Follow TV Tropes

Following

History Characters / PathfinderOutsidersUpperPlanes

Go To

OR

Changed: 26

Is there an issue? Send a MessageReason:
None


%%Content moved to Characters/PathfinderCelestials

to:

%%Content moved to Characters/PathfinderCelestials[[redirect:Characters/PathfinderCelestials]]

Changed: 284

Removed: 33733

Is there an issue? Send a MessageReason:
None


This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Good-aligned planes. Following the shift into Second Edition, Outsider is no longer a specific creature type, and all upper-plane outsiders are classified as '''Celestials'''.

The GoodCounterpart to the fiends, representing and protecting all that is good and admirable in the world.

[[foldercontrol]]

[[folder:Celestials in General]]
* AlwaysLawfulGood: Regardless of whether they're LawfulGood, NeutralGood or ChaoticGood, you can always count on them being on the side of the righteous.%%In-universe
* AngelicBeauty: The lady celestials vary widely in appearance, but, unlike fiendish outsiders, they're rather universally easy on the eyes.
* CelestialParagonsAndArchangels: The Empyreal Lords, archons, angels, agathions and azatas who have grown powerful enough to become unique demigods in their own right.
* LightIsGood: Many of them have abilities relating to light.
* MadeOfGood: Being composed of it, it's incredibly rare for one to go bad.
* {{Omniglot}}: Celestials can communicate with any intelligent creature because of their truespeech ability.
* OurAngelsAreDifferent: Many forms and powers, but they're mostly united.
* WeAreStrugglingTogether: {{Defied}}. The forces of cosmic good know that infighting would do nothing but cause suffering and resentment, so cooperation between [[NeutralGood angels, agathions]], [[ChaoticGood azatas]] and [[LawfulGood archons]] is remarkably common.%%In-universe
[[/folder]]

!All Upper Planes

[[folder: Angel]]
->'''Alignment:''' Good

Crusaders for good in all its forms, angels are planar [[KnightErrant Knights Errant]], promoting any and all forms of wonder and compassion.
----
* GenderBender: As angels are spiritual creatures given a physical form rather than creatures of flesh born of other creatures, their gender is mutable.
* GenuineHumanHide: Are sometimes the victim of it -- Angelskin is a special material which continues to radiate good and can be used by the exceptionally evil to hide their true alignment by wearing it.
* TheHeart: The forces of good would be a lot less capable of keeping [[SealedEvilInACan those evils sealed in their cans]] and [[GoodIsImpotent actually helping mortals]] if it weren't for the Angels.
* NoBiologicalSex: No outsiders have gender by default and angels in particular rarely adopt one.
* WingedHumanoid: Except for the non-anthropomorphic cassisian and iophanite, angels tend to look like humans with a number of wings depending on their rank: devas have two, planetars have four and solars have six.

!!Cassisian
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cassisian_angel.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Small

The least of the angels and freshly forged from the souls of the blessed, cassisians are often seen accompanying mortal spellcasters or hanging around holy sites.
----
* {{Familiar}}: Cassisians can serve as familiars, but only for LawfulGood spellcasters for some reason.%%In-universe
* FlyingFace: A cassisian is a helmet that floats on the air with a pair of wings.
* LaserGuidedAmnesia: Cassisians have the power to erase portions of their own memories.
* PhotographicMemory: Cassisians have perfect memories and remember everything they see or hear unless they deliberately choose to forget it. They can faultlessly recite conversations they heard hundreds of years before.

!!Kuribu
->'''Challenge Rating:''' 3
->'''Size:''' Small

Kuribus are trusted with the protection of sacred places and thier ability to stay as still as statues allows them to stand sentinel over such charges for decades, or even centuries

!!Iophanite
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* CombatTentacles: An iophanite can manifest simple tendrils to manipulate objects or lash out at opponents.
* EquippableAlly: An iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature.
* LightEmUp: An iophanite usually glows with a golden light equivalent to that of a candle.

!!Choral Angel
->'''Challenge Rating:''' 6
->'''Size:''' Small

* MakeMeWannaShout: A choral angel can launch a concentrated blast of sonic energy from its mouth.

!!Erelim
->'''Challenge Rating:''' 6
->'''Size:''' Medium

Erelims serve as cavalry in celestial armies, charging into battle atop steeds of pure light and inspiring allies with valiant words and deeds.
----

!!Balisse
->'''Challenge Rating:''' 8
->'''Size:''' Medium

* TheAtoner: Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life.
* HeelFaceTurn: All balisses were once evil mortals who turned to good, and they seek to guide others into doing the same.

!!Movanic Deva
->'''Challenge Rating:''' 10
->'''Size:''' Medium

* FlamingSword: Movanic devas wield a mighty flaming greatsword.
* FriendToAllLivingThings: To the extent that plants and animals refuse to attack movanic devas (ones who haven't attacked them first, at any rate) unless compelled to by use of magic.
* NoSell: Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

!!Monadic Deva
->'''Challenge Rating:''' 12
->'''Size:''' Medium

* ICallItVera: Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.

!!Astral Deva
->'''Challenge Rating:''' 14
->'''Size:''' Medium

* {{Ambadassador}}: Astral devas are messengers of the gods of good.

!!Planetar
->'''Challenge Rating:''' 16
->'''Size:''' Medium

* BaldOfAwesome: Most planetars have no hair in their natural forms.
* FourStarBadass: Planetars are the generals of celestial armies and usually lead the charge against an army of fiends.
* MagicKnight: In addition to being swordsmen, planetars also have the spellcasting abilities of the clerics.

!!Ninkonda
->'''Challenge Rating:''' 17
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Stoic, remorseless hunters of the celestial planes who target once-honorable mortals who have committed heinous sins, such as treason against good nations or betrayal of celestial confidences. Ninkondas begin as archons who decide that redeeming mortal wrongdoers is a higher calling than the service of Heaven’s hierarchies, transforming into angels.
----
* HeelFaceTurn: All ninkondas underwent this in life and dedicate their existence to encouraging it in others.
* InSeriesNickname: Often called "nail angels" after the spikes that pierce their bodies.
* ThePenance: The nails that piece a ninkonda's body are physical manifestations of the evil acts they performed in life. These spikes cause them a constant dull ache rather than a sharp pain, but they embrace this discomfort as an ever-present reminder of how wickedness can be overcome.

!!Empyrean
->'''Challenge Rating:''' 20-30
->'''Size:''' Large

* BottomlessMagazines: An empyrean needs no ammunition for any ranged weapon, as it can simply fire arrows of light or equivalents.
* NoFaceUnderTheMask: An empyrean's body melds with its armour and clothing, forming a single whole.

!!Solar
->'''Challenge Rating:''' 23
->'''Size:''' Medium

* BottomlessMagazines: A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn.
* DisappearedDad: Since begetting a child upon a mortal is generally frowned upon by other solars, a solar father rarely interacts directly with the fate of his lover or child.
* HumanMomNonhumanDad: Whenever solars breed with mortals, the solar is always the father and the mortal the mother.
* HunterOfMonsters: Some solars take on the mantle of monster-slayers and hunt powerful fiends and undead.
[[/folder]]

[[folder: Foo Creature]]
->'''Challenge Rating:''' Same as base creature + 1 (11+ for imperial foo creatures)
->'''Alignment:''' Good
->'''Size:''' Same as base creature

* MonsterLord: Imperial foo creatures, the leaders of their particular species.
* NobodyHereButUsStatues: A foo creature can hold itself so still it appears to be a statue.
* SingleSpecimenSpecies: Only one imperial foo creature of each species exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the dead one.
* TalkingAnimal: Foo creatures are capable of speech and conversation.
[[/folder]]

!Heaven (LawfulGood)

[[folder: Archon]]
->'''Alignment:''' LawfulGood

Glorious protectors of law and justice, archons represent everything desirable about an ordered society.
----
* KnightErrant: Archons of all walks often become questing knights, journeying throughout disparate worlds and realms aiding in good works and promoting courageous acts.
%%* KnightInShiningArmor
* NonHumanHead: Several types of weak-to-middling archons are distinguished by possessing animal heads -- hound archons, stag archons and the raven-headed preceptor archons are all examples of this.
* OurArchonsAreDifferent: The main race of outsiders native to Heaven, and embodiments of the concepts of virtue, nobility, just rulership and order; however, they are also more prone to dogmatism and inflexibility than other celestials are. They come in several distinct types; their intensely Lawful natures mean that each serves a very specific role in the hierarchy of Heaven, often with highly martial bents, although their appearance is surprisingly varied -- archons are usually humanoid, but many lower-ranking archons have animal heads; others closely resemble angels instead. Many archons are also associated with and named after some type of object, and the weakest archons are often just that object given life.
* ThePaladin: Archons are creatures of fundamental law and good tasked with the protection of Heaven as well as all who are free of evil.
* {{Teleportation}}: All archons except harbinger archons can teleport at will.

!!Harbinger Archon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harbringer_archon.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Minute archons resembling animated, flying orreries, harbingers serve the heavenly host as heralds, aides, and fillers of every minute position needed to keep Heaven's vast civilization running smoothly. On the material plane they serves in this capacity to mortals as well, in addition to attempting to provide them with moral guidance, and are often seen as familiars among pious spellcasters.
----
* {{Familiar}}: Harbingers can be bound into service as familiars, a role they accept eagerly, taking full responsibility for guiding their masters' souls toward salvation.
* FriendlyFireproof: The harbinger can choose whether any target is harmed by a Wrath blast or not, damaging only foes that it chooses.
* MechanicalLifeforms: A harbinger resembles a model of a planetary system. The celestial bodies are crafted of glowing jewels, between which electric arcs and sparks of magical essence dance.

!!Lantern Archon
->'''Challenge Rating:''' 2
->'''Size:''' Small

* FusionDance: Lantern archons can unite to form gestalts with greater control over their surroundings. If they happen to accidentally fuse with a teleporting shield archon, they can undergo a further and permanent transformation into an immensely powerful bastion archon.
* LightEmUp: Lantern archons always glow and can focus rays of light at enemies.
* MagikarpPower: Lantern archons are some of the weakest archons in existence, but -- under rare conditions -- a group of their kind can become a bastion archon, one of the most powerful of all archons.

!!Hound Archon
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* ArchEnemy: Hound archons hate canine fiends in particular and will go out of their way to slaughter them.
* HeroicDog: These hounds are LawfulGood-aligned celestials.%%In-universe
* NonHumanHead: Hound archons look like muscly humans with dog heads.

!!Stag Archon
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Stag-headed archons who serve Erastil and Heaven at large as trackers, marchwardens and scouts.
----
* ArchEnemy: Stag archons have a deep-seated hatred of evil fey, and they gather in great numbers to pursue and take down them.
* ForestRanger: Although none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.
* HornedHumanoid: A stag archon looks like a well-muscled human with the head of a horned deer.
* NonHumanHead: Much like their patron god, the appear as humanoids with the heads of stags and bull elk.

!!Legion Archon
->'''Challenge Rating:''' 7
->'''Size:''' Medium

* FireballEyeballs: Their eyes burn bright with the flames of their faith.
* FlamingSword: Legion archons can conjure forth flaming greatswords.
* JavelinThrower: In ranged combat, legion archons can manifest flaming javelins to throw at enemies.
* WingedHumanoid: With the twist that, in this case, the wings are metallic outgrowths of their armor, but fully functional otherwise.

!!Preceptor Archon
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Heaven's interventionists, preceptors seek out mortals struggling with emotional crises and difficult choices in order to provide them with guidance and aid.
----
* GlowingEyes: Their eyes glow with intense yellow light.
* NonHumanHead: Preceptor archons have raven heads.
* ShoutOut: Their concept, especially given how they use their ability to create complex mindscapes to restore hope in their charges by showing them how much worse off the world would have been without them, fairly clearly owes a fair bit to ''Film/ItsAWonderfulLife''.

!!Shield Archon
->'''Challenge Rating:''' 10
->'''Size:''' Large

* BladeBelowTheShoulder: Both of a shield archon's hands can be transformed into a spear or a shield.
* BroughtDownToBadass: Some shield archons were originally star archons who died and reincarnated as a shield archon.
* LuckilyMyShieldWillProtectMe: A shield archon's shield can shrug off deadly attacks from superior opponents.
* MorphWeapon: A shield archon can transform his hands into a tower shield and a shortspear, or either individually, or back to hands again.

!!Exscinder Archon
->'''Challenge Rating:''' 12
->'''Size:''' Huge

* FlamingSword: Each exscinder carries a burning sword.
* HotWings: An exscinder is a humanoid figure with massive flaming wings.
* NoMouth: Exscinders lack mouths.
* SizeShifter: An exscinder can change its form to a Large, Medium or Small version of itself.
* TheseAreThingsManWasNotMeantToKnow: Exscinders scour the planes for texts containing information too evil or dangerous to be allowed to exist.

!!Trumpet Archon
->'''Challenge Rating:''' 14
->'''Size:''' Medium

* MonochromaticEyes: Trumpet archons have white, pupilless eyes.
* MouthOfSauron: Trumpet archons serve as intermediaries between lawful good deities and mortals.
* MusicalAssassin: Their trumpet blasts can paralyse enemies.
* {{Stripperiffic}}: Trumpet archons look like human women, and their outfit shows a lot of skin.

!!Mote Archon Swarm
->'''Challenge Rating:''' 15
->'''Size:''' Fine

Mote archons are tiny, floating runes less than an inch across. Individually, they are benign and nearly mindless creatures, but mote archons are virtually never found alone, congregating naturally in groups of hundreds or thousands of their kind. Together, these swarms of mote archons have a unified personality and an overwhelming drive to comfort the sick and heal the injured.
----
* WormThatWalks: A single mote archon is roughly the size of a fingernail but they swarm together in the thousands to form larger figures.

!!Gate Archon
->'''Challenge Rating:''' 17
->'''Size:''' Medium

* GateGuardian: Gate archons stand in silent vigils over interplanar portals.

!!Hammer Archon
->'''Challenge Rating:''' 18
->'''Size:''' Large

The unstoppable champions of celestial armies, called to fight against paragons of evil and chaos when all hope seems otherwise lost.
----
* DropTheHammer: As the name may indicate, they wield powerful magic hammers in battle.

!!Star Archon
->'''Challenge Rating:''' 19
->'''Size:''' Large

* DefeatEqualsExplosion: When killed, a star archon explodes in a blinding flash of energy.
* PowerFloats: A star archon floats in the air on a nimbus of pearly light.
* TheStrategist: Star archons are the tacticians and strategists of Heaven. Gifted with insight, they spend much of their time planning for Heaven's armies and good folk in the world.

!!Bastion Archon
->'''Challenge Rating:''' 20
->'''Size:''' Huge

Immensely powerful archons that serve as wardens of holy sites.
----
* DefeatEqualsExplosion: Bastion archons explode in a flash of holy light when they die.
* EyeBeams: Of a sort. Bastion archons don't have eyes ''per se'', but they can fire beams of holy light from the glowing beacon that serves as their face.
* FusionDance: A bastion archon is created on the rare occasion when a shield archon uses its teleportation to switch places with a gestalt of lantern archons trying to stand against an evil force beyond their power, and a teleportation accident fuses the shield archon and the gestalt into a single entity instead of changing their places.
* GoodCounterpart: They are presented as one to [[Characters/PathfinderFiends balors]]. Bastion archons are LawfulGood where balors are ChaoticEvil, they are the strongest and most powerful non-unique members of their respective outsider species, they play opposite roles in combat situations suited for their respective philosophies (balors are offensively-oriented masters of combat whereas bastion archons are impassable {{Stone Wall}}s) and they view each other as rivals in-universe -- the arrival of a balor is one of the few things that will prompt a bastion archon to leave its position, as the two outsiders will seek each other out as soon as they become aware of each other and fight to the death.
* TheMedic: Bastion archons have numerous options for bolstering and healing their allies and companions. On top of passively healing any good-aligned creatures within sixty feet of their location -- including themselves -- they can cast most of the classic cleric healing spells, both on an individual basis and on multiple people at once, and can even regenerate others' lost limbs.
* RockMonster: A bastion archon's body is made up of the rock of the mountain of Heaven itself.
* StoneWall: Bastion archons' primary purpose is to stand firm and keep their foes from moving past them, and they are very good at it. They are literally impossible to move once their plant themselves down, they have high health and automatic healing and they can cast spells such as ''blade barrier'' and ''wall of stone'' to place physical barriers in their foes' way.
* TakingYouWithMe: If a fiend or another evil creature manages the already difficult feat of taking down a bastion archon, the burst of holy light released by the dying celestial is very likely to take it down anyway.
* YouShallNotPass: Their purpose in life is to be eternal guards of the place where they were first created, plant themselves down and make sure that no one with evil designs makes it any further than their position.
[[/folder]]

[[folder:Chalkost]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* BadassBeard: Being the souls of dwarves, male chalkosts still have their love of beards.
[[/folder]]

[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Powerful angelic beings occasionally capture a type of goat-like demon called a schir and subject it to a cleansing ritual in which it is used as an offering of atonement for some mortal population to relieve them of their sins. This usually kills the schir in the process, but sometimes the ritual of clemency instead fundamentally changes them into a being of good.
----
* ShoutOut: According to a note in its entry, the ez-azael is loosely based on the concept of the sacrificial goat offering mentioned in the book of Leviticus in the Hebrew Torah (Leviticus 16:8–10).
[[/folder]]

[[folder:Hiracapath]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Hiracapaths exist below the lowest tiers of Heaven’s hierarchy and are commanders of celestial animals, holding no official place among Heaven’s formal ranks or society.
----
* InSeriesNickname: Somethimes called "The Bulls of Heaven," despite clearly resembling rams.
[[/folder]]

!Nirvana (NeutralGood)

[[folder:Agathion]]
->'''Alignment:''' NeutralGood

The manifestations of NeutralGood, agathions represent peaceful wisdom and are the least militant Celestials.
----
* BeastMan: They have animalistic features or take the forms of animals.
* BerserkButton: They really don't like being confused with [[OurWerebeastsAreDifferent lycanthropes]].
* GoodAnimalsEvilAnimals: Certain animals, particularly scavengers and parasites, specifically do not have agathions associated with them. These animals are not intrinsically evil, but their habits and ecological niches are far from the noble and proud traditions that most of the petitioners of Nirvana would associate with themselves.
* HealThyself: All agathions can heal themselves with an ability similar to the paladin's lay on hands.
* SpeaksFluentAnimal: They can communicate with animals using an ability similar to truespeech.

!!Silvanshee
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

* CombatPragmatist: Silvanshees are not fond of open combat, even against fiends, and they're likely to run away if confronted. When they must fight, they prefer numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away if the battle turns against them.
* {{Familiar}}: Silvanshees can serve as familiars for spellcasters, and not only for ones that share their alignment like normal outsiders, but for all good-aligned spellcasters instead.
* TalkingAnimal: The silvanshee is the least anthropomorphic type of agathion, being essentially cats that can speak.

!!Reptial
->'''Challenge Rating:''' 4
->'''Size:''' Small

* CollectorOfTheStrange: Reptials spend their time collecting holy relics and can store some of their knowledge within a chosen relic.
* LizardFolk: Reptials have an iguana's head, scales, feet and tail.
* NonActionGuy: Reptials prefer to avoid combat if possible.

!!Cervapral
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Cervaprals embody the essence of liberty and are passionately devoted to both the overthrow of tyranny and the abolition of slavery. They have no moral objection to the concepts of royalty or nobility, but hold any group that is granted authority through inheritance or tradition to a very high standard, insisting that the rights of the ruled must be protected at least as strongly as the rights of the rulers.
----

!!Vulpinal
->'''Challenge Rating:''' 6
->'''Size:''' Small

* FantasticFoxes: A vulpinal looks like a humanoid fox, often with brilliantly coloured fur and a tail as long as its height.

!!Avoral
->'''Challenge Rating:''' 9
->'''Size:''' Medium

* BirdPeople: Eagle men, with an eagle's tail, talons and wings, feather-covered legs, a hairless, feathery cowl, and hollow bones like birds.
* NobleBirdOfPrey: Avorals are humanoids with eagle features and an alignment of NeutralGood.%%In-universe

!!Leonal
->'''Challenge Rating:''' 12
->'''Size:''' Medium

* MakeMeWannaShout: A leonal can use its roar as a weapon.
* PantheraAwesome: The leonal is a lion-headed humanoid with golden fur, sharp teeth and long cat claws.

!!Cetaceal
->'''Challenge Rating:''' 15
->'''Size:''' Medium

* DeflectorShields: A cetaceal has a protective aura against attacks made or effects created by evil creatures.
* HeroicDolphin: These half-man, half-orca celestials defend the waters against aquatic evils such as aboleths.
* OurMermaidsAreDifferent: The cetaceal is a mermaid-like creature with the torso and head of a woman and the lower half of a killer whale.

!!Mustelidal
->'''Challenge Rating:''' 16
->'''Size:''' Medium

Tenacious warriors, mustelidals are the protectors of the good and neutral burrowing creatures of the universe and see defeat in battle as little more than an annoying roadblock delaying their eventual victory.
----

!!Cervinal
->'''Challenge Rating:''' 17
->'''Size:''' Large

* CarpetOfVirility: Cervinals from the cold regions of Nirvana sport a coat of chestnut fur up their chests and shoulders.
* OurCentaursAreDifferent: Cervinals are less anthropomorphic than other agathions, possessing a centaur-like body with the lower half of a deer.

!!Draconal
->'''Challenge Rating:''' 20
->'''Size:''' Large

* BreathWeapon: Draconals have a breath weapon like all true dragons.
* ColorCodedForYourConvenience: Their colour affects the draconals' personality, and may alter their physical shape or apparent gender.
* DraconicHumanoid: A draconal is half humanoid and half dragon, with great wings and a crown of horns, to the point that they might be mistaken as evil half-chromatic dragons.
* OurDragonsAreDifferent: The draconal is an anthropomorphic dragon-like celestial with great wings, horns and a tail.
[[/folder]]

[[folder: Dapsara]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

[[/folder]]

[[folder: Moon Dog]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

* HeroicDog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.
[[/folder]]

[[folder: Yhohm]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralGood
->'''Size:''' Tiny

* AutoRevive: A slain yhohm remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* HotWings: A bird surrounded by an aura of blazing white flames.
* ThePhoenix: According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm. It retains the ability to rebirth itself from its own corpse.
* PlayingWithFire: Yhohms can cause their feathers to burst into flames at will.
* ResurrectionSickness: A reborn yhohm will gain a negative level, although most will try to remove this negative level as soon as possible.
[[/folder]]

!Elysium (ChaoticGood)
[[folder: Azata]]
->'''Alignment:''' ChaoticGood
The free-spirited manifestations of creativity and liberty.
----
* FullFrontalAssault: Some types of humanoid-looking azatas do not bother with clothing.
* TheMuse: When they are not actively combating evil, expect them to be inspiring mortals to great works of art.
* OurFairiesAreDifferent: Not fey, but thematically resemble the [[LighterAndSofter post-Victorian depiction of fairies]] nonetheless.
* ReallyGetsAround: Azatas rarely feel bound or exclusive to merely one lover.
* TheRevolutionWillNotBeVilified: If you want a just and heroic revolution, the azatas are the ones you want to talk to.

!!Lyrakien
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

* {{Familiar}}: A ChaoticGood spellcaster can gain a lyrakien as a familiar.%%In-universe
* LightEmUp: A lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight.
* WingedHumanoid: A lyrakien is a tiny humanoid with delicate butterfly wings.

!!Gancanagh
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* AchillesHeel: A gancanagh's lungs can't tolerate smoke.
* ArchEnemy: Gancanaghs hate succubi and incubi more than anything else, as they feel that their existence profanes the spirit of romance with seduction and violence.
* BerserkButton: Do not mistake a gancanagh for an incubus, and more than one gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult.
* TheCasanova: Gancanaghs are best known as inveterate wooers of mortals and immortals alike.
* SingleGenderSpecies: Downplayed. Gancanaghs generally present themselves as male, but gender is a fairly fluid concept for outsiders and they can and do take alternate forms should the situation require.

!!Thyrlien
->'''Challenge Rating:''' 4
->'''Size:''' Small

* LightEmUp: A thyrlien can tap into Desna's divine radiance and unleash a blast of holy twilight.
* PoisonousPerson: Venomous saliva coats a thyrlien's mouth.
* SceneryCensor: The thyrlien's artwork only covers her in motes of light.
* WingedHumanoid: A thyrlien is a fey-looking humanoid with wings decorated like a starry night sky.

!!Nualidu
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Nualidus are strongly protective of natural waterways across the multiverse. They despise polluters and those who use water to cause pain and suffering, an attitude that remains constant despite thier tendency to make and break relationships with others in moments.

!!Yamah
->'''Challenge Rating:''' 5
->'''Size:''' Medium

!!Bralani
->'''Challenge Rating:''' 6
->'''Size:''' Medium

* BloodKnight: Bralanis are always on the lookout for the chance to test their skills in battle.
* VoluntaryShapeshifting: In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand.

!!Lillend
->'''Challenge Rating:''' 7
->'''Size:''' Large

Snake-bodied, winged and AlwaysFemale azatas who live for performing, enjoying and inspiring music, lillends often serve as muses for mortal singers and songwriters, and are often associated with the goddess Shelyn.
----
* ButtMonkey: There's a rather noticeable tendency for lillends to show up in official products in a variety of painful and/or humiliating situations -- serving as the default example of a broken soul in ''Bestiary 4'', showing up as a succubus' broken soul "torture pets" in ''Wrath of the Righteous'', getting used as a living battery for an Asmodean ritual in ''Hell's Rebels'', being ambushed by evil adventurers on the cover of ''Agents of Evil'', being captured by demons and tortured into near-mindlessness in ''The Moonscar''... generally speaking, if there's a situation where a celestial is being victimized by evil beings, it's very likely for that celestial to be a lillend.
* NippleAndDimed: Lillends have the upper body of elven women and do not wear shirts, but the artwork remains safe for minors because of this trope.
* SnakePeople: A lillend has an elven upper body and a serpentine lower body.

!!Raelis
->'''Challenge Rating:''' 10
->'''Size:''' Large

!!Ghaele
->'''Challenge Rating:''' 13
->'''Size:''' Medium

* BewareTheNiceOnes: Ghaeles are both quick to smile and quick to strike against evil.
* VoluntaryShapeshifting: A ghaele can shift between its solid body and one made of light.

!!Uinuja
->'''Challenge Rating:''' 15
->'''Size:''' Large

* DreamLand: Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of dark blue silk.
* WingedHumanoid: An uinuja looks like a dark-skinned woman with diaphanous wings.

!!Brijidine
->'''Challenge Rating:''' 17
->'''Size:''' Medium

* ArchEnemy: Brijidines view devils as their greatest enemies.
* CulturedBadass: Though their power is tied to primal destruction, brijidines are quick-witted and love wordplay, whether in a sonnet or a dirty limerick. One of the quickest ways to befriend a brijidine is to present her with a fireproof copy of an exotic poem.
* FirePurifies: The brijidine sees fire as a form of purity.
* MagmaMan: A brijidine’s body is molten rock covered in dancing flames, and she can hurl a glob of lava at enemies.
* RapunzelHair: The hair of a brijidine is almost as long as her height.
* SkinnyDipping: Brijidines do not wear clothing and love basking in volcanoes.

!!Veranallia
->'''Challenge Rating:''' 20-25
->'''Size:''' Large

* TheLostWoods: Many veranallias can be found in the lush fields or forests throughout Elysium, particularly where the flora changes colour almost at random.
* NeverMessWithGranny: Veranallia elders, the most powerful of their kind, have the upper bodies of elderly human women.
* PlantPerson: A veranallia has an upper body of a woman and a lower body made up from leaves and vines.
* SeasonalBaggage: Veranallias embody the changing of the seasons, from blossoming spring to dormant winter. The flora in their lower half represent the life of plants throughout all stages of the year, continually shifting from blooming and verdant to crisp and withered and back in a matter of seconds.
* SpontaneousWeaponCreation: A veranallia can instantly create a jagged blade from her hoarfrost-covered vines.
[[/folder]]

[[folder:Ataxian]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
* BadPowersGoodPeople: As listed below they can possess people, though, tellingly, they can only use this power on willing targets.
* DemonicPossession: Ataxians love to possess worshippers of Cayden Cailean and experience life in an 'enormous' body.
* SentimentalDrunk: An ataxian embodies all the positive stereotypes of a happy, fun drunk.
[[/folder]]

[[folder:Cayhound]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium

Descendants of Cayden Cailean's dog, Thunder, who he uplifted after his own divine apotheosis.
[[/folder]]

[[folder:Mederach]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Mederachs are the kind and good counterparts to the bebiliths of the Abyss. They believe that most evil can be redeemed, and so they seek to subdue their enemies and turn them toward good whenever possible instead of destroying them outright.
----
[[/folder]]

[[folder:Vendenopterix]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

* GenderBender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
* KissOfDeath: A vendenopterix's kiss drains her victim’s mental facilities until it acts like a buffoon or clod.
* PoisonousPerson: A vendenopterix's claws are coated with venom.
* WingedHumanoid: A vendenopterix looks like an elven woman with dragonfly wings.
[[/folder]]

[[folder:Zentragt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

* BloodKnight: Zentragts relish opportunities to charge into battle and eagerly serve in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and challenge any creature present that looks like it can handle a rough fight to maintain their high spirits.
* EatDirtCheap: Zentragts can eat metal, seeing it as a form of communion with Gorum.
[[/folder]]
----

to:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native %%Content moved to one of the Good-aligned planes. Following the shift into Second Edition, Outsider is no longer a specific creature type, and all upper-plane outsiders are classified as '''Celestials'''.

The GoodCounterpart to the fiends, representing and protecting all that is good and admirable in the world.

[[foldercontrol]]

[[folder:Celestials in General]]
* AlwaysLawfulGood: Regardless of whether they're LawfulGood, NeutralGood or ChaoticGood, you can always count on them being on the side of the righteous.%%In-universe
* AngelicBeauty: The lady celestials vary widely in appearance, but, unlike fiendish outsiders, they're rather universally easy on the eyes.
* CelestialParagonsAndArchangels: The Empyreal Lords, archons, angels, agathions and azatas who have grown powerful enough to become unique demigods in their own right.
* LightIsGood: Many of them have abilities relating to light.
* MadeOfGood: Being composed of it, it's incredibly rare for one to go bad.
* {{Omniglot}}: Celestials can communicate with any intelligent creature because of their truespeech ability.
* OurAngelsAreDifferent: Many forms and powers, but they're mostly united.
* WeAreStrugglingTogether: {{Defied}}. The forces of cosmic good know that infighting would do nothing but cause suffering and resentment, so cooperation between [[NeutralGood angels, agathions]], [[ChaoticGood azatas]] and [[LawfulGood archons]] is remarkably common.%%In-universe
[[/folder]]

!All Upper Planes

[[folder: Angel]]
->'''Alignment:''' Good

Crusaders for good in all its forms, angels are planar [[KnightErrant Knights Errant]], promoting any and all forms of wonder and compassion.
----
* GenderBender: As angels are spiritual creatures given a physical form rather than creatures of flesh born of other creatures, their gender is mutable.
* GenuineHumanHide: Are sometimes the victim of it -- Angelskin is a special material which continues to radiate good and can be used by the exceptionally evil to hide their true alignment by wearing it.
* TheHeart: The forces of good would be a lot less capable of keeping [[SealedEvilInACan those evils sealed in their cans]] and [[GoodIsImpotent actually helping mortals]] if it weren't for the Angels.
* NoBiologicalSex: No outsiders have gender by default and angels in particular rarely adopt one.
* WingedHumanoid: Except for the non-anthropomorphic cassisian and iophanite, angels tend to look like humans with a number of wings depending on their rank: devas have two, planetars have four and solars have six.

!!Cassisian
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cassisian_angel.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Small

The least of the angels and freshly forged from the souls of the blessed, cassisians are often seen accompanying mortal spellcasters or hanging around holy sites.
----
* {{Familiar}}: Cassisians can serve as familiars, but only for LawfulGood spellcasters for some reason.%%In-universe
* FlyingFace: A cassisian is a helmet that floats on the air with a pair of wings.
* LaserGuidedAmnesia: Cassisians have the power to erase portions of their own memories.
* PhotographicMemory: Cassisians have perfect memories and remember everything they see or hear unless they deliberately choose to forget it. They can faultlessly recite conversations they heard hundreds of years before.

!!Kuribu
->'''Challenge Rating:''' 3
->'''Size:''' Small

Kuribus are trusted with the protection of sacred places and thier ability to stay as still as statues allows them to stand sentinel over such charges for decades, or even centuries

!!Iophanite
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* CombatTentacles: An iophanite can manifest simple tendrils to manipulate objects or lash out at opponents.
* EquippableAlly: An iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature.
* LightEmUp: An iophanite usually glows with a golden light equivalent to that of a candle.

!!Choral Angel
->'''Challenge Rating:''' 6
->'''Size:''' Small

* MakeMeWannaShout: A choral angel can launch a concentrated blast of sonic energy from its mouth.

!!Erelim
->'''Challenge Rating:''' 6
->'''Size:''' Medium

Erelims serve as cavalry in celestial armies, charging into battle atop steeds of pure light and inspiring allies with valiant words and deeds.
----

!!Balisse
->'''Challenge Rating:''' 8
->'''Size:''' Medium

* TheAtoner: Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life.
* HeelFaceTurn: All balisses were once evil mortals who turned to good, and they seek to guide others into doing the same.

!!Movanic Deva
->'''Challenge Rating:''' 10
->'''Size:''' Medium

* FlamingSword: Movanic devas wield a mighty flaming greatsword.
* FriendToAllLivingThings: To the extent that plants and animals refuse to attack movanic devas (ones who haven't attacked them first, at any rate) unless compelled to by use of magic.
* NoSell: Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

!!Monadic Deva
->'''Challenge Rating:''' 12
->'''Size:''' Medium

* ICallItVera: Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.

!!Astral Deva
->'''Challenge Rating:''' 14
->'''Size:''' Medium

* {{Ambadassador}}: Astral devas are messengers of the gods of good.

!!Planetar
->'''Challenge Rating:''' 16
->'''Size:''' Medium

* BaldOfAwesome: Most planetars have no hair in their natural forms.
* FourStarBadass: Planetars are the generals of celestial armies and usually lead the charge against an army of fiends.
* MagicKnight: In addition to being swordsmen, planetars also have the spellcasting abilities of the clerics.

!!Ninkonda
->'''Challenge Rating:''' 17
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Stoic, remorseless hunters of the celestial planes who target once-honorable mortals who have committed heinous sins, such as treason against good nations or betrayal of celestial confidences. Ninkondas begin as archons who decide that redeeming mortal wrongdoers is a higher calling than the service of Heaven’s hierarchies, transforming into angels.
----
* HeelFaceTurn: All ninkondas underwent this in life and dedicate their existence to encouraging it in others.
* InSeriesNickname: Often called "nail angels" after the spikes that pierce their bodies.
* ThePenance: The nails that piece a ninkonda's body are physical manifestations of the evil acts they performed in life. These spikes cause them a constant dull ache rather than a sharp pain, but they embrace this discomfort as an ever-present reminder of how wickedness can be overcome.

!!Empyrean
->'''Challenge Rating:''' 20-30
->'''Size:''' Large

* BottomlessMagazines: An empyrean needs no ammunition for any ranged weapon, as it can simply fire arrows of light or equivalents.
* NoFaceUnderTheMask: An empyrean's body melds with its armour and clothing, forming a single whole.

!!Solar
->'''Challenge Rating:''' 23
->'''Size:''' Medium

* BottomlessMagazines: A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn.
* DisappearedDad: Since begetting a child upon a mortal is generally frowned upon by other solars, a solar father rarely interacts directly with the fate of his lover or child.
* HumanMomNonhumanDad: Whenever solars breed with mortals, the solar is always the father and the mortal the mother.
* HunterOfMonsters: Some solars take on the mantle of monster-slayers and hunt powerful fiends and undead.
[[/folder]]

[[folder: Foo Creature]]
->'''Challenge Rating:''' Same as base creature + 1 (11+ for imperial foo creatures)
->'''Alignment:''' Good
->'''Size:''' Same as base creature

* MonsterLord: Imperial foo creatures, the leaders of their particular species.
* NobodyHereButUsStatues: A foo creature can hold itself so still it appears to be a statue.
* SingleSpecimenSpecies: Only one imperial foo creature of each species exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the dead one.
* TalkingAnimal: Foo creatures are capable of speech and conversation.
[[/folder]]

!Heaven (LawfulGood)

[[folder: Archon]]
->'''Alignment:''' LawfulGood

Glorious protectors of law and justice, archons represent everything desirable about an ordered society.
----
* KnightErrant: Archons of all walks often become questing knights, journeying throughout disparate worlds and realms aiding in good works and promoting courageous acts.
%%* KnightInShiningArmor
* NonHumanHead: Several types of weak-to-middling archons are distinguished by possessing animal heads -- hound archons, stag archons and the raven-headed preceptor archons are all examples of this.
* OurArchonsAreDifferent: The main race of outsiders native to Heaven, and embodiments of the concepts of virtue, nobility, just rulership and order; however, they are also more prone to dogmatism and inflexibility than other celestials are. They come in several distinct types; their intensely Lawful natures mean that each serves a very specific role in the hierarchy of Heaven, often with highly martial bents, although their appearance is surprisingly varied -- archons are usually humanoid, but many lower-ranking archons have animal heads; others closely resemble angels instead. Many archons are also associated with and named after some type of object, and the weakest archons are often just that object given life.
* ThePaladin: Archons are creatures of fundamental law and good tasked with the protection of Heaven as well as all who are free of evil.
* {{Teleportation}}: All archons except harbinger archons can teleport at will.

!!Harbinger Archon
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harbringer_archon.png]]
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

Minute archons resembling animated, flying orreries, harbingers serve the heavenly host as heralds, aides, and fillers of every minute position needed to keep Heaven's vast civilization running smoothly. On the material plane they serves in this capacity to mortals as well, in addition to attempting to provide them with moral guidance, and are often seen as familiars among pious spellcasters.
----
* {{Familiar}}: Harbingers can be bound into service as familiars, a role they accept eagerly, taking full responsibility for guiding their masters' souls toward salvation.
* FriendlyFireproof: The harbinger can choose whether any target is harmed by a Wrath blast or not, damaging only foes that it chooses.
* MechanicalLifeforms: A harbinger resembles a model of a planetary system. The celestial bodies are crafted of glowing jewels, between which electric arcs and sparks of magical essence dance.

!!Lantern Archon
->'''Challenge Rating:''' 2
->'''Size:''' Small

* FusionDance: Lantern archons can unite to form gestalts with greater control over their surroundings. If they happen to accidentally fuse with a teleporting shield archon, they can undergo a further and permanent transformation into an immensely powerful bastion archon.
* LightEmUp: Lantern archons always glow and can focus rays of light at enemies.
* MagikarpPower: Lantern archons are some of the weakest archons in existence, but -- under rare conditions -- a group of their kind can become a bastion archon, one of the most powerful of all archons.

!!Hound Archon
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* ArchEnemy: Hound archons hate canine fiends in particular and will go out of their way to slaughter them.
* HeroicDog: These hounds are LawfulGood-aligned celestials.%%In-universe
* NonHumanHead: Hound archons look like muscly humans with dog heads.

!!Stag Archon
->'''Challenge Rating:''' 4
->'''Size:''' Medium

Stag-headed archons who serve Erastil and Heaven at large as trackers, marchwardens and scouts.
----
* ArchEnemy: Stag archons have a deep-seated hatred of evil fey, and they gather in great numbers to pursue and take down them.
* ForestRanger: Although none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.
* HornedHumanoid: A stag archon looks like a well-muscled human with the head of a horned deer.
* NonHumanHead: Much like their patron god, the appear as humanoids with the heads of stags and bull elk.

!!Legion Archon
->'''Challenge Rating:''' 7
->'''Size:''' Medium

* FireballEyeballs: Their eyes burn bright with the flames of their faith.
* FlamingSword: Legion archons can conjure forth flaming greatswords.
* JavelinThrower: In ranged combat, legion archons can manifest flaming javelins to throw at enemies.
* WingedHumanoid: With the twist that, in this case, the wings are metallic outgrowths of their armor, but fully functional otherwise.

!!Preceptor Archon
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Heaven's interventionists, preceptors seek out mortals struggling with emotional crises and difficult choices in order to provide them with guidance and aid.
----
* GlowingEyes: Their eyes glow with intense yellow light.
* NonHumanHead: Preceptor archons have raven heads.
* ShoutOut: Their concept, especially given how they use their ability to create complex mindscapes to restore hope in their charges by showing them how much worse off the world would have been without them, fairly clearly owes a fair bit to ''Film/ItsAWonderfulLife''.

!!Shield Archon
->'''Challenge Rating:''' 10
->'''Size:''' Large

* BladeBelowTheShoulder: Both of a shield archon's hands can be transformed into a spear or a shield.
* BroughtDownToBadass: Some shield archons were originally star archons who died and reincarnated as a shield archon.
* LuckilyMyShieldWillProtectMe: A shield archon's shield can shrug off deadly attacks from superior opponents.
* MorphWeapon: A shield archon can transform his hands into a tower shield and a shortspear, or either individually, or back to hands again.

!!Exscinder Archon
->'''Challenge Rating:''' 12
->'''Size:''' Huge

* FlamingSword: Each exscinder carries a burning sword.
* HotWings: An exscinder is a humanoid figure with massive flaming wings.
* NoMouth: Exscinders lack mouths.
* SizeShifter: An exscinder can change its form to a Large, Medium or Small version of itself.
* TheseAreThingsManWasNotMeantToKnow: Exscinders scour the planes for texts containing information too evil or dangerous to be allowed to exist.

!!Trumpet Archon
->'''Challenge Rating:''' 14
->'''Size:''' Medium

* MonochromaticEyes: Trumpet archons have white, pupilless eyes.
* MouthOfSauron: Trumpet archons serve as intermediaries between lawful good deities and mortals.
* MusicalAssassin: Their trumpet blasts can paralyse enemies.
* {{Stripperiffic}}: Trumpet archons look like human women, and their outfit shows a lot of skin.

!!Mote Archon Swarm
->'''Challenge Rating:''' 15
->'''Size:''' Fine

Mote archons are tiny, floating runes less than an inch across. Individually, they are benign and nearly mindless creatures, but mote archons are virtually never found alone, congregating naturally in groups of hundreds or thousands of their kind. Together, these swarms of mote archons have a unified personality and an overwhelming drive to comfort the sick and heal the injured.
----
* WormThatWalks: A single mote archon is roughly the size of a fingernail but they swarm together in the thousands to form larger figures.

!!Gate Archon
->'''Challenge Rating:''' 17
->'''Size:''' Medium

* GateGuardian: Gate archons stand in silent vigils over interplanar portals.

!!Hammer Archon
->'''Challenge Rating:''' 18
->'''Size:''' Large

The unstoppable champions of celestial armies, called to fight against paragons of evil and chaos when all hope seems otherwise lost.
----
* DropTheHammer: As the name may indicate, they wield powerful magic hammers in battle.

!!Star Archon
->'''Challenge Rating:''' 19
->'''Size:''' Large

* DefeatEqualsExplosion: When killed, a star archon explodes in a blinding flash of energy.
* PowerFloats: A star archon floats in the air on a nimbus of pearly light.
* TheStrategist: Star archons are the tacticians and strategists of Heaven. Gifted with insight, they spend much of their time planning for Heaven's armies and good folk in the world.

!!Bastion Archon
->'''Challenge Rating:''' 20
->'''Size:''' Huge

Immensely powerful archons that serve as wardens of holy sites.
----
* DefeatEqualsExplosion: Bastion archons explode in a flash of holy light when they die.
* EyeBeams: Of a sort. Bastion archons don't have eyes ''per se'', but they can fire beams of holy light from the glowing beacon that serves as their face.
* FusionDance: A bastion archon is created on the rare occasion when a shield archon uses its teleportation to switch places with a gestalt of lantern archons trying to stand against an evil force beyond their power, and a teleportation accident fuses the shield archon and the gestalt into a single entity instead of changing their places.
* GoodCounterpart: They are presented as one to [[Characters/PathfinderFiends balors]]. Bastion archons are LawfulGood where balors are ChaoticEvil, they are the strongest and most powerful non-unique members of their respective outsider species, they play opposite roles in combat situations suited for their respective philosophies (balors are offensively-oriented masters of combat whereas bastion archons are impassable {{Stone Wall}}s) and they view each other as rivals in-universe -- the arrival of a balor is one of the few things that will prompt a bastion archon to leave its position, as the two outsiders will seek each other out as soon as they become aware of each other and fight to the death.
* TheMedic: Bastion archons have numerous options for bolstering and healing their allies and companions. On top of passively healing any good-aligned creatures within sixty feet of their location -- including themselves -- they can cast most of the classic cleric healing spells, both on an individual basis and on multiple people at once, and can even regenerate others' lost limbs.
* RockMonster: A bastion archon's body is made up of the rock of the mountain of Heaven itself.
* StoneWall: Bastion archons' primary purpose is to stand firm and keep their foes from moving past them, and they are very good at it. They are literally impossible to move once their plant themselves down, they have high health and automatic healing and they can cast spells such as ''blade barrier'' and ''wall of stone'' to place physical barriers in their foes' way.
* TakingYouWithMe: If a fiend or another evil creature manages the already difficult feat of taking down a bastion archon, the burst of holy light released by the dying celestial is very likely to take it down anyway.
* YouShallNotPass: Their purpose in life is to be eternal guards of the place where they were first created, plant themselves down and make sure that no one with evil designs makes it any further than their position.
[[/folder]]

[[folder:Chalkost]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* BadassBeard: Being the souls of dwarves, male chalkosts still have their love of beards.
[[/folder]]

[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Powerful angelic beings occasionally capture a type of goat-like demon called a schir and subject it to a cleansing ritual in which it is used as an offering of atonement for some mortal population to relieve them of their sins. This usually kills the schir in the process, but sometimes the ritual of clemency instead fundamentally changes them into a being of good.
----
* ShoutOut: According to a note in its entry, the ez-azael is loosely based on the concept of the sacrificial goat offering mentioned in the book of Leviticus in the Hebrew Torah (Leviticus 16:8–10).
[[/folder]]

[[folder:Hiracapath]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Hiracapaths exist below the lowest tiers of Heaven’s hierarchy and are commanders of celestial animals, holding no official place among Heaven’s formal ranks or society.
----
* InSeriesNickname: Somethimes called "The Bulls of Heaven," despite clearly resembling rams.
[[/folder]]

!Nirvana (NeutralGood)

[[folder:Agathion]]
->'''Alignment:''' NeutralGood

The manifestations of NeutralGood, agathions represent peaceful wisdom and are the least militant Celestials.
----
* BeastMan: They have animalistic features or take the forms of animals.
* BerserkButton: They really don't like being confused with [[OurWerebeastsAreDifferent lycanthropes]].
* GoodAnimalsEvilAnimals: Certain animals, particularly scavengers and parasites, specifically do not have agathions associated with them. These animals are not intrinsically evil, but their habits and ecological niches are far from the noble and proud traditions that most of the petitioners of Nirvana would associate with themselves.
* HealThyself: All agathions can heal themselves with an ability similar to the paladin's lay on hands.
* SpeaksFluentAnimal: They can communicate with animals using an ability similar to truespeech.

!!Silvanshee
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

* CombatPragmatist: Silvanshees are not fond of open combat, even against fiends, and they're likely to run away if confronted. When they must fight, they prefer numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away if the battle turns against them.
* {{Familiar}}: Silvanshees can serve as familiars for spellcasters, and not only for ones that share their alignment like normal outsiders, but for all good-aligned spellcasters instead.
* TalkingAnimal: The silvanshee is the least anthropomorphic type of agathion, being essentially cats that can speak.

!!Reptial
->'''Challenge Rating:''' 4
->'''Size:''' Small

* CollectorOfTheStrange: Reptials spend their time collecting holy relics and can store some of their knowledge within a chosen relic.
* LizardFolk: Reptials have an iguana's head, scales, feet and tail.
* NonActionGuy: Reptials prefer to avoid combat if possible.

!!Cervapral
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Cervaprals embody the essence of liberty and are passionately devoted to both the overthrow of tyranny and the abolition of slavery. They have no moral objection to the concepts of royalty or nobility, but hold any group that is granted authority through inheritance or tradition to a very high standard, insisting that the rights of the ruled must be protected at least as strongly as the rights of the rulers.
----

!!Vulpinal
->'''Challenge Rating:''' 6
->'''Size:''' Small

* FantasticFoxes: A vulpinal looks like a humanoid fox, often with brilliantly coloured fur and a tail as long as its height.

!!Avoral
->'''Challenge Rating:''' 9
->'''Size:''' Medium

* BirdPeople: Eagle men, with an eagle's tail, talons and wings, feather-covered legs, a hairless, feathery cowl, and hollow bones like birds.
* NobleBirdOfPrey: Avorals are humanoids with eagle features and an alignment of NeutralGood.%%In-universe

!!Leonal
->'''Challenge Rating:''' 12
->'''Size:''' Medium

* MakeMeWannaShout: A leonal can use its roar as a weapon.
* PantheraAwesome: The leonal is a lion-headed humanoid with golden fur, sharp teeth and long cat claws.

!!Cetaceal
->'''Challenge Rating:''' 15
->'''Size:''' Medium

* DeflectorShields: A cetaceal has a protective aura against attacks made or effects created by evil creatures.
* HeroicDolphin: These half-man, half-orca celestials defend the waters against aquatic evils such as aboleths.
* OurMermaidsAreDifferent: The cetaceal is a mermaid-like creature with the torso and head of a woman and the lower half of a killer whale.

!!Mustelidal
->'''Challenge Rating:''' 16
->'''Size:''' Medium

Tenacious warriors, mustelidals are the protectors of the good and neutral burrowing creatures of the universe and see defeat in battle as little more than an annoying roadblock delaying their eventual victory.
----

!!Cervinal
->'''Challenge Rating:''' 17
->'''Size:''' Large

* CarpetOfVirility: Cervinals from the cold regions of Nirvana sport a coat of chestnut fur up their chests and shoulders.
* OurCentaursAreDifferent: Cervinals are less anthropomorphic than other agathions, possessing a centaur-like body with the lower half of a deer.

!!Draconal
->'''Challenge Rating:''' 20
->'''Size:''' Large

* BreathWeapon: Draconals have a breath weapon like all true dragons.
* ColorCodedForYourConvenience: Their colour affects the draconals' personality, and may alter their physical shape or apparent gender.
* DraconicHumanoid: A draconal is half humanoid and half dragon, with great wings and a crown of horns, to the point that they might be mistaken as evil half-chromatic dragons.
* OurDragonsAreDifferent: The draconal is an anthropomorphic dragon-like celestial with great wings, horns and a tail.
[[/folder]]

[[folder: Dapsara]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

[[/folder]]

[[folder: Moon Dog]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

* HeroicDog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.
[[/folder]]

[[folder: Yhohm]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralGood
->'''Size:''' Tiny

* AutoRevive: A slain yhohm remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* HotWings: A bird surrounded by an aura of blazing white flames.
* ThePhoenix: According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm. It retains the ability to rebirth itself from its own corpse.
* PlayingWithFire: Yhohms can cause their feathers to burst into flames at will.
* ResurrectionSickness: A reborn yhohm will gain a negative level, although most will try to remove this negative level as soon as possible.
[[/folder]]

!Elysium (ChaoticGood)
[[folder: Azata]]
->'''Alignment:''' ChaoticGood
The free-spirited manifestations of creativity and liberty.
----
* FullFrontalAssault: Some types of humanoid-looking azatas do not bother with clothing.
* TheMuse: When they are not actively combating evil, expect them to be inspiring mortals to great works of art.
* OurFairiesAreDifferent: Not fey, but thematically resemble the [[LighterAndSofter post-Victorian depiction of fairies]] nonetheless.
* ReallyGetsAround: Azatas rarely feel bound or exclusive to merely one lover.
* TheRevolutionWillNotBeVilified: If you want a just and heroic revolution, the azatas are the ones you want to talk to.

!!Lyrakien
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

* {{Familiar}}: A ChaoticGood spellcaster can gain a lyrakien as a familiar.%%In-universe
* LightEmUp: A lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight.
* WingedHumanoid: A lyrakien is a tiny humanoid with delicate butterfly wings.

!!Gancanagh
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* AchillesHeel: A gancanagh's lungs can't tolerate smoke.
* ArchEnemy: Gancanaghs hate succubi and incubi more than anything else, as they feel that their existence profanes the spirit of romance with seduction and violence.
* BerserkButton: Do not mistake a gancanagh for an incubus, and more than one gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult.
* TheCasanova: Gancanaghs are best known as inveterate wooers of mortals and immortals alike.
* SingleGenderSpecies: Downplayed. Gancanaghs generally present themselves as male, but gender is a fairly fluid concept for outsiders and they can and do take alternate forms should the situation require.

!!Thyrlien
->'''Challenge Rating:''' 4
->'''Size:''' Small

* LightEmUp: A thyrlien can tap into Desna's divine radiance and unleash a blast of holy twilight.
* PoisonousPerson: Venomous saliva coats a thyrlien's mouth.
* SceneryCensor: The thyrlien's artwork only covers her in motes of light.
* WingedHumanoid: A thyrlien is a fey-looking humanoid with wings decorated like a starry night sky.

!!Nualidu
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Nualidus are strongly protective of natural waterways across the multiverse. They despise polluters and those who use water to cause pain and suffering, an attitude that remains constant despite thier tendency to make and break relationships with others in moments.

!!Yamah
->'''Challenge Rating:''' 5
->'''Size:''' Medium

!!Bralani
->'''Challenge Rating:''' 6
->'''Size:''' Medium

* BloodKnight: Bralanis are always on the lookout for the chance to test their skills in battle.
* VoluntaryShapeshifting: In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand.

!!Lillend
->'''Challenge Rating:''' 7
->'''Size:''' Large

Snake-bodied, winged and AlwaysFemale azatas who live for performing, enjoying and inspiring music, lillends often serve as muses for mortal singers and songwriters, and are often associated with the goddess Shelyn.
----
* ButtMonkey: There's a rather noticeable tendency for lillends to show up in official products in a variety of painful and/or humiliating situations -- serving as the default example of a broken soul in ''Bestiary 4'', showing up as a succubus' broken soul "torture pets" in ''Wrath of the Righteous'', getting used as a living battery for an Asmodean ritual in ''Hell's Rebels'', being ambushed by evil adventurers on the cover of ''Agents of Evil'', being captured by demons and tortured into near-mindlessness in ''The Moonscar''... generally speaking, if there's a situation where a celestial is being victimized by evil beings, it's very likely for that celestial to be a lillend.
* NippleAndDimed: Lillends have the upper body of elven women and do not wear shirts, but the artwork remains safe for minors because of this trope.
* SnakePeople: A lillend has an elven upper body and a serpentine lower body.

!!Raelis
->'''Challenge Rating:''' 10
->'''Size:''' Large

!!Ghaele
->'''Challenge Rating:''' 13
->'''Size:''' Medium

* BewareTheNiceOnes: Ghaeles are both quick to smile and quick to strike against evil.
* VoluntaryShapeshifting: A ghaele can shift between its solid body and one made of light.

!!Uinuja
->'''Challenge Rating:''' 15
->'''Size:''' Large

* DreamLand: Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of dark blue silk.
* WingedHumanoid: An uinuja looks like a dark-skinned woman with diaphanous wings.

!!Brijidine
->'''Challenge Rating:''' 17
->'''Size:''' Medium

* ArchEnemy: Brijidines view devils as their greatest enemies.
* CulturedBadass: Though their power is tied to primal destruction, brijidines are quick-witted and love wordplay, whether in a sonnet or a dirty limerick. One of the quickest ways to befriend a brijidine is to present her with a fireproof copy of an exotic poem.
* FirePurifies: The brijidine sees fire as a form of purity.
* MagmaMan: A brijidine’s body is molten rock covered in dancing flames, and she can hurl a glob of lava at enemies.
* RapunzelHair: The hair of a brijidine is almost as long as her height.
* SkinnyDipping: Brijidines do not wear clothing and love basking in volcanoes.

!!Veranallia
->'''Challenge Rating:''' 20-25
->'''Size:''' Large

* TheLostWoods: Many veranallias can be found in the lush fields or forests throughout Elysium, particularly where the flora changes colour almost at random.
* NeverMessWithGranny: Veranallia elders, the most powerful of their kind, have the upper bodies of elderly human women.
* PlantPerson: A veranallia has an upper body of a woman and a lower body made up from leaves and vines.
* SeasonalBaggage: Veranallias embody the changing of the seasons, from blossoming spring to dormant winter. The flora in their lower half represent the life of plants throughout all stages of the year, continually shifting from blooming and verdant to crisp and withered and back in a matter of seconds.
* SpontaneousWeaponCreation: A veranallia can instantly create a jagged blade from her hoarfrost-covered vines.
[[/folder]]

[[folder:Ataxian]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticGood
->'''Size:''' Small
* BadPowersGoodPeople: As listed below they can possess people, though, tellingly, they can only use this power on willing targets.
* DemonicPossession: Ataxians love to possess worshippers of Cayden Cailean and experience life in an 'enormous' body.
* SentimentalDrunk: An ataxian embodies all the positive stereotypes of a happy, fun drunk.
[[/folder]]

[[folder:Cayhound]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium

Descendants of Cayden Cailean's dog, Thunder, who he uplifted after his own divine apotheosis.
[[/folder]]

[[folder:Mederach]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Mederachs are the kind and good counterparts to the bebiliths of the Abyss. They believe that most evil can be redeemed, and so they seek to subdue their enemies and turn them toward good whenever possible instead of destroying them outright.
----
[[/folder]]

[[folder:Vendenopterix]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

* GenderBender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
* KissOfDeath: A vendenopterix's kiss drains her victim’s mental facilities until it acts like a buffoon or clod.
* PoisonousPerson: A vendenopterix's claws are coated with venom.
* WingedHumanoid: A vendenopterix looks like an elven woman with dragonfly wings.
[[/folder]]

[[folder:Zentragt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

* BloodKnight: Zentragts relish opportunities to charge into battle and eagerly serve in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and challenge any creature present that looks like it can handle a rough fight to maintain their high spirits.
* EatDirtCheap: Zentragts can eat metal, seeing it as a form of communion with Gorum.
[[/folder]]
----
Characters/PathfinderCelestials
Is there an issue? Send a MessageReason:
None


* GoodCounterpart: They are presented as one to [[Characters/PathfinderOutsidersLowerPlanes balors]]. Bastion archons are LawfulGood where balors are ChaoticEvil, they are the strongest and most powerful non-unique members of their respective outsider species, they play opposite roles in combat situations suited for their respective philosophies (balors are offensively-oriented masters of combat whereas bastion archons are impassable {{Stone Wall}}s) and they view each other as rivals in-universe -- the arrival of a balor is one of the few things that will prompt a bastion archon to leave its position, as the two outsiders will seek each other out as soon as they become aware of each other and fight to the death.

to:

* GoodCounterpart: They are presented as one to [[Characters/PathfinderOutsidersLowerPlanes [[Characters/PathfinderFiends balors]]. Bastion archons are LawfulGood where balors are ChaoticEvil, they are the strongest and most powerful non-unique members of their respective outsider species, they play opposite roles in combat situations suited for their respective philosophies (balors are offensively-oriented masters of combat whereas bastion archons are impassable {{Stone Wall}}s) and they view each other as rivals in-universe -- the arrival of a balor is one of the few things that will prompt a bastion archon to leave its position, as the two outsiders will seek each other out as soon as they become aware of each other and fight to the death.
Is there an issue? Send a MessageReason:
None


This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Good-aligned planes.

to:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Good-aligned planes.
planes. Following the shift into Second Edition, Outsider is no longer a specific creature type, and all upper-plane outsiders are classified as '''Celestials'''.



* AchillesHeel: A gancanagh’s lungs can’t tolerate smoke.

to:

* AchillesHeel: A gancanagh’s gancanagh's lungs can’t can't tolerate smoke.




to:

* SingleGenderSpecies: Downplayed. Gancanaghs generally present themselves as male, but gender is a fairly fluid concept for outsiders and they can and do take alternate forms should the situation require.

Added: 1623

Changed: 272

Is there an issue? Send a MessageReason:
None


* NonHumanHead: Several types of weak-to-middling archons are distinguished by possessing animal heads -- hound archons, stag archons and the raven-headed preceptor archons are all examples of this.
* OurArchonsAreDifferent: The main race of outsiders native to Heaven, and embodiments of the concepts of virtue, nobility, just rulership and order; however, they are also more prone to dogmatism and inflexibility than other celestials are. They come in several distinct types; their intensely Lawful natures mean that each serves a very specific role in the hierarchy of Heaven, often with highly martial bents, although their appearance is surprisingly varied -- archons are usually humanoid, but many lower-ranking archons have animal heads; others closely resemble angels instead. Many archons are also associated with and named after some type of object, and the weakest archons are often just that object given life.



* MagikarpPower: Lantern archons are some of the weakest archons in existence, but -- under rare conditions -- a group of their kind can become a bastion archon, one of the most powerful types of archon in existence.

to:

* MagikarpPower: Lantern archons are some of the weakest archons in existence, but -- under rare conditions -- a group of their kind can become a bastion archon, one of the most powerful types of archon in existence.
all archons.



Stag-headed archons who serve Erastil and Heaven at large as trackers, marchwardens and scouts.
----



* ForestRanger: Though none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.

to:

* ForestRanger: Though Although none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.




to:

* NonHumanHead: Much like their patron god, the appear as humanoids with the heads of stags and bull elk.




to:

* WingedHumanoid: With the twist that, in this case, the wings are metallic outgrowths of their armor, but fully functional otherwise.

!!Preceptor Archon
->'''Challenge Rating:''' 9
->'''Size:''' Medium

Heaven's interventionists, preceptors seek out mortals struggling with emotional crises and difficult choices in order to provide them with guidance and aid.
----
* GlowingEyes: Their eyes glow with intense yellow light.
* NonHumanHead: Preceptor archons have raven heads.
* ShoutOut: Their concept, especially given how they use their ability to create complex mindscapes to restore hope in their charges by showing them how much worse off the world would have been without them, fairly clearly owes a fair bit to ''Film/ItsAWonderfulLife''.



!!Exscinder

to:

!!Exscinder!!Exscinder Archon

Added: 735

Changed: 45

Removed: 122

Is there an issue? Send a MessageReason:
None


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cassisian_angel.png]]



The least of the angels and freshly forged from the souls of the blessed, cassisians are often seen accompanying mortal spellcasters or hanging around holy sites.
----



* PhotographicMemory: Cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before.

to:

* PhotographicMemory: Cassisians have perfect memories and remember everything they see or hear.hear unless they deliberately choose to forget it. They can faultlessly recite conversations they heard hundreds of years before.



* GoodWingsEvilWings: They have black angelic wings, representing their nature as formerly evil beings now turned to good.


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harbringer_archon.png]]


Added DiffLines:

Minute archons resembling animated, flying orreries, harbingers serve the heavenly host as heralds, aides, and fillers of every minute position needed to keep Heaven's vast civilization running smoothly. On the material plane they serves in this capacity to mortals as well, in addition to attempting to provide them with moral guidance, and are often seen as familiars among pious spellcasters.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodWingsEvilWings: They have black angelic wings, representing their nature as formerly evil beings now turned to good.
Is there an issue? Send a MessageReason:
None



to:

* BadPowersGoodPeople: As listed below they can possess people, though, tellingly, they can only use this power on willing targets.

Added: 72

Changed: 26

Removed: 80



* PettingZooPeople: Hound archons look like muscly humans with dog heads.

to:

* PettingZooPeople: NonHumanHead: Hound archons look like muscly humans with dog heads.



* BeastMan: They have animalistic features or take the forms of animals.



* PettingZooPeople: They have animalistic features or take the forms of animals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!Cervapral
->'''Challenge Rating:''' 5
->'''Size:''' Medium

Cervaprals embody the essence of liberty and are passionately devoted to both the overthrow of tyranny and the abolition of slavery. They have no moral objection to the concepts of royalty or nobility, but hold any group that is granted authority through inheritance or tradition to a very high standard, insisting that the rights of the ruled must be protected at least as strongly as the rights of the rulers.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Cayhound]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticGood
->'''Size:''' Medium

Descendants of Cayden Cailean's dog, Thunder, who he uplifted after his own divine apotheosis.
[[/folder]]

Added: 4214

Changed: 613

Removed: 332

Is there an issue? Send a MessageReason:
None


[[foldercontrol]]

[[folder:Celestials in General]]



[[foldercontrol]]

to:

[[foldercontrol]]
[[/folder]]



* NoBiologicalSex: No outsiders have gender by default and angels in particular rarely adopt one.



!!Kuribu
->'''Challenge Rating:''' 3
->'''Size:''' Small

Kuribus are trusted with the protection of sacred places and thier ability to stay as still as statues allows them to stand sentinel over such charges for decades, or even centuries



!!Balisse
->'''Challenge Rating:''' 8

to:

!!Balisse
!!Erelim
->'''Challenge Rating:''' 86



Erelims serve as cavalry in celestial armies, charging into battle atop steeds of pure light and inspiring allies with valiant words and deeds.
----

!!Balisse
->'''Challenge Rating:''' 8
->'''Size:''' Medium



Stoic, remorseless hunters of the celestial planes who target once-honorable mortals who have committed heinous sins, such as treason against good nations or betrayal of celestial confidences. Ninkondas begin as archons who decide that redeeming mortal wrongdoers is a higher calling than the service of Heaven’s hierarchies, transforming into angels.
----
* HeelFaceTurn: All ninkondas underwent this in life and dedicate their existence to encouraging it in others.
* InSeriesNickname: Often called "nail angels" after the spikes that pierce their bodies.
* ThePenance: The nails that piece a ninkonda's body are physical manifestations of the evil acts they performed in life. These spikes cause them a constant dull ache rather than a sharp pain, but they embrace this discomfort as an ever-present reminder of how wickedness can be overcome.



!!Mote Archon

to:

!!Mote ArchonArchon Swarm



Mote archons are tiny, floating runes less than an inch across. Individually, they are benign and nearly mindless creatures, but mote archons are virtually never found alone, congregating naturally in groups of hundreds or thousands of their kind. Together, these swarms of mote archons have a unified personality and an overwhelming drive to comfort the sick and heal the injured.
----
* WormThatWalks: A single mote archon is roughly the size of a fingernail but they swarm together in the thousands to form larger figures.



!!Star Archon
->'''Challenge Rating:''' 19

to:

!!Star !!Hammer Archon
->'''Challenge Rating:''' 1918



The unstoppable champions of celestial armies, called to fight against paragons of evil and chaos when all hope seems otherwise lost.
----
* DropTheHammer: As the name may indicate, they wield powerful magic hammers in battle.

!!Star Archon
->'''Challenge Rating:''' 19
->'''Size:''' Large



[[folder: Chalkost]]

to:

[[folder: Chalkost]][[folder:Chalkost]]



!Nirvana (NeutralGood)

[[folder: Agathion]]
->'''Alignment:''' NeutralGood

The manifestations of NeutralGood, agathions represent peaceful wisdom and are the least militant Celestials.

to:

!Nirvana (NeutralGood)

[[folder: Agathion]]
[[folder:Ez-Azael]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralGood

The manifestations
LawfulGood
->'''Size:''' Large

Powerful angelic beings occasionally capture a type
of NeutralGood, agathions represent peaceful wisdom goat-like demon called a schir and are subject it to a cleansing ritual in which it is used as an offering of atonement for some mortal population to relieve them of their sins. This usually kills the least militant Celestials.schir in the process, but sometimes the ritual of clemency instead fundamentally changes them into a being of good.



* ShoutOut: According to a note in its entry, the ez-azael is loosely based on the concept of the sacrificial goat offering mentioned in the book of Leviticus in the Hebrew Torah (Leviticus 16:8–10).
[[/folder]]

[[folder:Hiracapath]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulGood
->'''Size:''' Large

Hiracapaths exist below the lowest tiers of Heaven’s hierarchy and are commanders of celestial animals, holding no official place among Heaven’s formal ranks or society.
----
* InSeriesNickname: Somethimes called "The Bulls of Heaven," despite clearly resembling rams.
[[/folder]]

!Nirvana (NeutralGood)

[[folder:Agathion]]
->'''Alignment:''' NeutralGood

The manifestations of NeutralGood, agathions represent peaceful wisdom and are the least militant Celestials.
----



Tenacious warriors, mustelidals are the protectors of the good and neutral burrowing creatures of the universe and see defeat in battle as little more than an annoying roadblock delaying their eventual victory.
----




[[folder: Ataxian]]
->'''Challenge Rating:''' 4

to:

\n[[folder: Ataxian]]
->'''Challenge Rating:''' 4
Azata]]



->'''Size:''' Small

* DemonicPossession: Ataxians love to possess worshippers of Cayden Cailean and experience life in an 'enormous' body.
* SentimentalDrunk: An ataxian embodies all the positive stereotypes of a happy, fun drunk.
[[/folder]]

[[folder: Azata]]
->'''Alignment:''' ChaoticGood



!!Yamah

to:

!!Yamah!!Nualidu



Nualidus are strongly protective of natural waterways across the multiverse. They despise polluters and those who use water to cause pain and suffering, an attitude that remains constant despite thier tendency to make and break relationships with others in moments.

!!Yamah
->'''Challenge Rating:''' 5
->'''Size:''' Medium



[[folder: Vendenopterix]]

to:

[[folder: Vendenopterix]][[folder:Ataxian]]



->'''Alignment:''' ChaoticGood
->'''Size:''' Small

* DemonicPossession: Ataxians love to possess worshippers of Cayden Cailean and experience life in an 'enormous' body.
* SentimentalDrunk: An ataxian embodies all the positive stereotypes of a happy, fun drunk.
[[/folder]]

[[folder:Mederach]]
->'''Challenge Rating:''' 9



->'''Size:''' Large

Mederachs are the kind and good counterparts to the bebiliths of the Abyss. They believe that most evil can be redeemed, and so they seek to subdue their enemies and turn them toward good whenever possible instead of destroying them outright.
----
[[/folder]]

[[folder:Vendenopterix]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral



[[folder: Zentragt]]

to:

[[folder: Zentragt]][[folder:Zentragt]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodCounterpart: They are presented as one to [[Characters/PathfinderOutsidersLowerPlanes balors]]. Bastion archons are LawfulGood where balors are ChaoticEvil, they are the strongest and most powerful non-unique members of their respective outsider species, they play opposite roles in combat situations suited for their respective philosophies (balors are offensively-oriented masters of combat whereas bastion archons are impassable {{Stone Wall}}s) and they view each other as rivals in-universe -- the arrival of a balor is one of the few things that will prompt a bastion archon to leave its position, as the two outsiders will seek each other out as soon as they become aware of each other and fight to the death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Snake-bodied, winged and AlwaysFemale azatas who live for performing, enjoying and inspiring music, lillends often serve as muses for mortal singers and songwriters, and are often associated with the goddess Shelyn.
----
* ButtMonkey: There's a rather noticeable tendency for lillends to show up in official products in a variety of painful and/or humiliating situations -- serving as the default example of a broken soul in ''Bestiary 4'', showing up as a succubus' broken soul "torture pets" in ''Wrath of the Righteous'', getting used as a living battery for an Asmodean ritual in ''Hell's Rebels'', being ambushed by evil adventurers on the cover of ''Agents of Evil'', being captured by demons and tortured into near-mindlessness in ''The Moonscar''... generally speaking, if there's a situation where a celestial is being victimized by evil beings, it's very likely for that celestial to be a lillend.
Is there an issue? Send a MessageReason:
None


!!Heaven (LawfulGood)

to:

!!Heaven !Heaven (LawfulGood)
Is there an issue? Send a MessageReason:
None


* RockMonster: A bastion archons' body is made up of the rock of the mountain of Heaven itself.

to:

* RockMonster: A bastion archons' archon's body is made up of the rock of the mountain of Heaven itself.

Added: 187

Changed: 790

Is there an issue? Send a MessageReason:
None


* AlwaysLawfulGood: Regardless of whether they're LawfulGood, NeutralGood or ChaoticGood, you can always count on them being on the side of the righteous.

to:

* AlwaysLawfulGood: Regardless of whether they're LawfulGood, NeutralGood or ChaoticGood, you can always count on them being on the side of the righteous.%%In-universe



* CelestialParagonsAndArchangels: The Empyreal Lords

to:

* CelestialParagonsAndArchangels: The Empyreal LordsLords, archons, angels, agathions and azatas who have grown powerful enough to become unique demigods in their own right.



* WeAreStrugglingTogether: {{Defied}}. The forces of cosmic good know that infighting would do nothing but cause suffering and resentment, so cooperation between [[NeutralGood angels, agathions]], [[ChaoticGood azatas]] and [[LawfulGood archons]] is remarkably common.

to:

* WeAreStrugglingTogether: {{Defied}}. The forces of cosmic good know that infighting would do nothing but cause suffering and resentment, so cooperation between [[NeutralGood angels, agathions]], [[ChaoticGood azatas]] and [[LawfulGood archons]] is remarkably common.
common.%%In-universe



!!All Upper Planes

to:

!!All !All Upper Planes






!!!Cassisian

to:

!!!Cassisian!!Cassisian



* {{Familiar}}: Cassisians can serve as familiars, but only for LawfulGood spellcasters for some reason.

to:

* {{Familiar}}: Cassisians can serve as familiars, but only for LawfulGood spellcasters for some reason.%%In-universe



!!!Iophanite

to:

!!!Iophanite!!Iophanite



!!!Choral Angel

to:

!!!Choral !!Choral Angel



!!!Balisse

to:

!!!Balisse!!Balisse




!!!Movanic Deva

to:

\n!!!Movanic * HeelFaceTurn: All balisses were once evil mortals who turned to good, and they seek to guide others into doing the same.

!!Movanic
Deva



!!!Monadic Deva

to:

!!!Monadic !!Monadic Deva



!!!Astral Deva

to:

!!!Astral !!Astral Deva



!!!Planetar

to:

!!!Planetar!!Planetar



!!!Ninkonda

to:

!!!Ninkonda!!Ninkonda



!!!Empyrean

to:

!!!Empyrean!!Empyrean



!!!Solar

to:

!!!Solar!!Solar



Glorious protectors of law and justice, Archons represent everything desirable about an ordered society.

to:

Glorious protectors of law and justice, Archons archons represent everything desirable about an ordered society.
society.



!!!Harbinger Archon

to:

!!!Harbinger !!Harbinger Archon



!!!Lantern Archon

to:

!!!Lantern !!Lantern Archon



* FusionDance: Lantern archons can unite to form gestalts with greater control over their surroundings.

to:

* FusionDance: Lantern archons can unite to form gestalts with greater control over their surroundings. If they happen to accidentally fuse with a teleporting shield archon, they can undergo a further and permanent transformation into an immensely powerful bastion archon.




!!!Hound Archon

to:

\n!!!Hound * MagikarpPower: Lantern archons are some of the weakest archons in existence, but -- under rare conditions -- a group of their kind can become a bastion archon, one of the most powerful types of archon in existence.

!!Hound
Archon



* HeroicDog: These hounds are LawfulGood-aligned celestials.

to:

* HeroicDog: These hounds are LawfulGood-aligned celestials.%%In-universe



!!!Stag Archon

to:

!!!Stag !!Stag Archon



!!!Legion Archon

to:

!!!Legion !!Legion Archon



!!!Shield Archon

to:

!!!Shield !!Shield Archon



!!!Exscinder

to:

!!!Exscinder!!Exscinder



!!!Trumpet Archon

to:

!!!Trumpet !!Trumpet Archon



!!!Mote Archon

to:

!!!Mote !!Mote Archon



!!!Gate Archon

to:

!!!Gate !!Gate Archon



!!!Star Archon

to:

!!!Star !!Star Archon



!!!Bastion Archon

to:

!!!Bastion !!Bastion Archon



* EyeBeams: Of a sort. Bastion archons don't have eyes ''per se'', but they can fire beams of holy light from the glowing beacon that serves as their face.



* TheMedic: Bastion archons also have numerous options for bolstering and healing their allies and companions. On top of passively healing any good-alignemned creatures within sixty feet of their location -- including themselves -- they can cast most of the classic cleric healing spells, both on an individual basis and on multiple people at once, and can even regenerate others' lost limbs.

to:

* TheMedic: Bastion archons also have numerous options for bolstering and healing their allies and companions. On top of passively healing any good-alignemned good-aligned creatures within sixty feet of their location -- including themselves -- they can cast most of the classic cleric healing spells, both on an individual basis and on multiple people at once, and can even regenerate others' lost limbs.



!!Nirvana (NeutralGood)

to:

!!Nirvana !Nirvana (NeutralGood)









!!!Silvanshee

to:

!!!Silvanshee!!Silvanshee



!!!Reptial

to:

!!!Reptial!!Reptial



!!!Vulpinal

to:

!!!Vulpinal!!Vulpinal



!!!Avoral

to:

!!!Avoral!!Avoral



* NobleBirdOfPrey: Avorals are humanoids with eagle features and an alignment of NeutralGood.

!!!Leonal

to:

* NobleBirdOfPrey: Avorals are humanoids with eagle features and an alignment of NeutralGood.

!!!Leonal
NeutralGood.%%In-universe

!!Leonal



!!!Cetaceal

to:

!!!Cetaceal!!Cetaceal



!!!Mustelidal

to:

!!!Mustelidal!!Mustelidal



!!!Cervinal

to:

!!!Cervinal!!Cervinal



!!!Draconal

to:

!!!Draconal!!Draconal



!!Elysium (ChaoticGood)

to:

!!Elysium !Elysium (ChaoticGood)






!!!Lyrakien

to:

!!!Lyrakien!!Lyrakien



* {{Familiar}}: A ChaoticGood spellcaster can gain a lyrakien as a familiar.

to:

* {{Familiar}}: A ChaoticGood spellcaster can gain a lyrakien as a familiar.%%In-universe



!!!Gancanagh

to:

!!!Gancanagh!!Gancanagh



!!!Thyrlien

to:

!!!Thyrlien!!Thyrlien



!!!Yamah

to:

!!!Yamah!!Yamah



!!!Bralani

to:

!!!Bralani!!Bralani



!!!Lillend

to:

!!!Lillend!!Lillend



* NippleAndDimed: Lillends have the upper body of an elven woman and do not wear shirts, but the artwork remains safe for minors because of this trope.

to:

* NippleAndDimed: Lillends have the upper body of an elven woman women and do not wear shirts, but the artwork remains safe for minors because of this trope.



!!!Raelis

to:

!!!Raelis!!Raelis



!!!Ghaele

to:

!!!Ghaele!!Ghaele



!!!Uinuja

to:

!!!Uinuja!!Uinuja



!!!Brijidine

to:

!!!Brijidine!!Brijidine



!!!Veranallia

to:

!!!Veranallia!!Veranallia



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!!Bastion Archon
->'''Challenge Rating:''' 20
->'''Size:''' Huge

Immensely powerful archons that serve as wardens of holy sites.
----
* DefeatEqualsExplosion: Bastion archons explode in a flash of holy light when they die.
* FusionDance: A bastion archon is created on the rare occasion when a shield archon uses its teleportation to switch places with a gestalt of lantern archons trying to stand against an evil force beyond their power, and a teleportation accident fuses the shield archon and the gestalt into a single entity instead of changing their places.
* TheMedic: Bastion archons also have numerous options for bolstering and healing their allies and companions. On top of passively healing any good-alignemned creatures within sixty feet of their location -- including themselves -- they can cast most of the classic cleric healing spells, both on an individual basis and on multiple people at once, and can even regenerate others' lost limbs.
* RockMonster: A bastion archons' body is made up of the rock of the mountain of Heaven itself.
* StoneWall: Bastion archons' primary purpose is to stand firm and keep their foes from moving past them, and they are very good at it. They are literally impossible to move once their plant themselves down, they have high health and automatic healing and they can cast spells such as ''blade barrier'' and ''wall of stone'' to place physical barriers in their foes' way.
* TakingYouWithMe: If a fiend or another evil creature manages the already difficult feat of taking down a bastion archon, the burst of holy light released by the dying celestial is very likely to take it down anyway.
* YouShallNotPass: Their purpose in life is to be eternal guards of the place where they were first created, plant themselves down and make sure that no one with evil designs makes it any further than their position.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FriendToAllLivingThings: To the extent that plants and animals refuse to attack movanic devas (ones who haven't attacked them first, at any rate) unless compelled to by use of magic.

Added: 4076

Changed: 221

Removed: 93

Is there an issue? Send a MessageReason:
None


* CombatTentacles: An iophanite can manifest simple tendrils to manipulate objects or lash out at opponents.
* EquippableAlly: An iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature.
* LightEmUp: An iophanite usually glows with a golden light equivalent to that of a candle.






* ArchEnemy: Stag archons have a deep-seated hatred of evil fey, and they gather in great numbers to pursue and take down them.
* ForestRanger: Though none remember the specifics of their mortal lives, stag archons retain the skills of trained woodland warriors.
* HornedHumanoid: A stag archon looks like a well-muscled human with the head of a horned deer.



[[folder: Chalkost]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* BadassBeard: Being the souls of dwarves, male chalkosts still have their love of beards.
[[/folder]]



[[folder: Moon Dog]]
->'''Challenge Rating:''' 9

to:

[[folder: Moon Dog]]
Dapsara]]
->'''Challenge Rating:''' 94



* HeroicDog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.



!!Elysium (ChaoticGood)

[[folder: Ataxian]]

to:

!!Elysium (ChaoticGood)

[[folder: Ataxian]]Moon Dog]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

* HeroicDog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.
[[/folder]]

[[folder: Yhohm]]



->'''Alignment:''' ChaoticGood
->'''Size:''' Small

to:

->'''Alignment:''' ChaoticGood
NeutralGood
->'''Size:''' SmallTiny

* AutoRevive: A slain yhohm remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* HotWings: A bird surrounded by an aura of blazing white flames.
* ThePhoenix: According to the faithful, each time a phoenix is reborn, a portion of its soul incarnates in Nirvana as a yhohm. It retains the ability to rebirth itself from its own corpse.
* PlayingWithFire: Yhohms can cause their feathers to burst into flames at will.
* ResurrectionSickness: A reborn yhohm will gain a negative level, although most will try to remove this negative level as soon as possible.



[[folder: Azata]]

to:

!!Elysium (ChaoticGood)

[[folder: Azata]]Ataxian]]
->'''Challenge Rating:''' 4



->'''Size:''' Small

* DemonicPossession: Ataxians love to possess worshippers of Cayden Cailean and experience life in an 'enormous' body.
* SentimentalDrunk: An ataxian embodies all the positive stereotypes of a happy, fun drunk.
[[/folder]]

[[folder: Azata]]
->'''Alignment:''' ChaoticGood



* LightEmUp: A thyrlien can tap into Desna's divine radiance and unleash a blast of holy twilight.
* PoisonousPerson: Venomous saliva coats a thyrlien's mouth.
* SceneryCensor: The thyrlien's artwork only covers her in motes of light.
* WingedHumanoid: A thyrlien is a fey-looking humanoid with wings decorated like a starry night sky.



!!!Vinuja

to:

!!!Vinuja!!!Uinuja



* DreamLand: Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of dark blue silk.
* WingedHumanoid: An uinuja looks like a dark-skinned woman with diaphanous wings.



* CulturedBadass: Though their power is tied to primal destruction, brijidines are quick-witted and love wordplay, whether in a sonnet or a dirty limerick. One of the quickest ways to befriend a brijidine is to present her with a fireproof copy of an exotic poem.



* MagmaMan: A brijidine’s body is molten rock covered in dancing flames.

to:

* MagmaMan: A brijidine’s body is molten rock covered in dancing flames.flames, and she can hurl a glob of lava at enemies.


Added DiffLines:

* TheLostWoods: Many veranallias can be found in the lush fields or forests throughout Elysium, particularly where the flora changes colour almost at random.


Added DiffLines:

* SeasonalBaggage: Veranallias embody the changing of the seasons, from blossoming spring to dormant winter. The flora in their lower half represent the life of plants throughout all stages of the year, continually shifting from blooming and verdant to crisp and withered and back in a matter of seconds.
* SpontaneousWeaponCreation: A veranallia can instantly create a jagged blade from her hoarfrost-covered vines.


Added DiffLines:

* GenderBender: Though they typically take female form, vendenopterixes are comfortable taking the shape of any gendered humanoid.
* KissOfDeath: A vendenopterix's kiss drains her victim’s mental facilities until it acts like a buffoon or clod.
* PoisonousPerson: A vendenopterix's claws are coated with venom.


Added DiffLines:


* BloodKnight: Zentragts relish opportunities to charge into battle and eagerly serve in the vanguard of Gorum's armies. They quickly grow bored if there is nothing to fight, and challenge any creature present that looks like it can handle a rough fight to maintain their high spirits.
* EatDirtCheap: Zentragts can eat metal, seeing it as a form of communion with Gorum.

Added: 6267

Changed: 1357

Is there an issue? Send a MessageReason:
None


* {{Omniglot}}: Celestials can communicate with any intelligent creature because of their truespeech ability.




to:

* WingedHumanoid: Except for the non-anthropomorphic cassisian and iophanite, angels tend to look like humans with a number of wings depending on their rank: devas have two, planetars have four and solars have six.




to:

* FlyingFace: A cassisian is a helmet that floats on the air with a pair of wings.
* LaserGuidedAmnesia: Cassisians have the power to erase portions of their own memories.
* PhotographicMemory: Cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before.



!!!Choral angel

to:

!!!Choral angelAngel



!!!Balisee

to:

!!!Balisee* MakeMeWannaShout: A choral angel can launch a concentrated blast of sonic energy from its mouth.

!!!Balisse



!!!Movanic deva

to:

* TheAtoner: Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life.

!!!Movanic devaDeva




!!!Monadic deva

to:

\n* NoSell: Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

!!!Monadic devaDeva



!!!Astral deva

to:

!!!Astral devaDeva



* BaldOfAwesome: Most planetars have no hair in their natural forms.
* FourStarBadass: Planetars are the generals of celestial armies and usually lead the charge against an army of fiends.
* MagicKnight: In addition to being swordsmen, planetars also have the spellcasting abilities of the clerics.

!!!Ninkonda
->'''Challenge Rating:''' 17
->'''Alignment:''' LawfulGood
->'''Size:''' Large



* BottomlessMagazines: An empyrean needs no ammunition for any ranged weapon, as it can simply fire arrows of light or equivalents.
* NoFaceUnderTheMask: An empyrean's body melds with its armour and clothing, forming a single whole.




* BottomlessMagazines: A solar's bow needs no ammunition, and automatically creates a slaying arrow of the solar's choice when drawn.
* DisappearedDad: Since begetting a child upon a mortal is generally frowned upon by other solars, a solar father rarely interacts directly with the fate of his lover or child.



* KnightErrant: Archons of all walks often become questing knights, journeying throughout disparate worlds and realms aiding in good works and promoting courageous acts.



%%* ThePaladin

!!!Lantern archon

to:

%%* ThePaladin

!!!Lantern archon
* ThePaladin: Archons are creatures of fundamental law and good tasked with the protection of Heaven as well as all who are free of evil.
* {{Teleportation}}: All archons except harbinger archons can teleport at will.

!!!Harbinger Archon



->'''Size:''' Tiny

* {{Familiar}}: Harbingers can be bound into service as familiars, a role they accept eagerly, taking full responsibility for guiding their masters' souls toward salvation.
* FriendlyFireproof: The harbinger can choose whether any target is harmed by a Wrath blast or not, damaging only foes that it chooses.
* MechanicalLifeforms: A harbinger resembles a model of a planetary system. The celestial bodies are crafted of glowing jewels, between which electric arcs and sparks of magical essence dance.

!!!Lantern Archon
->'''Challenge Rating:''' 2



!!!Hound archon

to:

!!!Hound archonArchon



* HeroicDog: These hounds are LawfulGood-aligned celestials.



!!!Stag archon

to:

!!!Stag archonArchon



!!!Shield archon

to:

!!!Legion Archon
->'''Challenge Rating:''' 7
->'''Size:''' Medium

* FireballEyeballs: Their eyes burn bright with the flames of their faith.
* FlamingSword: Legion archons can conjure forth flaming greatswords.
* JavelinThrower: In ranged combat, legion archons can manifest flaming javelins to throw at enemies.

!!!Shield archonArchon



* BladeBelowTheShoulder: Both of a shield archon's hands can be transformed into a spear or a shield.




to:

* MorphWeapon: A shield archon can transform his hands into a tower shield and a shortspear, or either individually, or back to hands again.



!!!Trumpet archon

to:

* FlamingSword: Each exscinder carries a burning sword.
* HotWings: An exscinder is a humanoid figure with massive flaming wings.
* NoMouth: Exscinders lack mouths.
* SizeShifter: An exscinder can change its form to a Large, Medium or Small version of itself.
* TheseAreThingsManWasNotMeantToKnow: Exscinders scour the planes for texts containing information too evil or dangerous to be allowed to exist.

!!!Trumpet archonArchon



!!!Gate archon

to:

!!!Mote Archon
->'''Challenge Rating:''' 15
->'''Size:''' Fine

!!!Gate archonArchon



!!!Star archon

to:

* GateGuardian: Gate archons stand in silent vigils over interplanar portals.

!!!Star archonArchon



* PowerFloats: A star archon floats in the air on a nimbus of pearly light.
* TheStrategist: Star archons are the tacticians and strategists of Heaven. Gifted with insight, they spend much of their time planning for Heaven's armies and good folk in the world.



* GoodAnimalsEvilAnimals: Certain animals, particularly scavengers and parasites, specifically do not have agathions associated with them. These animals are not intrinsically evil, but their habits and ecological niches are far from the noble and proud traditions that most of the petitioners of Nirvana would associate with themselves.




to:

* SpeaksFluentAnimal: They can communicate with animals using an ability similar to truespeech.



* CombatPragmatist: Silvanshees are not fond of open combat, even against fiends, and they're likely to run away if confronted. When they must fight, they prefer numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away if the battle turns against them.
* {{Familiar}}: Silvanshees can serve as familiars for spellcasters, and not only for ones that share their alignment like normal outsiders, but for all good-aligned spellcasters instead.



* CollectorOfTheStrange: Reptials spend their time collecting holy relics and can store some of their knowledge within a chosen relic.
* LizardFolk: Reptials have an iguana's head, scales, feet and tail.
* NonActionGuy: Reptials prefer to avoid combat if possible.



* FantasticFoxes: A vulpinal looks like a humanoid fox, often with brilliantly coloured fur and a tail as long as its height.



* BirdPeople: Eagle men, with an eagle's tail, talons and wings, feather-covered legs, a hairless, feathery cowl, and hollow bones like birds.
* NobleBirdOfPrey: Avorals are humanoids with eagle features and an alignment of NeutralGood.



* DeflectorShields: A cetaceal has a protective aura against attacks made or effects created by evil creatures.
* HeroicDolphin: These half-man, half-orca celestials defend the waters against aquatic evils such as aboleths.
* OurMermaidsAreDifferent: The cetaceal is a mermaid-like creature with the torso and head of a woman and the lower half of a killer whale.

!!!Mustelidal
->'''Challenge Rating:''' 16
->'''Size:''' Medium



* CarpetOfVirility: Cervinals from the cold regions of Nirvana sport a coat of chestnut fur up their chests and shoulders.



* DraconicHumanoid: A draconal is half humanoid and half dragon, with great wings and a crown of horns, to the point that they might be mistaken as evil half-chromatic dragons.



* {{Familiar}}: A ChaoticGood spellcaster can gain a lyrakien as a familiar.
* LightEmUp: A lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight.



* AchillesHeel: A gancanagh’s lungs can’t tolerate smoke.
* ArchEnemy: Gancanaghs hate succubi and incubi more than anything else, as they feel that their existence profanes the spirit of romance with seduction and violence.
* BerserkButton: Do not mistake a gancanagh for an incubus, and more than one gancanagh has challenged a misinformed paladin or other ally of good to a duel over such an insult.
* TheCasanova: Gancanaghs are best known as inveterate wooers of mortals and immortals alike.



* ArchEnemy: Brijidines view devils as their greatest enemies.




to:

* SkinnyDipping: Brijidines do not wear clothing and love basking in volcanoes.


Added DiffLines:

* PlantPerson: A veranallia has an upper body of a woman and a lower body made up from leaves and vines.

Added: 1868

Changed: 585

Removed: 669

Is there an issue? Send a MessageReason:
None


!!!Movanic deva
->'''Challenge Rating:''' 10

to:

!!!Movanic deva
!!!Iophanite
->'''Challenge Rating:''' 104
->'''Alignment:''' LawfulGood



* FlamingSword: Movanic devas wield a mighty flaming greatsword.

!!!Monadic deva
->'''Challenge Rating:''' 12

to:

* FlamingSword: Movanic devas wield a mighty flaming greatsword.

!!!Monadic deva
!!!Choral angel
->'''Challenge Rating:''' 126
->'''Size:''' Small

!!!Balisee
->'''Challenge Rating:''' 8



* ICallItVera: Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.

!!!Astral deva
->'''Challenge Rating:''' 14

to:

* ICallItVera: Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.

!!!Astral
!!!Movanic deva
->'''Challenge Rating:''' 1410



* {{Ambadassador}}: Astral devas are messengers of the gods of good.

!!!Planetar
->'''Challenge Rating:''' 16

to:

* {{Ambadassador}}: Astral FlamingSword: Movanic devas are messengers of the gods of good.

!!!Planetar
wield a mighty flaming greatsword.

!!!Monadic deva
->'''Challenge Rating:''' 1612



!!!Solar
->'''Challenge Rating:''' 23

to:

!!!Solar
* ICallItVera: Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.

!!!Astral deva
->'''Challenge Rating:''' 2314




* {{Ambadassador}}: Astral devas are messengers of the gods of good.

!!!Planetar
->'''Challenge Rating:''' 16
->'''Size:''' Medium

!!!Empyrean
->'''Challenge Rating:''' 20-30
->'''Size:''' Large

!!!Solar
->'''Challenge Rating:''' 23
->'''Size:''' Medium



[[folder: Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HeroicAlbino: The peri looks like an albino woman.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]



!!!Stag archon
->'''Challenge Rating:''' 4
->'''Size:''' Medium



!!!Exscinder
->'''Challenge Rating:''' 12
->'''Size:''' Huge



!!!Gate archon
->'''Challenge Rating:''' 17
->'''Size:''' Medium



!!!Reptial
->'''Challenge Rating:''' 4
->'''Size:''' Small



!!!Draconal
->'''Challenge Rating:''' 20

to:

!!!Draconal
!!!Cervinal
->'''Challenge Rating:''' 2017



* OurCentaursAreDifferent: Cervinals are less anthropomorphic than other agathions, possessing a centaur-like body with the lower half of a deer.

!!!Draconal
->'''Challenge Rating:''' 20
->'''Size:''' Large



[[folder: Moon Dog]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

* HeroicDog: Moon dogs are Good-aligned creatures that hunt planar menaces where they please.
[[/folder]]



[[folder: Azata]]

to:

[[folder: Azata]]Ataxian]]
->'''Challenge Rating:''' 4



->'''Size:''' Small
[[/folder]]

[[folder: Azata]]
->'''Alignment:''' ChaoticGood



!!!Bralani
->'''Challenge Rating:''' 6

to:

!!!Bralani
!!!Gancanagh
->'''Challenge Rating:''' 64


Added DiffLines:

!!!Thyrlien
->'''Challenge Rating:''' 4
->'''Size:''' Small

!!!Yamah
->'''Challenge Rating:''' 5
->'''Size:''' Medium

!!!Bralani
->'''Challenge Rating:''' 6
->'''Size:''' Medium


Added DiffLines:

!!!Raelis
->'''Challenge Rating:''' 10
->'''Size:''' Large


Added DiffLines:

!!!Vinuja
->'''Challenge Rating:''' 15
->'''Size:''' Large


Added DiffLines:


!!!Veranallia
->'''Challenge Rating:''' 20-25
->'''Size:''' Large

* NeverMessWithGranny: Veranallia elders, the most powerful of their kind, have the upper bodies of elderly human women.
[[/folder]]

[[folder: Vendenopterix]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

* WingedHumanoid: A vendenopterix looks like an elven woman with dragonfly wings.
[[/folder]]

[[folder: Zentragt]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Added: 1292

Removed: 116

Is there an issue? Send a MessageReason:
None


[[folder: Foo Creature]]
->'''Challenge Rating:''' Same as base creature + 1 (11+ for imperial foo creatures)
->'''Alignment:''' Good
->'''Size:''' Same as base creature

* MonsterLord: Imperial foo creatures, the leaders of their particular species.
* NobodyHereButUsStatues: A foo creature can hold itself so still it appears to be a statue.
* SingleSpecimenSpecies: Only one imperial foo creature of each species exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the dead one.
* TalkingAnimal: Foo creatures are capable of speech and conversation.
[[/folder]]

[[folder: Peri]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

* ArchEnemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
* TheAtoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
* DanceBattler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
* HeroicAlbino: The peri looks like an albino woman.
* HotWings: A peri has peacock wings made out of flames.
[[/folder]]



[[/folder]]

[[folder: Elysian Titan]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticGood
->'''Size:''' Colossal

Added: 1496

Changed: 1

Is there an issue? Send a MessageReason:
None


* FlamingSword: Movanic devas wield a mighty flaming greatsword.



* ICallItVera: Monadic devas like giving their maces names and proudly announcing them in battle against evil foes.






[[folder: Archons]]

to:

[[folder: Archons]]Archon]]


Added DiffLines:

* BroughtDownToBadass: Some shield archons were originally star archons who died and reincarnated as a shield archon.
* LuckilyMyShieldWillProtectMe: A shield archon's shield can shrug off deadly attacks from superior opponents.


Added DiffLines:


* DefeatEqualsExplosion: When killed, a star archon explodes in a blinding flash of energy.


Added DiffLines:

* TalkingAnimal: The silvanshee is the least anthropomorphic type of agathion, being essentially cats that can speak.


Added DiffLines:

* MakeMeWannaShout: A leonal can use its roar as a weapon.
* PantheraAwesome: The leonal is a lion-headed humanoid with golden fur, sharp teeth and long cat claws.


Added DiffLines:


* BreathWeapon: Draconals have a breath weapon like all true dragons.
* ColorCodedForYourConvenience: Their colour affects the draconals' personality, and may alter their physical shape or apparent gender.
* OurDragonsAreDifferent: The draconal is an anthropomorphic dragon-like celestial with great wings, horns and a tail.


Added DiffLines:

* WingedHumanoid: A lyrakien is a tiny humanoid with delicate butterfly wings.


Added DiffLines:


* FirePurifies: The brijidine sees fire as a form of purity.
* MagmaMan: A brijidine’s body is molten rock covered in dancing flames.
* RapunzelHair: The hair of a brijidine is almost as long as her height.
[[/folder]]

[[folder: Elysian Titan]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticGood
->'''Size:''' Colossal
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Outsider''' creatures native to one of the Good-aligned planes.

Added: 6109

Is there an issue? Send a MessageReason:
None

Added DiffLines:

The GoodCounterpart to the fiends, representing and protecting all that is good and admirable in the world.

* AlwaysLawfulGood: Regardless of whether they're LawfulGood, NeutralGood or ChaoticGood, you can always count on them being on the side of the righteous.
* AngelicBeauty: The lady celestials vary widely in appearance, but, unlike fiendish outsiders, they're rather universally easy on the eyes.
* CelestialParagonsAndArchangels: The Empyreal Lords
* LightIsGood: Many of them have abilities relating to light.
* MadeOfGood: Being composed of it, it's incredibly rare for one to go bad.
* OurAngelsAreDifferent: Many forms and powers, but they're mostly united.
* WeAreStrugglingTogether: {{Defied}}. The forces of cosmic good know that infighting would do nothing but cause suffering and resentment, so cooperation between [[NeutralGood angels, agathions]], [[ChaoticGood azatas]] and [[LawfulGood archons]] is remarkably common.

[[foldercontrol]]

!!All Upper Planes

[[folder: Angel]]
->'''Alignment:''' Good

Crusaders for good in all its forms, angels are planar [[KnightErrant Knights Errant]], promoting any and all forms of wonder and compassion.

----
* GenderBender: As angels are spiritual creatures given a physical form rather than creatures of flesh born of other creatures, their gender is mutable.
* GenuineHumanHide: Are sometimes the victim of it -- Angelskin is a special material which continues to radiate good and can be used by the exceptionally evil to hide their true alignment by wearing it.
* TheHeart: The forces of good would be a lot less capable of keeping [[SealedEvilInACan those evils sealed in their cans]] and [[GoodIsImpotent actually helping mortals]] if it weren't for the Angels.

!!!Cassisian
->'''Challenge Rating:''' 2
->'''Size:''' Small

* {{Familiar}}: Cassisians can serve as familiars, but only for LawfulGood spellcasters for some reason.

!!!Movanic deva
->'''Challenge Rating:''' 10
->'''Size:''' Medium

!!!Monadic deva
->'''Challenge Rating:''' 12
->'''Size:''' Medium

!!!Astral deva
->'''Challenge Rating:''' 14
->'''Size:''' Medium
* {{Ambadassador}}: Astral devas are messengers of the gods of good.

!!!Planetar
->'''Challenge Rating:''' 16
->'''Size:''' Medium

!!!Solar
->'''Challenge Rating:''' 23
->'''Size:''' Medium
* HumanMomNonhumanDad: Whenever solars breed with mortals, the solar is always the father and the mortal the mother.
* HunterOfMonsters: Some solars take on the mantle of monster-slayers and hunt powerful fiends and undead.
[[/folder]]

!!Heaven (LawfulGood)

[[folder: Archons]]
->'''Alignment:''' LawfulGood
Glorious protectors of law and justice, Archons represent everything desirable about an ordered society.

----
%%* KnightInShiningArmor
%%* ThePaladin

!!!Lantern archon
->'''Challenge Rating:''' 2
->'''Size:''' Small

* FusionDance: Lantern archons can unite to form gestalts with greater control over their surroundings.
* LightEmUp: Lantern archons always glow and can focus rays of light at enemies.

!!!Hound archon
->'''Challenge Rating:''' 4
->'''Size:''' Medium

* ArchEnemy: Hound archons hate canine fiends in particular and will go out of their way to slaughter them.
* PettingZooPeople: Hound archons look like muscly humans with dog heads.

!!!Shield archon
->'''Challenge Rating:''' 10
->'''Size:''' Large

!!!Trumpet archon
->'''Challenge Rating:''' 14
->'''Size:''' Medium

* MonochromaticEyes: Trumpet archons have white, pupilless eyes.
* MouthOfSauron: Trumpet archons serve as intermediaries between lawful good deities and mortals.
* MusicalAssassin: Their trumpet blasts can paralyse enemies.
* {{Stripperiffic}}: Trumpet archons look like human women, and their outfit shows a lot of skin.

!!!Star archon
->'''Challenge Rating:''' 19
->'''Size:''' Large
[[/folder]]

!!Nirvana (NeutralGood)

[[folder: Agathion]]
->'''Alignment:''' NeutralGood

The manifestations of NeutralGood, agathions represent peaceful wisdom and are the least militant Celestials.

----

* BerserkButton: They really don't like being confused with [[OurWerebeastsAreDifferent lycanthropes]].
* HealThyself: All agathions can heal themselves with an ability similar to the paladin's lay on hands.
* PettingZooPeople: They have animalistic features or take the forms of animals.

!!!Silvanshee
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

!!!Vulpinal
->'''Challenge Rating:''' 6
->'''Size:''' Small

!!!Avoral
->'''Challenge Rating:''' 9
->'''Size:''' Medium

!!!Leonal
->'''Challenge Rating:''' 12
->'''Size:''' Medium

!!!Cetaceal
->'''Challenge Rating:''' 15
->'''Size:''' Medium

!!!Draconal
->'''Challenge Rating:''' 20
->'''Size:''' Large
[[/folder]]

!!Elysium (ChaoticGood)

[[folder: Azata]]
->'''Alignment:''' ChaoticGood
The free-spirited manifestations of creativity and liberty.

----
* FullFrontalAssault: Some types of humanoid-looking azatas do not bother with clothing.
* TheMuse: When they are not actively combating evil, expect them to be inspiring mortals to great works of art.
* OurFairiesAreDifferent: Not fey, but thematically resemble the [[LighterAndSofter post-Victorian depiction of fairies]] nonetheless.
* ReallyGetsAround: Azatas rarely feel bound or exclusive to merely one lover.
* TheRevolutionWillNotBeVilified: If you want a just and heroic revolution, the azatas are the ones you want to talk to.

!!!Lyrakien
->'''Challenge Rating:''' 2
->'''Size:''' Tiny

!!!Bralani
->'''Challenge Rating:''' 6
->'''Size:''' Medium

* BloodKnight: Bralanis are always on the lookout for the chance to test their skills in battle.
* VoluntaryShapeshifting: In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand.

!!!Lillend
->'''Challenge Rating:''' 7
->'''Size:''' Large

* NippleAndDimed: Lillends have the upper body of an elven woman and do not wear shirts, but the artwork remains safe for minors because of this trope.
* SnakePeople: A lillend has an elven upper body and a serpentine lower body.

!!!Ghaele
->'''Challenge Rating:''' 13
->'''Size:''' Medium

* BewareTheNiceOnes: Ghaeles are both quick to smile and quick to strike against evil.
* VoluntaryShapeshifting: A ghaele can shift between its solid body and one made of light.

!!!Brijidine
->'''Challenge Rating:''' 17
->'''Size:''' Medium
[[/folder]]

Top