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* PromotedToPlayable: Ghosts and Zombies are playable as tower units in ''Vengeance'', Margosa from ''Vengeance'' is essentially a playable Vampiresa, and Jack O' Lantern becomes a playable hero in ''Vengeance''.

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* PromotedToPlayable: Ghosts and Zombies are playable as tower units in ''Vengeance'', Margosa from ''Vengeance'' is essentially a playable Vampiresa, and Jack O' Lantern becomes a playable hero in ''Vengeance''. Ghouls aren't directly playable as towers or heroes, but can be summoned by the hero Jack O' Lantern as allies.

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* InstantIllness: Giant Rats and Wererats spread a DamageOverTime disease that immediately takes hold as soon as they hit your troops.

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* NoOntologicalInertia: He's the only boss in the first game who has all his minions die and the waves stop coming as soon as he goes down.

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* AnimalisticAbomination: The Devourers are unsettling dog-like ''things'' that eat your fallen troops. Even in death, they remain unsettling as they drop into a lifeless lump of flesh while their back splits open.


* HeavilyArmoredMook: Has the physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage (discounting the Ancient Ghost that is immune to physical damage).

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* HeavilyArmoredMook: Has the highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage (discounting the Ancient Ghost that is immune to physical damage).


* GuestStarPartyMember / PromotedToPlayable: In ''Vengeance'', they're available as mercernaries that can be hired in ''Lightseeker Camp''.

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* GuestStarPartyMember / PromotedToPlayable: GuestStarPartyMember: In ''Vengeance'', they're available as mercernaries that can be hired in ''Lightseeker Camp''.



* ClownCarGrave / DungeonBypass: Whenever ''any'' humanoid enemy dies in the last stages of the game, the Skeletons and Skeleton Knights spawn from a graveyard that's very close to the exit. Only the Skeleton Knights are a big deal in this case.

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* ClownCarGrave / DungeonBypass: ClownCarGrave: Whenever ''any'' humanoid enemy dies in the last stages of the game, the Skeletons and Skeleton Knights spawn from a graveyard that's very close to the exit. Only the Skeleton Knights are a big deal in this case.



* PromotedToPlayable: Demons are playable towers and heroes in ''Vengeance''.



* PromotedToPlayable: Rocket Riders get their own tower in ''Vengeance''. Though they look quite different.
** Gargoyles are one of the playable units in ''Vengeance'' via the Specters Mausoleum's Guardian Gargoyles upgrade.



* PromotedToPlayable: Tainted Treants and Swamp Things are playable as tower units in ''Vengeance''.



* BattleAura / StatusBuff: The Spectral Knights boost the attack damage of the Fallen Knights.

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* BattleAura / StatusBuff: BattleAura: The Spectral Knights boost the attack damage of the Fallen Knights.



* RevivingEnemy: The Fallen Knights become Spectral Knights once you kill them, meaning you technically have to kill them twice.
** Unless you use Hacksaw's '''Tiiiimber!''' ability.

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* RevivingEnemy: The Fallen Knights become Spectral Knights once you kill them, meaning you technically have to kill them twice.
** Unless
twice unless you use Hacksaw's '''Tiiiimber!''' ability.



* HeavilyArmoredMook: Has the second-highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage. The only boss with more armor is the purple Ancient Ghost who is immune to nonmagical damage.

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* HeavilyArmoredMook: Has the second-highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage. The only boss with more armor is damage (discounting the purple Ancient Ghost who that is immune to nonmagical damage.physical damage).



* AsteroidsMonster:
** Upon killing an Immortal, a Fallen will emerge from him.
** When a Giant Wasp Queen is killed, about 6 Giant Wasps emerge from her.

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* AsteroidsMonster:
** Upon killing an Immortal, a Fallen will emerge from him.
**
AsteroidsMonster: When a Giant Wasp Queen is killed, about 6 Giant Wasps emerge from her.



* MultipleLifeBars: When an Immortal is killed, he'll turn into a Fallen and has to be killed again.



* HeavilyArmoredMook: Deviltides have 50% physical armor, Blacksurges have 70%. Bloodshells have extreme amounts of physical armor (95%) and are in fact immune to artillery.

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* HeavilyArmoredMook: Deviltides have 50% physical armor, Blacksurges have 70%. Bloodshells have extreme amounts of physical armor (95%) and are in fact immune to artillery.



* NoSell:
** The Bloodshell is immune to damage from Artillery.
** The Bluegale on the other hand is immune to magical damage.

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* NoSell:
**
NoSell: The Bloodshell is immune to damage from Artillery.
** The
Artillery, and the Bluegale on the other hand is immune to magical damage.



* StandardStatusEffects: Greenfins and Redspines can stun your troops, Blacksurges can temporarily disable your towers, and Bluegales can prevent your towers from being selected.



* StandardStatusEffects: Greenfins and Redspines can stun your troops, Blacksurges can temporarily disable your towers, and Bluegales can prevent your towers from being selected.



* TheBusCameBack: The Zombies, Werewolves, Lycans and Abominations are back after their appearances in the Curse Of Castle Blackburn[[labelnote:note]]Technically, the Shadowmoon expansion was released first, before the Curse of Castle Blackburn expansion was[[/labelnote]]. Jack O' Lantern reappears as a playable hero in ''Vengeance''.



* KryptoniteFactor: Vampiresas will instantly die if struck by Lucrezia's SpinAttack.



* KryptoniteFactor: The Vampiressas will instantly die if struck by Lucrezia's SpinAttack.



The ancient deity of the Deep Devils. Is the boss of the stage "The Sunken Citadel", and the GreaterScopeVillain of the ''Rising Tides'' mini-campaign.

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The ancient deity of the Deep Devils. Is the boss of the stage "The Sunken Citadel", and the GreaterScopeVillain ArcVillain of the ''Rising Tides'' mini-campaign.



* DamageSpongeBoss: Like Sarelgaz before him, he lacks special abilities other than wrapping its tentacles around your towers, but even then he's simply beefy, nothing else.

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* DamageSpongeBoss: Like Sarelgaz before him, he lacks His only special abilities other than wrapping its ability is to wrap his tentacles around your towers, but which doesn't even then he's simply beefy, nothing else.require you to pay attention to it.



* DungeonBypass: Hyenas will charge past your barracks troops and reinforcements instead of fighting them.
** Reavers, Burners, and Gnawers will randomly appear from bushes in the ''Hulking Rage'' mini campaign.



* FromNobodyToNightmare: If corrupted by the [[TheCorruption Bloodsydian of the Blood Ogres]], the Gnoll Reavers and Gnoll Burners became very fast and very deadly Blood Gnolls.
** The Gnoll Reavers are also the ones controlling the Gnoll Catapults.

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* FromNobodyToNightmare: If corrupted by the [[TheCorruption Bloodsydian of the Blood Ogres]], the Gnoll Reavers and Gnoll Burners became very fast and very deadly Blood Gnolls.
** The Gnoll Reavers are also the ones controlling the Gnoll Catapults.
Gnolls.2



* DungeonBypass: Two kinds:
** The Dust Trails will allow the Satyr Cutthroat and Hoplites, Bandersnatch and Redcap go passed a good deal of your towers towards the exit, and it's very hard to tell which enemy is which (unless your on a map that you can see them going into it in the first place).
** The Mushroom Patches that are on ''Neverwonder'' and ''The Unseelie Court'' will randomly spawn Boomshrooms onto the map, and they are usually placed halfway towards the exits.

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* DungeonBypass: Two kinds:
**
The Dust Trails will allow the Satyr Cutthroat and Hoplites, Bandersnatch and Redcap go passed a good deal of your towers towards the exit, and it's very hard to tell which enemy is which (unless your on a map that you can see them going into it in the first place).
** The Mushroom Patches that are on ''Neverwonder'' and ''The Unseelie Court'' will randomly spawn Boomshrooms onto the map, and they are usually placed halfway towards the exits.
place).

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* AntiFrustrationFeature: The Blacksurge is mercifully unable to use its health-regenerating, troop-bypassing and invulnerability-granting shell withdraw ability when it's near the exit.
* AntiMagic: The Bluegale is completely immune to magical damage.


* HeavilyArmoredMook: Has the highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage.

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* HeavilyArmoredMook: Has the highest second-highest physical armor of all the bosses in the series, reducing '''90%''' of incoming non-magical damage. The only boss with more armor is the purple Ancient Ghost who is immune to nonmagical damage.


* HeroKiller: While not an InstakillMook, the Winter Lords are capable of ensuring the death of a HeroUnit in a single strike, thanks to the persistent frostbite their attack inflicts. The only characters who can survive are Jigou via his regeneration, and Asra, Tramin and Jack O' Lantern with their fast transport abilities that remove the status, any other hero can only [[YouAreAlreadyDead wait for the inevitable]].



* HeroKiller: While not an InstakillMook, the Winter Lords are capable of ensuring the death of a HeroUnit in a single strike, thanks to the [[YouAreAlreadyDead persistent frostbite]] their attack inflicts. The only characters who can survive are Jigou via his regeneration, and Asra, Tramin and Jack O' Lantern with their fast transport abilities that remove the status.


* ActionBomb: When Abominations are killed, they explode for massive damage in an area.



* ActionBomb: When Abominations are killed, they explode for massive damage in an area.


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* HeroKiller: While not an InstakillMook, the Winter Lords are capable of ensuring the death of a HeroUnit in a single strike, thanks to the [[YouAreAlreadyDead persistent frostbite]] their attack inflicts. The only characters who can survive are Jigou via his regeneration, and Asra, Tramin and Jack O' Lantern with their fast transport abilities that remove the status.


* GiantMook: Abominations are slow but have lots of health. Interestingly, [[StoneWall their attack isn't too high]] for giant enemy standards, but the main danger is their tendency to spawn in numbers and their ability to explode on death.



* StandardStatusEffects: Giant Rats and Wererats cause a poison-like effect on any units they hit.



* SwarmOfRats: Both Giant Rats and Wererats tend to spawn in [[ZergRush large numbers]].



* ZergRush: Zombies are weak and slow, but they are always spawned in ''massive'' numbers.

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* ZergRush: Zombies are weak and slow, but they are always spawned in ''massive'' numbers. Giant Rats also tend to spawn in numbers.


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* GiantMook: Abominations are slow but have lots of health. Interestingly, [[StoneWall their attack isn't too high]] for giant enemy standards, but the main danger is their tendency to spawn in numbers and their ability to explode on death.




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\n* ZergRush: Zombies are weak and slow, but they are always spawned in ''massive'' numbers.




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* ZergRush: Zombies are weak and slow, but they are always spawned in ''massive'' numbers.


* NoBodyLeftBehind: Oddly enough, they don't fall to the ground on death, they explode in a puff of black or grey smoke instead.

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* NoBodyLeftBehind: Oddly enough, they don't fall to the ground on death, they explode in a puff of black or grey smoke instead.upon death instead of falling over.


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* NoBodyLeftBehind: Just like the Wulves and Worgs, the Sand Hounds and War Hounds explode in a puff of black smoke upon death instead of falling over.

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* FatBastard: Most of them seem rather portly, especially the Marauder and Pillager.


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* GiantMook: Pillagers are huge and have tons of health and attack power. Marauders are also introduced this way in the early game, having high health at that point.


* InstakillMook: Like its namesake suggests, the Executioner will execute your troops in one hit. Thankfully they cannot one-shot heroes.

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