage. After a few seconds, and if they are enemies still tethered when the power expires then they are stunned.
stunned.
* Osiris's ultimate ability, ''Lord of the Afterlife'', immediately destroys his body, putting him in spectral form. Using it, Osiris leaps to a targeted area, ripping the souls out of the bodies of any struck god, rooting briefly, dealing considerable damage, increasing their cooldowns, and preventing any manner of healing for six several seconds.



* His passive, ''Fortitude'', pulses out a shield for 3% of his and any nearby allies' max health every five seconds, which is increased to every ten seconds when in combat.
* With his first ability, ''Abduct'', Khepri lashes out with a fast moving charge. If he hits an enemy god in the line, he grabs them in his pincers, crippling and silencing them as he drags them directly backwards.
* With his second ability, ''Rising Dawn'', Khepri creates a small sun and rolls it forward. Any enemy hit by it has their protections shredded and are lit on fire, taking damage over time. If the sun hits an ally, their defense is increased significantly.

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* His passive, ''Fortitude'', pulses out applies a shield for 3% of his to himself and any nearby allies' based on their max health every five seconds, which is increased to every ten seconds when in combat.
* With his first ability, ''Abduct'', Khepri lashes out with a fast moving charge. If he hits an enemy god in the line, he grabs them in his pincers, crippling and silencing them as he drags them directly backwards. \n Khepri gains increased Protections while pulling an enemy.
* With his second ability, ''Rising Dawn'', Khepri creates a small sun and rolls it forward. Any enemy hit by it has their protections shredded and are lit on fire, taking damage over time. If the sun hits an ally, their defense is increased significantly.they gain considerable damage mitigation.



* Khepri's ultimate, ''Scarab's Blessing'', puts a powerful enchantment on himself or an ally god for five seconds. The blessing cleanses any hard CC, increases their damage and movement speed, and makes them immune to slows. If the marked ally is slain while under the effect, then instead of dying they turn into a scarab beetle and fly to Khepri's location, instantly reviving at a certain threshold of health. If Khepri himself is killed while under the effect, then after a brief delay he will revive at the spot where he died.

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* Khepri's ultimate, ''Scarab's Blessing'', puts a powerful enchantment on himself or an ally god for five seconds. The blessing cleanses any hard CC, CC upon application, increases their damage and movement speed, and makes them immune to slows. If the marked ally is slain while under the effect, then instead of dying they turn into a scarab beetle and fly to Khepri's location, instantly reviving at a certain threshold of health. If Khepri himself is killed while under the effect, or if an ally would be revived while Khepri is dead, then after a brief delay he they will revive at the spot where he they died.



* Upon using his second ability, ''Divine Light'', Ra begins to glow with power, gradually slowing all nearby enemies. At the end of the duration the light explodes, dealing damage and prolonging the slow on all nearby enemies. In addition, enemies looking at Ra during the explosion are briefly blinded.

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* Upon using his second ability, ''Divine Light'', Ra begins to glow with power, gradually slowing all nearby enemies. At the end of the duration the light explodes, dealing damage and prolonging the slow on all nearby enemies. In addition, enemies Enemies looking at Ra during when the explosion are light detonates will be briefly blinded. blinded.



* Her passive, ''Night Stalker'', has two effects. Firstly, any enemy gods hit by Bastet are revealed to her for a few seconds. Secondly, she gains passive Physical Lifesteal and Ability Lifesteal.
* With her first ability, ''Pounce'', Bastet jumps at a nearby target location, damaging all enemies around her landing point. For a few seconds, Bastet can reactivate the ability to leap back to the location she jumped from.

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* Her passive, ''Night Stalker'', has two effects. Firstly, any enemy gods hit by Bastet are revealed to her for a few seconds. Secondly, she gains passive Physical Lifesteal and Ability Lifesteal.
Lifesteal, greatly reduced against Minions.
* With her first ability, ''Pounce'', Bastet jumps at a nearby target location, damaging all enemies around her landing point. For a few seconds, Bastet can reactivate the ability to leap back to the location she jumped from. from, and she gains increased movement speed while this opportunity is available to her.



* With her third ability, ''Ensnaring Claw'', Bastet sends a cat forward that will root an enemy god upon hitting them, and the cat will persist for a few seconds or until it's killed.
* Her ultimate ability, ''Huntress of Bast'', has her channel for a few seconds in a CC Immune state before firing a blast of energy in a line. If an enemy god is hit, they are damaged and stunned before a Guardian of Bast grabs them, carrying them to where Bastet was standing when the projectile landed. If the target isn't broken free, a vortex appears at the landing point, dragging the victim towards the center while dealing additional damage.

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* With her third ability, ''Ensnaring Claw'', Bastet sends a cat forward that will root an enemy god upon hitting them, and the them. The cat will persist for a few seconds or until it's killed.
killed, clawing at nearby enemies inflict light damage and a slow.
* Her ultimate ability, ''Huntress of Bast'', has her channel for a few seconds in a CC Immune state before firing a blast of energy in a line. If an enemy god is hit, they are damaged and stunned before a Guardian of Bast grabs them, carrying them to where Bastet was standing when the projectile landed. If the target isn't broken free, free by CC immunity before the Guardian reaches its destination, a vortex appears at the landing point, dragging the victim towards the center while dealing additional damage.



* His ultimate is ''Kingslayer'', which has Set throw away his weapon and ferally slash with his claws, gaining increased movement speed for several seconds. While the buff lasts, Set will place a stacking mark on enemies every time he deals damage to them. When an enemy reaches 4 marks, the marks will detonate to damage their victim, heal Set, and grant Set a charge of ''Spawn of Set''. If Set already has 2 charges of ''Spawn of Set'' when a mark detonates, a Spawn will instead be created at Set's location. ''Relentless'' has no maximum stack count during ''Kingslayer'', potentially allowing for attack speed only limited by the attack speed ca

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* His ultimate is ''Kingslayer'', which has Set throw away his weapon and ferally slash with his claws, gaining increased movement speed for several seconds. While the buff lasts, Set will place a stacking mark on enemies every time he deals damage to them. When an enemy reaches 4 marks, the marks will detonate to damage their victim, heal Set, and grant Set a charge of ''Spawn of Set''. If Set already has 2 charges of ''Spawn of Set'' when a mark detonates, a Spawn will instead be created at Set's location. ''Relentless'' has no maximum stack count during ''Kingslayer'', potentially allowing for attack speed only limited by the attack speed ca
cap.
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* His first ability is ''Updraft'', which knocks nearby enemies into the air. Afterwards, Horus' next Basic Attack deals more base damage and slows, but cannot crit, as well as dealing even more damage if the target was hit by the knockup.
* His second ability is the two hit combo known as ''Fracture''. First, Horus will dash forward, stunning an enemy god if he hits one, before winding up for a cleave that reduces the target's protections.

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* His first ability is ''Updraft'', which knocks nearby enemies into the air. Afterwards, Horus' next Basic Attack basic attack after using ''Updraft'' is ranged, deals more base increased damage and slows, but cannot crit, as well as dealing even more damage (increased farther if the target was hit by the knockup.
''Updraft''), and slows, but cannot crit.
* His second ability is the two hit combo known as ''Fracture''. First, Horus will dash forward, forward to strike with his weapon, damaging and stunning an the first enemy god if hit. If he hits one, before winding does hit a god, he will perform a follow up for attack; a cleave that reduces the target's protections. will damage and shred protections.



* His ultimate, ''To The Skies!'' has Horus summon a mirror image of himself to find a location to fly to. After a short channel, Horus and nearby allies are flown to that location, damaging and knocking away enemies at the landing site, while Horus and his allies gain a shield.

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* His ultimate, ''To The Skies!'' has Horus summon a mirror image of himself to find a location to fly to. After a short channel, Horus and nearby any allies are flown near him will teleport to that location, damaging and knocking away enemies at the targeted area. At the landing site, enemies will take damage and be knocked away from Horus, while Horus and his any allies in the zone (including those teleported) will gain a shield.



* Her passive, ''Catalyst'', makes her basic attacks consume lingering poisons on a target, dealing 10% of a target's health as damage when consuming two, 20% when consuming three. Poisons linger for 20 seconds after their effects expire.

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* Her passive, ''Catalyst'', makes her basic attacks consume lingering poisons on a target, dealing 10% of a target's health as physical damage when consuming two, 20% when consuming three. Poisons linger for 20 seconds after partially based on their effects expire. max HP.



* Serqet's ultimate, ''Last Breath'', has her leap onto an enemy. She stuns them briefly while she strikes away with her tail, applying poison, before launching them in a direction of her choosing. The Last Breath poison prevents healing while dealing a considerable amount of true (armor-ignoring) damage. Should an enemy die while affected by Last Breath poison, they will explode, applying the poison to all nearby enemies.

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* Serqet's ultimate, ''Last Breath'', passively increases her Critical Hit chance. Activating the ability has her leap onto an enemy. She stuns them briefly while she strikes away with her tail, applying poison, before launching them in a direction of her choosing. The Last Breath poison prevents healing while dealing a considerable amount of true (armor-ignoring) damage. Should an enemy die while affected by Last Breath poison, they will explode, applying the poison to all nearby enemies.



* His passive, ''Relentless'', gives him stacks of attack speed when he uses basic attacks on enemies. He gains two stacks per hit when attacking Horus, up to a maximum of 10 stacks.
* His first ability is ''Skewer'', which has Set launch his hatred forward, damaging and slowing enemies hit. At the same time, nearby Spawn will be commanded to dash towards a selected location, which also damages and slows. Any Spawn after the first deals reduced damage.
* His second ability, ''Spawn of Set'' conjures the namesake Spawn to attack nearby enemies and provide additional effects to Set's other abilities. ''Spawn of Set'' has two charges.
* His third ability is ''Sandstorm'', which creates a sandstorm around him that increases his physical resistance and grants immunity to Slows as well as deal light damage and obscure the vision of nearby enemies. Set can choose to immediately teleport to a Spawn when ''Sandstorm'' is activated or recast to teleport anytime, but only once per ''Sandstorm''.
* His ultimate is ''Kingslayer'', which increases his movement speed. During the buff, damaging enemies will put a mark on them, with 4 marks causing an explosion, damaging the enemy while healing Set and granting a charge of ''Spawn of Set''. In addition, ''Relentless'' has no maximum stack count during ''Kingslayer''.

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* His passive, ''Relentless'', gives him stacks of a stacking attack speed buff when he uses hitting enemies with basic attacks on enemies. He gains attacks, up to a limit. When fighting Horus, Set will gain two stacks per hit when attacking Horus, up to a maximum of 10 stacks.
hit.
* His first ability is ''Skewer'', which has Set launch his hatred forward, damaging and slowing enemies hit. At the same time, nearby Spawn will be commanded to dash towards a selected location, which also damages and slows. Any Spawn after the first deals reduced damage.
damage, and the dash's damage is based on the current rank of ''Spawn of Set''.
* His second ability, ''Spawn of Set'' conjures the namesake Spawn to attack nearby enemies and provide additional effects to Set's other abilities. ''Spawn of Set'' has two charges.
charges.
* His third ability is ''Sandstorm'', which creates a sandstorm around him that increases his physical resistance and grants immunity to Slows as well as deal light damage and obscure the vision of nearby enemies. Set can choose to immediately teleport to a Spawn when ''Sandstorm'' is activated or recast to teleport anytime, at any time, but he can only teleport once per ''Sandstorm''.
''Sandstorm''.
* His ultimate is ''Kingslayer'', which increases has Set throw away his weapon and ferally slash with his claws, gaining increased movement speed. During speed for several seconds. While the buff, damaging buff lasts, Set will place a stacking mark on enemies will put a mark on them, with every time he deals damage to them. When an enemy reaches 4 marks, the marks causing an explosion, damaging the enemy while healing will detonate to damage their victim, heal Set, and grant Set and granting a charge of ''Spawn of Set''. In addition, If Set already has 2 charges of ''Spawn of Set'' when a mark detonates, a Spawn will instead be created at Set's location. ''Relentless'' has no maximum stack count during ''Kingslayer''.
''Kingslayer'', potentially allowing for attack speed only limited by the attack speed ca
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* His first ability, ''Hieroglyphic Assault'', makes his next three basic attacks deal ability damage and ignore basic attack movement penalties.
* His second ability, ''Evade and Punish'', lets him dash in the direction that he is currently moving. For a brief period at the end of his dash his next basic attack will fire a projectile that deals ability damage and slows.
* His third ability, ''Glyph of Pain'', conjures a Hieroglyph in front of him. Any of Thoth's abilities that go through this glyph will not only deal increased damage but will also travel at an increased range. In addition, any basic attack projectiles from him or his allies will also gain increased damage.

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* His first ability, ''Hieroglyphic Assault'', makes his next three basic attacks deal ability damage and ignore basic attack movement penalties. \n Hitting an enemy God will reduce the cooldown of the ability and increase the damage they take from subsequent shots.
* His second ability, ''Evade and Punish'', lets him dash in the direction that he is currently moving. For a brief period at the end of his dash his next basic attack will fire a projectile that deals ability damage and slows.
damage, rooting the first enemy God hit while slowing anyone else.
* His third ability, ''Glyph of Pain'', conjures a Hieroglyph in front of him. Any of Thoth's abilities that go through this glyph will not only deal benefit from increased range and damage but will also travel at an increased range.when passing through the glyph. In addition, any basic attack projectiles from him or his allies will also gain increased damage.
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* His passive, ''Hard as Rock'', reduces the damage of critical strikes against him to 125% (from 200%).

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* His passive, ''Hard as Rock'', reduces the damage of critical strikes against him to 125% (from 200%).him.



* His second ability, ''Shock Wave'', launches a slow-moving shockwave through a cone area in front of Geb, with considerable width and range. Targets hit are knocked up and take damage, scaling down to 50% the further away they are.
* His third ability, ''Stone Shield'', creates a short-lived protective shield around Geb or one of his allies. It protects from knockbacks and absorbs all damage until it reaches its capacity or its duration expires, whichever comes first. Additionally, it will cleanse an allied god of crowd control effects.
* Geb's ultimate, ''Cataclysm'', instantly stuns and deals damage to all enemies in a wide area around Geb based off their current hit points (up to 35%).

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* His first ability, ''Roll Out'', turns Geb into a rolling ball of stone that damages and slows enemies rolled over, stopping on the first enemy God hit. Geb steadily builds up momentum as he rolls, moving faster and hitting harder. Once he hits top speed, he becomes CC-immune and will knockback the God hit by the charge.
* His second ability, ''Shock Wave'', launches a slow-moving shockwave through a cone area in front of Geb, with considerable width and range. Targets hit are knocked up and take damage, scaling down The shockwave deals less damage to 50% the further away they are.
enemies farther away.
* His third ability, ''Stone Shield'', creates a short-lived protective shield around Geb or one of his allies. It protects from knockbacks and allies that absorbs all damage until it reaches its capacity or its duration expires, whichever comes first. Additionally, When applied, it will cleanse an allied god of crowd control effects.
remove all crowd-control effects from it's target.
* Geb's ultimate, ''Cataclysm'', instantly stuns and deals damage to all enemies in a wide area around Geb based off their Geb. This damage partially scales with the target's current hit points (up to 35%).
health.
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The Egyptian god of the sky and the cosmos, Nut is the husband of Geb, the god of the earth. While the two deeply loved each other, their relationship earned the ire of Ra, who forbade their relationship under the concern of it challenging his reign. Separating them, Nut has long served as a background character in ''Smite'', detailing the lore of the gods below as Geb waited for their return. However, when the stars aligned and Nut descended from the heavens, something... changed with her presence. Now single-mindedly supporting Ra's decision, her emergence in the realm of the divine is certain to make conflict between the gods above and below, bringing both questions of Ra's morality and the longing some gods feel for her to rekindle their lost love.\\\

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The Egyptian god goddess of the sky and the cosmos, Nut is the husband wife of Geb, the god of the earth. While the two deeply loved each other, their relationship earned the ire of Ra, who forbade their relationship under the concern of it challenging his reign. Separating them, Nut has long served as a background character in ''Smite'', detailing the lore of the gods below as Geb waited for their return. However, when the stars aligned and Nut descended from the heavens, something... changed with her presence. Now single-mindedly supporting Ra's decision, her emergence in the realm of the divine is certain to make conflict between the gods above and below, bringing both questions of Ra's morality and the longing some gods feel for her to rekindle their lost love.\\\
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/geb_1577.png]]

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/geb_1577.org/pmwiki/pub/images/geb_smite.png]]
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[[folder:Nut]]

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[[folder:Nut]][[folder:Nut, The Lore Lady]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nut_smite.png]]
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Goddess of the sky and lover of Geb. Unfortunately, Ra found this relationship unhealthy and forcefully separated them. Geb is pissed at Ra as a result, but for some reason, it seems that Nut's on Ra's side...\\\

Her role is confirmed to be Hunter.

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Goddess The Egyptian god of the sky and lover the cosmos, Nut is the husband of Geb. Unfortunately, Ra found this Geb, the god of the earth. While the two deeply loved each other, their relationship unhealthy and forcefully separated them. Geb is pissed at Ra earned the ire of Ra, who forbade their relationship under the concern of it challenging his reign. Separating them, Nut has long served as a result, but background character in ''Smite'', detailing the lore of the gods below as Geb waited for some reason, it seems that Nut's on their return. However, when the stars aligned and Nut descended from the heavens, something... changed with her presence. Now single-mindedly supporting Ra's side...decision, her emergence in the realm of the divine is certain to make conflict between the gods above and below, bringing both questions of Ra's morality and the longing some gods feel for her to rekindle their lost love.\\\

Her role Nut is confirmed to be Hunter.of the Hunter-class, being the first god to be released in 2024.
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Goddess of the sky and lover of Geb. Unfortunately, Ra found this relationship unhealthy and forcefully separated them. Geb is pissed at Ra as a result, but for some reason, it seems that Nut's on Ra's side...

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Goddess of the sky and lover of Geb. Unfortunately, Ra found this relationship unhealthy and forcefully separated them. Geb is pissed at Ra as a result, but for some reason, it seems that Nut's on Ra's side...
side...\\\
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Her role is confirmed to be Hunter.
----
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!!Nut
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* TheCameo: Appeared in the skybox of the Domination game mode, which is no longer playable. [[spoiler: Also in God Reveals as TheVoice due to being the Lore Lady]].

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* TheCameo: Appeared in the skybox of the Domination game mode, which is no longer playable. [[spoiler: Also in The reveal of her being the Lady of the Lore retroactively turns the God Reveals as TheVoice due to being the Lore Lady]].into these.

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%%!!Upcoming

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%%!!Upcoming!!Upcoming
[[folder:Nut]]
!!Nut
Goddess of the sky and lover of Geb. Unfortunately, Ra found this relationship unhealthy and forcefully separated them. Geb is pissed at Ra as a result, but for some reason, it seems that Nut's on Ra's side...

* AnthropomorphicPersonification: Of the sky. [[RareFemaleExample Unusual as typically the main sky god in a lot of religions is male]], but Egypt had a distinct thing for sky goddesses.
* TheCameo: Appeared in the skybox of the Domination game mode, which is no longer playable. [[spoiler: Also in God Reveals as TheVoice due to being the Lore Lady]].
* MoreThanMindControl: While unclear on the details, Nut seems to agree with some of Ra's sentiments that she should separate from Geb, though the latter does not understand why, making him think that Ra manipulated or brainwashed her.
* OppositesAttract: Zigzagged. Geb's the earth and she's the sky and their relationship seemed to work at first. But Ra found it to be "unfit" and Nut changed her mind and agreed with him. Geb still doesn't see what was wrong with their union and thinks Ra brainwashed Nut into agreeing with him.
* StarCrossedLover: With Geb. Not only are they of opposing natures, but their relationship is forbidden by Ra. He physically sent another god, Shu, to literally come between them and keep them apart. Geb can only look up at the sky longingly now.
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Holding dominion over serpents and scorpions, Serqet normally watches from the shadows. Observing the world, her poisons are both a weapon of punishment and an instrument of protection. The wicked meet their end by venom's sting, and the worthy are embalmed by the fluids taken from her beasts. That she has appeared on the battlefields of the gods is a sign that she sees an evil that must be punished.
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Born from the primordial waters, Neith was the first of Egypt's goddesses. She protects and cares for the people, hunting to provide them with food and clothing. When they die, she weaves the shrouds that protect the souls of the departed. And on those shrouds were the threads of fate, which form patterns only she can see.
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The great scarab responsible for the movement of the sun through the underworld. When dusk falls, Khepri is given the sun by Ra to bring light to the underworld. He is father of all scarabs, from who they inherited their ability to create the spheres they roll.
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One of the top gods in the Pantheon Egypt, Ra claims dominion over the sun, order, and truth. By day, he gives light and warmth to the world of the living. By night, he provides that same light to the world of the dead. However, while he is benevolent, those who incur his anger will face his fiery laugh, such as the mortals devoured by his lion daughter Hathor.

As the first of the gods, the other gods of the pantheon are descended from his lineage. However, they have not always seen eye to eye, and have tried to claim power of him, such as when Eset poisoned him, only curing him once he revealed his True Name to her. Sensing his power fading, and his offspring usurping him, Ra has taken to the battlefield of Gods to reassert his authority once and for all.

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