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* SmallRoleBigImpact: Her attempted suicide made Ann want to get revenge against Kamoshida and join the Phantom Thieves. It's also what causes Joker and Ryuji to decide to commit to stealing Kamoshida's heart; initially, they were reluctant to try messing with someone's soul like that. In short, Shiho effectively kickstarted the Phantom Thieves of Hearts and the whole plot of the game spirals from there. If Shiho didn't jump, they'd have let the Palace be, and nothing further would have happened. However, as she ends up in a coma for a long while after jumping, and after that is transferred out immediately, the player doesn't see very much of her compared to the overall length of the game.

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* SmallRoleBigImpact: Her attempted suicide kicks off a lot about the game (especially for Ann), despite Shiho having minimal screen time.
** Shiho's attempt
made Ann want to get revenge against Kamoshida and join the Phantom Thieves. It's also what causes Joker and Ryuji to decide to commit to stealing Kamoshida's heart; initially, they were reluctant to try messing with someone's soul like that. that, and the possibility that Kamoshida could die if they did it wrong left them hesitant. But after Shiho's attempted suicide, Joker and Ryuji decide that Kamoshida is BeyondRedemption and commit to stealing his heart, even if it kills him. In short, Shiho effectively kickstarted the Phantom Thieves of Hearts Hearts, and the whole plot of the game spirals from there. If Shiho didn't jump, they'd have let the Palace be, and nothing further would have happened. However, as she ends up in a coma for a long while after jumping, and after that is transferred out immediately, the player doesn't see very much of her compared to the overall length of the game.


** In ''Royal'', Kamoshida summons a cognitive Shiho in playboy bunny outfit to cast gold medal spike. Not only that, the party can down this cognition of Shiho by attacking with weapons, since she's weak to Physical or basically anything else.

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** In ''Royal'', Kamoshida summons a cognitive Shiho in playboy bunny outfit to cast gold medal spike."Gold Medal Spike". Not only that, the party can down this cognition of Shiho by attacking with weapons, since she's weak to Physical or basically anything else.


* CondescendingCompassion: Subverted; Sumire ''thinks'' is how Kasumi treated her, but in reality Kasumi respected her enough to regard her as a FriendlyRival.



* LethalChef: Heavily implied. During Maruki's Palace, one of the flashback scenes involves a talk with Sumire at her most self-loathing and depressed, and even then she says she's a better cook than Kasumi. In fact, one of the early breaks in the false Kasumi's cognitive overlay is her making an absolutely hideous bento box, claiming she's not sure of the ingredients - and it [[TastesBetterThanItLooks tastes great]]. In other words, even when she's actively trying to mimic her sister exactly, [[SupremeChef Sumire]] [[SpringtimeForHitler finds it impossible cook as badly as the real Kasumi.]]

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* LethalChef: Heavily implied. During Maruki's Palace, one of the flashback scenes involves a talk with Sumire at her most self-loathing and depressed, and even then she says she's a better cook than Kasumi. In fact, one of the early breaks in the false Kasumi's cognitive overlay is her making an absolutely hideous bento box, claiming she's not sure of the ingredients - and it [[TastesBetterThanItLooks tastes great]]. In other words, even when she's actively trying to mimic her sister exactly, [[SupremeChef Sumire]] [[SpringtimeForHitler finds it impossible to cook as badly as the real Kasumi.]]



* NotQuiteTheRightThkng: While trying to shore up Sumire's self-confidence was admirable, Kasumi's ''methods'' came off as patronizing, controlling, and disrespectful, which only caused Sumire to resent both her and herself for being a burden.

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* NotQuiteTheRightThkng: NotQuiteTheRightThing: While trying to shore up Sumire's self-confidence was admirable, Kasumi's ''methods'' came off as patronizing, controlling, and disrespectful, which only caused Sumire to resent both her and herself for being a burden.


* LethalChef: Implied. During the rank 3 of her Confidant, "Kasumi" Sumire does prepare a bento that literally looked awful. Much later on, during the flashback where Sumire became "Kasumi," she did tell Maruki that Kasumi is simply not good at preparing dishes and Sumire is a lot better at it, indicating that Kasumi is actually terrible at cooking, and this is one of her very few flaws compared to Sumire.

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* LethalChef: Implied. Heavily implied. During the rank 3 Maruki's Palace, one of her Confidant, "Kasumi" Sumire does prepare a bento that literally looked awful. Much later on, during the flashback where scenes involves a talk with Sumire became "Kasumi," at her most self-loathing and depressed, and even then she did tell Maruki that Kasumi is simply not good at preparing dishes and Sumire is says she's a lot better at it, indicating that Kasumi is actually terrible at cooking, and this is cook than Kasumi. In fact, one of the early breaks in the false Kasumi's cognitive overlay is her very few flaws compared making an absolutely hideous bento box, claiming she's not sure of the ingredients - and it [[TastesBetterThanItLooks tastes great]]. In other words, even when she's actively trying to Sumire.mimic her sister exactly, [[SupremeChef Sumire]] [[SpringtimeForHitler finds it impossible cook as badly as the real Kasumi.]]


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* NotQuiteTheRightThkng: While trying to shore up Sumire's self-confidence was admirable, Kasumi's ''methods'' came off as patronizing, controlling, and disrespectful, which only caused Sumire to resent both her and herself for being a burden.


** In ''Royal'', Kamoshida summons a cognitive Shiho in playboy bunny outfit to cast gold medal spike. Not only that, the party can down this cognition of Shiho by attacking with weapons, since she's weak to Physical.

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** In ''Royal'', Kamoshida summons a cognitive Shiho in playboy bunny outfit to cast gold medal spike. Not only that, the party can down this cognition of Shiho by attacking with weapons, since she's weak to Physical.Physical or basically anything else.


** She might only appear for the first arc of the game and a little afterwards, but her predicament is enough [[spoiler: for Ann to unknowingly give in to Maruki’s dream world, because her only desire is for Shiho’s success and their friendship, and fuel the counselor into becoming an Anti-Villian madman controlling Mementos]].

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** She might only appear for the first arc of the game and a little afterwards, but her predicament is enough [[spoiler: for Ann to unknowingly give in to Maruki’s dream world, because her only desire is for Shiho’s success and their friendship, and fuel the counselor into becoming an Anti-Villian AntiVillain madman controlling Mementos]].


** She might only appear for the first arc of the game and a little afterwards, but her predicament is enough [[spoiler: for Ann to unknowingly give in to Maruki’s dream world, because her only desire is for Shiho’s success and their friendship, and fuel the counselor into becoming an AntiVillian madman controlling Mementos]].

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** She might only appear for the first arc of the game and a little afterwards, but her predicament is enough [[spoiler: for Ann to unknowingly give in to Maruki’s dream world, because her only desire is for Shiho’s success and their friendship, and fuel the counselor into becoming an AntiVillian Anti-Villian madman controlling Mementos]].


* {{Foil}}: With the exception of Principal Kobayakawa, Kamoshida and Kawakami, the rest of the staff at Shujin are complete opposites to the staff at [[VideoGame/Persona3 Gekkoukan]] or [[VideoGame/Persona4 Yasogami]]. They are more straight-laced, drawn conventionally, and don't have "colorful" personalities.

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* {{Foil}}: With the exception of Principal Kobayakawa, Kamoshida and Kawakami, the rest of the staff at Shujin are complete opposites to the staff at [[VideoGame/Persona3 Gekkoukan]] or [[VideoGame/Persona4 Yasogami]]. They are more straight-laced, drawn conventionally, and don't any have "colorful" personalities.
personalities or quirks.


* DemotedToExtra: After playing a significant role during the Kamoshida arc, she disappears to recuperate from her attempted suicide and only comes back for Rank 9 of Ann's Confidant.

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* DemotedToExtra: After playing a significant role during the Kamoshida arc, she disappears to recuperate from her attempted suicide and only comes back for Rank 9 of Ann's Confidant.Confidant [[spoiler: and later during the events of the Third Semester]].


Added DiffLines:

** She might only appear for the first arc of the game and a little afterwards, but her predicament is enough [[spoiler: for Ann to unknowingly give in to Maruki’s dream world, because her only desire is for Shiho’s success and their friendship, and fuel the counselor into becoming an AntiVillian madman controlling Mementos]].


* PlayboyBunny: In ''Persona 5 Royal'', Kamoshida will summon a cognitive version of Shiho in the second stage of the fight to toss him a volleyball. You have the option of letting her give an opening for Kamoshida to spike and then leave or [[VideoGameCrueltyPotential hit her to prevent it]].

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* PlayboyBunny: In ''Persona 5 Royal'', Kamoshida will summon a cognitive version of Shiho in the second stage of the fight to toss him a volleyball. You have the option of letting her give an opening for Kamoshida to spike and then leave or leave, [[VideoGameCrueltyPotential hit her to prevent it]].it]] or even attack Kamoshida himself and she will leave anyway]].


* PlayboyBunny: In ''Persona 5 Royal'', Kamoshida will summon a cognitive version of Shiho in the second stage of the fight to toss him a volleyball. You have the option of letting her give an opening for Kamoshida to spike and then leave, [[VideoGameCrueltyPotential hit her to prevent it]] or even attack Kamoshida himself and she will leave anyway.

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* PlayboyBunny: In ''Persona 5 Royal'', Kamoshida will summon a cognitive version of Shiho in the second stage of the fight to toss him a volleyball. You have the option of letting her give an opening for Kamoshida to spike and then leave, leave or [[VideoGameCrueltyPotential hit her to prevent it]] or even attack Kamoshida himself and she will leave anyway.it]].


Added DiffLines:

* VideoGameCrueltyPotential: In ''Royal'', you have the option to attack a cognitive version of her during Kamoshida's fight. Doing so will cause Ann to wince and [[ApologeticAttacker Ryuji to apologize]].

Added DiffLines:

* SignificantBirthDate: During a research note at Maruki's Palace, Maruki will imply that Rumi's birthday is at the 3rd of February (As the note is written during the 2nd of March and he states it as "tomorrow.") This is the same date where his "promised day," or the day where he will make his own fake overlaid reality ''the'' reality. During the fist fight event battle with Maruki, he even states that he's doing this for her.


* PrecociousCrush: If his mental age matches his physical appearance, then he has a particular attraction to Ann, whom he calls "pretty lady" upon their first meeting. [[ClingyJealousGuy Morgana]] takes offense to this.

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* PrecociousCrush: If his mental age matches his physical appearance, then he has a particular attraction to Ann, whom he calls "pretty lady" upon their first meeting. [[ClingyJealousGuy [[CrazyJealousGuy Morgana]] takes offense to this.


!!Naoya Makigami



!!Shiho Suzui



!!Wakaba Isshiki



!!Mika



!!Lala Escargot



!!Takakura



!!Eiko Takao



!!Tsukasa



!!Kaoru



The adopted son of Munehisa. He's known to be a hard working student.

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The adopted son of Munehisa. He's known to be a hard working student.
hard-working student.



!!Nanami Shibuya



!!Akiko Kawanabe















Maruki's ex girlfriend who got her parents murdered a few years prior to the beginning of the events of the game. As a result, she fell into catatonic depression; if she hears anything about her family she would have hallucinations and flashbacks of the events that led to her parent's death. Otherwise, she does not move or talk at all.

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Maruki's ex girlfriend ex-girlfriend who got her parents murdered a few years prior to the beginning of the events of the game. As a result, she fell into catatonic depression; if she hears anything about her family she would have hallucinations and flashbacks of the events that led to her parent's death. Otherwise, she does not move or talk at all.









!!Principal Kobayakawa






!!SIU Director






!!Sugimura



!!Five nobles
[[folder:In-general]]

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!!Five nobles
[[folder:In-general]]
Nobles
[[folder:In-General]]



!!Ooe



!!Former Noble



!!TV Station President






!!Yakuza Cleaner






!!Ms. Chouno



!!Mr. Hiruta



!!Mr. Inui



* GenreBlindness: After a fashion. While he isn't particularly involved in much of anything, he, a ''history'' teacher, longs for a charismatic leader for which he could vote. Or, in other words, a strongman. In Japan. You know, the country that took two nukes for that last time it happened.

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* GenreBlindness: After a fashion. While he isn't particularly involved in much of anything, he, a ''history'' teacher, longs for a charismatic leader for which he could vote. Or, in other words, a strongman. In Japan. You know, the country that took [[UsefulNotes/WorldWar2 two nukes for that last time it happened.]]



!!Mr. Ushimaru



!!Yamauchi



!!José



* LivingDoll: It isn't entirely clear what he is, but his wooden-looking hair and ears give this impression.

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* LivingDoll: LivingToy: It isn't entirely clear what he is, but his wooden-looking hair and ears give this impression.the impression that he's a walking puppet or figurine.

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