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* ElementalPowers: Every graveknight is affiliated with a particular type of energy related to how they died. THey deal extra damage of this type with their weapon attacks and can unleash it in a cone of energy three times a day.

to:

* ElementalPowers: Every graveknight is affiliated with a particular type of energy related to how they died. THey They deal extra damage of this type with their weapon attacks and can unleash it in a cone of energy three times a day.



* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.

to:

* NightOfTheLivingMooks: Those it kills become cairn wights. THe The exception is humanoids with at least 6 hit die, which become more ragewights.

Added DiffLines:

[[foldercontrol]]


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]

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[[quoteright:350:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]


!!CR 6
[[folder:Apostasy Wraith]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

When followers of a false faith die, they are confronted in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.

to:

!!CR 6
[[folder:Apostasy Wraith]]
[[folder:Centianima]]
->'''Challenge Rating:''' 6
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

When followers
Large

Undead conglomerates
of a false faith die, they are confronted bone created when numerous animals die in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.terrible agony.













[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Undead created when creatures are killed in an arcane disaster.

to:

\n\n\n\n\n\n\n\n\n\n[[folder:Blast Shadow]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]] \n\n[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 5
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

Small

Undead created when creatures are from the souls of sailors and other sea travelers killed in an arcane disaster.shipwrecks.







[[folder:Centianima]]

to:

\n\n\n\n[[folder:Centianima]][[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]



->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]



[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil



Undead created when someone dies of suffocation.

to:

Undead created when someone dies The souls of suffocation.those buried alive, forming new bodies out of dirt to inflict their fate on others.



* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.

to:

* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to
AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body
in their final moments. Certain rituals can be used undead form, just animated dirt. This grants them the amorphous ability, allowing them to appease squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates
them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that what they were denied.
like to do to others.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust DishingOutDirt: Gravebound can manipulate earth to create and bone fragments.
fill in pits.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer:
FastTunneling: They project an aura holding the emotions can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol
of their final moments, obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the desperation shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead
for one last breath or air mingling with the terror of death. Their melee attacks also force targets week. Given their obsession, they actually prefer to save against the effect, potentially overruling leave their victims in such a previous successful save.
* SuperSmoke: Their Gravedust ability lets
state and allow their friends to bury them enter a creature's lungs and cause it to suffocate.
alive rather than outright killing them.
* TouchOfDeath: WolverineClaws: They attack with touch claw attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning
that expose victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable
to speak afterwards.disease.











[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

\n\n\n\n\n\n\n\n[[folder:Deeplit]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]\n[[folder: Ib Shade]]
->'''Challenge Rating:''' 5
4
->'''Alignment:''' NeutralEvilChaoticEvil



Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].

to:

Undead that arise Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb waters to similar fates.

Their stats can be found in ''Down
bring doom upon the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].human city built in place of their old home.



* NonHumanHead: In place of a head, they have a mass of pale glowing light.

to:

* NonHumanHead: In place PublicDomainCharacter: Based on the beings of a head, Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they have a mass of pale glowing light.were called Ibians.








[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.

to:

\n\n\n\n\n[[folder:Drocha Swarm]]\n[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
->'''Challenge Rating:''' 7
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The
Large

Undead plants poisoned by lands infected with
mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died bloodshed. Their stats can be found in ''Tears at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.
Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].



* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.

to:

* BrownNote: Their cries can force listeners to see visions of their own deaths.
NonHumanUndead: An undead ''plant''.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were
OfficialFanSubmittedContent: The leechroot was created by a participant in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.Paizo's RPG Superstar 2013 event.



[[folder:Duppy]]
->'''Challenge Rating:''' 7

to:

[[folder:Duppy]]
[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 74



->'''Size:''' Medium

Undead created from sailors who died ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.

to:

->'''Size:''' Medium

Undead created from sailors who died ashore
Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart
and failed cause it to receive burial at sea.
----
* BurialAtSea: The only sure-fire
tear its way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack
free of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening
the victim and quite possibly rendering them literally unable body. Such a creature is a lovelorn, dedicated to move if destroying all they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.
cared for in life.








[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:''' 7

to:

\n\n\n\n\n[[folder:Ephemeral Echo]]\n[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]\n[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 74
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again
[[/folder]]

[[folder:Wraithwing]]
->'''Challenge Rating:''' 4



Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].
----
* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.

to:

Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].
----
* OfficialFanSubmittedContent: The ephemeral echo was created
Wraithwings are strix that were captured and killed by a participant in Paizo's RPG Superstar 2013 event.their Chelish enemies, and then rose again fueled by their lingering hatred.



[[folder:Exiled Shade]]
->'''Challenge Rating:''' 6

to:

[[folder:Exiled Shade]]
!!CR 5
[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 65



The undead remains of a member of an evil organization, either driven out or slain by their comrades.

to:

The undead remains of a member of Undead created when creatures are killed in an evil organization, either driven out or slain by their comrades.arcane disaster.










[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 4

to:

\n\n\n\n\n\n\n[[folder:Flotsam Terror]]\n[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 45



->'''Size:''' Small

Undead created from the souls of sailors and other sea travelers killed in shipwrecks.
[[/folder]]





[[folder: Gaki]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil



The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.

to:

The spirits Undead created when someone dies of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.suffocation.



* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.

to:

* WeakenedByTheLight: Gaki are scorched by moonlight AttackAttackAttack: Due to their unreasoning aggression and frozen by sunlight.
simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* {{Yokai}}: GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan:
They're suffering spirits a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate,
from Buddhist cosmology.crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.



[[folder: Gale Spirit]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.
[[/folder]]



[[folder: Gearghost]]

to:

[[folder: Gale Spirit]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.
[[/folder]]



[[folder: Gearghost]]
[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].
----
* NonHumanHead: In place of a head, they have a mass of pale glowing light.
[[/folder]]

[[folder: Gearghost]]
->'''Challenge Rating:''' 5






[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
->'''Challenge Rating:''' 4

to:

\n\n\n[[folder: Gravebound]]\n[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 45



The souls of those buried alive, forming new bodies out of dirt to inflict their fate on others.

to:

The souls resulting creations of those buried alive, forming new bodies out of dirt to inflict their fate on others.resurrections gone wrong.



* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.

to:

* AchillesHeel: The ''consecrate'' Any resurrection spell leaves them staggered and weak if caught in its area.
cast on an unrisen instantly destroys it.
* BlobMonster: There's nothing of the gravebound's actual body in their BodyHorror: Being not quite alive but not quite undead form, just animated dirt. This grants does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals
them too.
* ResurrectiveImmortality: Due to
the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound
lingering resurrective magic, once an hour an unrisen can manipulate earth reform at half hit points when destroyed. The only way to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How
avoid this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer
to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack
destroy it with claw attacks that expose victims to disease.fire damage, disintegration, or resurrection.











[[folder: Hupia]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil

to:

\n\n\n\n\n\n\n\n[[folder: Hupia]]\n[[folder:Wraith]]
->'''Challenge Rating:''' 6
5
->'''Alignment:''' NeutralEvilLawfulEvil



Undead who yearn to live again, attempting to continue their former lives.

to:

Undead who yearn to live again, attempting to continue their former lives.servants of the [[NothingAfterDeath Negative Energy Plane]].



* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.

to:


* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid



[[folder: Ib Shade]]
->'''Challenge Rating:''' 4

to:

[[folder: Ib Shade]]
[[folder:Wretchghost]]
->'''Challenge Rating:''' 45



Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their old home.
----
* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.

to:

Deep within When multiple addicts perish in the Dreamlands a city called Ib was constructed by an amphibious race on the shores throes of a deep lake. They were slain by humans for shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, and their strange appearances and worship of the Great Old One Bokrug, but overwhelming hunger for just one thousand years later the shades of the slaughtered race arose from the waters more fix sometimes anchors them to bring doom upon the human city built in place of their old home.
----
* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.
this world as wretchghosts.




[[folder:Kurobozu]]

to:

\n[[folder:Kurobozu]]!!CR 6
[[folder:Apostasy Wraith]]



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilChaoticEvil



Monks who died under circumstances that violated their monastic oaths.
----
* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed in the robes of a monk.

to:

Monks who died under circumstances that violated their monastic oaths.
----
* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed
When followers of a false faith die, they are confronted in the robes judgement of their afterlife that their devotion was all for naught and their "god" was a monk.fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.



[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created by a participant in Paizo's RPG Superstar 2013 event.

to:

[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
[[folder:Exiled Shade]]
->'''Challenge Rating:''' 4
6
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An
Medium

The
undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created
remains of a member of an evil organization, either driven out or slain by a participant in Paizo's RPG Superstar 2013 event.their comrades.





[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 4

to:

\n\n[[folder:Lovelorn]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]] \n[[folder: Gale Spirit]]
->'''Challenge Rating:''' 46



->'''Size:''' Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart and cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they cared for in life.

to:

->'''Size:''' Tiny

When people die due to love taking a tragic turn,
Small

Gale spirits are
the spirit may focus remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the heart and cause it to tear its way free of ground, while cursing the body. Such a creature is a lovelorn, dedicated to destroying all they cared world for in life.leaving them to their terrible demise.












[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
->'''Challenge Rating:''' 7

to:

\n\n\n\n\n\n\n\n\n[[folder:Psychic Stalker]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]] \n[[folder: Hupia]]
->'''Challenge Rating:''' 76



The minds of psychics who died in unexpected violence.

to:

The minds of psychics Undead who died yearn to live again, attempting to continue their former lives.
----
* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared
in unexpected violence.the original mythos, as they were spirits of the night and the dead.





[[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]

to:

\n\n[[folder:Ragewight]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]] [[folder:Kurobozu]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilLawfulEvil



When savage warriors die in a rage, only to later have their burial place disturbed, they may rise as ragewights.

to:

When savage warriors die in a rage, only to later have Monks who died under circumstances that violated their burial place disturbed, they may rise as ragewights.monastic oaths.



* TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.

to:

* TheBerserker: What they MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu
were living shadows dressed in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more
robes of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.
monk.



[[folder: Revenant]]

to:

[[folder: Revenant]][[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilChaoticEvil



Physical undead driven by a need for revenge.

to:

Physical undead driven by When savage warriors die in a need for revenge.rage, only to later have their burial place disturbed, they may rise as ragewights.



* ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.

to:

* ThePowerOfHate: A revenant’s existence TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is fuelled by 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under
its hatred for its murderer. command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord:
If the murderer they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception
is killed, then the revenant also dies.
humanoids with at least 6 hit die, which become more ragewights.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave RoaringRampageOfRevenge: A ragewight's typical response to hunt and kill its murderer.their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.





[[folder:Spectre]]
->'''Challenge Rating:''' 7

to:

\n\n[[folder:Spectre]]\n[[folder: Revenant]]
->'''Challenge Rating:''' 76



Spirits of the murdered or the evil who refuse to pass on.

to:

Spirits of the murdered or the evil who refuse to pass on.Physical undead driven by a need for revenge.



* WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee from it at all costs.

to:

* WeakenedByTheLight: Spectres are rendered useless in natural sunlight ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred
and will try to flee a need for vengeance, a revenant rises from it at all costs.the grave to hunt and kill its murderer.



[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 4

to:

[[folder:Smoke Haunt]]
[[folder:Tidewretch]]
->'''Challenge Rating:''' 46
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead dryads whose trees have died and become driftwood.
----
* NonHumanUndead: Dryads exclusively rather than humans.
[[/folder]]

[[folder:Tiyanak]]
->'''Challenge Rating:''' 6



->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again

to:

->'''Size:''' Small

The spirits
Medium

Infants or children who died near areas
of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find againhigh necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.



[[folder:Spellscar Fext]]

to:

[[folder:Spellscar Fext]]!!CR 7

[[folder:Drocha Swarm]]



->'''Size:''' Medium

When spellcasters die in an area of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of Garund.

to:

->'''Size:''' Medium

When spellcasters die
Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived
in an area this verdant land.
----
* BrownNote: Their cries can force listeners to see visions
of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created
in the Mana Wastes one-of-a-kind circumstances of Garund.a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.



[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]

to:

[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
[[folder:Duppy]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilChaoticEvil



When someone dies of a preventable cause with multiple onlookers who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].

to:

When someone dies of a preventable cause with multiple onlookers Undead created from sailors who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].died ashore and failed to receive burial at sea.



* BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.

to:

* BystanderSyndrome: Tatterlorns are BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead
created when this ends in fatality.
a particularly cruel and brutal sailor dies on land.
* OfficialFanSubmittedContent: HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer:
The tatterlorn was created by Mark Griffin as part touch of Paizo's RPG Superstar competition in 2015.a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.



[[folder:Tidewretch]]
->'''Challenge Rating:''' 6

to:

[[folder:Tidewretch]]
[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:''' 67



Undead dryads whose trees have died and become driftwood.

to:

Undead dryads whose trees have Miserable remnants of souls who died and become driftwood.in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].



* NonHumanUndead: Dryads exclusively rather than humans.

to:

* NonHumanUndead: Dryads exclusively rather than humans.OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.



[[folder:Tiyanak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil

to:

[[folder:Tiyanak]]
[[folder: Gaki]]
->'''Challenge Rating:''' 6
7
->'''Alignment:''' ChaoticEvilNeutralEvil



Infants or children who died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.

to:

Infants The spirits of the especially greedy or children who died near areas jealous people, driven by a hunger for the pleasures of high necromantic energy.
the material.
----
* PublicDomainCharacter: Based on vampiric creatures WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits
from Philippine mythology.Buddhist cosmology.



[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]

to:

[[folder:Totenmaske]]
[[quoteright:350:https://static.
[[folder:Psychic Stalker]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/totenmaske.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]



Souls of those who lived by lust and excess, seeking to continue their indulgence at the expense of others.

to:

Souls The minds of those psychics who lived by lust and excess, seeking to continue their indulgence at died in unexpected violence.
[[/folder]]

[[folder:Spectre]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Spirits of
the expense of others.murdered or the evil who refuse to pass on.



* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.

to:

* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers
WeakenedByTheLight: Spectres are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge
rendered useless in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of
natural sunlight and wind on their copied skin is enough will try to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink
flee from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.
it at all costs.







[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

\n\n\n\n[[folder:Unrisen]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]] \n[[folder:Spellscar Fext]]
->'''Challenge Rating:''' 5
7
->'''Alignment:''' NeutralEvilChaoticEvil



The resulting creations of resurrections gone wrong.
----
* AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.

to:

The resulting creations When spellcasters die in an area of resurrections gone wrong.
----
* AchillesHeel: Any resurrection spell cast
aberrant magic they may rise as spellscar fexts. Most spellscar fexts on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They
Golarion are found in the result Mana Wastes of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.
Garund.



[[folder:Vilkacis]]

to:

[[folder:Vilkacis]][[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



The souls of violent werewolves who persist after death due to a desperation to kill more.

to:

The souls When someone dies of violent werewolves a preventable cause with multiple onlookers who persist after death due to do nothing, they arise as a desperation to kill more.tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].



* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.

to:

* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.










[[folder:Wraith]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil

to:

\n\n\n\n\n\n\n[[folder:Wraith]]\n[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]
->'''Challenge Rating:''' 5
7
->'''Alignment:''' LawfulEvilNeutralEvil



Undead servants of the [[NothingAfterDeath Negative Energy Plane]].

to:

Undead servants Souls of those who lived by lust and excess, seeking to continue their indulgence at the [[NothingAfterDeath Negative Energy Plane]].
expense of others.




* CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid

to:

\n* CastingAShadow: Much BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made
more pronounced than other undead.
%%* PowerOfTheVoid
prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.



[[folder:Wraithwing]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil

to:

[[folder:Wraithwing]]
[[folder:Vilkacis]]
->'''Challenge Rating:''' 4
7
->'''Alignment:''' NeutralEvilChaoticEvil



Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.

to:

Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.The souls of violent werewolves who persist after death due to a desperation to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.



[[folder:Wretchghost]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil

to:

[[folder:Wretchghost]]
[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 5
7
->'''Alignment:''' ChaoticEvilNeutralEvil



When multiple addicts perish in the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, and their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.

to:

When multiple addicts perish in Undead formed from the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, of clerics, paladins, and priests who died while doubting their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.god.







[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil

to:

\n\n\n\n[[folder:Zealot Wraith]]\n!!CR 8
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 7
8
->'''Alignment:''' NeutralEvilChaoticEvil



Undead formed from the souls of clerics, paladins, and priests who died while doubting their god.
[[/folder]]




!!CR 8
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium


[[folder:Zombies]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombie_pathfinder.jpg]]
->'''Challenge Rating:''' Same as base creature + 1 (zombies, juju zombies), +2 (zombie lords)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature

The most bog-standard undead you'll ever see.

to:

[[folder:Zombies]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombie_pathfinder.jpg]]
[[folder:Phantom Armor]]
->'''Challenge Rating:''' Same as base creature + 1 (zombies, juju zombies), +2 (zombie lords)
(hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)
->'''Alignment:''' Evil
NeutralEvil
->'''Size:''' Same as base creature

The most bog-standard undead you'll ever see.
Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits of armor animated by the spirits of their former owners, arising because they were killed by treachery or because they were killed in a war crime.



* EliteZombie: Zombie Lords differ from regular zombies in that they have increased resistance to [[TurnUndead Channel energy]], are considerably faster, are not permanently staggered, and most important of all [[ItCanThink they retain their intelligence]].
* UndergroundMonkey: There are numerous variations of the basic, common zombie, with their own gimmicks, resistances, and abilities:
** Many are defined by how exactly they're created and raised: besides the basic necromantic zombie, there are alchemically created zombies, which are sturdier than other kinds and more resistant to positive energy; brain-eating zombies, which raise their victims as more of their kind; and zombies created through curses.
** There are also bloated gasburst zombies, which explode in a cloud of noxious gas when killed, and host corpses, which house swarms of aggressive vermin inside their rotting flesh.
* ZombieApocalypse: Brain-eating zombies, which are directly inspired by classic zombie movies, can easily turn into this through their ability to raise their victims as more brain-eating zombies.

!!Sunbaked Zombie
->'''Challenge Rating:''' Depends on base creatures hit die
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

When creatures die in the desert and become desiccated from heat and sun, they may arise a sunbaked zombies.

to:

* EliteZombie: Zombie Lords differ from regular zombies in that they have increased resistance AnimatedArmor: Each one is a suit of armor brought to [[TurnUndead Channel energy]], are considerably faster, are not permanently staggered, and most important of all [[ItCanThink they retain their intelligence]].
* UndergroundMonkey: There are numerous variations of the basic, common zombie, with their own gimmicks, resistances, and abilities:
** Many are defined
life by how exactly they're created and raised: besides the basic necromantic zombie, there are alchemically created zombies, which are sturdier than other kinds and more resistant to positive energy; brain-eating zombies, which raise their victims as more of their kind; and zombies created through curses.
** There are also bloated gasburst zombies, which explode in
a cloud of noxious gas when killed, and host corpses, which house swarms of aggressive vermin inside their rotting flesh.
* ZombieApocalypse: Brain-eating zombies, which are directly inspired by classic zombie movies, can easily turn into this through their ability to raise their victims as more brain-eating zombies.

!!Sunbaked Zombie
->'''Challenge Rating:''' Depends on base creatures hit die
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

When creatures die in the desert and become desiccated from heat and sun, they may arise a sunbaked zombies.
restless spirit.



!Other Spontaneous Undead
!!CR <1
[[folder:Undigested]]
->'''Challenge Rating:''' 1/4 (individual), 5 (swarm)

to:

!Other Spontaneous Undead
!!CR <1
[[folder:Undigested]]
[[folder: Plagued Beast]]
->'''Challenge Rating:''' 1/4 (individual), 5 (swarm)Same as base creature + 1



->'''Size:''' Tiny

Animated masses of digestive fluid and half-melted flesh formed from the stomach contents of giant monsters killed by necromantic effects.

to:

->'''Size:''' Tiny

Animated masses
Same as base creature

Victims
of digestive fluid and half-melted flesh formed from the stomach contents of giant monsters killed by necromantic effects.demonic plagues who fail to find relief even in death.



!!CR 3
[[folder:Allip]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/allip_pathfinder.jpg]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Undead created by those who kill themselves out of madness.

to:

!!CR 3
[[folder:Allip]]
[[folder:Zombies]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/allip_pathfinder.org/pmwiki/pub/images/zombie_pathfinder.jpg]]
->'''Challenge Rating:''' 3
Same as base creature + 1 (zombies, juju zombies), +2 (zombie lords)
->'''Alignment:''' ChaoticEvil
Evil
->'''Size:''' Medium

Undead created by those who kill themselves out of madness.
Same as base creature

The most bog-standard undead you'll ever see.



* DemBones: They look like ghostly skeletons wrapped in shadows.
* DrivenToSuicide: What creates them, specifically when the cause is insanity or other madness.
* EnthrallingSiren: They constantly babble and the sound is hypnotic to others, putting them in a trance and allowing the allip to approach before attacking.
* MindRape: Attempting to make contact with their minds, whether to control, communicate, or just to read their thoughts, causes Wisdom drain as their tortured minds fray the sanity of others. Their attacks do much the same thing, though with additional Wisdom damage on a critical hit.
* OurGhostsAreDifferent: Rather than being spectral copies of the deceased, they're warped specters whose insanity has overwhelmed their minds and altered their bodies.
* TalkativeLoon: Allips constantly babble incoherently.

to:

* DemBones: They look like ghostly skeletons wrapped EliteZombie: Zombie Lords differ from regular zombies in shadows.
that they have increased resistance to [[TurnUndead Channel energy]], are considerably faster, are not permanently staggered, and most important of all [[ItCanThink they retain their intelligence]].
* DrivenToSuicide: What creates them, specifically when UndergroundMonkey: There are numerous variations of the cause is insanity or other madness.
* EnthrallingSiren: They constantly babble and the sound is hypnotic to others, putting them in a trance and allowing the allip to approach before attacking.
* MindRape: Attempting to make contact
basic, common zombie, with their minds, whether to control, communicate, or just to read their thoughts, causes Wisdom drain as their tortured minds fray the sanity of others. Their attacks do much the same thing, though with additional Wisdom damage on a critical hit.
* OurGhostsAreDifferent: Rather than being spectral copies of the deceased,
own gimmicks, resistances, and abilities:
** Many are defined by how exactly
they're warped specters whose insanity has overwhelmed created and raised: besides the basic necromantic zombie, there are alchemically created zombies, which are sturdier than other kinds and more resistant to positive energy; brain-eating zombies, which raise their minds and altered victims as more of their bodies.
kind; and zombies created through curses.
** There are also bloated gasburst zombies, which explode in a cloud of noxious gas when killed, and host corpses, which house swarms of aggressive vermin inside their rotting flesh.
* TalkativeLoon: Allips constantly babble incoherently.ZombieApocalypse: Brain-eating zombies, which are directly inspired by classic zombie movies, can easily turn into this through their ability to raise their victims as more brain-eating zombies.

!!Sunbaked Zombie
->'''Challenge Rating:''' Depends on base creatures hit die
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

When creatures die in the desert and become desiccated from heat and sun, they may arise a sunbaked zombies.



!!CR 4
[[folder:Abandoned One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_abandoned_one.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

The vengeful remains of soldiers left behind by their armies. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Abandoned%20One here]].
----
* OfficialFanSubmittedContent: The abandoned one was created by a participant in Paizo's RPG Superstar 2013 event.

to:

!Other Spontaneous Undead
!!CR 4
[[folder:Abandoned One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_abandoned_one.PNG]]
<1
[[folder:Undigested]]
->'''Challenge Rating:''' 4
1/4 (individual), 5 (swarm)
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

The vengeful remains
Tiny

Animated masses
of soldiers left behind digestive fluid and half-melted flesh formed from the stomach contents of giant monsters killed by their armies. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Abandoned%20One here]].
----
* OfficialFanSubmittedContent: The abandoned one was created by a participant in Paizo's RPG Superstar 2013 event.
necromantic effects.



[[folder:Attic Whisperer]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/attic_whisperer_pathfinder.jpg]]
->'''Challenge Rating:''' 4

to:

[[folder:Attic Whisperer]]
[[quoteright:206:https://static.
!!CR 1
[[folder:Eaisge]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/attic_whisperer_pathfinder.jpg]]
org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 41



->'''Size:''' Small

Undead created from a lonely or neglected child's death.
----
* ChildEater: They can remain dormant for decades, until a child appears and they reawaken.
* CreepyChild: Childish mentality, murderous capabilities.
* DancingPants: Rather than animating the body or appearing in a ghostly form, they're composed of tattered clothes, abandoned toys, dust, and other items that represent their neglect in life.
* ForcedSleep: Their bite causes people to become increasingly tired until they fall into a cursed sleep that ends only through magic or the death of the attic whisperer.
* IJustWantToHaveFriends: They want a playmate and will try to lure in a living child to be their friend forever. This is implied to generally end... poorly.
* IronicNurseryTune: In-universe. The voices it steals can be heard faintly singing songs and tunes it knew in life when you get close to it, as well as whispers and sobs.
* NurseryRhyme: There's a Varisian nursery rhyme about them. It's... suitably creepy.
->''"Can you hear him waking?/Up above the stairs?/Can you hear him weeping?/Is he really there?/Can you say 'I'm speaking'?/Are you saying naught?/Is it you who's weeping?/Is it you who's caught?/When the nursery rhyming/Has whispered up above/Is it you who sounds/In the attic, my love?/When you hear your voice/Echoing on high/Is the voice a whisper/Is it just his lie?"''
* OrphanageOfFear: A common spawning place.
* TragicMonster: Many types of undead that arise spontaneously do so because of evils they committed in life, but attic whisperers are created by the evil done to them.
* UndeadChild: They're the spirits of children who died of neglect.
* VoiceChangeling: They can steal voices with a touch, silencing the victim temporarily but retaining the ability to mimic them forever.

to:

->'''Size:''' Small

Medium

Undead created from a lonely or neglected child's death.
----
* ChildEater: They can remain dormant for decades, until a child appears and they reawaken.
* CreepyChild: Childish mentality, murderous capabilities.
* DancingPants: Rather than animating the body or appearing in a ghostly form, they're composed of tattered clothes, abandoned toys, dust, and other items that represent their neglect in life.
* ForcedSleep: Their bite causes people to become increasingly tired until they fall into a cursed sleep that ends only through magic or the death of the attic whisperer.
* IJustWantToHaveFriends: They want a playmate and will try to lure in a living child to be their friend forever. This is implied to generally end... poorly.
* IronicNurseryTune: In-universe. The voices it steals can be heard faintly singing songs and tunes it knew in life when you get close to it, as well as whispers and sobs.
* NurseryRhyme: There's a Varisian nursery rhyme about them. It's... suitably creepy.
->''"Can you hear him waking?/Up above the stairs?/Can you hear him weeping?/Is he really there?/Can you say 'I'm speaking'?/Are you saying naught?/Is it you who's weeping?/Is it you who's caught?/When the nursery rhyming/Has whispered up above/Is it you who sounds/In the attic, my love?/When you hear your voice/Echoing on high/Is the voice a whisper/Is it just his lie?"''
* OrphanageOfFear: A common spawning place.
* TragicMonster: Many types of undead that arise spontaneously do so because of evils they committed in life, but attic whisperers are created
those killed by the evil done to them.
* UndeadChild: They're the spirits of children who died of neglect.
* VoiceChangeling: They can steal voices
storms saturated with a touch, silencing the victim temporarily but retaining the ability to mimic them forever.extraplanar energy.



!!CR 6
[[folder:Apostasy Wraith]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil

to:

!!CR 6
[[folder:Apostasy Wraith]]
[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 6
1
->'''Alignment:''' ChaoticEvilNeutralEvil



When followers of a false faith die, they are confronted in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.

to:

When followers Undead created when a creature is killed by a massive burst of a false faith die, they negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry
are confronted in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them Dead''. Their Pathfinder 1st Edition stats are in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\













[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 5

to:

\n\n\n\n\n\n\n\n\n\n[[folder:Blast Shadow]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]] \n\n!!CR 2
[[folder:Draugr]]
->'''Challenge Rating:''' 52 (normal), 3 (captains)



Undead created when creatures are killed in an arcane disaster.

to:

Undead created when creatures from humanoid beings who died at sea in regions infested with evil spirits or dark energies.
----
* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones
are killed even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated
in an arcane disaster.a sickening, rotting mixture of flesh, seaweed and filthy water.







[[folder:Centianima]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.

to:

\n\n\n\n[[folder:Centianima]]\n[[folder: Huecuva]]
->'''Challenge Rating:''' 4
2
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

Medium

Undead conglomerates of bone created when numerous animals die in terrible agony. clerics who committed heresy and blasphemy against their gods before they died.





[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

\n\n[[folder:Choking Shade]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]\n[[folder:Poltergeist]]
->'''Challenge Rating:''' 5
2
->'''Alignment:''' NeutralEvilLawfulEvil



Undead created when someone dies of suffocation.

to:

Undead created when someone dies Restless spirits bound to a location, either that of suffocation.their death or of their body.



* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.

to:

* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air
{{Poltergeist}}: Yes, that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that is what they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.
are.





[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]
->'''Challenge Rating:''' 3

to:

\n\n[[folder:Combusted]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]] \n[[folder:Shredskin]]
->'''Challenge Rating:''' 32



->'''Size:''' Small

Animated skin formed when a living creature is skinned alive.
[[/folder]]

[[folder:Walcofinde]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil



Beings who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused their death to begin with, and the reason why they're WreathedInFlames.

to:

Beings who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused their death to begin with,
Pitiful undead creatures that manifest when a living being is sealed within a structure and the reason why they're WreathedInFlames.perishes there.








[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

\n\n\n\n\n[[folder:Deeplit]]\n[[quoteright:300:https://static.!!CR 3
[[folder:Allip]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
org/pmwiki/pub/images/allip_pathfinder.jpg]]
->'''Challenge Rating:''' 5
3
->'''Alignment:''' NeutralEvilChaoticEvil



Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].

to:

Undead that arise from created by those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].
kill themselves out of madness.



* NonHumanHead: In place of a head, they have a mass of pale glowing light.

to:

* NonHumanHead: In place DemBones: They look like ghostly skeletons wrapped in shadows.
* DrivenToSuicide: What creates them, specifically when the cause is insanity or other madness.
* EnthrallingSiren: They constantly babble and the sound is hypnotic to others, putting them in a trance and allowing the allip to approach before attacking.
* MindRape: Attempting to make contact with their minds, whether to control, communicate, or just to read their thoughts, causes Wisdom drain as their tortured minds fray the sanity
of others. Their attacks do much the same thing, though with additional Wisdom damage on a head, they have a mass critical hit.
* OurGhostsAreDifferent: Rather than being spectral copies
of pale glowing light.the deceased, they're warped specters whose insanity has overwhelmed their minds and altered their bodies.
* TalkativeLoon: Allips constantly babble incoherently.





[[folder:Draugr]]
->'''Challenge Rating:''' 2 (3 for captains)
->'''Alignment:''' ChaoticEvil

to:

\n\n[[folder:Draugr]]\n[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]
->'''Challenge Rating:''' 2 (3 for captains)
3
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.

to:

Undead created from humanoid beings Beings who died at sea in regions infested with evil spirits or dark energies.die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.



* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.

to:

* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of
SpontaneousHumanCombustion: What caused their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want
death to trace begin with, and the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.
reason why they're WreathedInFlames.



[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 7

to:

[[folder:Drocha Swarm]]
[[folder:Edimmu]]
->'''Challenge Rating:''' 73



->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.

to:

->'''Size:''' Tiny [swarm]

The opening of
Medium

When
the Worldwound brought many horrors to the world, and one practice of the more tragic and horrible results magically binding genies was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.
new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.



* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.

to:

* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in
MeaningfulName: Edimmu is the one-of-a-kind circumstances name of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.type of demon from Sumerian mythology.



[[folder:Duppy]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Duppy]]
[[folder:Fellsig]]
->'''Challenge Rating:''' 7
3
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead created from sailors who died ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.

to:

Undead created from sailors who died ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which
When many are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead
slain by volcanic activity their spirits from Bantu folklore.may take form using the molten lava that killed them.





[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 1

to:

\n\n[[folder:Eaisge]]\n[[folder:Immured]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
org/pmwiki/pub/images/pathfinder_immured.PNG]]
->'''Challenge Rating:''' 13



Undead created from those killed by storms saturated with extraplanar energy.

to:

Undead created that spontaneously arise from those who die of slow suffocation in a confined and lightless space.
----
* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are
killed by storms saturated in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage
with extraplanar energy.their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.





[[folder:Edimmu]]

to:

\n\n[[folder:Edimmu]][[folder: Trailgaunt]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



When the practice of magically binding genies was new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.

to:

When the practice of magically binding genies was new, some attempted Seasoned travelers who died in a humiliating way due to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.an error they made.



* MeaningfulName: Edimmu is the name of a type of demon from Sumerian mythology.

to:

* MeaningfulName: Edimmu is AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the name legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower than almost any other monster - but they're also TheDeterminator, and
a type of demon from Sumerian mythology.PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.



[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:'''

to:

[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
[[folder:Vukodlak]]
->'''Challenge Rating:''' 3



->'''Size:''' Medium

Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].

to:

->'''Size:''' Medium

Miserable remnants
Large

The malignant spirits
of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].wolf-like creatures.



* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.

to:

* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.



[[folder:Exiled Shade]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil

to:

[[folder:Exiled Shade]]
[[folder:Wight]]
->'''Challenge Rating:''' 6
3 (normal), 4 (cairn and frost wights), 5 (brute wight)
->'''Alignment:''' ChaoticEvilLawfulEvil



The undead remains of a member of an evil organization, either driven out or slain by their comrades.

to:

The Vicious undead remains halfway between ghoul and spectre.
----
* DayInTheLimelight: They're one
of a member of an evil organization, either driven out or slain by their comrades.the focus undead in ''Undead Revisited''.





[[folder:Fellsig]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil

to:

\n\n[[folder:Fellsig]]\n!!CR 4
[[folder:Abandoned One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_abandoned_one.PNG]]
->'''Challenge Rating:''' 3
4
->'''Alignment:''' NeutralEvilChaoticEvil



When many are slain by volcanic activity their spirits may take form using the molten lava that killed them.

to:

When many are slain The vengeful remains of soldiers left behind by volcanic activity their spirits may take form using the molten lava that killed them.armies. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Abandoned%20One here]].
----
* OfficialFanSubmittedContent: The abandoned one was created by a participant in Paizo's RPG Superstar 2013 event.





[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 1

to:

\n\n[[folder:Festrog]]\n[[quoteright:300:https://static.[[folder:Attic Whisperer]]
[[quoteright:206:https://static.
tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
org/pmwiki/pub/images/attic_whisperer_pathfinder.jpg]]
->'''Challenge Rating:''' 14



->'''Size:''' Medium

Undead created when a creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry are the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\
[[/folder]]



[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil



Undead created from the souls of sailors and other sea travelers killed in shipwrecks.
[[/folder]]





[[folder: Gaki]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.

to:

Undead created from the souls of sailors and other sea travelers killed in shipwrecks.
[[/folder]]





[[folder: Gaki]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

The spirits of the especially greedy
a lonely or jealous people, driven by a hunger for the pleasures of the material.neglected child's death.



* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.

to:

* WeakenedByTheLight: Gaki ChildEater: They can remain dormant for decades, until a child appears and they reawaken.
* CreepyChild: Childish mentality, murderous capabilities.
* DancingPants: Rather than animating the body or appearing in a ghostly form, they're composed of tattered clothes, abandoned toys, dust, and other items that represent their neglect in life.
* ForcedSleep: Their bite causes people to become increasingly tired until they fall into a cursed sleep that ends only through magic or the death of the attic whisperer.
* IJustWantToHaveFriends: They want a playmate and will try to lure in a living child to be their friend forever. This is implied to generally end... poorly.
* IronicNurseryTune: In-universe. The voices it steals can be heard faintly singing songs and tunes it knew in life when you get close to it, as well as whispers and sobs.
* NurseryRhyme: There's a Varisian nursery rhyme about them. It's... suitably creepy.
->''"Can you hear him waking?/Up above the stairs?/Can you hear him weeping?/Is he really there?/Can you say 'I'm speaking'?/Are you saying naught?/Is it you who's weeping?/Is it you who's caught?/When the nursery rhyming/Has whispered up above/Is it you who sounds/In the attic, my love?/When you hear your voice/Echoing on high/Is the voice a whisper/Is it just his lie?"''
* OrphanageOfFear: A common spawning place.
* TragicMonster: Many types of undead that arise spontaneously do so because of evils they committed in life, but attic whisperers
are scorched created by moonlight and frozen by sunlight.
the evil done to them.
* {{Yokai}}: UndeadChild: They're suffering the spirits from Buddhist cosmology.of children who died of neglect.
* VoiceChangeling: They can steal voices with a touch, silencing the victim temporarily but retaining the ability to mimic them forever.



[[folder: Gale Spirit]]

to:

[[folder: Gale Spirit]]!!CR 6
[[folder:Apostasy Wraith]]



->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.

to:

->'''Size:''' Small

Gale
Medium

When followers of a false faith die, they are confronted in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their
spirits are the remnants of wicked individuals to avenge themselves upon those who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving deceived them to their terrible demise. in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.



[[folder: Gearghost]]

to:

[[folder: Gearghost]]







[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]



->'''Size:''' Tiny

The unquiet souls of thieves killed by traps.

to:

->'''Size:''' Tiny

The unquiet souls of thieves
Medium

Undead created when creatures are
killed by traps.in an arcane disaster.



[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]

to:

[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]

[[folder:Centianima]]



->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]



[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil



The souls of those buried alive, forming new bodies out of dirt to inflict their fate on others.

to:

The souls Undead created when someone dies of those buried alive, forming new bodies out of dirt to inflict their fate on others.suffocation.



* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.

to:

* AchillesHeel: The ''consecrate'' spell leaves AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to
them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body
in their undead form, just animated dirt. This grants them the amorphous ability, allowing them final moments. Certain rituals can be used to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates
appease them and what put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they like to do to others.
were denied.
* DishingOutDirt: Gravebound IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects
can manipulate earth to create dissipate and fill in pits.
weaken them.
* FastTunneling: MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer:
They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol
project an aura holding the emotions of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in final moments, the shape desperation for one last breath or air mingling with the terror of a person, is unclear.
* NotQuiteDead:
death. Their melee attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer also force targets to leave their victims in such save against the effect, potentially overruling a state and allow their friends to bury previous successful save.
* SuperSmoke: Their Gravedust ability lets
them alive rather than outright killing them.
enter a creature's lungs and cause it to suffocate.
* WolverineClaws: TouchOfDeath: They attack with claw touch attacks that expose dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning
victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable
to disease.speak afterwards.



[[folder: Huecuva]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil

to:

[[folder: Huecuva]]



[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 2
5
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead clerics who committed heresy and blasphemy against their gods before they died.

to:

Undead clerics that arise from those who committed heresy die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and blasphemy against their gods before explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].
----
* NonHumanHead: In place of a head,
they died.have a mass of pale glowing light.



[[folder: Hupia]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead who yearn to live again, attempting to continue their former lives.

to:

[[folder: Hupia]]


[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 6
7
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Medium

Undead
Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians
who yearn to live again, attempting to continue their former lives.died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.



* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.

to:

* PublicDomainCharacter: They based on beings from the mythology BrownNote: Their cries can force listeners to see visions of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They
were still feared created in the original mythos, as they were spirits one-of-a-kind circumstances of a massive portal to the night Abyss opening on the Material Plane, instantly killing millions and the dead.infusing their souls with Abyssal energy.



[[folder: Ib Shade]]
->'''Challenge Rating:''' 4

to:

[[folder: Ib Shade]]
[[folder:Duppy]]
->'''Challenge Rating:''' 47



Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their old home.

to:

Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose Undead created from the waters sailors who died ashore and failed to bring doom upon the human city built in place of their old home. receive burial at sea.



* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.

to:

* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Based on the beings of Ib Duppies are undead spirits from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.Bantu folklore.



[[folder:Immured]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_immured.PNG]]
->'''Challenge Rating:''' 3

to:

[[folder:Immured]]
[[quoteright:300:https://static.





[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_immured.PNG]]
org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:''' 37



Undead that spontaneously arise from those who die of slow suffocation in a confined and lightless space.

to:

Undead that spontaneously arise from those Miserable remnants of souls who die of slow suffocation died in a confined and lightless space.despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].



* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.

to:

* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed
OfficialFanSubmittedContent: The ephemeral echo was created by a participant in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.
Paizo's RPG Superstar 2013 event.



[[folder:Kurobozu]]

to:

[[folder:Kurobozu]][[folder:Exiled Shade]]



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilChaoticEvil



Monks who died under circumstances that violated their monastic oaths.
----
* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed in the robes of a monk.

to:

Monks who died under circumstances that violated The undead remains of a member of an evil organization, either driven out or slain by their monastic oaths.
----
* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed in the robes of a monk.
comrades.



[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]

to:

[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]







[[folder:Flotsam Terror]]



->'''Size:''' Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created by a participant in Paizo's RPG Superstar 2013 event.

to:

->'''Size:''' Large

Small

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was
created by a participant from the souls of sailors and other sea travelers killed in Paizo's RPG Superstar 2013 event.shipwrecks.



[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]


[[folder: Gaki]]
->'''Challenge Rating:''' 47
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.
----
* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.
[[/folder]]

[[folder: Gale Spirit]]
->'''Challenge Rating:''' 6



->'''Size:''' Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart and cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they cared for in life.

to:

->'''Size:''' Tiny

When people die due to love taking a tragic turn,
Small

Gale spirits are
the spirit may focus remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the heart and cause it to tear its way free of ground, while cursing the body. Such a creature is a lovelorn, dedicated to destroying all they cared world for in life.leaving them to their terrible demise.








[[folder:Phantom Armor]]
->'''Challenge Rating:''' 1 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits of armor animated by the spirits of their former owners, arising because they were killed by treachery or because they were killed in a war crime.
----
* AnimatedArmor: Each one is a suit of armor brought to life by a restless spirit.

to:

\n\n\n\n\n[[folder:Phantom Armor]]\n[[folder: Gearghost]]
->'''Challenge Rating:''' 1 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)
5
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits
Tiny

The unquiet souls
of armor animated by the spirits of their former owners, arising because they were thieves killed by treachery or because they were killed in a war crime.
----
* AnimatedArmor: Each one is a suit of armor brought to life by a restless spirit.
traps.



[[folder: Plagued Beast]]
->'''Challenge Rating:''' Same as base creature + 1

to:




[[folder: Plagued Beast]]
Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
->'''Challenge Rating:''' Same as base creature + 14



->'''Size:''' Same as base creature

Victims of demonic plagues who fail to find relief even in death.
[[/folder]]

[[folder:Poltergeist]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil



Restless spirits bound to a location, either that of their death or of their body.

to:

Restless spirits bound The souls of those buried alive, forming new bodies out of dirt to a location, either that of inflict their death or of their body.fate on others.



* {{Poltergeist}}: Yes, that is what they are.

to:

* {{Poltergeist}}: Yes, that is AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and
what they are.like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.



[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
->'''Challenge Rating:''' 7

to:

[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]








[[folder: Hupia]]
->'''Challenge Rating:''' 76



The minds of psychics who died in unexpected violence.

to:

The minds of psychics Undead who died yearn to live again, attempting to continue their former lives.
----
* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared
in unexpected violence.the original mythos, as they were spirits of the night and the dead.





[[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]
->'''Challenge Rating:''' 6

to:

\n\n[[folder:Ragewight]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]] \n[[folder: Ib Shade]]
->'''Challenge Rating:''' 64



When savage warriors die in a rage, only to later have their burial place disturbed, they may rise as ragewights.

to:

When savage warriors die in Deep within the Dreamlands a rage, only to city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later have the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their burial place disturbed, they may rise as ragewights.old home.



* TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.

to:

* TheBerserker: What PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.
called Ibians.



[[folder: Revenant]]

to:

[[folder: Revenant]]
[[folder:Kurobozu]]



Physical undead driven by a need for revenge.

to:

Physical undead driven by a need for revenge.Monks who died under circumstances that violated their monastic oaths.



* ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.

to:

* ThePowerOfHate: A revenant’s existence is fuelled by its hatred MeaningfulName: It's Japanese for its murderer. If "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore,
the murderer is killed, then Kurobozu were living shadows dressed in the revenant also dies.
* RevenantZombie: Fuelled by hatred and
robes of a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.monk.





[[folder:Shredskin]]
->'''Challenge Rating:''' 2

to:

\n\n[[folder:Shredskin]]\n[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
->'''Challenge Rating:''' 24



->'''Size:''' Small

Animated skin formed when a living creature is skinned alive.

to:

->'''Size:''' Small

Animated skin formed when
Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created by
a living creature is skinned alive.participant in Paizo's RPG Superstar 2013 event.



[[folder:Spectre]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Spirits of the murdered or the evil who refuse to pass on.
----
* WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee from it at all costs.
[[/folder]]

[[folder:Smoke Haunt]]

to:

[[folder:Spectre]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Spirits of the murdered or the evil who refuse to pass on.
----
* WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee from it at all costs.
[[/folder]]

[[folder:Smoke Haunt]]


[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]



->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again

to:

->'''Size:''' Small

The spirits of lost wanderers slain by exposure
Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart
and despair. They hunger cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they cared for life, warmth, and a home they’re cursed to never find againin life.



[[folder:Spellscar Fext]]

to:

[[folder:Spellscar Fext]]








[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



When spellcasters die in an area of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of Garund.

to:

When spellcasters die The minds of psychics who died in an area of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of Garund.unexpected violence.



[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil

to:

[[folder:Tatterlorn]]
[[quoteright:350:https://static.


[[folder:Ragewight]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]
->'''Challenge Rating:''' 7
6
->'''Alignment:''' NeutralEvilChaoticEvil



When someone dies of a preventable cause with multiple onlookers who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].

to:

When someone dies of savage warriors die in a preventable cause with multiple onlookers who do nothing, rage, only to later have their burial place disturbed, they arise may rise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].ragewights.



* BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.

to:

* BystanderSyndrome: Tatterlorns TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates
are created when this ends under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior
in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part
every way, making it more of Paizo's RPG Superstar competition in 2015.a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.



[[folder:Tidewretch]]

to:

[[folder:Tidewretch]][[folder: Revenant]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilLawfulEvil



Undead dryads whose trees have died and become driftwood.

to:

Undead dryads whose trees have died and become driftwood.Physical undead driven by a need for revenge.



* NonHumanUndead: Dryads exclusively rather than humans.

to:

* NonHumanUndead: Dryads exclusively rather than humans.ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.



[[folder:Tiyanak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil

to:

[[folder:Tiyanak]]


[[folder:Spectre]]
->'''Challenge Rating:''' 6
7
->'''Alignment:''' ChaoticEvilLawfulEvil



Infants or children who died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.

to:

Infants Spirits of the murdered or children the evil who died near areas of high necromantic energy.
refuse to pass on.
----
* PublicDomainCharacter: Based on vampiric creatures WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee from Philippine mythology.it at all costs.



[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]

to:

[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]
[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again
[[/folder]]

[[folder:Spellscar Fext]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilChaoticEvil



Souls of those who lived by lust and excess, seeking to continue their indulgence at the expense of others.

to:

Souls When spellcasters die in an area of those aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of Garund.
[[/folder]]

[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

When someone dies of a preventable cause with multiple onlookers
who lived by lust and excess, seeking to continue their indulgence at do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the expense of others.Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].



* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.

to:

* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers
BystanderSyndrome: Tatterlorns are very long and aren't made any less creepy by what happens created when they claw someone.
this ends in fatality.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One
OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of their drives, though less consuming than their lust and gluttony as they can indulge Paizo's RPG Superstar competition in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.
2015.



[[folder: Trailgaunt]]
->'''Challenge Rating:''' 3

to:

[[folder: Trailgaunt]]
[[folder:Tidewretch]]
->'''Challenge Rating:''' 36



Seasoned travelers who died in a humiliating way due to an error they made.

to:

Seasoned travelers who Undead dryads whose trees have died in a humiliating way due to an error they made.and become driftwood.



* AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower than almost any other monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.

to:

* AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower
NonHumanUndead: Dryads exclusively rather than almost any other monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.
humans.





[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

\n\n[[folder:Unrisen]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]] \n[[folder:Tiyanak]]
->'''Challenge Rating:''' 5
6
->'''Alignment:''' NeutralEvilChaoticEvil



The resulting creations of resurrections gone wrong.
----
* AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.

to:

The resulting creations Infants or children who died near areas of resurrections gone wrong.
----
high necromantic energy.
* AchillesHeel: Any resurrection spell cast PublicDomainCharacter: Based on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal
vampiric creatures from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.
Philippine mythology.



[[folder:Vilkacis]]

to:

[[folder:Vilkacis]][[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



The souls of violent werewolves who persist after death due to a desperation to kill more.

to:

The souls Souls of violent werewolves those who persist after death due lived by lust and excess, seeking to a desperation to kill more.continue their indulgence at the expense of others.



* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.

to:

* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: A Lithuanian word corresponding It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped
to evil spirits, particularly those related cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to werewolves.undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.



[[folder:Vukodlak]]
->'''Challenge Rating:''' 3

to:

[[folder:Vukodlak]]




[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 35



->'''Size:''' Large

The malignant spirits of wolf-like creatures.

to:

->'''Size:''' Large

Medium

The malignant spirits resulting creations of wolf-like creatures.resurrections gone wrong.



* PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.

to:

* PublicDomainCharacter: Based AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite
undead creatures does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal
from Greek mythology positive energy. And don't think that could transform into wolves.means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.



[[folder:Walcofinde]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil

to:

[[folder:Walcofinde]]
[[folder:Vilkacis]]
->'''Challenge Rating:''' 2
7
->'''Alignment:''' NeutralEvilChaoticEvil



Pitiful undead creatures that manifest when a living being is sealed within a structure and perishes there.

to:

Pitiful undead creatures that manifest when The souls of violent werewolves who persist after death due to a living being is sealed within a structure and perishes there.desperation to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.



[[folder:Wight]]
->'''Challenge Rating:''' 3 (normal), 4 (cairn and frost wights), 5 (brute wight)

to:

[[folder:Wight]]





[[folder:Wraith]]
->'''Challenge Rating:''' 3 (normal), 4 (cairn and frost wights), 5 (brute wight)5



Vicious undead halfway between ghoul and spectre.

to:

Vicious undead halfway between ghoul and spectre.Undead servants of the [[NothingAfterDeath Negative Energy Plane]].



* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.

to:


* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid







[[folder:Wraith]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil

to:

\n\n\n\n[[folder:Wraith]]\n[[folder:Wraithwing]]
->'''Challenge Rating:''' 5
4
->'''Alignment:''' LawfulEvilNeutralEvil



Undead servants of the [[NothingAfterDeath Negative Energy Plane]].

----

* CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid

to:

Undead servants of the [[NothingAfterDeath Negative Energy Plane]].

----

* CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid
Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.



[[folder:Wraithwing]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil

to:

[[folder:Wraithwing]]
[[folder:Wretchghost]]
->'''Challenge Rating:''' 4
5
->'''Alignment:''' NeutralEvilChaoticEvil



Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.

to:

Wraithwings are strix that were captured When multiple addicts perish in the throes of a shared drug addiction in an area infused with pain and killed by misery, those tortured souls sometimes cling to each other, and their Chelish enemies, and then rose again fueled by their lingering hatred.overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.



[[folder:Wretchghost]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil

to:

[[folder:Wretchghost]]




[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 5
7
->'''Alignment:''' ChaoticEvilNeutralEvil



When multiple addicts perish in the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, and their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.

to:

When multiple addicts perish in Undead formed from the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, of clerics, paladins, and priests who died while doubting their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.god.




[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil

to:

\n[[folder:Zealot Wraith]]\n!!CR 8
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 7
8
->'''Alignment:''' NeutralEvilChaoticEvil



Undead formed from the souls of clerics, paladins, and priests who died while doubting their god.
[[/folder]]




!!CR 8
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium


[[folder:Baykok]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil

to:

[[folder:Baykok]]




[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 9
5
->'''Alignment:''' NeutralEvilChaoticEvil



Hunters obsessed with the chase and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.
----
* BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can use other arrows but doing so denies it the negative energy damage and aralysis effect its bone arrows have.
* MakeMeWannaShout: Baykoks have a howl that can paralyze those who hear it with fear.
* MeaningfulName: Derived from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* TheParalyzer: The arrows it shoots can arpalyze a target.
* PublicDomainCharacter: Baykoks are based on the monsters from Ojibway stories.
* YourSoulIsMine: They can consume the souls of the dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their hold on the soul.

to:

Hunters obsessed with the chase and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.
----
* BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can use other arrows but doing so denies it the negative energy damage and aralysis effect its bone arrows have.
* MakeMeWannaShout: Baykoks have a howl that can paralyze those who hear it with fear.
* MeaningfulName: Derived from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* TheParalyzer: The arrows it shoots can arpalyze a target.
* PublicDomainCharacter: Baykoks
Undead created when creatures are based on the monsters from Ojibway stories.
* YourSoulIsMine: They can consume the souls of the dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their hold on the soul.
killed in an arcane disaster.



[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Undead created when creatures are killed in an arcane disaster.

to:

[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]



[[folder:Centianima]]
->'''Challenge Rating:''' 5
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

Large

Undead conglomerates of bone created when creatures are killed numerous animals die in an arcane disaster.terrible agony.



[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil

to:

[[folder:Bodak]]


[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 8
5
->'''Alignment:''' ChaoticEvilNeutralEvil



Exposure to pure, unrestrained evil is sometimes enough to kill and reanimate mortals as bodaks.

to:

Exposure to pure, unrestrained evil is sometimes enough to kill and reanimate mortals as bodaks.Undead created when someone dies of suffocation.



* BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they are smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make do with the claws that tip their fingers.

to:

* BaldOfEvil: Completely hairless after AttackAttackAttack: Due to their transformation.
unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* BodyHorror: Their transformation involves GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their skin withering, their eyes burning into ash, final moments. Certain rituals can be used to appease them and their bones warping even as put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
were denied.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight:
IntangibleMan: They're one a form of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they are smart. This trait makes them desirable minions for liches
intangible undead, composed entirely of swirling dust and demons, who often employ them as guards and assassins.
bone fragments.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though
LogicalWeakness: As they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
made of swirling dust, wind effects can dissipate and weaken them.
* WeakenedByTheLight: Sunlight scorches MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of
their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make do
final moments, the desperation for one last breath or air mingling with the claws that tip terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in
their fingers. victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.



[[folder:Bonestorm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even in death, the bones of its soldiers may rise into a whirling undead maelstrom.

to:

[[folder:Bonestorm]]
[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
org/pmwiki/pub/images/pathfinder_combusted.PNG]]
->'''Challenge Rating:''' 8
3
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling
Medium

Beings who die through spontaneous combustion are more vulnerable than usual
to accept defeat even in death, necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused their death to begin with, and
the bones of its soldiers may rise into a whirling undead maelstrom.reason why they're WreathedInFlames.



[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The creations of psychic creatures who died violent deaths.

to:

[[folder:Caller in Darkness]]





[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 9
5
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Large

The creations of psychic creatures
Medium

Undead that arise from those
who died violent deaths.die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].



* EmotionBomb: Occupying the same space as a caller in darkness subjects you to a blast of despair.
* EmptyShell: They consume the minds of those who get too close and make them into this, though it just outright kills the creature if they get to entirely consume them.
* {{Flight}}: They can fly faster than other creatures can run.
* {{Telepathy}}: Owing to their psychic nature in life they have several psychic magic spells, all of which are meant for mental and emotional manipulation.

to:

* EmotionBomb: Occupying the same space as a caller in darkness subjects you to a blast NonHumanHead: In place of despair.
* EmptyShell: They consume the minds of those who get too close and make them into this, though it just outright kills the creature if they get to entirely consume them.
* {{Flight}}: They can fly faster than other creatures can run.
* {{Telepathy}}: Owing to their psychic nature in life
a head, they have several psychic magic spells, all a mass of which are meant for mental and emotional manipulation.pale glowing light.



[[folder:Centianima]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]



[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

[[folder:Centianima]]


[[folder:Draugr]]
->'''Challenge Rating:''' 4
2 (3 for captains)
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]



[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
ChaoticEvil



Undead created when someone dies of suffocation.

to:

Undead created when someone dies of suffocation.from humanoid beings who died at sea in regions infested with evil spirits or dark energies.



* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.

to:

* AttackAttackAttack: Due to AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of
their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals
old ships. Technically speaking anyone who dies at sea can be used to appease them and put them to rest, most commonly the extinguishing of become a ritual candle whose flame feeds on the oxygen that Draugr, but they were denied.
clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects
MeaningfulName: Depending on how far back you want to trace the roots, it can dissipate and weaken them.
* MookMaker:
mean "revenant," "phantom," or "deceive." Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding
first two are fairly self-explanatory, while the emotions third makes sense as a corpse making a deception of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
not being dead.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There
PublicDomainCharacter: Draugr are as many variations of choking shades as there are ways to suffocate, undead revenants from crucifixion to diaphragm paralysis.
** Crushed shades died
Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated
in cave-ins a sickening, rotting mixture of flesh, seaweed and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.
filthy water.





[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]

to:

\n\n[[folder:Combusted]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]] [[folder:Drekavac]]



->'''Size:''' Medium

Beings who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.

to:

->'''Size:''' Medium

Beings
Small

Drekavacs are the undead remains of children
who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.perished from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.



* SpontaneousHumanCombustion: What caused their death to begin with, and the reason why they're WreathedInFlames.

to:

* SpontaneousHumanCombustion: What caused their death MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to begin with, and the reason why they're WreathedInFlames.do with them.








[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].

to:

\n\n\n\n\n[[folder:Deeplit]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]\n[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 5
7
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Medium

Undead that arise from
Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of
those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners once lived and explorers may also succumb to similar fates.

Their stats can be found
thrived in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].this verdant land.



* NonHumanHead: In place of a head, they have a mass of pale glowing light.

to:

* NonHumanHead: In place BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances
of a head, they have a mass of pale glowing light.massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.





[[folder:Draugr]]
->'''Challenge Rating:''' 2 (3 for captains)

to:

\n\n[[folder:Draugr]]\n[[folder:Duppy]]
->'''Challenge Rating:''' 2 (3 for captains)7



Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.

to:

Undead created from humanoid beings sailors who died ashore and failed to receive burial at sea in regions infested with evil spirits or dark energies.sea.



* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.

to:

* AuthorityEqualsAsskicking: Draugr captains have BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a higher CR than regular Draugr.
Duppy, apparently.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who Incorporeal undead created when a particularly cruel and brutal sailor dies at sea on land.
* HellHound: A Duppy
can become send out a Draugr, but pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if
they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want
had a low enough Strength score to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
begin with.
* PublicDomainCharacter: Draugr Duppies are undead revenants spirits from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.
Bantu folklore.



[[folder:Drekavac]]
->'''Challenge Rating:''' 3

to:

[[folder:Drekavac]]


[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 31



->'''Size:''' Small

Drekavacs are the undead remains of children who perished from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.
----
* MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to do with them.

to:

->'''Size:''' Small

Drekavacs are the undead remains of children who perished
Medium

Undead created
from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.
----
* MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to do
those killed by storms saturated with them. extraplanar energy.



[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 7

to:

[[folder:Drocha Swarm]]


[[folder:Edimmu]]
->'''Challenge Rating:''' 73



->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.

to:

->'''Size:''' Tiny [swarm]

The opening of
Medium

When
the Worldwound brought many horrors to the world, and one practice of the more tragic and horrible results magically binding genies was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.
new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.



* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.

to:

* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in
MeaningfulName: Edimmu is the one-of-a-kind circumstances name of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.type of demon from Sumerian mythology.



[[folder:Duppy]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Duppy]]
[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:''' 7
Rating:'''
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead created from sailors who died ashore and failed to receive burial at sea.

to:

Undead created from sailors Miserable remnants of souls who died ashore and failed to receive burial in despair. Their stats can be found in ''Tears at sea.Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].



* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.

to:

* BurialAtSea: OfficialFanSubmittedContent: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead
ephemeral echo was created when by a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.
participant in Paizo's RPG Superstar 2013 event.





[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil

to:

\n\n[[folder:Eaisge]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]\n[[folder:Exiled Shade]]
->'''Challenge Rating:''' 1
6
->'''Alignment:''' NeutralEvilChaoticEvil



Undead created from those killed by storms saturated with extraplanar energy.

to:

Undead created from those killed The undead remains of a member of an evil organization, either driven out or slain by storms saturated with extraplanar energy.their comrades.



[[folder:Edimmu]]

to:

[[folder:Edimmu]][[folder:Fellsig]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



When the practice of magically binding genies was new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.
----
* MeaningfulName: Edimmu is the name of a type of demon from Sumerian mythology.

to:

When the practice of magically binding genies was new, some attempted to bind many are slain by volcanic activity their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.
----
* MeaningfulName: Edimmu is
spirits may take form using the name of a type of demon from Sumerian mythology.molten lava that killed them.



[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:'''

to:

[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.


[[folder:Festrog]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 1



Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].
----
* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.

to:

Miserable remnants Undead created when a creature is killed by a massive burst of souls who died in despair. negative energy.\\
\\
Their 3.5 stats can be found in ''Tears at Bitter Manor'' ''Hungry are the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].
----
* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.
[[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\



[[folder:Exiled Shade]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

The undead remains of a member of an evil organization, either driven out or slain by their comrades.

to:

[[folder:Exiled Shade]]


[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 6
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

The undead remains
Small

Undead created from the souls
of a member of an evil organization, either driven out or slain by their comrades.sailors and other sea travelers killed in shipwrecks.



[[folder:Fallen]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil

to:

[[folder:Fallen]]


[[folder: Gaki]]
->'''Challenge Rating:''' 8
7
->'''Alignment:''' LawfulEvilNeutralEvil



Rightful crusaders denied passage to their afterlife.

to:

Rightful crusaders denied passage to their afterlife.The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.
----
* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.



[[folder:Fellsig]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

When many are slain by volcanic activity their spirits may take form using the molten lava that killed them.
[[/folder]]

[[folder:Festering Spirit]]
->'''Challenge Rating:''' 8

to:

[[folder:Fellsig]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

When many are slain by volcanic activity their spirits may take form using the molten lava that killed them.
[[/folder]]

[[folder:Festering
[[folder: Gale Spirit]]
->'''Challenge Rating:''' 86



->'''Size:''' Medium

Undead formed from an evil soul intermingling with many other spirits, often because they were buried in a mass grave or entombed in an ossuary.

to:

->'''Size:''' Medium

Undead formed from an evil soul intermingling with many other spirits, often because they were buried in
Small

Gale spirits are the remnants of wicked individuals who have fallen
a mass grave or entombed in an ossuary.great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.



[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead created when a creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry are the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\

to:

[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]


[[folder: Gearghost]]
->'''Challenge Rating:''' 1
5
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Medium

Undead created when a creature is
Tiny

The unquiet souls of thieves
killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry are the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\
traps.



[[folder:Flotsam Terror]]

to:

[[folder:Flotsam Terror]]
[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]



->'''Size:''' Small

Undead created from the souls of sailors and other sea travelers killed in shipwrecks.
[[/folder]]





[[folder: Frightful Haunter]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil



Occasionally, the desire to cause fear and misery survives even when a bugbear dies, creating an incorporeal creature that can detach part of its vile nature to create haunts.
[[/folder]]

[[folder: Gaki]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.

to:

Occasionally, the desire to cause fear and misery survives even when a bugbear dies, creating an incorporeal creature that can detach part of its vile nature to create haunts.
[[/folder]]

[[folder: Gaki]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

The spirits souls of the especially greedy or jealous people, driven by a hunger for the pleasures those buried alive, forming new bodies out of the material.dirt to inflict their fate on others.



* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.

to:

* WeakenedByTheLight: Gaki are scorched by moonlight AchillesHeel: The ''consecrate'' spell leaves them staggered and frozen by sunlight.
weak if caught in its area.
* {{Yokai}}: They're suffering spirits BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away
from Buddhist cosmology.their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.



[[folder: Gale Spirit]]
->'''Challenge Rating:''' 6

to:






[[folder: Gale Spirit]]
Huecuva]]
->'''Challenge Rating:''' 62



->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.

to:

->'''Size:''' Small

Gale spirits are the remnants of wicked individuals
Medium

Undead clerics
who have fallen a great distance through the air committed heresy and died alone, broken on the ground, while cursing the world for leaving them to blasphemy against their terrible demise. gods before they died.



[[folder: Gearghost]]
->'''Challenge Rating:''' 5

to:


[[folder: Gearghost]]
Hupia]]
->'''Challenge Rating:''' 56
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead who yearn to live again, attempting to continue their former lives.
----
* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.
[[/folder]]

[[folder: Ib Shade]]
->'''Challenge Rating:''' 4



->'''Size:''' Tiny

The unquiet souls of thieves killed by traps.

to:

->'''Size:''' Tiny

The unquiet souls
Medium

Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores
of thieves killed a deep lake. They were slain by traps.humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their old home.
----
* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.



[[folder: Geist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil

to:

[[folder: Geist]]
[[quoteright:350:https://static.
[[folder:Immured]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/geist_pathfinder.org/pmwiki/pub/images/pathfinder_immured.PNG]]
->'''Challenge Rating:''' 9
3
->'''Alignment:''' ChaoticEvilNeutralEvil



Evil individuals killed by haunts who refused to pass on.

to:

Evil individuals killed by haunts Undead that spontaneously arise from those who refused to pass on.die of slow suffocation in a confined and lightless space.



* {{Flight}}: They move entirely through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by their typical appeasement means unless the geist is destroyed as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It's just German for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.

to:

* {{Flight}}: They move entirely AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims
through flight.
the rifts they make using their Breach ability and leave them there to die.
* HijackedByGanon: Geists seize control ExplosiveLeash: Immured are bound to the location of haunts, causing their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows
them to reset quicker create these. They can temporarily make walls intangible (though not transparent) and choosing whether they're active drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or not. A giest at lest not one that can control haunts from up to a mile away and such haunts be used.
* TheSpeechless: Immured know common but
cannot be destroyed even by speak. It makes perfect sense when you consider their typical appeasement means unless the geist is destroyed Aura of Breathlessness, as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It's just German
there's no air around them for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying
sound to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.
travel through.





[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil

to:

\n\n[[folder: Gravebound]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]] \n[[folder:Kurobozu]]
->'''Challenge Rating:''' 4
6
->'''Alignment:''' NeutralEvilLawfulEvil



The souls of those buried alive, forming new bodies out of dirt to inflict their fate on others.

to:

The souls of those buried alive, forming new bodies out of dirt to inflict Monks who died under circumstances that violated their fate on others.monastic oaths.



* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.

to:

* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* BlobMonster: There's nothing of {{Yokai}}: In Japanese folklore, the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated
Kurobozu were living shadows dressed in the shape robes of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.
monk.





[[folder: Guecubu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

When people fear a particularly evil person will rise form the dead they often dismember and scatter the body. This sometimes isn't enough, the broken fragments replacing their missing components with stone, dirt, and wood to continue their evil acts.

to:

\n\n[[folder: Guecubu]]\n[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
->'''Challenge Rating:''' 8
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

When people fear a particularly evil person will rise form the dead they often dismember and scatter the body. This sometimes isn't enough, the broken fragments replacing their missing components
Large

Undead plants poisoned by lands infected
with stone, dirt, and wood to continue their evil acts.mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].



* PublicDomainCharacter: They're based off the guecubu of the Araucanian tribe, where they were evil spirirts who worked to thwart the Great Spirit Togin.

to:

* PublicDomainCharacter: They're based off the guecubu of the Araucanian tribe, where they were evil spirirts who worked to thwart the Great Spirit Togin.NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created by a participant in Paizo's RPG Superstar 2013 event.




[[folder: Huecuva]]
->'''Challenge Rating:''' 2

to:

\n[[folder: Huecuva]]\n[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 24



->'''Size:''' Medium

Undead clerics who committed heresy and blasphemy against their gods before they died.

to:

->'''Size:''' Medium

Undead clerics who committed heresy
Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart
and blasphemy against their gods before cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they died.cared for in life.



[[folder: Hupia]]
->'''Challenge Rating:''' 6

to:

[[folder: Hupia]]




[[folder:Phantom Armor]]
->'''Challenge Rating:''' 61 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)



->'''Size:''' Medium

Undead who yearn to live again, attempting to continue their former lives.

to:

->'''Size:''' Medium

Undead who yearn to live again, attempting to continue
Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits of armor animated by the spirits of
their former lives.owners, arising because they were killed by treachery or because they were killed in a war crime.



* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.

to:

* PublicDomainCharacter: They based on beings from the mythology AnimatedArmor: Each one is a suit of the Taíno people, where hupias were simply souls that were making their journey from their body armor brought to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.life by a restless spirit.



[[folder: Ib Shade]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil

to:

[[folder: Ib Shade]]
Plagued Beast]]
->'''Challenge Rating:''' 4
Same as base creature + 1
->'''Alignment:''' ChaoticEvilNeutralEvil
->'''Size:''' Same as base creature

Victims of demonic plagues who fail to find relief even in death.
[[/folder]]

[[folder:Poltergeist]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil



Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their old home.

to:

Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters Restless spirits bound to bring doom upon the human city built in place a location, either that of their old home. death or of their body.



* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.

to:

* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where {{Poltergeist}}: Yes, that is what they were called Ibians.are.



[[folder:Immured]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_immured.PNG]]
->'''Challenge Rating:''' 3

to:

[[folder:Immured]]
[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_immured.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
->'''Challenge Rating:''' 37



Undead that spontaneously arise from those who die of slow suffocation in a confined and lightless space.
----
* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.

to:

Undead that spontaneously arise from those The minds of psychics who die of slow suffocation died in a confined and lightless space.
----
* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.
unexpected violence.



[[folder:Kurobozu]]

to:

[[folder:Kurobozu]]

[[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilChaoticEvil



Monks who died under circumstances that violated their monastic oaths.

to:

Monks who died under circumstances that violated When savage warriors die in a rage, only to later have their monastic oaths.burial place disturbed, they may rise as ragewights.



* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed in the robes of a monk.

to:

* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu
TheBerserker: What they were living shadows dressed in life and what their Savage Fury ability allows them to be in death. Notably, the robes time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more
of a monk.last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.



[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].

to:

[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
[[folder: Revenant]]
->'''Challenge Rating:''' 4
6
->'''Alignment:''' NeutralEvil
LawfulEvil
->'''Size:''' Large

Undead plants poisoned
Medium

Physical undead driven
by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].a need for revenge.



* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created by a participant in Paizo's RPG Superstar 2013 event.

to:

* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created
ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and
a participant in Paizo's RPG Superstar 2013 event.need for vengeance, a revenant rises from the grave to hunt and kill its murderer.



[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart and cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they cared for in life.

to:

[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
[[folder:Shredskin]]
->'''Challenge Rating:''' 4
2
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Tiny

When people die due to love taking
Small

Animated skin formed when
a tragic turn, the spirit may focus on the heart and cause it to tear its way free of the body. Such a living creature is a lovelorn, dedicated to destroying all they cared for in life.skinned alive.



[[folder:Mohrg]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/mohrgpf_3.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (demonic)
->'''Alignment:''' ChaoticEvil

to:

[[folder:Mohrg]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/mohrgpf_3.jpg]]
[[folder:Spectre]]
->'''Challenge Rating:''' 8 (normal), 12 (demonic)
7
->'''Alignment:''' ChaoticEvilLawfulEvil



Powerful and dangerous undead that rise from the corpses of those who killed many people while alive, such as mass murderers or berserkers.

to:

Powerful and dangerous undead that rise from Spirits of the corpses of those murdered or the evil who killed many people while alive, such as mass murderers or berserkers.
refuse to pass on.




* CallingCard: If they had a preferred method of killing in life, they will often employ it in undeath.
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* DemBones: They resemble normal undead skeletons, except with a mass of writhing, prehensile entrails filling their torsos and extending up and out of their mouths.
* ItCanThink: Despite their desperate need to kill they employ tactics, picking off the most dangerous opponent first and preferring to strike at isolated targets.
* NiceJobBreakingItHero: They arise from a serial killer who is executed for their crimes, meaning a party catching a killer and handing them over to the proper authorities can create a much worse monster than they stopped.
* NightOfTheLivingMooks: Anyone they kill turns into a zombie, and their favorite trick is to make them pretend to be dead until they have a small army buried in the local graveyard.
* OverlyLongTongue: Their intestines reform and extend up through their mouth to act as a grotesque ten-foot long tongue.
* TheParalyzer: Their tongue paralyzes people, and they take particular satisfaction in the helplessness of their victims.
* SerialKiller: Mohrgs arise from people who were these in life, and becoming undead strengthens their urge to kill.
* UndergroundMonkey: Certain specific variants of mohrg, each with its own unique abilities, can arise from the bodies of murderers executed under specific conditions:
** Desert mohrgs arise from the bodies of killers executed through exposure in hot, arid environments, and their victims rise as burning skeletons rather than as zombies.
** Frost mohrgs, by contrast, are created from murderers killed by exposure to cold. They retain most of their flesh -- although black with frostbite -- and deals cold damage in melee.
** Fleshwalker mohrgs are created from nonviolent executions that do not mar the body. Their flesh does not rot, meaning it's often impossible to determine their true nature until their tentacular entrails come slithering out of their mouths.
** Mohrg-mothers are a particularly horrific variant formed when the executed murderer was a pregnant mother. In this case, the resultant mohrg will have the undead remnants of its fetuses or embryos still clinging to its guts, and will possess the ability to turn one victim per day into another mohrg instead of a zombie.

to:

\n* CallingCard: If they had a preferred method of killing in life, they will often employ it in undeath.
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* DemBones: They resemble normal undead skeletons, except with a mass of writhing, prehensile entrails filling their torsos and extending up and out of their mouths.
* ItCanThink: Despite their desperate need to kill they employ tactics, picking off the most dangerous opponent first and preferring to strike at isolated targets.
* NiceJobBreakingItHero: They arise from a serial killer who is executed for their crimes, meaning a party catching a killer and handing them over to the proper authorities can create a much worse monster than they stopped.
* NightOfTheLivingMooks: Anyone they kill turns into a zombie, and their favorite trick is to make them pretend to be dead until they have a small army buried in the local graveyard.
* OverlyLongTongue: Their intestines reform and extend up through their mouth to act as a grotesque ten-foot long tongue.
* TheParalyzer: Their tongue paralyzes people, and they take particular satisfaction in the helplessness of their victims.
* SerialKiller: Mohrgs arise from people who were these in life, and becoming undead strengthens their urge to kill.
* UndergroundMonkey: Certain specific variants of mohrg, each with its own unique abilities, can arise from the bodies of murderers executed under specific conditions:
** Desert mohrgs arise from the bodies of killers executed through exposure in hot, arid environments, and their victims rise as burning skeletons rather than as zombies.
** Frost mohrgs, by contrast,
WeakenedByTheLight: Spectres are created from murderers killed by exposure to cold. They retain most of their flesh -- although black with frostbite -- and deals cold damage rendered useless in melee.
** Fleshwalker mohrgs are created from nonviolent executions that do not mar the body. Their flesh does not rot, meaning it's often impossible to determine their true nature until their tentacular entrails come slithering out of their mouths.
** Mohrg-mothers are a particularly horrific variant formed when the executed murderer was a pregnant mother. In this case, the resultant mohrg will have the undead remnants of its fetuses or embryos still clinging to its guts,
natural sunlight and will possess the ability try to turn one victim per day into another mohrg instead of a zombie.flee from it at all costs.








[[folder:Phantom Armor]]
->'''Challenge Rating:''' 1 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits of armor animated by the spirits of their former owners, arising because they were killed by treachery or because they were killed in a war crime.
----
* AnimatedArmor: Each one is a suit of armor brought to life by a restless spirit.

to:

\n\n\n\n\n[[folder:Phantom Armor]]\n[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 1 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)
4
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits of armor animated by the
Small

The
spirits of their former owners, arising because they were killed lost wanderers slain by treachery or because they were killed in exposure and despair. They hunger for life, warmth, and a war crime.
----
* AnimatedArmor: Each one is a suit of armor brought
home they’re cursed to life by a restless spirit.never find again



[[folder: Plagued Beast]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

Victims of demonic plagues who fail to find relief even in death.

to:

[[folder: Plagued Beast]]
[[folder:Spellscar Fext]]
->'''Challenge Rating:''' Same as base creature + 1
7
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Same Medium

When spellcasters die in an area of aberrant magic they may rise
as base creature

Victims
spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of demonic plagues who fail to find relief even in death.Garund.



[[folder:Poltergeist]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil

to:

[[folder:Poltergeist]]
[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
->'''Challenge Rating:''' 2
7
->'''Alignment:''' LawfulEvilNeutralEvil



Restless spirits bound to a location, either that of their death or of their body.

to:

Restless spirits bound to a location, either that When someone dies of their death a preventable cause with multiple onlookers who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or of their body.online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].



* {{Poltergeist}}: Yes, that is what they are.

to:

* {{Poltergeist}}: Yes, that is what they are.BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.



[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
->'''Challenge Rating:''' 7

to:

[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
[[folder:Tidewretch]]
->'''Challenge Rating:''' 76



The minds of psychics who died in unexpected violence.

to:

The minds of psychics who Undead dryads whose trees have died in unexpected violence.and become driftwood.
----
* NonHumanUndead: Dryads exclusively rather than humans.





[[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]

to:

\n\n[[folder:Ragewight]]\n[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]] [[folder:Tiyanak]]



When savage warriors die in a rage, only to later have their burial place disturbed, they may rise as ragewights.
----
* TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.

to:

When savage warriors die in a rage, only to later have their burial place disturbed, they may rise as ragewights.
----
* TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make
Infants or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those
children who killed them originally.died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.



[[folder: Revenant]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil

to:

[[folder: Revenant]]
[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]
->'''Challenge Rating:''' 6
7
->'''Alignment:''' LawfulEvilNeutralEvil



Physical undead driven by a need for revenge.

to:

Physical undead driven Souls of those who lived by a need for revenge.lust and excess, seeking to continue their indulgence at the expense of others.



* ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.

to:

* ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the murderer is killed, then the revenant flesh of their victim's face to remove major features. This also dies.
doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* RevenantZombie: Fuelled by hatred CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have
a need for vengeance, gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing
a revenant rises stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes
from the grave city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped
to hunt cover them. A sufficiently motivated person, such as one whose nose and kill its murderer.mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.





[[folder:Shredskin]]
->'''Challenge Rating:''' 2

to:

\n\n[[folder:Shredskin]]\n[[folder: Trailgaunt]]
->'''Challenge Rating:''' 23



->'''Size:''' Small

Animated skin formed when a living creature is skinned alive.
[[/folder]]

[[folder:Spectre]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulEvil



Spirits of the murdered or the evil who refuse to pass on.

to:

Spirits of the murdered or the evil Seasoned travelers who refuse died in a humiliating way due to pass on.an error they made.



* WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee from it at all costs.

to:

* WeakenedByTheLight: Spectres AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower than almost any other monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts
are rendered useless in natural sunlight and extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will try to flee from follow you until it at all costs.catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.



[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again
[[/folder]]

[[folder:Spellscar Fext]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Smoke Haunt]]


[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 4
5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again
[[/folder]]

[[folder:Spellscar Fext]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
NeutralEvil



When spellcasters die in an area of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of Garund.

to:

When spellcasters die in The resulting creations of resurrections gone wrong.
----
* AchillesHeel: Any resurrection spell cast on
an area unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess
of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They
are found in the Mana Wastes result of Garund.a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.



[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]

to:

[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
[[folder:Vilkacis]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilChaoticEvil



When someone dies of a preventable cause with multiple onlookers who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].

to:

When someone dies The souls of a preventable cause with multiple onlookers violent werewolves who do nothing, they arise as persist after death due to a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].desperation to kill more.



* BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.

to:

* BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.
MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.



[[folder:Tidewretch]]
->'''Challenge Rating:''' 6

to:

[[folder:Tidewretch]]
[[folder:Vukodlak]]
->'''Challenge Rating:''' 63



->'''Size:''' Medium

Undead dryads whose trees have died and become driftwood.

to:

->'''Size:''' Medium

Undead dryads whose trees have died and become driftwood.
Large

The malignant spirits of wolf-like creatures.



* NonHumanUndead: Dryads exclusively rather than humans.

to:

* NonHumanUndead: Dryads exclusively rather than humans.PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.



[[folder:Tiyanak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil

to:

[[folder:Tiyanak]]
[[folder:Walcofinde]]
->'''Challenge Rating:''' 6
2
->'''Alignment:''' ChaoticEvilNeutralEvil



Infants or children who died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.

to:

Infants or children who died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric
Pitiful undead creatures from Philippine mythology.that manifest when a living being is sealed within a structure and perishes there.



[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil

to:

[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]


[[folder:Wight]]
->'''Challenge Rating:''' 7
3 (normal), 4 (cairn and frost wights), 5 (brute wight)
->'''Alignment:''' NeutralEvilLawfulEvil



Souls of those who lived by lust and excess, seeking to continue their indulgence at the expense of others.

to:

Souls of those who lived by lust Vicious undead halfway between ghoul and excess, seeking to continue their indulgence at the expense of others.spectre.



* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.

to:

* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One
DayInTheLimelight: They're one of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their
focus undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end
in long hollow claws that liquidize and suck up any flesh they hit.''Undead Revisited''.



[[folder: Trailgaunt]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil

to:

[[folder: Trailgaunt]]




[[folder:Wraith]]
->'''Challenge Rating:''' 3
5
->'''Alignment:''' NeutralEvilLawfulEvil



Seasoned travelers who died in a humiliating way due to an error they made.

to:

Seasoned travelers who died in a humiliating way due to an error they made.Undead servants of the [[NothingAfterDeath Negative Energy Plane]].



* AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower than almost any other monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.

to:


* AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower
CastingAShadow: Much more pronounced than almost any other monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.
undead.
%%* PowerOfTheVoid





[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 5

to:

\n\n[[folder:Unrisen]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]] \n[[folder:Wraithwing]]
->'''Challenge Rating:''' 54



The resulting creations of resurrections gone wrong.
----
* AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.

to:

The resulting creations of resurrections gone wrong.
----
* AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect
Wraithwings are strix that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the
were captured and killed by their Chelish enemies, and then rose again fueled by their lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.hatred.



[[folder:Vilkacis]]
->'''Challenge Rating:''' 7

to:

[[folder:Vilkacis]]
[[folder:Wretchghost]]
->'''Challenge Rating:''' 75



The souls of violent werewolves who persist after death due to a desperation to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.

to:

The When multiple addicts perish in the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls of violent werewolves who persist after death due sometimes cling to a desperation each other, and their overwhelming hunger for just one more fix sometimes anchors them to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.
this world as wretchghosts.



[[folder:Vukodlak]]
->'''Challenge Rating:''' 3

to:

[[folder:Vukodlak]]




[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 37



->'''Size:''' Large

The malignant spirits of wolf-like creatures.
----
* PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.

to:

->'''Size:''' Large

The malignant spirits of wolf-like creatures.
----
* PublicDomainCharacter: Based on undead creatures
Medium

Undead formed
from Greek mythology that could transform into wolves.the souls of clerics, paladins, and priests who died while doubting their god.



[[folder:Walcofinde]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil

to:

[[folder:Walcofinde]]



!!CR 8
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 2
8
->'''Alignment:''' NeutralEvilChaoticEvil



Pitiful undead creatures that manifest when a living being is sealed within a structure and perishes there.
[[/folder]]

[[folder:Waldgeist]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

A waldgeist arises when a gnome who was a woodlands dweller or who had a deep spiritual connection with such an area dies while in a large forest.
[[/folder]]

[[folder:Wight]]
->'''Challenge Rating:''' 3 (normal), 4 (cairn and frost wights), 5 (brute wight)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Vicious undead halfway between ghoul and spectre.

to:

Pitiful undead creatures that manifest when a living being Exposure to pure, unrestrained evil is sealed within a structure sometimes enough to kill and perishes there.
[[/folder]]

[[folder:Waldgeist]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

A waldgeist arises when a gnome who was a woodlands dweller or who had a deep spiritual connection with such an area dies while in a large forest.
[[/folder]]

[[folder:Wight]]
->'''Challenge Rating:''' 3 (normal), 4 (cairn and frost wights), 5 (brute wight)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Vicious undead halfway between ghoul and spectre.
reanimate mortals as bodaks.



* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.

to:

* BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus undead monsters in ''Undead Revisited''.Revisited''.
* DumbMuscle: Much stronger than they are smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make do with the claws that tip their fingers.





[[folder:Witchfire]]
->'''Challenge Rating:''' 9

to:

\n\n[[folder:Witchfire]]\n[[folder:Bonestorm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
->'''Challenge Rating:''' 98



->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even in death, the bones of its soldiers may rise into a whirling undead maelstrom.
[[/folder]]

[[folder:Fallen]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil



The spectres of hags or witches.
----
* NonHumanUndead: Witchfires are the ghosts of hags.

to:

The spectres of hags or witches.
----
* NonHumanUndead: Witchfires are the ghosts of hags.
Rightful crusaders denied passage to their afterlife.



[[folder:Wraith]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil

to:

[[folder:Wraith]]
[[folder:Festering Spirit]]
->'''Challenge Rating:''' 5
8
->'''Alignment:''' LawfulEvilChaoticEvil



Undead servants of the [[NothingAfterDeath Negative Energy Plane]].

----

* CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid

to:

Undead servants of the [[NothingAfterDeath Negative Energy Plane]].

----

* CastingAShadow: Much more pronounced than
formed from an evil soul intermingling with many other undead.
%%* PowerOfTheVoid
spirits, often because they were buried in a mass grave or entombed in an ossuary.



[[folder:Wraithwing]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil

to:

[[folder:Wraithwing]]
[[folder: Frightful Haunter]]
->'''Challenge Rating:''' 4
8
->'''Alignment:''' NeutralEvilChaoticEvil



Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.

to:

Wraithwings are strix Occasionally, the desire to cause fear and misery survives even when a bugbear dies, creating an incorporeal creature that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.can detach part of its vile nature to create haunts.



[[folder:Wretchghost]]
->'''Challenge Rating:''' 5

to:

[[folder:Wretchghost]]
[[folder: Guecubu]]
->'''Challenge Rating:''' 58



When multiple addicts perish in the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, and their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.

to:

When multiple addicts perish in people fear a particularly evil person will rise form the throes of a shared drug addiction in an area infused with pain dead they often dismember and misery, those tortured souls scatter the body. This sometimes cling to each other, and isn't enough, the broken fragments replacing their overwhelming hunger for just one more fix sometimes anchors them missing components with stone, dirt, and wood to this world as wretchghosts.continue their evil acts.
----
* PublicDomainCharacter: They're based off the guecubu of the Araucanian tribe, where they were evil spirirts who worked to thwart the Great Spirit Togin.





[[folder: Yuki-onna]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil

to:

\n\n[[folder: Yuki-onna]]\n[[folder:Mohrg]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/mohrgpf_3.jpg]]
->'''Challenge Rating:''' 8
8 (normal), 12 (demonic)
->'''Alignment:''' LawfulEvilChaoticEvil



The spirits of women who froze to death and never received a proper burial.

to:

The spirits Powerful and dangerous undead that rise from the corpses of women those who froze to death and never received a proper burial.killed many people while alive, such as mass murderers or berserkers.



* MeaningfulName: Japanese for "snow woman."
* {{Yokai}}: Based on similar creatures from Japanese folklore.

to:


* MeaningfulName: Japanese for "snow woman."
CallingCard: If they had a preferred method of killing in life, they will often employ it in undeath.
* {{Yokai}}: Based on similar creatures DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* DemBones: They resemble normal undead skeletons, except with a mass of writhing, prehensile entrails filling their torsos and extending up and out of their mouths.
* ItCanThink: Despite their desperate need to kill they employ tactics, picking off the most dangerous opponent first and preferring to strike at isolated targets.
* NiceJobBreakingItHero: They arise
from Japanese folklore.a serial killer who is executed for their crimes, meaning a party catching a killer and handing them over to the proper authorities can create a much worse monster than they stopped.
* NightOfTheLivingMooks: Anyone they kill turns into a zombie, and their favorite trick is to make them pretend to be dead until they have a small army buried in the local graveyard.
* OverlyLongTongue: Their intestines reform and extend up through their mouth to act as a grotesque ten-foot long tongue.
* TheParalyzer: Their tongue paralyzes people, and they take particular satisfaction in the helplessness of their victims.
* SerialKiller: Mohrgs arise from people who were these in life, and becoming undead strengthens their urge to kill.
* UndergroundMonkey: Certain specific variants of mohrg, each with its own unique abilities, can arise from the bodies of murderers executed under specific conditions:
** Desert mohrgs arise from the bodies of killers executed through exposure in hot, arid environments, and their victims rise as burning skeletons rather than as zombies.
** Frost mohrgs, by contrast, are created from murderers killed by exposure to cold. They retain most of their flesh -- although black with frostbite -- and deals cold damage in melee.
** Fleshwalker mohrgs are created from nonviolent executions that do not mar the body. Their flesh does not rot, meaning it's often impossible to determine their true nature until their tentacular entrails come slithering out of their mouths.
** Mohrg-mothers are a particularly horrific variant formed when the executed murderer was a pregnant mother. In this case, the resultant mohrg will have the undead remnants of its fetuses or embryos still clinging to its guts, and will possess the ability to turn one victim per day into another mohrg instead of a zombie.





[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 7

to:

\n\n[[folder:Zealot Wraith]]\n[[folder:Waldgeist]]
->'''Challenge Rating:''' 78



->'''Size:''' Medium

Undead formed from the souls of clerics, paladins, and priests who died while doubting their god.

to:

->'''Size:''' Medium

Undead formed from the souls of clerics, paladins, and priests
Small

A waldgeist arises when a gnome
who died was a woodlands dweller or who had a deep spiritual connection with such an area dies while doubting their god.in a large forest.





!!CR 10
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil

to:

\n\n!!CR 10\n[[folder:Pale Stranger]]\n[[folder: Yuki-onna]]
->'''Challenge Rating:''' 10
8
->'''Alignment:''' NeutralEvilLawfulEvil



Gunslingers slain by a hated enemy or denied their vengeance due to their own death may sometimes arise as pale strangers.

to:

Gunslingers slain by a hated enemy or denied their vengeance due The spirits of women who froze to their own death may sometimes arise as pale strangers.and never received a proper burial.



* TheGunslinger: What they were in life. If anything, undeath has improved their skills.
* MurderIntoMalevolence: The immense, frustrated rage these people feel as they die corrupts them and raises them as an undead horror, which will always be NeutralEvil regardless of their alignment in life. The rage that corrupted a Pale Stranger will stay with it forever, and after taking its revenge on the cause of its death it will take to wandering the wastes, venting its constant, unending rage on anyone it finds.%%In-universe

to:

* TheGunslinger: What they were in life. If anything, undeath has improved their skills.
MeaningfulName: Japanese for "snow woman."
* MurderIntoMalevolence: The immense, frustrated rage these people feel as they die corrupts them and raises them as an undead horror, which will always be NeutralEvil regardless of their alignment in life. The rage that corrupted a Pale Stranger will stay with it forever, and after taking its revenge {{Yokai}}: Based on the cause of its death it will take to wandering the wastes, venting its constant, unending rage on anyone it finds.%%In-universesimilar creatures from Japanese folklore.



[[folder:Pyrogeist]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The restless souls of pyromaniacs or arsonists who were killed in the fires they started.
[[/folder]]

!!CR 11
[[folder:Bhuta]]
->'''Challenge Rating:''' 11

to:

[[folder:Pyrogeist]]
!!CR 9
[[folder:Baykok]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The restless souls of pyromaniacs or arsonists who were killed in the fires they started.
[[/folder]]

!!CR 11
[[folder:Bhuta]]
->'''Challenge Rating:''' 11
9



Ghost-like creatures created when a victim is murdered in a natural setting.

to:

Ghost-like creatures created when a victim is murdered in a natural setting.Hunters obsessed with the chase and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.



* DemonicPossession: They can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses they get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit word that carries connotations of "past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through their disguise as a living being by looking at their feet, which are on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.

to:

* DemonicPossession: They BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome
use other arrows but doing so denies it the defenses they get by being incorporeal.
negative energy damage and aralysis effect its bone arrows have.
* MakeMeWannaShout: Baykoks have a howl that can paralyze those who hear it with fear.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit Derived from the Anishinaabe word that carries connotations of "past" and "being.''bakaak'', which roughly means "skin-draped bones."
* OurVampiresAreDifferent: Something more like TheParalyzer: The arrows it shoots can arpalyze a ghost, but capable of sucking blood out opens wounds from an arms reach away.
target.
* PublicDomainCharacter: The name is taken Baykoks are based on the monsters from Hindu mythology, though they're closer in character to Ojibway stories.
* YourSoulIsMine: They can consume
the similarly named bhoots that souls of the benevolent bhutas.
* SpotTheThread: One can see through
dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their disguise as a living being by looking at their feet, which are hold on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.
the soul.



[[folder:Copsewight]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Copsewights are formed from trees that died of magical or supernatural blight.
* MeaningfulName: Copsewight means "spirit of a group of trees." Not very elaborate, but accurate.
[[/folder]]

[[folder:Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil

to:

[[folder:Copsewight]]
[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 11
9
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Copsewights are formed from trees that died of magical or supernatural blight.
* MeaningfulName: Copsewight means "spirit of a group of trees." Not very elaborate, but accurate.
[[/folder]]

[[folder:Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
ChaoticEvil



Beings who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in body and mind with an undying hunger.

to:

Beings The creations of psychic creatures who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in body and mind with an undying hunger.died violent deaths.



* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.

to:

* DayInTheLimelight: They're one of EmotionBomb: Occupying the focus undead same space as a caller in ''Undead Revisited''.
* HumanoidAbomination: A lot
darkness subjects you to a blast of undead count despair.
* EmptyShell: They consume the minds of those who get too close and make them into this, though it just outright kills the creature if they get
to one degree or another, but Devourers may entirely consume them.
* {{Flight}}: They can fly faster than other creatures can run.
* {{Telepathy}}: Owing to their psychic nature in life they
have the best claim, being warped, soul-stealing remnants from beyond the edges several psychic magic spells, all of time which are meant for mental and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.
emotional manipulation.



[[folder: Harionago]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil

to:

[[folder: Harionago]]
Geist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]
->'''Challenge Rating:''' 11
9
->'''Alignment:''' NeutralEvilChaoticEvil



Undead created when an innocent woman was murdered in some unspeakable manner.

to:

Undead created when an innocent woman was murdered in some unspeakable manner.Evil individuals killed by haunts who refused to pass on.



* MeaningfulName: It translates to "barbed woman."
* {{Yokai}}: Based off a Japanese monster that ensnared victims in long barbed hair.

to:

* {{Flight}}: They move entirely through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by their typical appeasement means unless the geist is destroyed as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It translates to "barbed woman.It's just German for "ghost."
* {{Yokai}}: Based off a Japanese monster that ensnared victims in long barbed hair.SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.



[[folder:Llorona]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil

to:

[[folder:Llorona]]

[[folder:Witchfire]]
->'''Challenge Rating:''' 11
9
->'''Alignment:''' NeutralEvilChaoticEvil



Vengeful spirits arising from a combination of shame and sorrow with the drowning of a child.

to:

Vengeful spirits arising from a combination The spectres of shame and sorrow with the drowning of a child.hags or witches.



* MenaingfulName: It's Spanish for "weeping woman."
* PublicDomainCharacter: In Latin American folklore, La Llorona is the ghost of a woman who lost her children to a river and now haunts its riverside.

to:

* MenaingfulName: It's Spanish for "weeping woman."
* PublicDomainCharacter: In Latin American folklore, La Llorona is
NonHumanUndead: Witchfires are the ghost ghosts of a woman who lost her children to a river and now haunts its riverside.hags.



!!CR 12
[[folder:Cruciarus]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulEvil

to:

!!CR 12
[[folder:Cruciarus]]
10
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 12
10
->'''Alignment:''' LawfulEvilNeutralEvil



Cruciaruses are the disembodied spirits of those who died while being tortured.

to:

Cruciaruses are Gunslingers slain by a hated enemy or denied their vengeance due to their own death may sometimes arise as pale strangers.
----
* TheGunslinger: What they were in life. If anything, undeath has improved their skills.
* MurderIntoMalevolence: The immense, frustrated rage these people feel as they die corrupts them and raises them as an undead horror, which will always be NeutralEvil regardless of their alignment in life. The rage that corrupted a Pale Stranger will stay with it forever, and after taking its revenge on
the disembodied spirits cause of those who died while being tortured. its death it will take to wandering the wastes, venting its constant, unending rage on anyone it finds.%%In-universe



[[folder:Nachzehrer]]
->'''Challenge Rating:''' 12

to:

[[folder:Nachzehrer]]
[[folder:Pyrogeist]]
->'''Challenge Rating:''' 1210



->'''Size:''' Medium

Undead that rise from the fey victims of virulent disease.
----
* MeaningfulName: German for "after living" and the name of a type of German vampire.

to:

->'''Size:''' Medium

Undead that rise from
Large

The restless souls of pyromaniacs or arsonists who were killed in
the fey victims of virulent disease.
----
* MeaningfulName: German for "after living" and the name of a type of German vampire.
fires they started.



[[folder:Ossumental]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ossumental.PNG]]

->'''Challenge Rating:''' 12

to:

[[folder:Ossumental]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ossumental.PNG]]

!!CR 11
[[folder:Bhuta]]
->'''Challenge Rating:''' 1211



->'''Size:''' Large

Ossumentals are found exclusively in the enigmatic location called the Slave Trenches of Hakotep. Obelisks bound with elemental spirits were erected throughout the system of trenches, and as time crept along, some of these spirits escaped their prisons and fused with the remains of the slaves who once toiled there.

to:

->'''Size:''' Large

Ossumentals are found exclusively
Medium

Ghost-like creatures created when a victim is murdered
in the enigmatic location called the Slave Trenches of Hakotep. Obelisks bound with elemental spirits were erected throughout the system of trenches, and as time crept along, some of these spirits escaped their prisons and fused with the remains of the slaves who once toiled there.a natural setting.



* BreathWeapon: All ossumentals can breathe a cone of energy, either ice, acid, fire, or electricity depending on their element.
* DemBones: They're made of nothing but bones imbued with elemental power. They can also let themselves collapse into a pile of ordinary looking bones as camouflage, which is how they spend most of their time until a living creature gets too close.
* ElementalPowers: Each ossumental is bound to a particular type of elemental energy that determines their breath weapon.
* ImpossibleTask: They try to keep the trenches clear of sand, trenches that are in the middle of a windy desert.
* MultiarmedAndDangerous: Ossumentals have four arms and can make attacks with all of them every round.
* TeleportSpam: When they use their breath weapon, they can teleport to any empty square it affects.
* UniqueEnemy: They're found only in one place on Golarion and were only created under very specific circumstances.

to:

* BreathWeapon: All ossumentals can breathe a cone of energy, either ice, acid, fire, or electricity depending on their element.
* DemBones: They're made of nothing but bones imbued with elemental power.
DemonicPossession: They can also let themselves collapse into a pile of ordinary looking bones as camouflage, which is how possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses
they spend most get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit word that carries connotations
of "past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through
their time until disguise as a living creature gets too close.
* ElementalPowers: Each ossumental is bound to a particular type of elemental energy that determines
being by looking at their breath weapon.
* ImpossibleTask: They try to keep the trenches clear of sand, trenches that
feet, which are in the middle on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part
of what creates a windy desert.
* MultiarmedAndDangerous: Ossumentals have four arms and can make attacks with all of them every round.
* TeleportSpam: When they use their breath weapon, they can teleport to any empty square it affects.
* UniqueEnemy: They're found only in one place on Golarion and were only created under very specific circumstances.
bhuta.



[[folder:Yurei]]
->'''Challenge Rating:''' 12

to:

[[folder:Yurei]]
[[folder:Copsewight]]
->'''Challenge Rating:''' 1211



->'''Size:''' Medium

Undead created when someone dies while gripped by extreme emotion.
----
* MeaningfulName: Japanese for "faint spirit."
* {{Yokai}}: The Japanese folklore version of ghosts.

to:

->'''Size:''' Medium

Undead created when someone dies while gripped by extreme emotion.
----
Huge

Copsewights are formed from trees that died of magical or supernatural blight.
* MeaningfulName: Japanese for "faint spirit."
* {{Yokai}}: The Japanese folklore version
Copsewight means "spirit of ghosts.a group of trees." Not very elaborate, but accurate.



!!CR 13
[[folder: Banshee]]
->'''Challenge Rating:''' 13 (normal), 15 (greater)

to:

!!CR 13
[[folder: Banshee]]
[[folder:Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 13 (normal), 15 (greater)11



->'''Size:''' Medium

Enraged spirits who either betrayed those they loved or were themselves betrayed in their final moments.

to:

->'''Size:''' Medium

Enraged spirits
Large

Beings
who either betrayed those they loved or were themselves betrayed venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in their final moments.body and mind with an undying hunger.



* {{Antimagic}}: With a touch attack they can attempt to dispel any one spell effect on the target in addition to the normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.

to:

* {{Antimagic}}: With a touch attack they can attempt to dispel any DayInTheLimelight: They're one spell effect on of the target focus undead in addition ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count
to one degree or another, but Devourers may have the normal damage best claim, being warped, soul-stealing remnants from beyond the edges of time and fear effect.
space.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage
OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by
a penalty to devourer will be trapped within its chest and can't be brought back until the save if the one making the save devourer is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.
destroyed or forced to release it.



[[folder:Chronogeist]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticEvil

to:

[[folder:Chronogeist]]
[[folder: Harionago]]
->'''Challenge Rating:''' 13
11
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead created when an innocent woman was murdered in some unspeakable manner.



* MeaningfulName: It means "time ghost."

to:

* MeaningfulName: It means "time ghost."translates to "barbed woman."
* {{Yokai}}: Based off a Japanese monster that ensnared victims in long barbed hair.



[[folder: Gashadokuro]]
->'''Challenge Rating:''' 13

to:

[[folder: Gashadokuro]]
[[folder:Llorona]]
->'''Challenge Rating:''' 1311



->'''Size:''' Huge

Enormous skeletons formed from the collective bones of those who died from mass starvation.

to:

->'''Size:''' Huge

Enormous skeletons formed
Medium

Vengeful spirits arising
from a combination of shame and sorrow with the collective bones drowning of those who died from mass starvation.a child.



* MeaningfulName: It means "starving skeleton."
* {{Yokai}}: In Japanese folklore, they're giant spirits created from the bones of those who died of starvation and were left unburied.

to:

* MeaningfulName: It means "starving skeleton.MenaingfulName: It's Spanish for "weeping woman."
* {{Yokai}}: PublicDomainCharacter: In Japanese Latin American folklore, they're giant spirits created from La Llorona is the bones ghost of those a woman who died of starvation lost her children to a river and were left unburied.now haunts its riverside.



[[folder:Obambo]]
->'''Challenge Rating:''' 13

to:

[[folder:Obambo]]
!!CR 12
[[folder:Cruciarus]]
->'''Challenge Rating:''' 1312



When a person wise in jungle lore is not properly buried the jungle itself may embrace their spirit.
----
* MeaningfulName: "Obambo" means "forsaken one" in some Bantu languages, referring to the ghost of someone who died in the jungle without proper burial.

to:

When a person wise in jungle lore is not properly buried Cruciaruses are the jungle itself may embrace their spirit.
----
* MeaningfulName: "Obambo" means "forsaken one" in some Bantu languages, referring to the ghost
disembodied spirits of someone those who died in the jungle without proper burial.while being tortured.



!!CR 14
[[folder:Chained Spirit]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil

to:

!!CR 14
[[folder:Chained Spirit]]
[[folder:Nachzehrer]]
->'''Challenge Rating:''' 14
12
->'''Alignment:''' LawfulEvilChaoticEvil



When a creature was assigned to guard a location, object, or creature and is slain in the course of its duty it may rise as a chained spirit. Bound in spectral chains representing the bonds of its duty, it can reach out and chain others to itself as allies in its eternal guard.

to:

When a creature was assigned to guard a location, object, or creature and is slain in the course of its duty it may Undead that rise as a chained spirit. Bound in spectral chains representing from the bonds fey victims of its duty, it can reach out virulent disease.
----
* MeaningfulName: German for "after living"
and chain others to itself as allies in its eternal guard.the name of a type of German vampire.



[[folder:Danse Macabre]]
->'''Challenge Rating:''' 14

to:

[[folder:Danse Macabre]]
[[folder:Ossumental]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ossumental.PNG]]

->'''Challenge Rating:''' 1412



Manifestations of the inevitability of death. They manifest in locations stained by many untimely deaths and take on an appearance immediately recognizable to local cultures as a personification of death.

to:

Manifestations Ossumentals are found exclusively in the enigmatic location called the Slave Trenches of Hakotep. Obelisks bound with elemental spirits were erected throughout the system of trenches, and as time crept along, some of these spirits escaped their prisons and fused with the remains of the inevitability of death. They manifest in locations stained by many untimely deaths and take on an appearance immediately recognizable to local cultures as a personification of death.slaves who once toiled there.



* TheGrimReaper: Not in purpose, but most danse macabres use the look.
* {{Leitmotif}}: It's one of the only ''Pathfinder'' monsters to have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.

to:

* TheGrimReaper: Not in purpose, BreathWeapon: All ossumentals can breathe a cone of energy, either ice, acid, fire, or electricity depending on their element.
* DemBones: They're made of nothing
but bones imbued with elemental power. They can also let themselves collapse into a pile of ordinary looking bones as camouflage, which is how they spend most danse macabres use of their time until a living creature gets too close.
* ElementalPowers: Each ossumental is bound to a particular type of elemental energy that determines their breath weapon.
* ImpossibleTask: They try to keep
the look.
* {{Leitmotif}}: It's one
trenches clear of the only ''Pathfinder'' monsters to have its own theme music sand, trenches that are in the form middle of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
a windy desert.
* MeaningfulName: French for "dance MultiarmedAndDangerous: Ossumentals have four arms and can make attacks with all of death."
them every round.
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.TeleportSpam: When they use their breath weapon, they can teleport to any empty square it affects.
* UniqueEnemy: They're found only in one place on Golarion and were only created under very specific circumstances.



[[folder: Hungry Mist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_hungry_mist.PNG]]
->'''Challenge Rating:''' 14

to:

[[folder: Hungry Mist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_hungry_mist.PNG]]
[[folder:Yurei]]
->'''Challenge Rating:''' 1412



->'''Size:''' Fine [swarm]

A hungry mist forms from a host of restless, angry spirits, typically the result of a catastrophe that suddenly killed hundreds. Mindless in its fury, this ghostly swarm seeks to drain the life from any creature it encounters. \\
\\
Their 3.5 stats can be found in ''Blood of Dragonscar'' or online [[https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Hungry%20Mist here]].
[[/folder]]

!!CR 15
[[folder:Dybbuk]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil



Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.

to:

Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.Undead created when someone dies while gripped by extreme emotion.



* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.

to:

* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
Japanese for "faint spirit."
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.
{{Yokai}}: The Japanese folklore version of ghosts.



[[folder:Sea Bonze]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Undead titans formed from collective horror and pain when a large group dies at sea.

to:

[[folder:Sea Bonze]]
!!CR 13
[[folder: Banshee]]
->'''Challenge Rating:''' 15
13 (normal), 15 (greater)
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Gargantuan

Undead titans formed from collective horror and pain when a large group dies at sea.
Medium

Enraged spirits who either betrayed those they loved or were themselves betrayed in their final moments.



* {{Yokai}}: Based on the umibōzu, a Japanese spirit that would sink ships.

to:

* {{Yokai}}: Based {{Antimagic}}: With a touch attack they can attempt to dispel any one spell effect on the umibōzu, target in addition to the normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of
a Japanese spirit that would sink ships.banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.



!!CR 16
[[folder: Gallowdead]]
->'''Challenge Rating:''' 16

to:

!!CR 16
[[folder: Gallowdead]]
[[folder:Chronogeist]]
->'''Challenge Rating:''' 1613



Individuals executed by tyrants and left as a display, risen again to wield the tools of their own deaths.



* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from the dead.

to:

* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from the dead.
MeaningfulName: It means "time ghost."



!!CR 17
[[folder: Bakekujira]]
->'''Challenge Rating:''' 17

to:

!!CR 17
[[folder: Bakekujira]]
Gashadokuro]]
->'''Challenge Rating:''' 1713



->'''Size:''' Colossal

When a whale dies after escaping whalers but succumbing to its wounds after days of anger and pain, it can rise as a bakekujira.

to:

->'''Size:''' Colossal

When a whale dies after escaping whalers but succumbing to its wounds after days
Huge

Enormous skeletons formed from the collective bones
of anger and pain, it can rise as a bakekujira.those who died from mass starvation.



* EmotionBomb: Capable of singing whalesong, varying from a tune of wistful memory for its living existence to hatred at those who hunted it. Depending on the tune, those who hear it are either entranced or terrified.
* MakeMeWannaShout: With the transition to undeath, whale calls became deadly sonic attacks that can decimate ships and weaker opponents.
* MeaningfulName: It literally means "ghost whale."
* MookMaker: Surrounded by and covered in swarms of undead fish and birds that tear apart any living creature that gets to close. Some will also be accompanied by larger minions, usually sharks, albatrosses, or other large sea creatures with the skeleton or zombie templates.
* RaisingTheSteaks: The bakekujira is an undead skeletal whale.
* {{Yokai}}: The bake-kujira was an apparition followed by flocks of bird and bringing misfortune to wherever it's seen.

to:

* EmotionBomb: Capable of singing whalesong, varying from a tune of wistful memory for its living existence to hatred at those who hunted it. Depending on the tune, those who hear it are either entranced or terrified.
* MakeMeWannaShout: With the transition to undeath, whale calls became deadly sonic attacks that can decimate ships and weaker opponents.
* MeaningfulName: It literally means "ghost whale."starving skeleton."
* MookMaker: Surrounded by and covered in swarms of undead fish and birds that tear apart any living creature that gets to close. Some will also be accompanied by larger minions, usually sharks, albatrosses, or other large sea creatures with the skeleton or zombie templates.
* RaisingTheSteaks: The bakekujira is an undead skeletal whale.
* {{Yokai}}: The bake-kujira was an apparition followed by flocks In Japanese folklore, they're giant spirits created from the bones of bird those who died of starvation and bringing misfortune to wherever it's seen. were left unburied.



[[folder:Fluxwraith]]
->'''Challenge Rating:''' 17
->'''Alignment:''' NeutralEvil

to:

[[folder:Fluxwraith]]
[[folder:Obambo]]
->'''Challenge Rating:''' 17
13
->'''Alignment:''' NeutralEvilLawfulEvil



Beings that spent centuries in magical or technological stasis, only for an accident to leave their soul scattered across time.

to:

Beings that spent centuries When a person wise in magical or technological stasis, only for an accident to leave jungle lore is not properly buried the jungle itself may embrace their soul scattered across time.spirit.
----
* MeaningfulName: "Obambo" means "forsaken one" in some Bantu languages, referring to the ghost of someone who died in the jungle without proper burial.



[[folder:Winterwight]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil

to:

[[folder:Winterwight]]
!!CR 14
[[folder:Chained Spirit]]
->'''Challenge Rating:''' 17
14
->'''Alignment:''' ChaoticEvilLawfulEvil



Undead born of the coldest depths of the Negative Energy Plane.

to:

Undead born of When a creature was assigned to guard a location, object, or creature and is slain in the coldest depths course of its duty it may rise as a chained spirit. Bound in spectral chains representing the Negative Energy Plane.bonds of its duty, it can reach out and chain others to itself as allies in its eternal guard.



[[folder: Wyrmwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wyrmwraith.jpg]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

The souls of dragons who refuse to pass on, either due to fear or rage.

to:

[[folder: Wyrmwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wyrmwraith.jpg]]
[[folder:Danse Macabre]]
->'''Challenge Rating:''' 17
14
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Gargantuan

The souls
Large

Manifestations
of dragons who refuse the inevitability of death. They manifest in locations stained by many untimely deaths and take on an appearance immediately recognizable to pass on, either due to fear or rage.local cultures as a personification of death.



* {{Dracolich}}: Wyrmwraiths are formed from the ghosts of evil dragons who didn't accept death.

to:

* {{Dracolich}}: Wyrmwraiths are formed from TheGrimReaper: Not in purpose, but most danse macabres use the ghosts look.
* {{Leitmotif}}: It's one
of evil dragons who didn't accept the only ''Pathfinder'' monsters to have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of
death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.



!!CR 18
[[folder:Bone Ship]]
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

The collective spirits of entire crews bound to the skeletons of giant sea creatures into the shape of a ship.

to:

!!CR 18
[[folder:Bone Ship]]
[[folder: Hungry Mist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_hungry_mist.PNG]]
->'''Challenge Rating:''' 18
14
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Colossal

The collective spirits
Fine [swarm]

A hungry mist forms from a host
of entire crews bound to restless, angry spirits, typically the skeletons of giant sea creatures into the shape result of a ship.catastrophe that suddenly killed hundreds. Mindless in its fury, this ghostly swarm seeks to drain the life from any creature it encounters. \\
\\
Their 3.5 stats can be found in ''Blood of Dragonscar'' or online [[https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Hungry%20Mist here]].
[[/folder]]

!!CR 15
[[folder:Dybbuk]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.


Added DiffLines:

* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.
[[/folder]]

[[folder:Sea Bonze]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Undead titans formed from collective horror and pain when a large group dies at sea.
----
* {{Yokai}}: Based on the umibōzu, a Japanese spirit that would sink ships.
[[/folder]]

!!CR 16
[[folder: Gallowdead]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Individuals executed by tyrants and left as a display, risen again to wield the tools of their own deaths.
----
* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from the dead.
[[/folder]]

!!CR 17
[[folder: Bakekujira]]
->'''Challenge Rating:''' 17
->'''Alignment:''' NeutralEvil
->'''Size:''' Colossal

When a whale dies after escaping whalers but succumbing to its wounds after days of anger and pain, it can rise as a bakekujira.
----
* EmotionBomb: Capable of singing whalesong, varying from a tune of wistful memory for its living existence to hatred at those who hunted it. Depending on the tune, those who hear it are either entranced or terrified.
* MakeMeWannaShout: With the transition to undeath, whale calls became deadly sonic attacks that can decimate ships and weaker opponents.
* MeaningfulName: It literally means "ghost whale."
* MookMaker: Surrounded by and covered in swarms of undead fish and birds that tear apart any living creature that gets to close. Some will also be accompanied by larger minions, usually sharks, albatrosses, or other large sea creatures with the skeleton or zombie templates.
* RaisingTheSteaks: The bakekujira is an undead skeletal whale.
* {{Yokai}}: The bake-kujira was an apparition followed by flocks of bird and bringing misfortune to wherever it's seen.
[[/folder]]

[[folder:Fluxwraith]]
->'''Challenge Rating:''' 17
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Beings that spent centuries in magical or technological stasis, only for an accident to leave their soul scattered across time.
[[/folder]]

[[folder:Winterwight]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Undead born of the coldest depths of the Negative Energy Plane.
[[/folder]]

[[folder: Wyrmwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wyrmwraith.jpg]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

The souls of dragons who refuse to pass on, either due to fear or rage.
----
* {{Dracolich}}: Wyrmwraiths are formed from the ghosts of evil dragons who didn't accept death.
[[/folder]]

!!CR 18
[[folder:Bone Ship]]
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

The collective spirits of entire crews bound to the skeletons of giant sea creatures into the shape of a ship.
----



to:

!!CR <1
[[folder:Undigested]]
->'''Challenge Rating:''' 1/4 (individual), 5 (swarm)
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Animated masses of digestive fluid and half-melted flesh formed from the stomach contents of giant monsters killed by necromantic effects.
[[/folder]]







to:

\n\n\n!!CR 6



[[folder: Banshee]]
->'''Challenge Rating:''' 13 (normal), 15 (greater)

to:

[[folder: Banshee]]


[[folder:Baykok]]
->'''Challenge Rating:''' 13 (normal), 15 (greater)9



Enraged spirits who either betrayed those they loved or were themselves betrayed in their final moments.

to:

Enraged spirits Hunters obsessed with the chase and savoring the kill who either betrayed those they loved or were themselves betrayed in die without brining down their final moments.quarry will sometimes rise as baykoks.



* {{Antimagic}}: With a touch attack they can attempt to dispel any one spell effect on the target in addition to the normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.

to:

* {{Antimagic}}: With a touch attack they BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can attempt to dispel any one spell effect on use other arrows but doing so denies it the target in addition to the normal negative energy damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
aralysis effect its bone arrows have.
* MakeMeWannaShout: The banshee wail is Baykoks have a classic, and howl that can paralyze those who hear it deals massive amounts of damage with a penalty to fear.
* MeaningfulName: Derived from
the save if Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* TheParalyzer: The arrows it shoots can arpalyze a target.
* PublicDomainCharacter: Baykoks are based on
the one making monsters from Ojibway stories.
* YourSoulIsMine: They can consume
the save souls of the dead and dying, preventing them from being resurrected unless the spell used is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit
powerful enough to overcome their pain hold on others through a soul-wrenching shriek.the soul.



[[folder:Baykok]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil

to:

[[folder:Baykok]]


[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 9
5
->'''Alignment:''' NeutralEvilChaoticEvil



Hunters obsessed with the chase and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.
----
* BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can use other arrows but doing so denies it the negative energy damage and aralysis effect its bone arrows have.
* MakeMeWannaShout: Baykoks have a howl that can paralyze those who hear it with fear.
* MeaningfulName: Derived from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* TheParalyzer: The arrows it shoots can arpalyze a target.
* PublicDomainCharacter: Baykoks are based on the monsters from Ojibway stories.
* YourSoulIsMine: They can consume the souls of the dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their hold on the soul.

to:

Hunters obsessed with the chase and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.
----
* BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can use other arrows but doing so denies it the negative energy damage and aralysis effect its bone arrows have.
* MakeMeWannaShout: Baykoks have a howl that can paralyze those who hear it with fear.
* MeaningfulName: Derived from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* TheParalyzer: The arrows it shoots can arpalyze a target.
* PublicDomainCharacter: Baykoks
Undead created when creatures are based on the monsters from Ojibway stories.
* YourSoulIsMine: They can consume the souls of the dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their hold on the soul.
killed in an arcane disaster.



[[folder:Bhuta]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil

to:

[[folder:Bhuta]]
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 11
8
->'''Alignment:''' NeutralEvilChaoticEvil



Ghost-like creatures created when a victim is murdered in a natural setting.

to:

Ghost-like creatures created when a victim Exposure to pure, unrestrained evil is murdered in a natural setting.sometimes enough to kill and reanimate mortals as bodaks.



* DemonicPossession: They can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses they get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit word that carries connotations of "past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through their disguise as a living being by looking at their feet, which are on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.

to:

* DemonicPossession: They can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses they get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit word that carries connotations of "past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through
BaldOfEvil: Completely hairless after their disguise as a living being by looking at transformation.
* BodyHorror: Their transformation involves
their feet, which skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they
are on backwards.smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.

* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are HandicappedBadass: The seizures they suffer as part of what their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that
creates a bhuta.bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make do with the claws that tip their fingers.



[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 5

to:

[[folder:Blast Shadow]]
[[quoteright:350:https://static.


[[folder:Bonestorm]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
->'''Challenge Rating:''' 58



->'''Size:''' Medium

Undead created when creatures are killed in an arcane disaster.

to:

->'''Size:''' Medium

Undead created when creatures are killed
Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even
in an arcane disaster.death, the bones of its soldiers may rise into a whirling undead maelstrom.



[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 8

to:

[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 89



->'''Size:''' Medium

Exposure to pure, unrestrained evil is sometimes enough to kill and reanimate mortals as bodaks.

to:

->'''Size:''' Medium

Exposure to pure, unrestrained evil is sometimes enough to kill and reanimate mortals as bodaks.
Large

The creations of psychic creatures who died violent deaths.



* BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they are smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make do with the claws that tip their fingers.

to:

* BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even
EmotionBomb: Occupying the same space as they undergo a series caller in darkness subjects you to a blast of seizures. Oh, and this whole process lasts 24 hours.
despair.
* BrownNote: What created a bodak. EmptyShell: They witnessed something so indescribably evil it destroyed them body consume the minds of those who get too close and soul.
* DayInTheLimelight: They're one of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they are smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert
make them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can
this, though it just walk away from a bodak outright kills the creature if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn
to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills
entirely consume them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac:
{{Flight}}: They hate all living creatures, though they're slightly more ambivalent can fly faster than other creatures can run.
* {{Telepathy}}: Owing
to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches
their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough,
psychic nature in life they make do with the claws that tip their fingers. have several psychic magic spells, all of which are meant for mental and emotional manipulation.



[[folder:Bone Ship]]
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

The collective spirits of entire crews bound to the skeletons of giant sea creatures into the shape of a ship.
----
* BoardingParty: Some of the spirits that make up its collective consciousness can split off and form spectral bodies to board other vessels.
* EvilIsVisceral: An unliving ship of meat and bone that constantly fills the sea around it with blood. May be a WombLevel if you ever manage to bard one.
* HealingFactor: Bone ships can patch up damage by assimilating the bodies of others, using muscle and ligament to hold together the framework of bone.
* GhostPirate: More a ghost pirate ''ship'', but the idea applies.
* MindHive: There's a ''lot'' of souls in a bone ship.

to:

[[folder:Bone Ship]]
[[folder:Centianima]]
->'''Challenge Rating:''' 18
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Colossal

The collective spirits
Large

Undead conglomerates
of entire crews bound to the skeletons of giant sea creatures into the shape of a ship.
----
* BoardingParty: Some of the spirits that make up its collective consciousness can split off and form spectral bodies to board other vessels.
* EvilIsVisceral: An unliving ship of meat and
bone that constantly fills the sea around it with blood. May be a WombLevel if you ever manage to bard one.
* HealingFactor: Bone ships can patch up damage by assimilating the bodies of others, using muscle and ligament to hold together the framework of bone.
* GhostPirate: More a ghost pirate ''ship'', but the idea applies.
* MindHive: There's a ''lot'' of souls
created when numerous animals die in a bone ship.terrible agony.



[[folder:Bonestorm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even in death, the bones of its soldiers may rise into a whirling undead maelstrom.
[[/folder]]

[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The creations of psychic creatures who died violent deaths.

to:

[[folder:Bonestorm]]
[[quoteright:300:https://static.


[[folder:Choking Shade]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 8
5
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even in death, the bones
Medium

Undead created when someone dies
of its soldiers may rise into a whirling undead maelstrom.
[[/folder]]

[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The creations of psychic creatures who died violent deaths.
suffocation.



* EmotionBomb: Occupying the same space as a caller in darkness subjects you to a blast of despair.
* EmptyShell: They consume the minds of those who get too close and make them into this, though it just outright kills the creature if they get to entirely consume them.
* {{Flight}}: They can fly faster than other creatures can run.
* {{Telepathy}}: Owing to their psychic nature in life they have several psychic magic spells, all of which are meant for mental and emotional manipulation.

to:

* EmotionBomb: Occupying the same space as a caller in darkness subjects you AttackAttackAttack: Due to a blast of despair.
* EmptyShell: They consume the minds of those who get too close
their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to
them into this, though it just outright kills in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the creature if extinguishing of a ritual candle whose flame feeds on the oxygen that they get to were denied.
* IntangibleMan: They're a form of intangible undead, composed
entirely consume of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken
them.
* {{Flight}}: MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer:
They can fly faster than other creatures can run.
* {{Telepathy}}: Owing to
project an aura holding the emotions of their psychic nature final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died
in life cave-ins and inflict a permanent claustrophobia on anyone whose lings they have several psychic magic spells, all of which are meant for mental enter.
** Drowned shades died from water inhalation
and emotional manipulation.leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.



[[folder:Centianima]]
->'''Challenge Rating:''' 4

to:

[[folder:Centianima]]


[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]
->'''Challenge Rating:''' 43



->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]

[[folder:Chained Spirit]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil



When a creature was assigned to guard a location, object, or creature and is slain in the course of its duty it may rise as a chained spirit. Bound in spectral chains representing the bonds of its duty, it can reach out and chain others to itself as allies in its eternal guard.

to:

When a creature was assigned Beings who die through spontaneous combustion are more vulnerable than usual to guard a location, object, or creature necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused their death to begin with,
and is slain in the course of its duty it may rise as a chained spirit. Bound in spectral chains representing the bonds of its duty, it can reach out and chain others to itself as allies in its eternal guard.reason why they're WreathedInFlames.



[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]

to:

[[folder:Choking Shade]]
[[quoteright:350:https://static.





[[folder:Deeplit]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]



Undead created when someone dies of suffocation.

to:

Undead created when someone dies of suffocation.that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].



* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.

to:

* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing
NonHumanHead: In place of a ritual candle whose flame feeds on the oxygen that head, they were denied.
* IntangibleMan: They're
have a form mass of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.
pale glowing light.



[[folder:Chronogeist]]
->'''Challenge Rating:''' 13

to:

[[folder:Chronogeist]]


[[folder:Draugr]]
->'''Challenge Rating:''' 132 (3 for captains)



Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.



* MeaningfulName: It means "time ghost."

to:

* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: It means "time ghost."Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.



[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]

to:

[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]
[[folder:Drekavac]]



->'''Size:''' Medium

Beings who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.

to:

->'''Size:''' Medium

Beings
Small

Drekavacs are the undead remains of children
who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.perished from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.



* SpontaneousHumanCombustion: What caused their death to begin with, and the reason why they're WreathedInFlames.

to:

* SpontaneousHumanCombustion: What caused their death MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to begin with, and the reason why they're WreathedInFlames.do with them.



[[folder:Copsewight]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Copsewights are formed from trees that died of magical or supernatural blight.
* MeaningfulName: Copsewight means "spirit of a group of trees." Not very elaborate, but accurate.

to:

[[folder:Copsewight]]
[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 11
7
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Huge

Copsewights are formed from trees that
Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who
died at once, these ghostly
swarms reveal the screaming faces
of magical or supernatural blight.
those who once lived and thrived in this verdant land.
----
* MeaningfulName: Copsewight means "spirit BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances
of a group of trees." Not very elaborate, but accurate.massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.



[[folder:Cruciarus]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulEvil

to:

[[folder:Cruciarus]]
[[folder:Duppy]]
->'''Challenge Rating:''' 12
7
->'''Alignment:''' LawfulEvilChaoticEvil



Cruciaruses are the disembodied spirits of those who died while being tortured.

to:

Cruciaruses are the disembodied spirits of those Undead created from sailors who died while being tortured. ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.



[[folder:Danse Macabre]]
->'''Challenge Rating:''' 14

to:

[[folder:Danse Macabre]]


[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 141



->'''Size:''' Large

Manifestations of the inevitability of death. They manifest in locations stained by many untimely deaths and take on an appearance immediately recognizable to local cultures as a personification of death.
----
* TheGrimReaper: Not in purpose, but most danse macabres use the look.
* {{Leitmotif}}: It's one of the only ''Pathfinder'' monsters to have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.

to:

->'''Size:''' Large

Manifestations of the inevitability of death. They manifest in locations stained
Medium

Undead created from those killed
by many untimely deaths and take on an appearance immediately recognizable to local cultures as a personification of death.
----
* TheGrimReaper: Not in purpose, but most danse macabres use the look.
* {{Leitmotif}}: It's one of the only ''Pathfinder'' monsters to have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.
storms saturated with extraplanar energy.



[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]


[[folder:Edimmu]]
->'''Challenge Rating:''' 5
3
->'''Alignment:''' NeutralEvilChaoticEvil



Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].

to:

Undead that arise from those who die while lost underground. Many were dwarves who fell during When the Quest for Sky, but miners and explorers may also succumb practice of magically binding genies was new, some attempted to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].
bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.



* NonHumanHead: In place of a head, they have a mass of pale glowing light.

to:

* NonHumanHead: In place MeaningfulName: Edimmu is the name of a head, they have a mass type of pale glowing light.demon from Sumerian mythology.



[[folder:Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 11

to:

[[folder:Devourer]]
[[quoteright:350:https://static.
[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:''' 11



->'''Size:''' Large

Beings who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in body and mind with an undying hunger.

to:

->'''Size:''' Large

Beings
Medium

Miserable remnants of souls
who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped died in body and mind with an undying hunger.despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].



* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.

to:

* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating:
OfficialFanSubmittedContent: The souls killed ephemeral echo was created by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.participant in Paizo's RPG Superstar 2013 event.



[[folder:Draugr]]
->'''Challenge Rating:''' 2 (3 for captains)

to:

[[folder:Draugr]]
[[folder:Exiled Shade]]
->'''Challenge Rating:''' 2 (3 for captains)6



Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.
----
* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.

to:

Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.
----
* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the
The undead remains of a member of an evil organization, either driven out or slain by their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.
comrades.



[[folder:Drekavac]]

to:

[[folder:Drekavac]]

[[folder:Fallen]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Rightful crusaders denied passage to their afterlife.
[[/folder]]

[[folder:Fellsig]]



->'''Size:''' Small

Drekavacs are the undead remains of children who perished from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.
----
* MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to do with them.

to:

->'''Size:''' Small

Drekavacs are the undead remains of children who perished from disease, particularly in plague-ridden areas where
Medium

When
many such deaths occurred in a short period of time.
----
* MeaningfulName: Drekavacs
are demons from Slavic mythology, though these drekavacs have very little to do with them. slain by volcanic activity their spirits may take form using the molten lava that killed them.



[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 7

to:

[[folder:Drocha Swarm]]
[[folder:Festering Spirit]]
->'''Challenge Rating:''' 78



->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.
----
* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.

to:

->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought
Medium

Undead formed from an evil soul intermingling with
many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The other spirits, often because they were buried in a mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived
grave or entombed in this verdant land.
----
* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.
an ossuary.



[[folder:Duppy]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Duppy]]
[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 7
1
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead created from sailors who died ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.

to:

Undead created from sailors who died ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created
when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy
creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats
can send out a pack of spectral dogs which be found in ''Hungry are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening
the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies
Dead''. Their Pathfinder 1st Edition stats are undead spirits from Bantu folklore.in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\



[[folder:Dybbuk]]
->'''Challenge Rating:''' 15

to:

[[folder:Dybbuk]]


[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 154



->'''Size:''' Medium

Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.
----
* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.

to:

->'''Size:''' Medium

Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.
----
* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived
Small

Undead created
from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.
souls of sailors and other sea travelers killed in shipwrecks.



[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil

to:

[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]




[[folder: Frightful Haunter]]
->'''Challenge Rating:''' 1
8
->'''Alignment:''' NeutralEvilChaoticEvil



Undead created from those killed by storms saturated with extraplanar energy.

to:

Undead created from those killed by storms saturated with extraplanar energy.Occasionally, the desire to cause fear and misery survives even when a bugbear dies, creating an incorporeal creature that can detach part of its vile nature to create haunts.





[[folder:Edimmu]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticEvil

to:

\n\n[[folder:Edimmu]]\n[[folder: Gaki]]
->'''Challenge Rating:''' 3
7
->'''Alignment:''' ChaoticEvilNeutralEvil



When the practice of magically binding genies was new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.

to:

When The spirits of the practice especially greedy or jealous people, driven by a hunger for the pleasures of magically binding genies was new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.the material.



* MeaningfulName: Edimmu is the name of a type of demon from Sumerian mythology.

to:

* MeaningfulName: Edimmu is the name of a type of demon WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits
from Sumerian mythology.Buddhist cosmology.



[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].
----
* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder:Exiled Shade]]

to:

[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].
----
* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder:Exiled Shade]]
[[folder: Gale Spirit]]



->'''Size:''' Medium

The undead remains of a member of an evil organization, either driven out or slain by their comrades.

to:

->'''Size:''' Medium

The undead remains
Small

Gale spirits are the remnants
of wicked individuals who have fallen a member of an evil organization, either driven out or slain by great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their comrades.terrible demise.



[[folder:Fallen]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Rightful crusaders denied passage to their afterlife.

to:

[[folder:Fallen]]
[[folder: Gearghost]]
->'''Challenge Rating:''' 8
5
->'''Alignment:''' LawfulEvil
ChaoticEvil
->'''Size:''' Medium

Rightful crusaders denied passage to their afterlife.
Tiny

The unquiet souls of thieves killed by traps.



[[folder:Fellsig]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil

to:

[[folder:Fellsig]]
[[folder: Geist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]
->'''Challenge Rating:''' 3
9
->'''Alignment:''' NeutralEvilChaoticEvil



When many are slain by volcanic activity their spirits may take form using the molten lava that killed them.

to:

When many are slain by volcanic activity their spirits may take form using the molten lava that Evil individuals killed them.by haunts who refused to pass on.
----
* {{Flight}}: They move entirely through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by their typical appeasement means unless the geist is destroyed as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It's just German for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.



[[folder:Festering Spirit]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil

to:

[[folder:Festering Spirit]]


[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
->'''Challenge Rating:''' 8
4
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead formed from an evil soul intermingling with many other spirits, often because they were buried in a mass grave or entombed in an ossuary.

to:

Undead formed from an evil soul intermingling with many other spirits, often because they were The souls of those buried alive, forming new bodies out of dirt to inflict their fate on others.
----
* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught
in a mass grave or entombed its area.
* BlobMonster: There's nothing of the gravebound's actual body
in an ossuary.their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.



[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil

to:

[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]


[[folder: Guecubu]]
->'''Challenge Rating:''' 1
8
->'''Alignment:''' NeutralEvilChaoticEvil



Undead created when a creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry are the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\

to:

Undead created when When people fear a creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry are
particularly evil person will rise form the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\dead they often dismember and scatter the body. This sometimes isn't enough, the broken fragments replacing their missing components with stone, dirt, and wood to continue their evil acts.
----
* PublicDomainCharacter: They're based off the guecubu of the Araucanian tribe, where they were evil spirirts who worked to thwart the Great Spirit Togin.



[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

Undead created from the souls of sailors and other sea travelers killed in shipwrecks.

to:

[[folder:Flotsam Terror]]

[[folder: Huecuva]]
->'''Challenge Rating:''' 4
2
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Small

Medium

Undead created from the souls of sailors clerics who committed heresy and other sea travelers killed in shipwrecks.blasphemy against their gods before they died.



[[folder:Fluxwraith]]
->'''Challenge Rating:''' 17

to:

[[folder:Fluxwraith]]



[[folder: Hupia]]
->'''Challenge Rating:''' 176



Beings that spent centuries in magical or technological stasis, only for an accident to leave their soul scattered across time.

to:

Beings that spent centuries in magical or technological stasis, only for an accident Undead who yearn to leave live again, attempting to continue their soul scattered across time.former lives.
----
* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.





[[folder: Frightful Haunter]]
->'''Challenge Rating:''' 8

to:

\n\n[[folder: Frightful Haunter]]
Ib Shade]]
->'''Challenge Rating:''' 84



Occasionally, the desire to cause fear and misery survives even when a bugbear dies, creating an incorporeal creature that can detach part of its vile nature to create haunts.

to:

Occasionally, Deep within the desire to cause fear Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and misery survives even when a bugbear dies, creating an incorporeal creature that can detach part worship of its vile nature the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to create haunts.bring doom upon the human city built in place of their old home.
----
* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.



[[folder: Gaki]]
->'''Challenge Rating:''' 7

to:

[[folder: Gaki]]
[[folder:Immured]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_immured.PNG]]
->'''Challenge Rating:''' 73



The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.

to:

The spirits Undead that spontaneously arise from those who die of the especially greedy or jealous people, driven by slow suffocation in a hunger for the pleasures of the material.confined and lightless space.



* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.

to:

* WeakenedByTheLight: Gaki are scorched by moonlight AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and frozen by sunlight.
* {{Yokai}}: They're suffering spirits
roam farther from Buddhist cosmology.their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.



[[folder: Gale Spirit]]

to:

[[folder: Gale Spirit]][[folder:Kurobozu]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.
[[/folder]]

[[folder: Gallowdead]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.
[[/folder]]

[[folder: Gallowdead]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
LawfulEvil



Individuals executed by tyrants and left as a display, risen again to wield the tools of their own deaths.

to:

Individuals executed by tyrants and left as a display, risen again to wield the tools of Monks who died under circumstances that violated their own deaths.monastic oaths.



* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from the dead.

to:

* ChainPain: Their specialty.
MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* HooksAndCrooks: Most gallowdead {{Yokai}}: In Japanese folklore, the Kurobozu were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from living shadows dressed in the dead.robes of a monk.



[[folder: Gashadokuro]]
->'''Challenge Rating:''' 13

to:

[[folder: Gashadokuro]]
[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
->'''Challenge Rating:''' 134



->'''Size:''' Huge

Enormous skeletons formed from the collective bones of those who died from mass starvation.

to:

->'''Size:''' Huge

Enormous skeletons formed from the collective bones of those who died from
Large

Undead plants poisoned by lands infected with
mass starvation.bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].



* MeaningfulName: It means "starving skeleton."
* {{Yokai}}: In Japanese folklore, they're giant spirits created from the bones of those who died of starvation and were left unburied.

to:

* MeaningfulName: It means "starving skeleton."
NonHumanUndead: An undead ''plant''.
* {{Yokai}}: In Japanese folklore, they're giant spirits OfficialFanSubmittedContent: The leechroot was created from the bones of those who died of starvation and were left unburied.by a participant in Paizo's RPG Superstar 2013 event.



[[folder: Gearghost]]
->'''Challenge Rating:''' 5

to:

[[folder: Gearghost]]


[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 54



The unquiet souls of thieves killed by traps.

to:

The unquiet souls When people die due to love taking a tragic turn, the spirit may focus on the heart and cause it to tear its way free of thieves killed by traps.the body. Such a creature is a lovelorn, dedicated to destroying all they cared for in life.



[[folder: Geist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]
->'''Challenge Rating:''' 9

to:

[[folder: Geist]]
[[quoteright:350:https://static.
[[folder:Mohrg]]
[[quoteright:264:https://static.
tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]
org/pmwiki/pub/images/mohrgpf_3.jpg]]
->'''Challenge Rating:''' 98 (normal), 12 (demonic)



Evil individuals killed by haunts who refused to pass on.

to:

Evil individuals Powerful and dangerous undead that rise from the corpses of those who killed by haunts who refused to pass on.many people while alive, such as mass murderers or berserkers.



* {{Flight}}: They move entirely through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by their typical appeasement means unless the geist is destroyed as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It's just German for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.

to:


* {{Flight}}: CallingCard: If they had a preferred method of killing in life, they will often employ it in undeath.
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* DemBones:
They move entirely resemble normal undead skeletons, except with a mass of writhing, prehensile entrails filling their torsos and extending up and out of their mouths.
* ItCanThink: Despite their desperate need to kill they employ tactics, picking off the most dangerous opponent first and preferring to strike at isolated targets.
* NiceJobBreakingItHero: They arise from a serial killer who is executed for their crimes, meaning a party catching a killer and handing them over to the proper authorities can create a much worse monster than they stopped.
* NightOfTheLivingMooks: Anyone they kill turns into a zombie, and their favorite trick is to make them pretend to be dead until they have a small army buried in the local graveyard.
* OverlyLongTongue: Their intestines reform and extend up
through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by
their typical appeasement means unless the geist is destroyed mouth to act as well.
a grotesque ten-foot long tongue.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan:
TheParalyzer: Their only attack is a negative energy bite.
* MeaningfulName: It's just German for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping
tongue paralyzes people, and they take particular satisfaction in the helplessness of their weapons victims.
* SerialKiller: Mohrgs arise from people who were these in life,
and fleeing as quickly as they can.
* TrapMaster: Due to
becoming undead strengthens their lackluster combat urge to kill.
* UndergroundMonkey: Certain specific variants of mohrg, each with its own unique
abilities, they tend to let can arise from the bodies of murderers executed under specific conditions:
** Desert mohrgs arise from the bodies of killers executed through exposure in hot, arid environments, and
their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight:
victims rise as burning skeletons rather than as zombies.
** Frost mohrgs, by contrast, are created from murderers killed by exposure to cold.
They retain most of their flesh -- although black with frostbite -- and deals cold damage in melee.
** Fleshwalker mohrgs are created from nonviolent executions that do not mar the body. Their flesh does not rot, meaning it's often impossible to determine their true nature until their tentacular entrails come slithering out of their mouths.
** Mohrg-mothers are a particularly horrific variant formed when the executed murderer was a pregnant mother. In this case, the resultant mohrg will
have the sunlight powerlessness weakness.undead remnants of its fetuses or embryos still clinging to its guts, and will possess the ability to turn one victim per day into another mohrg instead of a zombie.



[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]



[[folder:Phantom Armor]]
->'''Challenge Rating:''' 41 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)



->'''Size:''' Medium

The souls of those buried alive, forming new bodies out of dirt to inflict their fate on others.

to:

->'''Size:''' Medium

The souls
Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits
of those buried alive, forming new bodies out armor animated by the spirits of dirt to inflict their fate on others.former owners, arising because they were killed by treachery or because they were killed in a war crime.



* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.

to:

* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows
AnimatedArmor: Each one is a suit of armor brought to salvage life by a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.
restless spirit.





[[folder: Guecubu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

When people fear a particularly evil person will rise form the dead they often dismember and scatter the body. This sometimes isn't enough, the broken fragments replacing their missing components with stone, dirt, and wood to continue their evil acts.
----
* PublicDomainCharacter: They're based off the guecubu of the Araucanian tribe, where they were evil spirirts who worked to thwart the Great Spirit Togin.
[[/folder]]

[[folder: Harionago]]
->'''Challenge Rating:''' 11

to:

\n\n[[folder: Guecubu]]
Plagued Beast]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

When people fear a particularly evil person will rise form the dead they often dismember and scatter the body. This sometimes isn't enough, the broken fragments replacing their missing components with stone, dirt, and wood to continue their evil acts.
----
* PublicDomainCharacter: They're based off the guecubu of the Araucanian tribe, where they were evil spirirts who worked to thwart the Great Spirit Togin.
[[/folder]]

[[folder: Harionago]]
->'''Challenge Rating:''' 11
Same as base creature + 1



->'''Size:''' Same as base creature

Victims of demonic plagues who fail to find relief even in death.
[[/folder]]

[[folder:Poltergeist]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulEvil



Undead created when an innocent woman was murdered in some unspeakable manner.

to:

Undead created when an innocent woman was murdered in some unspeakable manner.Restless spirits bound to a location, either that of their death or of their body.



* MeaningfulName: It translates to "barbed woman."
* {{Yokai}}: Based off a Japanese monster that ensnared victims in long barbed hair.

to:

* MeaningfulName: It translates to "barbed woman."
* {{Yokai}}: Based off a Japanese monster
{{Poltergeist}}: Yes, that ensnared victims in long barbed hair.is what they are.





[[folder: Huecuva]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil

to:

\n\n[[folder: Huecuva]]\n[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
->'''Challenge Rating:''' 2
7
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead clerics who committed heresy and blasphemy against their gods before they died.

to:

Undead clerics The minds of psychics who committed heresy and blasphemy against their gods before they died.died in unexpected violence.



[[folder: Hungry Mist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_hungry_mist.PNG]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralEvil
->'''Size:''' Fine [swarm]

A hungry mist forms from a host of restless, angry spirits, typically the result of a catastrophe that suddenly killed hundreds. Mindless in its fury, this ghostly swarm seeks to drain the life from any creature it encounters. \\
\\
Their 3.5 stats can be found in ''Blood of Dragonscar'' or online [[https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Hungry%20Mist here]].
[[/folder]]

[[folder: Hupia]]

to:

[[folder: Hungry Mist]]
[[quoteright:350:https://static.


[[folder:Ragewight]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_undead_hungry_mist.PNG]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralEvil
->'''Size:''' Fine [swarm]

A hungry mist forms from a host of restless, angry spirits, typically the result of a catastrophe that suddenly killed hundreds. Mindless in its fury, this ghostly swarm seeks to drain the life from any creature it encounters. \\
\\
Their 3.5 stats can be found in ''Blood of Dragonscar'' or online [[https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Hungry%20Mist here]].
[[/folder]]

[[folder: Hupia]]
org/pmwiki/pub/images/ragewight_pathfinder.PNG]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilChaoticEvil



Undead who yearn to live again, attempting to continue their former lives.

to:

Undead who yearn When savage warriors die in a rage, only to live again, attempting to continue later have their former lives.burial place disturbed, they may rise as ragewights.



* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, they were still feared in the original mythos, as they were spirits of the night and the dead.

to:

* PublicDomainCharacter: They based on beings from the mythology of the Taíno people, where hupias were simply souls that were making their journey from their body to their earthly paradise. That said, TheBerserker: What they were still feared in life and what their Savage Fury ability allows them to be in death. Notably, the original mythos, time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control,
as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If
they were spirits aren't quickly destroyed after their creation they quickly assemble an army of the night and the dead.lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.



[[folder: Ib Shade]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil

to:

[[folder: Ib Shade]]
Revenant]]
->'''Challenge Rating:''' 4
6
->'''Alignment:''' ChaoticEvilLawfulEvil



Deep within the Dreamlands a city called Ib was constructed by an amphibious race on the shores of a deep lake. They were slain by humans for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their old home.

to:

Deep within the Dreamlands a city called Ib was constructed Physical undead driven by an amphibious race on the shores of a deep lake. They were slain by humans need for their strange appearances and worship of the Great Old One Bokrug, but one thousand years later the shades of the slaughtered race arose from the waters to bring doom upon the human city built in place of their old home. revenge.



* PublicDomainCharacter: Based on the beings of Ib from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.

to:

* PublicDomainCharacter: Based on ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the beings of Ib murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises
from [[Creator/HPLovecraft Lovecraft's]] works, where they were called Ibians.the grave to hunt and kill its murderer.



[[folder:Immured]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_immured.PNG]]
->'''Challenge Rating:''' 3

to:

[[folder:Immured]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_immured.PNG]]


[[folder:Shredskin]]
->'''Challenge Rating:''' 32



->'''Size:''' Small

Animated skin formed when a living creature is skinned alive.
[[/folder]]

[[folder:Spectre]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulEvil



Undead that spontaneously arise from those who die of slow suffocation in a confined and lightless space.

to:

Undead that spontaneously arise from those Spirits of the murdered or the evil who die of slow suffocation in a confined and lightless space.refuse to pass on.



* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating and roam farther from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.

to:

* AxeCrazy: Some come to find the final desperate gasps of their victims intoxicating WeakenedByTheLight: Spectres are rendered useless in natural sunlight and roam farther will try to flee from their bound location to search for more victims.
* BuriedAlive: One way to make an immured, though usually immured come about when people are killed in deliberate acts of malice, [[Literature/TheCaskOfAmontillado Cask of Amontillado]] style.
* CruelAndUnusualDeath: There is no air within ten feet of an immured. You either get farther away, manage to hold your breath, or die horrifically from suffocation.
* DraggedByTheCollar: A very dark version. Immured are able to make the drag combat maneuver as a free action whenever they deal nonlethal damage with their slam attack, which they use to drag victims through the rifts they make using their Breach ability and leave them there to die.
* ExplosiveLeash: Immured are bound to the location of their death. If they get too far from it, they start taking damage every hour that can't be healed until they return.
* HairTriggerTemper: Simply knowing a person is nearby will drive an immured into a violent rage.
* SealedRoomInTheMiddleOfNowhere: An immured's Breach ability essentially allows them to create these. They can temporarily make walls intangible (though not transparent) and drag victims through them. They usually use to trap people in spaces that would normally have no entrance
it at all, or at lest not one that can be used.
* TheSpeechless: Immured know common but cannot speak. It makes perfect sense when you consider their Aura of Breathlessness, as there's no air around them for sound to travel through.
all costs.



[[folder:Kurobozu]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Monks who died under circumstances that violated their monastic oaths.
----
* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed in the robes of a monk.
[[/folder]]

[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]

to:

[[folder:Kurobozu]]
->'''Challenge Rating:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Monks who died under circumstances that violated their monastic oaths.
----
* MeaningfulName: It's Japanese for "black monk" or "dark stranger," depending on how you translate it.
* {{Yokai}}: In Japanese folklore, the Kurobozu were living shadows dressed in the robes of a monk.
[[/folder]]

[[folder:Leechroot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_leechroot.PNG]]
[[folder:Smoke Haunt]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent: The leechroot was created by a participant in Paizo's RPG Superstar 2013 event.

to:

->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

Undead plants poisoned by lands infected with mass bloodshed. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/leechroot/ here]].
----
* NonHumanUndead: An undead ''plant''.
* OfficialFanSubmittedContent:
Small

The leechroot was created spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a participant in Paizo's RPG Superstar 2013 event.home they’re cursed to never find again



[[folder:Llorona]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil

to:

[[folder:Llorona]]
[[folder:Spellscar Fext]]
->'''Challenge Rating:''' 11
7
->'''Alignment:''' NeutralEvilChaoticEvil



Vengeful spirits arising from a combination of shame and sorrow with the drowning of a child.
----
* MenaingfulName: It's Spanish for "weeping woman."
* PublicDomainCharacter: In Latin American folklore, La Llorona is the ghost of a woman who lost her children to a river and now haunts its riverside.

to:

Vengeful spirits arising from a combination When spellcasters die in an area of shame and sorrow with aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the drowning Mana Wastes of a child.
----
* MenaingfulName: It's Spanish for "weeping woman."
* PublicDomainCharacter: In Latin American folklore, La Llorona is the ghost of a woman who lost her children to a river and now haunts its riverside.
Garund.



[[folder:Lovelorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart and cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they cared for in life.
[[/folder]]

[[folder:Mohrg]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/mohrgpf_3.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (demonic)
->'''Alignment:''' ChaoticEvil

to:

[[folder:Lovelorn]]
[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_lovelorn.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
->'''Challenge Rating:''' 4
7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

When people die due to love taking a tragic turn, the spirit may focus on the heart and cause it to tear its way free of the body. Such a creature is a lovelorn, dedicated to destroying all they cared for in life.
[[/folder]]

[[folder:Mohrg]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/mohrgpf_3.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (demonic)
->'''Alignment:''' ChaoticEvil
NeutralEvil



Powerful and dangerous undead that rise from the corpses of those who killed many people while alive, such as mass murderers or berserkers.

to:

Powerful and dangerous undead that rise from When someone dies of a preventable cause with multiple onlookers who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the corpses of those who killed many people while alive, such as mass murderers Drowned City'' or berserkers.
online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].




* CallingCard: If they had a preferred method of killing in life, they will often employ it in undeath.
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* DemBones: They resemble normal undead skeletons, except with a mass of writhing, prehensile entrails filling their torsos and extending up and out of their mouths.
* ItCanThink: Despite their desperate need to kill they employ tactics, picking off the most dangerous opponent first and preferring to strike at isolated targets.
* NiceJobBreakingItHero: They arise from a serial killer who is executed for their crimes, meaning a party catching a killer and handing them over to the proper authorities can create a much worse monster than they stopped.
* NightOfTheLivingMooks: Anyone they kill turns into a zombie, and their favorite trick is to make them pretend to be dead until they have a small army buried in the local graveyard.
* OverlyLongTongue: Their intestines reform and extend up through their mouth to act as a grotesque ten-foot long tongue.
* TheParalyzer: Their tongue paralyzes people, and they take particular satisfaction in the helplessness of their victims.
* SerialKiller: Mohrgs arise from people who were these in life, and becoming undead strengthens their urge to kill.
* UndergroundMonkey: Certain specific variants of mohrg, each with its own unique abilities, can arise from the bodies of murderers executed under specific conditions:
** Desert mohrgs arise from the bodies of killers executed through exposure in hot, arid environments, and their victims rise as burning skeletons rather than as zombies.
** Frost mohrgs, by contrast, are created from murderers killed by exposure to cold. They retain most of their flesh -- although black with frostbite -- and deals cold damage in melee.
** Fleshwalker mohrgs are created from nonviolent executions that do not mar the body. Their flesh does not rot, meaning it's often impossible to determine their true nature until their tentacular entrails come slithering out of their mouths.
** Mohrg-mothers are a particularly horrific variant formed when the executed murderer was a pregnant mother. In this case, the resultant mohrg will have the undead remnants of its fetuses or embryos still clinging to its guts, and will possess the ability to turn one victim per day into another mohrg instead of a zombie.

to:

\n* CallingCard: If they had a preferred method of killing in life, they will often employ it in undeath.
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* DemBones: They resemble normal undead skeletons, except with a mass of writhing, prehensile entrails filling their torsos and extending up and out of their mouths.
* ItCanThink: Despite their desperate need to kill they employ tactics, picking off the most dangerous opponent first and preferring to strike at isolated targets.
* NiceJobBreakingItHero: They arise from a serial killer who is executed for their crimes, meaning a party catching a killer and handing them over to the proper authorities can create a much worse monster than they stopped.
* NightOfTheLivingMooks: Anyone they kill turns into a zombie, and their favorite trick is to make them pretend to be dead until they have a small army buried in the local graveyard.
* OverlyLongTongue: Their intestines reform and extend up through their mouth to act as a grotesque ten-foot long tongue.
* TheParalyzer: Their tongue paralyzes people, and they take particular satisfaction in the helplessness of their victims.
* SerialKiller: Mohrgs arise from people who were these in life, and becoming undead strengthens their urge to kill.
* UndergroundMonkey: Certain specific variants of mohrg, each with its own unique abilities, can arise from the bodies of murderers executed under specific conditions:
** Desert mohrgs arise from the bodies of killers executed through exposure in hot, arid environments, and their victims rise as burning skeletons rather than as zombies.
** Frost mohrgs, by contrast,
BystanderSyndrome: Tatterlorns are created from murderers killed by exposure to cold. They retain most of their flesh -- although black with frostbite -- and deals cold damage when this ends in melee.
** Fleshwalker mohrgs are
fatality.
* OfficialFanSubmittedContent: The tatterlorn was
created from nonviolent executions that do not mar the body. Their flesh does not rot, meaning it's often impossible to determine their true nature until their tentacular entrails come slithering out by Mark Griffin as part of their mouths.
** Mohrg-mothers are a particularly horrific variant formed when the executed murderer was a pregnant mother. In this case, the resultant mohrg will have the undead remnants of its fetuses or embryos still clinging to its guts, and will possess the ability to turn one victim per day into another mohrg instead of a zombie.
Paizo's RPG Superstar competition in 2015.



[[folder:Nachzehrer]]
->'''Challenge Rating:''' 12
->'''Alignment:''' ChaoticEvil

to:

[[folder:Nachzehrer]]
[[folder:Tidewretch]]
->'''Challenge Rating:''' 12
6
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead that rise from the fey victims of virulent disease.

to:

Undead that rise from the fey victims of virulent disease.dryads whose trees have died and become driftwood.



* MeaningfulName: German for "after living" and the name of a type of German vampire.

to:

* MeaningfulName: German for "after living" and the name of a type of German vampire.NonHumanUndead: Dryads exclusively rather than humans.





[[folder:Obambo]]
->'''Challenge Rating:''' 13
->'''Alignment:''' LawfulEvil

to:

\n\n[[folder:Obambo]]\n[[folder:Tiyanak]]
->'''Challenge Rating:''' 13
6
->'''Alignment:''' LawfulEvilChaoticEvil



When a person wise in jungle lore is not properly buried the jungle itself may embrace their spirit.
----
* MeaningfulName: "Obambo" means "forsaken one" in some Bantu languages, referring to the ghost of someone who died in the jungle without proper burial.

to:

When a person wise in jungle lore is not properly buried the jungle itself may embrace their spirit.
----
* MeaningfulName: "Obambo" means "forsaken one" in some Bantu languages, referring to the ghost of someone
Infants or children who died in the jungle without proper burial.near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.



[[folder:Ossumental]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ossumental.PNG]]

->'''Challenge Rating:''' 12

to:

[[folder:Ossumental]]
[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ossumental.PNG]]

org/pmwiki/pub/images/totenmaske.PNG]]
->'''Challenge Rating:''' 127



->'''Size:''' Large

Ossumentals are found exclusively in the enigmatic location called the Slave Trenches of Hakotep. Obelisks bound with elemental spirits were erected throughout the system of trenches, and as time crept along, some of these spirits escaped their prisons and fused with the remains of the slaves who once toiled there.

to:

->'''Size:''' Large

Ossumentals are found exclusively in the enigmatic location called the Slave Trenches
Medium

Souls
of Hakotep. Obelisks bound with elemental spirits were erected throughout the system of trenches, those who lived by lust and as time crept along, some of these spirits escaped excess, seeking to continue their prisons and fused with indulgence at the remains expense of the slaves who once toiled there.others.



* BreathWeapon: All ossumentals can breathe a cone of energy, either ice, acid, fire, or electricity depending on their element.
* DemBones: They're made of nothing but bones imbued with elemental power. They can also let themselves collapse into a pile of ordinary looking bones as camouflage, which is how they spend most of their time until a living creature gets too close.
* ElementalPowers: Each ossumental is bound to a particular type of elemental energy that determines their breath weapon.
* ImpossibleTask: They try to keep the trenches clear of sand, trenches that are in the middle of a windy desert.
* MultiarmedAndDangerous: Ossumentals have four arms and can make attacks with all of them every round.
* TeleportSpam: When they use their breath weapon, they can teleport to any empty square it affects.
* UniqueEnemy: They're found only in one place on Golarion and were only created under very specific circumstances.

to:

* BreathWeapon: All ossumentals BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can breathe a cone shape the flesh of energy, either ice, acid, fire, their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or electricity depending even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind
on their element.
* DemBones: They're made of nothing but bones imbued with elemental power. They can also let themselves collapse into a pile of ordinary looking bones as camouflage, which
copied skin is how they spend most enough to make them thrill in the sensation.
* VillainousGlutton: One
of their time until a living creature gets too close.
* ElementalPowers: Each ossumental
primary drives is bound to a particular type of elemental energy that determines their breath weapon.
* ImpossibleTask: They try to keep the trenches clear of sand, trenches that are in the middle of a windy desert.
* MultiarmedAndDangerous: Ossumentals have four arms and can make attacks with all of them every round.
* TeleportSpam: When
gluttony, which they use their breath weapon, shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can teleport never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them
to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up
any empty square it affects.
* UniqueEnemy: They're found only in one place on Golarion and were only created under very specific circumstances.
flesh they hit.



[[folder:Pale Stranger]]
->'''Challenge Rating:''' 10

to:

[[folder:Pale Stranger]]
[[folder: Trailgaunt]]
->'''Challenge Rating:''' 103



Gunslingers slain by a hated enemy or denied their vengeance due to their own death may sometimes arise as pale strangers.

to:

Gunslingers slain by Seasoned travelers who died in a hated enemy or denied their vengeance humiliating way due to their own death may sometimes arise as pale strangers.an error they made.



* TheGunslinger: What they were in life. If anything, undeath has improved their skills.
* MurderIntoMalevolence: The immense, frustrated rage these people feel as they die corrupts them and raises them as an undead horror, which will always be NeutralEvil regardless of their alignment in life. The rage that corrupted a Pale Stranger will stay with it forever, and after taking its revenge on the cause of its death it will take to wandering the wastes, venting its constant, unending rage on anyone it finds.%%In-universe

to:

* TheGunslinger: What AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they were in life. If anything, undeath has improved their skills.
can catch.
* MurderIntoMalevolence: The immense, frustrated rage these people feel as they die corrupts them and raises them as an undead horror, which will HandicappedBadass: Trailgaunts always be NeutralEvil regardless of their alignment in life. The rage that corrupted a Pale Stranger will stay with it forever, have twisted, broken legs, making them slower than almost any other monster - but they're also TheDeterminator, and after taking its revenge on the cause of its death a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down,
it will take to wandering the wastes, venting its constant, unending rage on anyone follow you until it finds.%%In-universecatches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.



[[folder:Phantom Armor]]
->'''Challenge Rating:''' 1 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)

to:

[[folder:Phantom Armor]]


[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 1 (hollow helm), 2 (guardian), 4 (giant), 6 (phantom lancer)5



->'''Size:''' Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits of armor animated by the spirits of their former owners, arising because they were killed by treachery or because they were killed in a war crime.

to:

->'''Size:''' Tiny (hollow helm), Medium (guardian), Large (giant and phantom lancer)

Unliving suits
Medium

The resulting creations
of armor animated by the spirits of their former owners, arising because they were killed by treachery or because they were killed in a war crime.resurrections gone wrong.



* AnimatedArmor: Each one is a suit of armor brought to life by a restless spirit.

to:

* AnimatedArmor: Each one AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that
is a suit supernaturally enforced.
* CameBackWrong: They are the result
of armor brought a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due
to life by a restless spirit.the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.



[[folder: Plagued Beast]]
->'''Challenge Rating:''' Same as base creature + 1

to:

[[folder: Plagued Beast]]
[[folder:Vilkacis]]
->'''Challenge Rating:''' Same as base creature + 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

The souls of violent werewolves who persist after death due to a desperation to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.
[[/folder]]

[[folder:Vukodlak]]
->'''Challenge Rating:''' 3



->'''Size:''' Same as base creature

Victims of demonic plagues who fail to find relief even in death.

to:

->'''Size:''' Same as base creature

Victims
Large

The malignant spirits
of demonic plagues who fail to find relief even in death.wolf-like creatures.
----
* PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.



[[folder:Poltergeist]]

to:

[[folder:Poltergeist]][[folder:Walcofinde]]



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilNeutralEvil



Restless spirits bound to a location, either that of their death or of their body.
----
* {{Poltergeist}}: Yes, that is what they are.

to:

Restless spirits bound to a location, either Pitiful undead creatures that of their death or of their body.
----
* {{Poltergeist}}: Yes, that
manifest when a living being is what they are.sealed within a structure and perishes there.



[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
->'''Challenge Rating:''' 7

to:

[[folder:Psychic Stalker]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psychic_stalker.PNG]]
[[folder:Waldgeist]]
->'''Challenge Rating:''' 78



->'''Size:''' Medium

The minds of psychics who died in unexpected violence.

to:

->'''Size:''' Medium

The minds of psychics
Small

A waldgeist arises when a gnome
who died was a woodlands dweller or who had a deep spiritual connection with such an area dies while in unexpected violence.a large forest.



[[folder:Pyrogeist]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The restless souls of pyromaniacs or arsonists who were killed in the fires they started.

to:

[[folder:Pyrogeist]]
[[folder:Wight]]
->'''Challenge Rating:''' 10
3 (normal), 4 (cairn and frost wights), 5 (brute wight)
->'''Alignment:''' ChaoticEvil
LawfulEvil
->'''Size:''' Large

The restless souls
Medium

Vicious undead halfway between ghoul and spectre.
----
* DayInTheLimelight: They're one
of pyromaniacs or arsonists who were killed in the fires they started.focus undead in ''Undead Revisited''.



[[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]
->'''Challenge Rating:''' 6

to:

[[folder:Ragewight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ragewight_pathfinder.PNG]]


[[folder:Witchfire]]
->'''Challenge Rating:''' 69



When savage warriors die in a rage, only to later have their burial place disturbed, they may rise as ragewights.

to:

When savage warriors die in a rage, only to later have their burial place disturbed, they may rise as ragewights.The spectres of hags or witches.



* TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.

to:

* TheBerserker: What they were in life and what their Savage Fury ability allows them to be in death. Notably, NonHumanUndead: Witchfires are the time limit on Savage Fury is 24 hours a day, allowing them to maintain a berserker frenzy nonstop.
* IControlMyMinionsThrough: Mind control, as all undead a ragewight creates are under its command until it is destroyed, with no limit to how many it can make or control.
* ManBitesMan: They have a bite attack, though their normal sword attack is superior in every way, making it more
ghosts of a last resort.
* MonsterLord: If they aren't quickly destroyed after their creation they quickly assemble an army of lesser wights.
* NightOfTheLivingMooks: Those it kills become cairn wights. THe exception is humanoids with at least 6 hit die, which become more ragewights.
* RoaringRampageOfRevenge: A ragewight's typical response to their creation is to slaughter everyone involved with defiling their resting place before building an army to get revenge on those who killed them originally.
hags.



[[folder: Revenant]]
->'''Challenge Rating:''' 6

to:

[[folder: Revenant]]
[[folder:Wraith]]
->'''Challenge Rating:''' 65



Physical undead driven by a need for revenge.

to:

Physical undead driven by a need for revenge.Undead servants of the [[NothingAfterDeath Negative Energy Plane]].



* ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.

to:


* ThePowerOfHate: A revenant’s existence is fuelled by its hatred for its murderer. If the murderer is killed, then the revenant also dies.
* RevenantZombie: Fuelled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer.
CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid



[[folder:Sea Bonze]]
->'''Challenge Rating:''' 15

to:

[[folder:Sea Bonze]]
[[folder:Wraithwing]]
->'''Challenge Rating:''' 154
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.
[[/folder]]

[[folder:Wretchghost]]
->'''Challenge Rating:''' 5



->'''Size:''' Gargantuan

Undead titans formed from collective horror and pain when a large group dies at sea.
----
* {{Yokai}}: Based on the umibōzu, a Japanese spirit that would sink ships.

to:

->'''Size:''' Gargantuan

Undead titans formed from collective horror and
Medium

When multiple addicts perish in the throes of a shared drug addiction in an area infused with
pain when a large group dies at sea.
----
* {{Yokai}}: Based on the umibōzu, a Japanese spirit that would sink ships.
and misery, those tortured souls sometimes cling to each other, and their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.



[[folder:Shredskin]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

Animated skin formed when a living creature is skinned alive.
[[/folder]]

[[folder:Spectre]]
->'''Challenge Rating:''' 7

to:

[[folder:Shredskin]]


[[folder: Yuki-onna]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

Animated skin formed when a living creature is skinned alive.
[[/folder]]

[[folder:Spectre]]
->'''Challenge Rating:''' 7
8



Spirits of the murdered or the evil who refuse to pass on.

to:

Spirits The spirits of the murdered or the evil women who refuse froze to pass on.death and never received a proper burial.



* WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee from it at all costs.

to:

* WeakenedByTheLight: Spectres are rendered useless in natural sunlight and will try to flee MeaningfulName: Japanese for "snow woman."
* {{Yokai}}: Based on similar creatures
from it at all costs.Japanese folklore.



[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again
[[/folder]]

[[folder:Spellscar Fext]]

to:

[[folder:Smoke Haunt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

The spirits of lost wanderers slain by exposure and despair. They hunger for life, warmth, and a home they’re cursed to never find again
[[/folder]]

[[folder:Spellscar Fext]]


[[folder:Zealot Wraith]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilNeutralEvil



When spellcasters die in an area of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in the Mana Wastes of Garund.

to:

When spellcasters die in an area of aberrant magic they may rise as spellscar fexts. Most spellscar fexts on Golarion are found in Undead formed from the Mana Wastes souls of Garund.clerics, paladins, and priests who died while doubting their god.



[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]
->'''Challenge Rating:''' 7

to:

[[folder:Tatterlorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_tatterlorn.PNG]]


!!CR 10
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 710



When someone dies of a preventable cause with multiple onlookers who do nothing, they arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].

to:

When someone dies of Gunslingers slain by a preventable cause with multiple onlookers who do nothing, they hated enemy or denied their vengeance due to their own death may sometimes arise as a tatterlorn. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Tatterlorn here]].pale strangers.



* BystanderSyndrome: Tatterlorns are created when this ends in fatality.
* OfficialFanSubmittedContent: The tatterlorn was created by Mark Griffin as part of Paizo's RPG Superstar competition in 2015.

to:

* BystanderSyndrome: Tatterlorns are created when this ends TheGunslinger: What they were in fatality.
life. If anything, undeath has improved their skills.
* OfficialFanSubmittedContent: MurderIntoMalevolence: The tatterlorn was created by Mark Griffin immense, frustrated rage these people feel as part they die corrupts them and raises them as an undead horror, which will always be NeutralEvil regardless of Paizo's RPG Superstar competition their alignment in 2015.life. The rage that corrupted a Pale Stranger will stay with it forever, and after taking its revenge on the cause of its death it will take to wandering the wastes, venting its constant, unending rage on anyone it finds.%%In-universe



[[folder:Tidewretch]]
->'''Challenge Rating:''' 6

to:

[[folder:Tidewretch]]
[[folder:Pyrogeist]]
->'''Challenge Rating:''' 610
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The restless souls of pyromaniacs or arsonists who were killed in the fires they started.
[[/folder]]

!!CR 11
[[folder:Bhuta]]
->'''Challenge Rating:''' 11



Undead dryads whose trees have died and become driftwood.

to:

Undead dryads whose trees have died and become driftwood.Ghost-like creatures created when a victim is murdered in a natural setting.



* NonHumanUndead: Dryads exclusively rather than humans.

to:

* NonHumanUndead: Dryads exclusively rather than humans.DemonicPossession: They can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses they get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit word that carries connotations of "past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through their disguise as a living being by looking at their feet, which are on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.



[[folder:Tiyanak]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Infants or children who died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.
[[/folder]]

[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]
->'''Challenge Rating:''' 7

to:

[[folder:Tiyanak]]
[[folder:Copsewight]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Infants or children who died near areas of high necromantic energy.
* PublicDomainCharacter: Based on vampiric creatures from Philippine mythology.
[[/folder]]

[[folder:Totenmaske]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totenmaske.PNG]]
->'''Challenge Rating:''' 7
11



->'''Size:''' Medium

Souls of those who lived by lust and excess, seeking to continue their indulgence at the expense of others.

to:

->'''Size:''' Medium

Souls
Huge

Copsewights are formed from trees that died
of those magical or supernatural blight.
* MeaningfulName: Copsewight means "spirit of a group of trees." Not very elaborate, but accurate.
[[/folder]]

[[folder:Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Beings
who lived by lust venture beyond the farthest reaches of the multiverse and excess, seeking to continue their indulgence at the expense of others.become lost, returning as monsters warped in body and mind with an undying hunger.



* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their undead forms can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.

to:

* BodyHorror: Not themselves, but inflicted on any unfortunate soul they get their claws on. For every minute they have with a helpless creature a totenmaske can shape the flesh of their victim's face to remove major features. This also doesn't come with any ability to survive without features they remove, leaving victims blind, deaf, or even suffocating.
* CreepyLongFingers: Their fingers are very long and aren't made any less creepy by what happens when they claw someone.
* EyelessFace: They have a gaping fang-filled mouth, but no eyes.
* {{Greed}}: One of their drives, though less consuming than their lust and gluttony as they can indulge in it without needing a stolen identity.
* {{Lust}}: One
DayInTheLimelight: They're one of the carnal sins they love to indulge in using stolen forms.
* MeaningfulName: It means "death mask" in German.
* MistakenForGranite: Variant totenmaskes from the city of Ird can shapeshift into golden statues of their Fleshdrink victims rather than identical copies.
* SelfHarm: Facial features they remove with their Shape Flesh ability are still there, just covered with the surrounding flesh reshaped to cover them. A sufficiently motivated person, such as one whose nose and mouth have been sealed and begun suffocating, can carve their face open to undo the totenmaske's work.
* SenseFreak: Even the feeling of sunlight and wind on their copied skin is enough to make them thrill in the sensation.
* VillainousGlutton: One of their primary drives is gluttony, which they use their shapechange power to fulfill in where their
focus undead forms in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and
can't properly let them indulge. It's made more prominent by their LeanAndMean physique, which emphasizes how no matter how much they eat it can never be filling.
* VoluntaryShapeshifting: They can shapeshift into
brought back until the form of the last humanoid create they used their Fleshddrink ability on. This degrades over time as their own corrupted forms infect the stolen form, requiring them devourer is destroyed or forced to either regularly drink from a target to keep their identity or find a new victim.
* WolverineClaws: Their fingers end in long hollow claws that liquidize and suck up any flesh they hit.
release it.



[[folder: Trailgaunt]]
->'''Challenge Rating:''' 3

to:

[[folder: Trailgaunt]]
Harionago]]
->'''Challenge Rating:''' 311



Seasoned travelers who died in a humiliating way due to an error they made.

to:

Seasoned travelers who died Undead created when an innocent woman was murdered in a humiliating way due to an error they made.some unspeakable manner.



* AgonyOfTheFeet: Trailgaunts have malformed legs, and tend to mutilate the legs of anyone they can catch.
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower than almost any other monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.

to:

* AgonyOfTheFeet: Trailgaunts have malformed legs, and tend MeaningfulName: It translates to mutilate the legs of anyone they can catch.
"barbed woman."
* HandicappedBadass: Trailgaunts always have twisted, broken legs, making them slower than almost any other {{Yokai}}: Based off a Japanese monster - but they're also TheDeterminator, and a PerpetualMotionMonster, so they're frighteningly good at chasing down prey anyway.
* SuperPersistentPredator: Trailgaunts are extremely good trackers. Once a trail-gaunt has decided to hunt you down, it will follow you until it catches up.
* TalkativeLoon: Trailgaunts constantly ramble angrily.
that ensnared victims in long barbed hair.



[[folder:Undigested]]
->'''Challenge Rating:''' 1/4 (individual), 5 (swarm)

to:

[[folder:Undigested]]
[[folder:Llorona]]
->'''Challenge Rating:''' 1/4 (individual), 5 (swarm)11



->'''Size:''' Tiny

Animated masses of digestive fluid and half-melted flesh formed from the stomach contents of giant monsters killed by necromantic effects.
[[/folder]]

[[folder:Unrisen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_unrisen.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil



The resulting creations of resurrections gone wrong.

to:

The resulting creations Vengeful spirits arising from a combination of resurrections gone wrong. shame and sorrow with the drowning of a child.



* AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
* BodyHorror: Being not quite alive but not quite undead does a number to a body, leaving it a mess of decaying flesh, tangled bones, and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.

to:

* AchillesHeel: Any resurrection spell cast on an unrisen instantly destroys it.
MenaingfulName: It's Spanish for "weeping woman."
* BodyHorror: Being not quite alive but not quite undead does PublicDomainCharacter: In Latin American folklore, La Llorona is the ghost of a number woman who lost her children to a body, leaving it a mess of decaying flesh, tangled bones, river and rotting organs.
* BrownNote: Just seeing an unrisen causes nausea, an effect that is supernaturally enforced.
* CameBackWrong: They are the result of a resurrection attempt GoneHorriblyWrong.
* NoSell: Unlike normal undead, unrisen heal from positive energy. And don't think that means that means negative energy hurts them, that still heals them too.
* ResurrectiveImmortality: Due to the lingering resurrective magic, once an hour an unrisen can reform at half hit points when destroyed. The only way to avoid this is to destroy it with fire damage, disintegration, or resurrection.
now haunts its riverside.



[[folder:Vilkacis]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil

to:

[[folder:Vilkacis]]
!!CR 12
[[folder:Cruciarus]]
->'''Challenge Rating:''' 7
12
->'''Alignment:''' ChaoticEvilLawfulEvil



The souls of violent werewolves who persist after death due to a desperation to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly those related to werewolves.

to:

The souls Cruciaruses are the disembodied spirits of violent werewolves who persist after death due to a desperation to kill more.
----
* MeaningfulName: A Lithuanian word corresponding to evil spirits, particularly
those related to werewolves.who died while being tortured.



[[folder:Vukodlak]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

The malignant spirits of wolf-like creatures.

to:

[[folder:Vukodlak]]
[[folder:Nachzehrer]]
->'''Challenge Rating:''' 3
12
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Large

The malignant spirits
Medium

Undead that rise from the fey victims
of wolf-like creatures. virulent disease.



* PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.

to:

* PublicDomainCharacter: Based on undead creatures from Greek mythology that could transform into wolves.MeaningfulName: German for "after living" and the name of a type of German vampire.



[[folder:Walcofinde]]
->'''Challenge Rating:''' 2

to:

[[folder:Walcofinde]]
[[folder:Ossumental]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ossumental.PNG]]

->'''Challenge Rating:''' 212



->'''Size:''' Medium

Pitiful undead creatures that manifest when a living being is sealed within a structure and perishes there.

to:

->'''Size:''' Medium

Pitiful undead creatures that manifest when
Large

Ossumentals are found exclusively in the enigmatic location called the Slave Trenches of Hakotep. Obelisks bound with elemental spirits were erected throughout the system of trenches, and as time crept along, some of these spirits escaped their prisons and fused with the remains of the slaves who once toiled there.
----
* BreathWeapon: All ossumentals can breathe a cone of energy, either ice, acid, fire, or electricity depending on their element.
* DemBones: They're made of nothing but bones imbued with elemental power. They can also let themselves collapse into a pile of ordinary looking bones as camouflage, which is how they spend most of their time until
a living being creature gets too close.
* ElementalPowers: Each ossumental
is sealed within bound to a structure particular type of elemental energy that determines their breath weapon.
* ImpossibleTask: They try to keep the trenches clear of sand, trenches that are in the middle of a windy desert.
* MultiarmedAndDangerous: Ossumentals have four arms
and perishes there.can make attacks with all of them every round.
* TeleportSpam: When they use their breath weapon, they can teleport to any empty square it affects.
* UniqueEnemy: They're found only in one place on Golarion and were only created under very specific circumstances.



[[folder:Waldgeist]]
->'''Challenge Rating:''' 8

to:

[[folder:Waldgeist]]
[[folder:Yurei]]
->'''Challenge Rating:''' 812



->'''Size:''' Small

A waldgeist arises when a gnome who was a woodlands dweller or who had a deep spiritual connection with such an area dies while in a large forest.
[[/folder]]

[[folder:Wight]]
->'''Challenge Rating:''' 3 (normal), 4 (cairn and frost wights), 5 (brute wight)
->'''Alignment:''' LawfulEvil



Vicious undead halfway between ghoul and spectre.

to:

Vicious undead halfway between ghoul and spectre.Undead created when someone dies while gripped by extreme emotion.



* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.

to:

* DayInTheLimelight: They're one MeaningfulName: Japanese for "faint spirit."
* {{Yokai}}: The Japanese folklore version
of the focus undead in ''Undead Revisited''.ghosts.



[[folder:Winterwight]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil

to:

[[folder:Winterwight]]
!!CR 13
[[folder: Banshee]]
->'''Challenge Rating:''' 17
13 (normal), 15 (greater)
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead born of the coldest depths of the Negative Energy Plane.

to:

Undead born of Enraged spirits who either betrayed those they loved or were themselves betrayed in their final moments.
----
* {{Antimagic}}: With a touch attack they can attempt to dispel any one spell effect on
the coldest depths of target in addition to the Negative Energy Plane.normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.



[[folder:Witchfire]]
->'''Challenge Rating:''' 9

to:

[[folder:Witchfire]]
[[folder:Chronogeist]]
->'''Challenge Rating:''' 913



The spectres of hags or witches.



* NonHumanUndead: Witchfires are the ghosts of hags.

to:

* NonHumanUndead: Witchfires are the ghosts of hags.MeaningfulName: It means "time ghost."



[[folder:Wraith]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Undead servants of the [[NothingAfterDeath Negative Energy Plane]].

to:

[[folder:Wraith]]
[[folder: Gashadokuro]]
->'''Challenge Rating:''' 5
13
->'''Alignment:''' LawfulEvil
NeutralEvil
->'''Size:''' Medium

Undead servants of
Huge

Enormous skeletons formed from
the [[NothingAfterDeath Negative Energy Plane]].
collective bones of those who died from mass starvation.




* CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid

to:

\n* CastingAShadow: Much more pronounced than other undead.
%%* PowerOfTheVoid
MeaningfulName: It means "starving skeleton."
* {{Yokai}}: In Japanese folklore, they're giant spirits created from the bones of those who died of starvation and were left unburied.



[[folder:Wraithwing]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil

to:

[[folder:Wraithwing]]
[[folder:Obambo]]
->'''Challenge Rating:''' 4
13
->'''Alignment:''' NeutralEvilLawfulEvil



Wraithwings are strix that were captured and killed by their Chelish enemies, and then rose again fueled by their lingering hatred.

to:

Wraithwings are strix that were captured and killed by When a person wise in jungle lore is not properly buried the jungle itself may embrace their Chelish enemies, and then rose again fueled by their lingering hatred.spirit.
----
* MeaningfulName: "Obambo" means "forsaken one" in some Bantu languages, referring to the ghost of someone who died in the jungle without proper burial.



[[folder:Wretchghost]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil

to:

[[folder:Wretchghost]]
!!CR 14
[[folder:Chained Spirit]]
->'''Challenge Rating:''' 5
14
->'''Alignment:''' ChaoticEvilLawfulEvil



When multiple addicts perish in the throes of a shared drug addiction in an area infused with pain and misery, those tortured souls sometimes cling to each other, and their overwhelming hunger for just one more fix sometimes anchors them to this world as wretchghosts.

to:

When multiple addicts perish a creature was assigned to guard a location, object, or creature and is slain in the throes course of its duty it may rise as a shared drug addiction chained spirit. Bound in an area infused with pain spectral chains representing the bonds of its duty, it can reach out and misery, those tortured souls sometimes cling chain others to each other, and their overwhelming hunger for just one more fix sometimes anchors them to this world itself as wretchghosts.allies in its eternal guard.



[[folder: Wyrmwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wyrmwraith.jpg]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

The souls of dragons who refuse to pass on, either due to fear or rage.

to:

[[folder: Wyrmwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wyrmwraith.jpg]]
[[folder:Danse Macabre]]
->'''Challenge Rating:''' 17
14
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Gargantuan

The souls
Large

Manifestations
of dragons who refuse the inevitability of death. They manifest in locations stained by many untimely deaths and take on an appearance immediately recognizable to pass on, either due to fear or rage.local cultures as a personification of death.



* {{Dracolich}}: Wyrmwraiths are formed from the ghosts of evil dragons who didn't accept death.

to:

* {{Dracolich}}: Wyrmwraiths are formed from TheGrimReaper: Not in purpose, but most danse macabres use the ghosts look.
* {{Leitmotif}}: It's one
of evil dragons who didn't accept the only ''Pathfinder'' monsters to have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of
death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.



[[folder: Yuki-onna]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

The spirits of women who froze to death and never received a proper burial.
----
* MeaningfulName: Japanese for "snow woman."
* {{Yokai}}: Based on similar creatures from Japanese folklore.
[[/folder]]

[[folder:Yurei]]
->'''Challenge Rating:''' 12

to:

[[folder: Yuki-onna]]
Hungry Mist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_hungry_mist.PNG]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

The spirits of women who froze to death and never received a proper burial.
----
* MeaningfulName: Japanese for "snow woman."
* {{Yokai}}: Based on similar creatures from Japanese folklore.
[[/folder]]

[[folder:Yurei]]
->'''Challenge Rating:''' 12
14



->'''Size:''' Fine [swarm]

A hungry mist forms from a host of restless, angry spirits, typically the result of a catastrophe that suddenly killed hundreds. Mindless in its fury, this ghostly swarm seeks to drain the life from any creature it encounters. \\
\\
Their 3.5 stats can be found in ''Blood of Dragonscar'' or online [[https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Hungry%20Mist here]].
[[/folder]]

!!CR 15
[[folder:Dybbuk]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil



Undead created when someone dies while gripped by extreme emotion.

to:

Undead created when someone dies while gripped by extreme emotion.Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.



* MeaningfulName: Japanese for "faint spirit."
* {{Yokai}}: The Japanese folklore version of ghosts.

to:

* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Japanese for "faint spirit."
Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* {{Yokai}}: The Japanese folklore version of ghosts.MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.



[[folder:Zealot Wraith]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Undead formed from the souls of clerics, paladins, and priests who died while doubting their god.

to:

[[folder:Zealot Wraith]]
[[folder:Sea Bonze]]
->'''Challenge Rating:''' 7
15
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Medium

Gargantuan

Undead titans formed from collective horror and pain when a large group dies at sea.
----
* {{Yokai}}: Based on
the souls of clerics, paladins, and priests who died while doubting their god.umibōzu, a Japanese spirit that would sink ships.





to:

\n!!CR 16
[[folder: Gallowdead]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Individuals executed by tyrants and left as a display, risen again to wield the tools of their own deaths.
----
* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from the dead.
[[/folder]]


Added DiffLines:

[[/folder]]

[[folder:Fluxwraith]]
->'''Challenge Rating:''' 17
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Beings that spent centuries in magical or technological stasis, only for an accident to leave their soul scattered across time.
[[/folder]]

[[folder:Winterwight]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Undead born of the coldest depths of the Negative Energy Plane.
[[/folder]]

[[folder: Wyrmwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_wyrmwraith.jpg]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

The souls of dragons who refuse to pass on, either due to fear or rage.
----
* {{Dracolich}}: Wyrmwraiths are formed from the ghosts of evil dragons who didn't accept death.
[[/folder]]

!!CR 18
[[folder:Bone Ship]]
->'''Challenge Rating:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

The collective spirits of entire crews bound to the skeletons of giant sea creatures into the shape of a ship.
----
* BoardingParty: Some of the spirits that make up its collective consciousness can split off and form spectral bodies to board other vessels.
* EvilIsVisceral: An unliving ship of meat and bone that constantly fills the sea around it with blood. May be a WombLevel if you ever manage to bard one.
* HealingFactor: Bone ships can patch up damage by assimilating the bodies of others, using muscle and ligament to hold together the framework of bone.
* GhostPirate: More a ghost pirate ''ship'', but the idea applies.
* MindHive: There's a ''lot'' of souls in a bone ship.


Undead that arise due to specific circumstances without deliberate intent. Due to this, they make up the majority of undead one will encounter or hear about, [{GameplayAndStorySegregation in theory at least]]. To return to the main undead page, click [[Characters/PathfinderUndead here]].

[[folder:Abandoned One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_abandoned_one.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

The vengeful remains of soldiers left behind by their armies. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Abandoned%20One here]].

to:

Undead that arise due to specific circumstances without deliberate intent. Due to this, they make up the majority of undead one will encounter or hear about, [{GameplayAndStorySegregation [[GameplayAndStorySegregation in theory at least]]. To return to the main undead page, click [[Characters/PathfinderUndead here]].

[[folder:Abandoned One]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_abandoned_one.PNG]]
!Templates and Groups
[[folder:Animus Shade]]
->'''Challenge Rating:''' 4
Same as base creature + 2
->'''Alignment:''' ChaoticEvil
Evil
->'''Size:''' Medium

The vengeful remains of soldiers left behind
Same as base creature

When creatures are killed
by psychic attacks, their armies. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Abandoned%20One here]].subconscious aspects may survive the destruction of their thinking mind and form an animus shade.



* OfficialFanSubmittedContent: The abandoned one was created by a participant in Paizo's RPG Superstar 2013 event.

to:

* OfficialFanSubmittedContent: BodyHorror: Their appearance is often warped and mangled in ways reflecting the deepest fears and darkest impulses of their living minds.
* TheCorruptor: Anyone who harms an animus shade gets a bit of psychic backlash that feeds their doubts, fear, and subconscious desires, which conflict with their attempts to destroy the shade and sometime warp their mind entirely.
* MindRape: Rend Psyche has the shade feed power into the animus of its foes, causing their minds to tear themselves apart. They can also lock off parts of a target's mind with a touch, leaving them incapable of intelligent or coherent behavior.
* NoSell:
The abandoned shredded remains of their mind are too piecemeal to grasp and pass judgement on, so they're immune to all alignment based effects.
* OurGhostsAreDifferent: As incorporeal beings that often appear to be bearing mortal wounds, animus shades are frequently mistaken for actual ghosts. While the mistake is understandable and could be considered correct depending on the particular definition of "ghost", this rarely ends well for the
one was created who made the mistake.
* VillainTeamUp: Averted, their nature makes it nearly impossible for them to cooperate with anything. Even multiple animus shades whose living selves were allies and were killed
by a participant in Paizo's RPG Superstar 2013 event.the same creature will attack one another.



[[folder:Allip]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/allip_pathfinder.jpg]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Undead created by those who kill themselves out of madness.
----
* DemBones: They look like ghostly skeletons wrapped in shadows.
* DrivenToSuicide: What creates them, specifically when the cause is insanity or other madness.
* EnthrallingSiren: They constantly babble and the sound is hypnotic to others, putting them in a trance and allowing the allip to approach before attacking.
* MindRape: Attempting to make contact with their minds, whether to control, communicate, or just to read their thoughts, causes Wisdom drain as their tortured minds fray the sanity of others. Their attacks do much the same thing, though with additional Wisdom damage on a critical hit.
* OurGhostsAreDifferent: Rather than being spectral copies of the deceased, they're warped specters whose insanity has overwhelmed their minds and altered their bodies.
* TalkativeLoon: Allips constantly babble incoherently.

to:

[[folder:Allip]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/allip_pathfinder.jpg]]
[[folder:Ectoplasmic Creature]]
->'''Challenge Rating:''' 3
Same as base creature + 1
->'''Alignment:''' ChaoticEvil
ChaoticEvil (usually)
->'''Size:''' Medium

Undead created by those who kill themselves out of madness.
----
* DemBones: They look like ghostly skeletons wrapped in shadows.
* DrivenToSuicide: What creates them, specifically when
Same as base creature

Restless souls who've formed bodies from material drawn from
the cause is insanity or other madness.
* EnthrallingSiren: They constantly babble and the sound is hypnotic to others, putting them in a trance and allowing the allip to approach before attacking.
* MindRape: Attempting to make contact with their minds, whether to control, communicate, or just to read their thoughts, causes Wisdom drain as their tortured minds fray the sanity of others. Their attacks do much the same thing, though with additional Wisdom damage on a critical hit.
* OurGhostsAreDifferent: Rather than being spectral copies of the deceased, they're warped specters whose insanity has overwhelmed their minds and altered their bodies.
* TalkativeLoon: Allips constantly babble incoherently.
Ethereal Plane.



[[folder:Animus Shade]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Evil

to:

[[folder:Animus Shade]]
[[folder:Echohusk]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_echohusk.PNG]]
->'''Challenge Rating:''' Same as base creature + 2
+1
->'''Alignment:''' EvilNeutralEvil



When creatures are killed by psychic attacks, their subconscious aspects may survive the destruction of their thinking mind and form an animus shade.
----
* BodyHorror: Their appearance is often warped and mangled in ways reflecting the deepest fears and darkest impulses of their living minds.
* TheCorruptor: Anyone who harms an animus shade gets a bit of psychic backlash that feeds their doubts, fear, and subconscious desires, which conflict with their attempts to destroy the shade and sometime warp their mind entirely.
* MindRape: Rend Psyche has the shade feed power into the animus of its foes, causing their minds to tear themselves apart. They can also lock off parts of a target's mind with a touch, leaving them incapable of intelligent or coherent behavior.
* NoSell: The shredded remains of their mind are too piecemeal to grasp and pass judgement on, so they're immune to all alignment based effects.
* OurGhostsAreDifferent: As incorporeal beings that often appear to be bearing mortal wounds, animus shades are frequently mistaken for actual ghosts. While the mistake is understandable and could be considered correct depending on the particular definition of "ghost", this rarely ends well for the one who made the mistake.
* VillainTeamUp: Averted, their nature makes it nearly impossible for them to cooperate with anything. Even multiple animus shades whose living selves were allies and were killed by the same creature will attack one another.

to:

When Echohusks are the walking corpses of creatures are killed slain by powerful psychic attacks, attacks and animated by the mental energies that caused their subconscious aspects may survive the destruction of their thinking deaths. The mind and form soul of an animus shade.
----
* BodyHorror: Their appearance is often warped and mangled in ways reflecting
echohusk are erased from its being, leaving nothing but the deepest fears and darkest impulses of their living minds.
* TheCorruptor: Anyone who harms an animus shade gets a bit of
psychic backlash that feeds their doubts, fear, and subconscious desires, which conflict with their attempts to destroy echo of the shade and sometime warp their mind entirely.
* MindRape: Rend Psyche has the shade feed power into the animus of its foes, causing their minds to tear themselves apart. They can also lock off parts of a target's mind with a touch, leaving them incapable of intelligent or coherent behavior.
* NoSell: The shredded remains of their mind are too piecemeal to grasp and pass judgement on, so they're immune to all alignment based effects.
* OurGhostsAreDifferent: As incorporeal beings that often appear to be bearing mortal wounds, animus shades are frequently mistaken for actual ghosts. While the mistake is understandable and could be considered correct depending on the particular definition of "ghost", this rarely ends well for the one who made the mistake.
* VillainTeamUp: Averted, their nature makes it nearly impossible for them to cooperate with anything. Even multiple animus shades whose living selves were allies and were killed by the same
creature will attack one another.that scoured its mind.



[[folder:Apostasy Wraith]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

When followers of a false faith die, they are confronted in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.
[[/folder]]

[[folder:Attic Whisperer]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/attic_whisperer_pathfinder.jpg]]
->'''Challenge Rating:''' 4

to:

[[folder:Apostasy Wraith]]
[[folder:Exoskeleton]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

When followers of a false faith die, they are confronted in the judgement of their afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the Living God, haunting Razmiran almost exclusively.
[[/folder]]

[[folder:Attic Whisperer]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/attic_whisperer_pathfinder.jpg]]
->'''Challenge Rating:''' 4
1/4-10



->'''Size:''' Small

Undead created from a lonely or neglected child's death.

to:

->'''Size:''' Small

Undead created from a lonely or neglected child's death.
Same as base creature

The animated exoskeletons of giant arthropods.



* ChildEater: They can remain dormant for decades, until a child appears and they reawaken.
* CreepyChild: Childish mentality, murderous capabilities.
* DancingPants: Rather than animating the body or appearing in a ghostly form, they're composed of tattered clothes, abandoned toys, dust, and other items that represent their neglect in life.
* ForcedSleep: Their bite causes people to become increasingly tired until they fall into a cursed sleep that ends only through magic or the death of the attic whisperer.
* IJustWantToHaveFriends: They want a playmate and will try to lure in a living child to be their friend forever. This is implied to generally end... poorly.
* IronicNurseryTune: In-universe. The voices it steals can be heard faintly singing songs and tunes it knew in life when you get close to it, as well as whispers and sobs.
* NurseryRhyme: There's a Varisian nursery rhyme about them. It's... suitably creepy.
->''"Can you hear him waking?/Up above the stairs?/Can you hear him weeping?/Is he really there?/Can you say 'I'm speaking'?/Are you saying naught?/Is it you who's weeping?/Is it you who's caught?/When the nursery rhyming/Has whispered up above/Is it you who sounds/In the attic, my love?/When you hear your voice/Echoing on high/Is the voice a whisper/Is it just his lie?"''
* OrphanageOfFear: A common spawning place.
* TragicMonster: Many types of undead that arise spontaneously do so because of evils they committed in life, but attic whisperers are created by the evil done to them.
* UndeadChild: They're the spirits of children who died of neglect.
* VoiceChangeling: They can steal voices with a touch, silencing the victim temporarily but retaining the ability to mimic them forever.

to:

* ChildEater: They can remain dormant for decades, until a child appears and they reawaken.
* CreepyChild: Childish mentality, murderous capabilities.
* DancingPants: Rather than animating
RaisingTheSteaks: Exoskeletons are basically the body or appearing in a ghostly form, they're composed of tattered clothes, abandoned toys, dust, and other items that represent their neglect in life.
* ForcedSleep: Their bite causes people to become increasingly tired until they fall into a cursed sleep that ends only through magic or the death of the attic whisperer.
* IJustWantToHaveFriends: They want a playmate and will try to lure in a living child to be their friend forever. This is implied to generally end... poorly.
* IronicNurseryTune: In-universe. The voices it steals can be heard faintly singing songs and tunes it knew in life when you get close to it, as well as whispers and sobs.
* NurseryRhyme: There's a Varisian nursery rhyme about them. It's... suitably creepy.
->''"Can you hear him waking?/Up above the stairs?/Can you hear him weeping?/Is he really there?/Can you say 'I'm speaking'?/Are you saying naught?/Is it you who's weeping?/Is it you who's caught?/When the nursery rhyming/Has whispered up above/Is it you who sounds/In the attic, my love?/When you hear your voice/Echoing on high/Is the voice a whisper/Is it just his lie?"''
* OrphanageOfFear: A common spawning place.
* TragicMonster: Many types
equivalent of undead that arise spontaneously do so because of evils they committed in life, but attic whisperers are created by the evil done to them.
* UndeadChild: They're the spirits of children who died of neglect.
* VoiceChangeling: They can steal voices with a touch, silencing the victim temporarily but retaining the ability to mimic them forever.
skeletons for arthropods.



[[folder: Bakekujira]]
->'''Challenge Rating:''' 17

to:

[[folder: Bakekujira]]
[[folder:Floodslain]]
->'''Challenge Rating:''' 17Same as base creature +1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature

The bodies of those killed in floods, driven by panic and despair to spread the very death that claimed them.
[[/folder]]

[[folder:Frostfallen]]
->'''Challenge Rating:''' Same as base creature +1



->'''Size:''' Colossal

When a whale dies after escaping whalers but succumbing to its wounds after days of anger and pain, it can rise as a bakekujira.
----
* EmotionBomb: Capable of singing whalesong, varying from a tune of wistful memory for its living existence to hatred at those who hunted it. Depending on the tune, those who hear it are either entranced or terrified.
* MakeMeWannaShout: With the transition to undeath, whale calls became deadly sonic attacks that can decimate ships and weaker opponents.
* MeaningfulName: It literally means "ghost whale."
* MookMaker: Surrounded by and covered in swarms of undead fish and birds that tear apart any living creature that gets to close. Some will also be accompanied by larger minions, usually sharks, albatrosses, or other large sea creatures with the skeleton or zombie templates.
* RaisingTheSteaks: The bakekujira is an undead skeletal whale.
* {{Yokai}}: The bake-kujira was an apparition followed by flocks of bird and bringing misfortune to wherever it's seen.

to:

->'''Size:''' Colossal

Same as base creature

When a whale dies after escaping whalers but succumbing to its wounds after days of anger and pain, it can rise as a bakekujira.
----
* EmotionBomb: Capable of singing whalesong, varying from a tune of wistful memory for its living existence to hatred at those who hunted it. Depending on the tune, those who hear it are either entranced or terrified.
* MakeMeWannaShout: With the transition to undeath, whale calls became deadly sonic attacks that can decimate ships and weaker opponents.
* MeaningfulName: It literally means "ghost whale."
* MookMaker: Surrounded by and covered in swarms of undead fish and birds that tear apart any living
creature that gets to close. Some will also be accompanied by larger minions, usually sharks, albatrosses, or other large sea creatures with dies from the skeleton or zombie templates.
* RaisingTheSteaks: The bakekujira is an undead skeletal whale.
* {{Yokai}}: The bake-kujira was an apparition followed by flocks of bird and bringing misfortune
cold, its bitter anger over such a fate may allow it to wherever it's seen. persist as a frostfallen creature.



[[folder: Banshee]]
->'''Challenge Rating:''' 13 (normal), 15 (greater)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Enraged spirits who either betrayed those they loved or were themselves betrayed in their final moments.

to:

[[folder: Banshee]]
Ghost]]
->'''Challenge Rating:''' 13 (normal), 15 (greater)
Same as base creature + 2
->'''Alignment:''' NeutralEvil
Same as base creature
->'''Size:''' Medium

Enraged
Same as base creature

The
spirits who either betrayed those they loved or were themselves betrayed in their final moments.of the departed, Ghosts are much more diverse and [[NotAlwaysEvil sympathetic]] than other undead.



* {{Antimagic}}: With a touch attack they can attempt to dispel any one spell effect on the target in addition to the normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.

to:


* {{Antimagic}}: With a touch attack DarkIsNotEvil: They are still creatures of Negative Energy, but they can attempt to dispel any one spell effect on are not inherently evil. (Though most become evil anyway out of sheer spite and misery.)
* GhostlyGoals: Though
the target in addition to the normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch
incorporeal form of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail
ghost can be dispersed, they always reform after a few days until whatever turned them into a ghost is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal who visit their pain on others through a soul-wrenching shriek.
resolved.
%%* OurGhostsAreDifferent



[[folder:Baykok]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Hunters obsessed with the chase and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.

to:

[[folder:Baykok]]
[[folder: Graveknight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graveknight_pathfinder.jpg]]
->'''Challenge Rating:''' 9
Same as base creature + 2
->'''Alignment:''' NeutralEvil
Evil
->'''Size:''' Medium

Hunters obsessed with the chase
Same as base creature

Clad in unholy armor
and savoring the kill who die without brining down their quarry will sometimes rise as baykoks.powered by [[ThePowerOfHate sheer hate]], graveknights are to fighters what liches are to wizards.



* BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can use other arrows but doing so denies it the negative energy damage and aralysis effect its bone arrows have.
* MakeMeWannaShout: Baykoks have a howl that can paralyze those who hear it with fear.
* MeaningfulName: Derived from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* TheParalyzer: The arrows it shoots can arpalyze a target.
* PublicDomainCharacter: Baykoks are based on the monsters from Ojibway stories.
* YourSoulIsMine: They can consume the souls of the dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their hold on the soul.

to:

* BottomlessMagazines: It creates arrows of bone to fire, without needing to ArtifactOfDoom: Their [[SoulJar armor]].
* AxCrazy: The worst graveknights will
carry ammunition. If it wants it can out terrible atrocities in an attempt to feel the excitement they once did, growing more and more depraved as each attempt fails to yield a response.
* BloodKnight: Many graveknights throw themselves into battle to distract themselves from the tedium of an existence deprived of physical sensation. Unable to accept that they will never again feel a surge of adrenaline or the heady thrill of triumph, they wade ever deeper into the carnage, blood, and misery that defined their mortal lives.
* CrossMeltingAura: They're the center of a constant ''desecrate'' spell that impairs all attempts to
use other arrows but doing so denies it the negative positive energy in addition to its normal effects.
* ElementalPowers: Every graveknight is affiliated with a particular type of energy related to how they died. THey deal extra
damage of this type with their weapon attacks and aralysis effect its bone arrows have.
can unleash it in a cone of energy three times a day.
* MakeMeWannaShout: Baykoks GlowingEyelightsOfUndeath: Often Paired with RedEyesTakeWarning for added effect.
* HellishHorse: Once an hour graveknights can summon a skeletal horse with a unique appearance related to their master.
* ICannotSelfTerminate: Though many graveknights hate their own existence, they cannot seem to commit suicide and they will never intentionally take actions that make it easier to kill them, like going easy on an opponent or giving away the secret of their rejuvenation. They
have to be killed rightfully or not at all.
* TheNothingAfterDeath: Graveknights use threats of this to play mind games with opponents. As their Sacrilegious Aura causes positive energy to fizzle and instills living beings with dread and uncertainty, they claim those slain by their hand die out of sight of the gods and are doomed to pass on with no hope of an afterlife.
* NightOfTheLivingMooks: They can bend other undead to their will as minions, though they have no power to create such creatures themselves.
* ThePowerOfHate: They rise out of sheer rage and bloodlust.
* {{Pride}}: While {{Revenge}} can satisfy them for
a howl time, graveknights often come to believe that can paralyze their new nature is proof of their innate superiority over all, even Death itself. Even those who hear regard their existence as a curse see it this way; in their decaying minds, this unholy gift was granted to them because they were the most capable, the most driven, the most fearsome, and the most deserving of rule. They become incapable of regarding others as equals, even other graveknights, and alliances are made only under the belief that its allies are masters in areas it does not concern itself with fear.
because they're inferior disciplines.
* MeaningfulName: Derived {{Sadist}}: Graveknights tend to be cruel in their attempt to feel alive again by taking life from others. From an account of a graveknight's attack on a town, a graveknight drowned people in wells, nailed them to doorways, and burned them alive in a church, and that bored him. Then he started getting ''creative''. He made mothers fight each other with hammers to see whose child would live, tortured a priest until he broke and named someone else to take his place, and he still wasn't satisfied.
* SenseLossSadness: Graveknights can't enjoy food, drink, sex, sleep, or any fleshly pleasures, and even experiences like the rush of fear during battle or pain from injury are lost to them. All that's left is a sort of grim satisfaction from victory, which they go to grotesque lengths to feel again.
* SoulJar: Their soul is bound to their armor in the same way a lich's soul is bound to their phylactery. So long as it remains undestroyed -- and as long as even a single piece of metal endures the armor may as well be intact, for the graveknight's purposes -- the graveknight will reform within it, tendrils of undead flesh growing
from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
crevasses to twine and fuse into a new body.
* TheParalyzer: TranshumanTreachery: The arrows it shoots vast majority of graveknights arise spontaneously, but creatures can arpalyze a target.
* PublicDomainCharacter: Baykoks are based on
voluntarily undergo the monsters transformation through a lengthy process that involves multiple violent conflicts, eleven levels, an evil patron, a set of heavy armor worth a decent fortune, and suicide by a certain energy type. And after all ''that'', they only get a 75% chance of becoming a graveknight.
* WorthlessYellowRocks: Graveknights place no value in physical objects, save the few magic items that can make them more effective fighters. Other items may be given to minions who can make better use of them, but they usually destroy them just to see what sort of reactions they can get
from Ojibway stories.
people.
* YourSoulIsMine: They can consume ZombieInfectee: A subtle version. If someone loots a graveknight's armor and wears it, the souls of the dead and dying, preventing them graveknight will instead be reborn from being resurrected unless the spell used is powerful enough to overcome their hold on body. They simply don't realize the soul.fissures and puncture wounds in their body when they remove the armor and are mentally compelled to hid the wounds from others. After the rejuvenation period is complete the graveknight is reborn, destroying the wearer's mind as they warp into the graveknight.



[[folder:Bhuta]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Ghost-like creatures created when a victim is murdered in a natural setting.

to:

[[folder:Bhuta]]
[[folder: Haunt]]
->'''Challenge Rating:''' 11
1-16
->'''Alignment:''' NeutralEvil
Any
->'''Size:''' Medium

Ghost-like creatures created when
5 square feet per CR

An unusual form of undeath that takes no physical form, but instead permeates an area. A haunt arises from physical or mental suffering, with
a victim is murdered in single instance of suffering sometimes creating multiple haunts or multiple causes consolidating into a natural setting.single haunt.



* DemonicPossession: They can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses they get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is a Sanskrit word that carries connotations of "past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through their disguise as a living being by looking at their feet, which are on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.

to:

* DemonicPossession: They can possess animals, though AppealToWorseProblems: Averted. The strength of a haunt is determined by the magnitude of the suffering, not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome
the defenses they get by being incorporeal.
* MeaningfulName: There's no direct translation,
power of the source. For example, a spoiled nobleman who dies of a gut wound in a murderer's dungeon would make a stronger haunt than a hardened adventurer who suffered the same fate but "bhūta" is a Sanskrit word that carries connotations of "past" and "being."
was comparatively hardened to the experience.
* OurVampiresAreDifferent: Something MechanicallyUnusualFIghter: Haunts are more like a ghost, but capable living traps than monsters.
* MookMaker: One
of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name
the strongest haunts is taken from Hindu mythology, though they're closer in character a deathgate, a portal to the similarly named bhoots negative energy plane that regularly summons minor deaths.
* ThingsThatGoBumpInTheNight: The weakest haunts are simple manifestations of sensation like [[GhostlyChill cold spots]] or tapping in
the benevolent bhutas.
* SpotTheThread: One can see through their disguise as a living being by looking at their feet, which are on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.
walls.



[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 5

to:

[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 5
[[folder: Nightshade]]



->'''Size:''' Medium

Undead created when creatures are killed in an arcane disaster.
[[/folder]]

[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Exposure to pure, unrestrained evil is sometimes enough to kill and reanimate mortals as bodaks.

to:

->'''Size:''' Medium

Undead created when creatures
The dark masters of the place where the [[NothingAfterDeath Negative Energy Plane]] meets the [[DarkWorld Plane of Shadow]], the Nightshades are killed in an arcane disaster.
[[/folder]]

[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Exposure to pure, unrestrained evil is sometimes enough to kill
massive, powerful and reanimate mortals as bodaks.utterly consumed with a hatred for all life.



* BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they are smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make do with the claws that tip their fingers.
[[/folder]]

[[folder:Bone Ship]]

to:


%%* CastingAShadow
* BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak.
DarkIsEvil: They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus
manifest as horrible monsters in ''Undead Revisited''.
made of pure shadow.
* DumbMuscle: Much stronger than they EldritchAbomination: Nightshades are smart. This trait makes them desirable minions for liches composed of a warped mixture of shadow and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out
evil, empowered by negative energy in the same way as normal undead.
%%* EvilIsDeathlyCold
* GlowingEyesOfDoom: All nightshades'
eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of
glow red on their transformation does permanent damage to dark bodies.
* LivingShadow: Well, not ''living'', but, [[TheUndead y'know..]]
* TheMinionMaster: They can summon and command other undead, and strengthen them by
their muscles, leaving them with a slow, plodding gait. While this means one can just walk away from a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
presence.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination:
NonHumanUndead: The barely-recogniseable result spirits of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind
demons and those who are hit by its death gaze see snippets of it, though they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them to convert others
other fiends slain and fallen into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within
the Abyss.
Negative Energy Plane.
* OmnicidalManiac: They hate are on the same page as the [[OurDemonsAreDifferent Daemons]] on this one.
%%* PowerOfTheVoid
* WasOnceAMan: Twice removed or more (as the main fiendish races are [[DemonOfHumanOrigin derived from mortals]]), but no matter how [[EldritchAbomination bizarre]] and terrifying they may be, they were
all once the souls of living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
creatures.
* WeakenedByTheLight: Sunlight scorches their skin They are impaired by bright light, especially natural sunlight.

!!!Nightprowler
->'''Challenge Rating:''' 10
->'''Size:''' Large

!!!Nightskitter
->'''Challenge Rating:''' 12
->'''Size:''' Huge

* GiantSpider: Nightskitters have spider-like bodies
and damages them every round they're exposed to it.
can also weave webs.

!!!Nightwing
->'''Challenge Rating:''' 14
->'''Size:''' Huge

* WolverineClaws: When their gaze isn't enough, BatOutOfHell: Nightwings are enormous, bat-like creatures.
* GiantFlyer: A nightwing has a 80-foot-long wing span.
* TheStarscream: Nightwings are often seen in the service of a mortal master, whom
they make do always hope to kill some day.

!!!Nightwalker
->'''Challenge Rating:''' 16
->'''Size:''' Huge

* HornedHumanoid: A nightwalker is a dark-skinned giant
with the claws that tip their fingers.
[[/folder]]

[[folder:Bone Ship]]
ram horns.

!!!Nightcrawler



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvil->'''Size:''' Gargantuan

* CreepyCentipedes: Nightcrawlers have a centipede-like body.

!!!Nightwave
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nightwave.jpg]]
->'''Challenge Rating:''' 20



The collective spirits of entire crews bound to the skeletons of giant sea creatures into the shape of a ship.
----
* BoardingParty: Some of the spirits that make up its collective consciousness can split off and form spectral bodies to board other vessels.
* EvilIsVisceral: An unliving ship of meat and bone that constantly fills the sea around it with blood. May be a WombLevel if you ever manage to bard one.
* HealingFactor: Bone ships can patch up damage by assimilating the bodies of others, using muscle and ligament to hold together the framework of bone.
* GhostPirate: More a ghost pirate ''ship'', but the idea applies.
* MindHive: There's a ''lot'' of souls in a bone ship.

to:

* FlyingSeafoodSpecial: Nightwaves are shark-like monsters that can rise up over the waves.
* GiantFlyer:
The collective spirits nightwave is a whale-sized shark capable of entire crews bound to flying.
* SeaMonster: The nightwave is most at home in
the skeletons of giant sea creatures into ocean’s deeps.
* ThreateningShark: Nightwaves,
the shape most powerful of a ship.
----
* BoardingParty: Some
their kind, take the form of titanic sharks surrounded by crushing darkness and cold from the depths of the spirits that make up its collective consciousness can split off and form spectral bodies to board other vessels.
* EvilIsVisceral: An unliving ship of meat and bone that constantly fills the sea around it with blood. May be a WombLevel if you ever manage to bard one.
* HealingFactor: Bone ships can patch up damage by assimilating the bodies of others, using muscle and ligament to hold together the framework of bone.
* GhostPirate: More a ghost pirate ''ship'', but the idea applies.
* MindHive: There's a ''lot'' of souls in a bone ship.
ocean.



[[folder:Bonestorm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even in death, the bones of its soldiers may rise into a whirling undead maelstrom.
[[/folder]]

[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The creations of psychic creatures who died violent deaths.

to:

[[folder:Bonestorm]]
[[quoteright:300:https://static.
[[folder:Zombies]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
org/pmwiki/pub/images/zombie_pathfinder.jpg]]
->'''Challenge Rating:''' 8
Same as base creature + 1 (zombies, juju zombies), +2 (zombie lords)
->'''Alignment:''' ChaoticEvil
Evil
->'''Size:''' Diminutive (swarm)

When a defeated legion is unwilling to accept defeat even in death, the bones of its soldiers may rise into a whirling
Same as base creature

The most bog-standard
undead maelstrom.
[[/folder]]

[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

The creations of psychic creatures who died violent deaths.
you'll ever see.



* EmotionBomb: Occupying the same space as a caller in darkness subjects you to a blast of despair.
* EmptyShell: They consume the minds of those who get too close and make them into this, though it just outright kills the creature if they get to entirely consume them.
* {{Flight}}: They can fly faster than other creatures can run.
* {{Telepathy}}: Owing to their psychic nature in life they have several psychic magic spells, all of which are meant for mental and emotional manipulation.

to:

* EmotionBomb: Occupying the same space as a caller EliteZombie: Zombie Lords differ from regular zombies in darkness subjects you to a blast of despair.
* EmptyShell: They consume the minds of those who get too close and make them into this, though it just outright kills the creature if
that they get have increased resistance to entirely consume them.
[[TurnUndead Channel energy]], are considerably faster, are not permanently staggered, and most important of all [[ItCanThink they retain their intelligence]].
* {{Flight}}: They can fly faster UndergroundMonkey: There are numerous variations of the basic, common zombie, with their own gimmicks, resistances, and abilities:
** Many are defined by how exactly they're created and raised: besides the basic necromantic zombie, there are alchemically created zombies, which are sturdier
than other kinds and more resistant to positive energy; brain-eating zombies, which raise their victims as more of their kind; and zombies created through curses.
** There are also bloated gasburst zombies, which explode in a cloud of noxious gas when killed, and host corpses, which house swarms of aggressive vermin inside their rotting flesh.
* ZombieApocalypse: Brain-eating zombies, which are directly inspired by classic zombie movies, can easily turn into this through their ability to raise their victims as more brain-eating zombies.

!!Sunbaked Zombie
->'''Challenge Rating:''' Depends on base
creatures can run.
* {{Telepathy}}: Owing to their psychic nature
hit die
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

When creatures die
in life the desert and become desiccated from heat and sun, they have several psychic magic spells, all of which are meant for mental and emotional manipulation.may arise a sunbaked zombies.



[[folder:Centianima]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]

[[folder:Chained Spirit]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil

to:

[[folder:Centianima]]
!Other Spontaneous Undead

!!CR 3
[[folder:Allip]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/allip_pathfinder.jpg]]
->'''Challenge Rating:''' 4
3
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Undead conglomerates of bone created when numerous animals die in terrible agony.
[[/folder]]

[[folder:Chained Spirit]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
ChaoticEvil



When a creature was assigned to guard a location, object, or creature and is slain in the course of its duty it may rise as a chained spirit. Bound in spectral chains representing the bonds of its duty, it can reach out and chain others to itself as allies in its eternal guard.

to:

When a creature was assigned to guard a location, object, Undead created by those who kill themselves out of madness.
----
* DemBones: They look like ghostly skeletons wrapped in shadows.
* DrivenToSuicide: What creates them, specifically when the cause is insanity
or creature other madness.
* EnthrallingSiren: They constantly babble
and is slain in the course sound is hypnotic to others, putting them in a trance and allowing the allip to approach before attacking.
* MindRape: Attempting to make contact with their minds, whether to control, communicate, or just to read their thoughts, causes Wisdom drain as their tortured minds fray the sanity
of its duty it may rise as others. Their attacks do much the same thing, though with additional Wisdom damage on a chained spirit. Bound in critical hit.
* OurGhostsAreDifferent: Rather than being
spectral chains representing copies of the bonds of its duty, it can reach out deceased, they're warped specters whose insanity has overwhelmed their minds and chain others to itself as allies in its eternal guard.altered their bodies.
* TalkativeLoon: Allips constantly babble incoherently.



[[folder:Choking Shade]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil

to:

[[folder:Choking Shade]]
[[quoteright:350:https://static.
!!CR 4
[[folder:Abandoned One]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
org/pmwiki/pub/images/pathfinder_undead_abandoned_one.PNG]]
->'''Challenge Rating:''' 5
4
->'''Alignment:''' NeutralEvilChaoticEvil



Undead created when someone dies of suffocation.

to:

Undead created when someone dies The vengeful remains of suffocation.soldiers left behind by their armies. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Abandoned%20One here]].



* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.

to:

* AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even OfficialFanSubmittedContent: The abandoned one second.
* GhostlyGoals: Choking shades seek to take from others the life-giving air that
was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form of intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed
created by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate, from crucifixion to diaphragm paralysis.
** Crushed shades died
participant in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.
Paizo's RPG Superstar 2013 event.



[[folder:Chronogeist]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

to:

[[folder:Chronogeist]]
[[folder:Attic Whisperer]]
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/attic_whisperer_pathfinder.jpg]]
->'''Challenge Rating:''' 13
4
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium
Small

Undead created from a lonely or neglected child's death.



* MeaningfulName: It means "time ghost."

to:

* MeaningfulName: It means "time ghost."ChildEater: They can remain dormant for decades, until a child appears and they reawaken.
* CreepyChild: Childish mentality, murderous capabilities.
* DancingPants: Rather than animating the body or appearing in a ghostly form, they're composed of tattered clothes, abandoned toys, dust, and other items that represent their neglect in life.
* ForcedSleep: Their bite causes people to become increasingly tired until they fall into a cursed sleep that ends only through magic or the death of the attic whisperer.
* IJustWantToHaveFriends: They want a playmate and will try to lure in a living child to be their friend forever. This is implied to generally end... poorly.
* IronicNurseryTune: In-universe. The voices it steals can be heard faintly singing songs and tunes it knew in life when you get close to it, as well as whispers and sobs.
* NurseryRhyme: There's a Varisian nursery rhyme about them. It's... suitably creepy.
->''"Can you hear him waking?/Up above the stairs?/Can you hear him weeping?/Is he really there?/Can you say 'I'm speaking'?/Are you saying naught?/Is it you who's weeping?/Is it you who's caught?/When the nursery rhyming/Has whispered up above/Is it you who sounds/In the attic, my love?/When you hear your voice/Echoing on high/Is the voice a whisper/Is it just his lie?"''
* OrphanageOfFear: A common spawning place.
* TragicMonster: Many types of undead that arise spontaneously do so because of evils they committed in life, but attic whisperers are created by the evil done to them.
* UndeadChild: They're the spirits of children who died of neglect.
* VoiceChangeling: They can steal voices with a touch, silencing the victim temporarily but retaining the ability to mimic them forever.



[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil

to:

[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]




[[folder:Apostasy Wraith]]
->'''Challenge Rating:''' 3
6
->'''Alignment:''' NeutralEvilChaoticEvil



Beings who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused their death to begin with, and the reason why they're WreathedInFlames.

to:

Beings who die through spontaneous combustion When followers of a false faith die, they are more vulnerable than usual to necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused
confronted in the judgement of their death to begin with, afterlife that their devotion was all for naught and their "god" was a fraud. This knowledge traumatizes and enrages them, driving their spirits to avenge themselves upon those who deceived them in life. On Golarion nearly all apostasy wraiths arise from followers of Razmir the reason why they're WreathedInFlames.Living God, haunting Razmiran almost exclusively.



[[folder:Copsewight]]
->'''Challenge Rating:''' 11

to:

[[folder:Copsewight]]




[[folder: Banshee]]
->'''Challenge Rating:''' 1113 (normal), 15 (greater)



->'''Size:''' Huge

Copsewights are formed from trees that died of magical or supernatural blight.
* MeaningfulName: Copsewight means "spirit of a group of trees." Not very elaborate, but accurate.
[[/folder]]

[[folder:Cruciarus]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulEvil



Cruciaruses are the disembodied spirits of those who died while being tortured.

to:

Cruciaruses are the disembodied Enraged spirits of who either betrayed those they loved or were themselves betrayed in their final moments.
----
* {{Antimagic}}: With a touch attack they can attempt to dispel any one spell effect on the target in addition to the normal damage and fear effect.
* BizarreAlienSenses: They can hear hearbeats and nothing can suppress this ability.
* EmotionBomb: The touch of a banshee causes overwhelming terror.
* MakeMeWannaShout: The banshee wail is a classic, and it deals massive amounts of damage with a penalty to the save if the one making the save is under a fear effect.
* OurBansheesAreLouder: Spirits fueled by grief over betrayal
who died while being tortured. visit their pain on others through a soul-wrenching shriek.



[[folder:Danse Macabre]]
->'''Challenge Rating:''' 14

to:

[[folder:Danse Macabre]]
[[folder:Baykok]]
->'''Challenge Rating:''' 149



->'''Size:''' Large

Manifestations of the inevitability of death. They manifest in locations stained by many untimely deaths and take on an appearance immediately recognizable to local cultures as a personification of death.

to:

->'''Size:''' Large

Manifestations of
Medium

Hunters obsessed with
the inevitability of death. They manifest in locations stained by many untimely deaths chase and take on an appearance immediately recognizable to local cultures savoring the kill who die without brining down their quarry will sometimes rise as a personification of death.baykoks.



* TheGrimReaper: Not in purpose, but most danse macabres use the look.
* {{Leitmotif}}: It's one of the only ''Pathfinder'' monsters to have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.

to:

* TheGrimReaper: Not in purpose, BottomlessMagazines: It creates arrows of bone to fire, without needing to carry ammunition. If it wants it can use other arrows but most danse macabres use doing so denies it the look.
negative energy damage and aralysis effect its bone arrows have.
* {{Leitmotif}}: It's one of the only ''Pathfinder'' monsters to MakeMeWannaShout: Baykoks have its own theme music in the form of the identically named orchestral piece ''Danse Macabre'', though the song did come first.
a howl that can paralyze those who hear it with fear.
* MeaningfulName: French for "dance of death.Derived from the Anishinaabe word ''bakaak'', which roughly means "skin-draped bones."
* ShoutOut: Their write-up contains TheParalyzer: The arrows it shoots can arpalyze a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.target.
* PublicDomainCharacter: Baykoks are based on the monsters from Ojibway stories.
* YourSoulIsMine: They can consume the souls of the dead and dying, preventing them from being resurrected unless the spell used is powerful enough to overcome their hold on the soul.



[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 5

to:

[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
[[folder:Bhuta]]
->'''Challenge Rating:''' 511



Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].

to:

Undead that arise from those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found
Ghost-like creatures created when a victim is murdered in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].a natural setting.



* NonHumanHead: In place of a head, they have a mass of pale glowing light.

to:

* NonHumanHead: In place of a head, DemonicPossession: They can possess animals, though not sentient creatures.
* KryptoniteFactor: Cold iron weapons overcome the defenses
they have get by being incorporeal.
* MeaningfulName: There's no direct translation, but "bhūta" is
a mass Sanskrit word that carries connotations of pale glowing light."past" and "being."
* OurVampiresAreDifferent: Something more like a ghost, but capable of sucking blood out opens wounds from an arms reach away.
* PublicDomainCharacter: The name is taken from Hindu mythology, though they're closer in character to the similarly named bhoots that the benevolent bhutas.
* SpotTheThread: One can see through their disguise as a living being by looking at their feet, which are on backwards.
* UnfinishedBusiness: Important business left unfinished or desires left unfulfilled are part of what creates a bhuta.



[[folder:Devourer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Beings who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in body and mind with an undying hunger.
----
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.
[[/folder]]

[[folder:Draugr]]
->'''Challenge Rating:''' 2 (3 for captains)

to:

[[folder:Devourer]]
[[folder:Blast Shadow]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devourer_pathfinder.PNG]]
org/pmwiki/pub/images/blast_shadow_pathfinder.png]]

->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Beings who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in body and mind with an undying hunger.
----
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.
[[/folder]]

[[folder:Draugr]]
->'''Challenge Rating:''' 2 (3 for captains)
5



Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.
----
* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated in a sickening, rotting mixture of flesh, seaweed and filthy water.

to:

Undead created from humanoid beings who died at sea in regions infested with evil spirits or dark energies.
----
* AuthorityEqualsAsskicking: Draugr captains have a higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in mind. The stronger ones
when creatures are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace the roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated
killed in a sickening, rotting mixture of flesh, seaweed and filthy water.an arcane disaster.



[[folder:Drekavac]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

Drekavacs are the undead remains of children who perished from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.

to:

[[folder:Drekavac]]
[[folder:Bodak]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodak_pathfinder.png]]
->'''Challenge Rating:''' 3
8
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Small

Drekavacs are the undead remains of children who perished from disease, particularly in plague-ridden areas where many such deaths occurred in a short period of time.
Medium

Exposure to pure, unrestrained evil is sometimes enough to kill and reanimate mortals as bodaks.



* MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to do with them.

to:

* MeaningfulName: Drekavacs BaldOfEvil: Completely hairless after their transformation.
* BodyHorror: Their transformation involves their skin withering, their eyes burning into ash, and their bones warping even as they undergo a series of seizures. Oh, and this whole process lasts 24 hours.
* BrownNote: What created a bodak. They witnessed something so indescribably evil it destroyed them body and soul.
* DayInTheLimelight: They're one of the focus monsters in ''Undead Revisited''.
* DumbMuscle: Much stronger than they
are demons smart. This trait makes them desirable minions for liches and demons, who often employ them as guards and assassins.
* EyeBeams: A particularly lethal version called a Death Gaze.
* EyeScream: If they kill a victim but are unable to convert them into a bodak they'll gouge out the eyes and carry them as trophies.
* HandicappedBadass: The seizures they suffer as part of their transformation does permanent damage to their muscles, leaving them with a slow, plodding gait. While this means one can just walk away
from Slavic mythology, a bodak if they get enough advanced warning, this doesn't make them any less lethal if they get close.
* HorrorHunger: They yearn to show others the signs they've seen through their death gaze because that's the only way they can get even a modicum of relief from their torment.
* HumanoidAbomination: The barely-recogniseable result of a person being transformed by witnessing ThingsManWasNotMeantToKnow.
* MindRape: The event that created the bodak constantly replays in their mind and those who are hit by its death gaze see snippets of it,
though these drekavacs have very little they don't see the whole event unless the attack kills them.
* MonsterProgenitor: That pure, unrestrained evil that creates bodaks? Their death gaze is one such example, allowing them
to convert others into bodaks.
* OurZombiesAreDifferent: A type of corporeal undead that exist primarily within the Abyss.
* OmnicidalManiac: They hate all living creatures, though they're slightly more ambivalent to things that aren't technicaly alive like outsiders.
* WeakenedByTheLight: Sunlight scorches their skin and damages them every round they're exposed to it.
* WolverineClaws: When their gaze isn't enough, they make
do with them.the claws that tip their fingers.



[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 7

to:

[[folder:Drocha Swarm]]
[[folder:Bone Ship]]
->'''Challenge Rating:''' 718



->'''Size:''' Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived in this verdant land.

to:

->'''Size:''' Tiny [swarm]

Colossal

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the collective spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal
entire crews bound to the screaming faces skeletons of those who once lived and thrived in this verdant land. giant sea creatures into the shape of a ship.



* BrownNote: Their cries can force listeners to see visions of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.

to:

* BrownNote: Their cries BoardingParty: Some of the spirits that make up its collective consciousness can force listeners split off and form spectral bodies to see visions board other vessels.
* EvilIsVisceral: An unliving ship
of their own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in
meat and bone that constantly fills the one-of-a-kind circumstances of sea around it with blood. May be a massive portal WombLevel if you ever manage to bard one.
* HealingFactor: Bone ships can patch up damage by assimilating
the Abyss opening on bodies of others, using muscle and ligament to hold together the Material Plane, instantly killing millions and infusing their framework of bone.
* GhostPirate: More a ghost pirate ''ship'', but the idea applies.
* MindHive: There's a ''lot'' of
souls with Abyssal energy.in a bone ship.



[[folder:Duppy]]
->'''Challenge Rating:''' 7

to:

[[folder:Duppy]]
[[folder:Bonestorm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/boneswarm_pathfinder.jpg]]
->'''Challenge Rating:''' 78



->'''Size:''' Medium

Undead created from sailors who died ashore and failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.

to:

->'''Size:''' Medium

Undead created from sailors who died ashore and failed
Diminutive (swarm)

When a defeated legion is unwilling
to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as
accept defeat even in death, the bones of its soldiers may rise into a Duppy, apparently.
* GhostPirate: Incorporeal
whirling undead created when a particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy can send out a pack of spectral dogs which are functionally a manifestation of its own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable to move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.
maelstrom.



[[folder:Dybbuk]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Misplaced souls who failed to pass on due to some oversight or error in the judgement of the psychopomps.

to:

[[folder:Dybbuk]]
[[folder:Caller in Darkness]]
->'''Challenge Rating:''' 15
9
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Medium

Misplaced souls
Large

The creations of psychic creatures
who failed to pass on due to some oversight or error in the judgement of the psychopomps.died violent deaths.



* DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks are possessing spirits from Judaic mythology.

to:

* DemonicPossession: Not strictly demonic, but EmotionBomb: Occupying the idea is same space as a caller in darkness subjects you to a blast of despair.
* EmptyShell: They consume
the same. Dybbuks can possess minds of those who get too close and control living victims, puppeting their bodies as make them into this, though it just outright kills the creature if they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring
get to how they cling entirely consume them.
* {{Flight}}: They can fly faster than other creatures can run.
* {{Telepathy}}: Owing
to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks
psychic nature in life they have several psychic magic spells, all of which are possessing spirits from Judaic mythology.meant for mental and emotional manipulation.



[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 1

to:

[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
[[folder:Centianima]]
->'''Challenge Rating:''' 14



->'''Size:''' Medium

Undead created from those killed by storms saturated with extraplanar energy.

to:

->'''Size:''' Medium

Large

Undead conglomerates of bone created from those killed by storms saturated with extraplanar energy.when numerous animals die in terrible agony.



[[folder:Ectoplasmic Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' ChaoticEvil (usually)
->'''Size:''' Same as base creature

Restless souls who've formed bodies from material drawn from the Ethereal Plane.

to:

[[folder:Ectoplasmic Creature]]
[[folder:Chained Spirit]]
->'''Challenge Rating:''' Same as base creature + 1
14
->'''Alignment:''' ChaoticEvil (usually)
LawfulEvil
->'''Size:''' Same as base creature

Restless souls who've formed bodies from material drawn from
Medium

When a creature was assigned to guard a location, object, or creature and is slain in
the Ethereal Plane.course of its duty it may rise as a chained spirit. Bound in spectral chains representing the bonds of its duty, it can reach out and chain others to itself as allies in its eternal guard.



[[folder:Echohusk]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_echohusk.PNG]]
->'''Challenge Rating:''' Same as base creature +1

to:

[[folder:Echohusk]]
[[quoteright:300:https://static.
[[folder:Choking Shade]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/pathfinder_echohusk.org/pmwiki/pub/images/choking_shade_pathfinder.PNG]]
->'''Challenge Rating:''' Same as base creature +15



->'''Size:''' Same as base creature

Echohusks are the walking corpses of creatures slain by powerful psychic attacks and animated by the mental energies that caused their deaths. The mind and soul of an echohusk are erased from its being, leaving nothing but the psychic echo of the creature that scoured its mind.
[[/folder]]

[[folder:Edimmu]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticEvil



When the practice of magically binding genies was new, some attempted to bind their elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.

to:

When the practice of magically binding genies was new, some attempted to bind their elemental servants forever. This proved a mistake Undead created when such bound genies died, with their still-trapped souls becoming edimmu.someone dies of suffocation.



* MeaningfulName: Edimmu is the name of a type of demon from Sumerian mythology.

to:

* MeaningfulName: Edimmu is AttackAttackAttack: Due to their unreasoning aggression and simple intellects, choking shades would rather make futile attempts to kill living beings than consider conversation for even one second.
* GhostlyGoals: Choking shades seek to take from others
the name life-giving air that was denied to them in their final moments. Certain rituals can be used to appease them and put them to rest, most commonly the extinguishing of a type ritual candle whose flame feeds on the oxygen that they were denied.
* IntangibleMan: They're a form
of demon intangible undead, composed entirely of swirling dust and bone fragments.
* LogicalWeakness: As they're made of swirling dust, wind effects can dissipate and weaken them.
* MookMaker: Those killed by a choking shade's Gravedust ability will become a choking shade themselves.
* SupernaturalFearInducer: They project an aura holding the emotions of their final moments, the desperation for one last breath or air mingling with the terror of death. Their melee attacks also force targets to save against the effect, potentially overruling a previous successful save.
* SuperSmoke: Their Gravedust ability lets them enter a creature's lungs and cause it to suffocate.
* TouchOfDeath: They attack with touch attacks dealing negative energy damage.
* UndergroundMonkey: There are as many variations of choking shades as there are ways to suffocate,
from Sumerian mythology.crucifixion to diaphragm paralysis.
** Crushed shades died in cave-ins and inflict a permanent claustrophobia on anyone whose lings they enter.
** Drowned shades died from water inhalation and leave muck behind in their victim's lungs even when forced out.
** Smoking shades died from smoke inhalation and deal fire damage along with their Gravedust ability, burning victims from the inside out.
** Strangled shades were murdered by strangulation, dealing bludgeoning damage with their Gravedust ability and leaving victims unable to speak afterwards.



[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil

to:

[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
[[folder:Chronogeist]]
->'''Challenge Rating:'''
Rating:''' 13
->'''Alignment:''' NeutralEvilChaoticEvil



Miserable remnants of souls who died in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].



* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.

to:

* OfficialFanSubmittedContent: The ephemeral echo was created by a participant in Paizo's RPG Superstar 2013 event.MeaningfulName: It means "time ghost."



[[folder:Exiled Shade]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil

to:

[[folder:Exiled Shade]]
[[folder:Combusted]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_combusted.PNG]]
->'''Challenge Rating:''' 6
3
->'''Alignment:''' ChaoticEvilNeutralEvil



The undead remains of a member of an evil organization, either driven out or slain by their comrades.

to:

The undead remains of a member of an evil organization, either driven out or slain by Beings who die through spontaneous combustion are more vulnerable than usual to necromantic energies, frequently returning as combusted.
----
* SpontaneousHumanCombustion: What caused
their comrades.death to begin with, and the reason why they're WreathedInFlames.



[[folder:Exoskeleton]]
->'''Challenge Rating:''' 1/4-10

to:

[[folder:Exoskeleton]]
[[folder:Copsewight]]
->'''Challenge Rating:''' 1/4-1011



->'''Size:''' Same as base creature

The animated exoskeletons of giant arthropods.
----
* RaisingTheSteaks: Exoskeletons are basically the equivalent of undead skeletons for arthropods.

to:

->'''Size:''' Same as base creature

The animated exoskeletons of giant arthropods.
----
* RaisingTheSteaks: Exoskeletons
Huge

Copsewights
are basically the equivalent formed from trees that died of undead skeletons for arthropods.magical or supernatural blight.
* MeaningfulName: Copsewight means "spirit of a group of trees." Not very elaborate, but accurate.



[[folder:Fallen]]
->'''Challenge Rating:''' 8

to:

[[folder:Fallen]]
[[folder:Cruciarus]]
->'''Challenge Rating:''' 812



Rightful crusaders denied passage to their afterlife.

to:

Rightful crusaders denied passage to their afterlife.Cruciaruses are the disembodied spirits of those who died while being tortured.



[[folder:Fellsig]]
->'''Challenge Rating:''' 3

to:

[[folder:Fellsig]]
[[folder:Danse Macabre]]
->'''Challenge Rating:''' 314



->'''Size:''' Medium

When many are slain by volcanic activity their spirits may take form using the molten lava that killed them.

to:

->'''Size:''' Medium

When
Large

Manifestations of the inevitability of death. They manifest in locations stained by
many are slain by volcanic activity their spirits may untimely deaths and take on an appearance immediately recognizable to local cultures as a personification of death.
----
* TheGrimReaper: Not in purpose, but most danse macabres use the look.
* {{Leitmotif}}: It's one of the only ''Pathfinder'' monsters to have its own theme music in the
form using of the molten lava that killed them.identically named orchestral piece ''Danse Macabre'', though the song did come first.
* MeaningfulName: French for "dance of death."
* ShoutOut: Their write-up contains a block explicitly mentioning Camille Saint-Saëns's ''[[https://www.youtube.com/watch?v=YyknBTm_YyM Danse Macabre]]''.



[[folder:Festering Spirit]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil

to:

[[folder:Festering Spirit]]
[[folder:Deeplit]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deeplit_undead.PNG]]
->'''Challenge Rating:''' 8
5
->'''Alignment:''' ChaoticEvilNeutralEvil



Undead formed from an evil soul intermingling with many other spirits, often because they were buried in a mass grave or entombed in an ossuary.

to:

Undead formed that arise from an evil soul intermingling with many other spirits, often because those who die while lost underground. Many were dwarves who fell during the Quest for Sky, but miners and explorers may also succumb to similar fates.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Deeplit here]].
----
* NonHumanHead: In place of a head,
they were buried in have a mass grave or entombed in an ossuary.of pale glowing light.



[[folder:Festrog]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
->'''Challenge Rating:''' 1

to:

[[folder:Festrog]]
[[quoteright:300:https://static.
[[folder:Devourer]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/festrog_pathfinder.png]]
org/pmwiki/pub/images/devourer_pathfinder.PNG]]
->'''Challenge Rating:''' 111



->'''Size:''' Large

Beings who venture beyond the farthest reaches of the multiverse and become lost, returning as monsters warped in body and mind with an undying hunger.
----
* DayInTheLimelight: They're one of the focus undead in ''Undead Revisited''.
* HumanoidAbomination: A lot of undead count to one degree or another, but Devourers may have the best claim, being warped, soul-stealing remnants from beyond the edges of time and space.
* OmnicidalManiac: Devourers threaten all souls with oblivion.
* SoulEating: The souls killed by a devourer will be trapped within its chest and can't be brought back until the devourer is destroyed or forced to release it.
[[/folder]]

[[folder:Draugr]]
->'''Challenge Rating:''' 2 (3 for captains)
->'''Alignment:''' ChaoticEvil



Undead created when a creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be found in ''Hungry are the Dead''. Their Pathfinder 1st Edition stats are in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\

to:

Undead created when from humanoid beings who died at sea in regions infested with evil spirits or dark energies.
----
* AuthorityEqualsAsskicking: Draugr captains have
a creature is killed by a massive burst of negative energy.\\
\\
Their 3.5 stats can be
higher CR than regular Draugr.
* GhostPirate: ChaoticEvil seaborne undead, often
found crewing the remains of their old ships. Technically speaking anyone who dies at sea can become a Draugr, but they were clearly designed with pirates in ''Hungry mind. The stronger ones are even called 'Captains'.
* MeaningfulName: Depending on how far back you want to trace
the Dead''. Their Pathfinder 1st Edition stats roots, it can mean "revenant," "phantom," or "deceive." Those first two are fairly self-explanatory, while the third makes sense as a corpse making a deception of not being dead.
* PublicDomainCharacter: Draugr are undead revenants from Norse mythology.
* OminousFog: Draugr captains can create it.
* UncleanlinessIsNextToUngodliness: Draugar are constantly coated
in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/undead/festrog/ here]].\\a sickening, rotting mixture of flesh, seaweed and filthy water.



[[folder:Floodslain]]
->'''Challenge Rating:''' Same as base creature +1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature

The bodies of those killed in floods, driven by panic and despair to spread the very death that claimed them.
[[/folder]]

[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 4

to:

[[folder:Floodslain]]
[[folder:Drekavac]]
->'''Challenge Rating:''' Same as base creature +1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature

The bodies of those killed in floods, driven by panic and despair to spread the very death that claimed them.
[[/folder]]

[[folder:Flotsam Terror]]
->'''Challenge Rating:''' 4
3



Undead created from the souls of sailors and other sea travelers killed in shipwrecks.

to:

Undead created Drekavacs are the undead remains of children who perished from the souls disease, particularly in plague-ridden areas where many such deaths occurred in a short period of sailors and other sea travelers killed in shipwrecks.time.
----
* MeaningfulName: Drekavacs are demons from Slavic mythology, though these drekavacs have very little to do with them.



[[folder:Fluxwraith]]
->'''Challenge Rating:''' 17
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Beings that spent centuries in magical or technological stasis, only for an accident to leave their soul scattered across time.

to:

[[folder:Fluxwraith]]
[[folder:Drocha Swarm]]
->'''Challenge Rating:''' 17
7
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' Medium

Beings that spent centuries
Tiny [swarm]

The opening of the Worldwound brought many horrors to the world, and one of the more tragic and horrible results was the elimination of the Sarkorian people. The mass deaths of these people spawned roiling clouds of unquiet spirits called drocha swarms. Each made of the spirits of hundreds of Sarkorians who died at once, these ghostly
swarms reveal the screaming faces of those who once lived and thrived
in magical or technological stasis, only for an accident this verdant land.
----
* BrownNote: Their cries can force listeners
to leave see visions of their soul scattered across time.own deaths.
* {{Flight}}: Their only method of movement.
* UniqueEnemy: They were created in the one-of-a-kind circumstances of a massive portal to the Abyss opening on the Material Plane, instantly killing millions and infusing their souls with Abyssal energy.



[[folder:Frostfallen]]
->'''Challenge Rating:''' Same as base creature +1
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

When a creature dies from the cold, its bitter anger over such a fate may allow it to persist as a frostfallen creature.
[[/folder]]

[[folder: Frightful Haunter]]
->'''Challenge Rating:''' 8

to:

[[folder:Frostfallen]]
[[folder:Duppy]]
->'''Challenge Rating:''' Same as base creature +1
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature

When a creature dies from the cold, its bitter anger over such a fate may allow it to persist as a frostfallen creature.
[[/folder]]

[[folder: Frightful Haunter]]
->'''Challenge Rating:''' 8
7



Occasionally, the desire to cause fear and misery survives even when a bugbear dies, creating an incorporeal creature that can detach part of its vile nature to create haunts.

to:

Occasionally, the desire to cause fear Undead created from sailors who died ashore and misery survives even failed to receive burial at sea.
----
* BurialAtSea: The only sure-fire way to ''prevent'' someone coming back as a Duppy, apparently.
* GhostPirate: Incorporeal undead created
when a bugbear dies, creating an incorporeal creature that particularly cruel and brutal sailor dies on land.
* HellHound: A Duppy
can detach part send out a pack of spectral dogs which are functionally a manifestation of its vile nature own malevolence.
* TheParalyzer: The touch of a Duppy does strength drain, permanently weakening the victim and quite possibly rendering them literally unable
to create haunts.move if they had a low enough Strength score to begin with.
* PublicDomainCharacter: Duppies are undead spirits from Bantu folklore.



[[folder: Gaki]]
->'''Challenge Rating:''' 7

to:

[[folder: Gaki]]
[[folder:Dybbuk]]
->'''Challenge Rating:''' 715



The spirits of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.

to:

The spirits Misplaced souls who failed to pass on due to some oversight or error in the judgement of the especially greedy or jealous people, driven by a hunger for the pleasures of the material.psychopomps.



* WeakenedByTheLight: Gaki are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering spirits from Buddhist cosmology.

to:

* WeakenedByTheLight: Gaki DemonicPossession: Not strictly demonic, but the idea is the same. Dybbuks can possess and control living victims, puppeting their bodies as they please.
* MeaningfulName: Derived from the Yiddish "dāḇaq" that means "cling," referring to how they cling to their victims minds.
* MindOverMatter: Dybbuk can cast ''telekinesis'' as a spell-like ability at will.
* PublicDomainCharacter: Dybbuks
are scorched by moonlight and frozen by sunlight.
* {{Yokai}}: They're suffering
possessing spirits from Buddhist cosmology.Judaic mythology.



[[folder: Gale Spirit]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.

to:

[[folder: Gale Spirit]]
[[folder:Eaisge]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_eaisge_undead.PNG]]
->'''Challenge Rating:''' 6
1
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Small

Gale spirits are the remnants of wicked individuals who have fallen a great distance through the air and died alone, broken on the ground, while cursing the world for leaving them to their terrible demise.
Medium

Undead created from those killed by storms saturated with extraplanar energy.



[[folder: Gallowdead]]
->'''Challenge Rating:''' 16

to:

[[folder: Gallowdead]]


[[folder:Edimmu]]
->'''Challenge Rating:''' 163



Individuals executed by tyrants and left as a display, risen again to wield the tools of their own deaths.

to:

Individuals executed by tyrants and left as a display, risen again to wield When the tools practice of magically binding genies was new, some attempted to bind their own deaths.elemental servants forever. This proved a mistake when such bound genies died, with their still-trapped souls becoming edimmu.



* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise from the dead.

to:

* ChainPain: Their specialty.
* HooksAndCrooks: Most gallowdead were killed when they were impaled and displayed on large hooks, using these as weapons ocn ethey rise
MeaningfulName: Edimmu is the name of a type of demon from the dead.Sumerian mythology.



[[folder: Gashadokuro]]
->'''Challenge Rating:''' 13

to:

[[folder: Gashadokuro]]
[[folder:Ephemeral Echo]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_undead_ephemeral_echo.PNG]]
->'''Challenge Rating:''' 13



->'''Size:''' Huge

Enormous skeletons formed from the collective bones of those who died from mass starvation.

to:

->'''Size:''' Huge

Enormous skeletons formed from the collective bones
Medium

Miserable remnants
of those souls who died from mass starvation.in despair. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Ephemeral%20Echo here]].



* MeaningfulName: It means "starving skeleton."
* {{Yokai}}: In Japanese folklore, they're giant spirits created from the bones of those who died of starvation and were left unburied.

to:

* MeaningfulName: It means "starving skeleton."
* {{Yokai}}: In Japanese folklore, they're giant spirits
OfficialFanSubmittedContent: The ephemeral echo was created from the bones of those who died of starvation and were left unburied.by a participant in Paizo's RPG Superstar 2013 event.



[[folder: Gearghost]]
->'''Challenge Rating:''' 5

to:

[[folder: Gearghost]]
[[folder:Exiled Shade]]
->'''Challenge Rating:''' 56



->'''Size:''' Tiny

The unquiet souls of thieves killed by traps.

to:

->'''Size:''' Tiny

Medium

The unquiet souls undead remains of thieves killed a member of an evil organization, either driven out or slain by traps.their comrades.



[[folder: Geist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil

to:

[[folder: Geist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geist_pathfinder.PNG]]


[[folder:Fallen]]
->'''Challenge Rating:''' 9
8
->'''Alignment:''' ChaoticEvilLawfulEvil



Evil individuals killed by haunts who refused to pass on.
----
* {{Flight}}: They move entirely through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by their typical appeasement means unless the geist is destroyed as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It's just German for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.

to:

Evil individuals killed by haunts who refused to pass on.
----
* {{Flight}}: They move entirely through flight.
* HijackedByGanon: Geists seize control of haunts, causing them to reset quicker and choosing whether they're active or not. A giest can control haunts from up to a mile away and such haunts cannot be destroyed even by their typical appeasement means unless the geist is destroyed as well.
* IntangibleMan: Geists are incorporeal undead.
* ManBitesMan: Their only attack is a negative energy bite.
* MeaningfulName: It's just German for "ghost."
* SupernaturalFearInducer: A geist's laugh is terrifying to those who hear it, reducing other to dropping their weapons and fleeing as quickly as they can.
* TrapMaster: Due
Rightful crusaders denied passage to their lackluster combat abilities, they tend to let their haunts whittle down adversaries before ganging up on targets during moments of weakness.
* WeakenedByTheLight: They have the sunlight powerlessness weakness.
afterlife.



[[folder: Ghost]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature

The spirits of the departed, Ghosts are much more diverse and [[NotAlwaysEvil sympathetic]] than other undead.

----

* DarkIsNotEvil: They are still creatures of Negative Energy, but they are not inherently evil. (Though most become evil anyway out of sheer spite and misery.)
* GhostlyGoals: Though the incorporeal form of a ghost can be dispersed, they always reform after a few days until whatever turned them into a ghost is resolved.
%%* OurGhostsAreDifferent

to:

[[folder: Ghost]]
[[folder:Fellsig]]
->'''Challenge Rating:''' Same as base creature + 2
3
->'''Alignment:''' Same as base creature
NeutralEvil
->'''Size:''' Same as base creature

The
Medium

When many are slain by volcanic activity their
spirits of the departed, Ghosts are much more diverse and [[NotAlwaysEvil sympathetic]] than other undead.

----

* DarkIsNotEvil: They are still creatures of Negative Energy, but they are not inherently evil. (Though most become evil anyway out of sheer spite and misery.)
* GhostlyGoals: Though the incorporeal
may take form of a ghost can be dispersed, they always reform after a few days until whatever turned them into a ghost is resolved.
%%* OurGhostsAreDifferent
using the molten lava that killed them.



[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil

to:

[[folder: Gravebound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gravebound_pathfinder.PNG]]
[[folder:Festering Spirit]]
->'''Challenge Rating:''' 4
8
->'''Alignment:''' NeutralEvilChaoticEvil



The souls of those buried alive, forming new bodies out of dirt to inflict their fate on others.
----
* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught in its area.
* BlobMonster: There's nothing of the gravebound's actual body in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.

to:

The souls of those Undead formed from an evil soul intermingling with many other spirits, often because they were buried alive, forming new bodies out of dirt to inflict their fate on others.
----
* AchillesHeel: The ''consecrate'' spell leaves them staggered and weak if caught
in its area.
* BlobMonster: There's nothing of the gravebound's actual body
a mass grave or entombed in their undead form, just animated dirt. This grants them the amorphous ability, allowing them to squeeze through small spaces and act without restriction in small spaces.
* BuriedAlive: What creates them and what they like to do to others.
* DishingOutDirt: Gravebound can manipulate earth to create and fill in pits.
* FastTunneling: They can burrow just as quickly as they can run.
* HauntedFetter: Gravebound can't move more than 1000 feet away from their corpse.
* ImpossibleItemDrop Destroying a gravebound allows one to salvage a shovel from their remains, a symbol of their obsession but also a useful tool to saving their victims. How this possibly happens, given that a gravebound is just a bunch of dirt animated in the shape of a person, is unclear.
* NotQuiteDead: Their attacks inflict a disease called "false death" that makes victims fall into a coma and appear dead for one week. Given their obsession, they actually prefer to leave their victims in such a state and allow their friends to bury them alive rather than outright killing them.
* WolverineClaws: They attack with claw attacks that expose victims to disease.
an ossuary.



[[folder: Graveknight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graveknight_pathfinder.jpg]]
->'''Challenge Rating:''' Same as base creature + 2
->'''Alignment:''' Evil
->'''Size:''' Same as base creature

Clad in unholy armor and powered by [[ThePowerOfHate sheer hate]], graveknights are to fighters what liches are to wizards.
----
* ArtifactOfDoom: Their [[SoulJar armor]].
* AxCrazy: The worst graveknights will carry out terrible atrocities in an attempt to feel the excitement they once did, growing more and more depraved as each attempt fails to yield a response.
* BloodKnight: Many graveknights throw themselves into battle to distract themselves from the tedium of an existence deprived of physical sensation. Unable to accept that they will never again feel a surge of adrenaline or the heady thrill of triumph, they wade ever deeper into the carnage, blood, and misery that defined their mortal lives.
* CrossMeltingAura: They're the center of a constant ''desecrate'' spell that impairs all attempts to use positive energy in addition to its normal effects.
* ElementalPowers: Every graveknight is affiliated with a particular type of energy related to how they died. THey deal extra damage of this type with their weapon attacks and can unleash it in a cone of energy three times a day.
* GlowingEyelightsOfUndeath: Often Paired with RedEyesTakeWarning for added effect.
* HellishHorse: Once an hour graveknights can summon a skeletal horse with a unique appearance related to their master.
* ICannotSelfTerminate: Though many graveknights hate their own existence, they cannot seem to commit suicide and they will never intentionally take actions that make it easier to kill them, like going easy on an opponent or giving away the secret of their rejuvenation. They have to be killed rightfully or not at all.
* TheNothingAfterDeath: Graveknights use threats of this to play mind games with opponents. As their Sacrilegious Aura causes positive energy to fizzle and instills living beings with dread and uncertainty, they claim those slain by their hand die out of sight of the gods and are doomed to pass on with no hope of an afterlife.
* NightOfTheLivingMooks: They can bend other undead to their will as minions, though they have no power to create such creatures themselves.
* ThePowerOfHate: They rise out of sheer rage and bloodlust.
* {{Pride}}: While {{Revenge}} can satisfy them for a time, graveknights often come to believe that their new nature is proof of their innate superiority over all, even Death itself. Even those who regard their existence as a curse see it this way; in their decaying minds, this unholy gift was granted to them because they were the most capable, the most driven, the most fearsome, and the most deserving of rule. They become incapable of regarding others as equals, even other graveknights, and alliances are made only under the belief that its allies are masters in areas it does not concern itself with because they're inferior disciplines.
* {{Sadist}}: Graveknights tend to be cruel in their attempt to feel alive again by taking life from others. From an account of a graveknight's attack on a town, a graveknight drowned people in wells, nailed them to doorways, and burned them alive