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* BeardOfBarbarism: Looks like a disgruntled member of ZZ Top.

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* BeardOfBarbarism: Looks like a disgruntled member of ZZ Top.Music/ZZTop.
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Fixing a sinkhole


!!!'''Voiced by:''' Creator/KazuhiroNakata [[VoiceOfTheLegion and]] Creator/KyokoHikami

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!!!'''Voiced by:''' Creator/KazuhiroNakata [[VoiceOfTheLegion and]] Creator/KyokoHikamiCreator/KazuhiroNakata[=/=]Creator/KyokoHikami
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Shortening again


Although unnamed in the game itself, a [[https://cdn.discordapp.com/attachments/578374769464967191/745118678642720878/Names_of_the_Colossi_revealed.pdf list of nicknames]] has circled for years, falsely claiming to be WordOfGod. While these names are in no way official, they are used ubiquitously enough in the community to be freely applied to this page. The other names listed here (before the slash) are the ones that were used in development, which were discussed in a December 2nd, 2005 Famitsu interview with director and lead designer Fumito Ueda [[https://static.wikia.nocookie.net/t__/images/b/b2/FamitsuNicknameInterview.png/revision/latest?cb=20210418133916&path-prefix=teamico here]] ([[https://static.wikia.nocookie.net/t__/images/9/96/FamitsuNicknameInterviewTranslation.png/revision/latest?cb=20210418182603&path-prefix=teamico translation]]). Along with the names, there are also [[https://kidadl.com/baby-names/inspiration/all-of-the-shadow-of-the-colossus-names-including-every-colossi Latin names for each]] that resemble species classifications, which shall be included in each folder.

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Although unnamed in the game itself, a [[https://cdn.discordapp.com/attachments/578374769464967191/745118678642720878/Names_of_the_Colossi_revealed.pdf list of nicknames]] has and scientific names have circled for years, falsely claiming to be WordOfGod. While these names are in no way official, they are used ubiquitously enough in the community to be freely applied to this page. The other names listed here (before the slash) are the ones that were used in development, along with their proper development names, which were discussed in a December 2nd, 2005 Famitsu interview with director and lead designer Fumito Ueda [[https://static.wikia.nocookie.net/t__/images/b/b2/FamitsuNicknameInterview.png/revision/latest?cb=20210418133916&path-prefix=teamico here]] ([[https://static.wikia.nocookie.net/t__/images/9/96/FamitsuNicknameInterviewTranslation.png/revision/latest?cb=20210418182603&path-prefix=teamico translation]]). Along with the names, there are also [[https://kidadl.com/baby-names/inspiration/all-of-the-shadow-of-the-colossus-names-including-every-colossi Latin names for each]] that resemble species classifications, which shall be included in each folder.
translation]]).
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Although unnamed in the game itself, a [[https://cdn.discordapp.com/attachments/578374769464967191/745118678642720878/Names_of_the_Colossi_revealed.pdf list of nicknames]] has circled for years, claiming that WordOfGod released them. While these names are in no way official, they are used ubiquitously enough in the community to be freely applied to this page. The other names listed here (before the slash) are the ones that were used in development, which were discussed in a December 2nd, 2005 Famitsu interview with director and lead designer Fumito Ueda [[https://static.wikia.nocookie.net/t__/images/b/b2/FamitsuNicknameInterview.png/revision/latest?cb=20210418133916&path-prefix=teamico here]] ([[https://static.wikia.nocookie.net/t__/images/9/96/FamitsuNicknameInterviewTranslation.png/revision/latest?cb=20210418182603&path-prefix=teamico translation]]). Along with the names, there are also [[https://kidadl.com/baby-names/inspiration/all-of-the-shadow-of-the-colossus-names-including-every-colossi Latin names for each]] that resemble species classifications, which shall be included in each folder.

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Although unnamed in the game itself, a [[https://cdn.discordapp.com/attachments/578374769464967191/745118678642720878/Names_of_the_Colossi_revealed.pdf list of nicknames]] has circled for years, falsely claiming that WordOfGod released them.to be WordOfGod. While these names are in no way official, they are used ubiquitously enough in the community to be freely applied to this page. The other names listed here (before the slash) are the ones that were used in development, which were discussed in a December 2nd, 2005 Famitsu interview with director and lead designer Fumito Ueda [[https://static.wikia.nocookie.net/t__/images/b/b2/FamitsuNicknameInterview.png/revision/latest?cb=20210418133916&path-prefix=teamico here]] ([[https://static.wikia.nocookie.net/t__/images/9/96/FamitsuNicknameInterviewTranslation.png/revision/latest?cb=20210418182603&path-prefix=teamico translation]]). Along with the names, there are also [[https://kidadl.com/baby-names/inspiration/all-of-the-shadow-of-the-colossus-names-including-every-colossi Latin names for each]] that resemble species classifications, which shall be included in each folder.
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* {{Railroading}}: You can stumble upon one of the Colossus arenas well before Dormin would direct you towards them. However, the Colossus won't show up there until Dormin specifically sends you there. For some Colossi it can make sense, such as the fact that Avion can fly out of it's arena. For others, there's no real justified reason they wouldn't be there beforehand due to the fact that there's zero way for them to leave their arena. This is because the RAM restraints of the PS2 meant that only one Colossus could be loaded into the world at a time.

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* {{Railroading}}: You can stumble upon one of the Colossus arenas well before Dormin would direct you towards them. However, the Colossus won't show up there until Dormin specifically sends you there. For some Colossi it can make sense, such as the fact that Avion can fly out of it's arena. For others, there's no real justified reason they wouldn't be there beforehand due to the fact that there's zero way for them to leave their arena. This is because the RAM restraints of the PS2 [=PS2=] meant that only one Colossus could be loaded into the world at a time.
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Added DiffLines:

* {{Railroading}}: You can stumble upon one of the Colossus arenas well before Dormin would direct you towards them. However, the Colossus won't show up there until Dormin specifically sends you there. For some Colossi it can make sense, such as the fact that Avion can fly out of it's arena. For others, there's no real justified reason they wouldn't be there beforehand due to the fact that there's zero way for them to leave their arena. This is because the RAM restraints of the PS2 meant that only one Colossus could be loaded into the world at a time.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: {{Downplayed}}. While he mostly is stoic and is willing to kill all sixteen Colossi if it means bringing Mono back, and has almost supernatural skills when it comes to a bow and arrow, several of his animations and voice lines make it clear he's also something of a clumsy dork.
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* ShockAndAwe: Malus's one attack is a blast of what are either lightning bolts or {{fireballs}} from its left hand]]. Unlike the lightning bolts of Pelagia or Basaran, Wander has no hope of withstanding the attack out in the open and must stay behind cover whenever it is fired.

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* ShockAndAwe: Malus's one attack is a blast of what are either lightning bolts or {{fireballs}} from its left hand]].hand. Unlike the lightning bolts of Pelagia or Basaran, Wander has no hope of withstanding the attack out in the open and must stay behind cover whenever it is fired.
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* ShockAndAwe: Malus's one attack is a blast of what are either lightning bolts or [[BallsOfFire fireballs from its left hand]]. Unlike the lightning bolts of Pelagia or Basaran, Wander has no hope of withstanding the attack out in the open and must stay behind cover whenever it is fired.

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* ShockAndAwe: Malus's one attack is a blast of what are either lightning bolts or [[BallsOfFire fireballs {{fireballs}} from its left hand]]. Unlike the lightning bolts of Pelagia or Basaran, Wander has no hope of withstanding the attack out in the open and must stay behind cover whenever it is fired.
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* WakeUpCallBoss: While Dirge is likely to give the player their first death, Celosia will kill the player by the truckload. It's both fast, has a CycleOfHurting attack that you need near pixel-perfect timing to get out of ''and'' its area is incredibly tiny compared to the ones you'd likely be used to at that point, which makes avoiding Celosia near impossible.

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* WakeUpCallBoss: While Dirge is likely to give the player their first death, Celosia will kill the player by the truckload. It's both fast, has a CycleOfHurting attack that you need near pixel-perfect timing to get out of ''and'' its area arena is incredibly tiny compared to the ones you'd likely be used to at that point, which makes avoiding Celosia near impossible.
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* LoyalAnimalCompanion: Wander's loyal horse.

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* LoyalAnimalCompanion: Wander's loyal horse. [[spoiler:She forces Wander off her back in the final area to save him from falling off a crumbling bridge.]]
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* DevelopersForesight: Fitting for the most humanlike Colossus, Malus has a lot of animations where he'll actually stop attacking/shaking in order to get a good look at Wander. When on the back of Malus' hand, you're normally supposed to [[spoiler:shoot at a weak point on his shoulder in order to get over to it.]] However, the player has just enough reach to jump to his shoulder from his upper arm. If the player goes this route, Malus actually has a unique animation for if the player pulls it off, reeling back in shock that the player managed to do it.
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[[caption-width-right:350:Emom in the Remake]]

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[[caption-width-right:350:Emom [[caption-width-right:350:Emon in the Remake]]

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[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/Wander01_9319.jpg]]

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[[quoteright:323:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Wander01_9319.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wander_remake.jpg]]
[[caption-width-right:350:Wander in the Remake]]



[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/agro_8053.jpg]]

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[[quoteright:160:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/agro_8053.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/agro_remake.jpg]]
[[caption-width-right:350:Agro in the Remake]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/m0n0_4649.jpg]]

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[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/m0n0_4649.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mono_remake.jpg]]
[[caption-width-right:350:Mono in the Remake]]



%%% [[labelnote:Click to see [[spoiler:their true form]]
%%% quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dormin.jpg[[/labelnote]]]]

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%%% [[labelnote:Click [[quoteright:350:[[labelnote: Click here to see [[spoiler:their their true form]]
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form]]https://static.tvtropes.org/pmwiki/pub/images/dormin.jpg[[/labelnote]]]]
jpg]][[/labelnote]]
[[quoteright:350:[[labelnote: Click here to see their true form in the Remake]]https://static.tvtropes.org/pmwiki/pub/images/dormins_true_form.jpg]][[/labelnote]]



[[quoteright:201:https://static.tvtropes.org/pmwiki/pub/images/emon_01_3.jpg]]

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[[quoteright:201:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emon_01_3.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_emon_remake.jpg]]
[[caption-width-right:350:Emom in the Remake]]
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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to find beauty in transient, impermanent, or bygone things, which makes it appropriate for a beautiful, but dead girl.

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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to find finding beauty in transient, impermanent, or bygone things, which makes it appropriate for a beautiful, but dead girl.
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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to appreciating the beauty of transient, impermanent, or bygone things, which makes it appropriate for a beautiful, but dead girl.

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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to appreciating the find beauty of in transient, impermanent, or bygone things, which makes it appropriate for a beautiful, but dead girl.
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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to appreciating the beauty of transient, impermanent, or temporary things, which makes it appropriate for a beautiful, but dead girl.

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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to appreciating the beauty of transient, impermanent, or temporary bygone things, which makes it appropriate for a beautiful, but dead girl.
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* MeaningfulName: Her name is possibly derived from the Japanese cultural concept of MonoNoAware, [[TooLongDidntDub which is difficult to succinctly explain in English]] but basically boils down to appreciating the beauty of transient, impermanent, or temporary things, which makes it appropriate for a beautiful, but dead girl.
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* SlasherSmile: All the other colossi either don't have much in the way of recognisable facial features, have a blank expression, or simply look angry. Dirge is the only one with a functional mouth, and the way it’s positioned when it’s closed makes it look like he’s smiling. It looks especially creepy on his game over screen, where his forward-facing expression makes it seem like he’s smiling right at the player.

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* SlasherSmile: All the other colossi either don't have much in the way of recognisable facial features, have a blank expression, or simply look angry. Dirge is the only one with a functional mouth, and the way it’s positioned when it’s closed makes it look like he’s smiling. It looks especially creepy on his game over GameOver screen, where his forward-facing expression makes it seem like he’s smiling [[TheFourthWallWillNotProtectYou right at the player.player]].
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* AlasPoorVillain: Their deaths are framed as tragic, with the player being treated to their lifeless bodies collapsing onto the ground in slow motion while sorrowful music plays.
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* BadassNormal: Wander stumbles often, has poor balance, and is pathetically untrained with his newly-acquired magic sword, yet still manages to murder his way through a veritable menagerie of mythic monsters. On the other hand, he can shoot arrows accurately while riding at full gallop, which takes ''years'' of training in real life. He's also able to take a multi-story fall and essentially ''walk it off.''

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* BadassNormal: Wander stumbles often, has poor balance, and is pathetically untrained so comedically sloppy with his newly-acquired magic sword, yet still manages to murder his way through a veritable menagerie of mythic monsters. On the other hand, he can shoot arrows accurately while riding at full gallop, which takes ''years'' of training in real life. He's also able to take a multi-story fall and essentially ''walk it off.''''
** In regards to the first sentence, he can count as BadassAdorable.
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* {{Bishounen}}: He ''is'' rather pretty, and is often mistaken for a girl by those randomly popping in on a player. His hair and head band really don't help.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Like [[VideoGame/{{ICO}} Yorda]] before her, Mono never wears shoes, although it's not like she has much choice since she's ''dead'' for the entire game.

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