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* EvilIsEasy: One of the main appeal of the Darkness is that, compared to most other occult sources of power in the setting, it's relatively easy to access; all you have to do is perform a small occult ritual and be willing to hurt people. On the flipside, it's pretty much dragging you to evil after this.


* BlessedWithSuck: The powers granted by the Darkness are quite powerful, cheap, and relatively easy to access compared to other sources in the setting, as long as you don't frown too much on morally dubious things such as HumanSacrifice. However, this is at the cost of [[TheDarkSideWillMakeYouForget gradually eating away any human decency you might have in you]], which will eventually result in you either dying with a horrifying mindless monster forming from corpse, or becoming a irreedeemably evil HumanoidAbomination.
** Umbrae all grant you quite useful abilities, but this always come with either BodyHorror or another form of drawback that will make it near-impossible to have a normal life.



** Each Umbra also comes with a drawback in addition to its benefice, usually one that involves BodyHorror.

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** Each Umbra also comes with a drawback in addition to its benefice, usually one that involves BodyHorror.BodyHorror or BlessedWithSuck.


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* TransformationHorror: A mix of Mutation Horror and Horrifying Metamorphosis. As a Darkened accumulate Umbrae, his body will start suffering more and more chaotic mutations warping his body, until he eventually dies and rises as a Darkspawn.


** Tainted Places definitely are; the proper amount of mystical force can transport a Princess to their dreams, where the formation of the Taint replays constantly. Undoing the actions there ends up purifying the real-world Tainted Place... but naturally, the Place immediately becomes aware of it and starts defending itself as soon as it realizes a Princess is in its mind. Sometimes there isn't a better option barring Tempestra and arson, though.

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** [[UnholyGround Tainted Places Places]] definitely are; the proper amount of mystical force can transport a Princess to their dreams, where the formation of the Taint replays constantly. Undoing the actions there ends up purifying the real-world Tainted Place... but naturally, the Place immediately becomes aware of it and starts defending itself as soon as it realizes a Princess is in its mind. Sometimes there isn't a better option barring Tempestra and arson, though.


Darkened who reach 0 integrity without gaining a single Umbra. Their body haven't shifted to welcome the Darkness and turn into Darkspawns, allowing them to retain their lives and intellect. This tends to make them actually even more dangerous, as they can organize and direct the Darkspawns, which because of their lack of scruple they usually do in order to commit monstrous acts of depravity. While lacking Umbrae, their mind still has a connection to the Darkness, usually granting them supernatural abilities known as Caligines, which they also are capable of teaching to other creatures of the Darkness. They usually are the ones responsible for founding cults.

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Darkened who reach 0 integrity without gaining a single Umbra.chose to let the Darkness warp their mind rather physically. Their body haven't shifted to welcome the Darkness and turn into Darkspawns, allowing them to retain their lives and intellect. This tends to make them actually even more dangerous, as they can organize and direct the Darkspawns, which because of their lack of scruple they usually do in order to commit monstrous acts of depravity. While lacking Umbrae, their mind still has a connection to the Darkness, usually granting them supernatural abilities known as Caligines, which they also are capable of teaching to other creatures of the Darkness. They usually are the ones responsible for founding cults.



* SquishyWizard: While their Caligines and ability to control Darkspawns make them genuinely dangerous opponents, they don't have access to Umbrae, and unlike Darkspawns and Cataphractoi, their body technically is still human, so they usually can be killed or beaten up just as easily as any mortal. Most of them are well-aware they don't stand a chance against a Princess in a direct fight, which is why they usually prefer to rely on manipulations and behind the scene schemes.

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* SquishyWizard: While their Caligines and ability to control Darkspawns make them genuinely dangerous opponents, they don't have access to Umbrae, and unlike Darkspawns and Cataphractoi, their body technically is still human, so they usually can be killed or beaten up just as easily as any mortal. Most of them are well-aware they don't stand a chance against a Princess in a direct fight, which is why they usually prefer to rely on manipulations and manipulations, behind the scene schemes.schemes, or [[FlunkyBoss legions of enthralled Darkspawns]].

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* UnholyGround: Aside from Darkspawns, the Darkness primary takes form in the physical world as Tainted Places, areas infected by the Darkness as a result of great acts of evil being committed on them. These places actively encourage whoever enters them to act on their darkest impulse, enforces their cruel actions, and, on the long term, corrupts them into Darkened.

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* CardboardPrison: While they can use their powers to sculpt the Dreamlands into prisons for the Radiants, the book explicitly states that as soon as a Princess actively tries to escape they will have no difficulty in doing so. Walls may appear to be made of stone or steel, but they will crumble like sand. Guards may look powerful and intimidating, but they will be almost helpless in a true fight. For this reason, they must either make their cage so tempting the Radiant won't ''want'' to leave, or so intimdating that she won't even try to escape.



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A Cult following the belief that morality and society as a whole is a large elaborate scam to make the world safe for the wealthy while still allowing them to do whatever they want; therefore, they offer their abilities as services at small prices to help people in need of acting outside morality. In truth, this is used as a way to get people hooked to their service, much like drug, gradually getting them to indulge in their Vice inside Tainted Areas.
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A cult holding on the belief that "behind every fortune there is a great crime"... which they twist into believing that anyone who is in ''any way'' better than the other is guilty of crime and should be punished.
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An association of hedonists who believes humans are all predators and wolves, and that inhibitions are chains holding them back which should be broken.
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* AtLeastIAdmitIt: The reason they think you should discard inhibitions and rules- they are nothing but fences and cages built by cowards to protect themselves, while those who refuse to follow them are honest about it.



* HumansAreTheRealMonsters: As far as they are concerned, the only true free man is TheUnfettered, a predator who walks around taking what he wishes. The ones who stick to rules merely are hypocrites about it.



* IAmAHumanitarian: Implied; the highest benefit from joining them is gaining the Flesh of my Flesh Caligo, which allows you to heal yourself by consuming flesh.





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\n* SuperToughness: High-ranking Pongamia members are taught the Zombie's Flesh Caligo, which allows them to harden their skin to the point of taking bashing damages from most attacks.


* APartyAlsoKnownAsAnOrgy: Their typical way to recruit people is to organize huge parties in clubs and bars in the form of orgies.




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* TheVamp: Female members are likely to fit the trope, seeing how the first benefit from joining them is a free Specialty in Seduction, Carousing, Debauchery or equivalent.

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* TheCorrupter: Their specific focus is on corrupting people through their Vices, pushing them to more and more hedonistic acts and breaking their sense of shame.

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* MadeOfIron: Seeing how their initiation involves torturing themselves until they become more resilient to pain, they tend to be more enduring than the average person. To reflect this, they can get access to the Iron Stamina merit for free.


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* TortureTechnician: To the point the very first benefit you get from joining them is a free specialty in torture.



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A Dark Cult that idolizes suffering, preaching that happiness is a sham and only through suffering do you get to grow as a person.
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* MiseryBuildsCharacter: Taken to the extreme; they are firm believers in this trope, therefore they think happiness is a bad thing and prevent you from evolving when mistery confronts you with reality and makes you grow. They then use this as an excuse to harm and cause suffering to everyone around them under the pretense of "endoctrinating" people.

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