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* MyFriendsAndZoidberg: They all start non-aligned, except Sinkiang (which starts communist).


* TheStarscream: The Anarchists betray the Popular Front and rebel in their path.



* YouHaveOutlivedYourUsefulness: Carlists during the preparation to civil war will give you extra divisions. In Falangist path you elliminate them once their support is no longer needed. In Carlist path the opposite happens

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* TheStarscream: The Carlists betray the Nationalist Front in their path.
* YouHaveOutlivedYourUsefulness: Carlists during the preparation to civil war will give you extra divisions. In Falangist path you elliminate them once their support is no longer needed. In Carlist path the opposite happens
needed.


* YouHaveOutlivedYourUsefulness: Carlists during the preparation to civil war will give you extra divisions. In Falange path you elliminate them once their support is no longer needed. In Carlist path the opposite happens.

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* YouHaveOutlivedYourUsefulness: Carlists during the preparation to civil war will give you extra divisions. In Falange Falangist path you elliminate them once their support is no longer needed. In Carlist path the opposite happens.
happens


* YouHaveOutlivedYourUsefulness: Carlists at early stages of the civil war will give you extra divisions. In Falange path you elliminate them once their support is no longer needed. The reverse happens in Carlist path.

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* YouHaveOutlivedYourUsefulness: Carlists at early stages of during the preparation to civil war will give you extra divisions. In Falange path you elliminate them once their support is no longer needed. The reverse happens in In Carlist path.
path the opposite happens.


* OmnicidicalNeutral: Anarchist Spain will try to TakeOverTheWorld fighting all countries regardless of ideology or factions.

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* OmnicidicalNeutral: OmnicidalNeutral: Anarchist Spain will try to TakeOverTheWorld fighting all countries regardless of ideology or factions.

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* OmnicidicalNeutral: Anarchist Spain will try to TakeOverTheWorld fighting all countries regardless of ideology or factions.

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* BeingGoodSucks: Not performing the historical Great Purge will result in a civil war.


* RightfulKingReturns: Both the Carlist and the Francoist sub-branches of the Nationalist Tree allows you to restore the monarchy, both have the option of restoring Alfonso XIII (or should he have died by that point, his son.) as king, which plays this trope straight. But only the Carlist branch allows you to [[OfferedTheThrone pass the crown]] to Xavier of Bourbon-Parma, the designated heir to the Carlist pretender Alfonso Carlos. [[note]] The aformentioned Alfonso Carlos dies nearly ten months into the game, thus preventing him from taking power himself.[[/note]]

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* RightfulKingReturns: Both the Carlist and the Francoist sub-branches of the Nationalist Tree allows you to restore the monarchy, both have the option of restoring Alfonso XIII (or should he have died by that point, his son.) as king, which plays this trope straight. But only the Carlist branch allows you to [[OfferedTheThrone [[OfferedTheCrown pass the crown]] to Xavier of Bourbon-Parma, the designated heir to the Carlist pretender Alfonso Carlos. [[note]] The aformentioned Alfonso Carlos dies nearly ten months into the game, thus preventing him from taking power himself.[[/note]]

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* RightfulKingReturns: Both the Carlist and the Francoist sub-branches of the Nationalist Tree allows you to restore the monarchy, both have the option of restoring Alfonso XIII (or should he have died by that point, his son.) as king, which plays this trope straight. But only the Carlist branch allows you to [[OfferedTheThrone pass the crown]] to Xavier of Bourbon-Parma, the designated heir to the Carlist pretender Alfonso Carlos. [[note]] The aformentioned Alfonso Carlos dies nearly ten months into the game, thus preventing him from taking power himself.[[/note]]


* NepaliWithNastyKnives: In the ''Their Finest Hour'' expansion for ''III''', the Gurkhas are Britain's unique unit.

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* NepaliWithNastyKnives: UsefulNotes/NepaliWithNastyKnives: In the ''Their Finest Hour'' expansion for ''III''', ''III'', the Gurkhas are Britain's unique unit.


* EnemyMine: as per Real Life, the nationalists and communists can unite to fend off Japanese subjugation



* EnemyMine: as per Real Life, the nationalists and communists can unite to fend off Japanese subjugation




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** when all the warlords DO band together to fend of japan, every warlord still has the chance to overthrow the nationals or communists if/when they gain enough internal support.
* WeAREStrugglingTogether: none of the warlords want to subjugate to japan, yet each one wants to control/unite china


* CivilWar: Can happen to Mexico should Mexico lean heavily towards Catholicism or Atheism, or should you annoy the warlord generals enough.



* GloriousLeader: Plutarco Calles, who starts as TheManBehindTheMan in Mexico, is also known as "Jefe Maximo" (Maximum Leader). He came to power through the musical chairs of the Revolution, and while he's officially retired as of the game start, he still wields significant influence, and can retake open power by allying with the Gold Shirt fascist paramilitaries. Alternatively, you can choose to exile Calles and institute real democracy in Mexico under Lázaro Cárdenas [[note]] Some TruthInTelevision there, as Cárdenas did force Calles to retire and, despite some critics labeling him as an "authoritarian populist," did show some support for democracy. [[/note]]
* MexicoCalledTheyWantTexasBack: One of Mexico's focuses gives them claims on the territories of the Mexican Cession, including of course, Texas. Conquering said territories nets you an achievement.
* UsefulNotes/MexicansWithMachineGuns



* UsefulNotes/MexicansWithMachineGuns


* FailureIsTheOnlyOption: If a player decides to align with a major power, they still have to deal with the others, e.g align with Germany and deal with the Comintern and Allies, align with the Soviets then deal with the Axis, follow Britain and deal with the Axis AND the Comintern.

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* FailureIsTheOnlyOption: If a player decides to align with a major power, they still have to deal with the others, e.g align with Germany and deal with the Comintern and Allies, align with the Soviets then deal with the Axis, follow Britain (or form the Międzymorze) and deal with the Axis AND the Comintern.



* WhatTheHellHero: ...That get handed to the Germans by the allies if they follow appeasement.

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* ** WhatTheHellHero: ...That get handed to the Germans by the allies if they follow appeasement.
* UsefulNotes/TheSoundOfMartialMusic: Like Hungary, Czechoslovakia can form the Austro-Hungarian Empire. Unlike Hungary however, who can form it simply by following the Non-Aligned branch of their focus tree, Czechoslovakia can only form it by conquering what is essentially the entire empire prior to its collapse in 1918.


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* BalkanizeMe: While not a spectacular case compared to others, Spain can see Catalonia, Galicia and Euskadi (the Basque Country) split away from Spain. [[note]] The latter of these was the only releasable from Spain in vanilla games prior to IV. [[/note]] Much like other balkanizeable countries, these can be immediately released at the start of the game, however there is a game rule option called "11th of November." Which at the time of this writing, is implied to make the Iberian Peninsula look akin to its appearance in VideoGame/EuropaUniversalis IV.

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* DefianttotheEnd: the Dutch can select to "Continue the Zurdizee Works" and try hold on to the mainland...
* GovernmentinExile: or they can move their government to the Dutch East Indies and support the allies from afar


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